## What changed
**Nomad faction system** — A new NPC faction spawns near your cabin and throughout the world, with dynamic interactions including mini-tasks, bartering, combat assistance, and reputation mechanics
**Nomad campfire encounters** — Nomads appear at your cabin performing activities like cooking sausages, fishing, and talking; you can interact with them for trades and tasks
**Nomad reputation system** — Helping Nomads fight Bandits increases reputation; shooting Nomads decreases it; hostile Nomads become friendly again as reputation stabilizes over time
**Nomad friendship and visits** — You can add Nomads to a friend list; invited friends visit your shelter to sleep, eat, play instruments, and feed your cat while you're away
**Nomad meetings and quests** — Join Nomad gatherings in the world where you can encounter the Nomad Boss (a trader with quest system); invite Nomad friends to follow you to other maps
**Nomad ambient behaviors** — Nomads use vehicles/mopeds, loot items, and trigger random events like finding wounded or lost Nomads
**AI faction difficulty rebalance** — **Military faction** now significantly harder than **Bandits**, with each faction having unique combat behaviors and tactics
**AI behavior overhaul** — AI now patrols in groups, reloads weapons, investigates player-made noises, picks up loot, lights fires, uses flashlights, throws grenades, and performs other contextual actions
**AI performance optimization** — Removed physics-driven AI controller to reduce CPU load, enabling higher active AI counts and support for the new Nomad faction
## Balance
- **Military vs. Bandit difficulty gap** — Military encounters now present substantially greater challenge with faction-specific tactics
## Overall
The
When you start a new game, you might see a group of Nomads sitting near your cabin campfire.
These Nomads might be frying sausages, talking to each other or heading out to fish.
You can interact with them, there's "mini-tasks" and "mini-bartering" for items they have found.
When you transition to another map, you might hear some combat in the distance. If you help Nomads fighting Bandits, your reputation increases and eventually you can start adding certain Nomads to your "friend list".
You can allow your Nomad friends to visit your shelter to sleep, eat or do certain behaviors like playing instruments with you or feeding your cat while you are away.
You can also join "Nomad Meetings" in the world or ask a Nomad to follow you to a specific map.
At these Nomad gatherings, you may encounter the Nomad Boss, a lore-based character with a trader like task system (and specific quests in the future).
If you decide to turn hostile and shoot Nomads, your reputation will sink and certain Nomads will also turn hostile against you until you stabilize your reputation over time.
You will also see Nomads using vehicles/mopeds, looting and there's random events like finding a wounded Nomad screaming for help or one who is simply lost in the woods and so on.
AI Progression: The Military faction will feel significantly harder than Bandits, which currently isn't the case. Goal is to have faction based unique behaviors, so fighting against each faction should feel different.
AI Behaviors: AI will patrol in groups and perform actions like weapon reloads. AI will investigate noises, meaning player actions will trigger non-combat behaviors. AI will pick up loot, light fires, use flashlights, throw grenades and so on.
AI Performance: The current AI is unnecessarily CPU-heavy. This overhaul will change the approach where the AI controller is no longer physics-driven. Removing these expensive calculations from the AI controller will allow for a much higher active AI count and support the new factions like Nomads.
## What changed
- **Compatibility launch option** — new option added to remove GPU-driver sensitive graphical features
- **GPU-driver sensitive features** — disabled when Compatibility mode is active to improve stability
- **Visual fidelity** — game appearance remains nearly identical despite feature removal
## New Content
- **Compatibility mode** — designed for players unable to run the game with DirectX or Vulkan API
## Overall
A new Compatibility launch option removes GPU-driver dependent graphics features to help players with API compatibility issues while maintaining visual quality.
There's now a new launch option called Compatibility
Compatibility removes all GPU-driver "sensitive" graphical features from the build
Even when certain graphical features are removed, the game should look almost identical
This option is designed for those who cannot play the game with DirectX or Vulkan API
## What changed
- **Compatibility launch option** — a new startup option added to remove GPU-driver sensitive graphical features
- **Visual consistency** — the game maintains nearly identical visuals even with these features disabled
## Bug Fixes
- **DirectX/Vulkan compatibility issues** — players unable to run the game with standard APIs can now use Compatibility mode as a workaround
- **GPU driver conflicts** — graphical features that cause driver-related problems are stripped when Compatibility mode is enabled
## Overall
A new Compatibility launch option lets players experiencing DirectX or Vulkan issues run **Road to Vostok** with GPU-sensitive graphics features disabled while keeping the visual quality nearly the same.
There's now a new launch option called Compatibility
Compatibility removes all GPU-driver "sensitive" graphical features from the build
Even when certain graphical features are removed, the game should look almost identical
This option is designed for those who cannot play the game with DirectX or Vulkan API
## What changed
- **Graphics API support** — OpenGL support is coming soon for players experiencing issues with DirectX and Vulkan
## Overall
OpenGL will be added as an alternative graphics API option for improved compatibility.
If DirectX and Vulkan doesn't work for you, OpenGL support is coming soon