Added 3 Fishing Rods to obtain and craft, each required to fish in different areas.
Fishing Rods can be obtained from newly added Download terminals.
Added a new fisherman's hut to explore in the first biome.
Added a new fisherman's hut to explore in the second biome.
Added a new fisherman's cabin to explore in the forth biome.
All lakes and rivers, as well as the sea now contain fish that can be caught.
Added 32 collectible fish across all four biomes.
Added 4 pieces of Junk that are sometimes caught instead of a fish, that provide additional Litter or Bottle Caps.
Added a new Journal page to track the fish you've caught.
Each caught fish has a star-rating between 0 and 5. The highest caught star-rating will be logged in your journal.
Caught fish can be put into Fish Tanks that you can add to your homes.
Please note that we decided fish will not serve as a source of nutrition. Instead, they are intended as collectible and decorative elements for your homes.
Added 1 more fishing-related painting to collect.
Added 4 buildable Fish Tanks that can serve as habitats for your caught fish.
Added 6 buildable Stairs that can be used to create multi-level homes in addition to ladders (some of those need to be researched).
Added 4 buildable Doors that can be used to create rooms within your home. Doors can be opened and closed.
Some improvements to RAM consumption.
Bamboo shelf counter - fixed targeting of placed items and added more slots to place.
Airplanes can be heard from further distance now.
Your dog companion now keeps proper track of not putting more items in its storage while searching for new items.
## What changed
## Bug Fixes
- **Dog companion pouch upgrades** — fixed syncing issue in multiplayer
- **Vehicle area syncing** — corrected multiplayer synchronization that could rarely trigger the demo end screen
- **Silverbark Lumber energy forecast** — fixed incorrect display showing twice the actual energy provided by the Power Unit
- **Canyon oases** — added collision detection around oases
- **Coast blocking logs** — prevented respawning of large logs and enabled harvesting of the trunk
- **Mountain river water** — corrected unintended pink coloring of the river in the 4th biome's Mountain area
- **Character customization** — fixed loss of eyebrows when switching body types while facial feature 8 was selected
- **Translations** — various minor fixes
## Overall
This patch addresses multiplayer synchronization issues, environmental collision problems, and character customization bugs across multiple biomes.
Multiplayer: Fixed syncing the pouch upgrades of the dog companion.
Multiplayer: Fixed on syncing areas the vehicle drives in, which could in rare cases lead to showing the end of demo screen.
Fixed the energy forecast of putting a Silverbark Lumber in the Power Unit, which provides twice the energy.
Add colliders around the oases in the Canyons biome.
Prevented respawning the large blocking logs at the Coast, and allow the trunk one to be harvested.
Fixed the water color of the river at the top of the Mountain in the 4th biome (this was unintentionally pink).
Fixed that when changing body type while facial feature 8 was selected the second body type would loose their eyebrows.