For now, those items can only be found in the Suspicious Pile of Sand
Added POI (POI Archipelago) It can be seen on the map, and it doesn’t have a name like islands
Added “Take All” mechanic Now you can press F when opening a box to take all items from it
Rum cars now have loot in their trunks
Added stationary medkits on islands and forts They are one-time use
Added climbable vines to some of the islands and forts They’re greener than others and can be climbed similar to ladders
VFX improvements and optimizations
Fixed an issue where Captain's compartment could be placed in hard-to-reach places if the door is located above compartments with smoking pipes
Fixed an issue where Captain's Compartment is highlighted as valid in the trampler editor even when it was blocked
Fixed an issue where the character's hitbox didn’t change position while operating the turret
Fixed an issue where the held large item disappears after swapping it with another large item on the moving Trampler
Fixed a clipping issue with moving toward the window while crouched inside the M78v Embrasure
Fixed an issue where the game wouldn’t respond to user inputs: After using a turret with a box placed on top of it
While using a steering wheel if there is a staircase in front of it
Fixed an issue where KF "Vershyna" Crow's nest ladder remained flying in the air after destroying the compartment
Fixed an issue where some items had “+1” displayed near them on the expedition results even though no additional item was extracted
Fixed an issue where Join by code stops working after opening another menu
Fixed an issue where the Trampler blueprint couldn’t be deleted
Your keyboard and controller settings might reset after installing the update
You might notice freezes/FPS drops in the first ~20 minutes of your match. This happens because of the shader compilation. In future updates, we’ll try to improve the compilation process so it doesn't affect gameplay.
We started reworking gamepad controls to support new features
Changes to the button mapping:
L3 - Sprint
R3 - Scope/Melee
O|B - Crouch
Square|X - Reload/Interact
Holding Square|X - Interact
Triangle|Y - Change Weapon
Holding Triangle|Y - Change Ammo Type
L1|LB - Inventory
R1|RB - Ping
L2|LT - Scope/Hip
R2|RT - Shoot/Melee
Additional options added:
Flip Reload and Interact (Off by default (Short Interactions for reload)) - Flip long interactions
with short. Reload triggers when you hold the reload button.
Gamepad Long Action Time - Slider with a min value of 1 sec and a max value of 5 sec. The
default position is at 1.5 sec. Will allow you to choose how long the holding interaction should
Changes to the inventory controls:
X|A - Take Item
Square|X - Take All
Circle|B - Drop item
Triangle|Y - Split
R2|RT - Change Inventory
Some actions on the controller might not work as intended
Names of the players might disappear
There may be graphical issues and artifacts when playing on Intel GPU’s
The character cannot enter the Expedition if the Invite has been accepted at the Tutorial popup background
Items may be displayed inside the character’s body in some cases
Large items may float around the character
Character may become invulnerable to melee damage while interacting with turrets or the
steering wheel
Bullets can pass through the character on a speed-boosted trampler
Shotgun might not deal damage at close range distance
Ironclads can be triggered multiple times by reentering the trigger area
Character can become occluded in some cases
Character hands are “broken” when they carry energy rods
Added “Threat” mechanic Crew that has destroyed X* tramplers in a single expedition gets marked as a “Threat”: *In Solo expeditions - 2 tramplers
*In Duo, Small Crews, and Large Crew expeditions - 3 tramplers
If a team captured other tramplers, then all of their tramplers will be marked as a “Threat”
All other players in the same session are able to see the marked tramplers
“Threat” status can be lost by: Losing all the tramplers related to that crew
Using a radio in the municipality building
Made matchmaking changes for the new players The first couple of matches new players will be matched with new players
Added a report number after reporting the player This is done, so you can provide any additional information through Discord or Customer Care. We will not provide information on the results of your report.
Fixed one of the main reasons that Voyage servers would crash over time In some cases, game objects and/or colliders increased memory usage and the physics engine’s workload.
Fixed the issue where ammo type couldn’t be changed in the Outlaw control scheme if the weapon is not fully loaded
Fixed the issue where the player’s camera would become corrupted during interaction with a Turret or Control Panel if Orbital Strike was previously used. Occurred with Smuggler weapon handling Mode enabled
Fixed the issue where uncommon ammo couldn’t be loaded into the slots of the Experimental 80 mm turret
Fixed the issue where loaded ammo would disappear after packing a turret with a full inventory slot
Fixed the issue where Low Heat 40 mm Turret Ammo couldn’t be extracted
Fixed the issue where fall damage wasn’t incorrectly received when reentering the game on disconnect
Fixed the issue where the game would freeze briefly when closing the Players List
There may be graphical issues and artifacts when playing on Intel GPU’s
The character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
Items may be displayed inside the character’s body in some cases
Large items may float around the character
Character may become invulnerable to melee damage while interacting with turrets or the steering wheel
Bullets can pass through the character on speed-boosted trampler
Shotgun might not deal damage at close range distance
Ironclads can be triggered multiple times by reentering the trigger area
Blueprint can’t be deleted
Character can become occluded in some cases
Character hands are “broken” when they carry energy rods
Made changes on the backend to decrease the chances that players who team up before the start of the expedition would be placed into the same expedition
Changes to the Drop and Hide Item Actions Press X: While holding Small Items (or Weapons) - Put the item back into inventory from the hands.
While holding Large Items - Drop the carried item from the hands onto the ground. Equip the last carried small item (when possible; if not, equip the hands)
Hold X: While holding Small Items - Drop the carried item from the hands onto the ground.
While holding Large Items - Drop the carried item from the hands onto the ground. Equip the last carried small item (when possible; if not, equip the hands)
Items/Weapons currently held in the hands can be placed in storage Previously, you had to unequip the item/weapon before placing it in storage
Added the ability to assign buttons to the side mouse keys
Added separate sensitivity for the following states Idle
Sniper Scope
Turret Scope
SteamID is displayed near the player’s name This makes it easier to find players when processing reports that were not submitted via “Report Player” in the game
Added EULA and Players Conduct to be shown at the start of the game These screens will only be shown during the first launch and when changes are made to them
Possibly fixed an exploit that allowed artifacts to be used more than once
Fixed anticheat false positives: Where the player was flagged by anticheat while using the trampler ladder below a certain height
Where the player was flagged by anticheat after exiting to the Main Menu while crouched and then resuming the expedition
Fixed turret icons “New icons” should’ve been shown only in the Outfitting stage when turrets are added to the trampler, not everywhere.
Fixed an issue where the trampler reactor could not be turned on while a weapon was in hip mode
Fixed an issue where compartments that can be passed through, such as cargo decks and framed stairs,could block access to the Essential Compartments without triggering a pathfinding error
Fixed an issue where blueprints with no access to Core Compartments could’ve been created
Fixed an issue that allowed building a trampler with compartments outside the designated area
Fixed an issue where the ‘Evacuation Temporarily unavailable’ message was displayed on a previously activated tower
Fixed an issue where the item prompt in Storage had too many hotkey options
Fixed an issue where a crew member’s body might’ve partially remained in the Captain’s lobby after leaving the party in any way
Fixed an issue where the trampler kept moving after the steering wheel was destroyed
Fixed a backend issue where players could get stuck on the “Waiting for rival expeditions 0/0” screen
The game may freeze briefly when closing the Players List. This occurs after closing the player list four or more times
The character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
Items may be displayed inside the character’s body in some cases
Large items may float around the character
Character may become invulnerable to melee damage while interacting with turrets or the steering wheel
Bullets can pass through the character on speed-boosted trampler
Shotgun might not deal damage at close range distance
Ironclads can be triggered multiple times by reentering the trigger area
Blueprint can’t be deleted
Character can become occluded in some cases
Character might get broken animations on turrets and steering wheel after using Orbital Strike on Smuggler control scheme Walkaround: get any tool or weapon in hands or respawn
Character hands are “broken” when they carry energy rods
Possibly fixed an exploit when a cheater could steal items from the box in your hands remotely
Fixed a number of duplication exploits
Fixed an exploit where default ammo could be changed into special ammo type
Gear-based matchmaking BETA Matchmaking will now consider the gear score that is combined from the trampler compartments installed and the items placed into the outfitting
If matchmaking fails to find enough players at the matching player level, it will widen the search range.
This system is in BETA, and changes to the matchmaking might be made based on your feedback and information that we’ll see on our backend
These changes to matchmaking might also slightly increase the time required to find a match BUT even during the least player-saturated hours, you will get matched eventually because the Matchmaker will throw everyone into the general queue no matter the Gear Score at a certain point, so you won't be stuck because of it
3 new armor sets for the trampler Can be unlocked in the Tech Tree
3 new types of shells 70mm Armor-Piercing / Shrapnel Shell - Shot as a singular projectile. Penetrates the Armor and creates a burst of shrapnel on the other side
80mm Subcaliber Shell - Has 100% Penetration Chance - Can penetrate multiple compartments in a row
40mm Low Heat-Optimized Shells - Reduces the Overheat Buildup while shooting Autocannons by 50%
There are 4 types of shell hits: Hit - the projectile hit, dealt damage, and was destroyed
Ricochet - Shell deals 20% of its damage and gets deflected into the other direction from the compartment that it hit. The deflected shell can still deal its full damage if it hits something else on its way
Penetrate - Shell deals 50% of its damage to a compartment and keeps flying until it hits another obstacle (Basically you can deal 150% of shell's damage in one shot)
Clean Through - can be seen when the shell passes through a destroyed compartment. It Doesn't deal damage to it and doesn't get destroyed. It just goes cleanly through it. (This mechanic was always there; we just added a notification to make it less confusing when the shell flies through the trampler.
Trampler Reactor changes Reactor now visually show their health status and boost effects It reddens when it loses HP
All reactors now have 50% more HP
Shooting at the back of the reactor will deal critical damage
Reactor smoke VFX reacts to gear, boost, and reactor state
Anti-cheat false positive fixes: Fixed when driving towards the island and grabbing the ladder during the jump
Fixed when driving towards the island and starting parkour during the jump
Fixed issue with turret shooting giving “Suspicious Activity” message
Item changes “The Great Silence” is now a large item and can’t be stored in the character's inventory
Repair Kit can now be reloaded, so it no longer is destroyed after being fully used
Fuel for the Repair Kit is dropped from the ironclads
Empty Repair Kit can be purchased in the Storage
Repair kit taken to the expedition now starts with 0 fuel
Repair kit extracted from the expedition gets automatically unloaded, and its unloaded fuel gets extracted separately
Refactored Trampler Editor to support new armor types
Additional VFX improvements
Possibly fixed situations when a trampler can move through another trampler on collision
Fixed the issue where trampler legs would be in incorrect position after reentering the game
Fixed the issue that the weapon didn't have animation and recoil while shooting and activating the flashlight simultaneously
Fixed the issue when Upiors positions could be different between client and server
Trampler reactor might not be turned on while having a weapon in hip mode
The character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
Items may be displayed inside the character’s body in some cases
Large items may float around the character
Character may become invulnerable to melee damage while interacting with turrets or the steering wheel
Bullets can pass through the character on speed-boosted trampler
Shotgun might not deal damage at close range distance
Ironclads can be triggered multiple times by reentering the trigger area
Item prompt in Storage has too many hotkey options
Blueprint can’t be deleted
Character can become occluded in some cases
Character might get broken animations on turrets and steering wheel after using Orbital Strike on Smuggler control scheme Walkaround: get any tool or weapon in hands or respawn
3440×1440 resolution is not available
Character hands are “broken” when they carry energy rods
We have recently instated new admins for managing bans and reviewing reports more quickly, efficiently and regularly.
We'll be implementing a code of conduct soon that requires acceptance before playing the game to make it clear which conduct is prohibited in SAND with an emphasis on discouraging third party cheats and pre-teaming.
We are actively working on mitigating the ability queue snipe within the game itself, with the full implementation of GBMM being a starting point. We are looking into queue delays and active checks for players regularly placed together in the same server to limit peoples ability to manipulate the system, and identify anyone who continues to engage in such activity.
We're also working on getting an advanced in-game admin system set up so that we can look into reports in real time and spectate reportees for immediate confirmation, but this is in the early stages.
We have begun processing reports and issuing bans to pre-teamers daily. (Previously, bans were issued in large waves)