No Rest for the Wicked Patch Notes

Patch 1.0 September 1, 2026

  • Everyone on Steam who purchased No Rest for the Wicked before January 1st, 2027 will receive founders pack rewards, as a thank you for backing us through Early Access.
  • PlayStation pre-orders open in January 2027, so PlayStation players will get a chance to earn the Founder’s rewards at that time.
  • We will schedule a Wicked Inside for our players very soon. More on this on our socials.
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Patch 2026-04-24 April 24, 2026

## What changed - **Character and Realm Rollback Recovery** — players affected by varying levels of rollbacks during server maintenance will have their characters and realms restored to their original state, but will receive duplicate copies that need to be manually deleted - **Level 1 Character Rollback Fix** — the underlying data issue causing characters to reset to level 1 has been resolved, but affected players must use the **Moon Restore Tool** to manually restore their characters to their correct levels ## Bug Fixes - **Realm and Character Restoration System** — characters and realms lost during maintenance are now recoverable, though players must identify and remove duplicates themselves - **Character Level Regression** — characters that were incorrectly rolled back to level 1 can now be restored using the provided **Moon Restore Tool** (download link provided) ## Overall Server maintenance issues that caused missing realms and level 1 character rollbacks have been fixed, with affected players able to restore their progress through manual deletion of duplicates or by using the Moon Restore Tool.
  • The first case is for players that had varying levels of rollbacks to realms and characters (mostly for those who had missing realms that got fixed with the server maintenance). If you had this issue, you should now have your characters and realms back to where they were originally, however you will also have duplicate characters and realms from the restore. If you had this issue please review the duplicate realms and characters and delete the ones you don’t want to keep
  • The second case is for players who had characters that rolled back to level 1. The data that caused this issue to occur has been fixed, but it does require a few manual steps to restore your character: Download our Moon Restore Tool here: https://drive.google.com/file/d/1K8GtIaSjKb_gZPB5CZpdRNs3BNoXt_24/view?usp=drive_link
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Patch 2026-04-10 April 10, 2026

## What changed - **Pool pruning** — clears pools in Main Menu to improve performance on subsequent sessions - **Rune swapping** — now supports unique weapons (runes still cannot be destroyed or placed in unique weapons) - **Ilaria's Stamina runes** — improved animations when used in Bows - **Callouts** — added SFX to gestures menu - **Parry & critical hit VFX** — improved visuals - **Duel mechanics** — players can now be backstabbed, poise-break lasts longer, and a poise meter displays for each player - **Thorns** — reworked to calculate damage based on damage received instead of enemy level; backstabs and ranged/spell attacks no longer trigger it - **Failed Parry cooldown** — increased from 0.1s to 0.3s ## Balance - **Thistle Ring** — damage reduced to align with Thorns rework - **Snake Ring** — damage reduced to align with Thorns rework - **Gloam enemies in Arena E1 (multiplayer)** — spawn amount reduced - **Thorns** — added slight diminishing returns curve when stacking ## Bug Fixes - Fixed knockdown animation loop with certain weapon types - Fixed **Gordon** not appearing on old bridge during Shallows plague - Fixed infinite stat acquisition with three enchantment power gems - Fixed **Finley's** spawn time using UTC instead of local timezone - Fixed **Bloodbound Torment** leaving invisible plague effects after defeat - Fixed **Proud Lance** bypassing diminishing returns and capping damage reduction at 100% - Fixed **Echo Knight** instantly dying if teleporting through Riven Twins arena wall in phase
  • Added pool pruning to clear pools in Main Menu and improve performance on subsequent sessions
  • Fixed certain pooling leaks
  • SFX adjustments for rune swapping
  • Rune swapping now supports unique weapons as well (you still cannot destroy runes/place new runes in unique weapons)
  • Improved Ilaria’s Stamina runes’ animations if they are used in Bows
  • Further improvements to the Realm Diary feature
  • Added SFX to the Callouts in the gesture menu
  • Improved parry & critical hit VFX
  • Players are now able to be backstabbed in duels
  • Poise-break lasts slightly longer in duels
  • Added a poise meter for each player during duels
  • Thorns Reworked Damage is now calculated based on the damage received, instead of the enemy level
  • Added slight diminishing returns curve on stacking thorns
  • Backstabs and ranged/spell attacks no longer trigger Thorns
  • Thistle Ring damage has been reduced to be more in line with the changes to Thorns
  • Snake Ring damage has been reduced to be more in line with the changes to Thorns
  • Failed Parry cooldown increased from 0.1s to 0.3s
  • Fixed automatically standing up when knocked down while wielding certain weapon types, but then returning to the knocked down animation afterwards
  • Fixed Gordon not being present on top of the old bridge while The Shallows is plagued
  • Fixed the icons under crafting requirements clipping into each other
  • Further Improvements to localization for various languages
  • Fixed invisible text in some languages
  • Fixed being able to get infinite stats if the player had three separate enchantment power gems in the same item
  • Fixed getting stuck in the Whisper Upgrade menu
  • Fixed Finley’s spawn time being based on UTC, regardless of players’ actual local timezone
  • Fixed Bloodbound Torment having invisible plague effects that were still active after killing the boss
  • Fixed refineries’ slots showing your inventory items as placed inside
  • Fixed Render Scale slider when using FSR and DLSS
  • Fixed not being able to teleport to the Mountain Gate whisper after reaching it during Faith and Flame
  • Fixed Proud Lance not being correctly affected by diminishing returns & being able to take players past 100% damage reduction
  • Fixed Echo Knight instantly dying if he teleports through the Riven Twins’ arena wall during his second phase
  • Fixed players getting put in boss fights if their character was in the boss arena, then joined the realm after Of Rats and Raiders was set to spawn the boss
  • Fixed houses’ Comfort buff bringing players above their max health threshold when re-joining a realm, while they had Max Health decreased enchantments active
  • Fixed players being stuck if they talked to Speaker Termina
  • Fixed being able to access the eastern Sacrament expansion by falling from Nameless pass
  • Fixed being able to access an out-of-bounds area in Sacrament by climbing up the dummy by the entrance of Nameless Pass
  • Fixed not being able to “contribute all” to a Danos Project if the first resource was fully contributed
  • Fixed dead players’ character model re-appearing & A-posing if their resurrection was left at 98/99%
  • Fixed housing items incorrectly displaying a level range that it can be crafted between
  • Fixed Torn Retchers spitting enemies out with the wrong orientation
  • Fixed Torn Retchers not having the correct death effect when dying while frozen
  • Fixed a shiny being visible, but not being able to be looted on The Shallows tower bridge
  • Fixed the ship captain floating slightly in the air upon making a new realm
  • Fixed duels not ending when entering housing interiors mid-duel
  • Fixed rings showing up in the Infusion & Enchantment screens
  • Fixed Comfort System status being hidden in certain languages
  • Fixed Builder’s Workbench not showing as craftable on Basic Workbench
  • Fixed Darak being frozen for the full freeze duration during phase 1, even when he was killed
  • Fixed traps respawning in Crucible if players walked far enough away from them
  • Fixed being able to interact with Fillmore before all bandits are dead in Multiplayer
  • Fixed players starting to sidle when interacting with House Management at The Knot
  • Fixed The Spread of the Plague tutorial not having an image within the tutorial panel
  • Fixed being able to hear the Brinerot Vault gate SFX while very far away
  • Fixed portrait positioning on wide screen with aspect ratio constrain turned on
  • Fixed the pestilence outbreak meter still showing when switching realms
  • Fixed the comfort system top-right HUD element not appearing in some languages
  • Fixed Orban Glades de-loading while in some parts of Mariner’s Keep
  • Fixed Lara & Reed’s house in Lowland Meadows showing “Missing Localization” as the zone name
  • Fixed all previous chat messages staying the same language upon switching languages
  • Fixed the Crucible reward room text for returning to the Atrium being offset
  • Fixed the burn option at bonfires stating that you cannot start a pestilence outbreak if you had previously had the burn option highlighted in a zone where the pestilence outbreak was cleared
  • Reduced the amount of Gloam enemies that spawn in Arena E1 in multiplayer
  • Fixed being able to respawn during multi-stage boss fights, which caused multiple issues, including not being able to re-join the fight
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