SAND: Raiders of Sophie Patch Notes

Patch 2026-09-21 September 21, 2026

  • The recruitment office is now open! At the recruitment office, you can find teammates to join your expedition or theirs
  • You can add tags to your recruitment ad so you can easily find players
  • You can find it under the list of players in the team (blue buttons)
  • Small improvements to world generation so terrain is slightly more variable
  • New items: EMP Grenade
  • V1 Repair Patch - instantly fixes damaged patches and pipes
  • Advanced Repair Kit Fuel - fixes compartments faster
  • For now, those items can only be found in the Suspicious Pile of Sand
  • Added POI (POI Archipelago) It can be seen on the map, and it doesn’t have a name like islands
  • Added “Take All” mechanic Now you can press F when opening a box to take all items from it
  • Rum cars now have loot in their trunks
  • Added stationary medkits on islands and forts They are one-time use
  • Added climbable vines to some of the islands and forts They’re greener than others and can be climbed similar to ladders
  • VFX improvements and optimizations
  • Fixed an issue where Captain's compartment could be placed in hard-to-reach places if the door is located above compartments with smoking pipes
  • Fixed an issue where Captain's Compartment is highlighted as valid in the trampler editor even when it was blocked
  • Fixed an issue where the character's hitbox didn’t change position while operating the turret
  • Fixed an issue where the held large item disappears after swapping it with another large item on the moving Trampler
  • Fixed a clipping issue with moving toward the window while crouched inside the M78v Embrasure
  • Fixed an issue where the game wouldn’t respond to user inputs: After using a turret with a box placed on top of it
  • While using a steering wheel if there is a staircase in front of it
  • Fixed an issue where KF "Vershyna" Crow's nest ladder remained flying in the air after destroying the compartment
  • Fixed an issue where some items had “+1” displayed near them on the expedition results even though no additional item was extracted
  • Fixed an issue where Join by code stops working after opening another menu
  • Fixed an issue where the Trampler blueprint couldn’t be deleted
  • Your keyboard and controller settings might reset after installing the update
  • You might notice freezes/FPS drops in the first ~20 minutes of your match. This happens because of the shader compilation. In future updates, we’ll try to improve the compilation process so it doesn't affect gameplay.
  • We started reworking gamepad controls to support new features
  • Changes to the button mapping:
  • L3 - Sprint
  • R3 - Scope/Melee
  • O|B - Crouch
  • Square|X - Reload/Interact
  • Holding Square|X - Interact
  • Triangle|Y - Change Weapon
  • Holding Triangle|Y - Change Ammo Type
  • L1|LB - Inventory
  • R1|RB - Ping
  • L2|LT - Scope/Hip
  • R2|RT - Shoot/Melee
  • Additional options added:
  • Flip Reload and Interact (Off by default (Short Interactions for reload)) - Flip long interactions
  • with short. Reload triggers when you hold the reload button.
  • Gamepad Long Action Time - Slider with a min value of 1 sec and a max value of 5 sec. The
  • default position is at 1.5 sec. Will allow you to choose how long the holding interaction should
  • Changes to the inventory controls:
  • X|A - Take Item
  • Square|X - Take All
  • Circle|B - Drop item
  • Triangle|Y - Split
  • R2|RT - Change Inventory
  • Some actions on the controller might not work as intended
  • Names of the players might disappear
  • There may be graphical issues and artifacts when playing on Intel GPU’s
  • The character cannot enter the Expedition if the Invite has been accepted at the Tutorial popup background
  • Items may be displayed inside the character’s body in some cases
  • Large items may float around the character
  • Character may become invulnerable to melee damage while interacting with turrets or the
  • steering wheel
  • Bullets can pass through the character on a speed-boosted trampler
  • Shotgun might not deal damage at close range distance
  • Ironclads can be triggered multiple times by reentering the trigger area
  • Character can become occluded in some cases
  • Character hands are “broken” when they carry energy rods
  • There’s a big black shader inside Fort Tarnopol
View full patch notes ↗

Patch 2026-09-15 September 15, 2026

  • Brazil and Central US will be merged into East US
  • Korea and Australia will be merged into Asia
  • GB will be merged into Europe
  • US West will be unaffected
View full patch notes ↗

Patch 2026-09-10 September 10, 2026

  • Added “Threat” mechanic Crew that has destroyed X* tramplers in a single expedition gets marked as a “Threat”: *In Solo expeditions - 2 tramplers
  • *In Duo, Small Crews, and Large Crew expeditions - 3 tramplers
  • If a team captured other tramplers, then all of their tramplers will be marked as a “Threat”
  • All other players in the same session are able to see the marked tramplers
  • “Threat” status can be lost by: Losing all the tramplers related to that crew
  • Using a radio in the municipality building
  • Made matchmaking changes for the new players The first couple of matches new players will be matched with new players
  • Added a report number after reporting the player This is done, so you can provide any additional information through Discord or Customer Care. We will not provide information on the results of your report.
  • Fixed one of the main reasons that Voyage servers would crash over time In some cases, game objects and/or colliders increased memory usage and the physics engine’s workload.
  • Fixed the issue where ammo type couldn’t be changed in the Outlaw control scheme if the weapon is not fully loaded
  • Fixed the issue where the player’s camera would become corrupted during interaction with a Turret or Control Panel if Orbital Strike was previously used. Occurred with Smuggler weapon handling Mode enabled
  • Fixed the issue where uncommon ammo couldn’t be loaded into the slots of the Experimental 80 mm turret
  • Fixed the issue where loaded ammo would disappear after packing a turret with a full inventory slot
  • Fixed the issue where Low Heat 40 mm Turret Ammo couldn’t be extracted
  • Fixed the issue where fall damage wasn’t incorrectly received when reentering the game on disconnect
  • Fixed the issue where the game would freeze briefly when closing the Players List
  • There may be graphical issues and artifacts when playing on Intel GPU’s
  • The character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
  • Items may be displayed inside the character’s body in some cases
  • Large items may float around the character
  • Character may become invulnerable to melee damage while interacting with turrets or the steering wheel
  • Bullets can pass through the character on speed-boosted trampler
  • Shotgun might not deal damage at close range distance
  • Ironclads can be triggered multiple times by reentering the trigger area
  • Blueprint can’t be deleted
  • Character can become occluded in some cases
  • Character hands are “broken” when they carry energy rods
View full patch notes ↗

Patch 2026-09-01 September 1, 2026

  • Made changes on the backend to decrease the chances that players who team up before the start of the expedition would be placed into the same expedition
  • Repair Kit balance changes: Repair Kit Orbital Storage Stack Capacity 10 -> 20
  • Repair Kit Fuel Stack Capacity increased Orbital Storage 24 -> 60
  • Large Stack 30 -> 60
  • Medium Stack 12 -> 24
  • Small Stack 3 -> 6
  • Repair Kit Fuel Capacity increased 3 -> 6
  • Changes to the Drop and Hide Item Actions Press X: While holding Small Items (or Weapons) - Put the item back into inventory from the hands.
  • While holding Large Items - Drop the carried item from the hands onto the ground. Equip the last carried small item (when possible; if not, equip the hands)
  • Hold X: While holding Small Items - Drop the carried item from the hands onto the ground.
  • While holding Large Items - Drop the carried item from the hands onto the ground. Equip the last carried small item (when possible; if not, equip the hands)
  • Items/Weapons currently held in the hands can be placed in storage Previously, you had to unequip the item/weapon before placing it in storage
  • Added the ability to assign buttons to the side mouse keys
  • Added separate sensitivity for the following states Idle
  • Sniper Scope
  • Turret Scope
  • SteamID is displayed near the player’s name This makes it easier to find players when processing reports that were not submitted via “Report Player” in the game
  • Added EULA and Players Conduct to be shown at the start of the game These screens will only be shown during the first launch and when changes are made to them
  • Possibly fixed an exploit that allowed artifacts to be used more than once
  • Fixed anticheat false positives: Where the player was flagged by anticheat while using the trampler ladder below a certain height
  • Where the player was flagged by anticheat after exiting to the Main Menu while crouched and then resuming the expedition
  • Fixed turret icons “New icons” should’ve been shown only in the Outfitting stage when turrets are added to the trampler, not everywhere.
  • Fixed an issue where the trampler reactor could not be turned on while a weapon was in hip mode
  • Fixed an issue where compartments that can be passed through, such as cargo decks and framed stairs,could block access to the Essential Compartments without triggering a pathfinding error
  • Fixed an issue where blueprints with no access to Core Compartments could’ve been created
  • Fixed an issue that allowed building a trampler with compartments outside the designated area
  • Fixed an issue where the ‘Evacuation Temporarily unavailable’ message was displayed on a previously activated tower
  • Fixed an issue where the item prompt in Storage had too many hotkey options
  • Fixed an issue where a crew member’s body might’ve partially remained in the Captain’s lobby after leaving the party in any way
  • Fixed an issue where the trampler kept moving after the steering wheel was destroyed
  • Fixed a backend issue where players could get stuck on the “Waiting for rival expeditions 0/0” screen
  • The game may freeze briefly when closing the Players List. This occurs after closing the player list four or more times
  • The character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
  • Items may be displayed inside the character’s body in some cases
  • Large items may float around the character
  • Character may become invulnerable to melee damage while interacting with turrets or the steering wheel
  • Bullets can pass through the character on speed-boosted trampler
  • Shotgun might not deal damage at close range distance
  • Ironclads can be triggered multiple times by reentering the trigger area
  • Blueprint can’t be deleted
  • Character can become occluded in some cases
  • Character might get broken animations on turrets and steering wheel after using Orbital Strike on Smuggler control scheme Walkaround: get any tool or weapon in hands or respawn
  • Character hands are “broken” when they carry energy rods
View full patch notes ↗

Patch 2026-08-20 August 20, 2026

  • Updated model of the energy rods
  • Possibly fixed an exploit when a cheater could steal items from the box in your hands remotely
  • Fixed a number of duplication exploits
  • Fixed an exploit where default ammo could be changed into special ammo type
  • Gear-based matchmaking BETA Matchmaking will now consider the gear score that is combined from the trampler compartments installed and the items placed into the outfitting
  • If matchmaking fails to find enough players at the matching player level, it will widen the search range.
  • This system is in BETA, and changes to the matchmaking might be made based on your feedback and information that we’ll see on our backend
  • These changes to matchmaking might also slightly increase the time required to find a match BUT even during the least player-saturated hours, you will get matched eventually because the Matchmaker will throw everyone into the general queue no matter the Gear Score at a certain point, so you won't be stuck because of it
  • 3 new armor sets for the trampler Can be unlocked in the Tech Tree
  • 3 new types of shells 70mm Armor-Piercing / Shrapnel Shell - Shot as a singular projectile. Penetrates the Armor and creates a burst of shrapnel on the other side
  • 80mm Subcaliber Shell - Has 100% Penetration Chance - Can penetrate multiple compartments in a row
  • 40mm Low Heat-Optimized Shells - Reduces the Overheat Buildup while shooting Autocannons by 50%
  • There are 4 types of shell hits: Hit - the projectile hit, dealt damage, and was destroyed
  • Ricochet - Shell deals 20% of its damage and gets deflected into the other direction from the compartment that it hit. The deflected shell can still deal its full damage if it hits something else on its way
  • Penetrate - Shell deals 50% of its damage to a compartment and keeps flying until it hits another obstacle (Basically you can deal 150% of shell's damage in one shot)
  • Clean Through - can be seen when the shell passes through a destroyed compartment. It Doesn't deal damage to it and doesn't get destroyed. It just goes cleanly through it. (This mechanic was always there; we just added a notification to make it less confusing when the shell flies through the trampler.
  • Trampler Reactor changes Reactor now visually show their health status and boost effects It reddens when it loses HP
  • All reactors now have 50% more HP
  • Shooting at the back of the reactor will deal critical damage
  • Reactor smoke VFX reacts to gear, boost, and reactor state
  • Anti-cheat false positive fixes: Fixed when driving towards the island and grabbing the ladder during the jump
  • Fixed when driving towards the island and starting parkour during the jump
  • Fixed issue with turret shooting giving “Suspicious Activity” message
  • Item changes “The Great Silence” is now a large item and can’t be stored in the character's inventory
  • Repair Kit can now be reloaded, so it no longer is destroyed after being fully used
  • Fuel for the Repair Kit is dropped from the ironclads
  • Empty Repair Kit can be purchased in the Storage
  • Repair kit taken to the expedition now starts with 0 fuel
  • Repair kit extracted from the expedition gets automatically unloaded, and its unloaded fuel gets extracted separately
  • Refactored Trampler Editor to support new armor types
  • Additional VFX improvements
  • Possibly fixed situations when a trampler can move through another trampler on collision
  • Fixed the issue where trampler legs would be in incorrect position after reentering the game
  • Fixed the issue that the weapon didn't have animation and recoil while shooting and activating the flashlight simultaneously
  • Fixed the issue when Upiors positions could be different between client and server
  • Trampler reactor might not be turned on while having a weapon in hip mode
  • The character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
  • Items may be displayed inside the character’s body in some cases
  • Large items may float around the character
  • Character may become invulnerable to melee damage while interacting with turrets or the steering wheel
  • Bullets can pass through the character on speed-boosted trampler
  • Shotgun might not deal damage at close range distance
  • Ironclads can be triggered multiple times by reentering the trigger area
  • Item prompt in Storage has too many hotkey options
  • Blueprint can’t be deleted
  • Character can become occluded in some cases
  • Character might get broken animations on turrets and steering wheel after using Orbital Strike on Smuggler control scheme Walkaround: get any tool or weapon in hands or respawn
  • 3440×1440 resolution is not available
  • Character hands are “broken” when they carry energy rods
  • We have recently instated new admins for managing bans and reviewing reports more quickly, efficiently and regularly.
  • We'll be implementing a code of conduct soon that requires acceptance before playing the game to make it clear which conduct is prohibited in SAND with an emphasis on discouraging third party cheats and pre-teaming.
  • We are actively working on mitigating the ability queue snipe within the game itself, with the full implementation of GBMM being a starting point. We are looking into queue delays and active checks for players regularly placed together in the same server to limit peoples ability to manipulate the system, and identify anyone who continues to engage in such activity.
  • We're also working on getting an advanced in-game admin system set up so that we can look into reports in real time and spectate reportees for immediate confirmation, but this is in the early stages.
  • We have begun processing reports and issuing bans to pre-teamers daily. (Previously, bans were issued in large waves)
View full patch notes ↗