Palworld Patch Notes

Patch 1.0 July 10, 2026

## What changed ### New Content - **Ancient building structures** — 13 new ancient-themed architectural pieces added (roofs, walls, foundations, pillars, fences) - **Pal Effigy system** — Replaced Lifmunk Effigies; collect effigies of various Pals to enhance player stats - **Aquatic Construction** — New Aquatic Construction Kit allows building bases along shorelines and at sea - **Faux Greenery decorations** — Added 8 varieties of fake plants and foliage for base customization - **New weapons** — Mechanical Bow, Combat SMG, Heavy Assault Rifle, Tactical Grenade Launcher, Laser Sword, Beam Scatter, Drone Launcher, Plasma Rifle, Beam Launcher, Primitive Sword, Metal Bat, Enhanced Lily's Spear - **New Pal Spheres** — 2 higher-tier Pal Spheres added - **New base facilities** — Clinic, Ancient Clinic, High-Quality Monitoring Stand, Ancient Monitoring Stand - **15 new random dungeon entrances** — Added throughout Feybreak ### Balance Changes - **Jetragon** — Maximum stamina increased; Aerial Missile power increased and cooldown shortened - **Fuddler** — Added underground burrow attack - **Starryon** — Added charge attack - **Broncherry Aqua** — Added Water-element tackle attack - **Lamball** — Fluffy Shield now has wider defense range - **Mimog** — Can now open all treasure chest types without condensing - **Partner Skills** — Selected skills no longer require Pal Gear crafting and activate immediately upon
  • Added an error message for when fast travel is not available.
  • Improved messaging for elemental treasure chests.
  • Improved messaging when fishing without bait.
  • Added support for UI scrolling using the right stick.
  • Adjusted sort order for inventory and item lists.
  • Notifications will now be sent when Pals return from expeditions.
  • Added an expedition exclusion setting button.
  • The appearance of Pal Dimensional Storage now changes when set to private.
  • Fixed a display issue when changing graphics preset settings.
  • Fixed an issue where the virtual keyboard would cover input fields on ROG Ally.
  • Fixed an issue where dialogs were duplicated during touch input.
  • Added face icons for captured human characters.
  • In the build menu, structures requiring electricity now display an icon.
  • When swapping a Pal’s Active Skills, learned skills are now displayed in element order.
  • Ancient Slanted Roof
  • Ancient Wall and Window
  • Ancient Pillar
  • Ancient Fence
  • Ancient Triangular Foundation
  • Ancient Diagonal Wall
  • Ancient Triangular Roof
  • Ancient Corner Roof
  • Ancient Triangular Wall (Inverted)
  • Ancient Pal Passage Entrance
  • Ancient Slanted Triangular Roof
  • Ancient Pyramid Roof
  • Ancient Slanted Triangular Roof (Inverted)
  • In the build menu, changed the classification of the “Summoning Altar” from “Other” to “Pal.”
  • Lifmunk Effigies has been reworked into "Pal Effigy." You can now collect effigies of various Pals to enhance the player's stats. (Lifmunk Effigies already obtained are carried over as is.)
  • Added a new animation and effect when picking up a Pal Effigy. (The animation will be skipped when the player is mounted.)
  • Rebalanced treasure chests, dungeon rewards, and item drops.
  • Adjusted and improved dungeon layouts and lighting. Dungeon rewards were also rebalanced.
  • Towers that have been cleared now display a different color.
  • When a random dungeon is open, its entrance is now displayed more clearly.
  • Added 15 entrances to random dungeons throughout Feybreak.
  • Improved the layout of some random dungeons that were easy to get lost in.
  • Predator Pals no longer appear at fixed locations; they now spawn at a low rate across the whole map.
  • Junk and salvage targets are now easier to find.
  • Changed the size of bounty targets to match that of regular NPCs.
  • Moved the Free Pal Alliance tower to Crescent Moon Shore.
  • Adjusted the description text for initial respawn points to suit each environment.
  • Renamed "Forgotten Island," "Island of Chilling Winds," and "Windswept Hills, Plateau of Beginnings."
  • Removed the Great Eagle Statue from the top of the tower bosses, improving map visibility.
  • Adjusted the appearance of Sealed Realms. Their look now changes according to the strength of the boss inside, and two new variations have been added.
  • You can now earn exploration experience when clearing some dungeons and enemy bases.
  • Adjusted the number and positions of enemy bases on land.
  • Added fast travel points.
  • Implemented an auto-run function. With one press of a button, you can keep running automatically, making long-distance travel more comfortable.
  • Changed the appearance of wild Red Berry plants to be easier to spot, and placed them additionally at the Sea Breeze Archipelago, Marsh Island, Eastern Wild Island, and Isle of Silence.
  • Some missions can now display multiple destination markers at once.
  • The reward NPC's mission screen now displays the correct rewards.
  • To maintain fairness following the reward adjustments, main mission and sub-mission progress have been reset.
  • Mushroom Cake: Slightly increases the likelihood that newly born Pals will have higher stats.
  • Vegetable Cake: Produces two Pal Eggs at once.
  • Deluxe Vegetable Cake: Increases the likelihood of mutations and makes stat growth more likely.
  • Special Cake: Increases the chance of inheriting multiple passive skills from Pal parents.
  • The "increased drop item amount" effect previously only activated while fighting alongside the target Pal; from now on, it activates just by having the Pal in your party. This makes it easier to build teams for exploration and material gathering.
  • To increase the chances of obtaining seeds, Vaelet now drops seeds while ranching. This makes preparing for farming and building your base easier.
  • Overall pricing has been adjusted based on Pal stats.
  • Base Pals and party Pals will no longer lose SAN when taking damage.
  • Reduced negative effects caused by hunger, fractures, and other status ailments.
  • Increased Jetragon’s maximum stamina.
  • Lovander is now a Dark type.
  • Changed the dodge action performed while attacking or aiming to a dash. This makes it easier to close the distance while avoiding enemy attacks or adjust your position while keeping your aim. Note: When not attacking or aiming, the character will perform the traditional rolling action.
  • Attacks can now be performed while dashing. This allows players to transition into attacks while maintaining momentum, enabling faster-paced combat.
  • Reloading will now continue without being interrupted during dodge actions. Reloading can now continue while dodging, allowing players to move into their next attack more safely.
  • Controls now remain responsive during rolling. This makes it easier to adjust your movement direction after dodging, allowing for more intuitive control over distance and positioning.
  • Fuddler: Added an attack that burrows underground and bursts out from beneath enemies.
  • Starryon: Added a charge attack.
  • Broncherry Aqua: Added a Water-element tackle attack, sending the enemy flying.
  • Dog-type Pals can now bite when attacking.
  • Horse-type Pals can now perform repeated charge attacks.
  • Fast-moving Pals may step back or reposition themselves after attacking.
  • Adjusted party Pals so they more easily target enemies near the player.
  • Adjusted party Pals to move quickly only during combat.
  • Reworked armor durability reduction formulas, making armor less prone to breaking.
  • Captured NPCs can now use their original weapons.
  • When afflicted with the Burn or Muddy status effects, performing a dodge roll will now shorten their duration.
  • Bow drawing can now be cancelled with the reload button.
  • While within base range, players can now fast travel directly from the map. You can now travel between bases or to Great Eagle Statues without interacting with the Palbox at a base.
  • For some Pals, such as glider-enhancing Pals and Pals that follow up on the player's attacks, crafting Pal Gear is no longer required. You can use the Partner Skill the moment you catch the Pal!
  • For Partner Skills that perform follow-up attacks, follow-up damage can no longer finish off a Pal. This makes it easier to avoid accidentally defeating a Pal you wanted to catch.
  • The player-healing effect of Pals such as Petallia and Lyleen has been changed from a fixed-value heal to a percentage heal based on max Health. It now remains a reliable healing method even in the late game when the player's max Health increases.
  • Jetragon's Aerial Missile has had its power increased and cooldown shortened. You can now unleash powerful attacks with better tempo, improving the exhilaration of combat.
  • Rushoar's charge has been adjusted to stop on the spot when it collides with ore. Your position is now less likely to shift during mining, making it easier to handle.
  • Lamball's Fluffy Shield now has a wider defense range, making it easier to block attacks. It becomes an even more dependable presence for sudden defense and positioning support.
  • Mimog can now open all kinds of treasure chests, even when not condensed. It becomes a more dependable presence in exploration right after you recruit it.
  • Lightfooted: Increases jump count while riding this Pal.
  • Reload Master: Increases the player's reload speed.
  • Ranch Master: Ranch Work Suitability +2.
  • Twin-Edged Holy Blade : Attack +50%. In exchange, defense decreases.
  • Dimensional Leap: Movement speed +50%. In exchange, hunger depletes more easily.
  • Demon's Hand: Work speed +90%. In exchange, SAN value decreases more easily.
  • Adjusted Pal and player behavior when mounting and dismounting to make riding smoother.
  • Improved the transition from dashing into charge skills while riding.
  • Some Pals now adjust their posture to match the terrain, resulting in more natural-looking movement and animations.
  • Added a dedicated motion for dashing while riding.
  • Adjusted the player's firearm aiming motion while riding.
  • Widened the range in which you can interact with items, facilities, and other objects while riding. This makes it easier to pick up items even while mounted on larger Pals.
  • Changed the inheritance rules for active skills during breeding. Inherited active skills are now randomly selected from the three active skill slots set on the parent Pals.
  • Greatly reduced the cost of resetting a Pal’s Soul enhancements.
  • Halved egg incubation time in newly created “Normal” and “Hard” difficulty worlds.
  • Increased the elemental damage bonus effects of “Divine Heaven,” “Flame Emperor,” “Sea Emperor,” “Thunder Emperor,” “Spirit King,” “Ice Emperor,” “Earth Emperor,” “King of the Underworld,” and “Divine Dragon.”
  • Enhanced the “Legend,” “Rare,” “Burly Body,” and “Diamond Body” passive skills.
  • The “Nocturnal” passive skill has been renamed “Insomnia.”
  • Upon respawning, players can now select Fast Travel points other than their base or starting location.
  • Alt key inputs can now be assigned in the key configuration menu.
  • Adjusted the item lineup of Pal Merchants and Black Marketeers to better match each region they appear in.
  • Added a feature allowing players to change the type of arrows used by compatible weapons, enabling the use of fire and poison arrows. As a result, dedicated fire and poison arrow weapons have been removed from the Technology tree. (Even if you possess their schematics, they can no longer be crafted.)
  • Adjusted the hit detection of swords, katanas, and beam swords.
  • Extended the charge time of some Active Skills to make them easier to dodge.
  • Adjusted the hit count of certain skills.
  • Fixed an issue where some homing skills would continuously circle targets.
  • Fixed an issue where active skills could be used against unreachable targets.
  • Some large Pals now have the “Heavyweight” passive skill and are no longer susceptible to knockback.
  • Improved NPC combat AI.
  • Pals and NPCs will now generally avoid attacking enemies whose level is far above their own.
  • Added a warning message when the currently equipped weapon overheats.
  • Adjusted heat and cold resistance values for Hexolite-tier and higher armor.
  • Added passive effects to certain armor pieces.
  • Flinch resistance, knockback resistance, and explosion resistance can now be obtained through cooking.
  • Improved melee attack controls for more intuitive handling.
  • When “Toggle Sprint” is enabled in the options, sprinting will now be maintained after performing a dodge.
  • Adjusted directional behavior when dodging during a dash.
  • Overhauled the crime system: as your wanted level increases, stronger pursuers will appear.
  • You can now clear your wanted status by avoiding detection for a certain period of time.
  • NPCs will no longer immediately become hostile when accidentally attacked.
  • Pursuit can now be disengaged.
  • Updated default world settings: on “Hard” difficulty, player damage taken has been adjusted; on “Normal” difficulty, players will no longer drop equipped items upon death. (These changes apply when resetting world settings or starting a new game.)
  • Mechanical Bow · A bow crafted using Soralite Ingots. Greatly improved projectile velocity and penetration allow for highly accurate long-range shots.
  • Combat SMG · A submachine gun made using Soralite Ingots. An improved magazine and enhanced ammunition provide superior suppressive fire.
  • Prototype Shotgun · A shotgun crafted using Soralite Ingots. Delivers overwhelming firepower at close range, while a specialized magazine improves sustained combat performance.
  • Heavy Assault Rifle ·An assault rifle crafted using Soralite Ingots. Maintains its versatility while being upgraded to fire more powerful ammunition.
  • Tactical Grenade Launcher · A grenade launcher crafted using Soralite Ingots. Improved projectile stability enables precise bombardment at long range.
  • Laser Sword · A beam sword crafted using Soralite Ingots. A melee weapon that instantly cuts through targets with its high-output energy blade.
  • Beam Scatter · A beam weapon specialized for close-quarters combat. Fires compressed energy in the form of a wide scatter beam.
  • Drone Launcher · A launcher that deploys autonomous combat drones. Can deploy up to nine drones simultaneously, providing sustained battlefield suppression.
  • Plasma Rifle · A rifle that releases electrical arcs from the point of impact, chaining between multiple enemies.
  • Beam Launcher · A launcher that fires a high-density energy beam, triggering a large-area explosion. Be careful not to overheat it during sustained fire.
  • Primitive Sword · A melee weapon intended for early-game close-quarters combat.
  • Metal Bat · A bat that becomes available in the mid-game and beyond.
  • Enhanced Lily's Spear · An enhanced version of Lily's beloved spear. A melee weapon intended for late-game use.
  • Added 2 new higher-tier Pal Spheres.
  • Training Manual can now be crafted from Ancient Pal Manuscript.
  • Adjusted the display and effects of food, implants, passive effects, and other related systems.
  • Faux Greenery: A wide variety of fake greenery has been added, allowing you to easily create lush, green environments at your base!
  • Slanted Triangular Roof (Inverted): A structural piece designed to make your custom builds more beautiful and flexible.
  • Aquatic Construction: An Aquatic Construction Kit has been added, allowing you to build bases along shorelines and at sea.
  • Wooden Slanted Corner Roof (Inverted)
  • Stone Slanted Corner Roof (Inverted)
  • Metal Slanted Corner Roof (Inverted)
  • Glass Slanted Corner Roof (Inverted)
  • Japanese-Style Slanted Corner Roof (Inverted)
  • Clean Slanted Corner Roof (Inverted)
  • Faux Greenery
  • Faux Crimson Foliage
  • Faux Golden Foliage
  • Faux Cherry Blossoms
  • Faux Tropical Greenery
  • Faux Snowy Greenery
  • Faux Desert Greenery
  • Faux Bamboo
  • Faux Golden Bush
  • Faux Flowering Bush
  • Faux Tropical Bush
  • Faux White Bush
  • Tidy Round Table
  • Tidy Square Table
  • Jetragon Statue
  • Frostallion Statue
  • Arcade Game Cabinet
  • Ancient Foundation
  • Ancient Wall
  • Ancient Roof
  • Ancient Stairs
  • Ancient Wall and Door
  • Ancient Triangular Wall
  • Greatly increased the variety of visiting merchants. Depending on the player’s base level, 18 types of specialized visiting merchants (meat, vegetables, ammo, medicine, food, and Pal materials) can now appear.
  • The “Repair Kit” previously required for repairing structures has been removed. Pals with Handiwork Work Suitability can now repair structures without using items.
  • Added new base facilities: the “Clinic” and “Ancient Clinic.” Depending on the Medicine Production Work Suitability level of assigned Pals, these facilities can reduce SAN depletion and suppress illness among base Pals.
  • Added the higher-tier "High-Quality Monitoring Stand" and "Ancient Monitoring Stand." These structures retain all the functionality of a standard Monitoring Stand while also reducing SAN depletion for base Pals.
  • Fixed assignments can now be set from the Monitoring Stand even for sleeping Pals.
  • The time required for ranch item production can now be adjusted in World Settings.
  • Added a Work Speed multiplier setting to World Settings.
  • In line with the refinement of Work Suitability levels, ranch output has been increased, and the default production interval has been adjusted.
  • The light color of certain lighting structures can now be changed.
  • When shopping within a base, gold stored in base chests will now also be taken into account.
  • Improved certain facilities (such as the Surgery Table) so they can access items stored in base chests.
  • A new option has been added to chests so players can auto-deposit matching items without opening the chest.
  • The chest quick-storage feature now respects exclusion lists set for bulk storage.
  • Enemy bases will no longer spawn too close to player bases.
  • Storage-type structures can now be painted.
  • Chests can now be named.
  • Improved visibility of chest filter settings.
  • It is now always displayed when an item filter is active.
  • Improved the appearance of the Palbox when constructed.
  • When placing a Pal Disassembly Conveyor, you can now preview the position of its item output.
  • Facility effects can now be viewed in the building menu and Technology list.
  • Added an alert when no Pal at the base meets the required Work Suitability for a facility.
  • Improved log messages for insufficient Work Suitability during fixed assignments.
  • Improved the error message displayed when a fixed assignment fails while summoning party Pals.
  • Party Pals with appropriate Work Suitability will now automatically assist with trees, rocks, and other resources damaged by the player.
  • Base Pals will now prioritize completing partially progressed tasks more reliably.
  • Adjusted the distance between base Pals and facilities during work activities.
  • When Base Pals are placed in hot springs, they will now remain there until their SAN has fully recovered before coming out.
  • Increased ore distribution in the overworld, expanding viable base location options.
  • Increased the amount of Pure Quartz obtainable in snowy regions.
  • Rebalanced harvest yield scaling based on Gathering Work Suitability level.
  • Higher-tier pickaxes and axes now increase the amount of resources gathered.
  • Fixed an issue where ranch assignments could be reset after logging in.
  • Fixed issues affecting lighting, textures, and visual effects for certain structures.
  • Fixed or reduced issues causing flickering, gaps, clipping, and shadow rendering errors when building with combined structures (walls, roofs, foundations, etc.).
  • With the addition of Aquatic Construction, the boundaries of the playable area along the outer edge of Palpagos Island have been adjusted.
  • The types of enemies that raid your base now vary depending on the environment. For example, the Free Pal Alliance will attack in Crescent Moon Shore, while the Eternal Pyre Faction will raid Mount Obsidian.
  • Defense structures will now operate without consuming ammo.
  • Added countermeasures for situations where raiding enemies become stuck.
  • The level of raiding enemies now automatically scales according to the level of Work Pals assigned to the deployed base.
  • If a Gold Coin Assembly Line is present at the base, a dedicated raid event will now occur.
  • The number of raid boss battles that can occur simultaneously within a guild has been limited to a maximum of 1.
  • Stability has been improved for dedicated servers, co-op play, and across all platforms.
  • Login and logout notifications for guild members have been added.
  • System messages now include color coding.
  • The server list screen has been improved for better usability.
  • A server address hiding mode has been added for streaming purposes.
  • An icon is now displayed when the connection to a server is unstable.
  • The multiplayer starting point has been adjusted to match single-player.
  • Main missions can now be progressed in PvP mode.
  • The name of the player who placed a structure, as well as the guild name, will now be displayed.
  • The default world settings for dedicated servers have been adjusted to closely match single-player Normal difficulty.
  • On dedicated servers, when the relevant option is enabled in world settings, the ID of the player who placed a structure will now be displayed.
  • Pal breeding combinations have been reviewed overall. We've adjusted them to provide an acquisition experience that matches game progression.
  • The amount of experience gained from crafting has been adjusted for certain items.
  • New high-difficulty fishing spots have been added to Sunreach and the World Tree. Bring Pals that can assist with fishing and take on the highest-tier fishing challenges.
  • With the addition of new fishing spots, the current "Expert Fishing Spot" has been renamed to "Master Fishing Spot." The name "Expert Fishing Spot" is now used for a new fishing spot, one difficulty tier higher.
  • Fishing spots, as well as the Pals and rewards obtainable through fishing, have been adjusted.
  • The chance of catching Alpha Pals from fishing ponds has been increased.
  • Fishing bait can now be obtained from raid rewards, treasure chests, salvage, and scrap.
  • Fishing bait has been added to merchants' lineups.
  • Crafting for Simple Bait will now be unlocked when Intermediate or Advanced Fishing Rods are unlocked through Technology.
  • Lucky Pals now provide Work Suitability enhancement items and large amounts of experience. In addition, Lucky Pals now start at a higher rank when captured.
  • In line with the overall increase in Active Skill power, Lucky Pals encountered in early-game areas will no longer possess excessively powerful Active Skills.
  • When "Random Pal Spawn Mode" is enabled, players will begin with all Pal saddles unlocked. Note: Applies only to newly created worlds. (This does not apply to worlds carried over from data created before v0.7.3.)
  • Accumulated experience in existing save data will be automatically adjusted to match the new experience table. (Player levels will not be reduced.)
  • Legendary blueprints dropped by bosses have been adjusted, and the number of eligible items has been increased.
  • The display order of Bounty Token and Saddles has been adjusted.
  • Stat Enhancement Fruits can now be crafted using Lotus.
  • The crafting yield of enticing Fishing Bait has been increased.
  • Players can now jump even when exceeding their carrying capacity, up to 1.25× their maximum carry weight limit. Movement speed penalties while overburdened have also been reduced.
  • The crafting yield of the following ammunition types has been increased: Handgun Ammo
  • Assault Rifle Ammo
  • Energy Cartridge
  • Overheat Rifle Ammo
  • Gatling Gun Ammo
  • Laser Gatling Cartridge
  • The crafting yield of the following arrow types has been increased: Arrow
  • Poison Arrow
  • Reinforced Arrow
  • The rewards available from Oil Rig treasure chests have been improved, and additional obtainable items have been added.
  • Pals summoned or controlled by enemies at the Rayne Syndicate Platform Oil Rig can now be captured.
  • Cave Mushrooms will no longer spoil.
  • The selling price of certain ultra-rare items has been reduced to the minimum value to make it clear that selling them is not recommended.
  • V1 and V2 Armor Schematic IV are now exchanged through the Arena Merchant instead of the Medal Merchant.
  • The crafting materials for Pal Sphere have been adjusted. Stone and Wood are no longer required, and the item can now be crafted using 1 Paldium Fragment.
  • The number of Pal Metal Ingots required to craft an Ultimate Sphere has been reduced from 10 to 5.
  • Pal status details now display bonus values provided by Souls and Awakening. In addition, HP bonuses, which were previously not viewable, can now be checked.
  • An icon will now be displayed alongside damage numbers to indicate when a status effect has been inflicted.
  • Icons indicating status ailments such as Burn and Poison will now be displayed on the HP gauge.
  • Improved the display of ★ ranks for ranked-up Pals and enhanced Work Suitability levels.
  • Partner Skill descriptions have been improved to make effect values easier to understand. For example, weight reduction effects will now display specific values, such as: "While in party, the weight of Ore is reduced by 80%."
  • Changes in Partner Skill effects by rank are now reflected directly in their descriptions. For example, a description that reads "While in party, the weight of Ore is reduced by 80%." will update to "While in party, the weight of Ore is reduced by 100%." when the Pal's rank is increased.
  • Improved map controls, allowing for smoother zooming and icon selection.
  • Added a "Guild Marker" that can be shared with guild members.
  • Added a function to hover the cursor over a base.
  • A mark is now displayed on bases under raid.
  • Dedicated marks are now displayed on the icons of bosses and Great Eagle Statues located below cliffs or inside caves.
  • The Custom Marker window can now be closed by clicking outside of it.
  • Changed the title screen to a key visual newly created for version 1.0.
  • The inventory can now be opened with the I key.
  • The loading screen has been completely renewed and now displays Tips.
  • New, improved UI for whenever the player gets a reward.
  • Added support for vertical FOV settings to improve QoL when playing on ultrawide monitors.
  • Added a conversation text skip function.
  • When switching weapons, a weapon list is now displayed. On controllers, this can be shown by holding the Y button.
  • You can now check capture bonus status on the HP gauge without readying a Sphere.
  • Added a "Retrieve All" button to the Palbox UI to return Pals in base to Palbox.
  • You can now change a Pal’s Favorite setting directly from the Pal Box UI.
  • Added Partner Skill display to the Pal Box UI.
  • You can now directly use food from the Feed Bag slot. This can be done by holding the “Use” button in the inventory.
  • Changed “Respawn” to “Emergency Escape.” Regardless of world settings, items will no longer be dropped.
  • Tutorial messages are now displayed according to the input device.
  • Improved clarity of hold input timing when activating Partner Skills.
  • Improved guidance for insufficient heat/cold resistance levels.
  • Some items, such as “Training Manual” and “Technical Manual,” can now be used in bulk.
  • Renamed some items to better clarify their acquisition methods and usage.
  • Extended Decal Gun duration from 10 seconds to 2 minutes, and changed it so decals are no longer displayed beyond a certain distance.
  • When using Quick Stack to move items from your inventory to a chest, items will now be placed in an empty slot if all existing stacks of the same item are already at their maximum stack size.
  • Adjusted the time of day for the opening demo and the start of the game.
  • Adjusted the draw distance for grass and trees at High graphics settings and above.
  • Adjusted shadow density across the entire field.
  • Adjusted settings so that character shadows are now displayed in dungeons, boss areas, Sealed Realms, and other similar locations.
  • Adjusted post-processing effects in areas such as deserts and snowy mountains.
  • Adjusted the color tone of the Arena.
  • Improved crop growth visuals on farms.
  • Improved the visuals of river breaks and waterfalls.
  • Added cherry blossom effects to the Sakurajima Tower Boss battle.
  • Enhanced cage visual effects.
  • Greatly refined the appearance of some field boss spawn areas to better match proper boss-area visuals.
  • Added a new world setting allowing players to configure the Maximum Number of Dropped Active Items.
  • Fixed issues where BGM would not stop, would overlap, or would continue playing after leaving certain areas.
  • Fixed issues where certain sound effects would cut off unnaturally, continue playing after cancellation, or be audible from excessive distances.
  • Adjusted playback behavior for various sound effects, including torches, riding Pals, and footsteps during Partner Skill activation.
  • Optimized dedicated server processing, improving performance even in situations with many players.
  • Optimized processing related to equipment and weapons, reducing in-game load.
  • Optimized processing related to grass, trees, and gatherable objects in the open world, improving performance during exploration.
  • Improved processing performance in situations with a large number of placed objects or spawn points.
  • Optimized certain high-load processes, reducing the likelihood of temporary stuttering.
  • Optimized memory-related processing, improving overall performance.
  • Optimized data search processing for items, work states, and other systems, improving the performance of various operations.
  • Fixed issues causing loss of control or infinite loading during login, warping, death, and respawn.
  • Fixed issues where progression could become blocked in certain boss battles and Tower Boss battles.
  • Reduced issues where wild Pals and NPCs would get stuck on terrain, stop moving, or move in zigzag patterns.
  • Fixed issues where base Pals could not resume work, would clip through the ground, or would not recover from abnormal states.
  • Fixed cursor and focus issues when operating the Global Pal Box and various UIs using a gamepad.
  • Fixed issues with camera behavior, rendering, weapon switching, and Partner Skill display while riding.
  • Fixed issues such as loss of control during fishing, being able to open menus, and lingering effects.
  • Fixed numerous synchronization inconsistencies, display issues, progression blockers, and crashes in multiplayer.
  • Fixed crashes and memory leaks occurring on PS5, Xbox, and dedicated server environments.
  • Fixed numerous cases of terrain clipping, wall clipping, floating objects, buried spawners, and areas prone to getting stuck.
  • Fixed an issue where flying Pals would sink into certain water areas.
  • Fixed an issue where camera shake occurred even when camera shake was turned OFF.
  • Fixed an issue where the wrong types of items could be obtained in the Snowy Mountains area.
  • Fixed an issue where the player would sometimes not hold weapons correctly on the inventory screen.
  • Fixed an issue where a Pal would stop moving after hitting a spike trap in a dungeon.
  • Fixed an issue where other players' movements would not synchronize correctly during multiplayer.
  • Fixed an issue where rapidly firing the Energy Shotgun could cause the firing animation to play without actually firing a shot.
  • Fixed an issue where the player could slide while standing under certain conditions.
  • Fixed an issue where footstep sounds would not play when certain weapons were equipped.
  • Fixed an issue where Pals placed in certain villages and settlements would behave unnaturally.
  • Fixed an issue on dedicated servers where Mammorest’s Earth Impact would only register one hit per tree.
  • Fixed an issue that prevented fences from being replaced in Build Mode.
  • Fixed an issue where Base Pals would land immediately after being thrown.
  • Fixed an issue where mission tracking markers were not shown in the world or on the map.
  • Fixed an issue where cancelling text conversion in chat with the Esc key could prevent keyboard input from working.
  • Fixed an issue where treasure map icons and pillars would disappear after restarting the game.
  • Fixed an issue where Lumbering Work Suitability Pals assigned to certain trees would sometimes stop moving and fail to begin logging.
  • Adjusted some facilities so they no longer sink too deeply into the terrain when built.
  • Fixed an issue where players who joined the Raid Area during an ongoing raid could fall beneath the terrain upon contact with the raid boss.
  • Fixed an issue where the “Battling” status on the Summoning Altar would not disappear if the raid boss was defeated immediately after it appeared and the player quickly returned to the field.
  • Fixed an issue on dedicated servers where enemy Pals with fast charge attacks could teleport or move long distances and get stuck inside walls.
  • Fixed an issue where the game would crash upon player defeat while certain weapons, such as the Vortex Beater, were equipped.
  • Fixed an issue on dedicated servers where defeating Hartalis could cause a crash.
  • Fixed an issue where fast traveling while in the frozen state could cause loading to fail or cause a black screen.
  • Fixed an issue where players could spawn buried in the ground after loading save data.
  • Fixed an issue where enemy Pals and NPCs spawned during supply drop and meteor events would disappear immediately upon event completion.
  • Fixed an issue where dying immediately after loading a save would cause the Death Penalty to appear at a different place from the Death Location.
  • Fixed an issue where returning to the title screen while fishing caused controls to become unresponsive.
  • Fixed an issue where, when attacking an enemy fleeing from the player with a Partner Skill, the attacking Pal would stop moving if the attack failed to hit the enemy.
  • Fixed an issue on dedicated servers where mounting a Pal immediately after fast traveling could cause the player to become stuck.
  • Fixed an issue where dismounting could allow players to clip into the terrain.
  • Fixed an issue in certain areas of the Terraria Dungeon where players could enter unintended areas.
  • Fixed an issue on dedicated servers where the ammo count of ranged weapons was not synchronized correctly.
  • Fixed an issue in the Raid Area where the raid boss would target the Palbox with a warp attack if players moved beyond its attack range.
  • Fixed an issue on dedicated servers where, when Moon Lord was summoned, the eyes on both of its hands would remain closed, preventing it from attacking and sometimes preventing players from dealing damage.
  • Fixed an issue on dedicated servers where players could take heavy damage and die when logging in.
  • Fixed an issue on dedicated servers where the Homeward Thundercloud could not be used properly while riding a Pal.
  • Fixed an issue on dedicated servers where a wild Pal would target an unrelated player if its ally died from terrain damage.
  • Fixed an issue where Xenolord would remain in place if it died while summoning reinforcements.
  • Fixed an issue where the entire screen would become blurry after leaving the game idle for a certain time with DLSS enabled.
  • Fixed an issue where items that had already been dropped could not be automatically picked up when starting from save data.
  • Fixed an issue where summoned Pals would become hostile toward Pals held captive in cages at enemy bases.
  • Fixed an issue where merchants would become hostile if a Pal accompanying them died from terrain damage, even when the player had done nothing.
  • Fixed an issue where using certain weapons while getting up after being revived by Herbil Pulse would prevent movement and certain actions.
  • Fixed an issue where, when another player was incapacitated and Herbil Pulse was activated, the animation would revert to a face-down prone position.
  • Fixed an issue where Skill Fruit trees placed in dungeons were sometimes not visible from the client’s perspective.
  • Fixed an issue where, while wearing the Depresso Armor, confirming changes on the Antique Dresser’s character customization screen would cause the hands to clip into the body in the field.
  • Fixed an issue on Xbox where the game would forcibly close after extended play sessions.
  • Fixed an issue where eggs produced at the Breeding Farm would gradually become larger or smaller each time they were repeatedly produced and collected.
  • Fixed an issue on the client side in multiplayer where the Partner Skill effect “Runs faster over \ ” would not activate until certain conditions were met.
  • Fixed an issue occurring only on dedicated servers where Neptilius’s “Sentinel of the Great Sea” would sometimes not leap high when used at sea.
  • Fixed an issue on dedicated servers where logging out while wanted would clear the wanted status but leave the PIDF remaining.
  • Fixed an issue where a base Pal with the “Mercy Hit” passive skill would defeat enemies instead of activating its effect when dealing lethal damage.
  • Fixed an issue where equipping the Heavy Weight Module did not reduce the throwing distance of Pal Spheres and instead caused it to increase.
  • Added a key configuration option as a countermeasure for an issue on macOS where, when using keyboard and mouse controls, Axis Alignment Mode in Build Mode would fail and return the player to the structure selection menu.
  • Fixed an issue where the Logging Site and Stone Pit would not align properly when placed in Alignment Mode.
  • Fixed an issue where, when a client used Bastigor’s “Blizzard Crash,” it would automatically activate again after the cooldown ended.
  • Many, many, many minor bugs fixed...too many to list!
  • To make early-progression materials easier to gather through ranching, we added ranch suitability to some Pals and adjusted the materials obtainable through ranching. Early base operation and material gathering are now smoother.
  • When the player remains idle for a period of time, party Pals will now also stop and face the player (They miss you!). This creates a more natural sense of partnership between Pals and their owner.
View full patch notes ↗