## What changed
- **Character and Realm Rollback Recovery** — players affected by varying levels of rollbacks during server maintenance will have their characters and realms restored to their original state, but will receive duplicate copies that need to be manually deleted
- **Level 1 Character Rollback Fix** — the underlying data issue causing characters to reset to level 1 has been resolved, but affected players must use the **Moon Restore Tool** to manually restore their characters to their correct levels
## Bug Fixes
- **Realm and Character Restoration System** — characters and realms lost during maintenance are now recoverable, though players must identify and remove duplicates themselves
- **Character Level Regression** — characters that were incorrectly rolled back to level 1 can now be restored using the provided **Moon Restore Tool** (download link provided)
## Overall
Server maintenance issues that caused missing realms and level 1 character rollbacks have been fixed, with affected players able to restore their progress through manual deletion of duplicates or by using the Moon Restore Tool.
The first case is for players that had varying levels of rollbacks to realms and characters (mostly for those who had missing realms that got fixed with the server maintenance). If you had this issue, you should now have your characters and realms back to where they were originally, however you will also have duplicate characters and realms from the restore. If you had this issue please review the duplicate realms and characters and delete the ones you don’t want to keep
The second case is for players who had characters that rolled back to level 1. The data that caused this issue to occur has been fixed, but it does require a few manual steps to restore your character: Download our Moon Restore Tool here: https://drive.google.com/file/d/1K8GtIaSjKb_gZPB5CZpdRNs3BNoXt_24/view?usp=drive_link
## What changed
- **Pool pruning** — clears pools in Main Menu to improve performance on subsequent sessions
- **Rune swapping** — now supports unique weapons (runes still cannot be destroyed or placed in unique weapons)
- **Ilaria's Stamina runes** — improved animations when used in Bows
- **Callouts** — added SFX to gestures menu
- **Parry & critical hit VFX** — improved visuals
- **Duel mechanics** — players can now be backstabbed, poise-break lasts longer, and a poise meter displays for each player
- **Thorns** — reworked to calculate damage based on damage received instead of enemy level; backstabs and ranged/spell attacks no longer trigger it
- **Failed Parry cooldown** — increased from 0.1s to 0.3s
## Balance
- **Thistle Ring** — damage reduced to align with Thorns rework
- **Snake Ring** — damage reduced to align with Thorns rework
- **Gloam enemies in Arena E1 (multiplayer)** — spawn amount reduced
- **Thorns** — added slight diminishing returns curve when stacking
## Bug Fixes
- Fixed knockdown animation loop with certain weapon types
- Fixed **Gordon** not appearing on old bridge during Shallows plague
- Fixed infinite stat acquisition with three enchantment power gems
- Fixed **Finley's** spawn time using UTC instead of local timezone
- Fixed **Bloodbound Torment** leaving invisible plague effects after defeat
- Fixed **Proud Lance** bypassing diminishing returns and capping damage reduction at 100%
- Fixed **Echo Knight** instantly dying if teleporting through Riven Twins arena wall in phase
Added pool pruning to clear pools in Main Menu and improve performance on subsequent sessions
Fixed certain pooling leaks
SFX adjustments for rune swapping
Rune swapping now supports unique weapons as well (you still cannot destroy runes/place new runes in unique weapons)
Improved Ilaria’s Stamina runes’ animations if they are used in Bows
Further improvements to the Realm Diary feature
Added SFX to the Callouts in the gesture menu
Improved parry & critical hit VFX
Players are now able to be backstabbed in duels
Poise-break lasts slightly longer in duels
Added a poise meter for each player during duels
Thorns Reworked Damage is now calculated based on the damage received, instead of the enemy level
Added slight diminishing returns curve on stacking thorns
Backstabs and ranged/spell attacks no longer trigger Thorns
Thistle Ring damage has been reduced to be more in line with the changes to Thorns
Snake Ring damage has been reduced to be more in line with the changes to Thorns
Failed Parry cooldown increased from 0.1s to 0.3s
Fixed automatically standing up when knocked down while wielding certain weapon types, but then returning to the knocked down animation afterwards
Fixed Gordon not being present on top of the old bridge while The Shallows is plagued
Fixed the icons under crafting requirements clipping into each other
Further Improvements to localization for various languages
Fixed invisible text in some languages
Fixed being able to get infinite stats if the player had three separate enchantment power gems in the same item
Fixed getting stuck in the Whisper Upgrade menu
Fixed Finley’s spawn time being based on UTC, regardless of players’ actual local timezone
Fixed Bloodbound Torment having invisible plague effects that were still active after killing the boss
Fixed refineries’ slots showing your inventory items as placed inside
Fixed Render Scale slider when using FSR and DLSS
Fixed not being able to teleport to the Mountain Gate whisper after reaching it during Faith and Flame
Fixed Proud Lance not being correctly affected by diminishing returns & being able to take players past 100% damage reduction
Fixed Echo Knight instantly dying if he teleports through the Riven Twins’ arena wall during his second phase
Fixed players getting put in boss fights if their character was in the boss arena, then joined the realm after Of Rats and Raiders was set to spawn the boss
Fixed houses’ Comfort buff bringing players above their max health threshold when re-joining a realm, while they had Max Health decreased enchantments active
Fixed players being stuck if they talked to Speaker Termina
Fixed being able to access the eastern Sacrament expansion by falling from Nameless pass
Fixed being able to access an out-of-bounds area in Sacrament by climbing up the dummy by the entrance of Nameless Pass
Fixed not being able to “contribute all” to a Danos Project if the first resource was fully contributed
Fixed dead players’ character model re-appearing & A-posing if their resurrection was left at 98/99%
Fixed housing items incorrectly displaying a level range that it can be crafted between
Fixed Torn Retchers spitting enemies out with the wrong orientation
Fixed Torn Retchers not having the correct death effect when dying while frozen
Fixed a shiny being visible, but not being able to be looted on The Shallows tower bridge
Fixed the ship captain floating slightly in the air upon making a new realm
Fixed duels not ending when entering housing interiors mid-duel
Fixed rings showing up in the Infusion & Enchantment screens
Fixed Comfort System status being hidden in certain languages
Fixed Builder’s Workbench not showing as craftable on Basic Workbench
Fixed Darak being frozen for the full freeze duration during phase 1, even when he was killed
Fixed traps respawning in Crucible if players walked far enough away from them
Fixed being able to interact with Fillmore before all bandits are dead in Multiplayer
Fixed players starting to sidle when interacting with House Management at The Knot
Fixed The Spread of the Plague tutorial not having an image within the tutorial panel
Fixed being able to hear the Brinerot Vault gate SFX while very far away
Fixed portrait positioning on wide screen with aspect ratio constrain turned on
Fixed the pestilence outbreak meter still showing when switching realms
Fixed the comfort system top-right HUD element not appearing in some languages
Fixed Orban Glades de-loading while in some parts of Mariner’s Keep
Fixed Lara & Reed’s house in Lowland Meadows showing “Missing Localization” as the zone name
Fixed all previous chat messages staying the same language upon switching languages
Fixed the Crucible reward room text for returning to the Atrium being offset
Fixed the burn option at bonfires stating that you cannot start a pestilence outbreak if you had previously had the burn option highlighted in a zone where the pestilence outbreak was cleared
Reduced the amount of Gloam enemies that spawn in Arena E1 in multiplayer
Fixed being able to respawn during multi-stage boss fights, which caused multiple issues, including not being able to re-join the fight
## What Changed
### Bug Fixes
- **Thorns enchantment** — no longer grants health back if you have Lifesteal equipped
- **Execute enchantment** — now properly counts as a kill when triggering on low health enemies
- **Utility runes** — no longer remain in the pool when returning to main menu
- **Skyfall Shot rune** — now grants health correctly when you have Lifesteal
- **Plague Smite** — now grants health correctly when you have Lifesteal
- **Shock behavior** — fixed unintended multi-hit stacking within a single action
- **Elemental gems** — no longer grant enchantment power if you have other elemental gems equipped
- **Death's Spite echo** — fixed dealing only 1 explosion damage instead of proper scaling
- **Offhand items** — no longer lose durability on death while wielding a bow
- **Nith Grovebinders** — 2nd and 4th attacks now consistently hit enemy hitboxes
- **Ilaria's stamina runes** — can now be slotted into Bows
- **Ground Slam rune** — hitbox reduced to proper size
- **Fetid Club charged attack** — hitbox reduced from extremely large size
- **Hunter's Mark buff** — no longer disappears when unequipping a quiver
- **Barrier** — no longer removed when changing quick-use item
- **Boss drops** — can no longer drop multiple copies of the same unique item
- **Lava geysers in Nameless Pass** — now deal initial damage and apply fire buildup correctly
- **Torn Grubhosts** — no longer explode multiple times from simultaneous Thorns/enchantment damage
Fixed thorns being able to give health back if you have Lifesteal
Fixed the Execute infected low health enemies on damage dealt enchantment not counting as a kill
Expanded gib pieces pool count
Null utility runes in pool when going back to main menu
Rune Menu Update Rune Menu at Eleanor now allows you to swap the slots of runes!
All new visuals for the Gesture Wheel and callouts
Added some additional contextual text for inviting others to realms on the invite screen
Updated the loading screen to include the realm name & the character name & level that is currently being used
Added UI aspect ratio options, allowing players to constrain the interface to different aspect ratios while playing on ultrawide displays
PvP Duels Challenge your friends to a DUEL!
You can find this option by interacting with them, the same interaction used to find the trade menu.
Duels can be started anywhere in Isola Sacra. Find an interesting location and throw down the gauntlet, maybe include traps/hazards/enemies to add a challenge to your duels!
The loser is decided when their health reaches zero or one player leaves the bounds. Once the duel is over, your health is restored and no durability is lost.
Realm Diary Your realm is now your story. Events from your adventures are marked 'major event' and 'minor event' and can be viewed in your Realm Screen.
Read through the Realm Diary to check up on what other players have been doing in the realm while you were away.
Text Chat Send messages with fellow realm citizens via the new Text chat.
All messages sent will also appear as a chat bubble above your character to other nearby realm inhabitants.
All Realm Diary entries will also show up in the Text Chat, so that important events can be seen immediately without accessing the Realm Diary.
Callouts Use Callouts via the Gesture menu to quickly make a request, or give information to fellow realm inhabitants.
Callouts will appear as a chat bubble above your character for other realm inhabitants, and also in the Text Chat.
Comfort System Increase your Comfort level to gain various benefits when you sleep in your bed by placing housing items in your home.
Higher-quality housing items will give higher levels of comfort.
You get bonus comfort points by placing varied items in your home.
A higher comfort level will grant you increased and additional benefits when you sleep: Bare (Required Comfort 0) 30 mins
+20 Max Health
Basic (Required Comfort 25) 40 mins
+30 Max Health, +5 Max Stamina
Comfortable (Required Comfort 50) 50 mins
+40 Max Health, +5 Max Stamina, +20 Max Focus
Cozy (Required Comfort 100) 60 mins
+50 Max Health, +10 Max Stamina, +25 Max Focus
Luxurious (Required Comfort 150) 75 mins
+60 Max Health, +10 Max Stamina, +35 Max Focus
Opulent (Required Comfort 250) 90 mins
+70 Max Health, +15 Max Stamina, +50 Max Focus
Facets Rebalanced various facets based on player feedback.
Enchantments Rebalanced various enchantments to reduce extreme scaling and improve build diversity.
Rings Adjusted ring enchantments to create clearer build identities and reduce extreme outliers.
Vials Vials of Defense now grant +10 Poise at all tiers
Adjusted vial scaling to better align survivability and resource gain across tiers.
Bows Rework Reworked bow behavior to create more intentional positioning and skill-based ranged combat. Bows deal full damage within a certain range, but gradually lose effectiveness at longer distances
Introduced projectile gravity for bows Arrows now curve downward toward the end of their range instead of traveling in a perfectly straight line
Updated damage reduction scaling to prevent extreme stacking while preserving strong defensive builds.
Updated shock behavior to prevent unintended multi-hit stacking in a single action.
Slightly increased endgame enemy HP to better support long-term build progression and combat pacing.
Adjusted Lifesteal scaling to better align with overall combat pacing
Slightly reduced the damage of the Multishot rune to bring it in line with other options
Increased Skyfall Shot rune Focus cost to 100 to better match its power
Increased Arrowstorm rune’s area and damage radius
Increased stamina cost for Siren’s Call and Pale Ash run attacks due to their invulnerability frames
Fixed unlocks getting relocked (such as Utility runes and Plague Ichor unlocks) if certain item limits are reached
Fixed fog of war not resetting on small areas within zones which resulted in some enemies/resources never respawning
Fixed zones being unable to have Pestilence Outbreaks naturally over time
Fixed enemies disappearing on death
Fixed hard lock not enabling if moving the right analog stick
Fixed Echo Knight’s plagued projectiles sometimes being invisible
Fixed players being unable to progress to the crucible reward room if they died at the same time as Echo Knight
Fixed enemies very rarely dealing multiple damage instances instead of 1
Fixed elemental gems still granting enchantment power in items, even if you had other elemental gems in gear
Fixed offhand items losing durability on death while wielding a bow
Fixed being able to get a Gather and Give challenge, which required an item that wasn’t available in the game
Fixed being unable to progress dialog when the input for it was rebound to other bindings
Fixed Skyfall Shot being unable to give health if you have Lifesteal
Fixed Plague Smite being unable to give health if you have Lifesteal
Fixed Nith Grovebinders’ 2nd & 4th attacks often not hitting certain enemy hitboxes
Fixed being unable to slot Ilaria’s stamina-based runes into Bows
Fixed Ground Slam rune’s hitbox being too big
Fixed Fetid Club’s charged attack hitbox being extremely large
Fixed bow model coming away from character during Firefall rune
Fixed Hunter’s Mark buff disappearing when player unequipped a quiver
Fixed barrier getting removed when changing the quick-use item
Fixed bosses being able to drop multiple of the same unique item
Fixed the lava geysers in Nameless Pass during Faith & Flame not dealing any initial damage and only applying fire buildup
Fixed the Primus Bainbridge cutscene post-deserters pulling other plays into it, even when they weren’t nearby
Fixed arrows that are embedded in players showing during cutscenes
Fixed discovery tutorials showing up as an additional side tutorial again
Fixed friendly map markers disappearing if a player leaves the session and re-joins
Fixed the Scribe Table’s use prompt not being localized
Fixed issues with Ultrawide aspect ratios not working correctly
Fixed rune input overlapping with run input & consuming stamina if held
Removed food recipe loading screen hint
Fixed grammar errors of multiple loading screen hints
Fixed Torn Grubhosts exploding multiple times when the received damage at the same time via Thorns or other enchantments
Fixed being able to hear other players change crucible chambers while outside of the crucible
Fixed multiple colliders & lighting in areas & cinematics
Fixed an issue with multiple areas where you could see out of world if you were at certain angles/distances due to recent updates to performance
Fixed being able to climb trees & get out of bounds in Marin Woods
Fixed being able to climb Balak Taw nest platforms and get out of world
Fixed being able to climb rocks above lumber mill and get out of bounds areas in Lowland Meadows
Fixed being able to get into the hunter’s camp elevator too early by jumping into it from the cliff above
Fixed a dog’s patrol path post Faith and Flame, to stop it walking into a barricade
Fixed being able to get completely stuck by jumping behind one of the wooden posts near the Mountain Gate in Nameless Pass
Fixed being able to get stuck behind a tree in Orban Glades
Fixed being able to get stuck in falling animation and then stuck outside The Knot house
Fixed being able to get stuck in falling animation behind Gordon’s Pantry
Fixed being able to get stuck in the rocks by jumping from The Rookery
Performance pass on VFX graphs batching/instancing
Fixed pooling issues for Caretaker Wolf Summon and Winged Brood sludge pool
Gestures Radial Wheel Update Gestures can now be quickly selected by holding the binding, selecting a gesture and letting go – including in quick succession!
## What changed
- **Prologue completion status** — fixed an issue where new players' progress wasn't saving properly
- **Quest markers** — fixed markers disappearing after viewing cinematics through the Compendium
- **Bounty acceptance** — fixed players being unable to accept Bounties when using Traditional Chinese language settings
## Bug Fixes
- **Prologue save data** — certain new players now have their completion status properly recorded
- **Cinematic viewing** — quest markers no longer disappear after watching cinematics through the Compendium interface
- **Language support** — Bounty acceptance now works correctly for Traditional Chinese-speaking players
## Overall
This patch resolves critical progression issues affecting new players, cinematic interactions, and Traditional Chinese language functionality.
Fixed certain new players having their Prologue complete status not saving
Fixed quest markers disappearing after watching cinematics through Compendium
Fixed players being unable to accept Bounties in certain languages like Traditional Chinese
## What changed
- **Plague System cooldown** — cleansing areas now reduces cooldown by 20% for each additional area cleansed, improving endgame progression through effigy burning and area cleansing
- **Prologue** — new players must complete it before accessing the main game, with a skip button added once inside the Prologue
## Balance
- **Plague System** — cooldown reduction stacks with each cleansed area to reward continued investment in the infection/cleansing loop
## Bug Fixes
- **Echoes** — fixed disappearing when purchasing a new Echo after stage 5
- **Crucible UI** — fixed Coins UI overlapping with Gloam and Traces displays
- **Nameless Pass** — fixed clipping zone
- **Portrait shadows** — fixed hanging on screen when no avatars present
- **Weapon animations** — fixed certain animations not playing when loading into realm from desktop
- **Sacrament Intro cinematic** — improved several shots
- **Localization** — fixed unlocalized strings across multiple languages
- **Cursor behavior** — added "Lock cursor to window" setting with toggle between unlocked, confined, and locked modes
- **Memory pooling** — fixed certain resource leaks
## Overall
The Plague System now rewards sustained endgame engagement with stacking cooldown reductions, while new players must complete the Prologue before accessing the main game, alongside numerous UI, animation, and localization fixes.
Plague System Updated Cooldown of all areas that have been cleansed are now reduced by 20% for each area that is cleansed afterwards
This allows players to have a better endgame loop by investing time infecting by burning effigies and cleansing other areas
Prologue Updated New players now have to play through the Prologue before continuing to the main game
Added a menu button to allow players to skip the Prologue once inside it
Fixed and updated localization for certain unlocalized strings in many languages
Fixed Echoes disappearing if you purchase a new Echo after stage 5
Fixed Coins UI is overlapping with Gloam and Traces in Crucible
Fixed clipping zone Nameless Pass
Fixed for portrait shadows hanging on the screen while no avatars there
Improved several shots for Sacrament Intro cinematic
Fixed loading into realm from desktop causing certain weapon animations not to play properly
Added "Lock cursor to window" setting, allowing to toggle the behavior between unlocked vs confined and locked by default