## What changed
- **Locomotive dismantling** — fixed crash that occurred when dismantling locomotives
- **Rain Occlusion** — applied potential fix for crash related to rain occlusion effects
- **FICSIT Material** — fixed issue where FICSIT Material was missing from the build menu
- **Out of bounds vehicle fall** — fixed softlock that happened when falling out of bounds while piloting a vehicle
- **Train Station fluid filters** — fixed unpacked fluids not displaying in the Train Station timetable load/unload filter
## Bug Fixes
- **Locomotive dismantling** — crash eliminated
- **Rain Occlusion** — potential crash addressed
- **FICSIT Material availability** — restored to build menu
- **Vehicle out of bounds behavior** — softlock prevented
- **Train Station UI** — unpacked fluids now visible in timetable filters
## Overall
This patch eliminates crashes during locomotive dismantling and rain rendering while fixing a missing building material and Train Station filter visibility issue.
Fixed crash when dismantling a locomotive
Potential fix for Rain Occlusion crash
Potential fix for FICSIT Material being missing from the build menu
Fixed an issue were falling out of bounds while in a vehicle would result in a softlock
Fixed Unpacked fluids not being shown in Train Station time table load/unload filter
## What changed
**Multiplayer & Saves**
- **Late-game client joins** — fixed crash when clients join multiplayer sessions in progress
- **Custom map markers** — fixed disappearing markers and wipeout of old markers when loading into version 1.2
- **Save loading crashes** — fixed crashes from invalid path node connections, incorrect SubObject properties, and Railway-related issues
**Building & Blueprints**
- **Blueprint holograms** — fixed multiple crashes and invalid setups that could be built by nudging
- **Conveyor Belt holograms** — fixed curvature issues and customization disappearing after using Splitters or Mergers
- **Conveyor lifts** — fixed removal during Blueprint mass dismantle, misalignments at certain angles, and invalid setups from nudging
- **Railroad Switches** — fixed not dismantling properly
- **Crash Sites** — fixed respawning with contents when reopened in 1.2
**Vehicles & Railways**
- **Vehicle path segments** — fixed performance degradation when dragging long paths
- **Train Station inventories** — added missing controller sort functionality
- **Conveyor Lift Splitters/Mergers** — removed step placement and adjusted guideline snapping to match belt behavior
**UI & Controls**
- **Hotbar radial menu** — fixed HUD fading in/out with controller
- **Build Mode HUD** — fixed hiding entire HUD instead of only Build Mode elements
- **Dynamic input mode** — fixed navigation issues, focus loss in pause menu, and button hint switching between MKB and Controller
- **Map scaling** — fixed incorrect scaling on Steam Deck
- **Vehicle UI** — fixed focus loss issues after entering map coordinates and using search on Programmable Splitters
Fixed a crash related to Clients joining late game multiplayer sessions
Fixed custom map markers disappearing in some scenarios
Fixed custom map markers from old saves being wiped when being loaded into 1.2
Fixed crash due to path nodes having invalid connections when loading a save, either from save editing or invalid blueprints
Fixed performance degradation when dragging a long vehicle path segment
Fixed a crash on load related to incorrect SubObject properties which would result in a crash on load for some saves
Fixed previously opened Crash Sites that require Power to be opened respawning alongside their contents in 1.2
Fixed several crashes related to Railways that might have been preventing certain saves from being loaded
Fixed several Crashes related to Blueprint holograms
Crash fixes for issues when Dismantling in certain scenarios
Fixed FICSIT Material not being available in the Customizer
Fixed issues with hologram curvature for Conveyor Belts
Fixed conveyor lifts not getting removed when using Blueprint mass dismantle
Fixed lifts snapped at certain angles having misalignments or other issues
Fixed incorrect UI prompts when interacting with a Portable Miner on a Crude Oil Node
Potential fix for Radiation persisting after sorting the inventory and then removing a radioactive resource from it
Fixed conveyor belt customization disappearing after using a Splitter or Merger
Fixed sometimes being granted additional hand and inventory slots when skipping the intro sequence which would later result in MAM/Hard Drive unlocks that interact with Hand or Inventory slots not working properly
Fixed previously built Railroad Switches not dismantling properly
Potential fix for stack sizes becoming 100 sometimes when they shouldn’t
Fixed invalid conveyor lift hologram setups that could be built by nudging
Fixed customizer pattern alignment issues on foundations
Fixed Dedicated Server crashing when a specified port is out of range
Fix in Server API when a socket cannot be allocated
Fixed a crash on Dedicated Servers that don’t have local player controllers in the Sign subsystem
Fixed incorrect menus showing up for weather in the Dedicated Server settings
Fixed issue where opening/closing the Hotbar radial menu with controller would cause the HUD to fade in and out
Fixed issue where hiding the HUD in Build Mode would hide the entire HUD instead of only the Build Mode HUD
Fixed an issue with navigation when using Dynamic input mode in a building while using the cost slot without having any recipes selected
Fixed focus loss issues in the pause menu when using Dynamic input
Fixed foliage auto pickup UI being stuck after using the Chainsaw on a pickupable item
Fixed issue where the to-do list would get squished sometimes if there are only notes and no recipes
Fixed Remove prompt overlapping in the Select Color UI in the Personnel Elevator
Fixed issues with Dynamic input when playing Productive Packager Deluxe
Fixed incorrect scaling for the Map and Map Markers on Steam Deck
Fixed issue where Controller input wouldn’t work after using the Search function on Programmable Splitters
Fixed issue with focus loss after entering map coordinates in the Vehicle UI
Fixed issue where focus would stay stuck on the map regardless of which part of the Vehicle UI was being used
Added missing functionality to sort Train Station inventories when using a controller
Fixed issue where the weather states would stack and play on top of each other in Multiplayer
Performance improvements to Locomotives by adjusting their light components
Significant improvements to LODs on Train Tracks and enabled support for Paint finishes for them
Several optimizations for Signs
Fixed Geothermal paint finishes issues
Fixed build effect issues on Clean Pipelines
Fixed issues with missing descriptions in most languages
Fixed several instances of untranslatable text
Imported latest community translations, updated completion rates
Fixed rare Dedicated Server crash related to Conveyor lift and Pipeline connections
Fixed distorted audio which could happen when joining a session that has ongoing rain weather states
Fixed several issues with incorrect button hints when switching between MKB and Controller with Dynamic input enabled
Fixed issues with Conveyor Lift Splitters/Mergers, Removed step placement from lift attachments, so now it behaves the same as with belts, Logic for guideline snapping was changed to be similar to belts one. Which means - no snapping has occurred by default as it was before (except for endings). When pressing guideline snapping - it snaps vertically towards the guidelines
Fixed Photo Mode Fog Density value not matching the game settings on startup, new behaviour makes it work exactly like Zoom value, it will match whatever the player settings are when entering Photo Mode and will not be "stored"
## What changed
- **Photo Mode Fog Density slider** — added to Image > Effect Settings
- **"Extreme" Weather preset** — rebalanced so Rain can start earlier in play sessions
- **Dynamic Input Switching** — moved from a checkbox to Controls > Select Controls > "Dynamic" option
- **Cloud coloring** — visual tweaks applied
## Bug Fixes
- **Photo Mode looping sounds** — fixed sounds occurring when entering decoupled camera mode quickly
- **Basic Shelf Unit** — fixed not being zoopable
- **Automated Gates and Roll-Up Gates** — fixed unintended zooping settings
- **Blueprint placement crash** — fixed crash when placing Blueprints containing Hypertube junctions
- **Mouse sensitivity** — fixed resetting when relaunching the game
- **Preferred Fuel icons** — potential fix for icons appearing randomly on non-fuel Inventory items
- **Z key** — fixed not working as an action key in multiple scenarios
- **Customizer patterns** — fixed rotating unexpectedly when loading saves from previous versions in 1.2
- **Limestone node** — fixed missing node in Rocky Desert
- **Cancel button** — fixed not working and incorrectly acting as Confirm when loading a save
- **ADA presentation keybindings** — fixed inconsistencies for Minimizing/Maximizing
- **Programmable Splitter search** — fixed not usable when using Dynamic input
- **Vehicle Menu focus** — fixed focus loss when using Dynamic input
- **World Seed menu** — fixed missing "Confirm" button
- **Resource Node Purity description** — fixed spelling mistake
- **Creative Mode item selection** — fixed first search result in "Select Items to Give" sometimes not selectable
- **HUD visibility** —
Added Fog Density slider to Photo Mode under Image > Effect Settings
Rebalanced the “Extreme” Weather preset so Rain can start earlier in a session
Fixed looping sounds that would occur when entering decoupled camera mode quickly in Photo Mode
Fixed Basic Shelf Unit not being zoopable
Fixed Automated Gates and Roll-Up Gates having unintended zooping settings
Fixed crash when placing Blueprints that contain Hypertube junctions
Fixed Mouse sensitivity being reset when relaunching the game
Potential fix for the Preferred Fuel icons showing up randomly on non-fuel Inventory items
Fixed Z key not working properly as an action key in multiple scenarios
Fixed previously placed Customizer patterns sometimes rotating when loading a save from previous versions in 1.2
Fixed missing Limestone node in Rocky Desert
Fixed Cancel button not working and acting as Confirm instead when loading a save
Removed the “Dynamic Input Switching” checkbox and moved it to Controls > Select Controls > “Dynamic”
Fixed keybinding inconsistencies for Minimizing/Maximizing ADA presentations
Fixed search function on Programmable Splitter menus not being usable when using Dynamic input
Fixed focus loss issues in the Vehicle Menu when using Dynamic input
Fixed “Confirm” button being missing in the World Seed menu
Fixed spelling mistake on the Resource Node Purity description
Fixed first search result in the “Select Items to Give” sub-menu in Creative Mode sometimes not being selectable
Fixed an issue where exiting Build mode after hiding the HUD caused HUD elements to stay hidden until the Build mode was reopened
Fixed “Remove All” button on Player Crates not working in Multiplayer
Fixed Adjust Target Rate UI being visually cut off when using a controller
Fixed Power Shard UI tooltip not closing in some scenarios
Fixed D-pad button presses only working when holding when using Photo Mode in Decoupled Camera or Dolly mode
Added missing button prompt for “Remove all” on Player Crates when using a controller
Fixed B/Circle having duplicate functionality to exit Vehicles which would interfere with its default binding of X/Square
Fixed LOD issues on Pipeline T-Junctions
Tweaked Cloud coloring
Fixed build effects and LODs for Beams and Barriers
## What changed
- **High Speed Connector** — throughput increased from 300 to 500
- **Quickwire** — production increased to 500 per minute
- **Pipeline T-Junction** — unlocked as part of Tier 3 – Coal Power Milestone instead of later progression
- **Cross Beam** — now available in the Beam Expansion Pack in the AWESOME Shop
- **Train signals (left-handed)** — sampling a left-handed signal now correctly outputs a left-handed signal instead of defaulting to right-handed
- **Signs** — can now be zooped (quick-placed), and zooped signs placed on the ground automatically attach a pole
- **Photo mode pioneer poses** — all existing poses now have new hover pack variants
- **Fog density slider** — added in Options > Video > Advanced to control map fog intensity
- **Dynamic Gamepad Swap** — added support for swapping between controller profiles
- **Rebindable controller keybindings** — full customization of gamepad controls
## New Features
- **Hologram rotation modes** — Spawn Facing Player, Always Face Player, Relative Rotation to Player (Parallel and Perpendicular options)
- **Rain and thunder toggles** — separate on/off controls in options menu
- **World Seed display** — shows current seed for sharing with other players; default vanilla seed is 0
- **Custom difficulty multipliers** — Space Elevator Deliverable Cost (0.25–1.0), Recipe Parts Cost (0.25–1.0), Power Consumption (0.25–1.0)
- **Resource Node customization** — Randomization (Default/Basic Resource Rich/Advanced Resource Rich/Fossil Fuel Rich) and Purity (Default/Mostly Pure
50 High Speed Connector
500 Quickwire
Pipeline T-Junction Unlocked as a part of the Tier 3 – Coal Power Milestone
Cross Beam Unlocked as a part of the Beam Expansion Pack in the AWESOME Shop
Only available in Single Player, will be disabled in Multiplayer sessions
Console Parity
Options Menu
Hologram rotation mode
Spawn Facing Player
Always Face Player
Relative Rotation to Player Parallel
Perpendicular
Left handed train signals Sampling a left handed signal will now correctly give a left handed signal instead of a default right handed signal
Signs After several years of seeing you all use signs as lights and building thousands of them we finally caved in, Signs can now be zooped :)
Additionally, zooped signs on the ground will have a pole attached to them
Rain Post processing on/off
Thunder on/off
Added fog density slider Found in Options > Video > Advanced
Controls the density of the fog in the map
Dynamic Gamepad Swap
Rebindable keybindings for controller
Space Elevator Deliverable Cost Multipliers 0.25
1 (Default)
Recipe Parts Cost Multiplier 0.25
1 (Default)
Power Consumption Multiplier 0.25
1 (Default)
Resource Node Randomization Default
Basic Resource Rich
Advanced Resource Rich
Fossil Fuel Rich
Resource Node Purity Default
Mostly Pure
Mostly Impure
World Seed Shows the current world seed so you can share it with friends, currently other settings have to be manually matched on top of sharing the seed
Default world seed for a vanilla game is 0
All photo mode poses also have new variants for when the pioneer is using a hover pack
## What changed
- **Crash reporter** — fixed internal issue causing excessive log spam in certain scenarios
- **Unreal Engine** — upgraded to version 5.6.1
- **Controller support** — quality of life improvements and changes to bring PC parity with Console version
- **Bug fixes** — hundreds of bugfixes and polish applied across all game systems
- **Localization** — updated text for all official language versions
## Overall
This patch upgrades the engine, eliminates crash reporter spam, improves controller functionality on PC to match console standards, and addresses numerous bugs throughout the game.
Fixed internal issue with our crash reporter receiving significant log spam in some scenarios
Upgraded Unreal Engine version to 5.6.1
Bringing the PC version to parity with the Console version, Including:
Quality of life improvements and changes done to Controller support
Hundreds of bugfixes and polish across all elements in the game