## What changed
### Balance
- **Adragan actions** — increased minimum initiative in Turn-Based Mode
### Bug Fixes
- **One-Eyed Molina's Gold Fingered Spike-Flinger** — Attack Speed and Reload Speed bonus now works like other weapon Attack Speed bonuses
- **Seal type spells** — no longer disappear immediately when placed in or outside of combat
- **Fire Stag** — Trail of fire now appears and works correctly in Turn-Based Mode
- **Cipher's Tactical Meld** — now correctly provides bonus Accuracy when attacking the same enemy as the target
- **Ancient Memory** — no longer triggers multiple times in one turn on low Intellect characters
- **Dragon's Maw Shield** — Fear Aura enchantment no longer triggers multiple times in one turn
- **Sacrificial Pit encounter** — Endless Paths of Od Nua Level 2 can now be progressed properly
- **Same target accuracy bonus** — now applied correctly in Turn-Based Mode
- **Xaurips** — now aggro properly during Adra Dragon encounter
- **Twin Stones** — Druid spell AoE preview now appears in Turn-Based Mode
- **Combat log spam** — reduced excessive engagement messages and Threatening Presence spam in Turn-Based Mode
- **Active effects** — corrected displayed values in Turn-Based Mode
- **Beetle-type enemies** — resolved issues with interaction and corpse handling
- **Veteran's Recovery** — description now shows correct Endurance gained per turn
- **End Turn button** — interactive area now matches the button itself
- **Movement commands** — now stopped after ending turn in Turn-Based Mode
- **Turn-Based Node toggle** — can no longer be toggled
Attack Speed and Reload Speed bonus provided by the One-Eyed Molina's Gold Fingered Spike-Flinger now works similarly to other Attack Speed bonuses granted by weapons.
Increased the minimum initiative of Adragan actions in TBM.
Seal type spells no longer disappear immediately when placed in or outside of combat.
Trail of fire dropped by Fire Stag now appears and works correctly in the Turn-Based Mode.
Cipher's Tactical Meld ability now correctly provides bonus Accuracy when attacking the same enemy as the target.
Ancient Memory no longer triggers multiple times in one turn on characters with low Intellect.
Spellstamina: Fear Aura enchantment of the Dragon's Maw Shield no longer causes the Fear Aura effect to trigger multiple times in one turn.
Encounter by the Sacrificial Pit in the Endless Paths of Od Nua Level 2 can now be progressed properly.
Same target accuracy bonus and other similar effects are now applied correctly in Turn-Based Mode.
Xaurips during the encounter with the Adra Dragon , now aggro properly towards the Player's party.
AoE preview of the Twin Stones Druid spell now appears properly in the Turn-Based Mode.
Resolved an issue leading to excessive engagement message spam in the combat log in Turn-Based Mode.
Threatening Presence no longer spams the combat log in Turn-Based Mode.
Various “Active effects” have had their displayed values corrected in Turn-Based Mode.
Several issues related to interacting with beetle-type enemies and their corpses no longer occur.
Description of Veteran's Recovery now mentions the correct amount of Endurance gained per turn.
Interactive area of End Turn button in Turn-Based Mode now properly matches the button itself.
It is now possible to disable the Turn-Based Mode combat start banner by using the ungated console command “ToggleTacticalModeBanner”.
Turn-Based Node can no longer be toggled during interactions and UI states where most of the player input is disabled.
Warning now appears when trying to switch between combat modes during an encounter.
Ongoing movement commands are now stopped after ending the turn in Turn-Based Mode.
No Movement warning is now displayed when targeting the out of reach enemy/area with an attack or ability when out of movement in Turn-Based Mode.
## What changed
**Balance**
- **Prone status** — now applies an additional 3 initiative delay to victims in Turn-Based Mode
**Bug Fixes**
- **Pulsing AOE on-cast ticks** — now apply properly in Turn-Based Mode
- **Spiritshift** — no longer lasts indefinitely on enemies in Turn-Based Mode
- **Ticking traps** — now work properly in Turn-Based Mode
- **Wall of Thorns** — no longer behaves in real time in Turn-Based Mode
- **Grimoire Imprints** — fixed issue where they could lock combat in Turn-Based Mode
- **Radiant Sporelings** — can no longer revive multiple times and lock combat in Turn-Based Mode
- **Xaurips in Adra dragon encounter** — now consistently aggro the player's party in Turn-Based Mode
- **Xaurip priest** — can no longer lock combat by casting Holy Power in fog of war during Adra dragon encounter in Turn-Based Mode
- **Wall of Thorns SFX** — now plays at the proper time in Turn-Based Mode
- **Firearm reload animation** — fixed to trigger at end of turn instead of after free actions
- **Turn-Based Mode combat** — no longer pauses when tutorials appear
- **Cursor movement indicator** — no longer displays when quitting to main menu
- **HUD fade transitions** — elements no longer briefly remain fully visible during transitions
- **Turn indicator on master** — no longer displays when it is their pet's turn
- **Center HUD collapse arrow** — no longer clips with character portraits
**UI Improvements**
- **Action point tooltips** — now display "Action used" in Turn-Based Mode when user has no
Prone status in TBM will now include an additional 3 initiative delay on the victim.
On cast tick for several TBM pulsing AOEs should now apply properly.
Spiritshift no longer lasts indefinitely on enemies in TBM.
Traps with ticking behavior should now work properly in TBM.
Wall of thorns should no longer behave in real time in TBM.
Fixed an issue where Grimoire Imprints could sometimes lock combat in TBM.
Radiant Sporelings are no longer able to revive multiple times in TBM and lock combat.
Xaurips in TBM with Adra dragon should now consistently aggro the player’s party.
Xaurip priest in TBM Adra dragon combat can no longer lock combat state by casting Holy Power in fog of war.
SFX for Wall of Thorns should now play at the proper time in TBM.
Fixed an issue where firearm reload animation would trigger after using a free action, instead of waiting until end of turn.
Combat in TBM will no longer pause when tutorials appear.
User cursor will no longer show the movement indicator when quitting out to the main menu.
Certain elements of the HUD will no longer briefly remain fully visible when fading out into a transition.
Ability tooltips will now display “Action used” in TBM when the user has no action point.
Free action abilities will now indicate when the free action has already been used for the turn.
Tooltip for toggle TBM button on the HUD now indicates its bound key.
Current turn indicator will no longer display on the master when it is their pet’s turn.
Arrow for collapsing center HUD element no longer clips with character portraits.
## What changed
- **Prone status** — now inflicts an additional 3 initiative delay on affected enemies in Turn-Based Mode
- **Spiritshift** — no longer persists indefinitely when cast on enemies in Turn-Based Mode
- **Wall of Thorns** — corrected to function in turn-based timing instead of real-time in Turn-Based Mode
- **Firearm reload animation** — now triggers at end of turn instead of immediately after free actions
## Balance
- **Free action abilities** — now display an indicator when the free action has already been used this turn
## Bug Fixes
- **Pulsing AOE abilities** — on-cast tick application now functions properly in Turn-Based Mode
- **Ticking traps** — behavior corrected in Turn-Based Mode
- **Grimoire Imprints** — fixed issue where they could lock combat state in Turn-Based Mode
- **Radiant Sporelings** — no longer able to revive multiple times and lock combat in Turn-Based Mode
- **Xaurips in Adra dragon encounter** — now consistently aggro the player's party in Turn-Based Mode
- **Xaurip priest** — can no longer cast Holy Power in fog of war to lock combat state in Turn-Based Mode
- **Wall of Thorns sound effects** — now play at the correct time in Turn-Based Mode
## UI and Other
- **Turn-Based Mode combat** — no longer pauses when tutorial windows appear
- **Cursor movement indicator** — no longer displays when returning to main menu
- **HUD fade transitions** — certain elements no longer briefly remain fully visible during fade-out
- **Ability tooltips** — now display "Action used" text when no action points remain in Turn-Based Mode
- **
Prone status in TBM will now include an additional 3 initiative delay on the victim.
On cast tick for several TBM pulsing AOEs should now apply properly.
Spiritshift no longer lasts indefinitely on enemies in TBM.
Traps with ticking behavior should now work properly in TBM.
Wall of thorns should no longer behave in real time in TBM.
Fixed an issue where Grimoire Imprints could sometimes lock combat in TBM.
Radiant Sporelings are no longer able to revive multiple times in TBM and lock combat.
Xaurips in TBM with Adra dragon should now consistently aggro the player’s party.
Xaurip priest in TBM Adra dragon combat can no longer lock combat state by casting Holy Power in fog of war.
SFX for Wall of Thorns should now play at the proper time in TBM.
Fixed an issue where firearm reload animation would trigger after using a free action, instead of waiting until end of turn.
Combat in TBM will no longer pause when tutorials appear.
User cursor will no longer show the movement indicator when quitting out to the main menu.
Certain elements of the HUD will no longer briefly remain fully visible when fading out into a transition.
Ability tooltips will now display “Action used” in TBM when the user has no action point.
Free action abilities will now indicate when the free action has already been used for the turn.
Tooltip for toggle TBM button on the HUD now indicates its bound key.
Current turn indicator will no longer display on the master when it is their pet’s turn.
Arrow for collapsing center HUD element no longer clips with character portraits.
## What changed
- **Prone status** — now applies an additional 3 initiative delay to affected enemies in Turn-Based Mode
- **Spiritshift** — no longer lasts indefinitely when cast on enemies in Turn-Based Mode
- **Pulsing AOE abilities** — on-cast tick effects now apply properly in Turn-Based Mode
- **Firearm reload animation** — fixed to trigger at end of turn instead of immediately after free actions
## Balance
- **Prone status** — increased initiative penalty from 0 to 3 in Turn-Based Mode
- **Spiritshift duration** — capped on enemy targets in Turn-Based Mode
## Bug Fixes
- **Traps with ticking behavior** — now function correctly in Turn-Based Mode
- **Wall of Thorns** — no longer behaves as real-time ability in Turn-Based Mode; SFX timing fixed
- **Grimoire Imprints** — fixed issue that could lock combat state in Turn-Based Mode
- **Radiant Sporelings** — can no longer revive multiple times and lock combat in Turn-Based Mode
- **Xaurips in Adra dragon combat** — now consistently aggro the player's party in Turn-Based Mode
- **Xaurip priest** — can no longer lock combat by casting **Holy Power** in fog of war during Turn-Based Mode
- **Turn-Based Mode tutorials** — no longer pause combat when appearing
- **HUD fade transitions** — certain elements no longer briefly remain fully visible
- **Master pet turn indicator** — current turn marker no longer displays on master when it's the pet's turn
- **HUD center element arrow** — no longer clips with character portraits
- **Cursor movement indicator** — no longer displays when quitting to
Prone status in TBM will now include an additional 3 initiative delay on the victim.
On cast tick for several TBM pulsing AOEs should now apply properly.
Spiritshift no longer lasts indefinitely on enemies in TBM.
Traps with ticking behavior should now work properly in TBM.
Wall of thorns should no longer behave in real time in TBM.
Fixed an issue where Grimoire Imprints could sometimes lock combat in TBM.
Radiant Sporelings are no longer able to revive multiple times in TBM and lock combat.
Xaurips in TBM with Adra dragon should now consistently aggro the player’s party.
Xaurip priest in TBM Adra dragon combat can no longer lock combat state by casting Holy Power in fog of war.
SFX for Wall of Thorns should now play at the proper time in TBM.
Fixed an issue where firearm reload animation would trigger after using a free action, instead of waiting until end of turn.
Combat in TBM will no longer pause when tutorials appear.
User cursor will no longer show the movement indicator when quitting out to the main menu.
Certain elements of the HUD will no longer briefly remain fully visible when fading out into a transition.
Ability tooltips will now display “Action used” in TBM when the user has no action point.
Free action abilities will now indicate when the free action has already been used for the turn.
Tooltip for toggle TBM button on the HUD now indicates its bound key.
Current turn indicator will no longer display on the master when it is their pet’s turn.
Arrow for collapsing center HUD element no longer clips with character portraits.