First Person Equipment Scale can now once again be set to more values (0.5 to 2)
Fixed the FICSIT Freighter in the HUB having an unintentionally silent takeoff in multiple scenarios when standing in or around the HUB
Fixed Photo Mode SFX being audible for all players in Multiplayer
Fixed situations in Multiplayer where you would be unable to move after riding inside a Self-Driving vehicle after a while
Fixed multiple instances where Profanity Filtering was not correctly applying or only applying after closing a UI
Fixed a crash related to AFGRainAudioSubsystem
Improvements to situations where players would be stuck on loading screens when trying to join another player hosting in Multiplayer, the player joining now should properly load in more consistently
Fixed Beams required materials to build being higher than intended
Fixed some log spam when scanning for resources or pinging in-game
Fixed Splitter/Mergers holograms that were locked via nudging, resetting their locked position when hovering over a Conveyor lift
Fixed conveyor belts not properly building straight after previously building a segment with a 90 degree bend while using Straight belt build mode
Fixed situations where Dedicated Server Admin access would constantly be lost and owners would have to reauthenticate every time
Fixed Screen Percentage setting not correctly working
Fixed Blueprints not correctly showing up in Categories in a few scenarios, including Multiplayer
Fixed a Crash when leaving a multiplayer session while inside a vehicle
Fixed Online Session settings not changing while in-game, and session not correctly restarting when doing so
Fixed Blueprints not working if the session name contains invalid characters
Fixed being unable to switch to the middle track on a 3 -way Railway switch setup when driving a Locomotive
Fixed session names being blurred unintentionally on Dedicated Server
Fixed a few menus having unintended behaviors when double clicking a save
Fixed sampled Pipelines not retaining customizer colors on the Flow Indicators
Fixed Blueprints containing Vehicle Paths that were not built properly centered in a Blueprint designer having misaligned auto-connect holograms indicators when trying to build them
Fixed sampled customization settings not applying to Pipeline Supports
Fixed Personnel Elevator not being vertically aligned to floor stops
Fixed a crash related to FInstanceSceneDataBuffers
Fixed one of the most frequent crashes on PS5 related to UFGBlueprintFunctionLibrary
Fixed an issue where players could end up with invisible Sign poles with lingering collision that could not be interacted with in some scenarios
Fixed Gates preventing Vehicle paths from being built through them
Fixed a Crash that happened when building a Personnel Elevator as a part of a Blueprint
Fixed an unintentional change in behavior for Hologram snapping, Hologram snapping (CTRL/Automatic Clearance Separation) should now behave like it did in Update 1.1
Fixed a crash in Multiplayer related to FInstanceSceneDataBuffers
Fixed Blueprint Dismantling not showing refunded parts in Multiplayer
Fixed Autopilot status rapidly flickering in the Vehicle Path Menu when vehicles are waiting in traffic
Fixed available item amounts in the Dimensional Depot not properly updating while hand crafting items
Fixed previously placed Blueprints becoming invisible in multiplayer when rejoining a session in some scenarios
Fixed Object Scanner occasionally misleading to previously picked up rewards in Multiplayer
Fixed Singularity Cells Icons placed inside a Portal becoming invalid and having numbers overlapping after opening and closing the menu
Fixed Valve Holograms unintentionally reopening the Build Menu when pressing right click after completing the first placement step, instead of cancelling the step
Fixed Crash related to URainOcclusionWorldSubsystem
Fixed Customizer setting not applying on Conveyor Belts or Pipelines when using blueprint auto-connect
Fixed Railroad Signals sometimes not being able to switch directions
Fixed interaction outlines getting stuck when entering a Vehicle in Multiplayer
Improved the way we handle clearance overlap checks, so hovering Holograms on top of other Buildables should no longer produce constant stutters and framerate spikes and be more consistent instead
Fixed opening the tooltip of a MAM research while already starting a research resulting in a softlock
Updated Freight Car description with correct liquid volume capacity
Fixed a few errors/untranslated lines in the Options Menu, Session Type Warnings and Fluid Freight Platform
Updated all languages with the latest translations
## What changed
## Bug Fixes
- **Color preset saving** — Fixed inability to save new Color presets due to Name already in use popup not being dismissed
- **Photo Mode camera settings** — Fixed Camera settings not resetting after exiting Photo Mode with decoupled camera in Multiplayer
- **Milestone Progression icons** — Fixed icons not refreshing properly when toggling Small Game Progression Slot Size in HUD
- **Photo Mode visibility** — Fixed player visibility issues when switching between camera modes
- **Decoupled camera poses** — Fixed Pioneers always entering Offline pose when using decoupled camera mode in Multiplayer
- **Recipe Cost Multiplier** — Fixed x1.75 setting incorrectly setting all liquid recipe costs to 0
- **MAM tooltips** — Fixed tooltips unable to open when using a controller
- **Virtual keyboards on Console** — Fixed virtual keyboards not properly opening and closing with plugged-in keyboard on Consoles
- **Multi-line text fields on Console** — Fixed multi-line text fields not blocking gameplay actions when typing with keyboard
- **PS5 crash** — Fixed crash related to UFGBluperintFunctionLibrary
- **Lizard Doggo interaction** — Fixed inventory becoming unusable after interacting with a Lizard Doggo
- **Steam Deck defaults** — Fixed multiple incorrect default settings on Steam Deck
- **Join Game Menu controller** — Fixed Confirm button not working when using a controller
- **Steam Deck To-Do List** — Fixed To-Do List text size being incorrect on Steam Deck
## Other
- **Language completion rates** — Updated
## Overall
This patch addresses numerous quality-of-life and stability issues across Photo Mode, inventory, controller support, and platform-specific settings.
Fixed issues when trying to save a new Color preset and being unable to do so due to a Name already in use popup not being dismissed
Fixed Camera settings not being reset after exiting Photo Mode with decoupled camera in Multiplayer
Fixed an issue where Milestone Progression icons would not properly refresh when Small Game Progression Slot Size in HUD was toggled
Fixed player visibility issues when switching between camera modes in Photo Mode
Fixed Pioneers always going into the Offline pose when using decoupled camera mode in Multiplayer
Fixed Recipe Cost Multiplier for x1.75 setting all the recipe costs to 0 for liquids
Fixed an issue where tooltips could not be opened in the MAM when using a controller
Fixed virtual keyboards not properly opening and closing when using text fields while having a Keyboard plugged in on Consoles
Fixed multi-line text fields not blocking gameplay actions when typing with a Keyboard on Consoles
Fixed a crash on PS5 related to UFGBluperintFunctionLibrary
Fixed an issue where the inventory would become unusable after interacting with a Lizard Doggo
Multiple fixes for incorrect default settings on Steam Deck
Fixed Confirm not working on the Join Game Menu when using a controller
Fixed To-Do List text size being incorrect on Steam Deck
## What changed
### New Features
- **Fog density slider** — added to Options > Video > Advanced
- **Dynamic Gamepad Swap** — new controller feature
- **Rebindable controller keybindings** — full customization support
- **World Seed display** — shows current world seed for sharing with friends; default vanilla seed is 0
- **Pipeline T-Junction** — unlocked as part of Tier 3 – Coal Power Milestone
- **Cross Beam** — unlocked in Beam Expansion Pack at AWESOME Shop (single player only)
- **Hologram rotation modes** — Spawn Facing Player, Always Face Player, and Relative Rotation to Player (Parallel/Perpendicular)
- **Sign zooping** — signs can now be placed with the zoom-place feature; ground signs include attached poles
- **Snapping Toggle memory** — remembers your snapping preference
### Game Settings
- **Space Elevator Deliverable Cost Multiplier** — adjustable from 0.25 to 1 (default)
- **Recipe Parts Cost Multiplier** — adjustable from 0.25 to 1 (default)
- **Power Consumption Multiplier** — adjustable from 0.25 to 1 (default)
- **Resource Node Randomization** — Default, Basic Resource Rich, Advanced Resource Rich, or Fossil Fuel Rich options
- **Resource Node Purity** — Default, Mostly Pure, or Mostly Impure options
### Bug Fixes
- **Left handed train signals** — now correctly sample as left handed instead of defaulting to right handed
## Overall
The patch adds cosmetic and quality-of-life improvements including sign zooping, hologram rotation control, customizable game difficulty settings,
Added fog density slider Found in Options > Video > Advanced
Dynamic Gamepad Swap
Rebindable keybindings for controller
Space Elevator Deliverable Cost Multipliers 0.25
1 (Default)
Recipe Parts Cost Multiplier 0.25
1 (Default)
Power Consumption Multiplier 0.25
1 (Default)
Resource Node Randomization Default
Basic Resource Rich
Advanced Resource Rich
Fossil Fuel Rich
Resource Node Purity Default
Mostly Pure
Mostly Impure
World Seed Shows the current world seed so you can share it with friends, currently other settings have to be manually matched on top of sharing the seed
Default world seed for a vanilla game is 0
SPWN 1 Mercer Sphere
11 SAM Fluctuator
20 Steel Pipe
Upgraded Power Connectors 15 Computer
50 High Speed Connector
500 Quickwire
Pipeline T-Junction Unlocked as a part of the Tier 3 – Coal Power Milestone
Cross Beam Unlocked as a part of the Beam Expansion Pack in the AWESOME Shop
Only available in Single Player, will be disabled in Multiplayer sessions
Hologram rotation mode
Spawn Facing Player
Always Face Player
Relative Rotation to Player Parallel
Perpendicular
Left handed train signals Sampling a left handed signal will now correctly give a left handed signal instead of a default right handed signal
Signs After several years of seeing you all use signs as lights and building thousands of them we finally caved in, Signs can now be zooped :)
Additionally, zooped signs on the ground will have a pole attached to them
## What changed
## Bug Fixes
- **Player actions blocked** — Fixed potential issues preventing player actions after using a portable miner or train timetables
- **Custom Colors** — Fixed Custom Colors not saving in the Customizer
- **Vehicle path dismantling** — Fixed issues with dismantling vehicle paths using controller
- **God Mode** — Fixed God Mode (Creative Mode) getting disabled after entering Photo Mode
- **Equipment visibility** — Fixed equipment becoming invisible after resetting Photo Mode settings
## New Features
- **Remember Snapping Toggle** — Added new accessibility option that remembers your last used snap mode when closing and reopening the Build Menu
## Overall
This patch fixes several blocking issues with player actions, customization, and photo mode while adding a quality-of-life feature for building snap preferences.
Potential fixes to player actions being blocked in multiple scenarios, such as after using a portable miner or train timetables
Fixed Custom Colors not saving in the Customizer
Fixed issues with dismantling vehicle paths with controller
Fixed issues with God Mode (Creative Mode) getting disabled after entering Photo Mode
Fixed equipment becoming invisible after resetting Photo Mode settings
Added “Remember Snapping Toggle” Option under Options > Accessibility, this option allows the last used snap mode to be remembered even when closing and reopening the Build Menu