Pillars of Eternity Patch Notes

Patch 3.9.5.0 July 6, 2026

## What changed ### Balance - **Adragan actions** — increased minimum initiative in Turn-Based Mode ### Bug Fixes - **One-Eyed Molina's Gold Fingered Spike-Flinger** — Attack Speed and Reload Speed bonus now works like other weapon Attack Speed bonuses - **Seal type spells** — no longer disappear immediately when placed in or outside of combat - **Fire Stag** — Trail of fire now appears and works correctly in Turn-Based Mode - **Cipher's Tactical Meld** — now correctly provides bonus Accuracy when attacking the same enemy as the target - **Ancient Memory** — no longer triggers multiple times in one turn on low Intellect characters - **Dragon's Maw Shield** — Fear Aura enchantment no longer triggers multiple times in one turn - **Sacrificial Pit encounter** — Endless Paths of Od Nua Level 2 can now be progressed properly - **Same target accuracy bonus** — now applied correctly in Turn-Based Mode - **Xaurips** — now aggro properly during Adra Dragon encounter - **Twin Stones** — Druid spell AoE preview now appears in Turn-Based Mode - **Combat log spam** — reduced excessive engagement messages and Threatening Presence spam in Turn-Based Mode - **Active effects** — corrected displayed values in Turn-Based Mode - **Beetle-type enemies** — resolved issues with interaction and corpse handling - **Veteran's Recovery** — description now shows correct Endurance gained per turn - **End Turn button** — interactive area now matches the button itself - **Movement commands** — now stopped after ending turn in Turn-Based Mode - **Turn-Based Node toggle** — can no longer be toggled
  • Attack Speed and Reload Speed bonus provided by the One-Eyed Molina's Gold Fingered Spike-Flinger now works similarly to other Attack Speed bonuses granted by weapons.
  • Increased the minimum initiative of Adragan actions in TBM.
  • Seal type spells no longer disappear immediately when placed in or outside of combat.
  • Trail of fire dropped by Fire Stag now appears and works correctly in the Turn-Based Mode.
  • Cipher's Tactical Meld ability now correctly provides bonus Accuracy when attacking the same enemy as the target.
  • Ancient Memory no longer triggers multiple times in one turn on characters with low Intellect.
  • Spellstamina: Fear Aura enchantment of the Dragon's Maw Shield no longer causes the Fear Aura effect to trigger multiple times in one turn.
  • Encounter by the Sacrificial Pit in the Endless Paths of Od Nua Level 2 can now be progressed properly.
  • Same target accuracy bonus and other similar effects are now applied correctly in Turn-Based Mode.
  • Xaurips during the encounter with the Adra Dragon , now aggro properly towards the Player's party.
  • AoE preview of the Twin Stones Druid spell now appears properly in the Turn-Based Mode.
  • Resolved an issue leading to excessive engagement message spam in the combat log in Turn-Based Mode.
  • Threatening Presence no longer spams the combat log in Turn-Based Mode.
  • Various “Active effects” have had their displayed values corrected in Turn-Based Mode.
  • Several issues related to interacting with beetle-type enemies and their corpses no longer occur.
  • Description of Veteran's Recovery now mentions the correct amount of Endurance gained per turn.
  • Interactive area of End Turn button in Turn-Based Mode now properly matches the button itself.
  • It is now possible to disable the Turn-Based Mode combat start banner by using the ungated console command “ToggleTacticalModeBanner”.
  • Turn-Based Node can no longer be toggled during interactions and UI states where most of the player input is disabled.
  • Warning now appears when trying to switch between combat modes during an encounter.
  • Ongoing movement commands are now stopped after ending the turn in Turn-Based Mode.
  • No Movement warning is now displayed when targeting the out of reach enemy/area with an attack or ability when out of movement in Turn-Based Mode.
View full patch notes ↗

Patch 3.9.4.0 May 20, 2026

## What changed **Balance** - **Prone status** — now applies an additional 3 initiative delay to victims in Turn-Based Mode **Bug Fixes** - **Pulsing AOE on-cast ticks** — now apply properly in Turn-Based Mode - **Spiritshift** — no longer lasts indefinitely on enemies in Turn-Based Mode - **Ticking traps** — now work properly in Turn-Based Mode - **Wall of Thorns** — no longer behaves in real time in Turn-Based Mode - **Grimoire Imprints** — fixed issue where they could lock combat in Turn-Based Mode - **Radiant Sporelings** — can no longer revive multiple times and lock combat in Turn-Based Mode - **Xaurips in Adra dragon encounter** — now consistently aggro the player's party in Turn-Based Mode - **Xaurip priest** — can no longer lock combat by casting Holy Power in fog of war during Adra dragon encounter in Turn-Based Mode - **Wall of Thorns SFX** — now plays at the proper time in Turn-Based Mode - **Firearm reload animation** — fixed to trigger at end of turn instead of after free actions - **Turn-Based Mode combat** — no longer pauses when tutorials appear - **Cursor movement indicator** — no longer displays when quitting to main menu - **HUD fade transitions** — elements no longer briefly remain fully visible during transitions - **Turn indicator on master** — no longer displays when it is their pet's turn - **Center HUD collapse arrow** — no longer clips with character portraits **UI Improvements** - **Action point tooltips** — now display "Action used" in Turn-Based Mode when user has no
  • Prone status in TBM will now include an additional 3 initiative delay on the victim.
  • On cast tick for several TBM pulsing AOEs should now apply properly.
  • Spiritshift no longer lasts indefinitely on enemies in TBM.
  • Traps with ticking behavior should now work properly in TBM.
  • Wall of thorns should no longer behave in real time in TBM.
  • Fixed an issue where Grimoire Imprints could sometimes lock combat in TBM.
  • Radiant Sporelings are no longer able to revive multiple times in TBM and lock combat.
  • Xaurips in TBM with Adra dragon should now consistently aggro the player’s party.
  • Xaurip priest in TBM Adra dragon combat can no longer lock combat state by casting Holy Power in fog of war.
  • SFX for Wall of Thorns should now play at the proper time in TBM.
  • Fixed an issue where firearm reload animation would trigger after using a free action, instead of waiting until end of turn.
  • Combat in TBM will no longer pause when tutorials appear.
  • User cursor will no longer show the movement indicator when quitting out to the main menu.
  • Certain elements of the HUD will no longer briefly remain fully visible when fading out into a transition.
  • Ability tooltips will now display “Action used” in TBM when the user has no action point.
  • Free action abilities will now indicate when the free action has already been used for the turn.
  • Tooltip for toggle TBM button on the HUD now indicates its bound key.
  • Current turn indicator will no longer display on the master when it is their pet’s turn.
  • Arrow for collapsing center HUD element no longer clips with character portraits.
View full patch notes ↗

Patch 1.3.9.4 May 6, 2026

## What changed - **Prone status** — now inflicts an additional 3 initiative delay on affected enemies in Turn-Based Mode - **Spiritshift** — no longer persists indefinitely when cast on enemies in Turn-Based Mode - **Wall of Thorns** — corrected to function in turn-based timing instead of real-time in Turn-Based Mode - **Firearm reload animation** — now triggers at end of turn instead of immediately after free actions ## Balance - **Free action abilities** — now display an indicator when the free action has already been used this turn ## Bug Fixes - **Pulsing AOE abilities** — on-cast tick application now functions properly in Turn-Based Mode - **Ticking traps** — behavior corrected in Turn-Based Mode - **Grimoire Imprints** — fixed issue where they could lock combat state in Turn-Based Mode - **Radiant Sporelings** — no longer able to revive multiple times and lock combat in Turn-Based Mode - **Xaurips in Adra dragon encounter** — now consistently aggro the player's party in Turn-Based Mode - **Xaurip priest** — can no longer cast Holy Power in fog of war to lock combat state in Turn-Based Mode - **Wall of Thorns sound effects** — now play at the correct time in Turn-Based Mode ## UI and Other - **Turn-Based Mode combat** — no longer pauses when tutorial windows appear - **Cursor movement indicator** — no longer displays when returning to main menu - **HUD fade transitions** — certain elements no longer briefly remain fully visible during fade-out - **Ability tooltips** — now display "Action used" text when no action points remain in Turn-Based Mode - **
  • Prone status in TBM will now include an additional 3 initiative delay on the victim.
  • On cast tick for several TBM pulsing AOEs should now apply properly.
  • Spiritshift no longer lasts indefinitely on enemies in TBM.
  • Traps with ticking behavior should now work properly in TBM.
  • Wall of thorns should no longer behave in real time in TBM.
  • Fixed an issue where Grimoire Imprints could sometimes lock combat in TBM.
  • Radiant Sporelings are no longer able to revive multiple times in TBM and lock combat.
  • Xaurips in TBM with Adra dragon should now consistently aggro the player’s party.
  • Xaurip priest in TBM Adra dragon combat can no longer lock combat state by casting Holy Power in fog of war.
  • SFX for Wall of Thorns should now play at the proper time in TBM.
  • Fixed an issue where firearm reload animation would trigger after using a free action, instead of waiting until end of turn.
  • Combat in TBM will no longer pause when tutorials appear.
  • User cursor will no longer show the movement indicator when quitting out to the main menu.
  • Certain elements of the HUD will no longer briefly remain fully visible when fading out into a transition.
  • Ability tooltips will now display “Action used” in TBM when the user has no action point.
  • Free action abilities will now indicate when the free action has already been used for the turn.
  • Tooltip for toggle TBM button on the HUD now indicates its bound key.
  • Current turn indicator will no longer display on the master when it is their pet’s turn.
  • Arrow for collapsing center HUD element no longer clips with character portraits.
View full patch notes ↗

Patch 1.3.9 May 6, 2026

## What changed - **Prone status** — now applies an additional 3 initiative delay to affected enemies in Turn-Based Mode - **Spiritshift** — no longer lasts indefinitely when cast on enemies in Turn-Based Mode - **Pulsing AOE abilities** — on-cast tick effects now apply properly in Turn-Based Mode - **Firearm reload animation** — fixed to trigger at end of turn instead of immediately after free actions ## Balance - **Prone status** — increased initiative penalty from 0 to 3 in Turn-Based Mode - **Spiritshift duration** — capped on enemy targets in Turn-Based Mode ## Bug Fixes - **Traps with ticking behavior** — now function correctly in Turn-Based Mode - **Wall of Thorns** — no longer behaves as real-time ability in Turn-Based Mode; SFX timing fixed - **Grimoire Imprints** — fixed issue that could lock combat state in Turn-Based Mode - **Radiant Sporelings** — can no longer revive multiple times and lock combat in Turn-Based Mode - **Xaurips in Adra dragon combat** — now consistently aggro the player's party in Turn-Based Mode - **Xaurip priest** — can no longer lock combat by casting **Holy Power** in fog of war during Turn-Based Mode - **Turn-Based Mode tutorials** — no longer pause combat when appearing - **HUD fade transitions** — certain elements no longer briefly remain fully visible - **Master pet turn indicator** — current turn marker no longer displays on master when it's the pet's turn - **HUD center element arrow** — no longer clips with character portraits - **Cursor movement indicator** — no longer displays when quitting to
  • Prone status in TBM will now include an additional 3 initiative delay on the victim.
  • On cast tick for several TBM pulsing AOEs should now apply properly.
  • Spiritshift no longer lasts indefinitely on enemies in TBM.
  • Traps with ticking behavior should now work properly in TBM.
  • Wall of thorns should no longer behave in real time in TBM.
  • Fixed an issue where Grimoire Imprints could sometimes lock combat in TBM.
  • Radiant Sporelings are no longer able to revive multiple times in TBM and lock combat.
  • Xaurips in TBM with Adra dragon should now consistently aggro the player’s party.
  • Xaurip priest in TBM Adra dragon combat can no longer lock combat state by casting Holy Power in fog of war.
  • SFX for Wall of Thorns should now play at the proper time in TBM.
  • Fixed an issue where firearm reload animation would trigger after using a free action, instead of waiting until end of turn.
  • Combat in TBM will no longer pause when tutorials appear.
  • User cursor will no longer show the movement indicator when quitting out to the main menu.
  • Certain elements of the HUD will no longer briefly remain fully visible when fading out into a transition.
  • Ability tooltips will now display “Action used” in TBM when the user has no action point.
  • Free action abilities will now indicate when the free action has already been used for the turn.
  • Tooltip for toggle TBM button on the HUD now indicates its bound key.
  • Current turn indicator will no longer display on the master when it is their pet’s turn.
  • Arrow for collapsing center HUD element no longer clips with character portraits.
View full patch notes ↗