Project Zomboid Patch Notes

Patch 42.18.0 May 11, 2026

## What changed ### Balance - **Lever action rifles and shotguns** — added new weapon reload animations - **Improvised Gas Mask** — rebalanced effectiveness; now more powerful than bandanas but less powerful than commercial gas masks and respirators - **Clean rags** — can now be used as Rag Filters in Improvised Gas Masks - **JerryCan** — increased capacity from 10L to 20L - **Canteen and Military Canteen** — increased capacity from 500ml to 900ml - **Cowboy Canteen** — increased capacity from 1L to 1.8L - **Hydration Backpack** — increased capacity from 1L to 2L - **Hydration Backpack (Camo)** — increased capacity from 1L to 3L - **Beer bottle empty** — decreased capacity from 1L to 300ml - **Drying racks** — increased drying speed - **Park Ranger occupation** — now has +1 Carving instead of +1 Tracking - **Rancher occupation** — now has +1 Fitness instead of +1 Agriculture - **Wooden Crucible Molds** — removed - **Leather Strips in Improvised Briefs** — removed ability to use when crafting ### New Features - **Map auto-pause option** — added to Accessibility section; automatically pauses game when reading maps and unpauses when map is closed (known to freeze on controllers; controller users should disable for now) - **Sit on Ground keybind** — added new keybind for this action - **Garbage bins at Spiffos and PizzaWhirled** — added new
  • Fixed "Success" or "Failure" text not flashing in the mechanics UI when installing or uninstalling a part
  • Added new Weapon Reload animations for lever action rifles and shotguns
  • Added Option to Accessibility section to automatically pause the game when reading maps. If enabled the game will unpause when a map is closed.
  • Important: this setting is known to freeze the map screen on controllers. A fix will be included in an upcoming patch, but it's recommended that controller users disable this feature for the time being.
  • Added keybind for "Sit on Ground" action
  • Updated assets for propane tanks to reflect US standards
  • Added some new garbage bins to Spiffos and PizzaWhirled
  • Park Ranger occupation now has +1 Carving, and no longer has +1 Tracking
  • Rancher occupation now has +1 Fitness, and no longer has +1 Agriculture
  • Improvised Gas Mask has been rebalanced
  • Clean rags can be used as Rag Filters in Improvised Gas Masks
  • Not as powerful as commercial gas masks / respirators, but more powerful than wearing a bandana
  • Rag Filters with <= 30% used Delta are returned as dirty rags
  • Adjusted encumbrance values for metal drums and several barrel moveable inventory items
  • Adjusted a number of fluid container capacities
  • base.JerryCan - 10L -> 20L
  • base.Canteen, base.CanteenMilitary - 500ml -> 900mL
  • base.CanteenCowboy - 1L -> 1.8L
  • base.HydrationBackpack - 1L -> 2L
  • base.HydrationBackpack_Camo - 1L -> 3L
  • base.BeerEmpty - 1L -> 300mL
  • Non-base Module Recipes now work in MP
  • Fixed "Game Crash with Missing Recipe Items"
  • Improved Craft History (added cleanup)
  • Added "getModTags()", "setTags()" for CraftRecipe. Added "getItems()" for InputScript
  • Fixed File writers bug. Now it return null, when initialized incorrectly.
  • Returned Tag "FITS_CLOTHING_RACK" for items for clothing rack.
  • Added Event "SyncFactionServer(factionName, isRemove)).
  • It triggers on any change in faction.
  • Added Texture field for Trait Script.
  • Now you can set path to texture for Trait.
  • Fixed Mod Foraging Icon bug.
  • Now it possible to collect mod items by Foraging.
  • Added public methods for zombie: "doCrawlerSpeed(zombieSpeed)", "doSprinter()", "doFastShambler()", "doFakeShambler()", "doShambler()", "getSpeedType()"
  • Fixed RakNet DoS vulnerability. Big thank you to Cat for all of the hard work identifying the issue.
  • Player can refuse Medical Check now
  • AFK players won't die anymore if somebody tries to remove their bandages
  • Fixed a crash to the main menu when a remote vehicle with an attached trailer collides with other vehicles
  • Added hearing "distant vehicle" sounds in multiplayer.
  • Player can hear approaching vehicles from afar again
  • Restored IP logging to a specific text file with exclusion from logs.zip
  • Added optimisations for VisitedMap saves
  • Map visited area resets after relog.
  • Fixed non-PVP player and vehicle interactions
  • Non-PVP players no longer receive damage when struck by a vehicle.
  • PVP players receive damage if the Player Damage From Vehicle Impact is not set to None.
  • PVP players can be knocked down by a vehicle if KnockedDownAllowed is set to true
  • Non-PVP players are no longer staggered or knocked down when struck by a vehicle
  • Non-PVP players no longer damage vehicles.
  • Vehicle damage no longer applies for persistent pedestrian contacts.
  • Pushing pedestrians no longer applies max damage.
  • Redundant Fire and Smoke anti-cheats are removed
  • Fixed Server option “Show First And Last Name”
  • Renamed DisableSafehouseWhenPlayerConnected to DisableSafehouseWhenOwnerConnected
  • Fixed an exploit that allowed backpacks and their contents to be duplicated
  • Fixed an exploit that allowed item duplication via forging
  • Fixed an issue that allowed unathorised item spawning by clients
  • Fixed bombs only doing damage to players with PVP enabled status
  • Fixed server hangs on world save creation
  • Fixed a false positive triggering of the anti-cheat
  • Fixed barricades not syncing properly for some players
  • Fixed fire burning time desync
  • Fixed vehicles sometimes clipping through one another
  • Fixed towed trailer having choppy movement for remote players
  • Fixed vehicles taking too much damage on collision
  • Fixed the character's body and clothes not becoming dirty
  • Fixed burned drying racks causing server-side exceptions spam
  • Fixed transferring a large stack of items being interrupted on its own
  • Fixed a player state desync issue where the walk animation plays before turning 180 degrees
  • Fixed weapon bloody condition not syncing
  • Fixed error on server side CellLoader.DoTileObjectCreation
  • Fixed the amount of water in a rain collector barrel not changing if the water is consumed through a plumbed sink
  • Fixed Client side exception: IsoGameCharacter.getCurrentState()" is null at StatePacket.apply
  • Fixed dyed clothing only changing colour when dropped on the ground/into a container
  • Fixed items dropped from a trailer not syncing properly
  • Fixed calorie burn rate applying incorrectly when sitting in a vehicle
  • Fixed custom spawns breaking the ability to claim safehouses
  • Fixed players being able to ghost through vehicles
  • Fixed GodMode players not being able to deal damage to non-GodMode players
  • Fixed an issue where characters would be crushed by vehicles instead of pushed away
  • Fixed the server connection screen info not displaying properly
  • Fixed fishing rods continuing to be shown in a remote player's hands after breaking
  • Fixed carved handles showing the wrong condition
  • Fixed fishing rods being duplicated after the line breaks
  • Fixed a server side exception when giving animals water
  • Fixed being unable to loot from zombies who are killed when a timer or sensor bomb explodes
  • Fixed removing food from a trough not updating the sprite
  • Fixed multiple zombies dying on the same tile at roughly the same time causes their loot to become bugged
  • Fixed puddle visibility not being synced properly
  • Fixed not being able to see other players while the vehicle moves in reverse.
  • Fixed an error from transferring items from one container by two players simultaneously.
  • Fixed Liquid containers placed on the ground become bugged after server restart.
  • Fixed another case of The character’s body and clothes not becoming dirty in MP
  • Fixed Crucible showing the wrong remaining value after smelting metal
  • Fixed being unable to inspect some animal tracks
  • Fixed animal tracks not generating on the world map (debug feature)
  • Fixed disappearance of Low memory zombies right behind the player (zombie culling mechanic)
  • Fixed new ticket popup notification is not appearing if a user has the capability "Answer Tickets" only
  • Fixed welding torch that always shows the max propane amount after refiling
  • Fixed campfire temperature
  • Drying racks are drying faster again
  • Fixed Body Damage & Muscle Strain from overencumbrance accumulating more than 4x faster on MP.
  • Fixed grass remaining on the furrowed tile
  • Fixed items remaining dirty/bloody after washing in the washing machine
  • Fixed towels not getting wet in the rain
  • Fixed "players" command through RCON protocol causing "java.nio.BufferOverflowException"
  • Fixed more server and client sided errors:
  • SyncVisualsPacket.parse error
  • this.deadCharacterPacket.square is null at NetworkCharacterAI.onDied
  • Removed invisible wall between wide staircases
  • Fixed being unable to manually target the ground on controller
  • Updated existing firearm models and firearm attachment placement
  • Fixed some sprinters being silent
  • Fixed being unable to aim with RMB if Aim keybind set to "None"
  • Fixed sandbox spawn points for March Ridge, Brandenburg, and Irvington being in undesired circumstances
  • Fixed point-blank calculations for ranged weapons
  • Fixed character body heat generation being too high after exercising
  • Fixed "Smash Window" not appearing in vehicle radial menu at certain angles
  • Fixed an issue where characters could become trapped in some circumstances when placing or building multi-tile objects
  • Fixed Vehicle name text overflowing its container in the Vehicle Mechanics panel
  • Fixed item outline on eyeglasses icon
  • "Wars" setting is now disabled by default
  • Redundant XP and XPPlayer anti-cheats and unused AddXP packet are removed
  • Fixed Mannequin clothing disappearing visually after relog
  • Fixed Debug feature Add water to a feeding through
  • Fixed renaming a faction name creates a new faction
  • Fixed incorrect tooltip text in Faction renaming window
  • Fixed ParameterFenceTypeHigh defining METAL_BARS instead of METAL_GATE.
  • Fixed being unable to place heavy items that are in the character's hand
  • Fixed not being able to cut Base.Gloves_LeatherGloves into fingerless gloves
  • Fixed zombies on fire not providing illumination
  • Fixed wooden trough not being completely destroyed when a single tile is burned
  • Fixed chicken hutch not being completely destroyed when a single tile is burned
  • Fixed zombies with the ability to open doors not being able to open doors
  • Fixed opening frozen packs returning defrosted food
  • Fixed IsoZombie.spottedNew() exception when otherPlayer=null.
  • Fixed some cooked food items increasing in encumberance and hunger reduction when used as lure
  • Fixed animals being visible through walls and solid barriers
  • Fixed foraging Darkness Malus contunuously disappearing and reappearing when foraging at night with a flashlight
  • Fixed being unable to enter driver's seat of vehicle in specific positions
  • Fixed an error when changing Display Mode / Resolution
  • Fixed disabling the "Enable Zoom" option in UI Options causing all screen effects to be removed
  • Fixed the player not learning recipes from VHS even though they are announced as being learned
  • Fixed a number of transparency/clipping outfit issues
  • Fixed smoke from cigarette packs not showing the cigarette texture
  • Fixed an issue where the player would get burned when lighting pre-placed campfires
  • Fixed characters being unable to pet animals that were past a certain size threshold
  • Fixed "Broken Glass" appearing in the right-click context menu as "Escape Rope"
  • Fixed being unable to place fishing nets if they are in a backpack
  • Fixed SCBA and SCBA (No Tank) icons being swapped
  • Fixed SCBA and Improvised Gas Mask inventory icons not updating when tank/filters are added or removed
  • Fixed RecipeCodeOnCreate::pickAramidThread checking if clothing items had ItemTag.Bucket instead of ItemTag.Buckle
  • Fixed "Make_Improvised_Gas_Mask" returning the deprecated "No Filter" version.
  • Fixed non-standard fridges failing to apply refrigeration modifier to chilled food
  • Fixed RBTSElectronics never spawning CD Players
  • Fixed challenge modes not randomizing world seeds
  • Fixed vehicle radial menus not closing when exiting / entering vehicles.
  • Fixed Gardening Interactions from displaying incorrect growth phase for crops
  • Fixed aerosol and smoke bombs detonating faster at higher framerate settings
  • Fixed game not responding when aiming from a car’s back seat
  • Fixed an error when picking up and then placing down coffee machines or toasters on controller
  • Fixed holding RMB during Walk-To makes player stand still, instead of strafing
  • Removed Wooden Crucible Molds
  • Removed the ability to use Leather Strips when crafting Improvised Briefs
  • Fixed the ability to add cheese to Omelettes
  • Added new sounds for Garbage Bins
  • Added new sounds for Wooden Doors
  • Added new sounds for Crates
  • Increased the distance zombies play a thump sound from 20 to 70
  • Fixed toilet seats playing incorrect sfx when sat on
  • Fixed Smoke Bomb sfx playing endlessly
  • Fixed Ambient Sound stopping on player death
  • Fixed player characters not having a bodyfall sound on death
  • Fixed zombies thumping on military chainlink fences playing incorrect sfx
  • Fixed disassembling metal/chainlink fences playing incorrect sfx
  • Fixed zombies thumping on wooden tall fence playing incorrect sfx
  • Fixed vehicles playing the engine ignition attempt sfx without a key if the engine is at 0%
  • Fixed bullet impact sfx playing in MP when shots didn't hit anything
  • Fixed bullet impact sfx from other players playing twice, and with incorrect surface parameter
  • Wind Sprite Effects option is now turned off by default
  • Added new functions to the Lua debugger's source window
  • Increased the Lua debugger's framerate from 30 to 60
  • Restore SP debug cheats to save locally instead of player profile
  • Removed AutoCreateUserInWhiteList setting. This fixes an issue where in some instances another user could log in to a character by only knowing the username.
View full patch notes ↗

Patch 42.17.0 April 20, 2026

## What changed **UI and Crafting Windows** — Reduced size of output item boxes, input item boxes, and preferred width of build/handcraft windows; compacted craft inventory panel, crafting window craft control box, and recipe filter box **Loot Spawning** — Increased "Other" loot spawn rate from 0.6 to 1.0 with guardrails added to prevent spawning in trash containers, fridges, freezers, and coffins **Vehicle Spawning** — Increased chance for vehicles to spawn with gas from "Low" to "Normal", then reduced "Chance Has Gas" setting value of "Normal" from 70 to 45 **Wound Infection** — Increased "Wound Infection Damage Factor" from 0.0 to 1.0 **Occupation Point Costs** — Doctor changed from -2 to 0; Electrician from -4 to -2; Nurse from -2 to 0; Rancher from -2 to 0; Welder from -6 to -4; Nutritionist from -4 to -2 **Chef Occupation** — Now gives +1 Short Blade instead of +1 Short Blunt **Farmer Occupation** — Now gives +1 Strength **Trait Point Values** — High Thirst changed from +1 to +2; Smoker changed from +2 to +3 **Animal Stress System** — Animals gain less stress from zombies, rain, and sound; stress is reduced more when petting; animals start destroying objects at stress 80 instead of 70; animals flee less often due to stress **Filter Degradation** — Reduced rate that gasmask/respirator filters are drained by corpse s
  • Reduced size of output item boxes
  • Reduced preferred width of build window
  • Compacted craft inventory panel
  • Host loading bar width has been resized
  • Game Mode Defaults Updated
  • Chance for vehicles to spawn with gas increased from "Low" to "Normal"
  • Increased "Other" loot spawn rate from 0.6 to 0.8
  • Increased "Wound Infection Damage Factor" from 0.0 to 1.0
  • Increased "Wound Infection Damage Factor" from 0.5 to 1.0
  • Increased "Other" loot spawn rate from 0.6 to 0.8
  • Increased "Wound Infection Damage Factor" from 0.0 to 1.0
  • Increased "Other" loot spawn rate from 0.6 to 1.0
  • Increased "Wound Infection Damage Factor" from 0.0 to 1.0
  • Vehicle "Chance Has Gas" setting value of "Normal" reduced from 70 to 45
  • Occupation Values Updated
  • Chef now gives +1 Short Blade instead of +1 Short Blunt (bug fix)
  • Doctor point cost changed from -2 to 0
  • Electrician point cost changed from -4 to -2
  • Farmer now gives +1 Strength
  • Added moodle buffs to Radio/TV shows that were not awarding them
  • Adjusted encumberance values of coffins and gym mats
  • Adjusted Carpentry XP awards for WoodFloorLvl2, WoodFloorLvl3, SofteningBeam, TanninBarrel and ChurnBucket
  • Updated several tile properties
  • Changed the tooltip for scrapping tiles to be consistent with picking up tiles
  • Updated some flyer definitions, pictures, and text
  • Added guardrails for the “Other” loot distribution functionality so it doesn't include inappropriate containers such as trash containers, fridges, freezers, coffins, etc
  • Nurse point cost changed from -2 to 0
  • Rancher point cost changed from -2 to 0
  • Welder point cost changed from -6 to -4
  • - Trait Points Updated
  • Nutritionist changed from -4 to -2
  • High Thirst changed from +1 to +2
  • Smoker changed from +2 to +3
  • - Animal stress gain & its impact have been rebalanced
  • Animals gain less stress from zombies
  • Animals gain less stress under rain (only certain animals don't like rain!)
  • Animals gain less stress due to sound
  • Animal's stress is reduced more when petting them
  • Animals should flee less often due to stress
  • Animals will start to destroy objects at stress 80 instead of 70
  • Reduced the rate that gasmask/respirator filters are drained by corpse sickness
  • Reduced tool degredation for Tailoring recipes
  • Fixed being unable to set Zombie speed in MP
  • Fixed being unable to barricade windowframes
  • Fixed being able to read obsolete skillbooks
  • Fixed standing zombies not crawling under cars, even when the sandbox setting is "always"
  • Fixed chasing zombies being able to fall through Log Walls
  • Added additional static spawn points to Sandbox Mode
  • Added new Skill VHS tapes
  • Fluid container empty rates now depend type of container
  • Added book "The Moments of Darius" by Ignas
  • Updated Pet Name list in memoriam
  • Additional WIP controller changes have been implemented. (Please keep providing feedback. It has been extremely valuable.)
  • The ability to customise controls in-game still requires additional work, and will be included in a future update.
  • Added dedicated Credits Screen
  • In-Game UI improvements
  • Clamp XUI to screen size
  • Rearranged and compacted Crafting window craft control box
  • Reduced size of input item boxes
  • We are looking forward to receiving your feedback on sprinters and slow zombies! If there
  • Added Thread-safe DDoS protection for RakNet
  • Removed unused server options
  • Moved map progress from client to the server
  • A new option "Friends and nearby users" has been added to the "Map remote player visibility" setting
  • Map remote player visibility = 3 (Friends and nearby users)
  • Faction members are visible on the mini/world map at any distance. Other users will be shown on the mini/world map if near and in the line of sight.
  • Fixed a rare server crash when driving vehicles
  • Fixed the rope tied to an animal disappearing after relogin
  • Fixed being unable to build constructions if standing near a container
  • Fixed Pipe bomb/Aerosol bomb not doing damage to players or animals
  • Fixed timed fluid actions not working properly when queued
  • Fixed Spawn with Self server setting respawning player in a random spot
  • Fixed character spontaneously taking off their clothes
  • Fixed an exception occurring when disassembling a working TV
  • Fixed characters interacting with items from a distance
  • Fixed climbing rope desync
  • Fixed "double-tap" door interactions causing doors to instantly open and close
  • Fixed Unable to view the safehouse info through the safehouse list window
  • Fixed drying racks "Take All" button not working properly
  • Fixed the location of a bite/scratch on the body not matching the damage on the character's clothing
  • Fixed character automatically rotating when standing above/under a vehicle
  • Fixed Favourited Light Sources losing their favourite status after being transferred to a held container
  • Fixed "scrap failed" halo text not being displayed
  • Fixed rope not returning to character's inventory when "Remove Escape Rope" used
  • Fixed climbing over walls not causing muscle strain
  • Fixed admins being able to apply cheats after permissions removed
  • Fixed renaming of food not syncing
  • Fixed an issue where if multiple players apply a bandage to the same wound, all bandages are consumed
  • Fixed an exception when uninstalling vehicle parts
  • Fixed scratches from spiked armour disappearing from characters
  • Fixed being unable to create a new user without a password via the /adduser command
  • Fixed exercises not raising the character's body heat generation value
  • Fixed an issue where after creating a host game players are unexpectedly returned to the main menu
  • Fixed zombies teleporting on hit
  • Fixed an issue with open and eat actions not working properly
  • Fixed memory consumption spiking when players explore beyond the map bounds
  • Fixed an anti-cheat false positive
  • Fixed the character not getting stained with blood after butchering an animal
  • Fixed "Wash yourself" action being performed instantly
  • Fixed a server-side exception with ISClothingExtraAction
  • Fixed Welding Torch uses not being synced after disassembling objects
  • Fixed Occlusion Parameter not working as expected on Remote Events
  • Fixed server list loading on start
  • Fixed petting animals not increasing the animal's acceptance or decreasing stress
  • Fixed server hangs on world save creation
  • Fixed thumpable doors animation doubling
  • Updated icon for 'already read' literature to be more readable
  • Fixed not being able to examine Container Info for fluid container entities
  • Fixed D-Pad not working on Scythe Grass action on controller
  • Fixed not being able to pick up dung with a controller.
  • Fixed Device Options and Disassemble context menus not showing up with controller
  • Fixed controller button presses within the RMC causing interactions with the world
  • Fixed characters performing sporadic actions while controller is at rest
  • Fixed being unable to continue splitscreen characters in subsequent play sessions
  • Fixed an issue with toggleCrouch not working properly
  • Fixed infected player characters not zombifying on death
  • Fixed firearm magazines not increasing their encumbrance value when loaded with ammunition
  • Fixed firearms not appropriately increasing in encumbrance when a loaded magazine is inserted
  • Fixed animations not playing when player is seated
  • Fixed emotes not being performed when character holding a non-weapon item in their offhand
  • Fixed "Forge Bar Half" with steel quarters returning an Iron Bar Half
  • Fixed certain objects not being destroyed in fire
  • Fixed a campfire's IsoFire being removed when a different object on the square was destroyed
  • Fixed being unable to pick up / disassemble generic cooler shelves and magazine stands
  • Fixed not being able to disassemble player-constructed fence posts
  • Fixed missing collision on some furniture items
  • Fixed being able to pick up light switches
  • Fixed top-most railing on stairs not preventing players from accessing containers on the floor below
  • Fixed "Disassemble Object" showing instead of tile names
  • Fixed not being able to disassemble log gates
  • Fixed issue with vaulting animation not lining up with tile art
  • Fixed single tile arched doorways being set up as windowframes
  • Fixed RMC context menu for some lights not having text
  • Fixed an issue where the character would always move east after standing up, regardless of input direction
  • Fixed fliers/brochures not displaying relevant text when opened from map icons
  • Fixed destroying a wall next to a lit campfire causing an exception
  • Fixed rabbits being able to spawn in water
  • Fixed digging furrows generating exceptions
  • Fixed occasional Zero Length Vector error when placing items or removing windows via Pick Up tool
  • Fixed freezes/crashes when selecting Random Traits if game language is set to Polish
  • Fixed error when using makeup
  • Fixed character not coughing/sneezing when they have a cold
  • Fixed locked doors not appearing in the RMC under certain conditions
  • Fixed visual issue with some spawned items that appeared to be floating
  • Fixed "Show Recipes" not working for Schematic Pages
  • Fixed an exception in isClimbingRope when the game is paused
  • Fixed an exception that could occur when grabbing items
  • Fixed Animal Footsteps not playing when they run along fences
  • Fixed Claustrophobic still being available after selecting Agoraphobic, and Agoraphobic reappearing for Veterans after any trait was selected.
  • Fixed missing space in tutorial "Fill Empty Jar" context interaction. Previously read "FillEmpty Jar"
  • Fixed not being able to butcher dead rabbits found in random building stories
  • Fixed "Cut Up Circular Sawblade with Bandsaw" being listed "Cut Up Tire with Bandsaw"
  • Fixed Water/ElecShutModifier display incorrectly showing in non-debug sandbox settings
  • Fixed pathfinding issues when sitting behind High Tables
  • Fixed zombies being unable to break some breakable fences
  • Fixed being able to sleep on swing sets
  • Fixed inverted colours and extreme visual effects when adding a second character via couch co-op in CDDA
  • Fixed player-made buildings being automatically powered
  • Fixed an issue where multiple KeyBindings on the same key weren't detected correctly
  • Fixed walls being disassemblable in basements allowing players to make holes into the void
  • Fixed FireBrushUI "Add by click" and "Remove by click" not setting the correct z coordinate
  • Fixed the Admin Powers window not changing available cheats list after role changing
  • Fixed Recipes filter panel width counting
  • Fixed controller sensitivity buttons not responding for some font sizes
  • Fixed a console error when interacting with drying racks
  • Fixed ground snow rendering darker than intended
  • Fixed puddles flickering on/off
  • Fixed curtains automatically close/re-opening when interacting with Shift+E
  • Fixed typos and updated the in-game tips
  • Fixed a bug with controller & CD player
  • Fixed a sporadic exception with IsoObjectUtils
  • Fixed Lua error when reading print media with the "Auto reveal print-media map locations" option enabled.
  • Fixed an issue that could cause animation tracks to abruptly stop
  • Fixed Turn180s being twitchy on keyboard
  • Fixed HeadLookAround while sitting on furniture
  • Fixed a lua crash on RemoveAllZombies
  • Fixed character incorrectly aiming when pressing LCTRL while mouse is over UI
  • Fixed viewcone and many character stats becoming NaN after performing physical actions while eating, then performing another physical action
  • Fixed Potter's wheel not being completely destroyed when burned
  • Fixed Drill presses and bandsaws randomly spawn in sheds
  • Fixed M16 shooting sounds when the camera is zoomed out to the maximum distance
  • Fixed driving over live zombies on the ground playing wrong sounds
  • Fixed scrap failure and success sounds not playing
  • Fixed scrap-success sound for low metal fences
  • Fixed tent sounds only playing on old tents
  • Fixed disassembling metal/chainlink fences playing either no or incorrect sounds
  • Fixed Lamb still playing baby sounds when grown up
  • Increased animal vocal sound range from 40 to 70.
  • Increased vehicle engine sound radius from sqrt(1200) to 70
  • Increased rain ambiance radius from 10 to 20
  • Fixed vehicle sfx bugs in MP
  • Removed distance cap for gunshots and explosions
  • Added additional security validation
  • Added a warning to the SteamWorkshopItem Submit screen for the new popup
  • Updated spiffo_combat.png
  • The Survival Guide has been updated with new content
  • Rearranged and compacted recipe filter box
  • Fixed Crafting window input and output panels
  • Compacted Building window input panel
  • Reduced preferred width of handcraft window
  • Improved scale of Admin Powers window
  • DIY Expert now gives Inventive Trait instead of +1 Carving, point cost changed from -4 to -2
View full patch notes ↗

Patch 2026-04-17 April 17, 2026

  • LOOT ADJUSTMENTS
  • ONGOING CONTROLLER WIP
View full patch notes ↗

Patch 42.16.2 April 8, 2026

## What changed - **Right-click force aim** — no longer toggles and conflicts with right-click context menu; the game now waits slightly longer before engaging force aim so the RMC menu can appear - **ToggleToAim** — fixed breaking when using melee or unarmed attacks - **Tutorial character rotation** — fixed characters getting stuck while rotating at the start of the tutorial when playing on controller - **Gamepad UI and vehicle interactions** — improved overall gamepad support ## Bug Fixes - **Right-click context menu conflict** — force aim activation delayed to prevent menu interference - **ToggleToAim with melee/unarmed** — now functions correctly instead of breaking - **Controller tutorial rotation** — characters no longer get stuck during initial rotation sequence ## Overall Controller players will experience fewer conflicts between aiming mechanics and UI menus, while melee combat toggle aiming and tutorial progression are now functional on all input devices.
  • Right-click no longer toggles forceAim conflicting with RMC menu. Now waits slightly longer before engaging, so that RMC menu doesn't pop up.
  • Gamepad interactions with UI and Vehicles.
  • ToggleToAim no longer breaks for melee/unarmed.
  • Fixed characters getting stuck at rotating character at the start of the tutorial on controller
View full patch notes ↗

Patch 41.78.19 April 8, 2026

## What changed - **Server Browser** — fixed an exception that was causing crashes or errors - **Security vulnerabilities** — patched multiple security issues in the game ## Bug Fixes - **Server Browser exception** — resolved crash when browsing multiplayer servers - **Security vulnerabilities** — addressed unspecified security flaws ## Overall This patch fixes server connectivity issues and closes security vulnerabilities without adding new content or balance changes.
  • Security Vulnerability Update
  • Fixed an exception in Server Browser
  • Security Vulnerability Update
View full patch notes ↗