Fixed a client crash that could occur when crafting an item using ingredients at the very edge of the player’s vicinity range.
Fixed a crash that could occur while driving a vehicle.
Fixed an issue where server crashes did not always generate crash reports.
Fixed an exploit that allowed players to farm Keycards from police stations indefinitely, depleting the server’s global supply.
Adjusted the unlock requirements for Master Hunter quests. They can now be accessed without completing a regular Hunter trader quest first.
Fixed an issue that prevented some regular Hunter trader items from appearing at the Master Hunter trader.
Fixed an issue where the destruction sound for the Hunter’s Blind could be heard across the entire Island.
Fixed an issue where Survival Tips still referred to hunting tasks after they were renamed tutorials.
Fixed several issues affecting the Kinglet Mariner, Barba, and Dinghy, including boats bouncing or sinking unnaturally in the water and players encountering issues when steering or rowing.
Fixed an issue where certain items clipped through the Ultimate Quest Reward Boots when worn by female characters.
Fixed an issue that caused every Keyhole Shirt variant to appear black. Each variant now displays its correct color.
Fixed an issue where the Grilled Rabbit Leg occupied twice as much inventory space as a Rabbit Leg.
Fixed an issue where cutting a Long Wooden Stick weighing 0.4 kg produced three Small Wooden Sticks weighing 0.5 kg each. It now produces five Small Wooden Sticks weighing 0.1 kg each.
Fixed an issue where items stored inside quivers and holsters became invisible after being recovered from a corpse.
Fixed an issue where the Doctor trader charged the same price for every tier of BCU memory upgrade.
Fixed an issue where male Apex-type characters could not be customized at the Doctor trader.
Fixed several visual issues affecting Apex Predator clothing, including the Gloves clipping through certain long-sleeved clothing, gauntlet sleeves disappearing when the Jacket was worn over certain shirts, and the Belt Pistol Holster strap not appearing on female characters wearing the Jacket.
Fixed an issue where the Apex Predator Chest required the materials needed to build a Metal Chest but only provided the capacity of a Wooden Chest. It now provides the same capacity as a Metal Chest.
Corrected the listed source of the Enlisted Jacket and Pants, which were incorrectly attributed to the Luis Moncada DLC instead of Twitch Drops.
Fixed an inconsistency between the in-game and Steam DLC names for the Archer Canopy camouflage pattern.
TIER 1 rewards include the Hunter’s Recurve Bow, Hunting Quiver, Ridgeline Bait Feeder, Deer Skull Charm, Deer Skull Trophy and Master Hunter Trousers.
TIER 2 rewards include the Hunter Blackhawk Crossbow, Hunter Monocular, Seasoned Hunter Skinning Knife, Deer Skull Chandelier, Boar Skull Charm, Boar Skull Trophy and Master Hunter Boots.
TIER 3 rewards include the Blackline Compound Bow, Master’s Skinning Knife, Hunter Double Bed, Wolf Skull Charm, Wolf Skull Trophy and Master Hunter Field Jacket.
You can preview upcoming tiers and their rewards before unlocking them, with locked quests showing what you need to do next.
The presentation of quest rewards has also been improved to make the wider range of weapons, equipment, clothing and recipes easier to understand before beginning a quest.
For animal kill quests, a matching animal killed within 50 meters can contribute to your quest progress when hunting with other prisoners. Completed quests can also no longer be accidentally abandoned.
Fixed a bug where animals would take too little damage from firearms.
Fixed a bug where bears could survive being hit by an M82 rifle.
Fixed a bug where prey would ignore predator sounds.
Fixed a bug where herbivores would not flee from nearby predators.
Fixed a bug where an animal carcass could become too damaged after two or more hits from a high-caliber weapon.
Improved animal navigation balancing.
Fixed a bug where the SpicesMix_02 icon was low-resolution and contained blurry text.
Fixed a bug where the crafting component list would overlap the ‘Back’ and ‘Craft/Place’ buttons when expanded.
Fixed a bug where items added to the cart from Hunting trader subtasks could have their quantity increased but could not be reduced or removed.
Fixed a bug where incorrect trader icons would be displayed for raincoats.
Fixed a bug where the #DrawEnemyHealthBars command would not display Sentry health bars.
Fixed a bug where the fishing casting strength bar would remain visible while other inventory panels were open.
Fixed a bug where certain animal heads could not be moved through the vicinity menu.
Fixed a bug where the radial progress bar would sometimes end at 50% when eating olives.
Fixed a bug where clicking on the Goat Steak and Horse Steak icons in the Hunting trader’s menu wouldn’t add the items to the cart.
Fixed a bug where the Outback Knife Sheath Twitch Drop was incorrectly listed as a crafting component for itself.
Fixed a bug where base building blueprints could snap or stick to invisible points instead of following the cursor smoothly during placement.
Fixed a bug where the Zhan Ma Dao sword would float when placed on the wall-mounted weapon rack.
Fixed a bug that could cause the server to hang when dragging the airplane door blueprint near an airplane door frame.
Fixed a bug where gardens could not be built on fresh databases.
Added a new admin command, #ListDLCItems , which displays the blueprint names of spawnable items from a specified DLC pack. For example, entering #ListDLCItems WoodlandHunterPack will list the spawnable items included in the Woodland Hunter Pack. Note: DLC items can only be spawned in single-player if you own the corresponding pack.
Fixed a bug where restarting a server and exiting the game could bring back the old main menu.
Fixed a bug where items would become and remain irradiated even after the radiation setting was turned off.
Fixed a bug where vehicles would sometimes fail to spawn in Sandbox mode.
Fixed a bug where vehicles would sometimes disappear when players moved away from them in Sandbox mode.
Fixed a bug where items stored in a tractor carriage would remain after the carriage was destroyed.
Fixed a bug where Barba could fail to spawn on the map.
Fixed a bug where weapon magazines could clip through the character’s hands during the ‘Check ammo’ animation while prone.
Fixed a bug where the bow firing animation would not be properly replicated to other players if fired in quick succession.
Fixed a bug where the improvised flashlight was incorrectly placed on the M16A4 Apocalypso.
Fixed a bug where the M70 bayonet would be incorrectly positioned on the RPK.
Fixed a bug where arrows could be delayed and fall out of sync with the Manchu bow shooting animation.
Fixed a bug where the Hunter85 had an inconsistent name and description.
Fixed a bug where the aiming point on the BlackHawk crossbow would be offset.
Fixed a bug where bows sometimes couldn't nock arrows while leaning.
Fixed a bug where players would be unable to deliver quest items to a specific mailbox in Samobor.
Fixed a bug where some terrain surfaces used incorrect properties.
Fixed a bug where players could build chests inside of a specific rock.
Fixed a bug where grape vines would flicker significantly.
Fixed a bug where the quest turn-in container would be floating.
Fixed a bug where rain would fall through the B0 bunker and persist even after a relog.
Fixed a bug where an invisible source of water in sector C4 would allow players to drink from it or fill containers.
Fixed a bug where a bullet hole visual effect would appear on barrels when they were hit with a melee weapon.
Fixed a bug where some doors in a building in sector D2 were locked and unusable, while other doors worked correctly.
Fixed a variety of level design issues, including inaccurate shadows, tree branches protruding through rocks, floating items, unnatural terrain shapes, and more.
Fixed a bug where graffiti decals would be projected onto nearby characters.
Fixed a bug where a wheelbarrow blueprint could be placed inside the C4 bunker.
Fixed a bug where players were unable to bury items across a large area of sector Z2.
Fixed a bug where the wooden beams inside the Hunter’s Grotto in sector A0 would not have any collision.
Fixed inconsistent signage in safe zones, where some signposts displayed ‘Hunting’ and others displayed ‘Hunter’.
Fixed a bug where the lamp mounted on the saloon in the Z3 safe zone was missing its textures entirely.
Fixed a bug where a quest box was placed directly behind the notice board in the radiation zone.
Fixed a bug where Fire Rings and Bonfires were destroyed when used to light cigarettes, cigars, or spliffs.
Fixed a bug where the Sleeveless Shirt would clip through multiple other clothing items if equipped by a buff character.
Fixed a bug where eating while running would interrupt the player’s movement with every bite, causing them to repeatedly stop and speed up.
Fixed a bug where players could kill one another in a safe zone by driving planes into them.
Fixed a bug where the character’s arm would become deformed while drinking from the watering can.
Fixed a bug where drinking from a glass would cause the player to crouch and the drinking sound effect to loop indefinitely.
Fixed a bug where a player’s corpse could disappear after they respawned in Sandbox mode while using a DLC character.
Fixed a bug where the Raymond Cruz DLC character’s leg textures could be missing after death.
Fixed a bug where the male character’s arms could become deformed when wearing the SCUM shirt from the Supporter Pack DLC.
Fixed a bug where the Woodland Poncho’s textures could stretch unnaturally when the player jumped.
Fixed a bug where equipping both the Improvised Raincoat and Woodland Poncho would cause the character’s hair to disappear.
Fixed a bug where the Woodland Chandelier’s destruction visual and audio effects could repeatedly trigger when teleporting nearby.
Fixed a bug that limited players to one Woodland Hearth. You can now build as many as you need.
Fixed a bug where certain DLC base building elements could be spawned without owning the relevant DLC.
## What changed
### Balance
- **Non-virtual animals in world** — reduced from 800 to 500
- **Animal global density multiplier** — reduced from 1.0 to 0.5
- **Personal flags limit** — increased to 100
- **Anti-cheat detection** — added new violation detections
### Bug Fixes
- **Server crashes** — fixed crash when spilling liquids from containers
- **Trader disconnections** — fixed disconnect after making large purchases
- **Crafted chests** — fixed exploit allowing them to be sold for money
- **Inventory items** — fixed immovable items, visual disappearance when entering vehicles, and blocked movement when dragging right or down
- **Weapon attachments** — fixed attachments being dropped when removed via quick access
- **MAC-10** — fixed character standing up when reloading while mounted on RIS or Dirtbike, and magazine color not updating when painting weapon
- **RPG-7** — fixed offset aiming when using down the sight
- **Hunter85 paint** — fixed transparent or faded appearance
- **Server connection** — fixed pop-up appearing briefly on first connection
- **Gas Lantern** — fixed context menu displaying incorrect text
- **Base building UI** — fixed item icons disappearing when hovering over blueprints and quest turn-in containers breaking inventory interactions
- **Animal damage** — fixed headshot damage not registering from large caliber weapons and animals using far-distance models when viewed through scope
- **Animal tracks** — fixed animals leaving tracks on cement roads
- **Base building colors** — fixed coloring not being saved and missing paint options on certain elements
- **Character creator** — fixed visible cut-off between body and head textures
## Overall
This patch reduces animal populations
scum.MaxNonVirtualAnimalsInWorld = 800 -> 500
Fixed a server crash that could occur when spilling liquids out of containers.
Fixed a bug which would disconnect players from the game after making a big purchase at a trader.
Fixed a bug that allowed crafted chests to be sold for money.
Fixed a bug which made some items in the inventory immovable.
Fixed a bug where items from the inventory would visually disappear upon entering a vehicle.
Fixed a bug where inventory item movement would be blocked when attempting to move it either right or down.
Fixed a bug which caused weapon attachments to be dropped to the ground when removed via quick access.
Fixed a bug where the character would stand up when reloading the MAC-10 while mounted on the RIS or Dirtbike.
Fixed a bug where aiming with the RPG-7 was offset while aiming down the sight.
Fixed a bug where the MAC-10 magazine color would not change when painting the entire weapon.
Fixed a bug where the Hunter85 paint would appear transparent or faded.
Fixed a bug where a pop-up would appear for a split second and then disappear when connecting to a server for the first time.
Fixed a bug where the context menu for the Gas Lantern would display 'Gasoline Required' instead of 'Container Full'.
Fixed a bug where hovering over any base building blueprint would cause item icons to disappear or display incorrectly.
Fixed a bug where quest item turn-in containers could break inventory item icons and interactions by making them disappear or corrupted.
Fixed a bug where animals sometimes would not receive headshot damage from a large caliber weapon.
Fixed a bug where animals would use their far-distance LOD when viewed through a scope even though they are physically close.
Fixed a bug where animals could leave tracks on cement roads.
Fixed a bug where base building element coloring would not be saved in the database.
Fixed a bug where certain base buildings elements were missing the 'Paint' option.
Increased the maximum number of flags per person to 100.
Reduced the number of animals in the world by modifying the following settings: scum.AnimalGlobalDensityMultiplier = 1.000000 -> 0.500000
Fixed a bug where a cut-off between body and head textures would be visible in the character creator.
Added new detections for the anti-cheat violation manager.
Animals Allowed in World \ -> HUNTING scum.AreAnimalsAllowedInWorld=True Enables or disables free-roaming animals in the world.
Animal Global Density Multiplier \ -> HUNTING scum.AnimalGlobalDensityMultiplier=1.000000 Controls the global animal density cap, increasing this value increases the total number of animals that can exist in the world. Default: 1 Minimum: 0 Maximum: 25
Maximum Non-Virtual Animals in World \ -> HUNTING scum.MaxNonVirtualAnimalsInWorld=800 Controls the maximum number of non-virtual animal actors that can be present in the world at once. Virtual animal population entries can exist beyond this number. Default: 800 Minimum: 0 Maximum: 2500
High-Activity Fishing Spots \ -> HUNTING scum.FishingHighActivityZoneAmount=-1.000000 Adds a server setting for controlling the number of high-activity fishing spots. By default, 10% of fishing spots are always active. Default: 10% Minimum: 0% Maximum: 100%
Radiation Enabled \ -> MAP scum.RadiationEnabled=True Enables or disables radiation in the world.
Maximum Flags Per Prisoner \ -> BASE BUILDING scum.NumberOfAllowedFlagsPerPlayer=10 Adds a server setting allowing admins to define how many flags each prisoner can own at a time. NOTE: scum.AllowMultipleFlagsPerPlayer needs to be enabled for this setting to work. Default: 10 Minimum: 1 Maximum: 30
Maximum Tombstones Per Squad \ -> BASE BUILDING scum.TombstoneMaxAmountPerSquad Adds a server setting for controlling how many tombstones each squad can build. Default: 3 Minimum: 0 Maximum: 100
Fixed a crash that could occur when opening the radial menu immediately after relogging.
Fixed a client crash that could sometimes occur when reskinning or destroying Woodland base building elements.
Fixed a client crash caused by opening the console or chat while in Drone mode.
Fixed and adjusted several sentry-related exploits that allowed unintended farming or looting.
Fixed an exploit that allowed players to farm animals, specifically bears, using the Animal Bait Feeder.
Fixed an infinite ammo box exploit where players could sell a 1/30 ammo box to a trader who did not already have that ammo box in stock, then buy back a 30/30 ammo box.
Fixed an issue where vehicles could be destroyed inside trader zones and other protected areas where explosive damage to vehicles is disabled. This could happen when a frag grenade was placed on the ground with the pin pulled, allowing nearby vehicles to be damaged despite protected zone settings.
Fixed an issue affecting private servers where players were unable to connect. This problem was linked to ICMP-related checks and has been resolved. Private servers should now function correctly out of the box with only standard port forwarding, without requiring additional firewall adjustments or workarounds.
Added a fuel bar / gauge mechanic to meat smokers and other fire-based objects, similar to existing liquid, petrol, and propane indicators. The gauge now visually displays remaining fuel and updates as fuel is consumed.
Fixed an issue where placing fruit or seeds into a Bait Feeder could make them non-expirable and cause the Bait Feeder to produce smoke endlessly.
Fixed an issue where goats did not leave footprint trails.
Fixed an issue where does \ could provide antlers. Only bucks \ now provide antlers.
Fixed an issue where direct hits from RPGs and grenade launchers did not properly affect animal kill quality \ . Explosive impacts now correctly damage harvested resources.
Removed the redundant Search interaction from animals killed by a flamethrower, as flamethrowers do not fire recoverable projectiles.
Fixed an issue where flamethrower kills did not affect meat and skin condition correctly.
Fixed an issue where animals killed by vehicles or turrets retained 100% skin and meat quality.
Fixed an issue in Sandbox mode where smoked meat could disappear from the smoker after logging out to the main menu.
Fixed the incorrect ingredients in the Hot Chocolate recipe.
Fixed issues where Bait Feeders were not spawning animals as intended.
Fixed an issue where baits intended to spawn deer did not trigger any reaction when placed into the Bait Feeder in blue zones marked on the Island Wildlife Guide map.
Fixed an issue where Bait Feeders could spawn animals underwater when placed on shipwrecks, small islands, or underwater.
Fixed an issue where Bait Feeders placed in towns could sometimes cause animals to spawn inside buildings or become stuck in concrete.
Fixed an issue where boars could spawn on Bait Feeders placed inside caves.
Improvised Pasta Dish
Fixed an issue where animal loot degradation from bullet penetration was applied uniformly regardless of projectile type. Loot degradation now scales correctly based on projectile penetration values.
The Bait Feeders hunting task has returned after being temporarily removed in the previous update. It has now been updated to work with the new free-roaming animal system, guiding players through placing a Bait Feeder, adding suitable bait, and using it to attract wildlife.
Quests now display more like tutorial tasks. Instead of showing the full quest sequence up front, the quest book now focuses on your current step, then reveals the next step once the current one has been completed.
Fixed an issue where the hunting task subtask “Place rabbit food inside the Bait Feeder” did not complete after placing the required rabbit food into the Bait Feeder.
Fixed an edge case where the hunting task subtask “Travel to a natural area with wild rabbits” could stop updating if the player reached the objective while inside a trader zone.
Renamed the first hunting tutorial task so it no longer shares the same title as the overall Hunting task category.
Fixed an issue where hunting tasks could not be abandoned once accepted.
Fixed an issue where items unlocked through quests did not reset their available purchase quantity correctly after partial purchases. Available quantities now reset to the intended full amount each time the quest is completed.
Fixed an issue where plants could sometimes not be watered in multiplayer sessions.
Fixed an issue where the Next Harvest timer was not displayed on plants when the server had accumulated a very high playtime value.
Fixed an issue where the gardening UI could report cold conditions and hindered plant growth even when the temperature was high.
Fixed an issue where the fishing rod could break and flail around while the fishing minigame was active, causing attached items to be lost.
Fixed an issue where water was not applied when watering crops, even after spilling a full can.
Fixed an issue where most fully grown tree-based plants could block interaction with nearby low-height plants due to branch collision or interaction traces. This affected all tree-based plants except orange trees.
Fixed an issue where Boilies fish bait appeared white in the in-game model while the inventory icon showed it as red. Boilies bait now appears red both in the inventory and in-game model, including when attached to a fishing rod.
Weapon attachments can now be painted.
Fixed a visual bug where optics and rangefinders could flicker when aiming down sights.
Fixed an issue where PU scope range markings were cut off when used with the M1891. This also affected the Vampyr, SpektralDR, and P223 scopes.
Fixed a small visual issue with incorrect colors on the Wushu Spear tassel.
Fixed an issue where a nocked arrow was sometimes not visible to nearby players after firing and nocking another arrow.
Fixed an issue where thrown knives could hit puppets, NPCs, and players but fail to attach to the target. Thrown knives now properly stick to the target and remain visibly attached to the body or equipment. Affected knives include Bushman, Shuriken, Scout Black, Scout White, Hunter, and Kunai.
Fixed inconsistent caliber naming in weapon descriptions for weapons using .30-06 ammunition. Relevant weapons now use consistent .30-06 naming.
Fixed an issue where Wall Squad Emblem Flags \ could be placed over wall-mounted weapon racks, lamps, and trophies, causing them to clip.
Fixed an issue where destroying L-shaped twig stairs could also destroy advanced doors.
Fixed an issue where the Improvised Chandelier context menu showed Remove Current Skin instead of Apply Skin. Also fixed an issue where Remove Current Skin did not work on the Woodland Chandelier.
Fixed an issue where the Improvised Chandelier could transform into a Woodland Chandelier after relogging in Sandbox mode.
Added a decorative lit hearth to the Woodland Furniture Pack.
Fixed an issue where the base building destruction log displayed internal in-game names.
Fixed an issue where base building element names and hints were not translated in context menus for Chinese and Simplified Chinese.
Updated and improved visuals for base building placement meshes.
Aligned the Hunter trader naming convention across the game. He is now referred to as the Hunter consistently.
Fixed multiple Ghillie suit items at the Armorer sharing the same display name. Each item is now correctly named.
Fixed an issue where items from subtasks added to the Hunter trader cart could have their quantity increased, but could not be reduced or removed afterward.
Fixed an issue where the driving glove icon at the trader showed fingered gloves, but fingerless gloves appeared after purchase.
Fixed an issue where MREs did not appear in the Armorer trader’s stock after being sold to him.
Fixed an issue where the Hippie Shirt #2 icon in the General Goods trader menu showed the wrong item.
Fixed a missing comma in economy.json after the prices-subject-to-delta line, which could cause issues for players modifying traders.
Fixed an issue where item icons could change size when placed into a Quick Access slot already used by another item.
Fixed UI overlap issues in cooking recipes with many possible ingredients, where expanded main and optional ingredient lists could extend through the Back button without being scrollable.
Fixed an issue where the plucked chicken icon incorrectly showed a liquid capacity UI element.
Fixed a blurry Biker Leather Jacket icon.
Replaced weapons displayed around the Armorer trader that could no longer be bought from the trader.
Fixed an issue in Sandbox mode where the liquid progress bar did not update correctly, showing liquid remaining while the ‘Check’ interaction reported that the container was empty.
Fixed an issue where ‘Bone’ was listed multiple times in the Possible Ingredients section for the Meat Soup recipe.
Fixed an issue with the Grilled Veggie recipe where the interface always showed Bell Pepper regardless of which vegetable was used.
Fixed an issue where opening chat while the weapon malfunction UI was active, or vice versa, caused the mouse cursor to behave incorrectly. Chat input is now blocked while the weapon malfunction UI is displayed.
Fixed a misaligned first-person view when holding the Bait Feeder.
Adjusted grip animations for the Skinning Knife and Blackhawk Crossbow.
Fixed bottles clipping through the prisoner’s face while drinking beverages in first-person perspective.
Fixed several bottle holding and drinking animation issues where certain drinks could clip through the hand when using Drink or Drink All. Fixed an issue where the hand could clip through bottles while holding or drinking from them.
Fixed a sound and video effect issue that triggered at the start or cancellation of the Destroy action on some reskinned base building elements, instead of when their destruction finished.
Fixed an issue where footsteps on tree stumps used the wrong surface sound, making them sound like concrete.
Added humming sound effects to wind turbines and electro houses.
Fixed an issue where subtitles would only appear briefly when voice line volume was set to 0. Subtitles now remain visible correctly.
Improved bottle visuals and liquid effects. Fixed an issue where spilled liquids from bottles, canisters, and other containers always used the same visual color regardless of the liquid being poured out. Spilled liquid color now matches the liquid inside the container.
Fixed an issue where ocean reflections shifted noticeably when moving the camera left and right.
Fixed an issue where some post-process effects were left enabled when no post-process should appear on screen.
Fixed an issue where glass surfaces, drinks, rain puddles, and other liquids could appear to glow or emit light in dark environments, especially in low-light areas such as abandoned bunkers.
Fixed an issue where rain could pass through bunkers in B0 and D4 after relogging.
Restored a missing section of river in the C0 sector.
Fixed multiple places in the Hunter’s Grotto where players could get stuck. Added collision to the painting in the Hunter’s Grotto.
Fixed dozens of level design issues, including trees growing through rocks, low-resolution rock and snow textures, floating assets, assets clipping through each other, missing textures, sharp terrain transitions, disappearing shadows, incorrect door collisions, and misplaced snow textures on rooftops in the Z sector.
Players can now paint chests regardless of flag area restrictions, including chests with locks and chests placed outside a flag area.
Fixed a Sandbox mode issue where a player’s corpse could disappear after respawning and returning to the corpse’s location.
Fixed an issue where colliding or overlapping with an animal while in a vehicle could cause the camera to snap upward. This affected cars, bikes, RIS, and all animals except wolves.
Fixed an issue where headlamps could appear turned on in third person, to other players, or in photo mode, even when they had no batteries and were actually turned off.
Fixed an issue where the player’s torso could display incorrectly in the character creation mugshot, causing the body skin tone to not match the head and neck, or causing missing textures.
Fixed an issue where a player standing on a vehicle could appear in an incorrect position to another player moving outside the vehicle’s streaming or render range.
Fixed incorrect item parameters on the Snow Deluxe Inmate Hoodie.
Fixed an issue where players could turn on the Metal Detector while it was in a holster slot.
Fixed an issue where player corpses could disappear while the killed player was waiting on the respawn screen. The corpse would reappear when the killed player respawned or closed the client.
Fixed an issue where drink items could not become irradiated.
Fixed an issue where male character body attributes \ could clip through the Sleeveless Shirt and other affected clothing items, including Military Shirt, Police Shirt, Woodcutter Shirt, Inmate Shirt, Hospital Shirt, and Vintage Jail Shirt.
Fixed an issue where puppets and armed NPCs attempted to navigate through doors inside the airport building that are not usable or traversable. They now use only valid paths.
Fixed incorrect values in the descriptions for large POI character spawn and respawn distances.
Large animal turning behavior may feel too aggressive in some encounters.
Animal tracks may appear on some hard surfaces, including cement roads.
Some animals may not always take damage as expected from firearms or headshots.
Animals viewed through scopes may sometimes remain in their far-distance Level of Detail \ state instead of updating correctly.
Tombstone inscription text may overflow or wrap awkwardly in some cases.
Some item icons may disappear or display incorrectly in specific blueprint or quest item interactions.
Some item paint or attachment visuals may not apply correctly in specific cases.
Items inside quivers or holsters may become invisible after being recovered from a corpse in multiplayer. Relogging should make the items visible again.