Quarantine Zone: The Last Check Patch Notes

Patch 1.0.13.1534 March 17, 2026

## What changed - **Cookies (contraband item)** — added as new contraband with small spawn chance, easiest to detect in Endless mode - **Wall tapestries and green neon lamps** — new decorative objects added to the environment - **Hanryang** — new cameo character added at Day 22 ## New Content - **Cookies contraband** — introduces a new item type with low spawn frequency designed for easier identification during gameplay - **Environmental decorations** — wall tapestries and green neon lamps expand visual variety (performance impact under review) - **Hanryang character cameo** — unlocks at Day 22 progression ## Overall Cookies join the contraband pool as an easily-identifiable item, decorative props expand the environment, and Hanryang appears as a new cameo character at Day 22.
  • New internal contraband – cookies (small chance, easiest to spot in Endless mode)
  • Added more decorations: wall tapestries and green neon lamps (please check that performance is unaffected)
  • Added 2 cameo characters: Hanryang – Day 22
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Patch 1.0.13.1505 March 9, 2026

## What changed - **Tablet** — no longer causes a softlock when opened immediately after using the **Matioscope** - **Pause menu** — fixed softlock during the first cutscene that prevented character movement - **Day 8 progression** — survivors can no longer be sent to the living block before the tutorial completes - **Quarantine area** — cannot be cleared until the **"Hi, doggy"** bulletin board tutorial is finished - **Paint stains** — now appear on the vandal's clothes in the **"Ask your mom"** task even with the flashlight enabled - **"Hi, doggy" quest** — final dialogue is now skippable in all cases - **Dialogue text** — no longer remains on screen longer than character speech duration - **Detector** — now correctly notifies players when survivors possess drugs or weapons - **Matioscope symptoms** — now properly appear on survivors sent to quarantine - **Bulletin board tutorial** — corrected text that incorrectly mentioned George's tasks - **Dans Gaming cameo** — no longer spawns on Day 10, preventing premature symptom encounters - **Backpack animation** — survivors no longer remove backpacks they aren't wearing if animation is interrupted - **Backpack collision** — removed invisible collision wall that made backpacks bulletproof - **Security Tower soldiers** — no longer spawn in A-pose stance - **Lab bed** — standing up from crouch on the bed no longer locks player movement - **Generator power button** — double-clicking no longer turns it off without status indication - **Cart interactions** — fixed multiple issues when interacting while looking at the cart, including body bag visibility and jump ability loss - **Garage Soldier collectable** — no longer causes significant framerate
  • Opening the Tablet immediately after using the Matioscope no longer causes a softlock
  • Opening the pause menu a few times during the first cutscene caused the playable character to become unable to move
  • On Day 8, players were able to send the first survivor to the living block before the tutorial started, which prevented further progression
  • The quarantine area cannot be cleared until the tutorial from the "Hi, doggy" bulletin board task is finished
  • The paint stains on the vandal's clothes do not appear if the flashlight is turned on prior to the playable character entering the Survivor's Block during the "Ask your mom" bulletin board task
  • The final dialogue in the quest "Hi, doggy", in certain cases, used to be unskippable
  • Text during dialogue skipping remained on the screen for too long compared to the time it takes for the character to finish speaking their line
  • Detector previously wasn’t correctly notifying players when any of the survivors possessed either drugs or weapons
  • Mathiascope-related symptoms did not appear in survivors sent to quarantine when they should have
  • The bulletin board tutorial previously incorrectly stated that there are Major and George tasks, but George's tasks are no longer included in the title
  • Dans Gaming cameo no longer spawns as early as Day 10, preventing the player from encountering symptoms that have not yet been discovered
  • Survivors no longer perform the backpack removal animation without wearing a backpack if the animation was interrupted
  • The survivor's backpacks no longer have an invisible collision wall, which used to make them bulletproof
  • Soldiers from the Security Tower are no longer standing in an A-pose
  • Getting up from the crouching position while standing on the lab's bed no longer causes the playable character to be unable to move
  • Double-clicking the generator's power button no longer turns it off without providing any indication of its status
  • "Interacting with the cart while looking at it previously caused several issues: The body bag is inside -> the Player cannot exit the cart while looking at it.
  • The cart is empty -> when the Player enters the cart, exits, and re-enters while constantly looking at it, they will not be able to jump anymore."
  • Performance - Walking into the Soldier collectable in the Garage area causes significant framerate drops
  • Updated physics for extracted organs in the science lab
  • Optimised lighting in the quarantine
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Patch 1.0.12.1485 March 2, 2026

## What changed - **Day 8 "Ask Your Mom" quest** — fixed untranslated task description during objective change, fixed quest incorrectly reappearing on Day 9 after completion, and fixed progression failure after killing Abe Crow - **Day 8 laboratory tutorial** — removed restrictions on entering and checking quarantine before starting the main lab bulletin board task - **Quarantine inspection system** — fixed penalty incorrectly applied when sending survivors with internal contraband for re-inspection - **Charlie Valentine's Day emote interaction** — fixed issue causing problems during subsequent survivor inspections with contraband - **UV light** — fixed issue allowing use before tutorial completion - **Organ extraction** — fixed game forcing player to make mistakes during specific organ extraction sequences - **Matiascope in Endless Mode** — fixed symptoms becoming invisible while using the device - **Movement mechanics** — fixed transition from crouch to sprint activation - **Audio persistence** — fixed NPC and zombie sounds continuing after death ## Bug Fixes - **Refugee photos** — fixed blurry textures - **Warehouse NPC** — fixed missing collision and several minor issues - **Lab screen** — fixed incorrect texture loading - **Apartment buildings** — fixed assets appearing see-through - **Dead body bags** — fixed collision allowing player to climb into out-of-bounds area - **Settings screen** — fixed element padding - **UI compression** — changed texture filter to Nearest and fixed compression issues ## Balance Changes - **Military escort** — added additional animations - **Streamer cameos** — added 2 new characters: Tholar and Auron ## Other Changes - **Baggage generator** — removed teeth necklace and blood vial items - **Side quest tracker icon** — replaced
  • Fixed blurry textures in refugee photos
  • Day 8 – "Ask Your Mom" – task description is untranslated during objective change
  • Day 8 and 9 – Quest "Ask Your Mom" reappears on Day 9 after being completed on Day 8
  • Day 8 – The laboratory tutorial progresses when the Player opens the tablet while inspecting a survivor in quarantine
  • On Day 8, restrictions on entering and checking quarantine before starting the main lab bulletin board task were removed
  • The "Ask Your Mom" bulletin task does not progress after killing Abe Crow
  • Fixed the issue when interacting with Charlie with a Valentine's Day emote that causes several issues later when inspecting survivors with contraband
  • Fixed the issue where the player receives a penalty after sending a survivor with internal contraband from Quarantine for re-inspection
  • Fixed the issue where NPC and zombie sounds persist after death
  • Fixed several minor issues with the Warehouse NPC, including one where warehouseman NPC has no collision
  • Fixed padding for settings screen elements
  • Fixed collisions that allowed the player to climb onto dead body bags to access an out-of-bounds area
  • Fixed the issue causing the Lab screen textures load incorrectly
  • Fixed the issue where the player can use the UV light before the tutorial starts
  • Fixed the issue during organ extraction, where the game forces the Player to make a mistake to extract a specific organ
  • Fixed the issue that caused some assets to appear see-through in the apartment buildings
  • Fixed an issue with the transition from crouch to sprint when sprint is activated
  • Fixed the issue with Matiascope in Endless Mode that caused all symptoms to be no longer visible while using it
  • Changed texture filter to Nearest, fixed UI compression
  • Added Additional military escort animations
  • Added 2 new streamer cameos: Tholar and Auron
  • Removed the teeth necklace and the blood vial from the baggage generator
  • Replaced the icon for the side quest tracker
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Patch 2026-02-24 February 24, 2026

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Patch 1.0.11.1450 February 20, 2026

## What changed - **Upgrade purchase button** — fixed instances where the assigned button didn't match what appeared on screen - **Breathing sound effects** — eliminated overlapping audio when multiple instances played simultaneously - **Tutorial focus** — fixed a glitch where opening settings menu during tutorial caused it to lose focus and become inactive - **Tablet cursor** — restored cursor visibility after pressing the Q key - **Survivor age accuracy** — refugee face models now more accurately reflect survivor age shown in documents - **Flashlight toggle** — controller mapping now correctly displays the button assigned to toggle flashlight - **Symptom selection on controller** — symptoms now properly highlight when selected again after previous selection - **Laboratory analysis** — fixed bug where analyzing multiple samples only conveyed a single symptom to the player - **Cage purchase progression lock** — prevented players from buying the cage before tutorial completion, which blocked future progression - **Controller restart after day end** — fixed bug preventing controller players from restarting without required money - **UV symptom inspection** — selecting UV symptoms no longer results in poor inspection outcomes - **Survivor backpack visuals** — removed doorframe prop that could appear in survivors' backpacks - **Pause menu responsiveness** — fixed game becoming unresponsive when pause menu opened before drone defense mini-game - **Valentine's event** — extended duration from standard length to two weeks - **Flashlight toggle display** — controller mapping now shows this button assignment ## Overall This patch primarily addresses progression-blocking bugs, controller compatibility issues, and audio/visual glitches while extending the Valentine's event by one week.
  • \ Fixed instances where the assigned button to purchase an upgrade is different than what is shown on screen
  • \ Fixed instances of multiple instances of breathing sound effects overlapping
  • Fixed a glitch where opening the settings menu during the tutorial causes the tutorial to lose focus and become inactive
  • Fixed bug which caused the tablet curor to disappear after pressing the Q key
  • Survivor age in documents should now be more accurately portrayed by the refugee’s face model
  • \ \ In the control settings, the button to toggle the flashlight should now be shown in the controller mapping
  • \ Fixed an instance that, when using a controller, symptoms would fail to become highlighted if they have already been previously selected.
  • Fixed a bug that could occur when conducting analyses on multiple samples in the laboratory and only a single symptom would be conveyed to the player.
  • Fixed a bug that previously allowed players to buy the cage before the tutorial, blocking them out of future progression.
  • Fixed a bug which would prevent controller players from restarting the game after a day has ended without having the required amount of money
  • Fixed instances where selecting UV symptoms would always in a poor inspection
  • Fixed a visual glitch in which survivors could be carrying a doorframe prop in their backpacks
  • The Valentine’s event duration has been extended to two weeks.
  • \ \ Fixed a bug that would cause the game to become unresponsive if the pause menu was opened before the drone defense mini game.
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