REMATCH Patch Notes

Patch 3.0 March 25, 2026

## What changed - **Vexis Dash** — targeted nerf applied - **Repeatable challenges** — now award 1 token per completion with no limit - **Daily challenges** — new challenge refreshes every day at 23:59 UTC, grants 1 token - **Weekly challenges** — new challenge set refreshes weekly on Season start day at 23:59 UTC, grants 2+ tokens - **Goalkeeper pass back rules** — fixed - **Defensive Abilities** — fixed - **Extra effort animation** — fixed - **Stamina values** — nerfed across multiple abilities ## Balance - **Vexis Dash** — reduced effectiveness - **Stamina** — several abilities now consume more stamina ## Bug Fixes - **Goalkeeper pass back rules** — corrected behavior - **Defensive Abilities** — resolved issues - **Extra effort animation** — animation now plays correctly ## New Content - **Repeatable challenge system** — complete 5 matches to earn 1 token, repeat infinitely - **Daily challenge refresh** — one new challenge per day at 23:59 UTC - **Weekly challenge refresh** — new set of challenges weekly at 23:59 UTC on Season start day ## Overall **Vexis Dash** received a nerf while the challenge system expanded with repeatable, daily, and weekly reward tracks offering tokens as progression currency.
  • A targeted change/nerf to “Vexis Dash”
  • Repeatable challenge: Play 5 matches to earn 1 token. Once completed, this challenge is repeatable.
  • Daily challenge: Each day, complete a new challenge to earn 1 token. The daily challenge refreshes at 23:59 UTC.
  • Weekly challenges: Each week, complete a new set of challenges to earn 2 or more tokens. Weekly challenges refresh on the same weekday the Season started, at 23:59 UTC.
  • Goalkeeper pass back rules
  • Defensive Abilities
  • Extra effort animation
  • A few stamina values
View full patch notes ↗

Patch 1.202.100 January 16, 2026

## What Changed ### Gameplay Balance - **Outfield Dive** — Soft assist added to help players touch the ball better; assist angle heavily reduced for subtlety (may be postponed to Patch 9 pending feedback) - **Outfield Dive Hitboxes** — Reduced by 20% overall, but vertical hitbox slightly increased following beta feedback - **Defensive Stance Dives** — Now always deflect the ball in the forward direction - **Defense Mode Backwards Movement** — Added new animation transition when moving backwards, then releasing and sprinting ### Bug Fixes - **Ball Interaction After Disconnect** — Fixed issue where players couldn't interact with the ball when opponent disconnected while in possession - **Defense Mode After Energy Explosion** — Fixed input lock when activating defense mode too quickly after using EE - **Network Correction** — Fixed rare network correction issue with hindering - **Ball Control Inputs** — Fixed Push Ball being performed instead of Dribble while controlling the ball - **Second Dash** — Fixed involuntary cancellation of second dash - **Pre-Match Movement** — Fixed players being able to move right before game countdown starts - **Ball Clipping** — Fixed ball going through player on first frame of ball control - **Sliding Tackle Speed** — Fixed unexpected speed boost after performing sliding tackle - **Goalkeeper Catch Rotation** — Fixed weird rotation after GK catch in place - **Locomotion Turns** — Fixed some turns doing unintended 180-degree flips - **Lockmove Sliding** — Fixed players being able to slide in Lockmove during 180 turns - **Custom Match Menu** — Fixed empty menu when joining custom match from social panel (no longer requires restart) - **Login Error
  • Outfield dive rework (please see more details below, might be postponed to Patch 9 depending on player feedback)
  • Gameplay Outfield Dive rework Soft assist on the player outfield dive, should help better touch the ball \ Following the Beta player feedback, the assist angle has been heavily reduced and should be much more subtle.
  • Dive hitboxes have been reduced by 20% for outfield players \ Following the Beta player feedback, the vertical hitbox has been slightly increased.
  • Dives from the Defensive Stance always deflect the ball in the forward direction
  • Fixed an issue where players could not interact with the ball after someone is disconnected while in possession.
  • Fixed an issue where using defense mode quickly after EE could lock the player’s inputs
  • Fixed rare network correction with hindering
  • Fixed an issue where a Push Ball will be performed instead of a Dribble while controlling the ball
  • Fixed an issue where second dash could be involuntarily canceled
  • Fixed an issue where players were allowed to move right before the start of game countdown
  • Fixed an issue where the ball can go through the player on the first frame of a ball control
  • Fixed a bug where bump of speed was observed after a sliding tackle
  • Fixed weird rotation after a GK catch in place
  • Added a new animation transition when moving backwards in Defense mode then releasing it and sprinting
  • Fixed some locomotion turns doing 180 degrees flips
  • Fixed an issue were players could slide in Lockmove when doing a 180 turn.
  • Fixed an issue where a player could have an empty menu when joining a custom match from the social panel, requiring a restart.
  • Fixed error code 27 preventing players from logging in.
  • Fixed an issue where player soft currency gains after a level up was display as token gain
  • Adjustment on the field colors of Iceberg VR
  • Fixed an issue where jitter was visible on camera animation in the prologue
  • Fixed an issue where some sounds didn't play with some menu buttons
  • Fixed title "Newbie" missing when entering the custom match lobby for fresh users.
  • “Total played duration” and the “Goalkeeper played time” stats on career page are now displayed in the same format hh:mm
  • Fixed an issue where all players in a custom match lobby are shown to have the same Avatar, Banner, and Title as the creator user
  • The user is removed from an active Match if they accept a Squad Invite after a Match Found prompt is shown in the Main Menu.
View full patch notes ↗

Patch 2026-01-16 January 16, 2026

  • Season 2 Highlights
  • Patch 7 Feedback
  • Community Spotlight
  • Discord Breakout Hit
  • Esports
  • Patch 8 Beta is now live!
View full patch notes ↗

Patch 2025-12-17 December 17, 2025

  • Ranked Rewards
  • 1v1 Limited Time Mode
  • Discord-themed Items & Custom Titles
  • Esports
  • Leaver Penalty
  • Player Feedback
  • Closing Words
View full patch notes ↗

Patch 1.202.000 December 5, 2025

## What changed **Ball deviation angle** — increased from 10° to 20° when hitting a player, now always goes upward **Dribbling** — now faster with increased distance coverage **Dribble Push Ball** — new ability variation with improved animations, greater push distance, faster turns, and fluid movement transitions **Push Ball during Dribble** — now integrates seamlessly into dribbling without stopping player momentum **Movement responsiveness** — faster redirections after **Dive** and **Tackle**, smoother turning while jogging or sprinting **Dashing on the ball** — now carries the ball with dash momentum instead of stopping with a ball control animation **Goalkeeper animations** — new volley tap, lob tap, push ball, and lob push ball animations added **Goalkeeper ball contact** — improved when catching the ball **Stop-to-idle transition** — now smoother **Match duration** — Ranked and Quickmatch: 5v5 and 4v4 set to 5 minutes, 3v3 set to 4 minutes **Recovery timing** — players can now hit free balls during recovery instead of passing through them **Network hindering** — improved overall ## Balance Changes **Extra effort push force** — reduced by 50% when performing a turn on a free ball; **Golden Boost** speed and distance lowered, but execution made easier ## New Content **Cannon Ball tool in Freeplay** — configurable tool to trigger specific shooting situations for training **VR Clouds, AR Flower Winter, Iceberg Night** — new cosmetic environments added **Goal and victory celebrations** — added with player cards displayed during celebrations **Training Center environment** — new Freeplay location added **Screenshots feature** — added in
  • Deviation angle when the ball hits a player has been increased from 10 degrees to 20 and now always goes upwards.
  • Dribbles are slightly faster and cover more distance.
  • Added new goalkeeper volley tap animations.
  • Performing a Push Ball during Dribble now results in a new variation of the ability coming with new animations : Dribble Push Ball This version pushes the ball further, turns faster and allows fluid transitions to movement.
  • Movement has been made much more responsive overall, allowing faster redirections after dive and tackle abilities, and smoother turns when jogging or sprinting.
  • Dashing on a ball now takes the ball in the dash movement and no longer stops the player with a ball control animation. This aims at integrating dashes in the dribbling kit.
  • Extra effort push force is reduced by 50% when performing a turn on a free ball. This change affects the golden boost: speed and distance of execution have been lowered, but the tech is easier to execute.
  • Changed match duration: For Ranked and Quickmatch, 5v5 and 4v4 set to 5min and 3v3 set to 4min.
  • Improved hindering network.
  • During recovery, it is now possible to hit a free ball (players no longer go though the ball during this timing).
  • New Goalkeeper lob taps, push ball, and lob push ball animations.
  • Improved contact with the ball when catching a ball as a goalkeeper.
  • The transition between the stop animation and the idle animation is now smoother.
  • Fixed issues with invalid targets.
  • Fixed an issue where high ping was observed at kickoff.
  • Fixed a crash that occurred when a goal was scored.
  • Fixed an issue where a cut-in speed drop happened after a sliding tackle.
  • Fixed an issue where players could become stuck and unable to interact.
  • Fixed an issue where inputs allowed a second dash without holding the Defensive Stance input.
  • Fixed an issue where a Push Ball would be performed instead of a Dribble while controlling the ball.
  • Fixed an issue where, as a keeper, catching the ball with a dive and then using EE wouldn’t remove invulnerability.
  • Fixed an issue where scoring in overtime didn't end the match if the match conditions were not fulfilled.
  • Fixed an issue where an interception was awarded to the tackled player instead of the tackling player.
  • Fixed an issue where the ball remained immobile when two players hit it simultaneously.
  • Fixed an issue where volley ground-tap power was slightly weaker than ball-in-feet ground-tap power.
  • Fixed an issue where the character would slide when entering Defense Mode.
  • Fixed an issue where the reconnect popup would appear unexpectedly.
  • New tool available in Freeplay: Cannon Ball . Players can configure it to trigger specific shooting situations for training or testing.
  • Player Profile: stats can now be viewed by season.
  • In 5v5 Ranked and 3v3 Ranked, the highest rank is now displayed on the player profile.
  • Updated end-of-season flow.
  • Fixed an issue where players could become stuck in the in-game menu.
  • Reduced lag when opening the pause menu.
  • Fixed an issue in the Battle Pass/Store where skins or full outfits prevented item previews.
  • Fixed an issue where the current player preview could be replaced by another of the player’s presets.
  • Removed the palette icon appearing on ball items in customization (ball color cannot be edited).
  • Added new content: VR Clouds, AR Flower Winter, and Iceberg Night.
  • Added goal and victory celebrations.
  • Added player cards displayed during goal celebrations.
  • Added a new environment in the Training Center (Freeplay).
  • Adjusted colors on several pant and sock shaders.
  • Fixed artifacts on stadium banners.
  • Fixed cloth color issues with the iridescent shader.
  • Fixed multiple goal SFX playing in replays.
  • Added screenshots in video options.
  • Battle Pass: token amount is now capped.
  • Hid the stamina bar and crosshair UI from the first-launch options.
  • Fixed an issue where the Battle Pass “Avant-garde” item could be purchased but not equipped, resulting in a save error in customization.
  • Fixed an issue where faulty navigation on the profile page was possible via key/button presses.
  • Fixed an issue where you had to click twice on the same popup during Welcome popups.
  • Fixed an issue where the ball displayed its default texture when the player was a spectator.
  • Fixed an incorrect radar color.
  • The ball may get stuck when a player disconnects while in possession of the ball.
  • Players may be unable to connect to the online services if they have blocked, been blocked, or added as friends a cumulative total of 400 players. Please reach out to us through our official Discord server , and post in the Bug Reports forums with your platform and username so we can manually solve the issue for you while a fix is in the works.
View full patch notes ↗