PEAK Patch Notes

Patch 1.64 June 24, 2026

  • Removed BombBeetles and TornadoHell from the list of potential variants for Roots and Mesa
  • There should be slightly less spore clouds on some of the more challenging Roots variants (this is a temporary change to make these variants slightly less brutal while we look into making more holistic changes around Roots balance)
View full patch notes ↗

Patch 1.62 May 29, 2026

  • Added a new batch of maps for the daily rotation!
  • And on the main menu you'll see a shoutout to Aggro Crab's new game :)
View full patch notes ↗

Patch 1.62 May 12, 2026

## What changed - **Daily map rotation** — expanded with a new batch of maps ## New Content - **Map pool** — additional maps now available in daily rotation ## Overall The daily map rotation has been expanded with new playable maps.
  • Added a new batch of maps for the daily rotation!
View full patch notes ↗

Patch 1.61 April 22, 2026

## What changed - **Night temperature** — cold nights will now occur again in Ascent 5+ and custom runs when the setting is enabled - **Disconnection penalties** — players who disconnect in Caldera and reconnect in the Kiln will spawn dead unless the revive statue was used on other scouts - **Guidebook pages** — will no longer appear in custom runs - **Multi-run achievements** — progress no longer accumulates in custom runs (achievements are disabled there anyway) - **Campfire synchronization** — lit status now syncs when players join mid-burn cycle ## Bug Fixes - **Scout respawning** — fixed cases where reconnecting players failed to spawn their scout - **Rope performance** — fixed major hitching issue caused by many ropes placed in the same biome - **Lava cooking** — fixed cases where items failed to cook in lava when they should - **Mycoacrobatics Badge** — fixed height calculation errors after multiple bounces - **Balloon Badge** — fixed cases where fall damage of 0 could still invalidate badge requirements - **SHORE title card** — now displays correctly when starting a new run ## Overall Ascent 5+ runs are now harder, custom runs work as intended, and several progression and performance bugs affecting reconnecting players, rope placement, and achievement tracking have been resolved.
  • Night will once again be cold in Ascent 5+ and on custom runs when the setting is active
  • Players that disconnect in Caldera and reconnect in the Kiln will come back dead unless the revive statue was used to revive other scouts
  • Guidebook pages will no longer spawn in custom runs
  • Progress towards multi-run achievements won't accumulate in Custom Runs (where all achievements are supposed to be disabled)
  • Fixed a case where reconnecting players would fail to spawn their scout
  • Campfires' lit status will now sync when a player joins after a campfire is lit but before it burnt out
  • Fixed a major issue with ropes that was causing the game to hitch if many ropes were placed in the same biome
  • Fixed some cases where items were not cooking in lava when they should
  • Fixed a case where the Mycoacrobatics Badge would calculate your height wrong after multiple bounces
  • Fixed a case where falling but taking 0 damage could still invalidate the Balloon Badge requirements
  • Fixed the SHORE title card not showing up when starting a new run
View full patch notes ↗

Patch 1.61 April 16, 2026

## What changed - **Night temperature in Ascent 5+** — cold nights will now occur again when the setting is active - **Guidebook pages in custom runs** — will no longer spawn - **Campfire synchronization** — lit status now properly syncs when players join mid-burn ## Balance - **Disconnect penalties in Caldera/Kiln** — players who disconnect in Caldera and reconnect in the Kiln will respawn dead unless the revive statue was previously used on other scouts ## Bug Fixes - **Reconnecting player spawning** — fixed a case where reconnecting players would fail to spawn their scout - **Multi-run achievement progress** — no longer accumulates in Custom Runs (achievements are disabled there anyway) - **Rope performance issue** — fixed a major hitching problem caused by placing many ropes in the same biome ## Overall PEAK patched performance issues with ropes, fixed reconnection bugs, and disabled achievement progress in Custom Runs while restoring cold nights to higher difficulties.
  • Night will once again be cold in Ascent 5+ and on custom runs when the setting is active
  • Players that disconnect in Caldera and reconnect in the Kiln will come back dead unless the revive statue was used to revive other scouts
  • Guidebook pages will no longer spawn in custom runs
  • Progress towards multi-run achievements won't accumulate in Custom Runs (where all achievements are supposed to be disabled)
  • Fixed a case where reconnecting players would fail to spawn their scout
  • Campfires' lit status will now sync when a player joins after a campfire is lit but before it burnt out
  • Fixed a major issue with ropes that was causing the game to hitch if many ropes were placed in the same biome
View full patch notes ↗