Ready or Not Patch Notes

Patch 2026-09-12 September 12, 2026

  • High suspect health, full armor.
  • Powerful weapons.
  • High suspect morale, high stress.
  • Low chance of surrender, high chance of fake surrender or playing dead.
  • High suspect courage (archetypes: irrational, twitchy...).
  • Lowered suspect accuracy.
  • Low number of civilians, taken prisoner or hostage.
  • Player health minimized to 50 HP (takes only 1–4 shots to down you).
  • SWAT AI settings same as default.
  • Suspects and civilians 10 HP, taking only one shot to knock down.
  • 4–5 suspects and 6–7 civilians.
  • Civilians common, noncompliant, threatened & hostage.
  • ONE roaming suspect.
  • Suspects sneaky, cowardly.
  • Suspects worse aim.
  • Basically, almost only semi-auto only with G19s and AKMs.
  • Suspects more hesitant, uncertain, unprepared, and “street thug”.
  • Suspects start morale 60%.
  • Civilian start morale 40%.
  • 3 civilians roaming.
  • 0% open doors.
  • Low chance of suspect suicide.
  • Three Letter Triad
  • 200 HP for Players and Suspects. 300HP for SWAT.
  • Suspects and SWAT AI all have fast stimulus, far sight, and reaction, etc.
  • Suspects carry Black Sentinel weapons such as the MK18, MP5, M16, LAVR. Some MLO weapons included such as the FAL.
  • 15 NPCS with sneaky, professional, and tactical traits.
  • 60% start morale, standard stress increase and start; 70% chance to fake death.
  • 10 traps of either the tripwire alarm, flash bang, or gas trap.
  • Doors are 16% max locked & 28% max open.
View full patch notes ↗

Patch 1.5 September 3, 2026

  • Q: ‘My game mods broke on PC with this update, why did that happen?’ > A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files. Ready or Not Modding Update Tips: https://voidinteractive.net/community-resources/
  • Q: ‘Why does an update take so long to download despite my fast internet’ > A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during an update download can extend the perceived download size/time.
  • Q: ‘Why didn’t my game update yet on my console platform?' > A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.
  • Mission Editor Options ('Basic' and ‘Advanced’ tabs) 'Basic' Tab SWAT AI SWAT Health
  • SWAT Accuracy
  • SWAT Fire Rate
  • Suspect AI Suspect Health
  • Suspect Start Morale
  • Stun Resistance
  • Suspect Accuracy
  • Suspect Fire Rate
  • Civilian AI Civilian Health
  • 'Advanced' Tab Visit the VOID website changelog for an expandable list of Advanced AI options.
  • Mission Editor Playable in Singleplayer and Multiplayer Friends-Only Lobby
  • Mission Editor Options ('Basic' and ‘Advanced’ tabs) 'Basic' tab Player Limited Bandages (2)
  • Damage Cap (max amount of damage received by player in a single hit)
  • Mission Door Trap Count
  • Door Trap Types Tripwire Alarm Trap
  • IR Alarm Trap
  • Flashbang Trap
  • Explosive Trap
  • Toxic Gas Trap
  • Default NPC Spawn Points (Enabled/Disabled)
  • ‘ Advanced’ tab Player Player Health
  • Limited Bandage (Expanded Selection)
  • Shielded Melee Damage Multiplier
  • Rules of Engagement: Friendly Fire
  • Rules of Engagement: Friendly Fire Penalty
  • Mission Door Trap Count (expanded selection)
  • Max Locked Doors Percentage
  • Max Open Doors Percentage
  • Chance of Suspect Death by Suicide
  • 3 free new 'Triple Weapon Pack' cosmetic styles, available for use by all players regardless of platform or game edition. (Note: The original styles for these weapons will still also be available for all players who are already eligible for the triple weapon pack items.) MK-V ‘HC’ (Hard Chrome) pistol
  • 590M ‘FDE’ (Flat Dark Earth) shotgun
  • M32A1 ' LSPD' (LSPD Blue) rotary grenade launcher
  • New animation set for the MK-V pistol
  • Mission Editor added to main menu screen
  • Fixed suspects sometimes being unable to surrender, move or shoot.
  • Fixed death animations sometimes playing at the wrong time for clients in multiplayer.
  • Fixed being unable to see shield wielding clients' pistols as host.
  • Fixed sliding third person animations while flipping the magnifier.
  • Fixed G18-C magazine clipping through the gun at the end of the quick reload animation.
  • Fixed taser cartridge leaving the taser during arrest/bash animations.
  • Fixed clipping when changing scope magnification during canted aim on certain guns.
  • Fixed stuttery SWAT AI grenade throw animation.
  • Fixed M14S-16 fire selector not rotating properly when changing from single fire to full auto.
  • Fixed RWTC-6.5, F90, ARWC and SCP9 trigger pull animations not playing correctly.
  • Fixed teleporting pistol magazines during certain pistols' reloading animations.
  • Fixed pump action shotgun dry fire trigger pull animations not playing.
  • Fixed misaligned backup iron sights when equipping the XE Sight on the MP5A3.
  • Fixed 590M magazine leaving the gun during arrest animations.
  • Fixed slight hand misalignment after changing magnification of the SDR optic.
  • Fixed C2 detonator clipping in first person.
  • Fixed hands clipping into optics during 870CQB empty reload first person animation.
  • Fixed traps sometimes spawning slightly too far away from certain doorframes.
  • Fixed suspects sometimes vanishing from helicopter camera views.
  • Fixed clipping during certain animations of NPCs in the holding cell.
  • Fixed twitchy facial animations of certain NPCs.
  • Fixed static mop.
  • Fixed missing head.
  • Fixed rifle magazines appearing in certain station NPCs' shotguns.
  • Fixed instances of necks clipping through the shirts of various station NPCs.
  • Fixed TV screen not breaking when shot.
  • Fixed SWAT AI getting stuck on bathroom doors when ordered to slide.
  • Fixed certain windows not breaking when throwing grenades through them.
  • Fixed being able to walk onto bumper car’s antenna.
  • Fixed bandana LOD issues of bandana wearing suspects.
  • Fixed necks clipping through the shirts of various suspects.
  • Fixed curtain desync between clients and host.
  • Fixed certain windows not breaking when throwing grenades through them.
  • Fixed being able to climb onto an ammo box in the press conference room.
  • Fixed certain suspects using voicelines from the 3 Letter Triad mission.
  • Fixed being able to open the loadout menu/mission selection screen and the pause menu simultaneously.
  • Fixed G18-C not changing magazine upon reloading.
  • Fixed crash when pressing L1/LB when using a controller in the loadout menu while having the M32A1 launcher equipped.
  • Fixed 6.5x48 JHP ammo being weaker than intended.
  • Fixed performance issues when firing shotguns at certain surface materials.
  • Fixed mismatched skin tone between certain SWAT heads and arms.
  • (PS5) Fixed being unable to unlock the ‘Eye of Providence’ achievement.
  • (XBOX & PS5) Fixed being unable to unlock the ‘Nosce Te Ipsum’ achievement.
  • (XBOX) Fixed rare crash when suspending the game while attempting to link an Epic account.
  • (EGS) Fixed rare crash when loading into Neon Tomb.
  • Active shooter suspects can still be present in default active shooter levels even when disabled in the Mission Editor. Workaround: After disabling active shooter, enable any other suspect archetype.
  • "G18-C" pistol is missing “-C" from it's name in languages other than English
  • Suspects assigned the Tactical Archetype via Mission Editor use MLO Voice Over
  • "Suspect Fire Rate" setting's changed value does not get saved Workaround: The difficulty you select at beginning of Mission Editor mission creation will dictate what Suspect Fire Rate is used.
  • MK-V magazine-check third person perspective animation does not fully complete
  • Bomb count modifier does not change the number of the bombs on the level
  • Replay viewer camera may have issues with cycling between actors and orbiting
View full patch notes ↗

Patch 2026-08-07 August 7, 2026

  • Mission Editor
  • Stack Up Partnership
  • Community Creations
  • Programmed Psychosis
  • Down The Rabbit Hole | Episode 12: Relapse
  • Merch
  • Newsletter
  • Conclusion
View full patch notes ↗

Patch 2026-07-30 July 30, 2026

  • Mission Editor
  • Suspect AI Modifiers
  • SWAT AI Modifiers
  • Civilian AI Modifiers
  • Player Modifiers
  • Miscellaneous Modifiers
  • Short Patch Preview
View full patch notes ↗

Patch 1.4.3 May 5, 2026

## What changed - **EOS authentication** — Fixed instances of users becoming stuck during the authentication process - **"My Eyes, It Burns" achievement** — Fixed the achievement not unlocking correctly - **"Getting Your Sea Legs" achievement** — Fixed it sometimes unlocking before all other Dark Waters achievements were obtained - **"The Heat is On" achievement** — Fixed it unlocking even when the mission was failed ## Bug Fixes - **EOS authentication process** — players will no longer experience being stuck - **Achievement unlock logic** — corrected progression requirements across multiple achievements to match intended unlock conditions ## Overall This patch resolves authentication issues and corrects four achievements that were unlocking incorrectly or at the wrong time.
  • Fixed instances of users being stuck on EOS authentication process.
  • Fixed “My Eyes, It Burns” achievement not correctly unlocking.
  • Fixed “Getting Your Sea Legs” sometimes unlocking before unlocking all other Dark Waters achievements.
  • Fixed “The Heat is On” achievement unlocking even when failing the mission.
View full patch notes ↗