Fixed a bug that could cause skills to target the wrong direction if you locked onto an enemy within a very short window of starting the skill. This bug was responsible for a large number of player reports of incorrect targeting behaviour.
Fixed a bug where some Boss Skills that grab you could lock you into an animation indefinitely if you were shapshifted when grabbed.
Fixed an issue where you would sometimes perform another Dodge Roll when releasing the input after sprinting.
Fixed a bug where shapeshifting would disable the energy waves created by Charged Staff from triggering once you swapped back to using a Quarterstaff.
Fixed a bug where the Evertree Map Device microtransaction did not visually bloom correctly.
Fixed an issue where the tracking display of the Fateweaver's Map Device microtransaction could not be toggled when using a controller.
Fixed an issue where the icon for desecrated currency was not visible on the Tracking Scroll of Exotic Items microtransaction.
Fixed a bug where the Undying Syndicate Merchant microtransaction would not track gold outside of your hideout.
Fixed a client crash that could occur on PlayStation.
Significantly Improved shader loading times and reduced size of shaders. This change requires all shaders to be recompiled, so load times will be slower the first time you play the game after this patch.
Fixed an issue where shaders could be slow to load after recovering from a GPU crash when using the Vulkan renderer.
Disabled the Fossilize Vulkan layer when playing on Steam, which fixes an issue where the Steam shader cache could grow to an immense size.
Locked is now the default Vsync setting. The "Adaptive" sync method has some frame pacing problems and is no longer recommended.