## What changed
- **Aeonglass** — fixed first move intent displaying as a buff instead of a debuff
- **Aeonglass** — fixed music not playing correctly
- **Ceremonial Beast** — fixed background music transition timing with its stun
- **Silken Tress relic** — fixed only affecting card rewards for the host instead of all players
- **Treasure room rewards** — fixed state divergence occurring when any rewards were taken
- **Crystal Sphere event** — fixed state divergence after triggering the event
## Bug Fixes
- **Aeonglass intent display** — now correctly shows debuff on first move
- **Audio synchronization** — Aeonglass and Ceremonial Beast music now plays and transitions at correct times
- **Multiplayer progression** — Silken Tress relic now properly affects all players' card rewards
- **Network synchronization** — fixed desynchronization between players after treasure room and Crystal Sphere event
## Overall
This patch corrects visual feedback, audio timing, multiplayer reward consistency, and critical synchronization issues that were causing divergence between players' game states.
Fixed Aeonglass first move intent showing a buff instead of a debuff
Fixed Aeonglass music not playing correctly
Fixed Ceremonial Beast background music transition not lining up with when it gets stunned
Fixed Silken Tress relic only affecting card rewards for the host
Fixed state divergence when taking any rewards after a treasure room
## What changed
- **Fossil Stalker** — in multiplayer, now gains a set amount of Strength if it hits any player, instead of gaining Strength for each player hit
- **The Bestiary** — now available in the Compendium
- **Sword Sage** — reworked from "Sovereign Blade now hits an additional time" to "Sovereign Blade gains Replay 1," creating synergy with **Parry**
## Balance changes
**Nerfs:**
- **Blade of Ink** — Inky enchantment damage decreased from +2 to +1
- **Bulwark** — Block decreased from 13(16) to 12(15)
- **Patter** — Block gain decreased from 9(11) to 8(10)
**Buffs:**
- **Crescent Spear** — base damage increased from 6 to 8
- **Royalties** — Gold gain increased from 30(35) to 30(40)
- **Infused Core** — now also grants "Lighting Orbs deal 1 additional damage"
- **Hyperbeam** — damage increased from 26(34) to 28(36)
- **Shatter** — now Evokes all Orbs twice instead of once
- **Tesla Coil+** — damage decreased from 6 to 4, but Lightning Triggers increased from once to twice
- **Uproar** — damage increased from 5(7) to 6(8)
- **Gold Axe** — in multiplayer, now deals damage equal to cards played by ALL players, not just its owner
- **Soul Fysh** — Scream move damage increased from 11(
Changed Fossil Stalker : in multiplayer, now gains a set amount of Strength if it hits any player, instead of gaining Strength for each player hit
The Bestiary is now available in the Compendium
Nerfed Blade of Ink card: Inky enchantment damage decreased from +2 -> +1
Slightly reworked Sword Sage card:
Old: Sword Sage - Power - Cost 2(1) - Rare - "Sovereign Blade now hits an additional time."
Among other things, this means that Sword Sage card now has synergy with Parry card
Nerfed Bulwark card: Block decreased from 13(16) -> 12(15)
Buffed Crescent Spear card: base damage increased from 6 -> 8
Nerfed Patter card: Block gain decreased from 9(11) -> 8(10)
Buffed Royalties card: Gold Gain from 30(35) -> 30(40)
Buffed Infused Core relic: now also gains "Lighting Orbs deal 1 additional damage."
Buffed Hyperbeam : damage increased from 26(34) -> 28(36)
Buffed Shatter card: now Evokes all of your Orbs twice
Buffed Tesla Coil+ card: damage decreased from 6 -> 4, but Lightning Triggers increased from once -> twice
Buffed Uproar card: damage increased from 5(7) -> 6(8)
Buffed Gold Axe card: in multiplayer, now deals damage equal to the number of cards played by ALL players, not just cards played by its owner
Fixed controller navigation in shop if you buy out all relics and colorless cards
The game no longer rapidly switches between "Controller Detected" and "Mouse Detected" when playing with a controller
Fixed being able to start a single player run via controller while the Ascension tutorial was open
Fixed potion hovertip not appearing if you press "b" in the potion popup screen
Fixed errors in input settings for new keybindings added after saving
Fixed rare problem where feedback screen is stuck open on game launch
Fixed rare softlock when playing Compact with status cards in hand
Fixed softlock after the popup about shuffling in the tutorial
Fixed Steam cloud sync errors when syncing many run history files
Fixed duplicate files appearing in run history after Steam cloud sync
Restored the default rendering backend to D3D12 for Intel 620 GPUs
Fixed audio staying muted after pressing volume keys or alt-tabbing on Linux
Fixed crash on Linux when ICU libraries are unavailable
To avoid softlocking after setting up an infinite loop (i.e. Hellraiser + 2 Pommel Strike cards), Hellraiser will only play 9 cards per turn if all enemies have infinite HP
Hellraiser card now properly plays cards containing "Strike" against enemies with infinite HP
Fixed Fan of Knives card VFX not playing
Fixed not being able to select cards with controller when you choose all the cards in your hand via GUARDS!!! card
Fixed Fetch card not glowing gold if it is drawn by Gambling Chip relic
Fixed Enfeebling Touch power causing Ceremonial Beast to gain Strength after you stun it
Fixed VFX sometimes failing to appear during Rolling Boulder power effect
Players are now disallowed from throwing the Foul Potion if the Merchant inventory is open
Using Foul Potion on the Merchant no longer freezes the game on controller
Bookmark relic is now able to properly apply its cost-reduction effect to a card that has been retained by a "Retain your Hand" effect like Equilibrium card
Fixed Beetle Juice potion causing Vantom 's tail to become visibly cut off
Reworked Doormaker to a new boss, Aeonglass
Changed Haunted Ship : now applies 3 Weak on Turn 1 instead of applying Weak when it attacks
## What changed
### Card Reworks
- **Conflagration** — Changed from scaling damage based on Attacks played to dealing 2 damage to ALL enemies 4(5) times
- **Drum of Battle** — Reclassified as a Skill (was Power), cost increased to 1, now draws 2 cards and gains 2(3) Energy when Exhausted instead of exhausting the top Draw Pile card
- **Parry** — Now grants Block directly to **Sovereign Blade** instead of triggering when played, making the Block affected by **Dexterity** and **Frail** powers
### Card Buffs
- **Untouchable** — Upgraded Block gain increased from +2 to +3
- **Neow's Fury** — Now allows you to choose which 2 cards are added to your hand from your Discard Pile instead of selecting randomly
- **Tag Team** — Replay effect now triggers on "deal damage to ALL enemies" Attacks
- **Nightmare** — Afflictions are now removed from copies added to your hand the following turn
### Card Nerfs
- **Reflect** — Block decreased from 17(21) to 16(20)
### Relics
- **Neow's Booming Conch** — Now gains 1 Energy at the start of Elite combats in addition to drawing extra cards
- **Tezcatara's Nutritious Soup** — Now makes all Strikes deal 3 additional damage and cost 0 with Eternal in addition to previous effects
- **Regalite** — No longer gains Block from enemies applying statuses
### Enemy Changes
- **Axebots** — Combat now features a single, more challenging Axebot
Reworked Conflagration card:
Old: Conflagration - Attack - Cost 1 - Rare - Deal 8(9) damage to ALL enemies. Deals 2(3) additional damage for each other Attack you've played this turn.
New: Conflagration - Attack - Cost 1 - Rare - Deal 2 damage to ALL enemies 4(5) times.
Reworked Drum of Battle card:
Old: Drum of Battle - Power - Cost 0 - Uncommon - Draw 2(3) cards. At the start of your turn, Exhaust the top card of your Draw Pile.
New: Drum of Battle - Skill - Cost 1 - Uncommon - Draw 2 cards. When this card is Exhausted, gain 2(3) Energy.
Reworked Parry card:
Old: Parry - Uncommon - Power - Cost 1 - Whenever you play Sovereign Blade, gain 10(14) Block.
New: Parry - Uncommon - Power - Cost 1 - Sovereign Blade now gains 10(14) Block.
This means Parry's Block is displayed on the Sovereign Blade card and is now also affected by powers like Dexterity and Frail.
Reworked Axebots combat to have just a single, more challenging Axebot
Terminal run modifier can no longer bring a player below 1 HP
Changed Nightmare card: if you play it and select a card with an Affliction on it, that Affliction is now removed from the copies added to your hand the following turn
Buffed Untouchable card: upgraded Block gain increased From +2 -> +3
Changed Tyranny card: now triggers before Bombardment card
This means that if, for example, Tyranny exhausts Bombardment, Bombardment will be played immediately after
Nerfed Reflect card: Block decreased from 17(21) -> 16(20)
Buffed Neow's Booming Conch relic: in addition to drawing extra cards, now gains 1 Energy at the start of Elite combats
Buffed Neow's Fury card: instead of selecting randomly now allows you to choose which 2 cards will be put into your Hand from your Discard Pile (you may also now choose fewer than 2 cards if you want)
Buffed Tezcatara's Nutritious Soup relic: in addition to making your Strikes cost 0 and giving them Eternal, now makes all your Strikes deal 3 additional damage
Changed Scrolls of Biting : have slightly less HP at low Ascension but slightly higher HP at high Ascension, changed from 31(32) - 38(39) -> 30(33)-37(39)
Changed Owl Magistrate : now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 234(243) -> 231(247)
Changed Slimed Berserker : now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 266(276) -> 261(281)
Nerfed Vantom at lower Ascensions:
Dismember move damage decreased from 27(30) -> 26(30)
Slippery power goes from 9 -> 8(9)
Nerfed Waterfall Giant : now heals less at lower Ascension, HP healed changed from 15 -> 10(15)
Changed Slippery Bridge event: will no longer offer to remove the same card multiple times unless it has already offered to remove all other cards in your deck at least once
Nerfed multiplayer scaling for enemy Artifact, Slippery, and Skittish powers
Buffed Tag Team card: Replay effect now triggers on "deal damage to ALL enemies" attacks too
Added portrait art for the following cards:
Added Vakuu background art and VFX
Added Skulking Colony animations
Repositioned Sludge Spinner death landing spot
Reaper Form card wording has been changed to make it clear that the Doom is applied by Reaper Form's power rather than by the played card:
Old: "Whenever Attacks deal damage, they also apply that much Doom."
New: "Whenever Attacks deal damage, apply that much Doom."
Added translations for various languages
Fixed various translation errors
Score separator lines are no longer shown while fetching score or if it fails
Effects that make the next card free to play (Unrelenting card, Void Form card, etc.) now properly take precedence over effects that increase the cost of all cards (Entangled affliction, Spiked Gauntlets relic, Borrowed Time card, etc.)
An error is now displayed when Steam crashes
Feedback tool now displays an error if we didn't receive the feedback
Adjusted hitbox, speech, and intent position of Underdocks Cultists
Fixed intents being positioned too high or too low in multi-enemy combats
Bestiary button now looks more locked (similar to how other buttons look locked)
The player's hand now animates out of the way while it is the Enemy turn
Updated Ancient card text backgrounds to fit more text and to be very slightly darker and embossed
Set up controller navigation for Badges in the game over screen
Added basic controller navigation to Badges in the run history screen
Added controller navigation for the player info icons in the run history
Improved controller navigation in the Fake Merchant shop
Pause menu button controller navigation now wraps
Brilliant Scarf relic description now specifies that it only counts cards played "from your hand" so it's clear that it doesn't count auto-played cards
Fixed combat softlock that could occur after returning to main menu and resuming a run
Fixed crash when applying powers to dying creatures
Fixed crash when closing the game during startup before saves are initialized
Fixed crash when upgrading a card at rest site
Fixed error caused by offscreen Epoch indicator on Timeline screen
Fixed error when un-focusing Potion slot during Potion removal
Fixed Linux crash during combat when UI elements are removed mid-frame
Fixed crash when entering rooms
Fixed an issue with the Game Over screen after discovering multiple enemies while playing in Polish
Fixed being able to target dead enemies with controller
Fixed crash when opening card pile screen while targeting an enemy with controller
Fixed rare combat errors that could occur when re-entering combat
Fixed rare softlock related to writing debug files
Fixed softlock on run histories from older versions of the game
Made save operations fault-tolerant to prevent softlocks
Score is correct when at ascension 10
Fixed wrong floor count when submitting Daily score
Howl From Beyond card now plays from the Exhaust pile after you've drawn your hand instead of before
Fixed Anger card played by Havoc also Exhausting on play
Fixed being able to select an upgraded card with Armaments card if it is added to your hand by Largesse+ card
Not Yet card can no longer be generated via a Skill Potion
Fixed being able to skip the Survivor card discard selection via the peek button
Bombardment card now plays from the Exhaust pile after you've drawn your hand instead of before
I Am Invincible card now properly triggers before you've discarded your hand instead of after
Regalite relic no longer gains Block from enemies applying statuses
Summon Forth card now properly puts existing Sovereign Blade s into your Hand before Forging instead of after
Fixed crash when Osty dies during scene transition
Fixed Reave card always bottom-decking the Soul card it creates
Fixed Beckon still damaging the player if the combat is ended by Lightning orbs
Fixed The Boot relic amplifying Bad Luck curse's damage from 1 to 5 when the player has Intangible
Self-Forming Clay relic is no longer triggered by Terminal modifier's max HP loss
Players can no longer roll Tezcatara's Nutritious Soup blessing if there are no Strikes in their deck
Fixed Vakuu's Whispering Earring not correctly playing Stardust card
Leafy Poutice relic no longer transforms the upgraded Strikes/Defends from Neow's Talisman relic if you get both from Neow's Bones relic
Unceasing Top relic now triggers properly when Vakuu's Whispering Earring relic plays the last card in your hand
Fixed being unable to discard potions in the Punch Off event
Fixed Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn
Fixed being unable to give the Foul Potion to the Fake Merchant
Fixed cards from other classes appearing in the Infested Automaton event
Fixed softlock if you somehow die in the Battleworn Dummy event fight
All Spoils Map cards are now removed if you complete the quest and you somehow have multiple
You now get 600 gold for each copy of the Spoils Map quest card you have
Fixed a rare issue in multiplayer when playing Armaments card during the Knight Gang encounter
Fixed Pael's Legion and Vambrace relics not proccing from the owner applying Block to other players
Dense Vegetation can no longer appear if any player has less than 8 HP
Fixed softlock related to using Driftwood relic on your first run
Fixed rare softlock loading into a treasure room when a teammate is using a controller
Fixed state divergence related to using a potion just before combat began
Improved error reporting for a specific rare connection error
You can no longer buy items at the shop while transitioning rooms
Pillar of Creation , Supermassive , and Arsenal cards now proc for the player that played Largesse card rather than the player who gets the generated card
The correct error message is now shown for Steam multiplayer connection timeout (error 5008)
"Show Multiplayer Drawings" tickbox is now correctly localized
You can no longer start a loaded multiplayer game with only one person
Added three more Badges
Stratagem card is no longer banned from the colorless card pool during multiplayer runs (this banning was originally due to a bug with Stratagem in multiplayer, which has now been fixed)
Added Ascension first-time tutorial popup for single player and multiplayer
## What changed
- **Shop relics** — now cost 25 gold less across all rarities
- **Gold-generating relics** — removed from shop offerings entirely
- **Map generation** — improved consistency and layout variety
- **Deprecated cards in saved runs** — automatically replaced with a placeholder Status card that draws 1 card, removes itself from deck, and exhausts
- **Ascension 6** — reworked from Gloom (fewer rest sites) to Inflation (increased Merchant card removal costs)
## Balance Changes
- **Shop economy** — significantly reduced relic costs incentivize early relic purchases while preventing infinite gold scaling
- **Ascension 6 difficulty** — shifted from rest site scarcity to punishing deck thinning strategies at the Merchant
## Overall
Slay the Spire 2's economy and progression systems have been adjusted to encourage different shop interactions and deck-building choices, with improved map consistency and better handling of card deprecation.
All shop relics now cost 25 gold less and gold-generating relics can no longer appear in the shop
Map generation has been improved and made to be more consistent
If you return to a run after updating with a newly deprecated card in your deck, it is now replaced with a placeholder Status card - "Draw 1 card. Remove this from your Deck. Exhaust."
Ascension 6 has been reworked from Gloom - "Less rest sites." -> Inflation - "Removing cards from your deck at the Merchant is more expensive."
## What changed
## Bug Fixes
- **Card upgrading at rest sites** — fixed occasional crashes when upgrading cards
- **Room transitions** — fixed rare crashes to desktop by deferring asset cleanup until after rendering completes, preventing crashes when entering events, shops, or campsites
- **Room entry** — fixed crashes that sometimes occurred when entering any room
- **Game Over screen** — fixed crash when discovering multiple enemies while playing in Polish
- **Combat re-entry** — fixed rare errors when returning to an active combat encounter
- **Run histories** — fixed softlock when loading older save versions
- **Not Yet card** — removed from combat generation by effects like **Skill Potion**
- **Ascension 10 scoring** — fixed score calculation at the highest difficulty
- **Colorful Philosophers event** — can no longer be encountered with only **Ironclad** unlocked
- **Neow's Bones relic** — fixed curse mismatches and state divergence when triggering multiple reward screens
- **Daily multiplayer runs** — fixed inability to load into multiplayer Daily runs
## Overall
Slay the Spire 2 patched multiple critical crashes during room transitions and combat, fixed progression issues with relics and events, and corrected scoring and card generation systems.
Fixed occasional crash when upgrading a card at rest site
Fixed crash that would sometimes occur when entering rooms
When transitioning between rooms, old assets were being freed immediately while the game was still rendering them on screen. This caused rare crashes to desktop, most often when entering events, shops, or campsites. The fix defers the actual freeing to the end of the frame, after rendering is complete.
Fixed an issue with the Game Over screen after discovering multiple enemies while playing in Polish
Fixed rare combat errors that could occur when re-entering combat
Fixed softlock on run histories from older versions of the game
Not Yet card can no longer be generated in combat by effects like Skill Potion
Score is now correct when at Ascension 10
Colorful Philosophers event can no longer be encountered if a player has only Ironclad unlocked
Fixed curse mismatching when some players would take Neow's Bones relic
Fixed state divergence when Neow's Bones relic would trigger multiple reward screens
Fixed not being able to load into a Daily multiplayer run