## What changed
- **EOS authentication** — Fixed instances of users becoming stuck during the authentication process
- **"My Eyes, It Burns" achievement** — Fixed the achievement not unlocking correctly
- **"Getting Your Sea Legs" achievement** — Fixed it sometimes unlocking before all other Dark Waters achievements were obtained
- **"The Heat is On" achievement** — Fixed it unlocking even when the mission was failed
## Bug Fixes
- **EOS authentication process** — players will no longer experience being stuck
- **Achievement unlock logic** — corrected progression requirements across multiple achievements to match intended unlock conditions
## Overall
This patch resolves authentication issues and corrects four achievements that were unlocking incorrectly or at the wrong time.
Fixed instances of users being stuck on EOS authentication process.
Fixed “My Eyes, It Burns” achievement not correctly unlocking.
Fixed “Getting Your Sea Legs” sometimes unlocking before unlocking all other Dark Waters achievements.
Fixed “The Heat is On” achievement unlocking even when failing the mission.
## What Changed
### Bug Fixes
- **Hard difficulty suspect AI** — suspects no longer open fire faster than intended
- **'A New America' replays** — fixed crashes when skipping back and forth or changing playback speed
- **Haunted House map** — corrected unnatural darkness in lighting
- **Rubber ducks** — removed performance degradation caused by these props
- **Sprinkler systems** — eliminated performance issues they were causing
- **Game endings** — fixed instances where mission completion triggered incorrectly while the player was dead
- **Multiplayer explosions** — fixed detonation not triggering for clients when VIP suspect was apprehended but not disarmed before jammer timer expired
- **Magnified optics** — fixed lighting breaking when aiming through scopes on standard graphics presets
- **Physics particles** — fixed rare crash related to particle systems
- **Xbox/PS5 invisible shelves** — shelves now display correctly
- **Xbox invisible microwave** — microwave now renders properly
- **Xbox graphics presets** — fixed presets failing to apply at launch, which caused performance problems
- **Xbox PC Store** — fixed rare crash occurring during regular gameplay
### Known Issues
- **Low graphics preset + magnified optics** — lighting can still break when aiming through scopes on minimum settings
## Overall
Ready or Not patched critical multiplayer explosion logic, suspect AI aggression on Hard difficulty, and numerous rendering issues across platforms including invisible objects and lighting problems.
Fixed an issue on the Hard difficulty, which caused suspects to open fire quicker than expected.
Fixed crash when skipping back and forth through, or changing the speed of, ‘A New America’ replays.
Fixed haunted house being unnaturally dark.
Fixed performance issues caused by rubber ducks.
(Xbox/PS5) Fixed invisible shelves.
Fixed sprinklers causing performance issues.
Fixed endings sometimes incorrectly triggering while the player is dead.
Fixed explosion not triggering for clients in multiplayer, if the VIP suspect was apprehended but not disarmed before the jammer timer ran out.
(Xbox) Fixed invisible microwave.
Fixed lighting breaking when looking through magnified optics.
Fixed rare crash related to physics particles.
(Xbox) Fixed graphics presets not correctly applying on launch, causing performance issues.
(Xbox PC Store) Fixed rare crash occurring during regular gameplay.
Lighting can break when looking through magnified optics on the low graphics preset.
## What Changed
**New Weapons**
- **RTWC-6.5 Battle Rifle** — added as primary weapon option
- **G18-C Pistol** — added with full-auto capability
- **S2011 Pistol** — added as secondary weapon option
**New Equipment & Attachments**
- **9-Bang Less-Lethal Grenade** — added new grenade type
- **RMO Sight w/ 3x Magnifier** — added optic attachment
- **M4A1 Carry Handle Variant** — added with larger optic compatibility
- **G36C Carry Handle Variant** — added with larger optic compatibility
- **Variable Magnification for Optics** — can now switch between 1x and 4x magnification on compatible sights
- **Multiple Rail Attachments** — can equip and alternate between multiple attachments (e.g., flashlight and red laser simultaneously)
- **Canted Ironsight Options** — added for select weapons
- **Tactical Shield Melee Blocking** — shields now block some melee damage
**Mission & Level Content**
- **Boiling Point CQB Suspect Type** — added new suspect archetype for related missions
- **Boiling Point Cosmetics** — 2 new tattoos and 2 additional cosmetic items for mission completion
- **Lethal Gas Environmental Threat** — added to related levels, used by some suspects
## Balance Changes
- **CS Gas Effectiveness** — improved against suspects, especially noticeable on Hard Difficulty
- **CS Gas Grenade Radius** — fixed to be larger when fired from launchers, particularly on Hard Difficulty
- **Free-Lean Fluidity** —
Fixed debug SWAT activity text appearing when SWAT disarms civilian bomb vests.
Q: ‘My game mods broke on PC with this update, why did that happen?’ > A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files. Ready or Not Modding Update Tips: https://voidinteractive.net/community-resources/
CS Gas effectiveness against suspects improved, especially noticeable on Hard Difficulty
Added CQB suspect type in Boiling Point for related missions
Improved hit registration for clients in multiplayer
The player can now manually defuse bomb vest civilians to prevent them from detonating if impacted by bullets
Added lethal gas environmental threat to related levels, used by some suspects
Improved performance for the hosts of near-full multiplayer lobbies
Improved VOIP reliability
Improved free-lean fluidity of experience, especially on gamepad.
Improved many other existing Station animations
Cosmetics available upon fully completing Boiling Point missions: 2 more Tattoos
2 more Cosmetic Items
Significant audio memory optimization
Added additional contextual dialogue for certain mission objectives across levels
Tweaked and optimized reverbs
Weapons: Added RTWC-6.5 Battle rifle
Added G18-C Pistol, with full-auto capability
Added S2011 Pistol
Equipment: Added 9-Bang Less-Lethal Grenade
Shields now block some melee damage
Attachments: Added ability to use variable magnification for relevant sights properly (i.e. switching between 1x magnification and 4x magnification.
Added ability to equip and alternate between multiple rail attachments (i.e. flashlight and red laser both equipped)
Added RMO Sight w/ 3x Magnifier
Added M4A1 Carry handle variant
Added G36C Carry handle variant Can utilize some larger optics when using carry handle
Added canted ironsight options for some weapons
Added alternative fixed iron sights for some weapons
Quickplay/multiplayer session quality of life improvements You can now load directly into quickplay missions from the game’s main menu With a level option to load into the Station, and a toggle to choose whether you want to always load into station or not.
Added secondary weapon Less-Lethal UI category to sort weapon types
Fixed SWAT AI not following commands when bumping into each other, the player, other AI, or certain level geometry, after the command was issued. If this happened, SWAT AI would also stop following subsequent commands, assuming the same command was given again.
Fixed SWAT AI sometimes getting stuck when trying to breach and clear a double door that is open towards them.
Fixed disarm trap command still being available post trap explosion.
Fixed trailers getting stuck on closed doors while carrying suspects or civilians.
Fixed SWAT AI being unable to breach and clear through partially opened doors.
Fixed disarm trap command not working when issued while SWAT is using an optiwand.
Fixed SWAT AI sometimes failing to execute open and breach commands, when too many commands are issued in quick succession.
Fixed blue team sometimes executing red’s queued commands, and vice versa.
Fixed SWAT AI on hold following other team’s queued command.
Fixed SWAT AI not getting upset at the player executing civilians after ordering them to move to exit.
Fixed pepper spray deployed by SWAT AI not affecting its target.
Fixed suspects knocked out by C2 sometimes preventing SWAT from properly clearing a room.
Fixed SWAT AI scan command sometimes failing to appear on doors that the SWAT team has previously stacked up on.
Fixed SWAT AI sometimes throwing grenades at closed doors, when ordered to open and clear double doors with one open door.
Fixed potential soft lock if a player and a SWAT AI officer attempt to secure the same piece of evidence at the same time.
Fixed entire SWAT team attempting to simultaneously defuse the same trap.
Fixed SWAT disarming bomb vests of civilians resulting in the civilian wearing the bomb vest being unable to surrender.
Fixed restrained or surrendered suspects/civilians sometimes being unable to move through doorways when ordered to.
Fixed instances suspects being able to step out of a CS gas cloud before getting affected by the gas.
Fixed suspects/civilians being unable to surrender while getting pepper sprayed.
Fixed being unable to arrest suspects/civilian while not perfectly level with them.
Fixed suspects sometimes responding to compliance yells while too far away with no line of sight on the yeller.
Fixed civilians not always getting auto-arrested when reaching the players' spawn after commanding them to move to the exit.
Fixed suspects at times raising their guns while stunned.
Fixed suspects sometimes raising their guns while below the stress threshold.
Fixed rare issue causing suspects to sometimes become unable to fire their guns.
Fixed suspects not correctly reacting to SWAT AI compliance yells
Fixed human shield civilians not dying when shot in the head by their hostage taker.
Fixed suspects sometimes running between patrol points, even while below the stress threshold.
Fixed surrendered suspects and civilians becoming immobile after arrest cancelling.
Fixed rare instances of suspect/civilian meshes popping in, particularly at longer ranges or when viewing them through certain level geometry.
Fixed supporter code button generating an incorrect code.
Fixed loading screen text sometimes incorrectly displaying ‘Los Suenos Police Headquarters’ instead of the mission name for clients in multiplayer.
Fixed command menu not disappearing upon player death.
Fixed certain graphics settings failing to reset to default upon restoring defaults.
Fixed main menu New Game button skipping the difficulty/ironman mode selection.
Fixed ‘Failed to connect to the host’ error message sometimes incorrectly appearing, instead of the ‘Cannot join because the session is full’ message.
Fixed missing objective descriptions on the tablet.
Fixed non crossplay lobbies in the main menu friend list appearing as joinable from other platforms.
Fixed missing chinese translation of various subtitles.
Fixed keybinds sometimes not saving correctly upon changing them.
Fixed clients in multiplayer being unable to navigate the tablet when returning to station after a mission.
Fixed motion blur getting disabled when changing any graphics settings.
Fixed commander mode officer bio inconsistencies and typos.
Fixed team cam appearing on top of the mission selection UI, when opening the team cam before accessing the mission selection desk.
Fixed styles UI in the customization menu sometimes disappearing.
Fixed default open door command picking the wrong action when set to Move and Clear with Flashbang.
Fixed host chat commands appearing in chat for all players. (Lol)
Fixed Steam Deck users with a linked Epic account being unable to use the Lobby Manager to invite friends.
Fixed mission selection UI navigation sometimes breaking when using a gamepad.
Fixed long preset names overflowing the preset box in the loadout menu.
Added ability to customize your equipment loadout while spectating players
Added a way for hosts to change difficulty and spawn location from the mission end screen.
New UI elements for adjustable magnified optics
Updated Supporter Credits to include more names, the credits now effectively contain all of the Supporter Edition names that were eligible to be included into our credits.
Replay viewer face lift.
Added more primary weapon UI categories to sort weapon types: Battle Rifle, PDW, and Less-Lethal
Fixed region selector being present when hosting friends only lobbies.
Fixed underbarrel attachment UI sometimes incorrectly appearing while holding long tactical equipment.
Fixed increased UI scale breaking the lobby manager layout.
Fixed missing secondary weapon laser pointer icon while holding a tactical shield.
Fixed Input Audio Device text field being longer and offset from other options.
Fixed premature UI change when partially pressing the aim trigger while using a controller.
Fixed being unable to access the helicopter camera in the team cam view when alone in multiplayer.
Fixed instances of duplicate chat messages appearing for clients in multiplayer.
Fixed missing localization for public matchmaking cancel button.
(Steam) Fixed frequent and repeated achievement progression popups.
(Steam) Fixed mute icon in the lobby manager not correctly updating when muting players on other platforms.
(EGS) Fixed ‘Profile’ button appearing in the Lobby Manager for EGS players.
(WinGDK & XSX) Fixed the find game button not producing appropriate error messages when losing connection to Epic services.
(WinGDK & XSX) Fixed crossplay incorrectly displaying as enabled when disabled through the privacy settings.
(WinGDK & XSX) Fixed incorrect error message appearing when trying to join a crossplay lobby while crossplay is disabled in-game.
Fixed being unable to cycle through SWAT AI team colors on controller after looking at a SWAT officer with the command wheel open.
(XSX) Fixed main menu friend list sometimes loading for a long time.
(XSX) Fixed Xbox losing the ability to open the EOS overlay after being in-game for prolonged periods of time.
Fixed .357 Magnum front sight post being hard to see.
Fixed inconsistent burst length of guns with burst fire modes.
Fixed destructible doors sometimes not falling apart correctly.
Fixed tablet becoming unusable after being returned to the operation zone with an open tablet.
Fixed clients in multiplayer being unable to replenish shotgun ammo in the station.
Fixed MP5A2 EXPS3 reticle being too far down.
Fixed XE Sight being unable to switch to the secondary sight mode on certain guns.
Fixed being able to progress the Walnut Warrior and Mahogany Masochist achievements by repeatedly opening and clearing the exact same room.
Fixed Walnut Warrior and Mahogany Masochist achievements progressing while watching the SWAT AI automatically clear a level after dying in quickplay.
Fixed CS gas grenades fired from launchers not affecting the player.
(XSX) Fixed lobby connectivity issues of users with linked Epic accounts.
(XSX) Fixed save files carrying over between different profiles on the same console.
(WinGDK) Fixed DLSS not working.
(WinGDK) Fixed native mutes not working as expected.
(WinGDK) Fixed game freezing when trying to invite friends through the Lobby Manager.
(WinGDK & XSX) Fixed native blocks not working as expected.
(WinGDK & EGS) Fixed mods not loading.
In singleplayer, 'Player left the game' message is displayed upon completing a level
After using coffee machine weapon or equipment will disappear
The rubber ducks on 'No Good Deed' can cause major performance issues.
The performance on systems can be significantly worse on start-up Changing graphic preset from fidelity to performance or vice versa temporarily and then switching back can fix the issue on each game launch.
Incorrectly low quality lightmaps across the v1.4 DLC levels
Artemis Vest - Clipping Seen With Numerous Trousers Cosmetic Options
VOIP sometimes stops working after a loading screen
ATAK-R 1-12X and SDR 1-4X reticle behaves abnormally on specific maps
LOD issue on keyboards present throughout the level
Suspect's 'Flee' action may run towards players instead of away
Laser/Light Attachments may have a misaligned source of the lasers/flashlight
Added ability to change equipment loadout directly upon loading into a quickplay mission using the main menu, or while restarting a mission in quickplay/multiplayer.
## Bug Fixes
- **SWAT AI command responsiveness** — Fixed issue where SWAT AI would stop following commands after colliding with the player, other AI, or level geometry, and would ignore subsequent commands
- **SWAT AI breaching** — Fixed multiple issues where SWAT AI would get stuck or fail to execute breach and clear commands on double doors, tunnel entrances, and various rooms across multiple levels; also fixed AI running off when ordered to clear specific areas
- **SWAT AI command spam** — Fixed SWAT AI sometimes failing to execute open and breach commands when too many commands are issued in quick succession
- **Civilian surrender** — Fixed bomb vest disarming preventing civilians from surrendering, and fixed suspects/civilians being unable to surrender while pepper sprayed
- **Suspect behavior** — Fixed suspects stepping out of CS gas clouds before being affected; fixed suspects raising guns while stunned, creating confusion with rules of engagement
- **Animation** — Fixed third person animation sliding when swapping weapons for SWAT and suspects
- **Beanbag shotgun** — Fixed inconsistent recoil return rate
- **Visual issues** — Fixed blood particles getting stuck in mid-air on Valley of the Dolls and Lawmaker; fixed bullet casings getting stuck in mid-air; fixed volumetric lighting breaking when restarting missions with active NVGs
- **Level geometry** — Fixed AI sinking through or getting stuck on staircases on Greased Palms
- **Platform-specific fixes** — Fixed Supporter Edition Code button generating incorrect codes; fixed Steam achievement popups; fixed Xbox voice chat issues when reconnecting gamepad; fixed Xbox evidence locker LOD issues
- **Replay** — Fixed frequent crashes when skipping through timeline
- **Additional fixes** — ~200 more bugfixes across various systems
~200 more fixes
Fixed issue where SWAT AI was not following commands when bumping into each other, the player, other AI, or certain level geometry, after the command was issued. If this happened, SWAT AI would also stop following subsequent commands, assuming the same command was still active.
Fixed SWAT AI sometimes getting stuck when trying to breach and clear a double door that is open towards them.
Fixed SWAT AI sometimes failing to execute open and breach commands, when too many commands are issued in quick succession.
Fixed SWAT disarming bomb vests of civilians resulting in the civilian wearing the bomb vest being unable to surrender.
Fixed third person animation sliding while swapping weapons for SWAT and suspects.
Fixed instances where suspects were able to step out of a CS gas cloud before getting affected by the gas.
Fixed suspects/civilians being unable to surrender while getting pepper sprayed.
Fixed suspects at times raising their guns while stunned, making rules of engagement confusing (i.e. while they are influenced by less lethal effects or about to surrender).
Fixed Supporter Edition Code button generating an incorrect code.
(Steam) Fixed frequent and repeated achievement progression popups.
(Xbox) Fixed voice chat not working when unplugging and replugging a gamepad mid session.
Fixed frequent crashes when skipping back and forth through a replay’s timeline.
(Xbox) Fixed LOD issues of various pieces of evidence in the evidence locker.
Fixed SWAT AI being unable to breach and clear one of the tunnel entrances on Twisted Nerve.
Fixed AI sometimes sinking through or getting stuck on one of the staircases on Greased Palms.
Fixed blood particles getting stuck in mid-air in several spots on Valley of the Dolls.
Fixed blood particles getting stuck in mid-air in several spots on Lawmaker.
Fixed SWAT AI officer running off when ordered to clear one of the underground hallways on Carriers of the Vine.
Fixed bullet casings getting stuck in mid-air.
Fixed volumetric lighting breaking when restarting missions while wearing active NVGs.