Slay the Spire 2 Patch Notes

Patch 0.111.0 August 14, 2026

  • Nerfed Tezcatara's Brightest Flame card: max HP loss increased from 1 → 2
  • Nerfed Nonupeipe's Beautiful Bracelet relic: now Enchants 4 random cards instead of allowing you to select the cards to Enchant
  • Buffed Axebot :
  • Hammer Uppercut move damage increased from 12(14) → 14(18)
  • Now gains +10 Max HP each time it respawns
  • The One-Two damage from 9(10)x2 → 10(11)x2
  • Buffed Mechaknight : now also deals 8(12) damage on it's Flamethrower turn
  • Buffed Exoskeleton : HP at A8 increased from 24-28(25-29) → 24-28(26-30)
  • Buffed Globe Head : Galvanic power at A9 increased from 6(6) → 6(8)
  • Buffed Louse Progenitor : Strength gain at A9 increased from 5(5) → 5(7)
  • Buffed Soul Fysh : De-Gas move damage at A9 increased from 16(17) → 16(18)
  • Buffed Entomancer : HP at A8 increased from 145(155) → 145(165)
  • Changed Rend card:
  • Energy cost decreased from 2 → 1
  • Base damage decreased from 15(18) → 10(12)
  • Changed Salvo and Splash cards: swapped rarities, Splash is now Rare and Salvo is now Uncommon
  • Reworked Expect a Fight card: from Uncommon - Skill - Cost 2(1) - "Gain 1 Energy for each Attack in your Hand. You cannot gain additional Energy this turn." → Uncommon - Skill - Cost 3 - "Gain 15(16) Block. Gains 5(8) additional Block for each Strength you have."
  • Buffed Forgotten Ritual card: no longer requires a card to be Exhausted to gain Energy
  • Buffed Rampage card:
  • Base damage increased from 9 → 10
  • Scaling damage from 5(9) → 5(10)
  • Nerfed Blade of Ink card: Inky enchantment no longer gives additional damage (still applies Weak)
  • Nerfed Mirage card: now Exhausts and loses Exhaust on upgrade instead of cost lowering from 1 → 0
  • Buffed Alignment card: Star cost decreased from 3 → 2
  • Buffed Spoils of Battle card: Forge increased from 5(8) → 6(9)
  • Nerfed Refine Blade card: Forge decreased from 9(13) → 8(12)
  • Changed Guiding Star card:
  • Card draw changed from this turn → next turn
  • Star cost decreased from 2 → 1
  • Nerfed Regalite relic: Block gain decreased from 6 → 4
  • Buffed Shroud card: Block gain increased from 2(3) → 3(4)
  • Buffed Time's Up card: no longer has Exhaust
  • Reworked Hyperbeam card: from "Deal 30(38) damage to ALL enemies. Lose 3 Focus." → "Deal 24(30) damage to ALL enemies. Lose 3 Focus this turn."
  • Buffed Thunder card: Damage from 6(8) → 8(11)
  • Nerfed Null card: Weak application decreased from 2(3) → 1(2)
  • Nerfed Synchronize card: Focus decreased from 2(3) → 1(2)
  • Added Indonesian localization with English fallback
  • Vakuu's Jeweled Mask relic now chooses a non-Innate power unless all powers in the player's deck are Innate
  • Cards with on-end-turn effects are now played faster when there are many of them
  • Invite button is shown when the overlay is disabled, and displays an error
  • Made it so players can confirm card selection via E again
  • Sped up Epoch unlock VFX if playing in fast mode
  • Added portrait art for the cards:
  • One For All
  • Added low HP idle animations for all playable characters
  • Updated Necrobinder's slash VFX
  • Changed Dexterity Potion back to being green
  • Saves are no longer copied to the modded save directory if a player declined mod loading, but left their mods installed
  • Fixed an issue where unmodded saves were not copied for players who had previously declined mod loading
  • Fixed input being blocked after clearing map drawings while in map drawing mode
  • Fixed map drawings breaking when lines are cleared while a stroke is in progress
  • Fixed a crash that could happen in multiplayer when selecting a relic at a treasure room
  • Fixed a crash that could occasionally happen after closing and then re-opening the single-card inspection screen
  • Fixed an error when a card finished moving to a pile after combat ended
  • Fixed an error when a combat would end while cards were still shuffling
  • Fixed an issue where badges earned at the end of a run could be lost if you left the game over screen early or had already earned every unlock
  • Fixed focus not returning to cards after rerolling rewards on controller
  • Fixed Form VFX not flipping when the player flips direction during the Kaiser Crab Combat
  • Fixed the Lost and Forgotten monster's death particles continuing to play the animation is interrupted in the Bestiary
  • Fixed Defect's power-up animation freezing when interrupted while playing Echo Form card
  • Cacophony card no longer triggers a second time if its first trigger causes another card to be drawn (i.e. via Gremlin Horn relic)
  • Unreadying in a loaded Daily Run lobby no longer leaves you readied up
  • Fixed a multiplayer crash that could happen when killing the last enemy in an encounter with The Ball card
  • Reduced hitch on Punch Off and The Lantern Key events
  • Reduced stuttering when text appears for the first time in Japanese, Chinese, Korean, Thai and Russian
  • Preloaded only the glyphs the bold and italic faces can render
View full patch notes ↗

Patch 0.110.0 July 31, 2026

  • Buffed Neow's Abundance card:
  • Now always creates Upgraded powers
  • Upgrade changed to lower Energy cost by 1
  • Reworked Tezcatara's Toasty Mittens relic: "At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength." -> "At the start of your turn, Exhaust 1 card from your Hand and gain 1 Strength."
  • Buffed Tezcatara's Seal of Gold relic: Gold loss decreased from 5 -> 3
  • Changed Nonupeipe's Beautiful Bracelet relic:
  • Cards enchanted increased from 3 -> 4
  • Swift amount decreased from 3 -> 2
  • Buffed Nonupeipe's Fur Coat relic: marked combats increased from 7 -> 8
  • Nerfed Nonupeipe's Signet Ring relic: Gold decreased from 999 -> 888
  • Buffed Pael's Relax card: Block increased from 15(17) → 16(18)
  • Buffed Tanx's Whistle card: cost decreased from 3 -> 2
  • Buffed Tanx's Maul card: Maul damage scaling increased from 1(2) -> 2(3)
  • Reverted Vakuu's Fiddle relic: card draw decreased again from 3 -> 2
  • Buffed Mangle card: damage increased from 15(20) -> 20(26)
  • Buffed Pact's End card: damage increased from 17(23) -> 18(24)
  • Reworked Haze card: Uncommon - Skill - Cost 3 - "Sly. Apply 4(6) Poison to ALL enemies." -> Uncommon - Skill - Cost 2 - "Apply 4(6) Poison and 1(2) Weak to ALL enemies."
  • Reworked Outbreak card into a Rare Skill: Uncommon - Power - Cost 1 - "Whenever you apply Poison, deal 4(5) damage to ALL enemies." -> Rare - Skill - Cost 3 - "Apply 9(12) Poison to ALL enemies. Poison triggers immediately."
  • Reworked and renamed Scare card -> Sidestep : Uncommon - Skill - Cost 0 - "Apply 1 Weak to ALL enemies. Exhaust. (Lose Exhaust.)" -> Uncommon - Skill - Cost 0 - "Next turn, gain 1(2) Energy."
  • Changed Mirage card:
  • Reverted back to its previous version (i.e. gains Block based on enemy Poison again)
  • No longer Exhausts
  • Nerfed Well Laid Plans card: cost increased from 1(0) -> 2(1)
  • Changed Echoing Slash card: rarity decreased from Rare -> Uncommon
  • Reworked Regalite relic: "Whenever you create a card, gain 2 Block." -> "The first time you create a card each turn, gain 6 Block."
  • Buffed Terraforming card: Vigor increased from 6(8) → 7(10)
  • Changed Pillar Of Creation card:
  • Reverted back to its previous version (i.e. effect is no longer triggered just once per turn)
  • Block decreased from 3(4) -> 2(3)
  • Buffed Crush Under card: damage increased from 7(8) -> 8(9)
  • Changed Eidolon : can no longer be generated mid-combat
  • Buffed Sacrifice card: Block gain increased from double -> triple Osty's Max HP
  • Buffed The Scythe card: damage scaling increased from 4(5) -> 5(7)
  • Buffed Biased Cognition card: Focus increased from 4(5) → 5(6)
  • Buffed Refract card: damage increased from 9(12) -> 10(13)
  • Nerfed Rocket Punch card: "Whenever you create a Status, reduce this card's cost to 0 Energy until played." -> "Whenever you create a Status, reduce this card's cost by 1 Energy until played."
  • Buffed Synchronize card:
  • Upgrade changed to increase temp focus from 2 -> 3
  • No longer Exhausts
  • Added support for keyboard-only mode
  • Added a "Share" button on the map screen which takes a screenshot of the entire map
  • Added a "Listening For Input" popup when a player is remapping inputs or bindings
  • Updated padding, font sizes, and color for input remap screen
  • Updated input glyph positioning on various buttons
  • Updated change profile button to render a larger input glyph
  • Updated keyboard-mode glyph asset from placeholder -> style match
  • Adjusted hotkey icon size and position in top bar
  • Updated generic selection reticle asset to improve contrast and resolution. It's now rendered very slightly smaller as well.
  • If a binding is missing, a gray hyphen is now rendered rather than nothing in input settings
  • Users are now informed if Steam Input is activated or not in a more explicit way
  • Scrollbar in settings screen is now placed better in non-standard aspect ratios
  • When using a controller, the game now always tries to initially hover a map node connected to your current one when you have Winged Boots relics
  • Disabled left/right paging for Stats screen as Achievements screen does not exist yet
  • Made the UI for joining a friend's run nicer looking
  • Tutor card now un-ends the target's turn if they have ended their turn
  • Removed "Waiting for Players" screen when dying to Architect
  • Added form VFX
  • Added portrait art for the following cards:
  • Constellation
  • Blade Symphony
  • Imitation Learning
  • Added beta portrait art for Sidestep card
  • Added fire to Test Subject burn animation
  • When the word "potions" shows up in option descriptions or relic descriptions it is now gold and capitalized
  • Fixed Slow debuff power description not displaying its active multiplier in the hovertip
  • Fixed typos in Abundance and Blade Symphony cards
  • Updated Diamond Diadem relic's wording to be clearer about how long its effect lasts
  • Renamed Full Keyboard -> Keyboard-Only
  • Updated translations for various languages
  • Fixed translation errors in the following languages:
  • Traditional Chinese
  • Uncommon cards show up slightly more often (as intended)
  • Players can no longer discern the shuffle order of cards in certain scenarios
  • The run history is now centered on ultrawide screens
  • Fixed an issue where an Epoch unlock earned at the end of a run could be lost, permanently blocking Timeline progress (affected saves are repaired on load)
  • Fixed an issue where leaving the game over screen mid-animation could award an Epoch unlock without spending the score that paid for it
  • Fixed being able to controller navigate to card grid while inspecting a card in the Compendium
  • Fixed opening the settings screen when a player would hit "escape" to close the potions popup
  • Tough Egg can now have 1 more max HP
  • Decimillipede now correctly displays stats in the Bestiary
  • Fixed error that occurred when Tough Egg would hatch in the Bestiary
  • Fixed typo in Lantern Key event
  • Bellows relic now properly upgrades the extra card when Pendulum relic triggers on turn 1
  • Fixed Dowsing missing card preview for Abundance
  • Fixed Juggling card so that when your third attack also auto-plays an attack (for example, Uproar card), Juggling now properly copies the original attack instead of the auto-played attack
  • Fixed chosen card getting stuck if another player gives you the Touch of Insanity potion
  • Feral card now puts The Ball card into your hand instead of another player's
  • Imitation Learning card no longer softlocks with Replay, now ignores duplicate plays
  • Tutor card no longer softlocks with Replay
  • Players can Abandon Run outside of combat again
  • The "Report Bug" button is no longer shown in error dialogs when any player in a session has mods
View full patch notes ↗

Patch 0.109.0 July 17, 2026

  • Added new Neow relic, Dowsing Rod - "Upon pickup, add 1 Dowsing to your Deck."
  • Dowsing - Quest - 0 cost - "After entering 5 more ? rooms, transform this into Abundance ."
  • Abundance - Ancient - Skill - Cost 1 - "Choose 1 of 3 (Upgraded) Powers to add into your Hand. It is free to play this turn. Exhaust."
  • Added new Neow relic, Neow's Sacrifice - "Upon pickup, procure 1 Ambergris and add 1 Guilty to your Deck."
  • Ambergris potion - "Heal for 50% of your max HP. Take an extra turn after this one."
  • Reworked Nonupeipe's Diamond Diadem relic: "Whenever you play 2 or fewer cards in a turn, take half damage from enemies." -> "Start combat with 20 Block. Block is not removed at the start of your next turn."
  • Moved Orobos' Sand Castle relic moved from Pool 1 -> Pool 2 (second option instead of first option)
  • Changed up Darv blessing pools for more variety (will see Energy relics more often)
  • Nerfed Tanx's Meat Cleaver relic: HP gain decreased from 9 -> 5
  • Buffed Tezcatara's Toybox relic: relics gained increased from 4 -> 5
  • Buffed Vakuu's Fiddle relic: card draw increased from 2 -> 3
  • Changed Vakuu's Sere Talon and Distinguished Cape relics: swapped downsides
  • Nerfed Aeonglass : Ebb move damage decreased from 26(32) -> 22(26) to lower its front-loaded damage
  • Buffed Torchhead Amalgam : now starts with a new Strong Tackle move on turn 1 to increase front-loaded damage from 18(22) -> 26(32)
  • Nerfed History Course relic: now only repeats Attacks, does not affect Skills
  • Buffed Demon Form card: Strength gain increased from 2(3) -> 3(4)
  • Buffed Expect a Fight card: no longer says "You cannot gain additional this turn."
  • Buffed Primal Force card: Giant Rock token damage increased from 16(20) -> 20(24)
  • Changed Taunt card:
  • Block gain decreased from 7(8) -> 6(7)
  • Rarity decreased from Uncommon -> Common
  • Changed Bloodletting card: rarity increased from Common -> Uncommon
  • Changed Cruelty card: rarity decreased from Rare -> Uncommon
  • Changed Dominate card: rarity increased from Uncommon -> Rare
  • Reworked Mirage card: Uncommon - Skill - 1(0) - "Gain Block equal to Poison on ALL enemies. Exhaust." -> Uncommon - Skill - 0 - "Next turn, gain 1(2) Energy."
  • Reworked Well-Laid Plans card:
  • Uncommon - Power - Cost 1 - "At the end of your turn, Retain up to 1(2) card(s)." -> Rare - Power - Cost 1(0) - "At the end of your turn, you no longer discard your Hand."
  • Now also available in multiplayer, was previously singleplayer-only
  • Reworked Expertise card: "Draw cards until you have 6(7) in your hand." -> "Draw 2(3) cards. They gain Retain this turn."
  • Buffed: Outbreak card: damage increased from 3(4) -> 4(5)
  • Changed Accelerant card: rarity decreased from Rare -> Uncommon
  • Reworked Pillar of Creation card: "Whenever you create a card, gain 3 Block." -> "The first time you create a card each turn, gain 5(7) Block."
  • Nerfed Collision Course card: damage decreased from 11(15) -> 10(14)
  • Reworked Eidolon card: "Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible." -> "Play ALL Ethereal cards in your Exhaust Pile. Exhaust."
  • Buffed Hyperbeam card: damage increased from 28(36) -> 30(38)
  • Buffed Sunder card: damage increased from 24(32) -> 26(34)
  • Changed Trash to Treasure card: upgrade changed from gains Innate -> lowers cost by 1
  • Added new Regent card, Tutor : Rare - Skill - 1(0) - "Another player chooses a card in their Draw Pile to add into their Hand."
  • Nerfed Midnight card: damage decreased from 99(120) -> 60(72)
  • Nerfed The Ball card: scaling decreased from +15(25) -> +10(15)
  • Nerfed Blade Symphony card:
  • Cost increased from 1 -> 2(1)
  • Upgrade no longer increases Shiv count
  • Seeds are now 12 characters long and internal seed is larger
  • Removed faint white outline from game cursor
  • You can now play nearly any potion on another player
  • Map ink circles are now the same for all players
  • Added Epoch art for:
  • Annihilation
  • Added assets for Dowsing Rod and Neow's Sacrifice relics
  • Added asset for Ambergris potion
  • Added beta portrait art for Dowsing and Abundance cards
  • Swapped Aeonglass double and heavy attack animations and improved the double attack VFX
  • Added portrait art for the following cards:
  • Created "Failed to join" text VFX
  • Added Traditional Chinese (zht) as a selectable language with English fallback
  • Added Traditional Chinese fonts (Source Han Serif TC, Noto Sans Mono CJK TC)
  • Updated translations for various languages
  • Fixed translation errors for French, Italian, Russian, and Thai
  • Removed stale translations for redesigned Well-Laid Plans, Fuel, Outbreak, Sere Talon, Cacophony
  • VSync setting in Graphics options now shows the correct On/Off state after restarting
  • "Power wears off" notification no longer blocks mouse input
  • Placeholder Orb numbers no longer briefly show up at the start of combat
  • Correctly snapped scrolling menus at low FPS
  • Fixed Tanx's Whistle card preview and tooltip snapping to the top-left corner when hovered
  • Fixed awkward delay when Osty and Kaiser Krab would spawn at start of combat
  • Fixed Fabricator animations that weren't playing right
  • Fixed Fat Gremlin sometimes spawning without a bag of money when it should
  • Expose card now properly triggers Hand Drill relic
  • Soulbound card now shuffles souls into Draw Pile instead of putting them on the bottom
  • One for All card no longer previews damage up on X-cost cards
  • Fixed Unmovable card causing other players to receive double Block from Demonic Shield card when it was not the first Block card played
  • Imitation Learning card now clones cards before they are played instead of after, allowing enchantments like Swift to apply to the cloning player
  • Underworld card no longer causes Doom to be applied to players when enemies deal attack damage
  • Fixed an issue where, if a player played The Ball card while another played had History Course relic, History Course could incorrectly end up playing a copy of The Ball next turn
  • Fixed divergence that would sometimes occur when ending combat with The Ball card
  • Hibernate card no longer gives block to dead players
  • Hibernate card now correctly displays stacks in its power icon
  • If Huddle Up triggers a choice for another player, the playing player is no longer blocked from playing cards
  • The Ball now triggers the playing player's relics, not the receiving player's
  • Fixed card effects breaking when a player dies while their own card is still resolving (e.g. to Thorns)
  • Fixed divergence that would occur if one player took a long time to enter combat
  • Player icons are rendered above the ink circle on the map
  • Resolved issue where, if Epochs were deprecated, that player could no longer join multiplayer games
  • Merged SavedPropertySerializationCache into ModelIdSerializationCache. SavedProperties are now included in its hash.
  • Models from non-gameplay-affecting mods are now properly excluded in the hash
View full patch notes ↗

Patch 0.108.0 July 3, 2026

## What changed ### Balance **Buffs:** - **Torch Head Amalgam** — increased damage at Ascension 9 - **Weak Tackle** — damage increased from 14(15) → 14(16) - **Tackle** — damage increased from 18(19) → 18(22) - **Howl From Beyond** — damage increased from 16(21) → 18(24) - **Setup Strike** — Strength gain increased from 2(3) → 3(4) - **Outbreak** — reworked to deal 3(4) damage to ALL enemies whenever you apply Poison instead of every 3 times - **Anticipate** — Dexterity increased from 2(3) → 2(4) - **Flick-Flack** — damage increased from 6(8) → 7(9) - **Divine Destiny relic** — Star gain increased from 6 → 7 - **Resonance** — Star cost decreased from 3 → 2 - **Haunt** — HP loss increased from 6(8) → 7(9) - **Reave** — damage increased from 9(11) → 10(13) - **Soulstorm** — additional damage increased from 2(3) → 4(6) - **Momentum Strike** — damage increased from 10(13) → 11(15) - **Devastate** — damage increased from 30(40) → 35(45) **Nerfs:** - **Colossus** — Block gain decreased from 5(8) → 4(7) - **Crimson Mantle** —
  • End-of-turn Orb passives now trigger before Doom
  • This means that, if a player would die to self-Doom (ex. from Neurosurge card) but also has an Orb with an end-of-turn passive that would kill the last remaining enemy (ex. Lightning Orb while the enemy is at 3 HP), they will now win the combat instead of losing it after ending their turn
  • Buffed Torch Head Amalgam : increased damage at Ascension 9
  • Weak Tackle damage increased from 14(15) → 14(16)
  • Tackle damage increased from 18(19) → 18(22)
  • Changed Regen Potion : its healing effect now triggers before Doom, preventing the player from dying to self-Doom in certain situations
  • Nerfed Colossus card: Block gain increased from 5(8) → 4(7)
  • Nerfed Crimson Mantle card: Block gain decreased from 8(10) → 7(10)
  • Buffed Howl From Beyond card: Damage increased from 16(21) → 18(24)
  • Buffed Setup Strike : Strength gain increased from 2(3) → 3(4)
  • Reworked Outbreak card: "Every 3 times you apply Poison, deal 15 damage to ALL enemies." → "Whenever you apply Poison, deal 3(4) damage to ALL enemies."
  • Buffed Anticipate card: Dexterity increased from 2(3) → 2(4)
  • Buffed Flick-Flack card: damage increased from 6(8) → 7(9)
  • Nerfed Tracking card: "Weak enemies take double damage from Attacks." → "Weak enemies take 50% more damage from Attacks."
  • Slightly adjusted selection arrow in Bestiary monster list
  • Players can now see which rooms were affected by Fur Coat relic in the Run History
  • Relics skipped in the Merchant?? event are now recorded in the Run History
  • Room Full of Cheese event now shows the cards that were skipped in the Run History
  • All controller input deadzones have been set to 0.5, meaning joysticks should feel less sensitive and trigger buttons must be pressed in slightly more before the input is received now
  • Pale Blue Dot power now counts down the number of cards that need to be played before it procs next to its icon
  • Version mismatch error now contains more information
  • Added portrait art for Wither status card
  • Added Aeonglass animations
  • Updated Gremlin Merc animations
  • If you kill Gremlin Merc before it steals any of your gold, Fat Gremlin now spawns without holding a bag of gold
  • Added Epoch art for:
  • The Architect
  • Added Orb passive activation VFX
  • Added card removal VFX
  • Added new card Exhaust VFX
  • Big Game Hunter modifier's hovertip now specifies that it makes elites drop rare card rewards instead of just "better rewards"
  • Helix Drill card's wording has been updated to be clearer that it only counts energy spent on other cards
  • Clarified that Silken Tress relic applies only to the player who chose it in multiplayer
  • Updated translations for various languages
  • Details are now included in the Steam initialization error popup
  • Buffed Divine Destiny relic: Star gain increased from 6 → 7
  • Nerfed GUARDS!!! card's Minion Sacrifice token: Block gain decreased from 8(11) → 7(10)
  • Buffed Resonance card: Star cost decreased from 3 → 2
  • Buffed Haunt card: HP loss increased from 6(8) → 7(9)
  • Buffed Reave card: damage increased from 9(11) → 10(13)
  • Buffed Soulstorm card: additional damage increased from 2(3) → 4(6)
  • Nerfed Compact card's Fuel token:
  • No longer draws cards
  • Upgrade changed from increasing card draw → granting 1 additional energy
  • Buffed Momentum Strike card: damage from 10(13) → 11(15)
  • Changed Shatter card: now Exhausts
  • Added new multiplayer Ironclad cards:
  • Midnight : Rare - Attack - Cost 12 - "Deal 99(120) damage. Costs 1 less for each card Exhausted this combat by ANYONE."
  • Blaze : Uncommon Skill - Cost 2 - "Give another player 5(7) Strength."
  • Outrage: Uncommon - Attack - Cost 0 - "Deal 9(13) damage. Add a copy of this card into EVERYONE'S Discard Pile."
  • Buffed and slightly reworked Tank card: "Take double damage from enemies. Allies take half damage from enemies." → "Take 50% additional damage from enemies. Allies take 50% less damage from enemies."
  • Added new multiplayer Silent cards:
  • Blade Symphony : Uncommon - Skill - Cost 1 - "Add 2(3) Shivs to ALL players Hands."
  • Concoct : Uncommon - Skill - Cost 0 - "Another player's Attacks apply 3(4) Poison this turn."
  • Fade : Uncommon - Skill - Cost 0 - "Retain. Another player gains 6(9) Dexterity this turn."
  • Changed Flanking card: rarity increased from Uncommon → Rare
  • Added new multiplayer Regent card:
  • Plot : Uncommon - Skill - Cost 1 - "Next turn, ALL players draw 2(3) cards."
  • Constellation : Uncommon - Skill - Cost 0 - "Another player draws 1 card, gains , and gains 9(12) Block."
  • Added new multiplayer Necrobinder card:
  • Underworld : Uncommon - Skill - Cost 2 - "Whenever other players deal attack damage this turn, apply that much Doom. Exhaust. (Lose Exhaust)"
  • Soulbound : Uncommon - Power - Cost 1 - "(Innate.) Choose an ally. Whenever you create a Soul, add a Soul to their Draw Pile."
  • Cacophony : Rare - Power - Cost 2 - "Every 33 cards drawn by ALL players, deal 66(99) damage to a random enemy."
  • Changed Legion of Bone card: no longer Exhausts
  • Added new multiplayer Defect cards:
  • Hibernate : Uncommon - Skill - Cost 2 - "Channel 2(3) Frost. This turn, your Frost grants ALL allies Block."
  • One For All : Rare - Power - Cost 1 - "EVERYONE'S 0 energy Attacks deal 3(4) additional damage."
  • Imitation Learning : Rare - Skill - Cost 1 - "Choose another player. The next 2(3) times they play a Power, you play a copy of it. Exhaust."
  • Changed Ignition card: rarity decreased from Rare → Uncommon
  • Added new multiplayer Colorless card:
  • The Ball : Uncommon - Attack - Cost 1 - "Deal 10 damage. Increase this card's damage by 15(25) this combat and give it to a random ally."
  • Nerfed enemy block scaling in 2-player multiplayer
  • Nerfed Beacon of Hope card: cost increased from 1 → 2
  • Added a Randomize button to the Custom Run screen which randomly selects 2 good modifiers and 1 bad one, and randomizes the selected character
  • The run timer is now paused while the Pause Menu is open during a single player match
  • Added a selection reticle for potion holders
  • Created a stats section in the Bestiary
  • Added event combat encounters to the Bestiary
  • Hid moves with duplicate animations for some monsters in the Bestiary
  • Saving is now retried when antivirus or cloud sync briefly blocks the save file
  • Run timer no longer starts a run hidden if you have "always show run timer" toggled on
  • Fixed crash when returning to the main menu while a card-selection prompt is open
  • Fixed broken controller navigation to the "mod settings" button in the main menu
  • Fixed controller navigation breaking if you opened up the deck view while holding a non-targeted card
  • Fixed combat music sometimes continuing on the map and other non-combat screens
  • Fixed Epoch paginator arrows becoming unclickable
  • Fixed softlock when opening the Bestiary in the treasure room from a fresh save/reload
  • Fixed Run History death quote getting cut off if it was too long
  • Run History now shows the boss icon for old runs that fought The Doormaker
  • Fixed stats screen showing that you have discovered more monsters than there exists in game
  • Fixed the Daily Run leaderboard failing to load for some dates
  • Fixed many instances of weird RNG behavior (shoutout again to tckmn!)
  • Fixed being able to controller navigate to Byrdpip
  • Fixed Elite music playing in Neow room if you died to an Elite your previous run
  • Tezcatara's Toy Box relic no longer flashes once it is used up
  • It is no longer possible to get two encounters in a row that contain Slime monsters
  • It is no longer possible to get two encounters in a row that contain Snapping Jaxfruit monster
  • If an attack enchanted with Replay kills the last enemy on its first play, the subsequent plays are now skipped
  • This fixes an issue where, if a card with Replay is enchanted with Corrupted, the player would lose extra HP even after the first play killed the last enemy
  • Fixed a visual issue where, if the player uses Thorns to kill a monster that spawns more monsters on death (i.e. Axebot, Phrog Parasite), the dead monster's attack wouldn't visually occur until after the new monsters had spawned
  • Fixed Cubex Construct 's intents overlapping with its body if it takes damage while transitioning to its charging animation
  • Fixed Inklet 's head getting cut off during Doom animation
  • Fixed Slithering Strangler playing its hurt animation for its Thwack move
  • Fixed Wrigglers spawning offscreen in 4:3 aspect ratios
  • Fixed Torch Head Amalgam 's laser attack VFX not reaching the player when it was shrunk
  • Fixed impact SFX playing for Kin Priest Soul Beam move in the Bestiary
  • Kaiser Crab no longer covers the monster title in the Bestiary
  • Repeatedly clicking Knowledge Demon 's Curse of Knowledge move in the Bestiary no longer causes its animation to stop playing
  • Added missing Tunneler animations to the Bestiary
  • Tunneler animations can now be played regardless of Burrowed state in the Bestiary
  • Fixed an issue where Bone Tea relic could fail to upgrade your hand if you also have Toolbox relic
  • Fixed an issue where, if a player auto-plays their entire start-of-turn hand draw (via an effect like Hellraiser), Unceasing Top relic may not trigger despite their hand being empty
  • Fixed Planisphere relic proccing twice in the Battleworn Dummy event
  • Fixed Pollinous Core relic counting up past 4 if you end combat after your turn but before you draw cards
  • Lasting Candy no longer procs if the reward set has no card rewards
  • Unsettling Lamp relic no longer get used up if the target's Artifact blocks the debuff
  • White Beast Statue relic no longer decreases your normal potion odds when it guarantees getting potion rewards to prevent you never rolling potions again if it gets removed mid-run
  • Fixed several ways you could obtain duplicate relics on the first run
  • Fixed Flex Potion description appearing twice on the character when applied
  • Fixed a softlock that could occur when throwing multiple Foul Potions in quick succession
  • Fixed an issue where Vigor was only applying to the first of Mad Science card's 3 hits when it was created with the Violence option
  • Fixed death quotes for dying to Punch Off and Mysterious Knight encounters
  • Fixed Entropy card being able to transform curses into Ascender's Bane
  • Hellraiser card no longer infinitely plays Shining Strike card when it's enchanted with Swift
  • Nightmare card can no longer be generated during combat
  • Fixed Minion Strike card becoming stuck on screen if played too quickly
  • Fixed History Course copy of Shining Strike card going back into your Draw Pile
  • Fixed Supermassive card not scaling from cards generated by Mad Science card
  • Fixed a crash that could happen when an enemy dies to Doom
  • Transfigure card can no longer be generated during combat
  • Fixed Enfeebling Touch + Misery combo causing enemies with Artifact to gain Strength next turn
  • Forbidden Grimoire card's card removal reward will now show up after Battleworn Dummy fight if you are successful
  • Disabled controller navigation to Orbs while in another card selection screen
  • Fixed the Subroutine power hovertip typo if you have more than 4 Subroutines
  • Feral card no longer puts History Course copy of Helix Drill card back into your hand
  • Fixed Gold Plated Cables relic flashing if the Orb's passive is not firing
  • Gold Plated Cables relic now procs if Emotion Chip relic triggers Orbs at the start of your turn
  • Fixed even more instances of Daily runs diverging based on player net ID
  • Fixed divergence caused by discarding a potion while moving to a new map point
  • Fixed bug where you could set yourself ready for the next act two acts in advance
  • Fixed state divergence caused by taking a reward as you are transitioning to another map point
  • Fixed divergence caused by host changing the Ascension as the game is starting
  • Fixed divergence when player has Music Box relic and combat ends while making a choice
  • Fixed divergence when playing cards very fast while killing yourself
  • Fixed Ghost Seed relic adding Ethereal to Strikes and Defends generated by other players during combat
  • If you open a screen during a treasure room relic fight, the hands now behave correctly
  • Fixed mouse remaining hidden forever if the game ended while in potion targeting
  • Event RNG seeds are now consistent across all multiplayer Daily Runs
  • Jungle Maze Adventure event no longer appears if a player doesn't have enough HP for the solo option
  • Compressed various combat background assets
  • Unmodded saves are now copied to the modded save directory if you are launching modded for the first time
  • Added controller support for Modding menu
  • Fixed Steam mods causing ReflectionHelper.ModTypes to return nothing
  • SavedProperty IDs from mods are now properly sorted for multiplayer
  • Content from mods with affectsGameplay set to false are now sorted to end of ID maps
  • Mods can now register multiple assemblies
  • SerializableSave.NumReloads is now consistent across peers
  • Steam mod now takes precedence over local if the version is greater
  • Batched the Steam Workshop call for checking branch support, meaning mods should load faster
  • Began publishing STS2.dll XML documentation
  • Fixed issues in multiplayer where players with the same mods would get "version mismatch" (thanks to OLC of RitsuLib for helping out with this!)
  • Build the serialization cache from ModelDb instead of via reflection
  • Sort content by ModelId instead of typename
  • Use more tiebreakers when sorting
  • Sort epoch IDs in ModelIdSerializationCache
  • Exclude non-gameplay-affecting models from the ModelIdSerializationCache hash
  • The correct mod lists are now logged in the non-gameplay mod mismatch warning
  • Buffed Devastate card: damage increased from 30(40) → 35(45)
  • Changed Scrape card: no longer discards cards whose energy costs are temporarily set to 0 by global temporary effects (ex. Pounce card's "The next Skill you play is costs 0 Energy" effect)
View full patch notes ↗

Patch 0.107.1 June 19, 2026

  • Defect power up
  • Added Vakuu background art and VFX
  • Revised Neow's Fury artwork (now centered)
  • Added new power art for Smoggy
  • Updated enemy art for:
  • Added a multi-hit animation for Corpse Slug
  • Added an unstun animation for Rock Bowlbug
  • Added Skulking Colony animations
  • Added new Soul Nexus VFX
  • Regent Sovereign Blade
  • The Bestiary is now available in the Compendium
  • Added three more Badges:
  • Damage Leader - Dealt the most damage to enemies in multiplayer
  • Debuffer - Applied the most Debuffs in multiplayer
  • C-c-c-Combo - Played 20 cards in a single turn
  • Terminal run modifier can no longer bring a player below 1 HP
  • Added new Neow relics:
  • Kaleidoscope - "Upon pickup, gain 2 card rewards with cards from other characters."
  • Fishing Rod - "Every 3 normal combats, Upgrade a random card in your Deck."
  • Silken Tress - "Enchant all cards in the first card reward with Glam. Upon pickup, lose all gold."
  • Reworked Tezcatara's Pumpkin Candle relic: now extinguishes after 5 combats and can be Kindled at rest sites (was: extinguishes at the start of Act 3)
  • Buffed Neow's Scroll Boxes relic: no longer makes player lose all gold
  • Buffed Neow's Booming Conch relic: in addition to drawing extra cards, now gains 1 Energy at the start of Elite combats
  • Buffed Neow's Fury card: now lets you choose which 2 cards (or fewer) to return from your Discard Pile instead of selecting randomly
  • Buffed Tezcatara's Nutritious Soup relic: in addition to making your Strikes cost 0 and giving them Eternal, now makes all your Strikes deal 3 additional damage
  • Moved Tezcatara's Seal of Gold relic to option 3 so it shares a pool with Pumpkin Candle
  • Changed Pael's Eye relic: if an enemy has Vulnerable and you take an extra turn, the enemy's Vulnerable no longer decrements before your extra turn (also applies to Frail, Intangible, Weak, and other powers that decrement at the end of the enemy's turn)
  • Replaced the Act 3 boss Doormaker with a brand-new boss, Aeonglass (its moveset and Wither / Withering Presence mechanics were refined throughout the beta)
  • Reworked Infested Prism
  • Reworked the Axebots fight into a single, more challenging Axebot
  • Changed Skulking Colony :
  • HP increased from 70(75) -> 75(80)
  • Hardened Shell increased from 15 -> 20
  • Smash move removed; now uses Zoom on turns 1 and 2
  • No longer gains Block
  • Now gains +1 Strength on its Strength-gain turn at high Ascension
  • Changed Haunted Ship : now applies 3 Weak on Turn 1 instead of when it attacks; Ramming Speed move removed, now alternates between Swipe and Stomp (always starting with Swipe after Haunt)
  • Changed Punch Construct : Fast Punch now leads into Strong Punch (instead of the reverse), Ready now leads into Fast Punch, and it applies Frail instead of Weak
  • Adjusted enemy HP at the extremes of the Ascension curve (slightly lower at low Ascension, slightly higher at high Ascension):
  • Scrolls of Biting : 31(32)-38(39) -> 30(33)-37(39)
  • Owl Magistrate : 234(243) -> 231(247)
  • Slimed Berserker : 266(276) -> 261(281)
  • Buffed Soul Fysh : Scream move damage increased from 11(12) -> 13(15)
  • Nerfed Ruby Raider Assassin : damage decreased from 11(12) -> 10(11)
  • Nerfed Vantom at lower Ascensions
  • Nerfed Waterfall Giant : HP healed at lower Ascension decreased from 15 -> 10(15)
  • Changed Slippery Bridge event: no longer offers to remove the same card multiple times unless it has already offered every other card in your deck at least once
  • Something special now happens if you have multiple Lantern Key cards (does not apply to multiplayer)
  • Buffed The Boot relic: damage increase now also applies to Osty's attacks
  • Buffed Gold Axe card: in multiplayer, now deals damage equal to the number of cards played by ALL players, not just its owner
  • Nerfed Fasten card: additional Block decreased from 5(7) -> 4(6)
  • Reworked Conflagration card: now deals 2 damage to ALL enemies 4(5) times (was: 8(9) AOE damage plus 2(3) per other Attack played this turn)
  • Reworked Drum of Battle card: now a 1-cost Uncommon Skill that draws 2 cards and grants 2(3) Energy when Exhausted (the Energy gain respects Replay and card-duplication effects like Duplicator potion)
  • Buffed Howl From Beyond card: trigger moved from start of turn -> end of turn
  • Buffed Entrench card: can now gain extra Block from enchantments like Nimble
  • Buffed Unrelenting card: damage increased from 12(18) -> 14(20)
  • Reworked and renamed Follow Through card -> Scare (rarity increased from Common -> Uncommon)
  • Changed Nightmare card: if you select a card with an Affliction on it, that Affliction is now removed from the copies added to your hand the following turn
  • Changed Predator card: rarity decreased from Uncommon -> Common
  • Buffed Untouchable card: upgraded Block gain increased from +2 -> +3
  • Buffed Pounce card: damage increased from 12(18) -> 14(20)
  • Nerfed Blade of Ink card: Inky enchantment damage decreased from +2 -> +1
  • Reworked Parry card: instead of granting Block when you play Sovereign Blade, Sovereign Blade now gains 10(14) Block directly, so the Block shows on the Blade and is affected by powers like Dexterity and Frail
  • Slightly reworked Sword Sage card: Sovereign Blade now gains Replay 1 (was: hits an additional time), which gives it synergy with Parry
  • Changed Astral Pulse card: changed damage from 14(18) -> 6(8)x2
  • Changed Tyranny card: now triggers before Bombardment card (so if Tyranny Exhausts Bombardment, Bombardment is played immediately after)
  • Changed Sealed Throne card: upgrade changed from Innate -> lowering Energy cost by 1
  • Buffed Crescent Spear card: base damage increased from 6 -> 8
  • Buffed Royalties card: Gold gain increased from 30(35) -> 30(40)
  • Buffed Furnace card: Forge increased from 4(6) -> 5(7)
  • Buffed Monarch's Gaze card: Energy cost decreased from 3(2) -> 2(1)
  • Nerfed Reflect card: Block gain decreased from 17(21) -> 15(20)
  • Nerfed Bulwark card: Block decreased from 13(16) -> 12(15)
  • Nerfed Patter card: Block gain decreased from 9(11) -> 8(10)
  • Nerfed Minion Sacrifice card: Block decreased from 9(12) -> 8(11)
  • Buffed Death March card: additional damage increased from 3(4) -> 4(6)
  • Buffed Sic 'Em card: Summon increased from 2(3) -> 3(4)
  • Buffed The Scythe card: damage increased from 3(4) -> 4(5)
  • Nerfed Debilitate card: debuff decreased from 3(4) turns -> 2(3) turns
  • Changed Fusion card: Energy cost decreased from 2(1) -> 1; now Exhausts, and loses Exhaust on upgrade
  • Changed Shatter card: now Evokes all of your Orbs twice; damage decreased from 11(15) -> 7(11)
  • Changed Tesla Coil+ card: damage decreased from 6 -> 4, but Lightning triggers increased from once -> twice
  • Buffed Hyperbeam card: damage increased from 26(34) -> 28(36)
  • Buffed Synthesis card: damage increased from 12(18) -> 14(20)
  • Buffed Uproar card: damage increased from 5(7) -> 6(8)
  • Buffed Infused Core relic: now also grants "Lightning Orbs deal 1 additional damage"
  • Nerfed multiplayer scaling for enemy Artifact, Slippery, and Skittish powers
  • Stratagem card is no longer banned from the colorless card pool in multiplayer (the original ban was due to a now-fixed bug)
  • Buffed Tag Team card: Replay effect now triggers on "deal damage to ALL enemies" attacks too
  • Changed Fossil Stalker : in multiplayer, now gains a set amount of Strength if it hits any player instead of gaining Strength for each player hit
  • During the Gremlin Merc fight, if Gremlin Merc didn't steal any gold but Fat Gremlin escaped, you now receive 50% of the normal gold reward instead of 0%
  • Added an Ascension first-time tutorial popup for single player and multiplayer
  • If errors occur on run start, a popup is now displayed instead of a black screen
  • An error is now displayed when Steam crashes
  • The feedback tool now displays an error if your feedback was not received, and added a translation-issue option to the in-game feedback form
  • Implemented preferred Ascension for the random character option
  • Loading a current_run.save with a modded character back into an unmodded game now shows an error instead of a black screen
  • The player's hand now animates out of the way during the enemy turn
  • Limited the number of cards rendered during the rest site Clone animation to 15
  • Updated Ancient card text backgrounds to fit more text and be slightly darker and embossed
  • Added a global rank paginator and adjusted arrow positions
  • You can now see other players' scores near your own
  • Moved the game over screen leaderboards higher to make room for the toggle
  • Added controller navigation for Badges in the game over and run history screens, the player info icons in run history, and the modifier icons on the top bar
  • Improved controller navigation in the Fake Merchant shop
  • Pause menu button navigation now wraps
  • Pael's Flesh relic now visually increases the max energy shown in your Energy counter
  • When Vakuu tells you how many times you've visited, the number is now accurate
  • Hovering over a stale dialogue at Ancients now makes all dialogues opaque
  • Skulking Colony 's health bar now changes color to indicate it cannot take more damage this turn
  • Improved Byrdonis 's hovertips (Territorial now names Byrdonis, and hovering Byrdonis shows the Strength hovertip)
  • Sacrifice card now previews how much Block it will gain
  • Added a more informative error popup for the Steam BadCert multiplayer error
  • Added Epoch art for:
  • Devastation
  • Updated Epoch art for:
  • Hello Hello!
  • Added portrait art for the following cards:
  • Fight Through
  • Synchronize
  • Added new character animations:
  • Ironclad heavy attack
  • Necrobinder cast
  • Tweaked the Vantom explosion to look right on a shrunken Vantom
  • Repositioned Sludge Spinner 's death landing spot
  • Updated enemy animations for:
  • Ceremonial Beast
  • Added phobia mode alternate art for:
  • Fossil Stalker
  • Haunted Ship
  • Skulking Colony
  • The Obscura
  • Twig Slime M
  • Added phobia mode alternate art for Zen Weaver event
  • Added background music for Soul Fysh and Kaiser Crab
  • Added SFX for:
  • Kaiser Crab enemy
  • Skulking Colony enemy
  • Hyperbeam move
  • Cards traveling to a pile
  • Brilliant Scarf relic description now specifies it only counts cards played "from your hand" (so it's clear it doesn't count auto-played cards)
  • Reaper Form card wording now makes clear the Doom is applied by Reaper Form's power rather than the played card
  • Fixed inconsistencies in Jeweled Mask relic's wording
  • Exterminate card wording is now consistent with Conflagration card
  • The word "Power" is no longer keyworded in Lost Wisp relic's description
  • Reworded the Axebot death message to reflect that there is only one of them now
  • Added more translated text and fixed translation errors across many languages
  • Fixed save files being lost or corrupted after a PC crash, blue screen, or power outage
  • Made save operations fault-tolerant to prevent softlocks, and improved reliability of settings saves on startup
  • Stopped cloud-syncing settings.save and fixed Steam Cloud sync errors and duplicate run history files when syncing many files
  • Fixed black screen softlock when Steam disconnected during room transitions
  • Fixed several crashes: applying powers to dying creatures, closing the game during startup, upgrading a card at a rest site, entering rooms, and opening the card pile screen while targeting an enemy with a controller
  • Fixed a Linux crash during combat when UI elements are removed mid-frame, a Linux crash when ICU libraries are unavailable, and audio staying muted after pressing volume keys or alt-tabbing on Linux
  • Restored the default rendering backend to D3D12 for Intel 620 GPUs
  • Effects that make the next card free (Unrelenting, Void Form, etc.) now correctly take precedence over effects that increase all card costs (Entangled, Spiked Gauntlets, Borrowed Time, etc.)
  • Replayed cards now show the appropriate damage if powers wore off between replays
  • Fixed cards in hand getting stuck if you try to play them while they are being transformed
  • The Night Terrors modifier can no longer kill you, and the Sealed Deck modifier is now affected by the multi-character card modifiers
  • The Perfect badge is no longer awarded if you abandon a run at a boss
  • Fixed several softlocks: returning to the main menu and resuming a run, playing Compact with status cards in hand, the tutorial shuffle popup, and run histories from older versions
  • Fixed score being wrong at Ascension 10, wrong floor count when submitting a Daily score, and score separator lines showing while fetching or after a failure
  • Fixed the potion hovertip not appearing when pressing "b" in the potion popup, and num keys for card selection not working when the mouse is too low on screen
  • Fixed input settings errors for new keybindings added after saving
  • Fixed a rare problem where the feedback screen was stuck open on launch
  • Controller input is now ignored while the game window is unfocused
  • The game no longer rapidly switches between "Controller Detected" and "Mouse Detected" with a controller connected
  • Fixed broken controller navigation: off the top bar in the shop, through rest site options with two rows of relics, in the shop after buying out relics and colorless cards, and from relics to the reward screen after clearing the top reward
  • Fixed being able to start a single player run via controller while the Ascension tutorial was open
  • A loaded save with a deprecated boss can no longer roll the same double boss
  • Fixed an issue with the Game Over screen after discovering multiple enemies while playing in Polish
  • Fixed hovertips in the top bar sometimes displaying in the wrong language after switching languages and continuing a run
  • Fixed being able to target dead enemies with a controller
  • Fixed the odds of a follow-up potion reward sometimes going up instead of down after an Elite potion reward
  • Fixed being able to open card inspection and toggle View Upgrades with the same button press
  • Taking a card removal reward as your last reward no longer keeps the background faded out
  • Fixed a crash when selecting Ancient relic options
  • Players can no longer roll Tezcatara's Nutritious Soup blessing with no Strikes in their deck
  • Fixed Vakuu's Whispering Earring relic not correctly playing Stardust card, auto-playing cards into the next turn after Void Form , and not letting Unceasing Top relic trigger when it plays your last card
  • Fixed Neow's Kaleidoscope relic using up all of Silver Crucible 's charges
  • Fixed Neow's Silken Tress relic in multiplayer only affecting card rewards for the host
  • Fixed Nonupeipe's Diamond Diadem relic resetting its count after Hellraiser plays cards at the start of the turn
  • Leafy Poultice relic no longer transforms the upgraded Strikes/Defends from Neow's Talisman when both come from Neow's Bones
  • Fixed visual and navigation issues at Ancients: the next dialogue bubble peeking in early, navigating back to Neow's blessings from the Card Library, the card inspection button blocking the accept hotkey on Pandora's Box , and Wish card immediately selecting a grid card on the same controller press
  • Fixed cards that should be Ethereal sometimes becoming non-Ethereal after killing Spectral Knight
  • Fixed creature and boss VFX occasionally failing to appear
  • Fixed Flyconid spore effect lingering when its attack is interrupted
  • Fixed Kaiser Crab appearing if you load into an already completed boss room, and its Rocket Claw charge-up SFX looping forever
  • Fixed a softlock when setting up an infinite against Skulking Colony , and Skulking Colony's per-turn damage cap now resets at the start of both turns (so Poison no longer counts toward it on your next turn)
  • Fixed a softlock after defeating Infested Prism
  • Fixed Thieving Hopper softlock when you have no cards for him to steal
  • Recentered Axebot so it reads as a single enemy
  • Fixed Ceremonial Beast background music transition not lining up with its stun
  • Fixed Living Fog missing its smoke, and corrected its encounter name in the death quote
  • Fixed Test Subject starting phase 2 with extra Strength when killed by Sleight of Flesh via Enfeebling Touch
  • Fixed VFX glitch when Snapping Jaxfruit dies to the Reflect power
  • Inklet and Vantom 's Slippery power no longer loses a stack when fully blocking a hit
  • Zapbot 's High Voltage hovertip now correctly says it gains Strength at the end of its turn
  • Fixed Parafright illusion keeping its negative Strength from Dark Shackles when killed for the turn
  • Fixed Waterfall Giant not respawning and its steam spouts misbehaving after its death animation
  • Hid Lagavulin Matriarch 's sleep particles when awake
  • Fixed several Test Subject issues
  • Fixed being unable to give the Foul Potion to the Fake Merchant
  • Fixed cards from other classes appearing in the Infested Automaton event
  • Fixed being unable to discard potions in the Punch Off event
  • Fixed a softlock if you somehow die in the Battleworn Dummy event fight, and no longer get its rewards after saving and quitting
  • All Spoils Map cards are now removed if you complete the quest with multiple copies, and you get 600 gold per copy of the quest card
  • Fixed Crystal Sphere event giving potion rewards of the wrong rarity
  • Fixed Perfect Fit enchantment not working if you play Reboot while the enchanted card is in your hand or draw pile
  • Gnarled Hammer relic can no longer be traded at the Relic Trader event
  • War Historian Repy event now removes all duplicate Lantern Key cards if you have more than two
  • Fixed Mummified Hand relic sometimes selecting cards that already cost 0
  • Fixed The Boot relic amplifying Bad Luck curse's damage from 1 to 5 while you have Intangible, and dealing the correct 5 damage when you deal Skulking Colony 1-4 damage
  • Self-Forming Clay relic is no longer triggered by the Terminal modifier's max HP loss
  • Bookmark relic now applies its cost reduction to a card retained by a "Retain your Hand" effect like Equilibrium
  • Snecko Skull relic now always triggers before Unsettling Lamp relic
  • Fixed Beetle Juice potion making Vantom 's tail appear cut off
  • Players can no longer throw the Foul Potion while the Merchant inventory is open, and using it on the Merchant no longer freezes the game on controller
  • Fixed visual errors with the outline of some potion assets
  • Fixed broken controller navigation from relics to card rewards after rerolling via Driftwood , and completing Orrery 's card selection in the shop no longer also clicks a shop item on controller
  • Fixed Pantograph relic letting Red Skull 's Strength increase persist after healing you above 50% health, until an attack was played
  • Fixed VFX sometimes failing to appear during the Rolling Boulder power effect
  • Fixed a softlock when playing Anointed card with a Draw Pile larger than your hand can hold
  • Fixed being able to highlight creatures while the Purity card selection screen is open
  • Howl From Beyond card now plays from the Exhaust pile after you've drawn your hand instead of before
  • Fixed Anger card played by Havoc also Exhausting on play
  • Fixed being able to select an upgraded card with Armaments card if it was added to your hand by Largesse+ card
  • Not Yet card can no longer be generated via a Skill Potion
  • To avoid infinite-loop softlocks, Hellraiser power now plays only 9 cards per turn when all enemies have infinite HP, and properly plays "Strike" cards against infinite-HP enemies
  • Fixed being able to skip the Survivor card discard selection via the peek button
  • Fixed Fan of Knives card VFX not playing
  • You can no longer play cards before Tools of the Trade power triggers
  • Bombardment card now plays from the Exhaust pile after you've drawn your hand instead of before
  • I Am Invincible card now triggers before you've discarded your hand instead of after
  • Regalite relic no longer gains Block from enemies applying statuses
  • Summon Forth card now puts existing Sovereign Blade s into your hand before Forging instead of after
  • Fixed not being able to select cards with a controller when you choose your whole hand via GUARDS!!!
  • Fixed a crash when Osty dies during a scene transition
  • Fixed Reave card always bottom-decking the Soul card it creates
  • Fixed Fetch card not glowing gold when drawn by Gambling Chip relic
  • Fixed Enfeebling Touch power causing Ceremonial Beast to gain Strength after you stun it
  • Funerary Mask relic now shuffles Souls into the Draw Pile before your hand is drawn
  • Fixed Beckon still damaging the player if combat is ended by Lightning orbs
  • Fixed a spacing issue in the Consuming Shadow power hovertip
  • Scrape no longer discards cards that cost zero Energy but have a Star cost
  • Fixed a crash when using potions in multiplayer due to state divergence
  • Fixed state divergences related to event combats, the Crystal Sphere event, long event option resolution, Mad Science / Juggling cards with mixed combat speeds, and Stampede + Headbutt cards
  • Fixed player names with brackets (e.g. clan tags) causing errors
  • Fixed Pael's Legion and Vambrace relics not proccing when the owner applies Block to other players
  • Fixed occasional black screen when loading into a saved multiplayer combat
  • Fixed incorrect cards being shown when obtaining cards at certain events, and Orrery relic reporting the wrong cards to other players
  • Potions are now canceled if targeted on a creature killed by another player
  • Corrected Test Subject HP scaling in multiplayer
  • Dense Vegetation can no longer appear if any player has less than 8 HP
  • Fixed a softlock using Driftwood relic on your first run, and a rare softlock loading into a treasure room when a teammate uses a controller
  • Strangle power no longer procs off other players' card plays
  • Relics with turn-specific triggers like Candelabra no longer skip their trigger when another player takes an extra turn with Pael's Eye
  • Nightmare card VFX no longer plays for all players
  • Other players' HP bars no longer go offscreen when resizing the window in settings
  • Pillar of Creation , Supermassive , and Arsenal cards now proc for the player who played Largesse rather than the recipient
  • You can no longer buy items at the shop while transitioning rooms, and exiting the Merchant no longer skips history recording for remaining players
  • The correct error message is now shown for a Steam multiplayer connection timeout (error 5008), and improved reporting for a rare connection error
  • The "Show Multiplayer Drawings" tickbox is now correctly localized
  • You can no longer start a loaded multiplayer game with only one person
  • Reduced stuttering when combat effects appear for the first time in a run
  • The base game no longer deletes progress from mods that are removed or errored
  • Fixed many instances of inconsistent RNG behavior (thanks tckmn!)
  • Fixed more cases of daily runs diverging based on player network ID
  • Fixed a state divergence caused by the host changing Ascension as the game is starting
  • Began publishing STS2.dll XML documentation
  • Fixed Steam mods causing ReflectionHelper.ModTypes to return nothing
View full patch notes ↗