Multiple progression paths: Right off the jump, you'll have multiple paths forward through Missions, Bounties, and Challenges.
More mission variety: Rather than a single long mission line, mission progression is now split into multiple mission chains and side missions, giving you more freedom in how you play.
Rewards for how you play: As you progress, your focus naturally shifts toward completing Bounties, Spotlight Challenges, and new activities, while late-game players will continue earning rewards through the skate.Pass and seasonal content.
Removed the pool at Presidium Residences in Hedgemont in Block Party rotations
Removed The Promenade in Market Mile
Unfortunately, we're unable to address generic Gap Distance challenges for this weekend
Fixing issues with actions starting during Get Ready phase
Removing Line Score challenges
Reducing frequency of score-based challenges
Fixing Gap distance challenge
Fixing Ollie counts to include Boned Ollies
Other various fixes
Fixed timing issues with the HUD
Adding specific trick challenges
Removing generic score-based criteria
Reducing overall frequency of score-based criteria
Improving challenge descriptions
Adding trick-helper
Investigating ways to improve fair competition by removing multipliers
The Weekly Grind returns (that’s today!)
New Weekly Tasks (also today!)
X Games San Van Week 4 with Open Access (July 21 - Aug 25)
Progression Update: More Ways to Play, Progress, and Earn
Meetups Block Parties Weekend Test Round 2 starting Aug 14, 10 AM PT.
Road to Season 5: Details Coming Over the Next Few Weeks
The Weekly Grind Interviews
Fixed an issue where Spread Eagle would sometimes give more score than intended.
Fixed an issue where you could end up without the option to invite or join a Party or add a friend when searching for a player with a Skater Code.
Some Players are unable to export in MP4 Format. Workaround PC ONLY : Using WebM format when exporting works.
Pinned tasks do not remain pinned when the game reconnects after inactivity.
Changing the graphics preset doesn’t update the settings shown at the bottom of the Graphics screen as it should.
The option to select between 16:9 centered HUD and full-width and height UI is present but non-functional while in Windowed mode.
Daily and Mastery Task sections sometimes display a blank screen.
Quick Drop radial menu resets temporarily after joining the server.
AMD driver 26.6.1 is causing skate. to crash. Workaround: Roll back your drivers to 26.5.2 and restart skate. (We've had reports that the latest AMD driver is also stable.)
Tailslides and Noseslides are not correctly detected when approaching a ledge from its end.
Friends list sometimes displays multiple entries of the same friend or none at all.
Wallride detection often causes skater to flip unnaturally.
Smith to Tailslide task often fails to register when done correctly.
The wrong item spawns when you use the Quick Drop menu to place something.
X-Games Intro Video, Mission, Tasks and Challenges are missing on first login after the 0.31.5 update.
Pinned tasks cycle when performing gestures.
Players cannot find non-friend accounts using Skater codes.
Quick Ollie/Nollie into No-Foot Grab causes leg clipping with board.
Performing footplants causes extra one-foot grabs to appear in trick scoring.
Replay Editor displays other players' flip trick animations differently.
Your Skater’s upper body snaps upright immediately after landing.
A Roaming, Mass-Player Event: A live-service, social skate contest mode in skate. supporting up to 150 players on a server simultaneously.
Part of "Meetups": It is the first iteration of a broader feature category called "Meetups" designed to naturally bring players together across the city.
Casual Yet Competitive: Designed with accessible objectives for all skill levels, but built with enough depth, point scaling, and trick-chaining potential for competitive players.
Seamless Entry: Features a seamless "drop-in/drop-out" mechanic with no sign-ups, matchmaking queues, or interaction prompts—players simply skate into the event area to participate.
Scheduled Intervals: Events trigger every 30 minutes (at :15 and :45 past the hour).
Dynamic City Roaming: Each 30-minute event moves across three randomized, connected locations throughout the city (including popular hubs and lesser-known spots), creating a group parade between locations.
Varied Objectives: Mixes street, park, and vert challenges with randomized sequences to keep events unique. Late rounds include point multipliers to enable comeback wins.
Real-Time Tracking: Uses two distinct leaderboards:
Round Leaderboard: Tracks live performance (scores, distance) for the active round.
Overall Leaderboard: Tracks combined standings across all rounds in the event.
Focused Leaderboard UI: Displays the top overall players alongside the players directly above and below your current placement.
Visual Crown System: The player currently in 1st place in a round is visually highlighted with a crown icon above their head, making them visible to all participants.
Task-Based Rewards: The event itself does not award direct currency, but players earn rewards by completing Block Party-related tasks.
Accessible Goals: Tasks do not require a 1st-place finish, allowing players of all skill levels to earn rewards.