## What changed
### Balance
- **Lever action rifles and shotguns** — added new weapon reload animations
- **Improvised Gas Mask** — rebalanced effectiveness; now more powerful than bandanas but less powerful than commercial gas masks and respirators
- **Clean rags** — can now be used as Rag Filters in Improvised Gas Masks
- **JerryCan** — increased capacity from 10L to 20L
- **Canteen and Military Canteen** — increased capacity from 500ml to 900ml
- **Cowboy Canteen** — increased capacity from 1L to 1.8L
- **Hydration Backpack** — increased capacity from 1L to 2L
- **Hydration Backpack (Camo)** — increased capacity from 1L to 3L
- **Beer bottle empty** — decreased capacity from 1L to 300ml
- **Drying racks** — increased drying speed
- **Park Ranger occupation** — now has +1 Carving instead of +1 Tracking
- **Rancher occupation** — now has +1 Fitness instead of +1 Agriculture
- **Wooden Crucible Molds** — removed
- **Leather Strips in Improvised Briefs** — removed ability to use when crafting
### New Features
- **Map auto-pause option** — added to Accessibility section; automatically pauses game when reading maps and unpauses when map is closed (known to freeze on controllers; controller users should disable for now)
- **Sit on Ground keybind** — added new keybind for this action
- **Garbage bins at Spiffos and PizzaWhirled** — added new
Fixed "Success" or "Failure" text not flashing in the mechanics UI when installing or uninstalling a part
Added new Weapon Reload animations for lever action rifles and shotguns
Added Option to Accessibility section to automatically pause the game when reading maps. If enabled the game will unpause when a map is closed.
Important: this setting is known to freeze the map screen on controllers. A fix will be included in an upcoming patch, but it's recommended that controller users disable this feature for the time being.
Added keybind for "Sit on Ground" action
Updated assets for propane tanks to reflect US standards
Added some new garbage bins to Spiffos and PizzaWhirled
Park Ranger occupation now has +1 Carving, and no longer has +1 Tracking
Rancher occupation now has +1 Fitness, and no longer has +1 Agriculture
Improvised Gas Mask has been rebalanced
Clean rags can be used as Rag Filters in Improvised Gas Masks
Not as powerful as commercial gas masks / respirators, but more powerful than wearing a bandana
Rag Filters with <= 30% used Delta are returned as dirty rags
Adjusted encumbrance values for metal drums and several barrel moveable inventory items
Fixed IsoZombie.spottedNew() exception when otherPlayer=null.
Fixed some cooked food items increasing in encumberance and hunger reduction when used as lure
Fixed animals being visible through walls and solid barriers
Fixed foraging Darkness Malus contunuously disappearing and reappearing when foraging at night with a flashlight
Fixed being unable to enter driver's seat of vehicle in specific positions
Fixed an error when changing Display Mode / Resolution
Fixed disabling the "Enable Zoom" option in UI Options causing all screen effects to be removed
Fixed the player not learning recipes from VHS even though they are announced as being learned
Fixed a number of transparency/clipping outfit issues
Fixed smoke from cigarette packs not showing the cigarette texture
Fixed an issue where the player would get burned when lighting pre-placed campfires
Fixed characters being unable to pet animals that were past a certain size threshold
Fixed "Broken Glass" appearing in the right-click context menu as "Escape Rope"
Fixed being unable to place fishing nets if they are in a backpack
Fixed SCBA and SCBA (No Tank) icons being swapped
Fixed SCBA and Improvised Gas Mask inventory icons not updating when tank/filters are added or removed
Fixed RecipeCodeOnCreate::pickAramidThread checking if clothing items had ItemTag.Bucket instead of ItemTag.Buckle
Fixed "Make_Improvised_Gas_Mask" returning the deprecated "No Filter" version.
Fixed non-standard fridges failing to apply refrigeration modifier to chilled food
Fixed RBTSElectronics never spawning CD Players
Fixed challenge modes not randomizing world seeds
Fixed vehicle radial menus not closing when exiting / entering vehicles.
Fixed Gardening Interactions from displaying incorrect growth phase for crops
Fixed aerosol and smoke bombs detonating faster at higher framerate settings
Fixed game not responding when aiming from a car’s back seat
Fixed an error when picking up and then placing down coffee machines or toasters on controller
Fixed holding RMB during Walk-To makes player stand still, instead of strafing
Removed Wooden Crucible Molds
Removed the ability to use Leather Strips when crafting Improvised Briefs
Fixed the ability to add cheese to Omelettes
Added new sounds for Garbage Bins
Added new sounds for Wooden Doors
Added new sounds for Crates
Increased the distance zombies play a thump sound from 20 to 70
Fixed toilet seats playing incorrect sfx when sat on
Fixed Smoke Bomb sfx playing endlessly
Fixed Ambient Sound stopping on player death
Fixed player characters not having a bodyfall sound on death
Fixed zombies thumping on military chainlink fences playing incorrect sfx
Fixed disassembling metal/chainlink fences playing incorrect sfx
Fixed zombies thumping on wooden tall fence playing incorrect sfx
Fixed vehicles playing the engine ignition attempt sfx without a key if the engine is at 0%
Fixed bullet impact sfx playing in MP when shots didn't hit anything
Fixed bullet impact sfx from other players playing twice, and with incorrect surface parameter
Wind Sprite Effects option is now turned off by default
Added new functions to the Lua debugger's source window
Increased the Lua debugger's framerate from 30 to 60
Restore SP debug cheats to save locally instead of player profile
Removed AutoCreateUserInWhiteList setting. This fixes an issue where in some instances another user could log in to a character by only knowing the username.
## What changed
**UI and Crafting Windows** — Reduced size of output item boxes, input item boxes, and preferred width of build/handcraft windows; compacted craft inventory panel, crafting window craft control box, and recipe filter box
**Loot Spawning** — Increased "Other" loot spawn rate from 0.6 to 1.0 with guardrails added to prevent spawning in trash containers, fridges, freezers, and coffins
**Vehicle Spawning** — Increased chance for vehicles to spawn with gas from "Low" to "Normal", then reduced "Chance Has Gas" setting value of "Normal" from 70 to 45
**Wound Infection** — Increased "Wound Infection Damage Factor" from 0.0 to 1.0
**Occupation Point Costs** — Doctor changed from -2 to 0; Electrician from -4 to -2; Nurse from -2 to 0; Rancher from -2 to 0; Welder from -6 to -4; Nutritionist from -4 to -2
**Chef Occupation** — Now gives +1 Short Blade instead of +1 Short Blunt
**Farmer Occupation** — Now gives +1 Strength
**Trait Point Values** — High Thirst changed from +1 to +2; Smoker changed from +2 to +3
**Animal Stress System** — Animals gain less stress from zombies, rain, and sound; stress is reduced more when petting; animals start destroying objects at stress 80 instead of 70; animals flee less often due to stress
**Filter Degradation** — Reduced rate that gasmask/respirator filters are drained by corpse s
Reduced size of output item boxes
Reduced preferred width of build window
Compacted craft inventory panel
Host loading bar width has been resized
Game Mode Defaults Updated
Chance for vehicles to spawn with gas increased from "Low" to "Normal"
Increased "Other" loot spawn rate from 0.6 to 0.8
Increased "Wound Infection Damage Factor" from 0.0 to 1.0
Increased "Wound Infection Damage Factor" from 0.5 to 1.0
Increased "Other" loot spawn rate from 0.6 to 0.8
Increased "Wound Infection Damage Factor" from 0.0 to 1.0
Increased "Other" loot spawn rate from 0.6 to 1.0
Increased "Wound Infection Damage Factor" from 0.0 to 1.0
Vehicle "Chance Has Gas" setting value of "Normal" reduced from 70 to 45
Occupation Values Updated
Chef now gives +1 Short Blade instead of +1 Short Blunt (bug fix)
Doctor point cost changed from -2 to 0
Electrician point cost changed from -4 to -2
Farmer now gives +1 Strength
Added moodle buffs to Radio/TV shows that were not awarding them
Adjusted encumberance values of coffins and gym mats
Adjusted Carpentry XP awards for WoodFloorLvl2, WoodFloorLvl3, SofteningBeam, TanninBarrel and ChurnBucket
Updated several tile properties
Changed the tooltip for scrapping tiles to be consistent with picking up tiles
Updated some flyer definitions, pictures, and text
Added guardrails for the “Other” loot distribution functionality so it doesn't include inappropriate containers such as trash containers, fridges, freezers, coffins, etc
Nurse point cost changed from -2 to 0
Rancher point cost changed from -2 to 0
Welder point cost changed from -6 to -4
- Trait Points Updated
Nutritionist changed from -4 to -2
High Thirst changed from +1 to +2
Smoker changed from +2 to +3
- Animal stress gain & its impact have been rebalanced
Animals gain less stress from zombies
Animals gain less stress under rain (only certain animals don't like rain!)
Animals gain less stress due to sound
Animal's stress is reduced more when petting them
Animals should flee less often due to stress
Animals will start to destroy objects at stress 80 instead of 70
Reduced the rate that gasmask/respirator filters are drained by corpse sickness
Reduced tool degredation for Tailoring recipes
Fixed being unable to set Zombie speed in MP
Fixed being unable to barricade windowframes
Fixed being able to read obsolete skillbooks
Fixed standing zombies not crawling under cars, even when the sandbox setting is "always"
Fixed chasing zombies being able to fall through Log Walls
Added additional static spawn points to Sandbox Mode
Added new Skill VHS tapes
Fluid container empty rates now depend type of container
Added book "The Moments of Darius" by Ignas
Updated Pet Name list in memoriam
Additional WIP controller changes have been implemented. (Please keep providing feedback. It has been extremely valuable.)
The ability to customise controls in-game still requires additional work, and will be included in a future update.
Added dedicated Credits Screen
In-Game UI improvements
Clamp XUI to screen size
Rearranged and compacted Crafting window craft control box
Reduced size of input item boxes
We are looking forward to receiving your feedback on sprinters and slow zombies! If there
Added Thread-safe DDoS protection for RakNet
Removed unused server options
Moved map progress from client to the server
A new option "Friends and nearby users" has been added to the "Map remote player visibility" setting
Map remote player visibility = 3 (Friends and nearby users)
Faction members are visible on the mini/world map at any distance. Other users will be shown on the mini/world map if near and in the line of sight.
Fixed a rare server crash when driving vehicles
Fixed the rope tied to an animal disappearing after relogin
Fixed being unable to build constructions if standing near a container
Fixed Pipe bomb/Aerosol bomb not doing damage to players or animals
Fixed timed fluid actions not working properly when queued
Fixed Spawn with Self server setting respawning player in a random spot
Fixed character spontaneously taking off their clothes
Fixed an exception occurring when disassembling a working TV
Fixed characters interacting with items from a distance
Fixed climbing rope desync
Fixed "double-tap" door interactions causing doors to instantly open and close
Fixed Unable to view the safehouse info through the safehouse list window
Fixed drying racks "Take All" button not working properly
Fixed the location of a bite/scratch on the body not matching the damage on the character's clothing
Fixed character automatically rotating when standing above/under a vehicle
Fixed Favourited Light Sources losing their favourite status after being transferred to a held container
Fixed "scrap failed" halo text not being displayed
Fixed rope not returning to character's inventory when "Remove Escape Rope" used
Fixed climbing over walls not causing muscle strain
Fixed admins being able to apply cheats after permissions removed
Fixed renaming of food not syncing
Fixed an issue where if multiple players apply a bandage to the same wound, all bandages are consumed
Fixed an exception when uninstalling vehicle parts
Fixed scratches from spiked armour disappearing from characters
Fixed being unable to create a new user without a password via the /adduser command
Fixed exercises not raising the character's body heat generation value
Fixed an issue where after creating a host game players are unexpectedly returned to the main menu
Fixed zombies teleporting on hit
Fixed an issue with open and eat actions not working properly
Fixed memory consumption spiking when players explore beyond the map bounds
Fixed an anti-cheat false positive
Fixed the character not getting stained with blood after butchering an animal
Fixed "Wash yourself" action being performed instantly
Fixed a server-side exception with ISClothingExtraAction
Fixed Welding Torch uses not being synced after disassembling objects
Fixed Occlusion Parameter not working as expected on Remote Events
Fixed server list loading on start
Fixed petting animals not increasing the animal's acceptance or decreasing stress
Fixed server hangs on world save creation
Fixed thumpable doors animation doubling
Updated icon for 'already read' literature to be more readable
Fixed not being able to examine Container Info for fluid container entities
Fixed D-Pad not working on Scythe Grass action on controller
Fixed not being able to pick up dung with a controller.
Fixed Device Options and Disassemble context menus not showing up with controller
Fixed controller button presses within the RMC causing interactions with the world
Fixed characters performing sporadic actions while controller is at rest
Fixed being unable to continue splitscreen characters in subsequent play sessions
Fixed an issue with toggleCrouch not working properly
Fixed infected player characters not zombifying on death
Fixed firearm magazines not increasing their encumbrance value when loaded with ammunition
Fixed firearms not appropriately increasing in encumbrance when a loaded magazine is inserted
Fixed animations not playing when player is seated
Fixed emotes not being performed when character holding a non-weapon item in their offhand
Fixed "Forge Bar Half" with steel quarters returning an Iron Bar Half
Fixed certain objects not being destroyed in fire
Fixed a campfire's IsoFire being removed when a different object on the square was destroyed
Fixed being unable to pick up / disassemble generic cooler shelves and magazine stands
Fixed not being able to disassemble player-constructed fence posts
Fixed missing collision on some furniture items
Fixed being able to pick up light switches
Fixed top-most railing on stairs not preventing players from accessing containers on the floor below
Fixed "Disassemble Object" showing instead of tile names
Fixed not being able to disassemble log gates
Fixed issue with vaulting animation not lining up with tile art
Fixed single tile arched doorways being set up as windowframes
Fixed RMC context menu for some lights not having text
Fixed an issue where the character would always move east after standing up, regardless of input direction
Fixed fliers/brochures not displaying relevant text when opened from map icons
Fixed destroying a wall next to a lit campfire causing an exception
Fixed rabbits being able to spawn in water
Fixed digging furrows generating exceptions
Fixed occasional Zero Length Vector error when placing items or removing windows via Pick Up tool
Fixed freezes/crashes when selecting Random Traits if game language is set to Polish
Fixed error when using makeup
Fixed character not coughing/sneezing when they have a cold
Fixed locked doors not appearing in the RMC under certain conditions
Fixed visual issue with some spawned items that appeared to be floating
Fixed "Show Recipes" not working for Schematic Pages
Fixed an exception in isClimbingRope when the game is paused
Fixed an exception that could occur when grabbing items
Fixed Animal Footsteps not playing when they run along fences
Fixed Claustrophobic still being available after selecting Agoraphobic, and Agoraphobic reappearing for Veterans after any trait was selected.
Fixed missing space in tutorial "Fill Empty Jar" context interaction. Previously read "FillEmpty Jar"
Fixed not being able to butcher dead rabbits found in random building stories
Fixed "Cut Up Circular Sawblade with Bandsaw" being listed "Cut Up Tire with Bandsaw"
Fixed Water/ElecShutModifier display incorrectly showing in non-debug sandbox settings
Fixed pathfinding issues when sitting behind High Tables
Fixed zombies being unable to break some breakable fences
Fixed being able to sleep on swing sets
Fixed inverted colours and extreme visual effects when adding a second character via couch co-op in CDDA
Fixed player-made buildings being automatically powered
Fixed an issue where multiple KeyBindings on the same key weren't detected correctly
Fixed walls being disassemblable in basements allowing players to make holes into the void
Fixed FireBrushUI "Add by click" and "Remove by click" not setting the correct z coordinate
Fixed the Admin Powers window not changing available cheats list after role changing
Fixed Recipes filter panel width counting
Fixed controller sensitivity buttons not responding for some font sizes
Fixed a console error when interacting with drying racks
Fixed ground snow rendering darker than intended
Fixed puddles flickering on/off
Fixed curtains automatically close/re-opening when interacting with Shift+E
Fixed typos and updated the in-game tips
Fixed a bug with controller & CD player
Fixed a sporadic exception with IsoObjectUtils
Fixed Lua error when reading print media with the "Auto reveal print-media map locations" option enabled.
Fixed an issue that could cause animation tracks to abruptly stop
Fixed Turn180s being twitchy on keyboard
Fixed HeadLookAround while sitting on furniture
Fixed a lua crash on RemoveAllZombies
Fixed character incorrectly aiming when pressing LCTRL while mouse is over UI
Fixed viewcone and many character stats becoming NaN after performing physical actions while eating, then performing another physical action
Fixed Potter's wheel not being completely destroyed when burned
Fixed Drill presses and bandsaws randomly spawn in sheds
Fixed M16 shooting sounds when the camera is zoomed out to the maximum distance
Fixed driving over live zombies on the ground playing wrong sounds
Fixed scrap failure and success sounds not playing
Fixed scrap-success sound for low metal fences
Fixed tent sounds only playing on old tents
Fixed disassembling metal/chainlink fences playing either no or incorrect sounds
Fixed Lamb still playing baby sounds when grown up
Increased animal vocal sound range from 40 to 70.
Increased vehicle engine sound radius from sqrt(1200) to 70
Increased rain ambiance radius from 10 to 20
Fixed vehicle sfx bugs in MP
Removed distance cap for gunshots and explosions
Added additional security validation
Added a warning to the SteamWorkshopItem Submit screen for the new popup
Updated spiffo_combat.png
The Survival Guide has been updated with new content
Rearranged and compacted recipe filter box
Fixed Crafting window input and output panels
Compacted Building window input panel
Reduced preferred width of handcraft window
Improved scale of Admin Powers window
DIY Expert now gives Inventive Trait instead of +1 Carving, point cost changed from -4 to -2
## What changed
- **Right-click force aim** — no longer toggles and conflicts with right-click context menu; the game now waits slightly longer before engaging force aim so the RMC menu can appear
- **ToggleToAim** — fixed breaking when using melee or unarmed attacks
- **Tutorial character rotation** — fixed characters getting stuck while rotating at the start of the tutorial when playing on controller
- **Gamepad UI and vehicle interactions** — improved overall gamepad support
## Bug Fixes
- **Right-click context menu conflict** — force aim activation delayed to prevent menu interference
- **ToggleToAim with melee/unarmed** — now functions correctly instead of breaking
- **Controller tutorial rotation** — characters no longer get stuck during initial rotation sequence
## Overall
Controller players will experience fewer conflicts between aiming mechanics and UI menus, while melee combat toggle aiming and tutorial progression are now functional on all input devices.
Right-click no longer toggles forceAim conflicting with RMC menu. Now waits slightly longer before engaging, so that RMC menu doesn't pop up.
Gamepad interactions with UI and Vehicles.
ToggleToAim no longer breaks for melee/unarmed.
Fixed characters getting stuck at rotating character at the start of the tutorial on controller
## What changed
- **Server Browser** — fixed an exception that was causing crashes or errors
- **Security vulnerabilities** — patched multiple security issues in the game
## Bug Fixes
- **Server Browser exception** — resolved crash when browsing multiplayer servers
- **Security vulnerabilities** — addressed unspecified security flaws
## Overall
This patch fixes server connectivity issues and closes security vulnerabilities without adding new content or balance changes.