Shopkeeper - When disabled, ruckus tracking is now capped so they won’t wake up too angry.
Item Staffs - Smaller objects now get less particles.
Item Zero Gravity Staff - Improved the effect for lifting physics objects.
Item Sledge Hammer - Now unequips from inventory pre-rotated into its swing-ready pose.
Item Upgrades - Disabled generic impact smoke.
Battery UI - Now hides when the map is active.
Charging Station - Tweaked colliders to prevent gaps where items could get stuck.
Item Roll Staff - Enemies now have different effect durations based on difficulty, previously 5-5.5s for all. Level 1: 8-10s, Level 2: 6-7.25s, Level 3: 4-4.5s.
Item Zero Gravity Staff - Enemies now have different effect durations based on difficulty, previously 7.5-8s for all. Level 1: 12-15s, Level 2: 9-11s, Level 3: 6-7s.
Item Melee Weapons - Much faster response when unequipped out of inventory, with no delay before swinging.
Item Sledge Hammer - 10% less durable to balance the other changes.
Enemy Birthday Boy - Fixed being able to attack through walls.
Shopkeeper - Lasers, Cart Cannons, Rubber Ducks and Shockwave Grenades are now correctly seen as ruckus by the shopkeeper. Fixed players being able to go out of bounds when grabbed by the Shopkeeper with a Feather Drone attached.
Valuable Arctic Snow Bike - No longer causes players to take fall damage while driving. Now easier to stand up when not being driven.
C.A.R.T. - Fixed carts not always tumbling players when hit as intended.
Item Vehicles - Players now sit properly in vehicles again after this was accidentally broken in the last patch. Fixed bug where players could stand up while driving.
Death Head UI - Fixed legs not using the correct color in some rare cases.
Spectate Head UI - Fixed talk animation freezing when possessing their death head.
Token UI - No longer renders tokens outside the view.
Cosmetic Tokens - Fixed an issue where players could sometimes gain infinite tokens when unable to save to disk.
Save File - Fixed a rare case where a save file would be deleted if the truck allowed the player to survive after dying, and the player left to the main menu in the next level.
Inventory - Fixed items not remembering their new state when equipped or unequipped right as the level changes.
Enemy Near Music - Fixed a bug that prevented switching to a new track during a level.
Museum Money Trap - Fixed players being able to go out of bounds when grabbed by the trap with a Feather Drone attached.
## What changed
- **Semibot Walkies** — Valuables can now be discovered while using a walkie
- **Hauler** — Slower animation when inserting valuables into the valuable box
- **Roll Staff** — Added one additional ammo; fully charged staff is no longer audible to idle enemies
- **Zero Gravity Staff** — Added one additional ammo; fully charged staff is no longer audible to idle enemies; no longer launches valuables or makes them temporarily indestructible after being hit
- **Void Staff** — Added one additional ammo; fully charged staff is no longer audible to idle enemies
## Balance & Gameplay
- **Vehicles** — Now drift less sharply at low speeds; added velocity-scaled scratch sound effects to reduce audio spam while cruising
## Systems & Quality of Life
- **Save File System** — Added backup protection against corruption when the game quits unexpectedly during saves
- **Localization** — Added support for overriding base localizations using TSV files in the StreamingAssets folder
- **Cosmetics** — Improved interactions between cosmetic items
## Bug Fixes
- **Player Upgrade Indicator** — Fixed displaying red flash instead of yellow when using an upgrade
- **Cosmetic Unlocks** — Fixed one specific cosmetic being unable to be unlocked
- **Vehicles** — Fixed getting stuck at the end of stairs when descending; fixed flying backward during front-wheel wheelies
- **Menu Buttons** — Fixed buttons becoming unresponsive at very low frame rates
- **Save Menu** — Fixed long save names disappearing from save info display
## Overall
**Roll Staff**, **Zero Gravity Staff**, and **Void Staff** each received an ammo increase and stealth buff, while **Vehicles** handling and audio
Item Semibot Walkies - Valuables can now be discovered while using a walkie.
Item Hauler - Slower animation for valuables inserted into the valuable box.
Meta Save File - Added a backup system in case the game quits unexpectedly during saving and corrupts the save file.
Localization - Added support for overriding base localizations using TSV files in the "StreamingAssets" folder.
Item Roll Staff - Added one more ammo. Enemies can no longer hear the fully charged staff while idle.
Item Zero Gravity Staff - Added one more ammo. Enemies can no longer hear the fully charged staff while idle. No longer launches valuables and makes them indestructible for a short time after being hit.
Item Void Staff - Added one more ammo. Enemies can no longer hear the fully charged staff while idle.
Player Upgrade - Fixed flashing red instead of yellow when using an upgrade.
Cosmetic Unlocks - Fixed a bug preventing one specific cosmetic from being unlocked.
Vehicles - Now drift less sharply at low speeds. Added scratch sound effects that scale with velocity, reducing scratch sound spam when cruising at low speeds.
Vehicles - Fixed getting stuck at the end of stairs when going down them. Should hopefully no longer fly backward when doing a wheelie on your front wheel.
Cosmetics - Improved some interactions between cosmetics.
Menu Buttons - Fixed buttons unable to be interacted with at very low frame rates.
Save Menu - Long save names no longer disappear from the save info.
## What changed
- **Cosmetic Box Spawn** — "Bad luck" multiplier increased and now persists after game over, incrementing at level end instead of level start
- **Shopkeeper** — Improved ruckus detection, reduced lift height to prevent death heads from ceiling clipping, now warns before shooting for minor crimes
- **Charging Station** — Can now charge items positioned higher up
- **Item Vehicles** — Reduced scraping sound effects; enemies can now hear engines and impacts better; enemies like Heart Hugger can stun vehicles on grab (2-second remount window)
- **Item Roll Staff** — Effect duration randomness reduced and ammo decreased
- **Item Defibro** — Now emits a shockwave that stuns enemies on use
- **Item Void Staff** — Effect duration increased
- **Item Zero Gravity Staff** — Effect duration less random and generally longer; ammo decreased
- **Item Staffs** — Enemies can hear them while charging or in use; now shoots where it points while rotating; snaps back to forward aim after rotating while charged
## Balance
- **Shopkeeper** — Improved ruckus detection system
- **Truck** — Added more item spawn positions to accommodate all items in game
- **Cosmetic Shop Machine** — Similar cosmetics less likely when unlocking consecutively; grabber cosmetics now display during intro animation
## Bug Fixes
- **Upgrade Stand** — Fixed rare issue with fewer upgrades after rerolling and players rerolling without sufficient money
- **Item Staffs** — Fixed some staffs not triggering deny effects correctly
- **Item Defibro** — Fixed lag stutter causing game over during active revive
- **Item Vehicles** — Removed unintended auto-charging near charging station in
Cosmetic Box Spawn - Increased the "bad luck" multiplier slightly. It now persists after a game over and increases at the end of a level instead of at the start.
Shopkeeper - Improved the Ruckus System to detect more forms of ruckus. No longer holds the player as high, preventing death heads from getting stuck in ceilings. Now warns the player before shooting them, if the crime is not too severe.
Charging Station - Can now charge items held higher up.
Item Vehicles - Lowered sound effects when vehicles scrape against walls and other surfaces.
Item Staffs - Enemies can now hear them while charging or when used.
Item Roll Staff - Effect length is now less random. Less ammo.
Item Defibro - Now emits a shockwave that stuns enemies when used.
Upgrade Stand - Fixed sometimes giving fewer upgrades after rerolling. Fixed rare cases where players could reroll without enough money.
Cosmetic Shop Machine - Players unlocking cosmetics one after another should now get less similar cosmetics. Unlocking a grabber cosmetic now shows the grabber during the screen animation intro.
Item Staffs - Now shoots where it points while rotating. Now snaps back to aiming forward after rotating while charged.
Item Vehicles - Moved away from the charging station in the truck level, which caused them to charge automatically.
Item Staffs - Fixed some staffs not triggering their deny effects correctly.
Item Defibro - Fixed lag stutter cutting to game over even though a revive was in progress.
Extraction Point - Fixed a rare bug where only some players would see the light turn off.
Truck - Added more item spawn positions, as the current amount could not spawn all items in the game.
Valuable Discover - Fixed being unable to discover valuables while tumbled or driving a vehicle.
Death Head UI - Fixed right and left eyelid colors being flipped.
Settings - Fixed stuttering when opening the controls page in the lobby menu.
Item Void Staff - Effect is now active for longer.
Item Zero Gravity Staff - Effect length is now less random and generally longer. Less ammo.
Item Vehicles - Enemies like Heart Hugger now stun your vehicle when they grab you. You can get back on, but only for 2 seconds at a time. Enemies can now hear vehicle engines and better hear vehicle impacts.
Player Tumble - Fixed players' tumble weight permanently being lower after mounting a vehicle.
Enemy Birthday Boy - Fixed rare bug where they could spawn their soul orb outside level bounds.
Cosmetic Tokens - Fixed an inconsistency when all players died right as the truck left, which sometimes allowed players to keep the run going without awarding cosmetic tokens. Now allows players to live and keep their tokens.
C.A.R.T. - Fixed death pits breaking the cart through walls.
Cosmetics - Over 500 cosmetic parts to unlock and express yourself with! Find boxes in the world and extract them for tokens to use in the shop!
Shop - New look, new environments, and a shopkeeper that can be activated to help keep the shop in check. Might even have some new secrets...
Shop Upgrade Reroller - Pay to switch out upgrades still on the shelf for a new selection!
New King of The Losers game mode - Race!
New Item - Semibot Walkies!
New Item - Scout!
New Item - Hauler!
New Item - Defibro!
New item - Leaf Blower!
New Item - Roll Staff!
New Item - Zero Gravity Staff!
New Item - Void Staff!
Charging Station - Updated look with more space to charge bigger items and more stuff!
Map - Now displays level and moon on the UI. You can now also use the map while tumbled!
Player - You can now see your own shadow.
Player Hurt Sound - Now greatly reduced volume if damage came as a result of healing someone/something else.
Player Eyes - Does not look at grabbed handles or weapons anymore.
Map - Now disabled in Shop, Truck and Arena.
Valuable Arctic Snow Bike - New interactions!
Valuable Arctic Scale - New interactions!
Valuable Crystal Ball - New interactions!
Valuable Star Wand - New interactions!
Valuable Flashlight - New interactions!
Valuable Cauldron Box - New interactions!
Valuable Small Potion - New interactions!
Valuable Magnifying Glass - New interactions!
Upgrade Death Head Battery - Does not spawn in single player games.
Upgrade Map Player Count - Does not spawn in single player games.
Item Melee Weapons - Now swing forward when scrolling forward and backward when scrolling backward. Added a very short timer before they can be fully used after taking them out of inventory. Updated swing logic to face the direction you’re swinging more dynamically. Can now also be thrown with great torque!
Item Drones - Now have improved visuals for the beams.
Main Menu - Now shows next to the version number when playing with mods.
Death Head UI - Now moves out of the way when a message is active in the same corner.
Overcharge UI - Now gets a more vibrant as it gets filled, to stick out a bit more.
Truck - Exiting the game while in the truck now saves your game and spawns you back in the truck when loading the save. Game now saves when exiting to the main menu, or quitting, while in the truck.
Player Sprint - Energy drain while sprinting now scales with acceleration, so you no longer waste energy before reaching your actual sprint speed.
Enemy Shadow Child - Now yoinks players for longer time.
Enemy Tick - Suck frequency slows as it grows. Detaches when far enough from its attached player.
Enemy Cleanup Crew - Head now stops moving for a bit after being hit by something.
Upgrade Tumble Climb - You can now grab walls while in "red" mode, but being forced into tumble disables climbing for a short moment. Reduced energy drain. Increased price.
Item Boltzap - Bullets no longer destroy hinged objects.
Valuable Phone - Decreased frequency of ringing. Can now be hung up.
Valuable Magnifying Glass - More valuable.
Inventory - Fixed items sometimes clipping through floors/walls when unequipped from the hotbar.
Crown - Fixed not persisting when re-hosting a lobby, and now properly removed when joining a different lobby without restarting the game.
Phys Grabber - Fixed grab beam flickering on and off rapidly for a few seconds when an item is unequipped and equipped too quickly.
Enemy Huntsman - Fixed being able to shoot through walls in rare cases.
Enemy Elsa - Fixed her not always leaving after being petted.
Item Guns - Fixed rare issue where guns could fire with no battery.
Item Handgun - Fixed issue causing it to spawn with 2 extra ammo.
Item Unequip Auto Hold - Fixed setting not working for the pocket cart.
Upgrade Tumble Climb - Fixed not resetting fall damage if you slow down your fall by climbing.
Valuables - Fixed valuables sometimes taking damage at level start.
Valuable Crystal - Less wobbly.
Truck Healer - Fixed death heads being revived before the healer opens.
Extraction Point - Fixed grab not being released when trying to activate a locked extraction point. Different sized tax returns will now correctly play the matching sound.
Camera - Fixed camera smoothing being slower with higher framerate.
Escape Menu - Fixed players not instantly being removed from the list when disconnecting.
Controls Menu - Removed ability to bind "back" and "menu" action to left click. Fixed rebinding not cancelling when exiting the controls page.
UI - Fixed scrollbars having a small dead zone at the top.
Rich Presence - Fixed steam showing %levelname% when rich presence is turned off. Fixed not updating correctly when joining a lobby.