## What changed
### Bug Fixes
- **Uncrafter duplication glitch** — fixed a duplication exploit involving cables and sticks
- **Furnace audio** — attempted fix for audio issues
- **Ghost saves** — resolved an issue where old save games could create multiple ghost saves, particularly on PS5
- **Gamepad inventory shift-clicking** — fixed items being shift-clickable without holding the right trigger after deselecting a slot
- **Item slot movement** — fixed some item slots not being movable when the hotbar was full
- **Inventory backpack toggle** — fixed soft-lock when switching backpack view and closing the UI immediately
- **Animated inventory input** — fixed broken input state when closing and reopening animated inventory UIs
- **Auto Feeder UI focus** — fixed focus state after a backpack upgrade
### Improvements
- **Recycler performance** — improved overall performance
- **World name characters** — allowed more characters to be used when creating new worlds
## Overall
This patch primarily addresses inventory and save file issues on console and PC while making minor quality-of-life improvements.
Fixed an Uncrafter duplication glitch with cables and sticks.
Improved Recycler performance.
Attempted to fix an audio issue with furnaces.
Allowed more characters to be used for new world names.
Fixed an issue where old save games could create multiple “ghost” saves, most prominently on PS5.
Fixed an issue where items in the inventory could be shift-clicked even without holding the right trigger on gamepad after previously deselecting a slot while holding the right trigger.
Fixed some item slots not being movable when the hotbar was full.
Fixed inventory UIs with toggleable backpack view soft-locking when switching view and closing the UI immediately.
Fixed broken input state when closing and immediately reopening animated inventory UIs.
Fixed the Auto Feeder UI focus state after a backpack upgrade.
## What changed
## Bug Fixes
- **Animal type display** — Fixed animals always showing as chicken for clients
- **Character editor settings** — Possible fix for settings not replicating correctly to other players
- **Gamepad inventory navigation** — Fixed getting stuck in the hotbar after backpack upgrade and opening a chest
## Other Changes
- **Airship Dock V2 research** — Adjusted description
- **Unstuck buttons** — Moved from settings menu to in-game menu
- **Socials button** — Moved further left in the in-game menu
## Overall
This patch addresses several client-side display issues and navigation problems while reorganizing menu layouts.
Fixed animal type always showing as chicken for clients.
Possible fix for character editor settings not being replicated correctly.
Fixed gamepad navigation in the player inventory getting stuck in the hotbar after a backpack upgrade and opening a chest.
Adjusted the research description for Airship Dock V2.
Moved the “Unstuck” buttons from the settings into the in-game menu.
Moved the Socials button in the in-game menu further to the left.
## What changed
**Achievements** — Fixed multiple issues preventing achievements from unlocking on clients, hosts, and in shared progress scenarios
**Merchant and trading** — Improved merchant input behavior and added a notification when trades grant airship upgrades
**Airship** — Added an "Unstuck Airship" button in settings that teleports your airship high into the air for recovery
**UI and notifications** — Increased death notification duration and added power feedback to the postbox
**Gamepad controls** — Fixed inventory UIs becoming unresponsive with gamepad after backpack upgrades (Chest, Furnace, Energy Furnace, Energy Generator, Postbox, Recycler) and prevented virtual keyboard from opening in Steam Big Picture Mode after sign editing
**Recipes and items** — Fixed Diamond Achievement not being received and added a function to unlock crafting recipes players should already have, including a fix for the Beehive recipe bug
## Overall
Achievements now properly unlock across all game modes, while gameplay quality-of-life improvements address airship recovery, inventory responsiveness, and missing recipe unlocks.
FIX for achievements not unlocking on clients.
FIX for achievements occasionally not unlocking on hosts.
FIX for achievements not unlocking on hosts when a client unlocks an achievement with shared progress or world relevance.
FIX: merchant input behavior was improved.
Added a new notification when a trade gives the player an airship upgrade.
Increased the duration of the death notification, as part of it was hidden by the transition.
Added a new “Unstuck Airship” button to the settings. This teleports the airship high into the air so it can then be called back to the dock.
FIX for inventory UIs becoming unresponsive with gamepad after a backpack upgrade. Currently fixed for: Chest, Furnace, Energy Furnace, Energy Generator, Postbox, and Recycler.
FIX for the virtual gamepad keyboard unintentionally opening in Steam Big Picture Mode after editing signs.
FIX for players not receiving the Diamond Achievement.
Added feedback to the postbox when there is no power.
Added a function that unlocks crafting recipes for players that they should already have unlocked through research. This should also fix the Beehive recipe bug, among other things.
## What changed
**Building controls** — Added additional input prompts for changing rotation and height when building.
**Cotton growth** — Cotton now grows 25% faster to improve early game progression.
**Early game seeds** — The first melon and wheat plants now yield 2 seeds instead of 1.
**Save file naming** — Updated the save state file naming convention to officially support language-specific characters and whitespace.
## Bug Fixes
**Save compatibility** — Added a migration system for save states created before version 1.0.3 to ensure compatibility with the new file naming convention.
**Backpack inventory** — Fixed a critical backpack issue that could make the inventory unusable for clients in multiplayer, and added a repair function for corrupted inventories.
**Electronics Research Table** — Fixed UI not displaying researched items after reopening.
**Merchant marker** — Fixed the merchant map marker appearing at the wrong position in the Airship Dock.
**Crop duplication** — Fixed crop plots reappearing or duplicating after reloading a save.
**Recipe unlock** — Fixed the dough recipe not unlocking correctly after picking up wheat.
**Airship safety** — Fixed an issue that could cause players to fall through the Airship, and improved collision and death interactions when touching it.
**Radial menu** — Fixed the radial menu being inverted when Y-axis inversion was enabled.
## Overall
This patch improves early game progression with faster crop growth and better seed yields, fixes critical multiplayer and save file issues, and resolves numerous UI and world interaction bugs.
Added additional input prompts for changing rotation and height when building.
Added a migration system for save states created before version 1.0.3, ensuring compatibility with the new file naming convention.
Fixed a backpack issue that could make the inventory unusable for clients in multiplayer.
Added a repair function for inventories that were corrupted by the backpack bug.
Fixed the Electronics Research Table UI not displaying researched items after reopening.
Fixed the merchant map marker appearing at the wrong position in the Airship Dock.
Fixed crop plots reappearing or duplicating after reloading a save.
Fixed the dough recipe not unlocking correctly after picking up wheat.
Fixed an issue that could cause players to fall through the Airship.
Updated the save state file naming convention.
Fixed the radial menu being inverted when Y-axis inversion was enabled.
Improved or fixed Airship collisions and deaths when touching the Airship.
World names now officially support language-specific characters and whitespace.
Cotton now grows 25% faster to improve early game progression.
The first melon and wheat plants now yield 2 seeds to help ease early game progression issues reported by the community.
Want hundreds of hours before reaching the sandbox — The main progression can be completed in around 20 hours. [b]Want dedicated multiplayer servers or crossplay[/b] There are no public servers. One player hosts the game. There is no crossplay. [b]Expect combat, deep character creation, or AAA scale systems[/b] The character editor is simple, and the game is not trying to match large studio survival games in scope.