Satisfactory Patch Notes

Patch 1.2 June 24, 2026

  • Updated to FSR 4 for supported GPUs
  • Fixed Decoupled Camera positioning not resetting after exiting Photo mode
  • Fixed an issue where the inventory on a Storage container would constantly change where the focus is when opening and closing it
  • Potential fix to crashes on Console related to suspending and resuming game sessions
  • Fixed initial UI focus on Freight Carts carrying fluids
  • Fixed Build Menu not reopening the Customizer tab after using the Customizer
  • Potential fixes to two of the highest frequency crashes on Consoles
  • Fixed loss of input after interacting with Portals
  • Fixed loss of input after opening a Locomotive UI and dismissing it by clicking the X
  • Fixed issues with Singularity Cells disappearing when placed inside Portals and reopening them and their Icons overlapping
  • Fixed recipes in the Craft Bench/Work Bench not getting updated when using the “Show Only Affordable” setting
  • Updated texture LOD bias settings
  • Steam Deck now properly uses Dynamic as the default input setting
  • All Server Manager popups should now properly use Square/X to confirm to avoid soft locks when exclusively using a controller
  • Fixed Online Settings not having correctly sized text
View full patch notes ↗

Patch 1.2 June 11, 2026

## What changed ## Bug Fixes - **Color preset saving** — Fixed inability to save new Color presets due to Name already in use popup not being dismissed - **Photo Mode camera settings** — Fixed Camera settings not resetting after exiting Photo Mode with decoupled camera in Multiplayer - **Milestone Progression icons** — Fixed icons not refreshing properly when toggling Small Game Progression Slot Size in HUD - **Photo Mode visibility** — Fixed player visibility issues when switching between camera modes - **Decoupled camera poses** — Fixed Pioneers always entering Offline pose when using decoupled camera mode in Multiplayer - **Recipe Cost Multiplier** — Fixed x1.75 setting incorrectly setting all liquid recipe costs to 0 - **MAM tooltips** — Fixed tooltips unable to open when using a controller - **Virtual keyboards on Console** — Fixed virtual keyboards not properly opening and closing with plugged-in keyboard on Consoles - **Multi-line text fields on Console** — Fixed multi-line text fields not blocking gameplay actions when typing with keyboard - **PS5 crash** — Fixed crash related to UFGBluperintFunctionLibrary - **Lizard Doggo interaction** — Fixed inventory becoming unusable after interacting with a Lizard Doggo - **Steam Deck defaults** — Fixed multiple incorrect default settings on Steam Deck - **Join Game Menu controller** — Fixed Confirm button not working when using a controller - **Steam Deck To-Do List** — Fixed To-Do List text size being incorrect on Steam Deck ## Other - **Language completion rates** — Updated ## Overall This patch addresses numerous quality-of-life and stability issues across Photo Mode, inventory, controller support, and platform-specific settings.
  • Fixed issues when trying to save a new Color preset and being unable to do so due to a Name already in use popup not being dismissed
  • Fixed Camera settings not being reset after exiting Photo Mode with decoupled camera in Multiplayer
  • Fixed an issue where Milestone Progression icons would not properly refresh when Small Game Progression Slot Size in HUD was toggled
  • Fixed player visibility issues when switching between camera modes in Photo Mode
  • Fixed Pioneers always going into the Offline pose when using decoupled camera mode in Multiplayer
  • Fixed Recipe Cost Multiplier for x1.75 setting all the recipe costs to 0 for liquids
  • Fixed an issue where tooltips could not be opened in the MAM when using a controller
  • Fixed virtual keyboards not properly opening and closing when using text fields while having a Keyboard plugged in on Consoles
  • Fixed multi-line text fields not blocking gameplay actions when typing with a Keyboard on Consoles
  • Fixed a crash on PS5 related to UFGBluperintFunctionLibrary
  • Fixed an issue where the inventory would become unusable after interacting with a Lizard Doggo
  • Multiple fixes for incorrect default settings on Steam Deck
  • Fixed Confirm not working on the Join Game Menu when using a controller
  • Fixed To-Do List text size being incorrect on Steam Deck
  • Updated language completion rates
View full patch notes ↗

Patch 1.2 June 2, 2026

## What changed ### New Features - **Fog density slider** — added to Options > Video > Advanced - **Dynamic Gamepad Swap** — new controller feature - **Rebindable controller keybindings** — full customization support - **World Seed display** — shows current world seed for sharing with friends; default vanilla seed is 0 - **Pipeline T-Junction** — unlocked as part of Tier 3 – Coal Power Milestone - **Cross Beam** — unlocked in Beam Expansion Pack at AWESOME Shop (single player only) - **Hologram rotation modes** — Spawn Facing Player, Always Face Player, and Relative Rotation to Player (Parallel/Perpendicular) - **Sign zooping** — signs can now be placed with the zoom-place feature; ground signs include attached poles - **Snapping Toggle memory** — remembers your snapping preference ### Game Settings - **Space Elevator Deliverable Cost Multiplier** — adjustable from 0.25 to 1 (default) - **Recipe Parts Cost Multiplier** — adjustable from 0.25 to 1 (default) - **Power Consumption Multiplier** — adjustable from 0.25 to 1 (default) - **Resource Node Randomization** — Default, Basic Resource Rich, Advanced Resource Rich, or Fossil Fuel Rich options - **Resource Node Purity** — Default, Mostly Pure, or Mostly Impure options ### Bug Fixes - **Left handed train signals** — now correctly sample as left handed instead of defaulting to right handed ## Overall The patch adds cosmetic and quality-of-life improvements including sign zooping, hologram rotation control, customizable game difficulty settings,
  • Added fog density slider Found in Options > Video > Advanced
  • Dynamic Gamepad Swap
  • Rebindable keybindings for controller
  • Space Elevator Deliverable Cost Multipliers 0.25
  • 1 (Default)
  • Recipe Parts Cost Multiplier 0.25
  • 1 (Default)
  • Power Consumption Multiplier 0.25
  • 1 (Default)
  • Resource Node Randomization Default
  • Basic Resource Rich
  • Advanced Resource Rich
  • Fossil Fuel Rich
  • Resource Node Purity Default
  • Mostly Pure
  • Mostly Impure
  • World Seed Shows the current world seed so you can share it with friends, currently other settings have to be manually matched on top of sharing the seed
  • Default world seed for a vanilla game is 0
  • SPWN 1 Mercer Sphere
  • 11 SAM Fluctuator
  • 20 Steel Pipe
  • Upgraded Power Connectors 15 Computer
  • 50 High Speed Connector
  • 500 Quickwire
  • Pipeline T-Junction Unlocked as a part of the Tier 3 – Coal Power Milestone
  • Cross Beam Unlocked as a part of the Beam Expansion Pack in the AWESOME Shop
  • Only available in Single Player, will be disabled in Multiplayer sessions
  • Hologram rotation mode
  • Spawn Facing Player
  • Always Face Player
  • Relative Rotation to Player Parallel
  • Perpendicular
  • Left handed train signals Sampling a left handed signal will now correctly give a left handed signal instead of a default right handed signal
  • Signs After several years of seeing you all use signs as lights and building thousands of them we finally caved in, Signs can now be zooped :)
  • Additionally, zooped signs on the ground will have a pole attached to them
  • Remembering Snapping Toggle
View full patch notes ↗

Patch 1.2 May 19, 2026

## What changed ## Bug Fixes - **Player actions blocked** — Fixed potential issues preventing player actions after using a portable miner or train timetables - **Custom Colors** — Fixed Custom Colors not saving in the Customizer - **Vehicle path dismantling** — Fixed issues with dismantling vehicle paths using controller - **God Mode** — Fixed God Mode (Creative Mode) getting disabled after entering Photo Mode - **Equipment visibility** — Fixed equipment becoming invisible after resetting Photo Mode settings ## New Features - **Remember Snapping Toggle** — Added new accessibility option that remembers your last used snap mode when closing and reopening the Build Menu ## Overall This patch fixes several blocking issues with player actions, customization, and photo mode while adding a quality-of-life feature for building snap preferences.
  • Potential fixes to player actions being blocked in multiple scenarios, such as after using a portable miner or train timetables
  • Fixed Custom Colors not saving in the Customizer
  • Fixed issues with dismantling vehicle paths with controller
  • Fixed issues with God Mode (Creative Mode) getting disabled after entering Photo Mode
  • Fixed equipment becoming invisible after resetting Photo Mode settings
  • Added “Remember Snapping Toggle” Option under Options > Accessibility, this option allows the last used snap mode to be remembered even when closing and reopening the Build Menu
View full patch notes ↗

Patch 1.2 May 7, 2026

## What changed - **Locomotive dismantling** — fixed crash that occurred when dismantling locomotives - **Rain Occlusion** — applied potential fix for crash related to rain occlusion effects - **FICSIT Material** — fixed issue where FICSIT Material was missing from the build menu - **Out of bounds vehicle fall** — fixed softlock that happened when falling out of bounds while piloting a vehicle - **Train Station fluid filters** — fixed unpacked fluids not displaying in the Train Station timetable load/unload filter ## Bug Fixes - **Locomotive dismantling** — crash eliminated - **Rain Occlusion** — potential crash addressed - **FICSIT Material availability** — restored to build menu - **Vehicle out of bounds behavior** — softlock prevented - **Train Station UI** — unpacked fluids now visible in timetable filters ## Overall This patch eliminates crashes during locomotive dismantling and rain rendering while fixing a missing building material and Train Station filter visibility issue.
  • Fixed crash when dismantling a locomotive
  • Potential fix for Rain Occlusion crash
  • Potential fix for FICSIT Material being missing from the build menu
  • Fixed an issue were falling out of bounds while in a vehicle would result in a softlock
  • Fixed Unpacked fluids not being shown in Train Station time table load/unload filter
View full patch notes ↗