PEAK Patch Notes

Patch 2.01 August 13, 2026

  • Frogs now have a global cooldown where no other frog can grab you if you’ve recently been grabbed.
  • Fixed issue where players would stay muffled after dying to a flytrap
  • Fixed an issue where the Ritual Dagger could be used indefinitely.
  • Fixed an issue where killing a player who had placed a Checkpoint Flag with the Ritual Dagger could break their voice chat and mess up their character animations.
  • Fixed an issue with the collision of the backpack-shaped rock in \ REDACTED] .
  • Fixed an issue where the level generation in \ REDACTED] could soft-lock a run by placing a rock in the wrong place.
  • Improved level generation in THE CITADEL to prevent floating obstacles.
  • Picking up an Amulet (Scout’s Ambition, etc.) now properly awards the Esoterica Badge.
  • Skeleton Scouts are now affected by spiders, flytraps, and arrow traps. (Be especially careful around the arrow traps…)
  • Capped how far forward the Big Ghost can spawn in GLOOM, to prevent it from appearing inside the stairs to the Citadel and ambushing you from below.
  • Glider no longer ignores custom run and ascent level’s stamina usage modification.
  • Portable stove cooking time restored to 60 seconds. Oops!
  • Fixed an issue where you could be stuck with permanent anti-gravity if you exited an anti-gravity sphere in specific ways.
  • Fixed an issue where scouts would sometimes not get achievements for completing biomes after loading an auto-save or reconnecting to an ongoing game.
  • Jumping off a rope or chain will now properly give you a vertical boost.
  • Climbing a rope now costs sliiiiiiightly more stamina.
  • There is now a small stamina penalty for "magnet-ing" from far away to a rope or chain.
  • The chain you're currently climbing is no longer prompted as an interactable when you're on it.
View full patch notes ↗

Patch 2026-08-11 August 11, 2026

  • Added GLOOM and THE CITADEL , randomly replacing CALDERA and THE KILN on some maps.
  • Mysterious statues have begun appearing all over the island… no one is quite sure, but they seem to have a connection to the Scoutmaster’s original lost troop… and that’s all I’m gonna tell you! Have fun!
  • THE FINAL ASCENT Ascent 8 has been added. The description is a bit of a spoiler so we’re gonna let you guys discover it on your own 🙂
  • Ascent 7 has been changed. We felt that preventing players from reviving, while it did make it a challenge, made this Ascent less fun and was not in the spirit of the game (and its meaningless in a solo run!). Instead of “You cannot revive the dead” it's now “Start cursed and take more curse from revival” to properly punish repeated deaths without locking players out of the rest of the run entirely.
  • New Badges There are 10 new Badges to unlock and new cosmetics to go with them! For you completionists, don't worry, this is the last time we’ll be messing up your 100%.
  • New Luggage Type: Clown Luggage! Open one to get a bunch of wacky items!
  • The Lollipop, Cannon, and Balloon Bunch will now spawn in Clown Luggage instead of Climber Luggage.
  • Loading an existing auto-save will no longer delete the save - they will now only delete when the run ends, regardless of winning or losing. Rejoice, save scummers!
  • New Items: Jetpack : Equip this in place of a backpack and fuel it with assorted items to reach new heights!
  • Warp Fungus : A strange new form of fungus growing on the mountain. Try throwing it to see what happens!
  • Glider : Extremely effective at crossing horizontal distances. Just don’t run out of stamina!
  • And more we won’t tell you about…
  • The game is now localized in Traditional Chinese!
  • The annoying bug that causes random fall damage when grabbing the wall with no stamina has been fixed. Read more about the changes to sliding fall damage under Balance Changes!
  • Heavily reduced the frequency that arms would twist unnaturally when holding an item in your hands.
  • Fixed an issue where items from a previous run in the same session could sometimes spawn randomly for players who joined the game later.
  • Fixed an issue where being prompted to grab pitons would sometimes not work, especially when directly on top of the piton.
  • Fixed an issue where throwing an egg at a surface would only stick it to that surface for the host.
  • Fixed an issue where some badges would clip into the sash and not be visible.
  • Fixed an issue where, using controller, Player 1 becomes unresponsive after selecting an item in a backpack while a Player 2 is equipping it.
  • Fixed issues where players would receive poison damage after using a non-food cooked item.
  • Fixed issues related to incinerated Scout Cookies giving poison damage incorrectly.
  • The Anti-Rope Spool no longer makes sound while it's in the backpack.
  • Fixed issues with the blindness affliction duration.
  • Carried scouts will now be affected by the Remedy Fungus healing AoE.
  • Dozens of other bits of polish that aren’t worth mentioning!
  • Made several changes to beetle behavior to make them slightly less aggressive and prevent them from conspiring to trap a scout in place.
  • Decreased radius of spore mushrooms in ROOTS significantly.
  • Decreased spore affliction of spore mushrooms slightly, but also decreased the falloff at distance (meaning you'll get more spores on the edge of the radius than you used to)
  • Wind will now disable these for an extra 2 seconds after the wind ends.
  • Increased the average time between windstorms a fair amount.
  • Campfires now give Morale Boosts to solo players.
  • The MESA has been lowered in height to match the ALPINE better.
  • Ancient Luggage spawns slightly more commonly in all biomes.
  • Made Fortified Milk slightly rarer, but increased the amount of hunger it cures to make it more useful as a food item. The invincibility effect remains unchanged.
  • Made Scout Cannon slightly less common.
  • Made Scoutmaster’s Bugle slightly more common, though still rarer than most other Mystical items.
  • Drowsy decays slightly faster in all situations.
  • The Portable Stove no longer spawns in the fourth Biome.
  • Made Checkpoint Flag a bit rarer & removed it from Climber Luggage.
  • Cursed Skull bonus stamina gain increased to 100%.
  • Energy Drink Previously removed all your Drowsy and then gave you back all the Drowsy + a flat 25% when it wore off.
  • Now removes a flat 50% Drowsy and gives a flat 25% Drowsy when it wears off. You cannot gain Drowsy when the effect is active.
View full patch notes ↗

Patch 1.65 July 23, 2026

  • Fixed MOST REMAINING CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DO
  • Bonking into the wall during a failed Helping Hand will no longer rapidly drain all your stamina
  • Significantly reduced the number of cases where Helping Hand would fail to be helpful
  • Fixed issue where voice chat would break after leaving and rejoining a game
  • Reconnecting to a game with an item in your hand will no longer sometimes cause the player to take fall damage
  • Decreased patch install size slightly
  • Improved randomization of map gen seeds
  • Autosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they start loading the map
  • Fixed Magic Beanstalks not showing up for late-joining players
  • Optimized a LOT of meshes (performance should be most improved in Roots)
  • Fixed lava rivers never showing up inside the Kiln
  • Mesa Oasis/Mirage will now appropriately randomize their trees and bushes
  • Scouts will no longer sometimes get Mentorship Badge for no reason
  • Updated Unity project version to 6.3.15f1
  • Number of maps in build changed from 21 -> 42
  • Raytrace shaders are now serialized into their respective fields in LightVolume
  • LightVolume.Bake and PropGrouper.Run have been made async methods
  • PropSpawner_* classes are now child classes of PropSpawner
  • Added LevelGeneration.Run console command (doing this during a run will probably just break your game, though)
  • The BiomeResults inside MapBaker.selectedBiomes now includes a list of the selected variantName for each respective biome
View full patch notes ↗

Patch 0.65 July 16, 2026

  • Fixed EVEN MORE CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DO
  • Bonking into the wall during a failed Helping Hand will no longer rapidly drain all your stamina
  • Significantly reduced the number of cases where Helping Hand would fail to be helpful
  • Fixed an issue where most or all of the luggage would fail to spawn in the Kiln (maps have been regenerated)
View full patch notes ↗

Patch 0.65 July 7, 2026

## What changed **Title screen** — Fixed low-resolution meshes **Landcrab splash screen** — Restored broken asset **Mesa campfire LODs** — Reinstated missing level-of-detail settings **Spore shrooms in Roots** — Pulled hidden instances back out of the ground **Invisible rocks in Mesa** — Fixed rendering issues **Mesa Oasis/Mirage** — Trees and bushes will now randomize appropriately **Map count** — Temporarily reduced to 14 to improve patch sizes **Plastic rendering** — Fixed on Airplane Food and Trail Mix ## Overall This patch addresses visual bugs across multiple maps and temporarily reduces map count to improve stability.
  • Fixed low-res meshes in Title screen
  • Restored broken Landcrab splash screen
  • Mesa campfire LODs reinstated
  • Pulled hidden spore shrooms back out of the ground in Roots
  • (Hopefully) Fixed all the invisible rocks in Mesa
  • Mesa Oasis/Mirage will now appropriately randomize their trees and bushes
  • Map count temporarily reduced to 14 to improve patch sizes until build stabilizes
  • Fixed plastic not rendering on Airplane Food and Trail Mix
View full patch notes ↗