Slay the Spire 2 Patch Notes

Patch 0.107.1 June 19, 2026

  • Defect power up
  • Added Vakuu background art and VFX
  • Revised Neow's Fury artwork (now centered)
  • Added new power art for Smoggy
  • Updated enemy art for:
  • Added a multi-hit animation for Corpse Slug
  • Added an unstun animation for Rock Bowlbug
  • Added Skulking Colony animations
  • Added new Soul Nexus VFX
  • Regent Sovereign Blade
  • The Bestiary is now available in the Compendium
  • Added three more Badges:
  • Damage Leader - Dealt the most damage to enemies in multiplayer
  • Debuffer - Applied the most Debuffs in multiplayer
  • C-c-c-Combo - Played 20 cards in a single turn
  • Terminal run modifier can no longer bring a player below 1 HP
  • Added new Neow relics:
  • Kaleidoscope - "Upon pickup, gain 2 card rewards with cards from other characters."
  • Fishing Rod - "Every 3 normal combats, Upgrade a random card in your Deck."
  • Silken Tress - "Enchant all cards in the first card reward with Glam. Upon pickup, lose all gold."
  • Reworked Tezcatara's Pumpkin Candle relic: now extinguishes after 5 combats and can be Kindled at rest sites (was: extinguishes at the start of Act 3)
  • Buffed Neow's Scroll Boxes relic: no longer makes player lose all gold
  • Buffed Neow's Booming Conch relic: in addition to drawing extra cards, now gains 1 Energy at the start of Elite combats
  • Buffed Neow's Fury card: now lets you choose which 2 cards (or fewer) to return from your Discard Pile instead of selecting randomly
  • Buffed Tezcatara's Nutritious Soup relic: in addition to making your Strikes cost 0 and giving them Eternal, now makes all your Strikes deal 3 additional damage
  • Moved Tezcatara's Seal of Gold relic to option 3 so it shares a pool with Pumpkin Candle
  • Changed Pael's Eye relic: if an enemy has Vulnerable and you take an extra turn, the enemy's Vulnerable no longer decrements before your extra turn (also applies to Frail, Intangible, Weak, and other powers that decrement at the end of the enemy's turn)
  • Replaced the Act 3 boss Doormaker with a brand-new boss, Aeonglass (its moveset and Wither / Withering Presence mechanics were refined throughout the beta)
  • Reworked Infested Prism
  • Reworked the Axebots fight into a single, more challenging Axebot
  • Changed Skulking Colony :
  • HP increased from 70(75) -> 75(80)
  • Hardened Shell increased from 15 -> 20
  • Smash move removed; now uses Zoom on turns 1 and 2
  • No longer gains Block
  • Now gains +1 Strength on its Strength-gain turn at high Ascension
  • Changed Haunted Ship : now applies 3 Weak on Turn 1 instead of when it attacks; Ramming Speed move removed, now alternates between Swipe and Stomp (always starting with Swipe after Haunt)
  • Changed Punch Construct : Fast Punch now leads into Strong Punch (instead of the reverse), Ready now leads into Fast Punch, and it applies Frail instead of Weak
  • Adjusted enemy HP at the extremes of the Ascension curve (slightly lower at low Ascension, slightly higher at high Ascension):
  • Scrolls of Biting : 31(32)-38(39) -> 30(33)-37(39)
  • Owl Magistrate : 234(243) -> 231(247)
  • Slimed Berserker : 266(276) -> 261(281)
  • Buffed Soul Fysh : Scream move damage increased from 11(12) -> 13(15)
  • Nerfed Ruby Raider Assassin : damage decreased from 11(12) -> 10(11)
  • Nerfed Vantom at lower Ascensions
  • Nerfed Waterfall Giant : HP healed at lower Ascension decreased from 15 -> 10(15)
  • Changed Slippery Bridge event: no longer offers to remove the same card multiple times unless it has already offered every other card in your deck at least once
  • Something special now happens if you have multiple Lantern Key cards (does not apply to multiplayer)
  • Buffed The Boot relic: damage increase now also applies to Osty's attacks
  • Buffed Gold Axe card: in multiplayer, now deals damage equal to the number of cards played by ALL players, not just its owner
  • Nerfed Fasten card: additional Block decreased from 5(7) -> 4(6)
  • Reworked Conflagration card: now deals 2 damage to ALL enemies 4(5) times (was: 8(9) AOE damage plus 2(3) per other Attack played this turn)
  • Reworked Drum of Battle card: now a 1-cost Uncommon Skill that draws 2 cards and grants 2(3) Energy when Exhausted (the Energy gain respects Replay and card-duplication effects like Duplicator potion)
  • Buffed Howl From Beyond card: trigger moved from start of turn -> end of turn
  • Buffed Entrench card: can now gain extra Block from enchantments like Nimble
  • Buffed Unrelenting card: damage increased from 12(18) -> 14(20)
  • Reworked and renamed Follow Through card -> Scare (rarity increased from Common -> Uncommon)
  • Changed Nightmare card: if you select a card with an Affliction on it, that Affliction is now removed from the copies added to your hand the following turn
  • Changed Predator card: rarity decreased from Uncommon -> Common
  • Buffed Untouchable card: upgraded Block gain increased from +2 -> +3
  • Buffed Pounce card: damage increased from 12(18) -> 14(20)
  • Nerfed Blade of Ink card: Inky enchantment damage decreased from +2 -> +1
  • Reworked Parry card: instead of granting Block when you play Sovereign Blade, Sovereign Blade now gains 10(14) Block directly, so the Block shows on the Blade and is affected by powers like Dexterity and Frail
  • Slightly reworked Sword Sage card: Sovereign Blade now gains Replay 1 (was: hits an additional time), which gives it synergy with Parry
  • Changed Astral Pulse card: changed damage from 14(18) -> 6(8)x2
  • Changed Tyranny card: now triggers before Bombardment card (so if Tyranny Exhausts Bombardment, Bombardment is played immediately after)
  • Changed Sealed Throne card: upgrade changed from Innate -> lowering Energy cost by 1
  • Buffed Crescent Spear card: base damage increased from 6 -> 8
  • Buffed Royalties card: Gold gain increased from 30(35) -> 30(40)
  • Buffed Furnace card: Forge increased from 4(6) -> 5(7)
  • Buffed Monarch's Gaze card: Energy cost decreased from 3(2) -> 2(1)
  • Nerfed Reflect card: Block gain decreased from 17(21) -> 15(20)
  • Nerfed Bulwark card: Block decreased from 13(16) -> 12(15)
  • Nerfed Patter card: Block gain decreased from 9(11) -> 8(10)
  • Nerfed Minion Sacrifice card: Block decreased from 9(12) -> 8(11)
  • Buffed Death March card: additional damage increased from 3(4) -> 4(6)
  • Buffed Sic 'Em card: Summon increased from 2(3) -> 3(4)
  • Buffed The Scythe card: damage increased from 3(4) -> 4(5)
  • Nerfed Debilitate card: debuff decreased from 3(4) turns -> 2(3) turns
  • Changed Fusion card: Energy cost decreased from 2(1) -> 1; now Exhausts, and loses Exhaust on upgrade
  • Changed Shatter card: now Evokes all of your Orbs twice; damage decreased from 11(15) -> 7(11)
  • Changed Tesla Coil+ card: damage decreased from 6 -> 4, but Lightning triggers increased from once -> twice
  • Buffed Hyperbeam card: damage increased from 26(34) -> 28(36)
  • Buffed Synthesis card: damage increased from 12(18) -> 14(20)
  • Buffed Uproar card: damage increased from 5(7) -> 6(8)
  • Buffed Infused Core relic: now also grants "Lightning Orbs deal 1 additional damage"
  • Nerfed multiplayer scaling for enemy Artifact, Slippery, and Skittish powers
  • Stratagem card is no longer banned from the colorless card pool in multiplayer (the original ban was due to a now-fixed bug)
  • Buffed Tag Team card: Replay effect now triggers on "deal damage to ALL enemies" attacks too
  • Changed Fossil Stalker : in multiplayer, now gains a set amount of Strength if it hits any player instead of gaining Strength for each player hit
  • During the Gremlin Merc fight, if Gremlin Merc didn't steal any gold but Fat Gremlin escaped, you now receive 50% of the normal gold reward instead of 0%
  • Added an Ascension first-time tutorial popup for single player and multiplayer
  • If errors occur on run start, a popup is now displayed instead of a black screen
  • An error is now displayed when Steam crashes
  • The feedback tool now displays an error if your feedback was not received, and added a translation-issue option to the in-game feedback form
  • Implemented preferred Ascension for the random character option
  • Loading a current_run.save with a modded character back into an unmodded game now shows an error instead of a black screen
  • The player's hand now animates out of the way during the enemy turn
  • Limited the number of cards rendered during the rest site Clone animation to 15
  • Updated Ancient card text backgrounds to fit more text and be slightly darker and embossed
  • Added a global rank paginator and adjusted arrow positions
  • You can now see other players' scores near your own
  • Moved the game over screen leaderboards higher to make room for the toggle
  • Added controller navigation for Badges in the game over and run history screens, the player info icons in run history, and the modifier icons on the top bar
  • Improved controller navigation in the Fake Merchant shop
  • Pause menu button navigation now wraps
  • Pael's Flesh relic now visually increases the max energy shown in your Energy counter
  • When Vakuu tells you how many times you've visited, the number is now accurate
  • Hovering over a stale dialogue at Ancients now makes all dialogues opaque
  • Skulking Colony 's health bar now changes color to indicate it cannot take more damage this turn
  • Improved Byrdonis 's hovertips (Territorial now names Byrdonis, and hovering Byrdonis shows the Strength hovertip)
  • Sacrifice card now previews how much Block it will gain
  • Added a more informative error popup for the Steam BadCert multiplayer error
  • Added Epoch art for:
  • Devastation
  • Updated Epoch art for:
  • Hello Hello!
  • Added portrait art for the following cards:
  • Fight Through
  • Synchronize
  • Added new character animations:
  • Ironclad heavy attack
  • Necrobinder cast
  • Tweaked the Vantom explosion to look right on a shrunken Vantom
  • Repositioned Sludge Spinner 's death landing spot
  • Updated enemy animations for:
  • Ceremonial Beast
  • Added phobia mode alternate art for:
  • Fossil Stalker
  • Haunted Ship
  • Skulking Colony
  • The Obscura
  • Twig Slime M
  • Added phobia mode alternate art for Zen Weaver event
  • Added background music for Soul Fysh and Kaiser Crab
  • Added SFX for:
  • Kaiser Crab enemy
  • Skulking Colony enemy
  • Hyperbeam move
  • Cards traveling to a pile
  • Brilliant Scarf relic description now specifies it only counts cards played "from your hand" (so it's clear it doesn't count auto-played cards)
  • Reaper Form card wording now makes clear the Doom is applied by Reaper Form's power rather than the played card
  • Fixed inconsistencies in Jeweled Mask relic's wording
  • Exterminate card wording is now consistent with Conflagration card
  • The word "Power" is no longer keyworded in Lost Wisp relic's description
  • Reworded the Axebot death message to reflect that there is only one of them now
  • Added more translated text and fixed translation errors across many languages
  • Fixed save files being lost or corrupted after a PC crash, blue screen, or power outage
  • Made save operations fault-tolerant to prevent softlocks, and improved reliability of settings saves on startup
  • Stopped cloud-syncing settings.save and fixed Steam Cloud sync errors and duplicate run history files when syncing many files
  • Fixed black screen softlock when Steam disconnected during room transitions
  • Fixed several crashes: applying powers to dying creatures, closing the game during startup, upgrading a card at a rest site, entering rooms, and opening the card pile screen while targeting an enemy with a controller
  • Fixed a Linux crash during combat when UI elements are removed mid-frame, a Linux crash when ICU libraries are unavailable, and audio staying muted after pressing volume keys or alt-tabbing on Linux
  • Restored the default rendering backend to D3D12 for Intel 620 GPUs
  • Effects that make the next card free (Unrelenting, Void Form, etc.) now correctly take precedence over effects that increase all card costs (Entangled, Spiked Gauntlets, Borrowed Time, etc.)
  • Replayed cards now show the appropriate damage if powers wore off between replays
  • Fixed cards in hand getting stuck if you try to play them while they are being transformed
  • The Night Terrors modifier can no longer kill you, and the Sealed Deck modifier is now affected by the multi-character card modifiers
  • The Perfect badge is no longer awarded if you abandon a run at a boss
  • Fixed several softlocks: returning to the main menu and resuming a run, playing Compact with status cards in hand, the tutorial shuffle popup, and run histories from older versions
  • Fixed score being wrong at Ascension 10, wrong floor count when submitting a Daily score, and score separator lines showing while fetching or after a failure
  • Fixed the potion hovertip not appearing when pressing "b" in the potion popup, and num keys for card selection not working when the mouse is too low on screen
  • Fixed input settings errors for new keybindings added after saving
  • Fixed a rare problem where the feedback screen was stuck open on launch
  • Controller input is now ignored while the game window is unfocused
  • The game no longer rapidly switches between "Controller Detected" and "Mouse Detected" with a controller connected
  • Fixed broken controller navigation: off the top bar in the shop, through rest site options with two rows of relics, in the shop after buying out relics and colorless cards, and from relics to the reward screen after clearing the top reward
  • Fixed being able to start a single player run via controller while the Ascension tutorial was open
  • A loaded save with a deprecated boss can no longer roll the same double boss
  • Fixed an issue with the Game Over screen after discovering multiple enemies while playing in Polish
  • Fixed hovertips in the top bar sometimes displaying in the wrong language after switching languages and continuing a run
  • Fixed being able to target dead enemies with a controller
  • Fixed the odds of a follow-up potion reward sometimes going up instead of down after an Elite potion reward
  • Fixed being able to open card inspection and toggle View Upgrades with the same button press
  • Taking a card removal reward as your last reward no longer keeps the background faded out
  • Fixed a crash when selecting Ancient relic options
  • Players can no longer roll Tezcatara's Nutritious Soup blessing with no Strikes in their deck
  • Fixed Vakuu's Whispering Earring relic not correctly playing Stardust card, auto-playing cards into the next turn after Void Form , and not letting Unceasing Top relic trigger when it plays your last card
  • Fixed Neow's Kaleidoscope relic using up all of Silver Crucible 's charges
  • Fixed Neow's Silken Tress relic in multiplayer only affecting card rewards for the host
  • Fixed Nonupeipe's Diamond Diadem relic resetting its count after Hellraiser plays cards at the start of the turn
  • Leafy Poultice relic no longer transforms the upgraded Strikes/Defends from Neow's Talisman when both come from Neow's Bones
  • Fixed visual and navigation issues at Ancients: the next dialogue bubble peeking in early, navigating back to Neow's blessings from the Card Library, the card inspection button blocking the accept hotkey on Pandora's Box , and Wish card immediately selecting a grid card on the same controller press
  • Fixed cards that should be Ethereal sometimes becoming non-Ethereal after killing Spectral Knight
  • Fixed creature and boss VFX occasionally failing to appear
  • Fixed Flyconid spore effect lingering when its attack is interrupted
  • Fixed Kaiser Crab appearing if you load into an already completed boss room, and its Rocket Claw charge-up SFX looping forever
  • Fixed a softlock when setting up an infinite against Skulking Colony , and Skulking Colony's per-turn damage cap now resets at the start of both turns (so Poison no longer counts toward it on your next turn)
  • Fixed a softlock after defeating Infested Prism
  • Fixed Thieving Hopper softlock when you have no cards for him to steal
  • Recentered Axebot so it reads as a single enemy
  • Fixed Ceremonial Beast background music transition not lining up with its stun
  • Fixed Living Fog missing its smoke, and corrected its encounter name in the death quote
  • Fixed Test Subject starting phase 2 with extra Strength when killed by Sleight of Flesh via Enfeebling Touch
  • Fixed VFX glitch when Snapping Jaxfruit dies to the Reflect power
  • Inklet and Vantom 's Slippery power no longer loses a stack when fully blocking a hit
  • Zapbot 's High Voltage hovertip now correctly says it gains Strength at the end of its turn
  • Fixed Parafright illusion keeping its negative Strength from Dark Shackles when killed for the turn
  • Fixed Waterfall Giant not respawning and its steam spouts misbehaving after its death animation
  • Hid Lagavulin Matriarch 's sleep particles when awake
  • Fixed several Test Subject issues
  • Fixed being unable to give the Foul Potion to the Fake Merchant
  • Fixed cards from other classes appearing in the Infested Automaton event
  • Fixed being unable to discard potions in the Punch Off event
  • Fixed a softlock if you somehow die in the Battleworn Dummy event fight, and no longer get its rewards after saving and quitting
  • All Spoils Map cards are now removed if you complete the quest with multiple copies, and you get 600 gold per copy of the quest card
  • Fixed Crystal Sphere event giving potion rewards of the wrong rarity
  • Fixed Perfect Fit enchantment not working if you play Reboot while the enchanted card is in your hand or draw pile
  • Gnarled Hammer relic can no longer be traded at the Relic Trader event
  • War Historian Repy event now removes all duplicate Lantern Key cards if you have more than two
  • Fixed Mummified Hand relic sometimes selecting cards that already cost 0
  • Fixed The Boot relic amplifying Bad Luck curse's damage from 1 to 5 while you have Intangible, and dealing the correct 5 damage when you deal Skulking Colony 1-4 damage
  • Self-Forming Clay relic is no longer triggered by the Terminal modifier's max HP loss
  • Bookmark relic now applies its cost reduction to a card retained by a "Retain your Hand" effect like Equilibrium
  • Snecko Skull relic now always triggers before Unsettling Lamp relic
  • Fixed Beetle Juice potion making Vantom 's tail appear cut off
  • Players can no longer throw the Foul Potion while the Merchant inventory is open, and using it on the Merchant no longer freezes the game on controller
  • Fixed visual errors with the outline of some potion assets
  • Fixed broken controller navigation from relics to card rewards after rerolling via Driftwood , and completing Orrery 's card selection in the shop no longer also clicks a shop item on controller
  • Fixed Pantograph relic letting Red Skull 's Strength increase persist after healing you above 50% health, until an attack was played
  • Fixed VFX sometimes failing to appear during the Rolling Boulder power effect
  • Fixed a softlock when playing Anointed card with a Draw Pile larger than your hand can hold
  • Fixed being able to highlight creatures while the Purity card selection screen is open
  • Howl From Beyond card now plays from the Exhaust pile after you've drawn your hand instead of before
  • Fixed Anger card played by Havoc also Exhausting on play
  • Fixed being able to select an upgraded card with Armaments card if it was added to your hand by Largesse+ card
  • Not Yet card can no longer be generated via a Skill Potion
  • To avoid infinite-loop softlocks, Hellraiser power now plays only 9 cards per turn when all enemies have infinite HP, and properly plays "Strike" cards against infinite-HP enemies
  • Fixed being able to skip the Survivor card discard selection via the peek button
  • Fixed Fan of Knives card VFX not playing
  • You can no longer play cards before Tools of the Trade power triggers
  • Bombardment card now plays from the Exhaust pile after you've drawn your hand instead of before
  • I Am Invincible card now triggers before you've discarded your hand instead of after
  • Regalite relic no longer gains Block from enemies applying statuses
  • Summon Forth card now puts existing Sovereign Blade s into your hand before Forging instead of after
  • Fixed not being able to select cards with a controller when you choose your whole hand via GUARDS!!!
  • Fixed a crash when Osty dies during a scene transition
  • Fixed Reave card always bottom-decking the Soul card it creates
  • Fixed Fetch card not glowing gold when drawn by Gambling Chip relic
  • Fixed Enfeebling Touch power causing Ceremonial Beast to gain Strength after you stun it
  • Funerary Mask relic now shuffles Souls into the Draw Pile before your hand is drawn
  • Fixed Beckon still damaging the player if combat is ended by Lightning orbs
  • Fixed a spacing issue in the Consuming Shadow power hovertip
  • Scrape no longer discards cards that cost zero Energy but have a Star cost
  • Fixed a crash when using potions in multiplayer due to state divergence
  • Fixed state divergences related to event combats, the Crystal Sphere event, long event option resolution, Mad Science / Juggling cards with mixed combat speeds, and Stampede + Headbutt cards
  • Fixed player names with brackets (e.g. clan tags) causing errors
  • Fixed Pael's Legion and Vambrace relics not proccing when the owner applies Block to other players
  • Fixed occasional black screen when loading into a saved multiplayer combat
  • Fixed incorrect cards being shown when obtaining cards at certain events, and Orrery relic reporting the wrong cards to other players
  • Potions are now canceled if targeted on a creature killed by another player
  • Corrected Test Subject HP scaling in multiplayer
  • Dense Vegetation can no longer appear if any player has less than 8 HP
  • Fixed a softlock using Driftwood relic on your first run, and a rare softlock loading into a treasure room when a teammate uses a controller
  • Strangle power no longer procs off other players' card plays
  • Relics with turn-specific triggers like Candelabra no longer skip their trigger when another player takes an extra turn with Pael's Eye
  • Nightmare card VFX no longer plays for all players
  • Other players' HP bars no longer go offscreen when resizing the window in settings
  • Pillar of Creation , Supermassive , and Arsenal cards now proc for the player who played Largesse rather than the recipient
  • You can no longer buy items at the shop while transitioning rooms, and exiting the Merchant no longer skips history recording for remaining players
  • The correct error message is now shown for a Steam multiplayer connection timeout (error 5008), and improved reporting for a rare connection error
  • The "Show Multiplayer Drawings" tickbox is now correctly localized
  • You can no longer start a loaded multiplayer game with only one person
  • Reduced stuttering when combat effects appear for the first time in a run
  • The base game no longer deletes progress from mods that are removed or errored
  • Fixed many instances of inconsistent RNG behavior (thanks tckmn!)
  • Fixed more cases of daily runs diverging based on player network ID
  • Fixed a state divergence caused by the host changing Ascension as the game is starting
  • Began publishing STS2.dll XML documentation
  • Fixed Steam mods causing ReflectionHelper.ModTypes to return nothing
View full patch notes ↗

Patch 0.107.0 June 4, 2026

## What changed ## Balance - **Skulking Colony** — now gains +1 Strength on its Strength gain turn on high Ascension, and now gains Block on its Ebb move instead of its Increasing Intensity move - **Aeonglass** — no longer applies the Ebb debuff - **The Boot relic** — damage increase now also applies to Osty's attacks - **Juggernaut card** — damage increased from 5(7) to 6(8) - **Monarch's Gaze card** — Energy cost decreased from 3(2) to 2(1) - **Reflect card** — Block gain decreased from 16(20) to 15(20) - **Sic 'Em card** — Summon increased from 2(3) to 3(4) - **The Scythe card** — damage increased from 3(4) to 4(5) - **Sacrifice card** — now previews how much Block it will gain - **Gremlin Merc fight** — if Fat Gremlin escapes but Gremlin Merc didn't steal any gold, player now receives 50% of normal gold reward instead of 0% ## New Content - **Epoch art** — added for Devastation - **Defect power up animation** — added - **Soul Nexus VFX** — new effects added - **Preferred Ascension** — implemented for random character option ## Bug Fixes - Fixed Vakuu's visit count accuracy - Fixed **Pael's Flesh relic** to visually increase maximum energy in Energy counter - Fixed Wither status card preview upgrade level to match Aeonglass
  • Buffed Skulking Colony : now gets +1 Strength on its Strength gain turn on high Ascension
  • Now gains Block on its Ebb move (single hit) instead of its Increasing Intensity move
  • Changed Aeonglass :
  • No longer applies the Ebb debuff
  • Buffed The Boot relic: damage increase now also applies to Osty's attacks
  • Buffed Juggernaut card: damage increased from 5(7) -> 6(8)
  • Buffed Monarch's Gaze card: Energy cost decreased from 3(2) -> 2(1)
  • Nerfed Reflect card: Block gain decreased from 16(20) -> 15(20)
  • Buffed Sic 'Em card: Summon increased from 2(3) -> 3(4)
  • Buffed The Scythe card: damage increased from 3(4) -> 4(5)
  • During the Gremlin Merc fight, if Gremlin Merc didn't steal any gold but Fat Gremlin escaped, the player now receives 50% of the normal gold reward instead of 0%
  • If errors occur on run start, a popup is now displayed instead of a black screen
  • Implemented preferred Ascension for random character option
  • When Vakuu tells you how many times you've visited him, the number he says is now accurate
  • Pael's Flesh relic now visually increases the maximum energy amount shown in your Energy counter
  • For example, if you have 3 max energy before Pael's Flesh triggers, your energy counter will show 4/4 instead of 4/3 after Pael's Flesh triggers
  • The Wither status card preview upgrade level now matches the upgrade level that Aeonglass is actually on
  • Sacrifice card now previews how much Block it will gain, so that it's easier to plan with effects like Dexterity and Frail
  • Added Epoch art for:
  • Devastation
  • Added Defect power up animation
  • Added new Soul Nexus VFX
  • If you have Steam Cloud turned off, cloud files no longer overwrite local ones
  • First floor of Act 2 can no longer be a ? room instead of a fight when carrying Spoils Map quest card
  • Fixed card Energy cost sometimes showing the wrong value when its cost is randomized
  • Fixed cards returning to the wrong spot in your hand after deselecting them during a card selection
  • Card draw is now stopped after combat ends during the draw phase
  • Overgrowth act now plays both of its music tracks instead of always the same one
  • Music no longer restarts twice at the start of a run
  • Fixed an issue where, if the player has Vakuu's Whispering Earring relic and it auto-plays Void Form card, it could sometimes continue auto-playing cards on the player's next turn
  • Fixed Nonupeipe's Diamond Diadem relic resetting its count after Hellraiser power plays cards at the start of the turn
  • Aeonglass's Wither status card no longer briefly returns to your hand before you discard your hand at the end of your turn
  • Can no longer upgrade Wither status card with Armaments or Drain Life cards
  • Fixed an issue where, after killing Spectral Knight, cards that would normally be Ethereal could sometimes become non-Ethereal
  • Fixed creature and boss VFX occasionally failing to appear
  • Fixed Flyconid spore effect lingering when its attack is interrupted
  • Fixed Fossil Stalker VFX continuously playing in the Bestiary
  • Fixed the Living Fog encounter name in the death quote
  • If you kill Gremlin Merc before he steals any gold from you, the rewards screen no longer says "Mugged..." even if Fat Gremlin escapes
  • Fixed an issue where, if Pantograph relic healed the player above 50% health, Red Skull relic's Strength increase would still apply until an attack was played
  • Snecko Skull relic now always triggers before Unsettling Lamp relic
  • Fixed visual errors with the outline of some potion assets
  • Gnarled Hammer relic can no longer be traded at the Relic Trader event
  • Fixed Perfect Fit enchantment not working correctly if you play Reboot card while the enchanted card is in your hand or draw pile
  • Fixed War Historian Repy event not removing all duplicates of Lantern Key card if you have more than 2
  • Fixed an issue where, if the player had Unceasing Top relic, played Hidden Daggers card, and discarded a Sly card, Unceasing Top could cause the player to incorrectly draw a card before the Shivs were added to their hand
  • Fixed an issue where, if the player played Lethality card and the first attack of the turn had Replay, the replayed attack would incorrectly display Lethality's buffed damage amount before correctly dealing its base damage amount
  • Fixed crash when using potions in multiplayer due to state divergence
  • Fixed rare issue which caused incorrect cards to be shown when obtaining cards at certain events
  • Nightmare card VFX no longer plays for all players
  • Reduced stuttering when combat effects appear for the first time in a run
  • Base game no longer deletes progress from mods that are removed or errored
  • Fixed an issue where, if the player hatched Byrdonis Egg at a rest site while the rest of their deck was upgraded and they had Miniature Tent relic, they were unable to upgrade the newly-added Byrd Swoop card until the next rest site
View full patch notes ↗

Patch 2026-05-29 May 29, 2026

## What changed ### Bug Fixes - **Settings saving** — improved reliability when the game starts - **Crashes** — fixed multiple crashes including when applying powers to dying creatures, opening card pile screen on controller, UI removal during Linux combat, and missing ICU libraries on Linux - **Audio on Linux** — fixed audio staying muted after volume key presses or alt-tabbing - **Card selection** — fixed number keys not working when mouse cursor was positioned too low - **Card inspection** — fixed being able to open inspection and toggle View Upgrades with the same button, restored hotkey functionality, and fixed button blocking "accept" hotkey on Pandora's Box screen - **Controller input** — fixed multiple controller issues including card selection on Wish, navigation from relics to rewards, rapid "Controller/Mouse Detected" switching, targeting dead enemies, shop navigation after buying out relics, rest site options with two relic rows, and starting runs during Ascension tutorial - **Rendering** — restored D3D12 as default backend for Intel 620 GPUs - **Card display** — fixed replayed cards not showing correct damage when powers wore off between replays - **Balance issues** — fixed Night Terrors modifier being able to kill you, Spoils Map quest completion not removing all cards, Armaments selecting already-upgraded cards, Survivor card skipping discard selection, Scrape discarding zero-Energy Star-cost cards, Summon Forth card order, The Boot damage with Intangible, Self-Forming Clay triggering on Terminal modifier, Whispering Earring replaying Stardust incorrectly, and Enfeebling Touch causing Ceremonial Beast strength gain - **VFX and display** — fixed Lagavulin Matriarch sleep particles, Snapping
  • Improved the reliability of saving your settings on startup
  • Fixed a crash when applying powers to dying creatures
  • Fixed a crash when opening the card pile screen while targeting an enemy on controller
  • Fixed a crash on Linux during combat when UI elements were removed mid-frame
  • Fixed a crash on Linux when ICU libraries are unavailable
  • Fixed audio staying muted after pressing the volume keys or alt-tabbing on Linux
  • Restored the default rendering backend to D3D12 for Intel 620 GPUs
  • Fixed number keys not selecting cards when your mouse cursor was too low on the screen
  • Fixed being able to open the card inspection screen and toggle View Upgrades with the same button press
  • Fixed being unable to use the View Upgrades hotkey in the card inspection screen
  • Fixed the card inspection button blocking the "accept" hotkey on the Pandora's Box card view screen
  • Fixed playing the Wish card on controller immediately selecting a card in the grid on the same button press
  • Fixed broken controller navigation from your relics to the reward screen after clearing the top reward option
  • Fixed the game rapidly switching between "Controller Detected" and "Mouse Detected" while playing on a controller
  • Fixed being able to target dead enemies on controller
  • Fixed controller navigation in the shop after buying out all relics and colorless cards
  • Fixed being unable to navigate rest site options on controller when you have two rows of relics
  • Fixed being able to start a single-player run on controller while the Ascension tutorial was open
  • Fixed errors in the input settings for new keybindings added after your settings were saved
  • Fixed an error when unfocusing a potion slot during potion removal
  • Fixed an error caused by an offscreen epoch indicator on the Timeline screen
  • Fixed replayed cards not displaying the correct damage when powers wore off between replays
  • Fixed the Night Terrors modifier being able to kill you
  • Fixed loading a save file with a deprecated boss being able to roll the same boss twice in a double-boss fight
  • Fixed not removing all Spoils Map cards when you complete the quest and somehow have more than one
  • Fixed a rare softlock related to writing debug files
  • Fixed being able to select an already-upgraded card with Armaments when it was added to your hand by Largesse+
  • Fixed being able to skip the Survivor card's discard selection using the peek button
  • Fixed the Scrape card discarding cards that cost zero Energy but have a Star cost
  • Fixed a spacing issue in the Consuming Shadow power's hovertip
  • Fixed the Summon Forth card so it now puts your existing Sovereign Blades into your hand before Forging instead of after
  • Fixed The Boot dealing 5 damage instead of 1 to you from the Bad Luck curse while you have Intangible
  • Fixed the Self-Forming Clay relic being triggered by the Terminal modifier's max HP loss
  • Fixed the Whispering Earring relic replaying Stardust for 0 Stars instead of the correct amount
  • Fixed Lagavulin Matriarch's "zzz" sleep particles not going away in the bestiary when she is no longer sleeping
  • Fixed a VFX glitch when Snapping Jaxfruit dies to the Reflect power
  • Fixed the Zapbot's High Voltage power hovertip to correctly state it gains Strength at the end of its turn instead of the start
  • Fixed Living Fog missing its smoke
  • Fixed the Ceremonial Beast's music transition not lining up with when it gets stunned
  • Fixed the Enfeebling Touch power causing the Ceremonial Beast to gain Strength after you stun it
  • Fixed a softlock with the Thieving Hopper when you have no cards for it to steal
  • Fixed the Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn
  • Fixed cards from other characters appearing in the Infested Automaton event
  • Fixed being unable to discard potions in the Punch Off event
  • Fixed being unable to give the foul potion to the Merchant
  • Fixed a crash when selecting Ancient relic options
  • Fixed being able to navigate back to Neow's options while viewing the card library
  • Fixed being able to slightly see the top of the next dialogue bubble before it animates in at the Ancients
  • Improved error reporting for a specific rare connection error
  • Fixed a softlock related to using the Driftwood relic on your first run
  • Fixed being unable to navigate off of the top bar in the shop
  • Fixed separator lines appearing on the Daily Leaderboard screen when no scores had been submitted, or while scores were still loading or had failed to load
  • Fixed an issue where your odds of receiving another potion reward could sometimes increase instead of decrease after winning an elite combat and receiving a potion
  • Fixed the Leafy Poultice relic transforming the upgraded Strikes and Defends granted by Neow's Talisman when you get both from Neow's Bones
  • Fixed the Nutritious Soup option appearing in the Tezcatara screen when you have no Strikes
  • Fixed the Pael's Legion and Vambrace relics not triggering when their owner applies Block to other players
  • Fixed the Dense Vegetation event being able to appear when any player has 8 HP or less
  • Fixed being able to start a loaded multiplayer game with only one player
  • Fixed other players' HP bars going offscreen when resizing the window while in settings
  • Fixed errors when players had square brackets in their name
  • Fixed the "Show Multiplayer Drawings" checkbox not using its localized text
  • Now showing the correct error message for a Steam multiplayer connection timeout (error 5008)
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Patch 0.106.1 May 23, 2026

  • The player can no longer upgrade Wither status cards
  • Wither status cards will no longer stick around in hand if they have Retain from something like the Runic Pyramid relic
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Patch 0.106.0 May 22, 2026

  • If an enemy has Vulnerable and a player takes an extra turn via Pael's Eye relic, the enemy's Vulnerable amount no longer decrements before the player's extra turn
  • This change also applies to other powers that decrement at the end of the enemy's turn (Frail, Intangible, Weak, etc.)
  • Changed Neow's Scroll Boxes Silken Tress relics: swapped downsides and pools
  • Buffed Drum of Battle card: Energy gain on Exhaust effect now respects Replay and card play duplication effects like Duplicator potion
  • Buffed Howl From Beyond card: trigger moved from start of turn -> end of turn
  • Buffed Entrench card: can now gain extra Block from enchantments like Nimble
  • Buffed Unrelenting card: damage increased from 12(18) -> 14(20)
  • Reworked and renamed Follow Through card:
  • Rarity increased from Common -> Uncommon
  • Renamed -> Scare
  • Changed Predator card: rarity decreased from Uncommon -> Common
  • Buffed Pounce card: damage increased from 12(18) -> 14(20)
  • Buffed Furnace card: Forge increased from 4(6) -> 5(7)
  • Nerfed Minion Sacrifice card: Block decreased from 9(12) -> 8(11)
  • Changed Sealed Throne card: upgrade changed from Innate -> lowering Energy cost by 1
  • Changed Astral Pulse card: damage changed from 14(18) -> 6x2(8x2)
  • Buffed Death March card: additional damage increased from 3(4) -> 4(6)
  • Nerfed Debilitate card: debuff decreased from 3(4) turns -> 2(3) turns
  • Changed Fusion card:
  • Energy cost decreased from 2(1) -> 1
  • Now Exhausts, and loses Exhaust on upgrade
  • Buffed Synthesis card: damage increased from 12(18) -> 14(20)
  • Nerfed Shatter card: damage decreased from 11(15) -> 7(11)
  • Nerfed Fasten card: additional Block decreased from 5(7) -> 4(6)
  • Buffed Mummified Hand relic: now randomly chooses cards in a way that's more favorable to the player
  • Priority 1 is cards that currently cost 1+ AND with a base cost of 1+ before any current cost modifications
  • Priority 2 is cards that currently cost 1+ regardless of base cost
  • Priority 3 is cards with a base cost of 1+ that have been temporarily modified to cost 0
  • If none of these priorities match, a completely random card in the player's hand is chosen
  • Reworked Infested Prism
  • Changed Aeonglass :
  • Adjusted moveset
  • Reworked Wither status and Withering Presence power
  • Changed Haunted Ship : Ramming Speed move removed, now alternates between Swipe and Stomp instead (always starting with Swipe after Haunt)
  • Changed Punch Construct :
  • Fast Punch move now leads into Strong Punch instead of Strong Punch leading into Fast Punch
  • Ready move now leads into Fast Punch
  • Now applies Frail instead of Weak
  • Changed Skulking Colony :
  • HP increased from 70(75) -> 75(80)
  • Hardened Shell power increased from 15 -> 20
  • Smash move removed, now uses Zoom move turns 1 and 2 instead
  • No longer gains Block
  • Added new Ironclad heavy attack animation
  • Added new Necrobinder cast animation
  • Added new Regent Sovereign Blade animation
  • Added Epoch art for:
  • Updated Epoch art for:
  • Hello Hello!
  • Added alternate phobia mode art for:
  • Fossil Stalker
  • Haunted Ship
  • Skulking Colony
  • The Obscura
  • Twig Slime M
  • Improved Byrdonis 's UX
  • Territorial power's hovertip now mentions Byrdonis by name
  • Hovering over Byrdonis now also shows the Strength hovertip
  • Updated the Aeonglass boss node icon
  • Added the following enemies to the Bestiary:
  • Kaiser Crab arms
  • Decimillipede
  • Added global rank paginator and adjust arrow positions to leaderboards
  • Leaderboards in game over screen have been moved a bit higher to allow room for toggle
  • Ability to see other player scores near your score in leaderboards
  • Added controller navigation for the modifer icons on the top bar
  • Added SFX for Skulking Colony
  • Added SFX for when a card travels to a pile
  • Fixed some inconsistencies in Jeweled Mask relic's wording
  • Fixed Exterminate card's wording to be more consistent with Conflagration card
  • The word "Power" is no longer keyworded in Lost Wisp relic's description
  • Added more translated text for various languages
  • Fixed formatting, numeric values, and punctuation in various languages
  • Fixed vertical separators showing up for Daily Run screen even if no scores have been submitted
  • Fixed an issue where, after switching between two languages and continuing a saved run, the hovertips for some items in the top bar could display in the wrong language
  • Fixed an issue where, after winning an Elite combat and receiving a potion reward, your odds of receiving another potion reward in the next combat could sometimes go up instead of down
  • Fixed being able to open the card inspection screen and toggle the View Upgrades button with the same button press
  • Fixed broken controller navigation from relics to the reward screen if you clear out the top reward option
  • Fixed cards in hand getting stuck if you try to play it while it is being transformed
  • Fixed num keys for card selection not working if you mouse is too low on the screen
  • If you load a save file with a deprecated boss, it can no longer roll the same double boss
  • Controller input is now ignored when game window is unfocused
  • Improved reliability of settings saves on startup
  • Replayed cards show the appropriate amount of damage if powers wore off between replays
  • Stopped cloud-syncing settings.save to prevent Steam Cloud conflicts
  • Taking a card removal reward as the last reward no longer keeps the background faded out
  • Fixed crash when selecting Ancient relic options
  • Fixed Neow's Kaleidescope relic using up all of Silver Crucible relic's charges
  • Fixed Neow's Silken Tress relic in multiplayer only affecting card rewards for the host
  • Funerary Mask relic now shuffles Souls into Draw Pile before your hand is drawn
  • You can no longer play cards before Tools of the Trade triggers
  • Fixed spacing issue in the Consuming Shadow power hovertip
  • Scrape no longer discards cards that cost zero Energy but have a Star cost
  • Fixed a softlock when playing Anointed card when your Draw Pile contains more cards than can fit in your hand
  • Fixed being able to highlight creatures while the Purity card selection screen is open
  • Fixed broken controller nav from relics to card rewards after you reroll via the Driftwood relic
  • Fixed completing Orrery relic's card selection in shop also buying/clicking on an item in the shop on controller
  • Fixed Aeonglass first move intent showing a buff instead of a debuff
  • Fixed Aeonglass background music
  • Fixed Ceremonial Beast background music transition not lining up with when it gets stunned
  • Fixed Living Fog missing its smoke
  • Fixed Kaiser Crab's Rocket Claw 's charge up SFX looping forever
  • Fixed Test Subject starting phase 2 with extra strength if it is killed by Sleight of Flesh via Enfeebling Touch
  • Fixed Thieving Hopper softlock if you have no cards for him to steal
  • Fixed VFX glitch when Snapping Jaxfruit dies to the Reflect power
  • Fixed Waterfall Giant not respawning in the Bestiary when you kill him
  • Inklet and Vantom 's Slippery power no longer loses a stack when fully blocking all damage from a hit
  • Skulking Colony 's per-turn damage cap now properly resets at the start of both the player's and the enemies' turns, fixing an issue where Poison damage counted towards the damage cap on the players' next turn
  • Fixed softlock after defeating Infested Prism
  • Zapbot 's High Voltage power's hovertip now properly mentions that it gains Strength at the end of its turn instead of the start
  • Added missing move names to the Bestiary
  • Summoned monsters are now revealed in the Bestiary (you will have to defeat them once to reveal them)
  • Hid Lagvulin Matriarch 's zzz particle when it is no longer sleeping in the Bestiary
  • Waterfall Giant steam spouts no longer misbehave after death animation in Bestiary
  • Fixed a few issues with Test Subject in the Bestiary
  • Fixed Crystal Sphere event potion rewards giving potions of the wrong rarity
  • You no longer get rewards from the Battleworn Dummy event after saving and quitting
  • Potions are now canceled if they're targeted on a creature that was killed by another player
  • Corrected Test Subject HP scaling in multiplayer
  • Fixed state divergences related to event combats
  • Fixed state divergence that would occur after Crystal Sphere event
  • Fixed possible state divergence when event option resolution took a long time
  • Relics with turn-number-specific triggers like Candelabra no longer skip their trigger when another player takes an extra turn with Pael's Eye relic on the triggering turn
  • Exiting the Merchant room no longer skips history recording for remaining players
  • Orrery relic card rewards no longer report the wrong cards to other players
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