Removed BombBeetles and TornadoHell from the list of potential variants for Roots and Mesa
There should be slightly less spore clouds on some of the more challenging Roots variants (this is a temporary change to make these variants slightly less brutal while we look into making more holistic changes around Roots balance)
## What changed
- **Daily map rotation** — expanded with a new batch of maps
## New Content
- **Map pool** — additional maps now available in daily rotation
## Overall
The daily map rotation has been expanded with new playable maps.
## What changed
- **Night temperature** — cold nights will now occur again in Ascent 5+ and custom runs when the setting is enabled
- **Disconnection penalties** — players who disconnect in Caldera and reconnect in the Kiln will spawn dead unless the revive statue was used on other scouts
- **Guidebook pages** — will no longer appear in custom runs
- **Multi-run achievements** — progress no longer accumulates in custom runs (achievements are disabled there anyway)
- **Campfire synchronization** — lit status now syncs when players join mid-burn cycle
## Bug Fixes
- **Scout respawning** — fixed cases where reconnecting players failed to spawn their scout
- **Rope performance** — fixed major hitching issue caused by many ropes placed in the same biome
- **Lava cooking** — fixed cases where items failed to cook in lava when they should
- **Mycoacrobatics Badge** — fixed height calculation errors after multiple bounces
- **Balloon Badge** — fixed cases where fall damage of 0 could still invalidate badge requirements
- **SHORE title card** — now displays correctly when starting a new run
## Overall
Ascent 5+ runs are now harder, custom runs work as intended, and several progression and performance bugs affecting reconnecting players, rope placement, and achievement tracking have been resolved.
Night will once again be cold in Ascent 5+ and on custom runs when the setting is active
Players that disconnect in Caldera and reconnect in the Kiln will come back dead unless the revive statue was used to revive other scouts
Guidebook pages will no longer spawn in custom runs
Progress towards multi-run achievements won't accumulate in Custom Runs (where all achievements are supposed to be disabled)
Fixed a case where reconnecting players would fail to spawn their scout
Campfires' lit status will now sync when a player joins after a campfire is lit but before it burnt out
Fixed a major issue with ropes that was causing the game to hitch if many ropes were placed in the same biome
Fixed some cases where items were not cooking in lava when they should
Fixed a case where the Mycoacrobatics Badge would calculate your height wrong after multiple bounces
Fixed a case where falling but taking 0 damage could still invalidate the Balloon Badge requirements
Fixed the SHORE title card not showing up when starting a new run
## What changed
- **Night temperature in Ascent 5+** — cold nights will now occur again when the setting is active
- **Guidebook pages in custom runs** — will no longer spawn
- **Campfire synchronization** — lit status now properly syncs when players join mid-burn
## Balance
- **Disconnect penalties in Caldera/Kiln** — players who disconnect in Caldera and reconnect in the Kiln will respawn dead unless the revive statue was previously used on other scouts
## Bug Fixes
- **Reconnecting player spawning** — fixed a case where reconnecting players would fail to spawn their scout
- **Multi-run achievement progress** — no longer accumulates in Custom Runs (achievements are disabled there anyway)
- **Rope performance issue** — fixed a major hitching problem caused by placing many ropes in the same biome
## Overall
PEAK patched performance issues with ropes, fixed reconnection bugs, and disabled achievement progress in Custom Runs while restoring cold nights to higher difficulties.
Night will once again be cold in Ascent 5+ and on custom runs when the setting is active
Players that disconnect in Caldera and reconnect in the Kiln will come back dead unless the revive statue was used to revive other scouts
Guidebook pages will no longer spawn in custom runs
Progress towards multi-run achievements won't accumulate in Custom Runs (where all achievements are supposed to be disabled)
Fixed a case where reconnecting players would fail to spawn their scout
Campfires' lit status will now sync when a player joins after a campfire is lit but before it burnt out
Fixed a major issue with ropes that was causing the game to hitch if many ropes were placed in the same biome