## What changed
- **Vexis Dash** — targeted nerf applied
- **Repeatable challenges** — now award 1 token per completion with no limit
- **Daily challenges** — new challenge refreshes every day at 23:59 UTC, grants 1 token
- **Weekly challenges** — new challenge set refreshes weekly on Season start day at 23:59 UTC, grants 2+ tokens
- **Goalkeeper pass back rules** — fixed
- **Defensive Abilities** — fixed
- **Extra effort animation** — fixed
- **Stamina values** — nerfed across multiple abilities
## Balance
- **Vexis Dash** — reduced effectiveness
- **Stamina** — several abilities now consume more stamina
## Bug Fixes
- **Goalkeeper pass back rules** — corrected behavior
- **Defensive Abilities** — resolved issues
- **Extra effort animation** — animation now plays correctly
## New Content
- **Repeatable challenge system** — complete 5 matches to earn 1 token, repeat infinitely
- **Daily challenge refresh** — one new challenge per day at 23:59 UTC
- **Weekly challenge refresh** — new set of challenges weekly at 23:59 UTC on Season start day
## Overall
**Vexis Dash** received a nerf while the challenge system expanded with repeatable, daily, and weekly reward tracks offering tokens as progression currency.
A targeted change/nerf to “Vexis Dash”
Repeatable challenge: Play 5 matches to earn 1 token. Once completed, this challenge is repeatable.
Daily challenge: Each day, complete a new challenge to earn 1 token. The daily challenge refreshes at 23:59 UTC.
Weekly challenges: Each week, complete a new set of challenges to earn 2 or more tokens. Weekly challenges refresh on the same weekday the Season started, at 23:59 UTC.
## What Changed
### Gameplay Balance
- **Outfield Dive** — Soft assist added to help players touch the ball better; assist angle heavily reduced for subtlety (may be postponed to Patch 9 pending feedback)
- **Outfield Dive Hitboxes** — Reduced by 20% overall, but vertical hitbox slightly increased following beta feedback
- **Defensive Stance Dives** — Now always deflect the ball in the forward direction
- **Defense Mode Backwards Movement** — Added new animation transition when moving backwards, then releasing and sprinting
### Bug Fixes
- **Ball Interaction After Disconnect** — Fixed issue where players couldn't interact with the ball when opponent disconnected while in possession
- **Defense Mode After Energy Explosion** — Fixed input lock when activating defense mode too quickly after using EE
- **Network Correction** — Fixed rare network correction issue with hindering
- **Ball Control Inputs** — Fixed Push Ball being performed instead of Dribble while controlling the ball
- **Second Dash** — Fixed involuntary cancellation of second dash
- **Pre-Match Movement** — Fixed players being able to move right before game countdown starts
- **Ball Clipping** — Fixed ball going through player on first frame of ball control
- **Sliding Tackle Speed** — Fixed unexpected speed boost after performing sliding tackle
- **Goalkeeper Catch Rotation** — Fixed weird rotation after GK catch in place
- **Locomotion Turns** — Fixed some turns doing unintended 180-degree flips
- **Lockmove Sliding** — Fixed players being able to slide in Lockmove during 180 turns
- **Custom Match Menu** — Fixed empty menu when joining custom match from social panel (no longer requires restart)
- **Login Error
Outfield dive rework (please see more details below, might be postponed to Patch 9 depending on player feedback)
Gameplay Outfield Dive rework Soft assist on the player outfield dive, should help better touch the ball \ Following the Beta player feedback, the assist angle has been heavily reduced and should be much more subtle.
Dive hitboxes have been reduced by 20% for outfield players \ Following the Beta player feedback, the vertical hitbox has been slightly increased.
Dives from the Defensive Stance always deflect the ball in the forward direction
Fixed an issue where players could not interact with the ball after someone is disconnected while in possession.
Fixed an issue where using defense mode quickly after EE could lock the player’s inputs
Fixed rare network correction with hindering
Fixed an issue where a Push Ball will be performed instead of a Dribble while controlling the ball
Fixed an issue where second dash could be involuntarily canceled
Fixed an issue where players were allowed to move right before the start of game countdown
Fixed an issue where the ball can go through the player on the first frame of a ball control
Fixed a bug where bump of speed was observed after a sliding tackle
Fixed weird rotation after a GK catch in place
Added a new animation transition when moving backwards in Defense mode then releasing it and sprinting
Fixed some locomotion turns doing 180 degrees flips
Fixed an issue were players could slide in Lockmove when doing a 180 turn.
Fixed an issue where a player could have an empty menu when joining a custom match from the social panel, requiring a restart.
Fixed error code 27 preventing players from logging in.
Fixed an issue where player soft currency gains after a level up was display as token gain
Adjustment on the field colors of Iceberg VR
Fixed an issue where jitter was visible on camera animation in the prologue
Fixed an issue where some sounds didn't play with some menu buttons
Fixed title "Newbie" missing when entering the custom match lobby for fresh users.
“Total played duration” and the “Goalkeeper played time” stats on career page are now displayed in the same format hh:mm
Fixed an issue where all players in a custom match lobby are shown to have the same Avatar, Banner, and Title as the creator user
The user is removed from an active Match if they accept a Squad Invite after a Match Found prompt is shown in the Main Menu.
## What changed
**Ball deviation angle** — increased from 10° to 20° when hitting a player, now always goes upward
**Dribbling** — now faster with increased distance coverage
**Dribble Push Ball** — new ability variation with improved animations, greater push distance, faster turns, and fluid movement transitions
**Push Ball during Dribble** — now integrates seamlessly into dribbling without stopping player momentum
**Movement responsiveness** — faster redirections after **Dive** and **Tackle**, smoother turning while jogging or sprinting
**Dashing on the ball** — now carries the ball with dash momentum instead of stopping with a ball control animation
**Goalkeeper animations** — new volley tap, lob tap, push ball, and lob push ball animations added
**Goalkeeper ball contact** — improved when catching the ball
**Stop-to-idle transition** — now smoother
**Match duration** — Ranked and Quickmatch: 5v5 and 4v4 set to 5 minutes, 3v3 set to 4 minutes
**Recovery timing** — players can now hit free balls during recovery instead of passing through them
**Network hindering** — improved overall
## Balance Changes
**Extra effort push force** — reduced by 50% when performing a turn on a free ball; **Golden Boost** speed and distance lowered, but execution made easier
## New Content
**Cannon Ball tool in Freeplay** — configurable tool to trigger specific shooting situations for training
**VR Clouds, AR Flower Winter, Iceberg Night** — new cosmetic environments added
**Goal and victory celebrations** — added with player cards displayed during celebrations
**Training Center environment** — new Freeplay location added
**Screenshots feature** — added in
Deviation angle when the ball hits a player has been increased from 10 degrees to 20 and now always goes upwards.
Dribbles are slightly faster and cover more distance.
Added new goalkeeper volley tap animations.
Performing a Push Ball during Dribble now results in a new variation of the ability coming with new animations : Dribble Push Ball This version pushes the ball further, turns faster and allows fluid transitions to movement.
Movement has been made much more responsive overall, allowing faster redirections after dive and tackle abilities, and smoother turns when jogging or sprinting.
Dashing on a ball now takes the ball in the dash movement and no longer stops the player with a ball control animation. This aims at integrating dashes in the dribbling kit.
Extra effort push force is reduced by 50% when performing a turn on a free ball. This change affects the golden boost: speed and distance of execution have been lowered, but the tech is easier to execute.
Changed match duration: For Ranked and Quickmatch, 5v5 and 4v4 set to 5min and 3v3 set to 4min.
Improved hindering network.
During recovery, it is now possible to hit a free ball (players no longer go though the ball during this timing).
New Goalkeeper lob taps, push ball, and lob push ball animations.
Improved contact with the ball when catching a ball as a goalkeeper.
The transition between the stop animation and the idle animation is now smoother.
Fixed issues with invalid targets.
Fixed an issue where high ping was observed at kickoff.
Fixed a crash that occurred when a goal was scored.
Fixed an issue where a cut-in speed drop happened after a sliding tackle.
Fixed an issue where players could become stuck and unable to interact.
Fixed an issue where inputs allowed a second dash without holding the Defensive Stance input.
Fixed an issue where a Push Ball would be performed instead of a Dribble while controlling the ball.
Fixed an issue where, as a keeper, catching the ball with a dive and then using EE wouldn’t remove invulnerability.
Fixed an issue where scoring in overtime didn't end the match if the match conditions were not fulfilled.
Fixed an issue where an interception was awarded to the tackled player instead of the tackling player.
Fixed an issue where the ball remained immobile when two players hit it simultaneously.
Fixed an issue where volley ground-tap power was slightly weaker than ball-in-feet ground-tap power.
Fixed an issue where the character would slide when entering Defense Mode.
Fixed an issue where the reconnect popup would appear unexpectedly.
New tool available in Freeplay: Cannon Ball . Players can configure it to trigger specific shooting situations for training or testing.
Player Profile: stats can now be viewed by season.
In 5v5 Ranked and 3v3 Ranked, the highest rank is now displayed on the player profile.
Updated end-of-season flow.
Fixed an issue where players could become stuck in the in-game menu.
Reduced lag when opening the pause menu.
Fixed an issue in the Battle Pass/Store where skins or full outfits prevented item previews.
Fixed an issue where the current player preview could be replaced by another of the player’s presets.
Removed the palette icon appearing on ball items in customization (ball color cannot be edited).
Added new content: VR Clouds, AR Flower Winter, and Iceberg Night.
Added goal and victory celebrations.
Added player cards displayed during goal celebrations.
Added a new environment in the Training Center (Freeplay).
Adjusted colors on several pant and sock shaders.
Fixed artifacts on stadium banners.
Fixed cloth color issues with the iridescent shader.
Fixed multiple goal SFX playing in replays.
Added screenshots in video options.
Battle Pass: token amount is now capped.
Hid the stamina bar and crosshair UI from the first-launch options.
Fixed an issue where the Battle Pass “Avant-garde” item could be purchased but not equipped, resulting in a save error in customization.
Fixed an issue where faulty navigation on the profile page was possible via key/button presses.
Fixed an issue where you had to click twice on the same popup during Welcome popups.
Fixed an issue where the ball displayed its default texture when the player was a spectator.
Fixed an incorrect radar color.
The ball may get stuck when a player disconnects while in possession of the ball.
Players may be unable to connect to the online services if they have blocked, been blocked, or added as friends a cumulative total of 400 players. Please reach out to us through our official Discord server , and post in the Bug Reports forums with your platform and username so we can manually solve the issue for you while a fix is in the works.