Soulmask Patch Notes

Patch 1.0 May 14, 2026

  • Position reset is prohibited while anyone is climbing on the boat.
  • Training Grounds can now be snapped to other structures during construction.
  • Increased Hitstun for Centipede and Scorpion
  • The Shifting Sands maps drops Rainforest Map Masks' Synthesis Formula under some specific modes.
  • Negative effects from Advanced Guardian Set and Mystery Set will no longer trigger on friendly units.
  • Berserk Anubis Hound's fangs are now guaranteed to drop.
  • Adjusted Cold and Heat resistance for some creatures on Shifting Sands maps; most creatures are better suited to hot environments.
  • Spiked Whip Mastery - Sundering Curse skill effect adjusted. When cast, deal continuous damage equal to your Agility or Strength value (whichever is higher).
  • Adjusted Spiked Whip's bonus damage from Agility Whip and Sundering Curse's sustained damage against players and their tribesmen; it will now calculate Damage Reduction, DEF, and Defense DMG Immunity.
  • The timing window for a Perfect Charged Slash is now more precise.
  • Airship fleet treasure chest respawn no longer checks for nearby players.
  • Fixed an issue where Training Grounds log duplicates certain entries.
  • Fixed an issue where learning and upgrading talents on the Training Grounds may fail to complete at the final stage.
  • Corrected projectile trajectories for Crossbow Towers, Siege Ballistae, Cannons, Rockbreaker Turret, and Shark-class Airship Main Cannons built on ships.
  • Fixed an issue where the displayed movable target point was saved inadvertently.
  • Corrected camera obstruction when piloting after vessel connection.
  • Fixed an issue where tribesmen had a chance to fall off the ship when entering single-player mode.
  • Fixed an issue where sitting in a chair could phase through Protective Fields under certain circumstances
  • Fixed an issue where, in certain situations, players could pass through terrain via portals.
  • Fixed an issue where repairing traps displayed required materials, even though none were actually needed.
  • Fixed an issue where Power Crystal would not drop when dismantling engines.
  • Fixed an issue where fuel and components would not drop when dismantling crafting tables.
  • Fixed an issue where ascent speed was affected when offline players were present on ships.
  • Fixed an issue where using Chili and Ice Blocks would replace other food effects.
  • Corrected map marker issue for Mysterious Strongman.
  • Fixed an issue where summoning Central Micronucleus failed when the Mysterious Strongman appeared near the Central Core.
  • Fixed the issue with using Control Marks on Uncontrolled Pyramid Bosses in Shifting Sands maps
  • Fixed an issue where treasure chest tutorial quests could not be completed in Tribe or Casual modes
  • Fixed an issue where Hunting Types scores did not increase for Status promotion after killing animals in Shifting Sands maps
  • Fixed an issue where Spiked Whip Mastery - Endless Suppression might not trigger Superarmor when meeting Strength Whip requirement.
  • Fixed an issue where the initial character would revert to their original appearance upon death after copying another character's appearance.
  • Fixed an issue where tribesmen would revert to their original height upon death after copying another character's appearance.
  • Fixed an issue where Steal-type talents affected friendly units.
  • Fixed an issue where multiple Steal-type talents could not trigger simultaneously.
  • Fixed an issue where talents like \ and \ , and \ title affected friendly units.
  • Fixed an issue where the \ talent affected friendly units. It now allows the target unit to restore the caster's Stamina when attacking within 10 meters of the caster. Duration adjusted to 6, 8, and 10 seconds.
  • Fixed an issue where the \ talent affected friendly units. It now triggers when taking weapon damage.
  • Fixed an issue where the \ talent affected friendly units. It now triggers when dealing damage with a weapon.
  • Fixed an issue where Onyx Scarab Set's effect of "DEF +20%" was incorrectly displayed as "DEF +10%".
  • Fixed an issue where the Mask skin "The Scale of the Dead" obscured vision under specific circumstances.
  • Fixed an issue where some interfaces failed to apply after changing item drop keybindings.
  • Fixed an issue where preferences could not be set for the Formula list under certain circumstances.
  • Fixed an issue where Falcon-class Airship decks in Airship fleets did not block death packages.
  • Fixed an issue where some elite creatures did not display in the Gallery.
  • Fixed an issue where units summoned by Doomsday Judgment lacked weapons/gear.
  • Fixed an issue where units summoned by Doomsday Judgment automatically picked up items.
  • Optimized the trigger effects of talents \ and \ to be classified as Poisoned status.
  • Optimized \ and \ talents. Effects now clear when Stamina is depleted.
  • Optimized \ talent. Effects now clear when entering Near-Death or Feign Death states.
  • Optimizations: Ensure most skills' debuffs will not apply to friendly units, such as the "Limping" effect from Great Sword Jump Attack.
  • Optimized ship control and speed while flying.
  • Optimized training; tribesmen at the Training Grounds will cease training when their Hydration and Satiety are low.
  • Optimized the models of Sandstone Floorings and Sandstone Pillars.
  • Optimized Falcon-class Airship Ailerons' interaction range.
  • Optimized ship's sudden freefall issue during final landing phase.
  • Optimized tribesman title randomization. High-quality tribesmen now have a greater chance for various titles.
  • Optimized combat AI for Longhorn.
  • Optimized combat AI for Sobek Crocodile.
View full patch notes ↗

Patch 1.0 May 7, 2026

## What changed - **Tribe member/mount/vessel positioning** — no longer ignores other players' Protective Fields when resetting - **Elite Longhorn Ox** — now appears in the Hunting Gallery - **Building system** — prohibited while sitting on a chair - **Death Sandstorm** and **Sobek Crocodile** — added system prompts for Translocation skill and phase transition - **Traveling Merchant** — removed purchase restrictions on certain goods - **Rhino, Wild Donkey, and Camel** — reduced fall damage taken - **Training Ground** — automatically detects and restarts eligible tasks when only paused tasks remain - **Valve traps** — added Nightstone and sandstone variants with dye support - **Male hairstyle icons** — fixed incorrect display in Mask Decor Table - **Shadow Walker Mimicry skill** — fixed stealth entry failure in certain cases - **Hair dye materials** — fixed wrong materials for white and gray colors - **Weapon repair** — no longer consumes same materials as crafting - **Weapon pickup** — quality no longer lost when auto-moved to hotbar with full inventory - **Workbenches** — fixed building through mountain terrain - **Siege Ballista and Great Siege Ballista** — fixed character trapping under certain conditions - **Grinder** — optimized interaction range - **Vessel piloting** — fixed character height changing - **Animal capture** — fixed capybara, alpaca, and llama being capturable with wheat bait - **Save file system** — fixed potential save loss after PC blue screen crash ## Balance Changes - **Rhino damage** — reduced damage dealt to structures ## Quality of Life - **Rh
  • Fixed an issue that resetting the positions of tribe members, mounts and vessels would ignore other players’ Protective Fields.
  • Fixed an issue where the Elite Longhorn Ox did not show up in the Hunting Gallery.
  • Building is prohibited while sitting on a chair.
  • Added system prompts when Death Sandstorm casts the Translocation skill and when Sobek Crocodile enters phase transition.
  • Removed purchase restrictions for certain goods from Traveling Merchant.
  • Reduced fall damage for Rhino, Wild Donkey and Camel mounts.
  • When only paused training tasks remain in the Training ground, eligible training tasks will be automatically detected and restarted.
  • Added new valve traps made of Nightstone and sandstone (supports dyeing).
  • Fixed an issue where male hairstyle icons displayed incorrectly in the Mask Decor Table under specific circumstances.
  • Fixed an issue where Shadow Walker might fail to enter stealth when using Mimicry skill in certain cases.
  • Fixed the wrong dye materials required to change hair color to white and gray.
  • Fixed an issue where repairing Enhance weapon consumed the same materials as crafting it.
  • Fixed an issue where weapons picked up would lose quality when automatically moved to the hotbar with a full inventory.
  • Fixed an issue where some workbenches could be built through mountain terrain.
  • Fixed an issue where Siege Ballista and Great Siege Ballista could trap the character under certain conditions.
  • Optimized the interaction range of the Grinder.
  • Optimized the damage dealt by Rhinos to structures.
  • Fixed an issue where the character height would change while piloting a vessel.
  • Fixed an issue allowing players to capture capybara, alpaca and llama using wheat as bait.
  • Fixed an issue where players might lose save files after a PC blue screen crash.
View full patch notes ↗

Patch 1.0 April 29, 2026

## What changed **Casual Mode tribesman protection** — Deployed tribesmen in Dying or False Death states can no longer take damage from enemies **Relic Chest rewards** — Multiple players from the same tribe can now open Relic Chests simultaneously within 10 minutes and each receive their own Mask or Mask Restrictive Module reward **Quest Mission chests** — Multiple players can now open chests simultaneously in Single-Player and Multiplayer modes, with each player receiving one reward **Torch of Eternity** — Second-tier protective field no longer grants invincibility, only retains crystallization ability from first tier **Control customization** — **Mimicry** and **Awareness Transfer** now support independent key bindings **Bed management** — Beds can now be recycled or dismantled even when an unrecruited tribesman is lying on them **Airship Docking System** — Blueprint is now available for private servers (not available on official servers) **Elite wild creature combat** — Forced disengage range has been adjusted **Falcon-class and Shark-class ship customization** — Wings now support dye ball recoloring **Crouching animation** — Improved animation while holding a battering ram **Chest opening** — All chest opening animations and opening times removed in Single-Player and Multiplayer modes ## Balance Changes **Bloodfury Pursuit** — Trigger condition changed from "on taking damage" to "on dealing damage" with attack caps of 50/100/150 points **Rampage** — Changed from flat 20% damage-to-health conversion to 20% chance to convert 25% of damage dealt to health recovery **Attack Steal** — Attack cap per stack reduced from 30 to
  • In Casual Mode, when a deployed tribesman is in a Dying or False Death state, enemies can no longer deal damage to them
  • All Relic Chests that grant Masks and Mask Restrictive Modules have been adjusted: within 10 minutes, multiple players from the same tribe can open the chest simultaneously and each receive their own reward (each player can only obtain one reward)
  • Chests in Quest Mission in Single-Player and Multiplayer modes have been adjusted to allow multiple players to open them simultaneously and receive rewards (each player can only obtain one reward)
  • The second-tier effect of the Torch of Eternity has been adjusted. The second tier retains the crystallization ability from the first tier, while the protective field no longer provides invincibility
  • Mimicry and Awareness Transfer inputs now support setting independent key bindings
  • Beds can now be recycled or dismantled even when an unrecruited tribesman is lying on them
  • Adjusted the forced disengage combat range for elite wild creatures
  • The blueprint for the Airship Docking System has been made available for private servers. (To ensure stable server performance, the Docking System is not currently available on official servers.)
  • Bloodfury Pursuit: Trigger condition changed from "on taking damage" to "on dealing damage." Added an attack cap of 50/100/150 points
  • Rampage: Changed from "20% of damage dealt converted to health recovery" to "20% chance to convert 25% of damage dealt to health recovery".
  • Attack Steal: The attack cap per stack has been reduced from 30 points to 20 points
  • Attack-Defense Resonance - Attack: Increases the lower of the player's own Attack or Defense. Capped at 100 points
  • Attack-Defense Alteration - Attack: Changed from "converts full Defense to Attack at a 50% rate" to "converts half of current Defense to Attack at a 50% rate". Capped at 150 points.
  • Attack-Defense Resonance - Defense: Increases the lower of the player's own Attack or Defense. Capped at 100 points
  • Attack-Defense Alteration - Defense: Converts half of current Attack to Defense at a 200% rate. Capped at 300 points
  • Resurgence: Changed from "20% of damage dealt converted to health recovery" to "20% chance to convert 25% of damage dealt to health recovery".
  • Improved the crouching animation while holding a battering ram
  • Fixed an issue where performing "Terrorizing Lunge" under certain conditions caused abnormal character upward movement
  • Fixed an issue in Casual Mode where items such as Phase Anchor and Crystal Technology failed to unlock technology tree blueprints
  • Deleted all chests' opening animations and opening times in Single-Player and Multiplayer modes
  • Adjusted the push speed of stone pillar mechanisms
  • Fixed an issue where spaceship engine core chests could be looted repeatedly
  • Fixed an issue where units summoned by "Doomsday Judgment" would reduce reputation upon death
  • Fixed an issue where character models would flicker when opening UI panels
  • Fixed an issue where character model skin tones in UI did not match the actual in-game appearance
  • Fixed an issue in the training ground where Enhanced equipment was incorrectly treated as steel equipment
  • Fixed an issue where Power Ropeway transports would trigger idle chatter in chatbox
  • Fixed an issue where spaceships would smash into the ground during the final segment of landing
  • Fixed an issue where personally owned Shark-class flying ships would not count toward the tribe's total Shark-class ship limit when brought into the tribe
  • Fixed an issue where, under certain conditions, protective fields would not lose durability when hit
  • Fixed an issue where a player's own protective field would interfere with building construction
  • Falcon-class spaceship wings and Shark-class flying ship wings now support dye ball recoloring
  • Fixed an issue where killing elephants would not complete the corresponding achievement
  • Fixed an issue in the technology tree where the energy consumption description for ship engines was incorrect
  • Fixed an issue where using a Mysterious Mark would cause the Mysterious Strongman to appear in an unintended area
  • Fixed an issue related to Ground Docking System items: the connection device created using this item can now be properly recycled back into a Ground Docking System item
  • Fixed an issue where animals recruited using the Nature Enlightenment could cross servers
  • Optimized the issue of the Spiked Whip's leap attack causing excessive midair hang time
View full patch notes ↗

Patch 1.0 April 23, 2026

## What changed - **Defensive cannons** — tribesman-operated cannons will no longer attack creatures held in players' arms - **Shipboard Protective Fields** — no longer block players and creatures in No-Construction Zones on PvE servers; on PvP servers, player characters and mounts within their own tribe's campfire radius are protected from enemy fields (30 minutes after campfire placement) - **Ship engines** — automatically activate and enter flight mode upon docking completion - **Glorious Hymn mimicry state** — fixed overhead sun orb remaining after death - **Mask Node Repair** — now supports material retrieval from surrounding chests - **Food consumption** — consecutive use no longer requires waiting for animation completion - **Ancient Tablets and Divine Tablets** — reading duration adjusted - **Observers and Patrollers** — no longer require Explosive Cans to descend automatically in combat - **Tribesman and ally cannon damage numbers** — now visible to all tribe members - **Protective Fields resizing** — prohibited during durability recovery period - **Celestial Wings** — fixed exploit allowing sustained hovering via continuous skill casting in no-fly zones - **Llama Saddle** — fixed visual flickering issue - **Cross-server migration** — fixed clearing of tribesman groups and favorite entries - **Large capture traps** — fixed inability to capture Giant Elephant calves - **Tribesman equipment** — fixed items not being equipped after retrieval from Weapon/Gear Rack - **Ship destruction** — fixed partial structures remaining in certain cases - **Tribesman-operated Ballistas, Heavy Ballistas, Cannons, and Rockbreaker Turrets** — now properly target enemy cannons - **Arrow towers and advanced
  • Defensive cannons operated by tribesman will no longer attack creatures held in players’ arms.
  • Shipboard Protective Fields no longer block players and creatures within No-Construction Zones.
  • Ship engines will automatically activate and enter flight mode once docking is completed.
  • Fixed an issue where the overhead sun orb would remain after death while under Glorious Hymn mimicry state.
  • Mask Node Repair now supports material retrieval from surrounding chests.
  • Consecutive use of food items no longer requires waiting for the consumption animation to complete.
  • Adjusted the reading duration for all Ancient Tablets and Divine Tablets.
  • Observers and Patrollers no longer require Explosive Cans to descend automatically upon entering combat.
  • While building on a ship, the display of current structures built / maximum build capacity will be shown.
  • Damage numbers from tribesman and allies operating cannons to attack structures are now visible to all other tribe members.
  • Resizing of Protective Fields is prohibited during the durability recovery period.
  • On PvE servers, Shipboard Protective Fields no longer block player characters and mounts.
  • On PvP servers, player characters and mounts within their own tribe’s campfire radius will no longer be blocked by enemy Protective Fields. (Effect activates 30 minutes after campfire placement)
  • Fixed an issue where Celestial Wings could sustain hovering via continuous skill casting in no-fly zones.
  • Fixed visual flickering issue with the Llama Saddle.
  • Fixed an issue where cross-server migration would clear tribesman groups and favorite entries.
  • Fixed an issue where large capture traps were unable to capture Giant Elephant calves.
  • Fixed an issue where tribesman would not equip items after retrieving them from the Weapon/Gear Rack.
  • Fixed an issue where partial structures remained after ship destruction in certain cases.
  • Fixed an issue where tribesman-operated Ballistas, Heavy Ballistas, Cannons and Rockbreaker Turrets failed to target enemy cannons.
  • Fixed an issue where arrow towers and advanced arrow towers operated by tribesman would attack ships.
  • Fixed an issue where seated tribesman at the Training Ground occasionally failed to undergo training.
  • Fixed an issue where seats became unusable after resting tribesman departed for training at the Training Ground.
  • Fixed an issue preventing mask unlocking under specific circumstances.
  • Fixed an issue where some players could not complete the Small Anti-gravity Engine tutorial quest in Survival Mode.
  • Fixed an issue where weapon durability was not properly consumed from damage dealt by certain mastery skills.
  • Fixed incorrect spawn positions of relic chests in beast dens at Sandcry Gorge.
  • Fixed incorrect map icon for the mine at Crystal Valley, Searing Coast.
  • Fixed an issue where humanoid bosses in the ancient pyramid at Starfall Fields would be disappeared after entering dormancy.
  • Optimized background music played during combat with humanoid NPCs.
  • Optimized the tribesman details interface at the Training Ground; pressing ESC will no longer directly return to the main Training Ground screen.
  • Optimized the invincibility effect of Tier 2 Torch of Eternity mask.
  • Optimized the tribesman position reset function.
  • Added a ground ship docking system usable on terrain (installed on foundation sides), along with corresponding crafting blueprints.
  • After disabling the build quantity limit for structures on Giant Elephants and ships in coefficient settings, total power consumption will no longer be calculated when installing Anti-gravity Engines.
View full patch notes ↗

Patch 1.0 April 21, 2026

## What changed - **Casual Mode** — new gameplay mode added with relaxed mechanics and access to the Creator Menu - **Friendly damage** — no longer causes limb injuries to allies - **Basic Protective Field and Advanced Protective Field** — minimum construction spacing increased - **Steel Cannon** — damage against Protective Fields increased - **Ship-mounted campfires** — now exempt from zip line connection restrictions - **Tribe Mode tutorial** — guidance adjusted ## Bug Fixes - **Animation shaking** — optimized performance issues - **Ancient Dungeon in Starfall Fields** — fixed inability to jump out of the dungeon - **Power Crystal collection** — fixed issue preventing collection from rear of engines and top of Protective Field structures - **Training Ground talent upgrades** — fixed talent position reshuffles that caused incorrect skill erasure when using Training Amnesia Potion ## Overall Casual Mode debuts alongside defensive structure improvements, cannon buffs, and fixes for dungeon progression, resource collection, and talent management systems.
  • Added new Casual Mode, enabling players to enjoy a more relaxed and free gameplay experience, with access to the Creator Menu.
  • Part of the tutorial guidance for Tribe Mode has been adjusted.
  • Friendly damage will no longer inflict limb injuries.
  • Increased the required minimum construction spacing for Basic Protective Field and Advanced Protective Field.
  • Ship-mounted campfires are exempted from zip line connection restrictions.
  • Optimized animation shaking issues.
  • Raised damage of the Steel Cannon against Protective Fields.
  • Fixed an issue where players could not jump out of the Ancient Dungeon in Starfall Fields.
  • Fixed an issue where Power Crystal could not be collected from the rear of engines and the top of Protective Field structures.
  • Fixed an issue where talent position reshuffles occurred after upgrading talents at the Training Ground, leading to incorrect skill erasure upon consumption of Training Amnesia Potion.
View full patch notes ↗