Rainbow 6 Siege Patch Notes

Patch 2026-05-06 May 6, 2026

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Patch 1.3 May 5, 2026

I'd be happy to help, but I need clarification on which operators and abilities these changes apply to. The patch notes you've provided list the mechanical changes but don't specify: - Which operator(s) received the resource/activation time buffs - Which weapon(s) got recoil adjustments - Which ability has the laser refill time change Could you provide the operator and ability/weapon names? For example: - "**Goyo's Volcan Shield** — Max resources increased to 15 seconds (from 12)" - "**Twitch's F2 assault rifle** — Reduced vertical recoil" Once you clarify what these changes apply to, I can format them properly in the summary style you requested.
  • Max. resources: Increased to 15 seconds (from 12)
  • Total refill time: Increased to 15 seconds (from 12)
  • Activation time: Reduced to 3.5 seconds (from 4)
  • Max. resources: Increased to 15 seconds (from 12)
  • Total refill time: Increased to 15 seconds (from 12)
  • Max resources: Increased to 22 seconds (from 20)
  • Total refill time: Increased to 22 seconds (from 20)
  • Laser refill time: Reduced to 12 seconds (from 15)
  • Reduced vertical recoil
  • Reduced horizontal recoil
  • Reduced first-shot kick
  • Reduced vertical recoil
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Patch 2026-04-29 April 29, 2026

  • Make Your Predictions
  • Salt Lake City Major Is Calling
  • Bring the Major Into Your Game
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Patch 1.2 April 16, 2026

## What changed - **Smoke** — regains access to **Deployable Shield** as a gadget option - **Rauora** — receives **D.O.M. Panel Launcher** and **D.O.M. Panel** gadgets with resource updates - **Jackal** — gains enhanced vertical tracking capabilities with his gadget - **Mousetrap** — bans are now actively enforced - **Chat Detection System** — improved algorithm to better identify positive player behavior - **Reputation Standing** — now rewards helpful communication contributions ## Balance - **Smoke** — defensive utility expanded with shield placement - **Rauora** — offensive utility reworked with new panel-based gadget system - **Jackal** — vertical reconnaissance potential increased ## Bug Fixes - **Mousetrap bans** — enforcement system activated - **Chat Detection** — positive behavior recognition improved ## Overall **Smoke** receives his **Deployable Shield** back while **Rauora** gets reworked with a new **D.O.M. Panel Launcher** system, **Jackal** gains vertical tracking upgrades, and the ban system becomes more active with improved detection of positive player communication.
  • Smoke gets his Deployable Shield back
  • Rauora receives D.O.M. Panel Launcher, D.O.M. Panel, and resource updates
  • Jackal gains new vertical tracking potential
  • Mousetrap bans are now active
  • Improved chat detection now better recognizes positive behavior
  • Helpful communication contributes to Reputation Standing
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Patch 1.2 April 14, 2026

# Rainbow Six Siege Patch Notes Summary ## What changed - **Resource management system** — changed to fixed amount allocation - **All gadget charges** — now available at the beginning of the round instead of deploying gradually ## Balance Changes ### Buffs - **Range** — increased to 25 meters (from 15 meters) - **Trigger opening time** — reduced to 0.5 seconds (from 1 second) - **Panel closing time for allies** — reduced to 1 second (from 3 seconds) - **Taser battery duration** — increased to 15 seconds (from 10 seconds) - **Limping time** — increased to 70 seconds (from 60 seconds) - **Health regeneration** — increased to 3 HP per second (from 2 HP per second) - **Gadget loadouts** — added **Frag Grenades** and **Deployable Shield** options ### Nerfs - **Panel opening time for enemies** — increased to 6 seconds (from 3 seconds) - **Panel closing time for enemies** — increased to 6 seconds (from 3 seconds) - **Drone panel opening distance** — reduced to 1 meter (from 2 meters) - **Movement time to reach maximum distortion** — increased to 15 seconds (from 12 seconds) - **Swarm canister deployment delay** — increased to 0.6 seconds (from 0.4 seconds) ## Other Changes - **Enemy footprints** — now visible and scannable from below when ceiling is destroyed ## Overall This patch strengthens defender utility and gadget accessibility while making panels and deployables more deliberate to interact with, fav
  • Resource management changed to fixed amount.
  • Range increased to 25 meters (from 15).
  • All 4 charges are available at the beginning of the round.
  • Trigger opening time reduced to 0.5 seconds (from 1).
  • Panel closing time for allies reduced to 1 second (from 3).
  • Panel opening time for enemies increased to 6 seconds (from 3).
  • Panel closing for enemies increased to 6 seconds (from 3).
  • Panel opening distance for Drones reduced to 1 meter (from 2).
  • Enemies' footprints are also visible and scannable from below when destroying the ceiling.
  • Gadgets: Added Frag Grenades.
  • Gadgets: Added Deployable Shield.
  • Taser battery increased to 15 seconds (from 10).
  • Limping time increased to 70 seconds (from 60).
  • Movement time to reach maximum distortion increased to 15 seconds (from 12).
  • Delay to drop the swarm canister increased to 0.6 seconds (from 0.4).
  • Health regeneration increased to 3 hp per second (from 2).
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