Project Zomboid Patch Notes

Patch 42.21 September 28, 2026

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Patch 42.21 September 23, 2026

  • Characters will now automatically re-equip items after exercise
  • Updated in-game player map, to remove inaccuracies while exploring
  • Updated localization system to enable more translatable strings
  • Updated UI “Spawn Point Selection” preview videos to match Map Glowup
  • Added a notification for players who try to connect to an MP server with different game version
  • Improved player pathfinding to avoid trampling farming plants where possible
  • Characters with the Welder occupation will now start the game with Welding recipes, instead of Blacksmithing recipes
  • Many more (86!) fluid containers can now be used to purify water in the appropriate oven type
  • Washing machines will now clean dirty rags, strips, or bandages
  • Fridges and freezers will now warm gradually on the day the power goes out
  • Refrigeration is now applied correctly to food items in a bag in a fridge or freezer
  • Antibiotics can now be packaged using the “pack in box” crafting recipe
  • Subbiomes on the map now won’t generate trees on dirt
  • Increased brightness on several lamp/illuminated tiles
  • Floorboard stash containers found using annotated maps are now more appropriately named
  • Explosives will now work in basements (!)
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Patch 42.20.3 August 17, 2026

  • Improved server player limit handling, including support for up to 254 players and administrator access when servers are full
  • Fixed an issue that would cause the client to hang on "Loading Map" forever
  • Addressed multiple causes of a memory leak that could lead to performance degradation and crashes over time
  • If you continue to encounter an out of memory error in a new save, please submit a bug report with your logs and profiler video from debug so the team can investigate
  • Implemented several memory optimisations
  • Reduced instances of black and gray boxes appearing when travelling quickly through the world
  • Additional causes of this issue are still being investigated and will be addressed in a future update
  • Fixed issues that could cause errors during lighting updates.
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Patch 42.20.2 August 5, 2026

  • Fixed percent symbol handling in files
  • Mods should use %% to display % characters
  • A temporary workaround was implemented to allow both methods of processing, however mod makers should update their mods to use %% to display % characters going forward as this workaround will be removed in a future unstable update
  • Error logs will be populated highlighting the error so mod makers can see what needs to be updated going forward
  • Fixed quick tips displaying % as %%
  • Added memory debug-information when showing fps debug info
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Patch 42.20.1 August 5, 2026

  • Improved Lua checksum validation for multiplayer anti-cheat
  • Fixed an issue that caused significant performance problems with chunk unloading on multiplayer servers
  • This should fix most of the bugs players were getting on high-pop servers due to server lag
  • Fixed errors and crashes that could occur when selecting Multiplayer while certain languages were selected
  • Fixed an issue where vehicles could temporarily disappear for players after another player disconnected
  • Fixed an issue that would allow broken B41 worlds to be hosted on B42 servers
  • Fixed an issue where players switching from b41 to B42 could be met with a missing menu
  • Improved memory usage by reusing discarded world data
  • Fixed a memory leak that could lead to performance degradation and crashes over time
  • If you continue to encounter an out of memory error in a new save, please submit a bug report with your logs and profiler video from debug so the team can investigate
  • Fixed a rare exception that could occur during exploration
  • Added the ability for mods to write .json files
  • Fixed percent symbol handling in translation files
  • Mod translations should use %% to display % characters
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