## What changed
- **Cookies (contraband item)** — added as new contraband with small spawn chance, easiest to detect in Endless mode
- **Wall tapestries and green neon lamps** — new decorative objects added to the environment
- **Hanryang** — new cameo character added at Day 22
## New Content
- **Cookies contraband** — introduces a new item type with low spawn frequency designed for easier identification during gameplay
- **Environmental decorations** — wall tapestries and green neon lamps expand visual variety (performance impact under review)
- **Hanryang character cameo** — unlocks at Day 22 progression
## Overall
Cookies join the contraband pool as an easily-identifiable item, decorative props expand the environment, and Hanryang appears as a new cameo character at Day 22.
New internal contraband – cookies (small chance, easiest to spot in Endless mode)
Added more decorations: wall tapestries and green neon lamps (please check that performance is unaffected)
## What changed
- **Tablet** — no longer causes a softlock when opened immediately after using the **Matioscope**
- **Pause menu** — fixed softlock during the first cutscene that prevented character movement
- **Day 8 progression** — survivors can no longer be sent to the living block before the tutorial completes
- **Quarantine area** — cannot be cleared until the **"Hi, doggy"** bulletin board tutorial is finished
- **Paint stains** — now appear on the vandal's clothes in the **"Ask your mom"** task even with the flashlight enabled
- **"Hi, doggy" quest** — final dialogue is now skippable in all cases
- **Dialogue text** — no longer remains on screen longer than character speech duration
- **Detector** — now correctly notifies players when survivors possess drugs or weapons
- **Matioscope symptoms** — now properly appear on survivors sent to quarantine
- **Bulletin board tutorial** — corrected text that incorrectly mentioned George's tasks
- **Dans Gaming cameo** — no longer spawns on Day 10, preventing premature symptom encounters
- **Backpack animation** — survivors no longer remove backpacks they aren't wearing if animation is interrupted
- **Backpack collision** — removed invisible collision wall that made backpacks bulletproof
- **Security Tower soldiers** — no longer spawn in A-pose stance
- **Lab bed** — standing up from crouch on the bed no longer locks player movement
- **Generator power button** — double-clicking no longer turns it off without status indication
- **Cart interactions** — fixed multiple issues when interacting while looking at the cart, including body bag visibility and jump ability loss
- **Garage Soldier collectable** — no longer causes significant framerate
Opening the Tablet immediately after using the Matioscope no longer causes a softlock
Opening the pause menu a few times during the first cutscene caused the playable character to become unable to move
On Day 8, players were able to send the first survivor to the living block before the tutorial started, which prevented further progression
The quarantine area cannot be cleared until the tutorial from the "Hi, doggy" bulletin board task is finished
The paint stains on the vandal's clothes do not appear if the flashlight is turned on prior to the playable character entering the Survivor's Block during the "Ask your mom" bulletin board task
The final dialogue in the quest "Hi, doggy", in certain cases, used to be unskippable
Text during dialogue skipping remained on the screen for too long compared to the time it takes for the character to finish speaking their line
Detector previously wasn’t correctly notifying players when any of the survivors possessed either drugs or weapons
Mathiascope-related symptoms did not appear in survivors sent to quarantine when they should have
The bulletin board tutorial previously incorrectly stated that there are Major and George tasks, but George's tasks are no longer included in the title
Dans Gaming cameo no longer spawns as early as Day 10, preventing the player from encountering symptoms that have not yet been discovered
Survivors no longer perform the backpack removal animation without wearing a backpack if the animation was interrupted
The survivor's backpacks no longer have an invisible collision wall, which used to make them bulletproof
Soldiers from the Security Tower are no longer standing in an A-pose
Getting up from the crouching position while standing on the lab's bed no longer causes the playable character to be unable to move
Double-clicking the generator's power button no longer turns it off without providing any indication of its status
"Interacting with the cart while looking at it previously caused several issues: The body bag is inside -> the Player cannot exit the cart while looking at it.
The cart is empty -> when the Player enters the cart, exits, and re-enters while constantly looking at it, they will not be able to jump anymore."
Performance - Walking into the Soldier collectable in the Garage area causes significant framerate drops
Updated physics for extracted organs in the science lab
## What changed
- **Upgrade purchase button** — fixed instances where the assigned button didn't match what appeared on screen
- **Breathing sound effects** — eliminated overlapping audio when multiple instances played simultaneously
- **Tutorial focus** — fixed a glitch where opening settings menu during tutorial caused it to lose focus and become inactive
- **Tablet cursor** — restored cursor visibility after pressing the Q key
- **Survivor age accuracy** — refugee face models now more accurately reflect survivor age shown in documents
- **Flashlight toggle** — controller mapping now correctly displays the button assigned to toggle flashlight
- **Symptom selection on controller** — symptoms now properly highlight when selected again after previous selection
- **Laboratory analysis** — fixed bug where analyzing multiple samples only conveyed a single symptom to the player
- **Cage purchase progression lock** — prevented players from buying the cage before tutorial completion, which blocked future progression
- **Controller restart after day end** — fixed bug preventing controller players from restarting without required money
- **UV symptom inspection** — selecting UV symptoms no longer results in poor inspection outcomes
- **Survivor backpack visuals** — removed doorframe prop that could appear in survivors' backpacks
- **Pause menu responsiveness** — fixed game becoming unresponsive when pause menu opened before drone defense mini-game
- **Valentine's event** — extended duration from standard length to two weeks
- **Flashlight toggle display** — controller mapping now shows this button assignment
## Overall
This patch primarily addresses progression-blocking bugs, controller compatibility issues, and audio/visual glitches while extending the Valentine's event by one week.
\ Fixed instances where the assigned button to purchase an upgrade is different than what is shown on screen
\ Fixed instances of multiple instances of breathing sound effects overlapping
Fixed a glitch where opening the settings menu during the tutorial causes the tutorial to lose focus and become inactive
Fixed bug which caused the tablet curor to disappear after pressing the Q key
Survivor age in documents should now be more accurately portrayed by the refugee’s face model
\ \ In the control settings, the button to toggle the flashlight should now be shown in the controller mapping
\ Fixed an instance that, when using a controller, symptoms would fail to become highlighted if they have already been previously selected.
Fixed a bug that could occur when conducting analyses on multiple samples in the laboratory and only a single symptom would be conveyed to the player.
Fixed a bug that previously allowed players to buy the cage before the tutorial, blocking them out of future progression.
Fixed a bug which would prevent controller players from restarting the game after a day has ended without having the required amount of money
Fixed instances where selecting UV symptoms would always in a poor inspection
Fixed a visual glitch in which survivors could be carrying a doorframe prop in their backpacks
The Valentine’s event duration has been extended to two weeks.
\ \ Fixed a bug that would cause the game to become unresponsive if the pause menu was opened before the drone defense mini game.