Damage Leader - Dealt the most damage to enemies in multiplayer
Debuffer - Applied the most Debuffs in multiplayer
C-c-c-Combo - Played 20 cards in a single turn
Terminal run modifier can no longer bring a player below 1 HP
Added new Neow relics:
Kaleidoscope - "Upon pickup, gain 2 card rewards with cards from other characters."
Fishing Rod - "Every 3 normal combats, Upgrade a random card in your Deck."
Silken Tress - "Enchant all cards in the first card reward with Glam. Upon pickup, lose all gold."
Reworked Tezcatara's Pumpkin Candle relic: now extinguishes after 5 combats and can be Kindled at rest sites (was: extinguishes at the start of Act 3)
Buffed Neow's Scroll Boxes relic: no longer makes player lose all gold
Buffed Neow's Booming Conch relic: in addition to drawing extra cards, now gains 1 Energy at the start of Elite combats
Buffed Neow's Fury card: now lets you choose which 2 cards (or fewer) to return from your Discard Pile instead of selecting randomly
Buffed Tezcatara's Nutritious Soup relic: in addition to making your Strikes cost 0 and giving them Eternal, now makes all your Strikes deal 3 additional damage
Moved Tezcatara's Seal of Gold relic to option 3 so it shares a pool with Pumpkin Candle
Changed Pael's Eye relic: if an enemy has Vulnerable and you take an extra turn, the enemy's Vulnerable no longer decrements before your extra turn (also applies to Frail, Intangible, Weak, and other powers that decrement at the end of the enemy's turn)
Replaced the Act 3 boss Doormaker with a brand-new boss, Aeonglass (its moveset and Wither / Withering Presence mechanics were refined throughout the beta)
Reworked Infested Prism
Reworked the Axebots fight into a single, more challenging Axebot
Changed Skulking Colony :
HP increased from 70(75) -> 75(80)
Hardened Shell increased from 15 -> 20
Smash move removed; now uses Zoom on turns 1 and 2
No longer gains Block
Now gains +1 Strength on its Strength-gain turn at high Ascension
Changed Haunted Ship : now applies 3 Weak on Turn 1 instead of when it attacks; Ramming Speed move removed, now alternates between Swipe and Stomp (always starting with Swipe after Haunt)
Changed Punch Construct : Fast Punch now leads into Strong Punch (instead of the reverse), Ready now leads into Fast Punch, and it applies Frail instead of Weak
Adjusted enemy HP at the extremes of the Ascension curve (slightly lower at low Ascension, slightly higher at high Ascension):
Scrolls of Biting : 31(32)-38(39) -> 30(33)-37(39)
Nerfed Waterfall Giant : HP healed at lower Ascension decreased from 15 -> 10(15)
Changed Slippery Bridge event: no longer offers to remove the same card multiple times unless it has already offered every other card in your deck at least once
Something special now happens if you have multiple Lantern Key cards (does not apply to multiplayer)
Buffed The Boot relic: damage increase now also applies to Osty's attacks
Buffed Gold Axe card: in multiplayer, now deals damage equal to the number of cards played by ALL players, not just its owner
Nerfed Fasten card: additional Block decreased from 5(7) -> 4(6)
Reworked Conflagration card: now deals 2 damage to ALL enemies 4(5) times (was: 8(9) AOE damage plus 2(3) per other Attack played this turn)
Reworked Drum of Battle card: now a 1-cost Uncommon Skill that draws 2 cards and grants 2(3) Energy when Exhausted (the Energy gain respects Replay and card-duplication effects like Duplicator potion)
Buffed Howl From Beyond card: trigger moved from start of turn -> end of turn
Buffed Entrench card: can now gain extra Block from enchantments like Nimble
Buffed Unrelenting card: damage increased from 12(18) -> 14(20)
Reworked and renamed Follow Through card -> Scare (rarity increased from Common -> Uncommon)
Changed Nightmare card: if you select a card with an Affliction on it, that Affliction is now removed from the copies added to your hand the following turn
Changed Predator card: rarity decreased from Uncommon -> Common
Buffed Untouchable card: upgraded Block gain increased from +2 -> +3
Buffed Pounce card: damage increased from 12(18) -> 14(20)
Nerfed Blade of Ink card: Inky enchantment damage decreased from +2 -> +1
Reworked Parry card: instead of granting Block when you play Sovereign Blade, Sovereign Blade now gains 10(14) Block directly, so the Block shows on the Blade and is affected by powers like Dexterity and Frail
Slightly reworked Sword Sage card: Sovereign Blade now gains Replay 1 (was: hits an additional time), which gives it synergy with Parry
Changed Astral Pulse card: changed damage from 14(18) -> 6(8)x2
Changed Tyranny card: now triggers before Bombardment card (so if Tyranny Exhausts Bombardment, Bombardment is played immediately after)
Changed Sealed Throne card: upgrade changed from Innate -> lowering Energy cost by 1
Buffed Crescent Spear card: base damage increased from 6 -> 8
Buffed Royalties card: Gold gain increased from 30(35) -> 30(40)
Buffed Furnace card: Forge increased from 4(6) -> 5(7)
Buffed Monarch's Gaze card: Energy cost decreased from 3(2) -> 2(1)
Nerfed Reflect card: Block gain decreased from 17(21) -> 15(20)
Nerfed Bulwark card: Block decreased from 13(16) -> 12(15)
Nerfed Patter card: Block gain decreased from 9(11) -> 8(10)
Nerfed Minion Sacrifice card: Block decreased from 9(12) -> 8(11)
Buffed Death March card: additional damage increased from 3(4) -> 4(6)
Buffed Sic 'Em card: Summon increased from 2(3) -> 3(4)
Buffed The Scythe card: damage increased from 3(4) -> 4(5)
Changed Fusion card: Energy cost decreased from 2(1) -> 1; now Exhausts, and loses Exhaust on upgrade
Changed Shatter card: now Evokes all of your Orbs twice; damage decreased from 11(15) -> 7(11)
Changed Tesla Coil+ card: damage decreased from 6 -> 4, but Lightning triggers increased from once -> twice
Buffed Hyperbeam card: damage increased from 26(34) -> 28(36)
Buffed Synthesis card: damage increased from 12(18) -> 14(20)
Buffed Uproar card: damage increased from 5(7) -> 6(8)
Buffed Infused Core relic: now also grants "Lightning Orbs deal 1 additional damage"
Nerfed multiplayer scaling for enemy Artifact, Slippery, and Skittish powers
Stratagem card is no longer banned from the colorless card pool in multiplayer (the original ban was due to a now-fixed bug)
Buffed Tag Team card: Replay effect now triggers on "deal damage to ALL enemies" attacks too
Changed Fossil Stalker : in multiplayer, now gains a set amount of Strength if it hits any player instead of gaining Strength for each player hit
During the Gremlin Merc fight, if Gremlin Merc didn't steal any gold but Fat Gremlin escaped, you now receive 50% of the normal gold reward instead of 0%
Added an Ascension first-time tutorial popup for single player and multiplayer
If errors occur on run start, a popup is now displayed instead of a black screen
An error is now displayed when Steam crashes
The feedback tool now displays an error if your feedback was not received, and added a translation-issue option to the in-game feedback form
Implemented preferred Ascension for the random character option
Loading a current_run.save with a modded character back into an unmodded game now shows an error instead of a black screen
The player's hand now animates out of the way during the enemy turn
Limited the number of cards rendered during the rest site Clone animation to 15
Updated Ancient card text backgrounds to fit more text and be slightly darker and embossed
Added a global rank paginator and adjusted arrow positions
You can now see other players' scores near your own
Moved the game over screen leaderboards higher to make room for the toggle
Added controller navigation for Badges in the game over and run history screens, the player info icons in run history, and the modifier icons on the top bar
Improved controller navigation in the Fake Merchant shop
Pause menu button navigation now wraps
Pael's Flesh relic now visually increases the max energy shown in your Energy counter
When Vakuu tells you how many times you've visited, the number is now accurate
Hovering over a stale dialogue at Ancients now makes all dialogues opaque
Skulking Colony 's health bar now changes color to indicate it cannot take more damage this turn
Improved Byrdonis 's hovertips (Territorial now names Byrdonis, and hovering Byrdonis shows the Strength hovertip)
Sacrifice card now previews how much Block it will gain
Added a more informative error popup for the Steam BadCert multiplayer error
Added Epoch art for:
Devastation
Updated Epoch art for:
Hello Hello!
Added portrait art for the following cards:
Fight Through
Synchronize
Added new character animations:
Ironclad heavy attack
Necrobinder cast
Tweaked the Vantom explosion to look right on a shrunken Vantom
Repositioned Sludge Spinner 's death landing spot
Updated enemy animations for:
Ceremonial Beast
Added phobia mode alternate art for:
Fossil Stalker
Haunted Ship
Skulking Colony
The Obscura
Twig Slime M
Added phobia mode alternate art for Zen Weaver event
Added background music for Soul Fysh and Kaiser Crab
Added SFX for:
Kaiser Crab enemy
Skulking Colony enemy
Hyperbeam move
Cards traveling to a pile
Brilliant Scarf relic description now specifies it only counts cards played "from your hand" (so it's clear it doesn't count auto-played cards)
Reaper Form card wording now makes clear the Doom is applied by Reaper Form's power rather than the played card
Fixed inconsistencies in Jeweled Mask relic's wording
Exterminate card wording is now consistent with Conflagration card
The word "Power" is no longer keyworded in Lost Wisp relic's description
Reworded the Axebot death message to reflect that there is only one of them now
Added more translated text and fixed translation errors across many languages
Fixed save files being lost or corrupted after a PC crash, blue screen, or power outage
Made save operations fault-tolerant to prevent softlocks, and improved reliability of settings saves on startup
Stopped cloud-syncing settings.save and fixed Steam Cloud sync errors and duplicate run history files when syncing many files
Fixed black screen softlock when Steam disconnected during room transitions
Fixed several crashes: applying powers to dying creatures, closing the game during startup, upgrading a card at a rest site, entering rooms, and opening the card pile screen while targeting an enemy with a controller
Fixed a Linux crash during combat when UI elements are removed mid-frame, a Linux crash when ICU libraries are unavailable, and audio staying muted after pressing volume keys or alt-tabbing on Linux
Restored the default rendering backend to D3D12 for Intel 620 GPUs
Effects that make the next card free (Unrelenting, Void Form, etc.) now correctly take precedence over effects that increase all card costs (Entangled, Spiked Gauntlets, Borrowed Time, etc.)
Replayed cards now show the appropriate damage if powers wore off between replays
Fixed cards in hand getting stuck if you try to play them while they are being transformed
The Night Terrors modifier can no longer kill you, and the Sealed Deck modifier is now affected by the multi-character card modifiers
The Perfect badge is no longer awarded if you abandon a run at a boss
Fixed several softlocks: returning to the main menu and resuming a run, playing Compact with status cards in hand, the tutorial shuffle popup, and run histories from older versions
Fixed score being wrong at Ascension 10, wrong floor count when submitting a Daily score, and score separator lines showing while fetching or after a failure
Fixed the potion hovertip not appearing when pressing "b" in the potion popup, and num keys for card selection not working when the mouse is too low on screen
Fixed input settings errors for new keybindings added after saving
Fixed a rare problem where the feedback screen was stuck open on launch
Controller input is now ignored while the game window is unfocused
The game no longer rapidly switches between "Controller Detected" and "Mouse Detected" with a controller connected
Fixed broken controller navigation: off the top bar in the shop, through rest site options with two rows of relics, in the shop after buying out relics and colorless cards, and from relics to the reward screen after clearing the top reward
Fixed being able to start a single player run via controller while the Ascension tutorial was open
A loaded save with a deprecated boss can no longer roll the same double boss
Fixed an issue with the Game Over screen after discovering multiple enemies while playing in Polish
Fixed hovertips in the top bar sometimes displaying in the wrong language after switching languages and continuing a run
Fixed being able to target dead enemies with a controller
Fixed the odds of a follow-up potion reward sometimes going up instead of down after an Elite potion reward
Fixed being able to open card inspection and toggle View Upgrades with the same button press
Taking a card removal reward as your last reward no longer keeps the background faded out
Fixed a crash when selecting Ancient relic options
Players can no longer roll Tezcatara's Nutritious Soup blessing with no Strikes in their deck
Fixed Vakuu's Whispering Earring relic not correctly playing Stardust card, auto-playing cards into the next turn after Void Form , and not letting Unceasing Top relic trigger when it plays your last card
Fixed Neow's Kaleidoscope relic using up all of Silver Crucible 's charges
Fixed Neow's Silken Tress relic in multiplayer only affecting card rewards for the host
Fixed Nonupeipe's Diamond Diadem relic resetting its count after Hellraiser plays cards at the start of the turn
Leafy Poultice relic no longer transforms the upgraded Strikes/Defends from Neow's Talisman when both come from Neow's Bones
Fixed visual and navigation issues at Ancients: the next dialogue bubble peeking in early, navigating back to Neow's blessings from the Card Library, the card inspection button blocking the accept hotkey on Pandora's Box , and Wish card immediately selecting a grid card on the same controller press
Fixed cards that should be Ethereal sometimes becoming non-Ethereal after killing Spectral Knight
Fixed creature and boss VFX occasionally failing to appear
Fixed Flyconid spore effect lingering when its attack is interrupted
Fixed Kaiser Crab appearing if you load into an already completed boss room, and its Rocket Claw charge-up SFX looping forever
Fixed a softlock when setting up an infinite against Skulking Colony , and Skulking Colony's per-turn damage cap now resets at the start of both turns (so Poison no longer counts toward it on your next turn)
Fixed a softlock after defeating Infested Prism
Fixed Thieving Hopper softlock when you have no cards for him to steal
Recentered Axebot so it reads as a single enemy
Fixed Ceremonial Beast background music transition not lining up with its stun
Fixed Living Fog missing its smoke, and corrected its encounter name in the death quote
Fixed Test Subject starting phase 2 with extra Strength when killed by Sleight of Flesh via Enfeebling Touch
Fixed VFX glitch when Snapping Jaxfruit dies to the Reflect power
Inklet and Vantom 's Slippery power no longer loses a stack when fully blocking a hit
Zapbot 's High Voltage hovertip now correctly says it gains Strength at the end of its turn
Fixed Parafright illusion keeping its negative Strength from Dark Shackles when killed for the turn
Fixed Waterfall Giant not respawning and its steam spouts misbehaving after its death animation
Hid Lagavulin Matriarch 's sleep particles when awake
Fixed several Test Subject issues
Fixed being unable to give the Foul Potion to the Fake Merchant
Fixed cards from other classes appearing in the Infested Automaton event
Fixed being unable to discard potions in the Punch Off event
Fixed a softlock if you somehow die in the Battleworn Dummy event fight, and no longer get its rewards after saving and quitting
All Spoils Map cards are now removed if you complete the quest with multiple copies, and you get 600 gold per copy of the quest card
Fixed Crystal Sphere event giving potion rewards of the wrong rarity
Fixed Perfect Fit enchantment not working if you play Reboot while the enchanted card is in your hand or draw pile
Gnarled Hammer relic can no longer be traded at the Relic Trader event
War Historian Repy event now removes all duplicate Lantern Key cards if you have more than two
Fixed Mummified Hand relic sometimes selecting cards that already cost 0
Fixed The Boot relic amplifying Bad Luck curse's damage from 1 to 5 while you have Intangible, and dealing the correct 5 damage when you deal Skulking Colony 1-4 damage
Self-Forming Clay relic is no longer triggered by the Terminal modifier's max HP loss
Bookmark relic now applies its cost reduction to a card retained by a "Retain your Hand" effect like Equilibrium
Snecko Skull relic now always triggers before Unsettling Lamp relic
Fixed Beetle Juice potion making Vantom 's tail appear cut off
Players can no longer throw the Foul Potion while the Merchant inventory is open, and using it on the Merchant no longer freezes the game on controller
Fixed visual errors with the outline of some potion assets
Fixed broken controller navigation from relics to card rewards after rerolling via Driftwood , and completing Orrery 's card selection in the shop no longer also clicks a shop item on controller
Fixed Pantograph relic letting Red Skull 's Strength increase persist after healing you above 50% health, until an attack was played
Fixed VFX sometimes failing to appear during the Rolling Boulder power effect
Fixed a softlock when playing Anointed card with a Draw Pile larger than your hand can hold
Fixed being able to highlight creatures while the Purity card selection screen is open
Howl From Beyond card now plays from the Exhaust pile after you've drawn your hand instead of before
Fixed Anger card played by Havoc also Exhausting on play
Fixed being able to select an upgraded card with Armaments card if it was added to your hand by Largesse+ card
Not Yet card can no longer be generated via a Skill Potion
To avoid infinite-loop softlocks, Hellraiser power now plays only 9 cards per turn when all enemies have infinite HP, and properly plays "Strike" cards against infinite-HP enemies
Fixed being able to skip the Survivor card discard selection via the peek button
Fixed Fan of Knives card VFX not playing
You can no longer play cards before Tools of the Trade power triggers
Bombardment card now plays from the Exhaust pile after you've drawn your hand instead of before
I Am Invincible card now triggers before you've discarded your hand instead of after
Regalite relic no longer gains Block from enemies applying statuses
Summon Forth card now puts existing Sovereign Blade s into your hand before Forging instead of after
Fixed not being able to select cards with a controller when you choose your whole hand via GUARDS!!!
Fixed a crash when Osty dies during a scene transition
Fixed Reave card always bottom-decking the Soul card it creates
Fixed Fetch card not glowing gold when drawn by Gambling Chip relic
Fixed Enfeebling Touch power causing Ceremonial Beast to gain Strength after you stun it
Funerary Mask relic now shuffles Souls into the Draw Pile before your hand is drawn
Fixed Beckon still damaging the player if combat is ended by Lightning orbs
Fixed a spacing issue in the Consuming Shadow power hovertip
Scrape no longer discards cards that cost zero Energy but have a Star cost
Fixed a crash when using potions in multiplayer due to state divergence
Fixed state divergences related to event combats, the Crystal Sphere event, long event option resolution, Mad Science / Juggling cards with mixed combat speeds, and Stampede + Headbutt cards
Fixed player names with brackets (e.g. clan tags) causing errors
Fixed Pael's Legion and Vambrace relics not proccing when the owner applies Block to other players
Fixed occasional black screen when loading into a saved multiplayer combat
Fixed incorrect cards being shown when obtaining cards at certain events, and Orrery relic reporting the wrong cards to other players
Potions are now canceled if targeted on a creature killed by another player
Corrected Test Subject HP scaling in multiplayer
Dense Vegetation can no longer appear if any player has less than 8 HP
Fixed a softlock using Driftwood relic on your first run, and a rare softlock loading into a treasure room when a teammate uses a controller
Strangle power no longer procs off other players' card plays
Relics with turn-specific triggers like Candelabra no longer skip their trigger when another player takes an extra turn with Pael's Eye
Nightmare card VFX no longer plays for all players
Other players' HP bars no longer go offscreen when resizing the window in settings
Pillar of Creation , Supermassive , and Arsenal cards now proc for the player who played Largesse rather than the recipient
You can no longer buy items at the shop while transitioning rooms, and exiting the Merchant no longer skips history recording for remaining players
The correct error message is now shown for a Steam multiplayer connection timeout (error 5008), and improved reporting for a rare connection error
The "Show Multiplayer Drawings" tickbox is now correctly localized
You can no longer start a loaded multiplayer game with only one person
Reduced stuttering when combat effects appear for the first time in a run
The base game no longer deletes progress from mods that are removed or errored
Fixed many instances of inconsistent RNG behavior (thanks tckmn!)
Fixed more cases of daily runs diverging based on player network ID
Fixed a state divergence caused by the host changing Ascension as the game is starting
Began publishing STS2.dll XML documentation
Fixed Steam mods causing ReflectionHelper.ModTypes to return nothing
## What changed
## Balance
- **Skulking Colony** — now gains +1 Strength on its Strength gain turn on high Ascension, and now gains Block on its Ebb move instead of its Increasing Intensity move
- **Aeonglass** — no longer applies the Ebb debuff
- **The Boot relic** — damage increase now also applies to Osty's attacks
- **Juggernaut card** — damage increased from 5(7) to 6(8)
- **Monarch's Gaze card** — Energy cost decreased from 3(2) to 2(1)
- **Reflect card** — Block gain decreased from 16(20) to 15(20)
- **Sic 'Em card** — Summon increased from 2(3) to 3(4)
- **The Scythe card** — damage increased from 3(4) to 4(5)
- **Sacrifice card** — now previews how much Block it will gain
- **Gremlin Merc fight** — if Fat Gremlin escapes but Gremlin Merc didn't steal any gold, player now receives 50% of normal gold reward instead of 0%
## New Content
- **Epoch art** — added for Devastation
- **Defect power up animation** — added
- **Soul Nexus VFX** — new effects added
- **Preferred Ascension** — implemented for random character option
## Bug Fixes
- Fixed Vakuu's visit count accuracy
- Fixed **Pael's Flesh relic** to visually increase maximum energy in Energy counter
- Fixed Wither status card preview upgrade level to match Aeonglass
Buffed Skulking Colony : now gets +1 Strength on its Strength gain turn on high Ascension
Now gains Block on its Ebb move (single hit) instead of its Increasing Intensity move
Changed Aeonglass :
No longer applies the Ebb debuff
Buffed The Boot relic: damage increase now also applies to Osty's attacks
Buffed Juggernaut card: damage increased from 5(7) -> 6(8)
Buffed Monarch's Gaze card: Energy cost decreased from 3(2) -> 2(1)
Nerfed Reflect card: Block gain decreased from 16(20) -> 15(20)
Buffed Sic 'Em card: Summon increased from 2(3) -> 3(4)
Buffed The Scythe card: damage increased from 3(4) -> 4(5)
During the Gremlin Merc fight, if Gremlin Merc didn't steal any gold but Fat Gremlin escaped, the player now receives 50% of the normal gold reward instead of 0%
If errors occur on run start, a popup is now displayed instead of a black screen
Implemented preferred Ascension for random character option
When Vakuu tells you how many times you've visited him, the number he says is now accurate
Pael's Flesh relic now visually increases the maximum energy amount shown in your Energy counter
For example, if you have 3 max energy before Pael's Flesh triggers, your energy counter will show 4/4 instead of 4/3 after Pael's Flesh triggers
The Wither status card preview upgrade level now matches the upgrade level that Aeonglass is actually on
Sacrifice card now previews how much Block it will gain, so that it's easier to plan with effects like Dexterity and Frail
Added Epoch art for:
Devastation
Added Defect power up animation
Added new Soul Nexus VFX
If you have Steam Cloud turned off, cloud files no longer overwrite local ones
First floor of Act 2 can no longer be a ? room instead of a fight when carrying Spoils Map quest card
Fixed card Energy cost sometimes showing the wrong value when its cost is randomized
Fixed cards returning to the wrong spot in your hand after deselecting them during a card selection
Card draw is now stopped after combat ends during the draw phase
Overgrowth act now plays both of its music tracks instead of always the same one
Music no longer restarts twice at the start of a run
Fixed an issue where, if the player has Vakuu's Whispering Earring relic and it auto-plays Void Form card, it could sometimes continue auto-playing cards on the player's next turn
Fixed Nonupeipe's Diamond Diadem relic resetting its count after Hellraiser power plays cards at the start of the turn
Aeonglass's Wither status card no longer briefly returns to your hand before you discard your hand at the end of your turn
Can no longer upgrade Wither status card with Armaments or Drain Life cards
Fixed an issue where, after killing Spectral Knight, cards that would normally be Ethereal could sometimes become non-Ethereal
Fixed creature and boss VFX occasionally failing to appear
Fixed Flyconid spore effect lingering when its attack is interrupted
Fixed Fossil Stalker VFX continuously playing in the Bestiary
Fixed the Living Fog encounter name in the death quote
If you kill Gremlin Merc before he steals any gold from you, the rewards screen no longer says "Mugged..." even if Fat Gremlin escapes
Fixed an issue where, if Pantograph relic healed the player above 50% health, Red Skull relic's Strength increase would still apply until an attack was played
Snecko Skull relic now always triggers before Unsettling Lamp relic
Fixed visual errors with the outline of some potion assets
Gnarled Hammer relic can no longer be traded at the Relic Trader event
Fixed Perfect Fit enchantment not working correctly if you play Reboot card while the enchanted card is in your hand or draw pile
Fixed War Historian Repy event not removing all duplicates of Lantern Key card if you have more than 2
Fixed an issue where, if the player had Unceasing Top relic, played Hidden Daggers card, and discarded a Sly card, Unceasing Top could cause the player to incorrectly draw a card before the Shivs were added to their hand
Fixed an issue where, if the player played Lethality card and the first attack of the turn had Replay, the replayed attack would incorrectly display Lethality's buffed damage amount before correctly dealing its base damage amount
Fixed crash when using potions in multiplayer due to state divergence
Fixed rare issue which caused incorrect cards to be shown when obtaining cards at certain events
Nightmare card VFX no longer plays for all players
Reduced stuttering when combat effects appear for the first time in a run
Base game no longer deletes progress from mods that are removed or errored
Fixed an issue where, if the player hatched Byrdonis Egg at a rest site while the rest of their deck was upgraded and they had Miniature Tent relic, they were unable to upgrade the newly-added Byrd Swoop card until the next rest site
## What changed
### Bug Fixes
- **Settings saving** — improved reliability when the game starts
- **Crashes** — fixed multiple crashes including when applying powers to dying creatures, opening card pile screen on controller, UI removal during Linux combat, and missing ICU libraries on Linux
- **Audio on Linux** — fixed audio staying muted after volume key presses or alt-tabbing
- **Card selection** — fixed number keys not working when mouse cursor was positioned too low
- **Card inspection** — fixed being able to open inspection and toggle View Upgrades with the same button, restored hotkey functionality, and fixed button blocking "accept" hotkey on Pandora's Box screen
- **Controller input** — fixed multiple controller issues including card selection on Wish, navigation from relics to rewards, rapid "Controller/Mouse Detected" switching, targeting dead enemies, shop navigation after buying out relics, rest site options with two relic rows, and starting runs during Ascension tutorial
- **Rendering** — restored D3D12 as default backend for Intel 620 GPUs
- **Card display** — fixed replayed cards not showing correct damage when powers wore off between replays
- **Balance issues** — fixed Night Terrors modifier being able to kill you, Spoils Map quest completion not removing all cards, Armaments selecting already-upgraded cards, Survivor card skipping discard selection, Scrape discarding zero-Energy Star-cost cards, Summon Forth card order, The Boot damage with Intangible, Self-Forming Clay triggering on Terminal modifier, Whispering Earring replaying Stardust incorrectly, and Enfeebling Touch causing Ceremonial Beast strength gain
- **VFX and display** — fixed Lagavulin Matriarch sleep particles, Snapping
Improved the reliability of saving your settings on startup
Fixed a crash when applying powers to dying creatures
Fixed a crash when opening the card pile screen while targeting an enemy on controller
Fixed a crash on Linux during combat when UI elements were removed mid-frame
Fixed a crash on Linux when ICU libraries are unavailable
Fixed audio staying muted after pressing the volume keys or alt-tabbing on Linux
Restored the default rendering backend to D3D12 for Intel 620 GPUs
Fixed number keys not selecting cards when your mouse cursor was too low on the screen
Fixed being able to open the card inspection screen and toggle View Upgrades with the same button press
Fixed being unable to use the View Upgrades hotkey in the card inspection screen
Fixed the card inspection button blocking the "accept" hotkey on the Pandora's Box card view screen
Fixed playing the Wish card on controller immediately selecting a card in the grid on the same button press
Fixed broken controller navigation from your relics to the reward screen after clearing the top reward option
Fixed the game rapidly switching between "Controller Detected" and "Mouse Detected" while playing on a controller
Fixed being able to target dead enemies on controller
Fixed controller navigation in the shop after buying out all relics and colorless cards
Fixed being unable to navigate rest site options on controller when you have two rows of relics
Fixed being able to start a single-player run on controller while the Ascension tutorial was open
Fixed errors in the input settings for new keybindings added after your settings were saved
Fixed an error when unfocusing a potion slot during potion removal
Fixed an error caused by an offscreen epoch indicator on the Timeline screen
Fixed replayed cards not displaying the correct damage when powers wore off between replays
Fixed the Night Terrors modifier being able to kill you
Fixed loading a save file with a deprecated boss being able to roll the same boss twice in a double-boss fight
Fixed not removing all Spoils Map cards when you complete the quest and somehow have more than one
Fixed a rare softlock related to writing debug files
Fixed being able to select an already-upgraded card with Armaments when it was added to your hand by Largesse+
Fixed being able to skip the Survivor card's discard selection using the peek button
Fixed the Scrape card discarding cards that cost zero Energy but have a Star cost
Fixed a spacing issue in the Consuming Shadow power's hovertip
Fixed the Summon Forth card so it now puts your existing Sovereign Blades into your hand before Forging instead of after
Fixed The Boot dealing 5 damage instead of 1 to you from the Bad Luck curse while you have Intangible
Fixed the Self-Forming Clay relic being triggered by the Terminal modifier's max HP loss
Fixed the Whispering Earring relic replaying Stardust for 0 Stars instead of the correct amount
Fixed Lagavulin Matriarch's "zzz" sleep particles not going away in the bestiary when she is no longer sleeping
Fixed a VFX glitch when Snapping Jaxfruit dies to the Reflect power
Fixed the Zapbot's High Voltage power hovertip to correctly state it gains Strength at the end of its turn instead of the start
Fixed Living Fog missing its smoke
Fixed the Ceremonial Beast's music transition not lining up with when it gets stunned
Fixed the Enfeebling Touch power causing the Ceremonial Beast to gain Strength after you stun it
Fixed a softlock with the Thieving Hopper when you have no cards for it to steal
Fixed the Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn
Fixed cards from other characters appearing in the Infested Automaton event
Fixed being unable to discard potions in the Punch Off event
Fixed being unable to give the foul potion to the Merchant
Fixed a crash when selecting Ancient relic options
Fixed being able to navigate back to Neow's options while viewing the card library
Fixed being able to slightly see the top of the next dialogue bubble before it animates in at the Ancients
Improved error reporting for a specific rare connection error
Fixed a softlock related to using the Driftwood relic on your first run
Fixed being unable to navigate off of the top bar in the shop
Fixed separator lines appearing on the Daily Leaderboard screen when no scores had been submitted, or while scores were still loading or had failed to load
Fixed an issue where your odds of receiving another potion reward could sometimes increase instead of decrease after winning an elite combat and receiving a potion
Fixed the Leafy Poultice relic transforming the upgraded Strikes and Defends granted by Neow's Talisman when you get both from Neow's Bones
Fixed the Nutritious Soup option appearing in the Tezcatara screen when you have no Strikes
Fixed the Pael's Legion and Vambrace relics not triggering when their owner applies Block to other players
Fixed the Dense Vegetation event being able to appear when any player has 8 HP or less
Fixed being able to start a loaded multiplayer game with only one player
Fixed other players' HP bars going offscreen when resizing the window while in settings
Fixed errors when players had square brackets in their name
Fixed the "Show Multiplayer Drawings" checkbox not using its localized text
Now showing the correct error message for a Steam multiplayer connection timeout (error 5008)
If an enemy has Vulnerable and a player takes an extra turn via Pael's Eye relic, the enemy's Vulnerable amount no longer decrements before the player's extra turn
This change also applies to other powers that decrement at the end of the enemy's turn (Frail, Intangible, Weak, etc.)
Buffed Synthesis card: damage increased from 12(18) -> 14(20)
Nerfed Shatter card: damage decreased from 11(15) -> 7(11)
Nerfed Fasten card: additional Block decreased from 5(7) -> 4(6)
Buffed Mummified Hand relic: now randomly chooses cards in a way that's more favorable to the player
Priority 1 is cards that currently cost 1+ AND with a base cost of 1+ before any current cost modifications
Priority 2 is cards that currently cost 1+ regardless of base cost
Priority 3 is cards with a base cost of 1+ that have been temporarily modified to cost 0
If none of these priorities match, a completely random card in the player's hand is chosen
Reworked Infested Prism
Changed Aeonglass :
Adjusted moveset
Reworked Wither status and Withering Presence power
Changed Haunted Ship : Ramming Speed move removed, now alternates between Swipe and Stomp instead (always starting with Swipe after Haunt)
Changed Punch Construct :
Fast Punch move now leads into Strong Punch instead of Strong Punch leading into Fast Punch
Ready move now leads into Fast Punch
Now applies Frail instead of Weak
Changed Skulking Colony :
HP increased from 70(75) -> 75(80)
Hardened Shell power increased from 15 -> 20
Smash move removed, now uses Zoom move turns 1 and 2 instead
No longer gains Block
Added new Ironclad heavy attack animation
Added new Necrobinder cast animation
Added new Regent Sovereign Blade animation
Added Epoch art for:
Updated Epoch art for:
Hello Hello!
Added alternate phobia mode art for:
Fossil Stalker
Haunted Ship
Skulking Colony
The Obscura
Twig Slime M
Improved Byrdonis 's UX
Territorial power's hovertip now mentions Byrdonis by name
Hovering over Byrdonis now also shows the Strength hovertip
Updated the Aeonglass boss node icon
Added the following enemies to the Bestiary:
Kaiser Crab arms
Decimillipede
Added global rank paginator and adjust arrow positions to leaderboards
Leaderboards in game over screen have been moved a bit higher to allow room for toggle
Ability to see other player scores near your score in leaderboards
Added controller navigation for the modifer icons on the top bar
Added SFX for Skulking Colony
Added SFX for when a card travels to a pile
Fixed some inconsistencies in Jeweled Mask relic's wording
Fixed Exterminate card's wording to be more consistent with Conflagration card
The word "Power" is no longer keyworded in Lost Wisp relic's description
Added more translated text for various languages
Fixed formatting, numeric values, and punctuation in various languages
Fixed vertical separators showing up for Daily Run screen even if no scores have been submitted
Fixed an issue where, after switching between two languages and continuing a saved run, the hovertips for some items in the top bar could display in the wrong language
Fixed an issue where, after winning an Elite combat and receiving a potion reward, your odds of receiving another potion reward in the next combat could sometimes go up instead of down
Fixed being able to open the card inspection screen and toggle the View Upgrades button with the same button press
Fixed broken controller navigation from relics to the reward screen if you clear out the top reward option
Fixed cards in hand getting stuck if you try to play it while it is being transformed
Fixed num keys for card selection not working if you mouse is too low on the screen
If you load a save file with a deprecated boss, it can no longer roll the same double boss
Controller input is now ignored when game window is unfocused
Improved reliability of settings saves on startup
Replayed cards show the appropriate amount of damage if powers wore off between replays
Stopped cloud-syncing settings.save to prevent Steam Cloud conflicts
Taking a card removal reward as the last reward no longer keeps the background faded out
Fixed crash when selecting Ancient relic options
Fixed Neow's Kaleidescope relic using up all of Silver Crucible relic's charges
Fixed Neow's Silken Tress relic in multiplayer only affecting card rewards for the host
Funerary Mask relic now shuffles Souls into Draw Pile before your hand is drawn
You can no longer play cards before Tools of the Trade triggers
Fixed spacing issue in the Consuming Shadow power hovertip
Scrape no longer discards cards that cost zero Energy but have a Star cost
Fixed a softlock when playing Anointed card when your Draw Pile contains more cards than can fit in your hand
Fixed being able to highlight creatures while the Purity card selection screen is open
Fixed broken controller nav from relics to card rewards after you reroll via the Driftwood relic
Fixed completing Orrery relic's card selection in shop also buying/clicking on an item in the shop on controller
Fixed Aeonglass first move intent showing a buff instead of a debuff
Fixed Aeonglass background music
Fixed Ceremonial Beast background music transition not lining up with when it gets stunned
Fixed Living Fog missing its smoke
Fixed Kaiser Crab's Rocket Claw 's charge up SFX looping forever
Fixed Test Subject starting phase 2 with extra strength if it is killed by Sleight of Flesh via Enfeebling Touch
Fixed Thieving Hopper softlock if you have no cards for him to steal
Fixed VFX glitch when Snapping Jaxfruit dies to the Reflect power
Fixed Waterfall Giant not respawning in the Bestiary when you kill him
Inklet and Vantom 's Slippery power no longer loses a stack when fully blocking all damage from a hit
Skulking Colony 's per-turn damage cap now properly resets at the start of both the player's and the enemies' turns, fixing an issue where Poison damage counted towards the damage cap on the players' next turn
Fixed softlock after defeating Infested Prism
Zapbot 's High Voltage power's hovertip now properly mentions that it gains Strength at the end of its turn instead of the start
Added missing move names to the Bestiary
Summoned monsters are now revealed in the Bestiary (you will have to defeat them once to reveal them)
Hid Lagvulin Matriarch 's zzz particle when it is no longer sleeping in the Bestiary
Waterfall Giant steam spouts no longer misbehave after death animation in Bestiary
Fixed a few issues with Test Subject in the Bestiary
Fixed Crystal Sphere event potion rewards giving potions of the wrong rarity
You no longer get rewards from the Battleworn Dummy event after saving and quitting
Potions are now canceled if they're targeted on a creature that was killed by another player
Corrected Test Subject HP scaling in multiplayer
Fixed state divergences related to event combats
Fixed state divergence that would occur after Crystal Sphere event
Fixed possible state divergence when event option resolution took a long time
Relics with turn-number-specific triggers like Candelabra no longer skip their trigger when another player takes an extra turn with Pael's Eye relic on the triggering turn
Exiting the Merchant room no longer skips history recording for remaining players
Orrery relic card rewards no longer report the wrong cards to other players