Slay the Spire 2 Patch Notes

Patch 0.105.1 May 9, 2026

## What changed - **Aeonglass** — fixed first move intent displaying as a buff instead of a debuff - **Aeonglass** — fixed music not playing correctly - **Ceremonial Beast** — fixed background music transition timing with its stun - **Silken Tress relic** — fixed only affecting card rewards for the host instead of all players - **Treasure room rewards** — fixed state divergence occurring when any rewards were taken - **Crystal Sphere event** — fixed state divergence after triggering the event ## Bug Fixes - **Aeonglass intent display** — now correctly shows debuff on first move - **Audio synchronization** — Aeonglass and Ceremonial Beast music now plays and transitions at correct times - **Multiplayer progression** — Silken Tress relic now properly affects all players' card rewards - **Network synchronization** — fixed desynchronization between players after treasure room and Crystal Sphere event ## Overall This patch corrects visual feedback, audio timing, multiplayer reward consistency, and critical synchronization issues that were causing divergence between players' game states.
  • Fixed Aeonglass first move intent showing a buff instead of a debuff
  • Fixed Aeonglass music not playing correctly
  • Fixed Ceremonial Beast background music transition not lining up with when it gets stunned
  • Fixed Silken Tress relic only affecting card rewards for the host
  • Fixed state divergence when taking any rewards after a treasure room
  • Fixed state divergence after Crystal Sphere event
View full patch notes ↗

Patch 0.105.0 May 8, 2026

## What changed - **Fossil Stalker** — in multiplayer, now gains a set amount of Strength if it hits any player, instead of gaining Strength for each player hit - **The Bestiary** — now available in the Compendium - **Sword Sage** — reworked from "Sovereign Blade now hits an additional time" to "Sovereign Blade gains Replay 1," creating synergy with **Parry** ## Balance changes **Nerfs:** - **Blade of Ink** — Inky enchantment damage decreased from +2 to +1 - **Bulwark** — Block decreased from 13(16) to 12(15) - **Patter** — Block gain decreased from 9(11) to 8(10) **Buffs:** - **Crescent Spear** — base damage increased from 6 to 8 - **Royalties** — Gold gain increased from 30(35) to 30(40) - **Infused Core** — now also grants "Lighting Orbs deal 1 additional damage" - **Hyperbeam** — damage increased from 26(34) to 28(36) - **Shatter** — now Evokes all Orbs twice instead of once - **Tesla Coil+** — damage decreased from 6 to 4, but Lightning Triggers increased from once to twice - **Uproar** — damage increased from 5(7) to 6(8) - **Gold Axe** — in multiplayer, now deals damage equal to cards played by ALL players, not just its owner - **Soul Fysh** — Scream move damage increased from 11(
  • Changed Fossil Stalker : in multiplayer, now gains a set amount of Strength if it hits any player, instead of gaining Strength for each player hit
  • The Bestiary is now available in the Compendium
  • Nerfed Blade of Ink card: Inky enchantment damage decreased from +2 -> +1
  • Slightly reworked Sword Sage card:
  • Old: Sword Sage - Power - Cost 2(1) - Rare - "Sovereign Blade now hits an additional time."
  • New: Sword Sage - Power - Cost 2(1) - Rare - "Sovereign Blade gains Replay 1."
  • Among other things, this means that Sword Sage card now has synergy with Parry card
  • Nerfed Bulwark card: Block decreased from 13(16) -> 12(15)
  • Buffed Crescent Spear card: base damage increased from 6 -> 8
  • Nerfed Patter card: Block gain decreased from 9(11) -> 8(10)
  • Buffed Royalties card: Gold Gain from 30(35) -> 30(40)
  • Buffed Infused Core relic: now also gains "Lighting Orbs deal 1 additional damage."
  • Buffed Hyperbeam : damage increased from 26(34) -> 28(36)
  • Buffed Shatter card: now Evokes all of your Orbs twice
  • Buffed Tesla Coil+ card: damage decreased from 6 -> 4, but Lightning Triggers increased from once -> twice
  • Buffed Uproar card: damage increased from 5(7) -> 6(8)
  • Buffed Gold Axe card: in multiplayer, now deals damage equal to the number of cards played by ALL players, not just cards played by its owner
  • Fixed controller navigation in shop if you buy out all relics and colorless cards
  • The game no longer rapidly switches between "Controller Detected" and "Mouse Detected" when playing with a controller
  • Fixed being able to start a single player run via controller while the Ascension tutorial was open
  • Fixed potion hovertip not appearing if you press "b" in the potion popup screen
  • Fixed errors in input settings for new keybindings added after saving
  • Fixed rare problem where feedback screen is stuck open on game launch
  • Fixed rare softlock when playing Compact with status cards in hand
  • Fixed softlock after the popup about shuffling in the tutorial
  • Fixed Steam cloud sync errors when syncing many run history files
  • Fixed duplicate files appearing in run history after Steam cloud sync
  • Restored the default rendering backend to D3D12 for Intel 620 GPUs
  • Fixed audio staying muted after pressing volume keys or alt-tabbing on Linux
  • Fixed crash on Linux when ICU libraries are unavailable
  • To avoid softlocking after setting up an infinite loop (i.e. Hellraiser + 2 Pommel Strike cards), Hellraiser will only play 9 cards per turn if all enemies have infinite HP
  • Hellraiser card now properly plays cards containing "Strike" against enemies with infinite HP
  • Fixed Fan of Knives card VFX not playing
  • Fixed not being able to select cards with controller when you choose all the cards in your hand via GUARDS!!! card
  • Fixed Fetch card not glowing gold if it is drawn by Gambling Chip relic
  • Fixed Enfeebling Touch power causing Ceremonial Beast to gain Strength after you stun it
  • Fixed VFX sometimes failing to appear during Rolling Boulder power effect
  • Players are now disallowed from throwing the Foul Potion if the Merchant inventory is open
  • Using Foul Potion on the Merchant no longer freezes the game on controller
  • Bookmark relic is now able to properly apply its cost-reduction effect to a card that has been retained by a "Retain your Hand" effect like Equilibrium card
  • Fixed Beetle Juice potion causing Vantom 's tail to become visibly cut off
  • Reworked Doormaker to a new boss, Aeonglass
  • Changed Haunted Ship : now applies 3 Weak on Turn 1 instead of applying Weak when it attacks
  • Buffed Soul Fysh : Scream move damage increased from 11(12) -> 13(15)
  • Reworked Tezcatara's Pumpkin Candle relic
  • Old: "Gain 1 Energy at the start of each turn. Extinguishes at the start of Act 3."
  • New: "Gain 1 Energy at the start of each turn. Extinguishes after 5 combats. Can be Kindled at rest sites."
  • Added new Neow relics:
  • Kaleidoscope (temp name) - "Upon pickup, gain 2 card rewards with cards from other characters."
  • Fishing Rod - "Every 3 normal combats, Upgrade a random card in your Deck."
  • Silken Tress - "Enchant all cards in the first card reward with Glam."
  • Moved Tezcatara's Seal of Gold relic to option 3 so that it is in the same pool as Pumpkin Candle
  • Something special now happens if you have multiple Lantern Key cards (doesn't apply to multiplayer)
  • Added art for Friendship Epoch
  • Added new power art for Smoggy
  • Added multi-hit animation for Corpse Slug
  • Added unstun animation for Rock Bowlbug
  • Tweaked Vantom explosion to look right on shrunken Vantom
  • Added a phobia mode alternate portrait for the Zen Weaver event
  • Limited the total number of cards rendered when playing the Clone animation at a rest site to 15
  • Added translation issue dropdown option to the in-game feedback form
  • Outline darkness of continue button now matches the next dialogue arrow
  • Adjusted Gremlin Mercenary combat enemy hitboxes, speech bubble, and intent positions
  • Skulking Colony 's health bar now changes color to indicate that it cannot take any more damage this turn
  • When hovering over stale dialogues at Ancients, all of the dialogues will become opaque instead of just the one currently being hovered over
  • Added a more informative error popup for Steam BadCert error in multiplayer
  • If you move a current_run.save with a modded character in it back to unmodded, you get an error instead of a black screen
  • Reworded Axebot death message to reflect that there is only 1 of them now
  • Added more translated text for various languages
  • Fixed translation errors in:
  • Added Soul Fysh background music
  • Added Kaiser Crab background music
  • Added Kaiser Crab SFX
  • Added hyper beam SFX
  • Fixed save files being lost or corrupted after a PC crash, blue screen, or power outage
  • Fixed black screen softlock when Steam would disconnect during room transitions
  • Fixed the Sealed Deck modifier not being affected by the multi-character card modifiers
  • Night Terrors modifier can no longer kill you
  • The Perfect badge is no longer awarded if you abandon run at a boss
  • Fixed being unable to navigate off of top bar in shop room
  • Fixed being unable to controller navigate through rest site options when player has 2 rows of relics
  • If the player has The Boot relic and deals Skulking Colony 1-4 damage, they now properly take 5 damage
  • Fixed issue where the top of the next dialogue bubble was slightly visible before it would animate in at Ancients
  • Fixed being able to navigate back to Neow 's blessing options while looking at the Card Library
  • Fixed card inspection button blocking "accept" hotkey when looking at the Pandora's Box relic card view screen
  • Fixed issue where playing Wish card via controller would immediately select a card in the grid on the same button press
  • Fixed Kaiser Crab appearing if you load into an already completed boss room
  • Recentered Axebot in fight so it looks like there is supposed to be only one of them
  • Fixed a softlock that occurred if the player set up an infinite against Skulking Colony
  • Fixed player names with brackets (e.g. clan tags like ) causing errors in multiplayer
  • Fixed state divergence related to Mad Science , Juggling , and mixed combat speeds
  • Fixed Strangle power proccing off of other player's card plays
  • Fixed occasional black screen when loading into a saved multiplayer combat
  • Fixed occasional state divergence caused by Stampede + Headbutt cards
  • Other players' HP bars no longer go offscreen when resizing the window while in settings
  • Disallow War Historian Repy duplicate Lantern Key card bonus if you are in multiplayer
View full patch notes ↗

Patch 0.104.0 April 24, 2026

## What changed ### Card Reworks - **Conflagration** — Changed from scaling damage based on Attacks played to dealing 2 damage to ALL enemies 4(5) times - **Drum of Battle** — Reclassified as a Skill (was Power), cost increased to 1, now draws 2 cards and gains 2(3) Energy when Exhausted instead of exhausting the top Draw Pile card - **Parry** — Now grants Block directly to **Sovereign Blade** instead of triggering when played, making the Block affected by **Dexterity** and **Frail** powers ### Card Buffs - **Untouchable** — Upgraded Block gain increased from +2 to +3 - **Neow's Fury** — Now allows you to choose which 2 cards are added to your hand from your Discard Pile instead of selecting randomly - **Tag Team** — Replay effect now triggers on "deal damage to ALL enemies" Attacks - **Nightmare** — Afflictions are now removed from copies added to your hand the following turn ### Card Nerfs - **Reflect** — Block decreased from 17(21) to 16(20) ### Relics - **Neow's Booming Conch** — Now gains 1 Energy at the start of Elite combats in addition to drawing extra cards - **Tezcatara's Nutritious Soup** — Now makes all Strikes deal 3 additional damage and cost 0 with Eternal in addition to previous effects - **Regalite** — No longer gains Block from enemies applying statuses ### Enemy Changes - **Axebots** — Combat now features a single, more challenging Axebot
  • Reworked Conflagration card:
  • Old: Conflagration - Attack - Cost 1 - Rare - Deal 8(9) damage to ALL enemies. Deals 2(3) additional damage for each other Attack you've played this turn.
  • New: Conflagration - Attack - Cost 1 - Rare - Deal 2 damage to ALL enemies 4(5) times.
  • Reworked Drum of Battle card:
  • Old: Drum of Battle - Power - Cost 0 - Uncommon - Draw 2(3) cards. At the start of your turn, Exhaust the top card of your Draw Pile.
  • New: Drum of Battle - Skill - Cost 1 - Uncommon - Draw 2 cards. When this card is Exhausted, gain 2(3) Energy.
  • Reworked Parry card:
  • Old: Parry - Uncommon - Power - Cost 1 - Whenever you play Sovereign Blade, gain 10(14) Block.
  • New: Parry - Uncommon - Power - Cost 1 - Sovereign Blade now gains 10(14) Block.
  • This means Parry's Block is displayed on the Sovereign Blade card and is now also affected by powers like Dexterity and Frail.
  • Reworked Axebots combat to have just a single, more challenging Axebot
  • Terminal run modifier can no longer bring a player below 1 HP
  • Changed Nightmare card: if you play it and select a card with an Affliction on it, that Affliction is now removed from the copies added to your hand the following turn
  • Buffed Untouchable card: upgraded Block gain increased From +2 -> +3
  • Changed Tyranny card: now triggers before Bombardment card
  • This means that if, for example, Tyranny exhausts Bombardment, Bombardment will be played immediately after
  • Nerfed Reflect card: Block decreased from 17(21) -> 16(20)
  • Buffed Neow's Booming Conch relic: in addition to drawing extra cards, now gains 1 Energy at the start of Elite combats
  • Buffed Neow's Fury card: instead of selecting randomly now allows you to choose which 2 cards will be put into your Hand from your Discard Pile (you may also now choose fewer than 2 cards if you want)
  • Buffed Tezcatara's Nutritious Soup relic: in addition to making your Strikes cost 0 and giving them Eternal, now makes all your Strikes deal 3 additional damage
  • Nerfed Ruby Raider Assassin : damage decreased from 11(12) -> 10(11)
  • Changed Scrolls of Biting : have slightly less HP at low Ascension but slightly higher HP at high Ascension, changed from 31(32) - 38(39) -> 30(33)-37(39)
  • Changed Owl Magistrate : now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 234(243) -> 231(247)
  • Changed Slimed Berserker : now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 266(276) -> 261(281)
  • Nerfed Vantom at lower Ascensions:
  • Dismember move damage decreased from 27(30) -> 26(30)
  • Slippery power goes from 9 -> 8(9)
  • Nerfed Waterfall Giant : now heals less at lower Ascension, HP healed changed from 15 -> 10(15)
  • Changed Slippery Bridge event: will no longer offer to remove the same card multiple times unless it has already offered to remove all other cards in your deck at least once
  • Nerfed multiplayer scaling for enemy Artifact, Slippery, and Skittish powers
  • Buffed Tag Team card: Replay effect now triggers on "deal damage to ALL enemies" attacks too
  • Added portrait art for the following cards:
  • Added Vakuu background art and VFX
  • Added Skulking Colony animations
  • Repositioned Sludge Spinner death landing spot
  • Reaper Form card wording has been changed to make it clear that the Doom is applied by Reaper Form's power rather than by the played card:
  • Old: "Whenever Attacks deal damage, they also apply that much Doom."
  • New: "Whenever Attacks deal damage, apply that much Doom."
  • Added translations for various languages
  • Fixed various translation errors
  • Score separator lines are no longer shown while fetching score or if it fails
  • Effects that make the next card free to play (Unrelenting card, Void Form card, etc.) now properly take precedence over effects that increase the cost of all cards (Entangled affliction, Spiked Gauntlets relic, Borrowed Time card, etc.)
  • An error is now displayed when Steam crashes
  • Feedback tool now displays an error if we didn't receive the feedback
  • Adjusted hitbox, speech, and intent position of Underdocks Cultists
  • Fixed intents being positioned too high or too low in multi-enemy combats
  • Bestiary button now looks more locked (similar to how other buttons look locked)
  • The player's hand now animates out of the way while it is the Enemy turn
  • Updated Ancient card text backgrounds to fit more text and to be very slightly darker and embossed
  • Set up controller navigation for Badges in the game over screen
  • Added basic controller navigation to Badges in the run history screen
  • Added controller navigation for the player info icons in the run history
  • Improved controller navigation in the Fake Merchant shop
  • Pause menu button controller navigation now wraps
  • Brilliant Scarf relic description now specifies that it only counts cards played "from your hand" so it's clear that it doesn't count auto-played cards
  • Fixed combat softlock that could occur after returning to main menu and resuming a run
  • Fixed crash when applying powers to dying creatures
  • Fixed crash when closing the game during startup before saves are initialized
  • Fixed crash when upgrading a card at rest site
  • Fixed error caused by offscreen Epoch indicator on Timeline screen
  • Fixed error when un-focusing Potion slot during Potion removal
  • Fixed Linux crash during combat when UI elements are removed mid-frame
  • Fixed crash when entering rooms
  • Fixed an issue with the Game Over screen after discovering multiple enemies while playing in Polish
  • Fixed being able to target dead enemies with controller
  • Fixed crash when opening card pile screen while targeting an enemy with controller
  • Fixed rare combat errors that could occur when re-entering combat
  • Fixed rare softlock related to writing debug files
  • Fixed softlock on run histories from older versions of the game
  • Made save operations fault-tolerant to prevent softlocks
  • Score is correct when at ascension 10
  • Fixed wrong floor count when submitting Daily score
  • Howl From Beyond card now plays from the Exhaust pile after you've drawn your hand instead of before
  • Fixed Anger card played by Havoc also Exhausting on play
  • Fixed being able to select an upgraded card with Armaments card if it is added to your hand by Largesse+ card
  • Not Yet card can no longer be generated via a Skill Potion
  • Fixed being able to skip the Survivor card discard selection via the peek button
  • Bombardment card now plays from the Exhaust pile after you've drawn your hand instead of before
  • I Am Invincible card now properly triggers before you've discarded your hand instead of after
  • Regalite relic no longer gains Block from enemies applying statuses
  • Summon Forth card now properly puts existing Sovereign Blade s into your Hand before Forging instead of after
  • Fixed crash when Osty dies during scene transition
  • Fixed Reave card always bottom-decking the Soul card it creates
  • Fixed Beckon still damaging the player if the combat is ended by Lightning orbs
  • Fixed The Boot relic amplifying Bad Luck curse's damage from 1 to 5 when the player has Intangible
  • Self-Forming Clay relic is no longer triggered by Terminal modifier's max HP loss
  • Players can no longer roll Tezcatara's Nutritious Soup blessing if there are no Strikes in their deck
  • Fixed Vakuu's Whispering Earring not correctly playing Stardust card
  • Leafy Poutice relic no longer transforms the upgraded Strikes/Defends from Neow's Talisman relic if you get both from Neow's Bones relic
  • Unceasing Top relic now triggers properly when Vakuu's Whispering Earring relic plays the last card in your hand
  • Fixed being unable to discard potions in the Punch Off event
  • Fixed Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn
  • Fixed being unable to give the Foul Potion to the Fake Merchant
  • Fixed cards from other classes appearing in the Infested Automaton event
  • Fixed softlock if you somehow die in the Battleworn Dummy event fight
  • All Spoils Map cards are now removed if you complete the quest and you somehow have multiple
  • You now get 600 gold for each copy of the Spoils Map quest card you have
  • Fixed a rare issue in multiplayer when playing Armaments card during the Knight Gang encounter
  • Fixed Pael's Legion and Vambrace relics not proccing from the owner applying Block to other players
  • Dense Vegetation can no longer appear if any player has less than 8 HP
  • Fixed softlock related to using Driftwood relic on your first run
  • Fixed rare softlock loading into a treasure room when a teammate is using a controller
  • Fixed state divergence related to using a potion just before combat began
  • Improved error reporting for a specific rare connection error
  • You can no longer buy items at the shop while transitioning rooms
  • Pillar of Creation , Supermassive , and Arsenal cards now proc for the player that played Largesse card rather than the player who gets the generated card
  • The correct error message is now shown for Steam multiplayer connection timeout (error 5008)
  • "Show Multiplayer Drawings" tickbox is now correctly localized
  • You can no longer start a loaded multiplayer game with only one person
  • Added three more Badges
  • Stratagem card is no longer banned from the colorless card pool during multiplayer runs (this banning was originally due to a bug with Stratagem in multiplayer, which has now been fixed)
  • Added Ascension first-time tutorial popup for single player and multiplayer
View full patch notes ↗

Patch 0.103.2 April 17, 2026

## What changed - **Shop relics** — now cost 25 gold less across all rarities - **Gold-generating relics** — removed from shop offerings entirely - **Map generation** — improved consistency and layout variety - **Deprecated cards in saved runs** — automatically replaced with a placeholder Status card that draws 1 card, removes itself from deck, and exhausts - **Ascension 6** — reworked from Gloom (fewer rest sites) to Inflation (increased Merchant card removal costs) ## Balance Changes - **Shop economy** — significantly reduced relic costs incentivize early relic purchases while preventing infinite gold scaling - **Ascension 6 difficulty** — shifted from rest site scarcity to punishing deck thinning strategies at the Merchant ## Overall Slay the Spire 2's economy and progression systems have been adjusted to encourage different shop interactions and deck-building choices, with improved map consistency and better handling of card deprecation.
  • All shop relics now cost 25 gold less and gold-generating relics can no longer appear in the shop
  • Map generation has been improved and made to be more consistent
  • If you return to a run after updating with a newly deprecated card in your deck, it is now replaced with a placeholder Status card - "Draw 1 card. Remove this from your Deck. Exhaust."
  • Ascension 6 has been reworked from Gloom - "Less rest sites." -> Inflation - "Removing cards from your deck at the Merchant is more expensive."
View full patch notes ↗

Patch 0.103.1 April 16, 2026

## What changed ## Bug Fixes - **Card upgrading at rest sites** — fixed occasional crashes when upgrading cards - **Room transitions** — fixed rare crashes to desktop by deferring asset cleanup until after rendering completes, preventing crashes when entering events, shops, or campsites - **Room entry** — fixed crashes that sometimes occurred when entering any room - **Game Over screen** — fixed crash when discovering multiple enemies while playing in Polish - **Combat re-entry** — fixed rare errors when returning to an active combat encounter - **Run histories** — fixed softlock when loading older save versions - **Not Yet card** — removed from combat generation by effects like **Skill Potion** - **Ascension 10 scoring** — fixed score calculation at the highest difficulty - **Colorful Philosophers event** — can no longer be encountered with only **Ironclad** unlocked - **Neow's Bones relic** — fixed curse mismatches and state divergence when triggering multiple reward screens - **Daily multiplayer runs** — fixed inability to load into multiplayer Daily runs ## Overall Slay the Spire 2 patched multiple critical crashes during room transitions and combat, fixed progression issues with relics and events, and corrected scoring and card generation systems.
  • Fixed occasional crash when upgrading a card at rest site
  • Fixed crash that would sometimes occur when entering rooms
  • When transitioning between rooms, old assets were being freed immediately while the game was still rendering them on screen. This caused rare crashes to desktop, most often when entering events, shops, or campsites. The fix defers the actual freeing to the end of the frame, after rendering is complete.
  • Fixed an issue with the Game Over screen after discovering multiple enemies while playing in Polish
  • Fixed rare combat errors that could occur when re-entering combat
  • Fixed softlock on run histories from older versions of the game
  • Not Yet card can no longer be generated in combat by effects like Skill Potion
  • Score is now correct when at Ascension 10
  • Colorful Philosophers event can no longer be encountered if a player has only Ironclad unlocked
  • Fixed curse mismatching when some players would take Neow's Bones relic
  • Fixed state divergence when Neow's Bones relic would trigger multiple reward screens
  • Fixed not being able to load into a Daily multiplayer run
View full patch notes ↗