## What changed
- **Prone status** — now applies an additional 3 initiative delay to affected enemies in Turn-Based Mode
- **Spiritshift** — no longer lasts indefinitely when cast on enemies in Turn-Based Mode
- **Pulsing AOE abilities** — on-cast tick effects now apply properly in Turn-Based Mode
- **Firearm reload animation** — fixed to trigger at end of turn instead of immediately after free actions
## Balance
- **Prone status** — increased initiative penalty from 0 to 3 in Turn-Based Mode
- **Spiritshift duration** — capped on enemy targets in Turn-Based Mode
## Bug Fixes
- **Traps with ticking behavior** — now function correctly in Turn-Based Mode
- **Wall of Thorns** — no longer behaves as real-time ability in Turn-Based Mode; SFX timing fixed
- **Grimoire Imprints** — fixed issue that could lock combat state in Turn-Based Mode
- **Radiant Sporelings** — can no longer revive multiple times and lock combat in Turn-Based Mode
- **Xaurips in Adra dragon combat** — now consistently aggro the player's party in Turn-Based Mode
- **Xaurip priest** — can no longer lock combat by casting **Holy Power** in fog of war during Turn-Based Mode
- **Turn-Based Mode tutorials** — no longer pause combat when appearing
- **HUD fade transitions** — certain elements no longer briefly remain fully visible
- **Master pet turn indicator** — current turn marker no longer displays on master when it's the pet's turn
- **HUD center element arrow** — no longer clips with character portraits
- **Cursor movement indicator** — no longer displays when quitting to
Prone status in TBM will now include an additional 3 initiative delay on the victim.
On cast tick for several TBM pulsing AOEs should now apply properly.
Spiritshift no longer lasts indefinitely on enemies in TBM.
Traps with ticking behavior should now work properly in TBM.
Wall of thorns should no longer behave in real time in TBM.
Fixed an issue where Grimoire Imprints could sometimes lock combat in TBM.
Radiant Sporelings are no longer able to revive multiple times in TBM and lock combat.
Xaurips in TBM with Adra dragon should now consistently aggro the player’s party.
Xaurip priest in TBM Adra dragon combat can no longer lock combat state by casting Holy Power in fog of war.
SFX for Wall of Thorns should now play at the proper time in TBM.
Fixed an issue where firearm reload animation would trigger after using a free action, instead of waiting until end of turn.
Combat in TBM will no longer pause when tutorials appear.
User cursor will no longer show the movement indicator when quitting out to the main menu.
Certain elements of the HUD will no longer briefly remain fully visible when fading out into a transition.
Ability tooltips will now display “Action used” in TBM when the user has no action point.
Free action abilities will now indicate when the free action has already been used for the turn.
Tooltip for toggle TBM button on the HUD now indicates its bound key.
Current turn indicator will no longer display on the master when it is their pet’s turn.
Arrow for collapsing center HUD element no longer clips with character portraits.
## What changed
- **Prone status** — now inflicts an additional 3 initiative delay on affected enemies in Turn-Based Mode
- **Spiritshift** — no longer persists indefinitely when cast on enemies in Turn-Based Mode
- **Wall of Thorns** — corrected to function in turn-based timing instead of real-time in Turn-Based Mode
- **Firearm reload animation** — now triggers at end of turn instead of immediately after free actions
## Balance
- **Free action abilities** — now display an indicator when the free action has already been used this turn
## Bug Fixes
- **Pulsing AOE abilities** — on-cast tick application now functions properly in Turn-Based Mode
- **Ticking traps** — behavior corrected in Turn-Based Mode
- **Grimoire Imprints** — fixed issue where they could lock combat state in Turn-Based Mode
- **Radiant Sporelings** — no longer able to revive multiple times and lock combat in Turn-Based Mode
- **Xaurips in Adra dragon encounter** — now consistently aggro the player's party in Turn-Based Mode
- **Xaurip priest** — can no longer cast Holy Power in fog of war to lock combat state in Turn-Based Mode
- **Wall of Thorns sound effects** — now play at the correct time in Turn-Based Mode
## UI and Other
- **Turn-Based Mode combat** — no longer pauses when tutorial windows appear
- **Cursor movement indicator** — no longer displays when returning to main menu
- **HUD fade transitions** — certain elements no longer briefly remain fully visible during fade-out
- **Ability tooltips** — now display "Action used" text when no action points remain in Turn-Based Mode
- **
Prone status in TBM will now include an additional 3 initiative delay on the victim.
On cast tick for several TBM pulsing AOEs should now apply properly.
Spiritshift no longer lasts indefinitely on enemies in TBM.
Traps with ticking behavior should now work properly in TBM.
Wall of thorns should no longer behave in real time in TBM.
Fixed an issue where Grimoire Imprints could sometimes lock combat in TBM.
Radiant Sporelings are no longer able to revive multiple times in TBM and lock combat.
Xaurips in TBM with Adra dragon should now consistently aggro the player’s party.
Xaurip priest in TBM Adra dragon combat can no longer lock combat state by casting Holy Power in fog of war.
SFX for Wall of Thorns should now play at the proper time in TBM.
Fixed an issue where firearm reload animation would trigger after using a free action, instead of waiting until end of turn.
Combat in TBM will no longer pause when tutorials appear.
User cursor will no longer show the movement indicator when quitting out to the main menu.
Certain elements of the HUD will no longer briefly remain fully visible when fading out into a transition.
Ability tooltips will now display “Action used” in TBM when the user has no action point.
Free action abilities will now indicate when the free action has already been used for the turn.
Tooltip for toggle TBM button on the HUD now indicates its bound key.
Current turn indicator will no longer display on the master when it is their pet’s turn.
Arrow for collapsing center HUD element no longer clips with character portraits.