Nerfed Tezcatara's Brightest Flame card: max HP loss increased from 1 → 2
Nerfed Nonupeipe's Beautiful Bracelet relic: now Enchants 4 random cards instead of allowing you to select the cards to Enchant
Buffed Axebot :
Hammer Uppercut move damage increased from 12(14) → 14(18)
Now gains +10 Max HP each time it respawns
The One-Two damage from 9(10)x2 → 10(11)x2
Buffed Mechaknight : now also deals 8(12) damage on it's Flamethrower turn
Buffed Exoskeleton : HP at A8 increased from 24-28(25-29) → 24-28(26-30)
Buffed Globe Head : Galvanic power at A9 increased from 6(6) → 6(8)
Buffed Louse Progenitor : Strength gain at A9 increased from 5(5) → 5(7)
Buffed Soul Fysh : De-Gas move damage at A9 increased from 16(17) → 16(18)
Buffed Entomancer : HP at A8 increased from 145(155) → 145(165)
Changed Rend card:
Energy cost decreased from 2 → 1
Base damage decreased from 15(18) → 10(12)
Changed Salvo and Splash cards: swapped rarities, Splash is now Rare and Salvo is now Uncommon
Reworked Expect a Fight card: from Uncommon - Skill - Cost 2(1) - "Gain 1 Energy for each Attack in your Hand. You cannot gain additional Energy this turn." → Uncommon - Skill - Cost 3 - "Gain 15(16) Block. Gains 5(8) additional Block for each Strength you have."
Buffed Forgotten Ritual card: no longer requires a card to be Exhausted to gain Energy
Buffed Rampage card:
Base damage increased from 9 → 10
Scaling damage from 5(9) → 5(10)
Nerfed Blade of Ink card: Inky enchantment no longer gives additional damage (still applies Weak)
Nerfed Mirage card: now Exhausts and loses Exhaust on upgrade instead of cost lowering from 1 → 0
Buffed Alignment card: Star cost decreased from 3 → 2
Buffed Spoils of Battle card: Forge increased from 5(8) → 6(9)
Nerfed Refine Blade card: Forge decreased from 9(13) → 8(12)
Changed Guiding Star card:
Card draw changed from this turn → next turn
Star cost decreased from 2 → 1
Nerfed Regalite relic: Block gain decreased from 6 → 4
Buffed Shroud card: Block gain increased from 2(3) → 3(4)
Buffed Time's Up card: no longer has Exhaust
Reworked Hyperbeam card: from "Deal 30(38) damage to ALL enemies. Lose 3 Focus." → "Deal 24(30) damage to ALL enemies. Lose 3 Focus this turn."
Buffed Thunder card: Damage from 6(8) → 8(11)
Nerfed Null card: Weak application decreased from 2(3) → 1(2)
Nerfed Synchronize card: Focus decreased from 2(3) → 1(2)
Added Indonesian localization with English fallback
Vakuu's Jeweled Mask relic now chooses a non-Innate power unless all powers in the player's deck are Innate
Cards with on-end-turn effects are now played faster when there are many of them
Invite button is shown when the overlay is disabled, and displays an error
Made it so players can confirm card selection via E again
Sped up Epoch unlock VFX if playing in fast mode
Added portrait art for the cards:
One For All
Added low HP idle animations for all playable characters
Updated Necrobinder's slash VFX
Changed Dexterity Potion back to being green
Saves are no longer copied to the modded save directory if a player declined mod loading, but left their mods installed
Fixed an issue where unmodded saves were not copied for players who had previously declined mod loading
Fixed input being blocked after clearing map drawings while in map drawing mode
Fixed map drawings breaking when lines are cleared while a stroke is in progress
Fixed a crash that could happen in multiplayer when selecting a relic at a treasure room
Fixed a crash that could occasionally happen after closing and then re-opening the single-card inspection screen
Fixed an error when a card finished moving to a pile after combat ended
Fixed an error when a combat would end while cards were still shuffling
Fixed an issue where badges earned at the end of a run could be lost if you left the game over screen early or had already earned every unlock
Fixed focus not returning to cards after rerolling rewards on controller
Fixed Form VFX not flipping when the player flips direction during the Kaiser Crab Combat
Fixed the Lost and Forgotten monster's death particles continuing to play the animation is interrupted in the Bestiary
Fixed Defect's power-up animation freezing when interrupted while playing Echo Form card
Cacophony card no longer triggers a second time if its first trigger causes another card to be drawn (i.e. via Gremlin Horn relic)
Unreadying in a loaded Daily Run lobby no longer leaves you readied up
Fixed a multiplayer crash that could happen when killing the last enemy in an encounter with The Ball card
Reduced hitch on Punch Off and The Lantern Key events
Reduced stuttering when text appears for the first time in Japanese, Chinese, Korean, Thai and Russian
Preloaded only the glyphs the bold and italic faces can render
Reworked Tezcatara's Toasty Mittens relic: "At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength." -> "At the start of your turn, Exhaust 1 card from your Hand and gain 1 Strength."
Buffed Tezcatara's Seal of Gold relic: Gold loss decreased from 5 -> 3
Reverted Vakuu's Fiddle relic: card draw decreased again from 3 -> 2
Buffed Mangle card: damage increased from 15(20) -> 20(26)
Buffed Pact's End card: damage increased from 17(23) -> 18(24)
Reworked Haze card: Uncommon - Skill - Cost 3 - "Sly. Apply 4(6) Poison to ALL enemies." -> Uncommon - Skill - Cost 2 - "Apply 4(6) Poison and 1(2) Weak to ALL enemies."
Reworked Outbreak card into a Rare Skill: Uncommon - Power - Cost 1 - "Whenever you apply Poison, deal 4(5) damage to ALL enemies." -> Rare - Skill - Cost 3 - "Apply 9(12) Poison to ALL enemies. Poison triggers immediately."
Reworked and renamed Scare card -> Sidestep : Uncommon - Skill - Cost 0 - "Apply 1 Weak to ALL enemies. Exhaust. (Lose Exhaust.)" -> Uncommon - Skill - Cost 0 - "Next turn, gain 1(2) Energy."
Changed Mirage card:
Reverted back to its previous version (i.e. gains Block based on enemy Poison again)
No longer Exhausts
Nerfed Well Laid Plans card: cost increased from 1(0) -> 2(1)
Changed Echoing Slash card: rarity decreased from Rare -> Uncommon
Reworked Regalite relic: "Whenever you create a card, gain 2 Block." -> "The first time you create a card each turn, gain 6 Block."
Buffed Terraforming card: Vigor increased from 6(8) → 7(10)
Changed Pillar Of Creation card:
Reverted back to its previous version (i.e. effect is no longer triggered just once per turn)
Block decreased from 3(4) -> 2(3)
Buffed Crush Under card: damage increased from 7(8) -> 8(9)
Changed Eidolon : can no longer be generated mid-combat
Buffed Sacrifice card: Block gain increased from double -> triple Osty's Max HP
Buffed The Scythe card: damage scaling increased from 4(5) -> 5(7)
Buffed Biased Cognition card: Focus increased from 4(5) → 5(6)
Buffed Refract card: damage increased from 9(12) -> 10(13)
Nerfed Rocket Punch card: "Whenever you create a Status, reduce this card's cost to 0 Energy until played." -> "Whenever you create a Status, reduce this card's cost by 1 Energy until played."
Buffed Synchronize card:
Upgrade changed to increase temp focus from 2 -> 3
No longer Exhausts
Added support for keyboard-only mode
Added a "Share" button on the map screen which takes a screenshot of the entire map
Added a "Listening For Input" popup when a player is remapping inputs or bindings
Updated padding, font sizes, and color for input remap screen
Updated input glyph positioning on various buttons
Updated change profile button to render a larger input glyph
Updated keyboard-mode glyph asset from placeholder -> style match
Adjusted hotkey icon size and position in top bar
Updated generic selection reticle asset to improve contrast and resolution. It's now rendered very slightly smaller as well.
If a binding is missing, a gray hyphen is now rendered rather than nothing in input settings
Users are now informed if Steam Input is activated or not in a more explicit way
Scrollbar in settings screen is now placed better in non-standard aspect ratios
When using a controller, the game now always tries to initially hover a map node connected to your current one when you have Winged Boots relics
Disabled left/right paging for Stats screen as Achievements screen does not exist yet
Made the UI for joining a friend's run nicer looking
Tutor card now un-ends the target's turn if they have ended their turn
Removed "Waiting for Players" screen when dying to Architect
Added form VFX
Added portrait art for the following cards:
Constellation
Blade Symphony
Imitation Learning
Added beta portrait art for Sidestep card
Added fire to Test Subject burn animation
When the word "potions" shows up in option descriptions or relic descriptions it is now gold and capitalized
Fixed Slow debuff power description not displaying its active multiplier in the hovertip
Fixed typos in Abundance and Blade Symphony cards
Updated Diamond Diadem relic's wording to be clearer about how long its effect lasts
Renamed Full Keyboard -> Keyboard-Only
Updated translations for various languages
Fixed translation errors in the following languages:
Traditional Chinese
Uncommon cards show up slightly more often (as intended)
Players can no longer discern the shuffle order of cards in certain scenarios
The run history is now centered on ultrawide screens
Fixed an issue where an Epoch unlock earned at the end of a run could be lost, permanently blocking Timeline progress (affected saves are repaired on load)
Fixed an issue where leaving the game over screen mid-animation could award an Epoch unlock without spending the score that paid for it
Fixed being able to controller navigate to card grid while inspecting a card in the Compendium
Fixed opening the settings screen when a player would hit "escape" to close the potions popup
Tough Egg can now have 1 more max HP
Decimillipede now correctly displays stats in the Bestiary
Fixed error that occurred when Tough Egg would hatch in the Bestiary
Fixed typo in Lantern Key event
Bellows relic now properly upgrades the extra card when Pendulum relic triggers on turn 1
Fixed Dowsing missing card preview for Abundance
Fixed Juggling card so that when your third attack also auto-plays an attack (for example, Uproar card), Juggling now properly copies the original attack instead of the auto-played attack
Fixed chosen card getting stuck if another player gives you the Touch of Insanity potion
Feral card now puts The Ball card into your hand instead of another player's
Imitation Learning card no longer softlocks with Replay, now ignores duplicate plays
Tutor card no longer softlocks with Replay
Players can Abandon Run outside of combat again
The "Report Bug" button is no longer shown in error dialogs when any player in a session has mods
Added new Neow relic, Dowsing Rod - "Upon pickup, add 1 Dowsing to your Deck."
Dowsing - Quest - 0 cost - "After entering 5 more ? rooms, transform this into Abundance ."
Abundance - Ancient - Skill - Cost 1 - "Choose 1 of 3 (Upgraded) Powers to add into your Hand. It is free to play this turn. Exhaust."
Added new Neow relic, Neow's Sacrifice - "Upon pickup, procure 1 Ambergris and add 1 Guilty to your Deck."
Ambergris potion - "Heal for 50% of your max HP. Take an extra turn after this one."
Reworked Nonupeipe's Diamond Diadem relic: "Whenever you play 2 or fewer cards in a turn, take half damage from enemies." -> "Start combat with 20 Block. Block is not removed at the start of your next turn."
Moved Orobos' Sand Castle relic moved from Pool 1 -> Pool 2 (second option instead of first option)
Changed up Darv blessing pools for more variety (will see Energy relics more often)
Nerfed Tanx's Meat Cleaver relic: HP gain decreased from 9 -> 5
Changed Vakuu's Sere Talon and Distinguished Cape relics: swapped downsides
Nerfed Aeonglass : Ebb move damage decreased from 26(32) -> 22(26) to lower its front-loaded damage
Buffed Torchhead Amalgam : now starts with a new Strong Tackle move on turn 1 to increase front-loaded damage from 18(22) -> 26(32)
Nerfed History Course relic: now only repeats Attacks, does not affect Skills
Buffed Demon Form card: Strength gain increased from 2(3) -> 3(4)
Buffed Expect a Fight card: no longer says "You cannot gain additional this turn."
Buffed Primal Force card: Giant Rock token damage increased from 16(20) -> 20(24)
Changed Taunt card:
Block gain decreased from 7(8) -> 6(7)
Rarity decreased from Uncommon -> Common
Changed Bloodletting card: rarity increased from Common -> Uncommon
Changed Cruelty card: rarity decreased from Rare -> Uncommon
Changed Dominate card: rarity increased from Uncommon -> Rare
Reworked Mirage card: Uncommon - Skill - 1(0) - "Gain Block equal to Poison on ALL enemies. Exhaust." -> Uncommon - Skill - 0 - "Next turn, gain 1(2) Energy."
Reworked Well-Laid Plans card:
Uncommon - Power - Cost 1 - "At the end of your turn, Retain up to 1(2) card(s)." -> Rare - Power - Cost 1(0) - "At the end of your turn, you no longer discard your Hand."
Now also available in multiplayer, was previously singleplayer-only
Reworked Expertise card: "Draw cards until you have 6(7) in your hand." -> "Draw 2(3) cards. They gain Retain this turn."
Buffed: Outbreak card: damage increased from 3(4) -> 4(5)
Changed Accelerant card: rarity decreased from Rare -> Uncommon
Reworked Pillar of Creation card: "Whenever you create a card, gain 3 Block." -> "The first time you create a card each turn, gain 5(7) Block."
Nerfed Collision Course card: damage decreased from 11(15) -> 10(14)
Reworked Eidolon card: "Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible." -> "Play ALL Ethereal cards in your Exhaust Pile. Exhaust."
Buffed Hyperbeam card: damage increased from 28(36) -> 30(38)
Buffed Sunder card: damage increased from 24(32) -> 26(34)
Changed Trash to Treasure card: upgrade changed from gains Innate -> lowers cost by 1
Added new Regent card, Tutor : Rare - Skill - 1(0) - "Another player chooses a card in their Draw Pile to add into their Hand."
Nerfed Midnight card: damage decreased from 99(120) -> 60(72)
Nerfed The Ball card: scaling decreased from +15(25) -> +10(15)
Nerfed Blade Symphony card:
Cost increased from 1 -> 2(1)
Upgrade no longer increases Shiv count
Seeds are now 12 characters long and internal seed is larger
Removed faint white outline from game cursor
You can now play nearly any potion on another player
Map ink circles are now the same for all players
Added Epoch art for:
Annihilation
Added assets for Dowsing Rod and Neow's Sacrifice relics
Added asset for Ambergris potion
Added beta portrait art for Dowsing and Abundance cards
Swapped Aeonglass double and heavy attack animations and improved the double attack VFX
Added portrait art for the following cards:
Created "Failed to join" text VFX
Added Traditional Chinese (zht) as a selectable language with English fallback
Added Traditional Chinese fonts (Source Han Serif TC, Noto Sans Mono CJK TC)
Updated translations for various languages
Fixed translation errors for French, Italian, Russian, and Thai
Removed stale translations for redesigned Well-Laid Plans, Fuel, Outbreak, Sere Talon, Cacophony
VSync setting in Graphics options now shows the correct On/Off state after restarting
"Power wears off" notification no longer blocks mouse input
Placeholder Orb numbers no longer briefly show up at the start of combat
Correctly snapped scrolling menus at low FPS
Fixed Tanx's Whistle card preview and tooltip snapping to the top-left corner when hovered
Fixed awkward delay when Osty and Kaiser Krab would spawn at start of combat
Fixed Fabricator animations that weren't playing right
Fixed Fat Gremlin sometimes spawning without a bag of money when it should
Expose card now properly triggers Hand Drill relic
Soulbound card now shuffles souls into Draw Pile instead of putting them on the bottom
One for All card no longer previews damage up on X-cost cards
Fixed Unmovable card causing other players to receive double Block from Demonic Shield card when it was not the first Block card played
Imitation Learning card now clones cards before they are played instead of after, allowing enchantments like Swift to apply to the cloning player
Underworld card no longer causes Doom to be applied to players when enemies deal attack damage
Fixed an issue where, if a player played The Ball card while another played had History Course relic, History Course could incorrectly end up playing a copy of The Ball next turn
Fixed divergence that would sometimes occur when ending combat with The Ball card
Hibernate card no longer gives block to dead players
Hibernate card now correctly displays stacks in its power icon
If Huddle Up triggers a choice for another player, the playing player is no longer blocked from playing cards
The Ball now triggers the playing player's relics, not the receiving player's
Fixed card effects breaking when a player dies while their own card is still resolving (e.g. to Thorns)
Fixed divergence that would occur if one player took a long time to enter combat
Player icons are rendered above the ink circle on the map
Resolved issue where, if Epochs were deprecated, that player could no longer join multiplayer games
Merged SavedPropertySerializationCache into ModelIdSerializationCache. SavedProperties are now included in its hash.
Models from non-gameplay-affecting mods are now properly excluded in the hash
## What changed
### Balance
**Buffs:**
- **Torch Head Amalgam** — increased damage at Ascension 9
- **Weak Tackle** — damage increased from 14(15) → 14(16)
- **Tackle** — damage increased from 18(19) → 18(22)
- **Howl From Beyond** — damage increased from 16(21) → 18(24)
- **Setup Strike** — Strength gain increased from 2(3) → 3(4)
- **Outbreak** — reworked to deal 3(4) damage to ALL enemies whenever you apply Poison instead of every 3 times
- **Anticipate** — Dexterity increased from 2(3) → 2(4)
- **Flick-Flack** — damage increased from 6(8) → 7(9)
- **Divine Destiny relic** — Star gain increased from 6 → 7
- **Resonance** — Star cost decreased from 3 → 2
- **Haunt** — HP loss increased from 6(8) → 7(9)
- **Reave** — damage increased from 9(11) → 10(13)
- **Soulstorm** — additional damage increased from 2(3) → 4(6)
- **Momentum Strike** — damage increased from 10(13) → 11(15)
- **Devastate** — damage increased from 30(40) → 35(45)
**Nerfs:**
- **Colossus** — Block gain decreased from 5(8) → 4(7)
- **Crimson Mantle** —
End-of-turn Orb passives now trigger before Doom
This means that, if a player would die to self-Doom (ex. from Neurosurge card) but also has an Orb with an end-of-turn passive that would kill the last remaining enemy (ex. Lightning Orb while the enemy is at 3 HP), they will now win the combat instead of losing it after ending their turn
Buffed Torch Head Amalgam : increased damage at Ascension 9
Weak Tackle damage increased from 14(15) → 14(16)
Tackle damage increased from 18(19) → 18(22)
Changed Regen Potion : its healing effect now triggers before Doom, preventing the player from dying to self-Doom in certain situations
Nerfed Colossus card: Block gain increased from 5(8) → 4(7)
Nerfed Crimson Mantle card: Block gain decreased from 8(10) → 7(10)
Buffed Howl From Beyond card: Damage increased from 16(21) → 18(24)
Buffed Setup Strike : Strength gain increased from 2(3) → 3(4)
Reworked Outbreak card: "Every 3 times you apply Poison, deal 15 damage to ALL enemies." → "Whenever you apply Poison, deal 3(4) damage to ALL enemies."
Buffed Anticipate card: Dexterity increased from 2(3) → 2(4)
Buffed Flick-Flack card: damage increased from 6(8) → 7(9)
Nerfed Tracking card: "Weak enemies take double damage from Attacks." → "Weak enemies take 50% more damage from Attacks."
Slightly adjusted selection arrow in Bestiary monster list
Players can now see which rooms were affected by Fur Coat relic in the Run History
Relics skipped in the Merchant?? event are now recorded in the Run History
Room Full of Cheese event now shows the cards that were skipped in the Run History
All controller input deadzones have been set to 0.5, meaning joysticks should feel less sensitive and trigger buttons must be pressed in slightly more before the input is received now
Pale Blue Dot power now counts down the number of cards that need to be played before it procs next to its icon
Version mismatch error now contains more information
Added portrait art for Wither status card
Added Aeonglass animations
Updated Gremlin Merc animations
If you kill Gremlin Merc before it steals any of your gold, Fat Gremlin now spawns without holding a bag of gold
Added Epoch art for:
The Architect
Added Orb passive activation VFX
Added card removal VFX
Added new card Exhaust VFX
Big Game Hunter modifier's hovertip now specifies that it makes elites drop rare card rewards instead of just "better rewards"
Helix Drill card's wording has been updated to be clearer that it only counts energy spent on other cards
Clarified that Silken Tress relic applies only to the player who chose it in multiplayer
Updated translations for various languages
Details are now included in the Steam initialization error popup
Buffed Divine Destiny relic: Star gain increased from 6 → 7
Nerfed GUARDS!!! card's Minion Sacrifice token: Block gain decreased from 8(11) → 7(10)
Buffed Resonance card: Star cost decreased from 3 → 2
Buffed Haunt card: HP loss increased from 6(8) → 7(9)
Buffed Reave card: damage increased from 9(11) → 10(13)
Buffed Soulstorm card: additional damage increased from 2(3) → 4(6)
Nerfed Compact card's Fuel token:
No longer draws cards
Upgrade changed from increasing card draw → granting 1 additional energy
Buffed Momentum Strike card: damage from 10(13) → 11(15)
Changed Shatter card: now Exhausts
Added new multiplayer Ironclad cards:
Midnight : Rare - Attack - Cost 12 - "Deal 99(120) damage. Costs 1 less for each card Exhausted this combat by ANYONE."
Blaze : Uncommon Skill - Cost 2 - "Give another player 5(7) Strength."
Outrage: Uncommon - Attack - Cost 0 - "Deal 9(13) damage. Add a copy of this card into EVERYONE'S Discard Pile."
Buffed and slightly reworked Tank card: "Take double damage from enemies. Allies take half damage from enemies." → "Take 50% additional damage from enemies. Allies take 50% less damage from enemies."
Added new multiplayer Silent cards:
Blade Symphony : Uncommon - Skill - Cost 1 - "Add 2(3) Shivs to ALL players Hands."
Constellation : Uncommon - Skill - Cost 0 - "Another player draws 1 card, gains , and gains 9(12) Block."
Added new multiplayer Necrobinder card:
Underworld : Uncommon - Skill - Cost 2 - "Whenever other players deal attack damage this turn, apply that much Doom. Exhaust. (Lose Exhaust)"
Soulbound : Uncommon - Power - Cost 1 - "(Innate.) Choose an ally. Whenever you create a Soul, add a Soul to their Draw Pile."
Cacophony : Rare - Power - Cost 2 - "Every 33 cards drawn by ALL players, deal 66(99) damage to a random enemy."
Changed Legion of Bone card: no longer Exhausts
Added new multiplayer Defect cards:
Hibernate : Uncommon - Skill - Cost 2 - "Channel 2(3) Frost. This turn, your Frost grants ALL allies Block."
One For All : Rare - Power - Cost 1 - "EVERYONE'S 0 energy Attacks deal 3(4) additional damage."
Imitation Learning : Rare - Skill - Cost 1 - "Choose another player. The next 2(3) times they play a Power, you play a copy of it. Exhaust."
Changed Ignition card: rarity decreased from Rare → Uncommon
Added new multiplayer Colorless card:
The Ball : Uncommon - Attack - Cost 1 - "Deal 10 damage. Increase this card's damage by 15(25) this combat and give it to a random ally."
Nerfed enemy block scaling in 2-player multiplayer
Nerfed Beacon of Hope card: cost increased from 1 → 2
Added a Randomize button to the Custom Run screen which randomly selects 2 good modifiers and 1 bad one, and randomizes the selected character
The run timer is now paused while the Pause Menu is open during a single player match
Added a selection reticle for potion holders
Created a stats section in the Bestiary
Added event combat encounters to the Bestiary
Hid moves with duplicate animations for some monsters in the Bestiary
Saving is now retried when antivirus or cloud sync briefly blocks the save file
Run timer no longer starts a run hidden if you have "always show run timer" toggled on
Fixed crash when returning to the main menu while a card-selection prompt is open
Fixed broken controller navigation to the "mod settings" button in the main menu
Fixed controller navigation breaking if you opened up the deck view while holding a non-targeted card
Fixed combat music sometimes continuing on the map and other non-combat screens
Fixed Epoch paginator arrows becoming unclickable
Fixed softlock when opening the Bestiary in the treasure room from a fresh save/reload
Fixed Run History death quote getting cut off if it was too long
Run History now shows the boss icon for old runs that fought The Doormaker
Fixed stats screen showing that you have discovered more monsters than there exists in game
Fixed the Daily Run leaderboard failing to load for some dates
Fixed many instances of weird RNG behavior (shoutout again to tckmn!)
Fixed being able to controller navigate to Byrdpip
Fixed Elite music playing in Neow room if you died to an Elite your previous run
Tezcatara's Toy Box relic no longer flashes once it is used up
It is no longer possible to get two encounters in a row that contain Slime monsters
It is no longer possible to get two encounters in a row that contain Snapping Jaxfruit monster
If an attack enchanted with Replay kills the last enemy on its first play, the subsequent plays are now skipped
This fixes an issue where, if a card with Replay is enchanted with Corrupted, the player would lose extra HP even after the first play killed the last enemy
Fixed a visual issue where, if the player uses Thorns to kill a monster that spawns more monsters on death (i.e. Axebot, Phrog Parasite), the dead monster's attack wouldn't visually occur until after the new monsters had spawned
Fixed Cubex Construct 's intents overlapping with its body if it takes damage while transitioning to its charging animation
Fixed Inklet 's head getting cut off during Doom animation
Fixed Slithering Strangler playing its hurt animation for its Thwack move
Fixed Wrigglers spawning offscreen in 4:3 aspect ratios
Fixed Torch Head Amalgam 's laser attack VFX not reaching the player when it was shrunk
Fixed impact SFX playing for Kin Priest Soul Beam move in the Bestiary
Kaiser Crab no longer covers the monster title in the Bestiary
Repeatedly clicking Knowledge Demon 's Curse of Knowledge move in the Bestiary no longer causes its animation to stop playing
Added missing Tunneler animations to the Bestiary
Tunneler animations can now be played regardless of Burrowed state in the Bestiary
Fixed an issue where Bone Tea relic could fail to upgrade your hand if you also have Toolbox relic
Fixed an issue where, if a player auto-plays their entire start-of-turn hand draw (via an effect like Hellraiser), Unceasing Top relic may not trigger despite their hand being empty
Fixed Planisphere relic proccing twice in the Battleworn Dummy event
Fixed Pollinous Core relic counting up past 4 if you end combat after your turn but before you draw cards
Lasting Candy no longer procs if the reward set has no card rewards
Unsettling Lamp relic no longer get used up if the target's Artifact blocks the debuff
White Beast Statue relic no longer decreases your normal potion odds when it guarantees getting potion rewards to prevent you never rolling potions again if it gets removed mid-run
Fixed several ways you could obtain duplicate relics on the first run
Fixed Flex Potion description appearing twice on the character when applied
Fixed a softlock that could occur when throwing multiple Foul Potions in quick succession
Fixed an issue where Vigor was only applying to the first of Mad Science card's 3 hits when it was created with the Violence option
Fixed death quotes for dying to Punch Off and Mysterious Knight encounters
Fixed Entropy card being able to transform curses into Ascender's Bane
Hellraiser card no longer infinitely plays Shining Strike card when it's enchanted with Swift
Nightmare card can no longer be generated during combat
Fixed Minion Strike card becoming stuck on screen if played too quickly
Fixed History Course copy of Shining Strike card going back into your Draw Pile
Fixed Supermassive card not scaling from cards generated by Mad Science card
Fixed a crash that could happen when an enemy dies to Doom
Transfigure card can no longer be generated during combat
Fixed Enfeebling Touch + Misery combo causing enemies with Artifact to gain Strength next turn
Forbidden Grimoire card's card removal reward will now show up after Battleworn Dummy fight if you are successful
Disabled controller navigation to Orbs while in another card selection screen
Fixed the Subroutine power hovertip typo if you have more than 4 Subroutines
Feral card no longer puts History Course copy of Helix Drill card back into your hand
Fixed Gold Plated Cables relic flashing if the Orb's passive is not firing
Gold Plated Cables relic now procs if Emotion Chip relic triggers Orbs at the start of your turn
Fixed even more instances of Daily runs diverging based on player net ID
Fixed divergence caused by discarding a potion while moving to a new map point
Fixed bug where you could set yourself ready for the next act two acts in advance
Fixed state divergence caused by taking a reward as you are transitioning to another map point
Fixed divergence caused by host changing the Ascension as the game is starting
Fixed divergence when player has Music Box relic and combat ends while making a choice
Fixed divergence when playing cards very fast while killing yourself
Fixed Ghost Seed relic adding Ethereal to Strikes and Defends generated by other players during combat
If you open a screen during a treasure room relic fight, the hands now behave correctly
Fixed mouse remaining hidden forever if the game ended while in potion targeting
Event RNG seeds are now consistent across all multiplayer Daily Runs
Jungle Maze Adventure event no longer appears if a player doesn't have enough HP for the solo option
Compressed various combat background assets
Unmodded saves are now copied to the modded save directory if you are launching modded for the first time
Added controller support for Modding menu
Fixed Steam mods causing ReflectionHelper.ModTypes to return nothing
SavedProperty IDs from mods are now properly sorted for multiplayer
Content from mods with affectsGameplay set to false are now sorted to end of ID maps
Mods can now register multiple assemblies
SerializableSave.NumReloads is now consistent across peers
Steam mod now takes precedence over local if the version is greater
Batched the Steam Workshop call for checking branch support, meaning mods should load faster
Began publishing STS2.dll XML documentation
Fixed issues in multiplayer where players with the same mods would get "version mismatch" (thanks to OLC of RitsuLib for helping out with this!)
Build the serialization cache from ModelDb instead of via reflection
Sort content by ModelId instead of typename
Use more tiebreakers when sorting
Sort epoch IDs in ModelIdSerializationCache
Exclude non-gameplay-affecting models from the ModelIdSerializationCache hash
The correct mod lists are now logged in the non-gameplay mod mismatch warning
Buffed Devastate card: damage increased from 30(40) → 35(45)
Changed Scrape card: no longer discards cards whose energy costs are temporarily set to 0 by global temporary effects (ex. Pounce card's "The next Skill you play is costs 0 Energy" effect)
Damage Leader - Dealt the most damage to enemies in multiplayer
Debuffer - Applied the most Debuffs in multiplayer
C-c-c-Combo - Played 20 cards in a single turn
Terminal run modifier can no longer bring a player below 1 HP
Added new Neow relics:
Kaleidoscope - "Upon pickup, gain 2 card rewards with cards from other characters."
Fishing Rod - "Every 3 normal combats, Upgrade a random card in your Deck."
Silken Tress - "Enchant all cards in the first card reward with Glam. Upon pickup, lose all gold."
Reworked Tezcatara's Pumpkin Candle relic: now extinguishes after 5 combats and can be Kindled at rest sites (was: extinguishes at the start of Act 3)
Buffed Neow's Scroll Boxes relic: no longer makes player lose all gold
Buffed Neow's Booming Conch relic: in addition to drawing extra cards, now gains 1 Energy at the start of Elite combats
Buffed Neow's Fury card: now lets you choose which 2 cards (or fewer) to return from your Discard Pile instead of selecting randomly
Buffed Tezcatara's Nutritious Soup relic: in addition to making your Strikes cost 0 and giving them Eternal, now makes all your Strikes deal 3 additional damage
Moved Tezcatara's Seal of Gold relic to option 3 so it shares a pool with Pumpkin Candle
Changed Pael's Eye relic: if an enemy has Vulnerable and you take an extra turn, the enemy's Vulnerable no longer decrements before your extra turn (also applies to Frail, Intangible, Weak, and other powers that decrement at the end of the enemy's turn)
Replaced the Act 3 boss Doormaker with a brand-new boss, Aeonglass (its moveset and Wither / Withering Presence mechanics were refined throughout the beta)
Reworked Infested Prism
Reworked the Axebots fight into a single, more challenging Axebot
Changed Skulking Colony :
HP increased from 70(75) -> 75(80)
Hardened Shell increased from 15 -> 20
Smash move removed; now uses Zoom on turns 1 and 2
No longer gains Block
Now gains +1 Strength on its Strength-gain turn at high Ascension
Changed Haunted Ship : now applies 3 Weak on Turn 1 instead of when it attacks; Ramming Speed move removed, now alternates between Swipe and Stomp (always starting with Swipe after Haunt)
Changed Punch Construct : Fast Punch now leads into Strong Punch (instead of the reverse), Ready now leads into Fast Punch, and it applies Frail instead of Weak
Adjusted enemy HP at the extremes of the Ascension curve (slightly lower at low Ascension, slightly higher at high Ascension):
Scrolls of Biting : 31(32)-38(39) -> 30(33)-37(39)
Nerfed Waterfall Giant : HP healed at lower Ascension decreased from 15 -> 10(15)
Changed Slippery Bridge event: no longer offers to remove the same card multiple times unless it has already offered every other card in your deck at least once
Something special now happens if you have multiple Lantern Key cards (does not apply to multiplayer)
Buffed The Boot relic: damage increase now also applies to Osty's attacks
Buffed Gold Axe card: in multiplayer, now deals damage equal to the number of cards played by ALL players, not just its owner
Nerfed Fasten card: additional Block decreased from 5(7) -> 4(6)
Reworked Conflagration card: now deals 2 damage to ALL enemies 4(5) times (was: 8(9) AOE damage plus 2(3) per other Attack played this turn)
Reworked Drum of Battle card: now a 1-cost Uncommon Skill that draws 2 cards and grants 2(3) Energy when Exhausted (the Energy gain respects Replay and card-duplication effects like Duplicator potion)
Buffed Howl From Beyond card: trigger moved from start of turn -> end of turn
Buffed Entrench card: can now gain extra Block from enchantments like Nimble
Buffed Unrelenting card: damage increased from 12(18) -> 14(20)
Reworked and renamed Follow Through card -> Scare (rarity increased from Common -> Uncommon)
Changed Nightmare card: if you select a card with an Affliction on it, that Affliction is now removed from the copies added to your hand the following turn
Changed Predator card: rarity decreased from Uncommon -> Common
Buffed Untouchable card: upgraded Block gain increased from +2 -> +3
Buffed Pounce card: damage increased from 12(18) -> 14(20)
Nerfed Blade of Ink card: Inky enchantment damage decreased from +2 -> +1
Reworked Parry card: instead of granting Block when you play Sovereign Blade, Sovereign Blade now gains 10(14) Block directly, so the Block shows on the Blade and is affected by powers like Dexterity and Frail
Slightly reworked Sword Sage card: Sovereign Blade now gains Replay 1 (was: hits an additional time), which gives it synergy with Parry
Changed Astral Pulse card: changed damage from 14(18) -> 6(8)x2
Changed Tyranny card: now triggers before Bombardment card (so if Tyranny Exhausts Bombardment, Bombardment is played immediately after)
Changed Sealed Throne card: upgrade changed from Innate -> lowering Energy cost by 1
Buffed Crescent Spear card: base damage increased from 6 -> 8
Buffed Royalties card: Gold gain increased from 30(35) -> 30(40)
Buffed Furnace card: Forge increased from 4(6) -> 5(7)
Buffed Monarch's Gaze card: Energy cost decreased from 3(2) -> 2(1)
Nerfed Reflect card: Block gain decreased from 17(21) -> 15(20)
Nerfed Bulwark card: Block decreased from 13(16) -> 12(15)
Nerfed Patter card: Block gain decreased from 9(11) -> 8(10)
Nerfed Minion Sacrifice card: Block decreased from 9(12) -> 8(11)
Buffed Death March card: additional damage increased from 3(4) -> 4(6)
Buffed Sic 'Em card: Summon increased from 2(3) -> 3(4)
Buffed The Scythe card: damage increased from 3(4) -> 4(5)
Changed Fusion card: Energy cost decreased from 2(1) -> 1; now Exhausts, and loses Exhaust on upgrade
Changed Shatter card: now Evokes all of your Orbs twice; damage decreased from 11(15) -> 7(11)
Changed Tesla Coil+ card: damage decreased from 6 -> 4, but Lightning triggers increased from once -> twice
Buffed Hyperbeam card: damage increased from 26(34) -> 28(36)
Buffed Synthesis card: damage increased from 12(18) -> 14(20)
Buffed Uproar card: damage increased from 5(7) -> 6(8)
Buffed Infused Core relic: now also grants "Lightning Orbs deal 1 additional damage"
Nerfed multiplayer scaling for enemy Artifact, Slippery, and Skittish powers
Stratagem card is no longer banned from the colorless card pool in multiplayer (the original ban was due to a now-fixed bug)
Buffed Tag Team card: Replay effect now triggers on "deal damage to ALL enemies" attacks too
Changed Fossil Stalker : in multiplayer, now gains a set amount of Strength if it hits any player instead of gaining Strength for each player hit
During the Gremlin Merc fight, if Gremlin Merc didn't steal any gold but Fat Gremlin escaped, you now receive 50% of the normal gold reward instead of 0%
Added an Ascension first-time tutorial popup for single player and multiplayer
If errors occur on run start, a popup is now displayed instead of a black screen
An error is now displayed when Steam crashes
The feedback tool now displays an error if your feedback was not received, and added a translation-issue option to the in-game feedback form
Implemented preferred Ascension for the random character option
Loading a current_run.save with a modded character back into an unmodded game now shows an error instead of a black screen
The player's hand now animates out of the way during the enemy turn
Limited the number of cards rendered during the rest site Clone animation to 15
Updated Ancient card text backgrounds to fit more text and be slightly darker and embossed
Added a global rank paginator and adjusted arrow positions
You can now see other players' scores near your own
Moved the game over screen leaderboards higher to make room for the toggle
Added controller navigation for Badges in the game over and run history screens, the player info icons in run history, and the modifier icons on the top bar
Improved controller navigation in the Fake Merchant shop
Pause menu button navigation now wraps
Pael's Flesh relic now visually increases the max energy shown in your Energy counter
When Vakuu tells you how many times you've visited, the number is now accurate
Hovering over a stale dialogue at Ancients now makes all dialogues opaque
Skulking Colony 's health bar now changes color to indicate it cannot take more damage this turn
Improved Byrdonis 's hovertips (Territorial now names Byrdonis, and hovering Byrdonis shows the Strength hovertip)
Sacrifice card now previews how much Block it will gain
Added a more informative error popup for the Steam BadCert multiplayer error
Added Epoch art for:
Devastation
Updated Epoch art for:
Hello Hello!
Added portrait art for the following cards:
Fight Through
Synchronize
Added new character animations:
Ironclad heavy attack
Necrobinder cast
Tweaked the Vantom explosion to look right on a shrunken Vantom
Repositioned Sludge Spinner 's death landing spot
Updated enemy animations for:
Ceremonial Beast
Added phobia mode alternate art for:
Fossil Stalker
Haunted Ship
Skulking Colony
The Obscura
Twig Slime M
Added phobia mode alternate art for Zen Weaver event
Added background music for Soul Fysh and Kaiser Crab
Added SFX for:
Kaiser Crab enemy
Skulking Colony enemy
Hyperbeam move
Cards traveling to a pile
Brilliant Scarf relic description now specifies it only counts cards played "from your hand" (so it's clear it doesn't count auto-played cards)
Reaper Form card wording now makes clear the Doom is applied by Reaper Form's power rather than the played card
Fixed inconsistencies in Jeweled Mask relic's wording
Exterminate card wording is now consistent with Conflagration card
The word "Power" is no longer keyworded in Lost Wisp relic's description
Reworded the Axebot death message to reflect that there is only one of them now
Added more translated text and fixed translation errors across many languages
Fixed save files being lost or corrupted after a PC crash, blue screen, or power outage
Made save operations fault-tolerant to prevent softlocks, and improved reliability of settings saves on startup
Stopped cloud-syncing settings.save and fixed Steam Cloud sync errors and duplicate run history files when syncing many files
Fixed black screen softlock when Steam disconnected during room transitions
Fixed several crashes: applying powers to dying creatures, closing the game during startup, upgrading a card at a rest site, entering rooms, and opening the card pile screen while targeting an enemy with a controller
Fixed a Linux crash during combat when UI elements are removed mid-frame, a Linux crash when ICU libraries are unavailable, and audio staying muted after pressing volume keys or alt-tabbing on Linux
Restored the default rendering backend to D3D12 for Intel 620 GPUs
Effects that make the next card free (Unrelenting, Void Form, etc.) now correctly take precedence over effects that increase all card costs (Entangled, Spiked Gauntlets, Borrowed Time, etc.)
Replayed cards now show the appropriate damage if powers wore off between replays
Fixed cards in hand getting stuck if you try to play them while they are being transformed
The Night Terrors modifier can no longer kill you, and the Sealed Deck modifier is now affected by the multi-character card modifiers
The Perfect badge is no longer awarded if you abandon a run at a boss
Fixed several softlocks: returning to the main menu and resuming a run, playing Compact with status cards in hand, the tutorial shuffle popup, and run histories from older versions
Fixed score being wrong at Ascension 10, wrong floor count when submitting a Daily score, and score separator lines showing while fetching or after a failure
Fixed the potion hovertip not appearing when pressing "b" in the potion popup, and num keys for card selection not working when the mouse is too low on screen
Fixed input settings errors for new keybindings added after saving
Fixed a rare problem where the feedback screen was stuck open on launch
Controller input is now ignored while the game window is unfocused
The game no longer rapidly switches between "Controller Detected" and "Mouse Detected" with a controller connected
Fixed broken controller navigation: off the top bar in the shop, through rest site options with two rows of relics, in the shop after buying out relics and colorless cards, and from relics to the reward screen after clearing the top reward
Fixed being able to start a single player run via controller while the Ascension tutorial was open
A loaded save with a deprecated boss can no longer roll the same double boss
Fixed an issue with the Game Over screen after discovering multiple enemies while playing in Polish
Fixed hovertips in the top bar sometimes displaying in the wrong language after switching languages and continuing a run
Fixed being able to target dead enemies with a controller
Fixed the odds of a follow-up potion reward sometimes going up instead of down after an Elite potion reward
Fixed being able to open card inspection and toggle View Upgrades with the same button press
Taking a card removal reward as your last reward no longer keeps the background faded out
Fixed a crash when selecting Ancient relic options
Players can no longer roll Tezcatara's Nutritious Soup blessing with no Strikes in their deck
Fixed Vakuu's Whispering Earring relic not correctly playing Stardust card, auto-playing cards into the next turn after Void Form , and not letting Unceasing Top relic trigger when it plays your last card
Fixed Neow's Kaleidoscope relic using up all of Silver Crucible 's charges
Fixed Neow's Silken Tress relic in multiplayer only affecting card rewards for the host
Fixed Nonupeipe's Diamond Diadem relic resetting its count after Hellraiser plays cards at the start of the turn
Leafy Poultice relic no longer transforms the upgraded Strikes/Defends from Neow's Talisman when both come from Neow's Bones
Fixed visual and navigation issues at Ancients: the next dialogue bubble peeking in early, navigating back to Neow's blessings from the Card Library, the card inspection button blocking the accept hotkey on Pandora's Box , and Wish card immediately selecting a grid card on the same controller press
Fixed cards that should be Ethereal sometimes becoming non-Ethereal after killing Spectral Knight
Fixed creature and boss VFX occasionally failing to appear
Fixed Flyconid spore effect lingering when its attack is interrupted
Fixed Kaiser Crab appearing if you load into an already completed boss room, and its Rocket Claw charge-up SFX looping forever
Fixed a softlock when setting up an infinite against Skulking Colony , and Skulking Colony's per-turn damage cap now resets at the start of both turns (so Poison no longer counts toward it on your next turn)
Fixed a softlock after defeating Infested Prism
Fixed Thieving Hopper softlock when you have no cards for him to steal
Recentered Axebot so it reads as a single enemy
Fixed Ceremonial Beast background music transition not lining up with its stun
Fixed Living Fog missing its smoke, and corrected its encounter name in the death quote
Fixed Test Subject starting phase 2 with extra Strength when killed by Sleight of Flesh via Enfeebling Touch
Fixed VFX glitch when Snapping Jaxfruit dies to the Reflect power
Inklet and Vantom 's Slippery power no longer loses a stack when fully blocking a hit
Zapbot 's High Voltage hovertip now correctly says it gains Strength at the end of its turn
Fixed Parafright illusion keeping its negative Strength from Dark Shackles when killed for the turn
Fixed Waterfall Giant not respawning and its steam spouts misbehaving after its death animation
Hid Lagavulin Matriarch 's sleep particles when awake
Fixed several Test Subject issues
Fixed being unable to give the Foul Potion to the Fake Merchant
Fixed cards from other classes appearing in the Infested Automaton event
Fixed being unable to discard potions in the Punch Off event
Fixed a softlock if you somehow die in the Battleworn Dummy event fight, and no longer get its rewards after saving and quitting
All Spoils Map cards are now removed if you complete the quest with multiple copies, and you get 600 gold per copy of the quest card
Fixed Crystal Sphere event giving potion rewards of the wrong rarity
Fixed Perfect Fit enchantment not working if you play Reboot while the enchanted card is in your hand or draw pile
Gnarled Hammer relic can no longer be traded at the Relic Trader event
War Historian Repy event now removes all duplicate Lantern Key cards if you have more than two
Fixed Mummified Hand relic sometimes selecting cards that already cost 0
Fixed The Boot relic amplifying Bad Luck curse's damage from 1 to 5 while you have Intangible, and dealing the correct 5 damage when you deal Skulking Colony 1-4 damage
Self-Forming Clay relic is no longer triggered by the Terminal modifier's max HP loss
Bookmark relic now applies its cost reduction to a card retained by a "Retain your Hand" effect like Equilibrium
Snecko Skull relic now always triggers before Unsettling Lamp relic
Fixed Beetle Juice potion making Vantom 's tail appear cut off
Players can no longer throw the Foul Potion while the Merchant inventory is open, and using it on the Merchant no longer freezes the game on controller
Fixed visual errors with the outline of some potion assets
Fixed broken controller navigation from relics to card rewards after rerolling via Driftwood , and completing Orrery 's card selection in the shop no longer also clicks a shop item on controller
Fixed Pantograph relic letting Red Skull 's Strength increase persist after healing you above 50% health, until an attack was played
Fixed VFX sometimes failing to appear during the Rolling Boulder power effect
Fixed a softlock when playing Anointed card with a Draw Pile larger than your hand can hold
Fixed being able to highlight creatures while the Purity card selection screen is open
Howl From Beyond card now plays from the Exhaust pile after you've drawn your hand instead of before
Fixed Anger card played by Havoc also Exhausting on play
Fixed being able to select an upgraded card with Armaments card if it was added to your hand by Largesse+ card
Not Yet card can no longer be generated via a Skill Potion
To avoid infinite-loop softlocks, Hellraiser power now plays only 9 cards per turn when all enemies have infinite HP, and properly plays "Strike" cards against infinite-HP enemies
Fixed being able to skip the Survivor card discard selection via the peek button
Fixed Fan of Knives card VFX not playing
You can no longer play cards before Tools of the Trade power triggers
Bombardment card now plays from the Exhaust pile after you've drawn your hand instead of before
I Am Invincible card now triggers before you've discarded your hand instead of after
Regalite relic no longer gains Block from enemies applying statuses
Summon Forth card now puts existing Sovereign Blade s into your hand before Forging instead of after
Fixed not being able to select cards with a controller when you choose your whole hand via GUARDS!!!
Fixed a crash when Osty dies during a scene transition
Fixed Reave card always bottom-decking the Soul card it creates
Fixed Fetch card not glowing gold when drawn by Gambling Chip relic
Fixed Enfeebling Touch power causing Ceremonial Beast to gain Strength after you stun it
Funerary Mask relic now shuffles Souls into the Draw Pile before your hand is drawn
Fixed Beckon still damaging the player if combat is ended by Lightning orbs
Fixed a spacing issue in the Consuming Shadow power hovertip
Scrape no longer discards cards that cost zero Energy but have a Star cost
Fixed a crash when using potions in multiplayer due to state divergence
Fixed state divergences related to event combats, the Crystal Sphere event, long event option resolution, Mad Science / Juggling cards with mixed combat speeds, and Stampede + Headbutt cards
Fixed player names with brackets (e.g. clan tags) causing errors
Fixed Pael's Legion and Vambrace relics not proccing when the owner applies Block to other players
Fixed occasional black screen when loading into a saved multiplayer combat
Fixed incorrect cards being shown when obtaining cards at certain events, and Orrery relic reporting the wrong cards to other players
Potions are now canceled if targeted on a creature killed by another player
Corrected Test Subject HP scaling in multiplayer
Dense Vegetation can no longer appear if any player has less than 8 HP
Fixed a softlock using Driftwood relic on your first run, and a rare softlock loading into a treasure room when a teammate uses a controller
Strangle power no longer procs off other players' card plays
Relics with turn-specific triggers like Candelabra no longer skip their trigger when another player takes an extra turn with Pael's Eye
Nightmare card VFX no longer plays for all players
Other players' HP bars no longer go offscreen when resizing the window in settings
Pillar of Creation , Supermassive , and Arsenal cards now proc for the player who played Largesse rather than the recipient
You can no longer buy items at the shop while transitioning rooms, and exiting the Merchant no longer skips history recording for remaining players
The correct error message is now shown for a Steam multiplayer connection timeout (error 5008), and improved reporting for a rare connection error
The "Show Multiplayer Drawings" tickbox is now correctly localized
You can no longer start a loaded multiplayer game with only one person
Reduced stuttering when combat effects appear for the first time in a run
The base game no longer deletes progress from mods that are removed or errored
Fixed many instances of inconsistent RNG behavior (thanks tckmn!)
Fixed more cases of daily runs diverging based on player network ID
Fixed a state divergence caused by the host changing Ascension as the game is starting
Began publishing STS2.dll XML documentation
Fixed Steam mods causing ReflectionHelper.ModTypes to return nothing