## What changed
**Secondary pickups** — enabled in classic arena competitive modes
**Cosmetics bugs** — fixed several issues including unfinished skins displaying incorrectly
**Free Shimmer Tempo skin** — available to all players with redemption code RPMPRW1
**Leaderboard** — fixed names not appearing and corrected ordering issues
**Crosshair customization** — added ability to edit crosshairs for fists
**Character and portal skins** — fixed selection in races
**New races** — added for Eden, Frontier, Bypass, and Outskirts
**Controller vibration** — added for Orion Plasma Rifle
**Slide mechanic** — fixed being incorrectly unqueued when jetpacking
**Aim assist** — fixed not working in practice range
**Arena Royale** — changed Duos back to Quads
## Overall
This patch fixes multiple cosmetic and gameplay bugs while adding crosshair customization for fists, new race maps, controller feedback for the Orion Plasma Rifle, and reverting Arena Royale to Quads mode.
Enabled secondary pickups in classic arena competitive modes
Fixed several cosmetics bugs, including unfinished skins wrongly showing Added a free Shimmer Tempo skin any player can redeem with this code: RPMPRW1 in response to players believing they would have access to new (unfinished) cosmetics
Fixed names sometimes not appearing in leaderboard
Fixed ordering sometimes being incorrect in leaderboard
Added ability to edit crosshairs for fists
Fixed selecting character and portal skins in races
Added race for Eden, Frontier, Bypass, and Outskirts
Added controller vibration for Orion Plasma Rifle
Fixed slide being incorrectly unqueued when jetpacking
Fixed aim assist not working in practice range
Moving Arena Royale Duos back to Quads based on community feedback
## What changed
**Ranked Takedown** — Now features **3v3** matches with **even starts** and **non-customizable loadouts** (Primary: **Cadence Carbine**, Secondary: **Blink Pistol**)
**Ranking System** — Your rank will not change and you will progress leaderboards the same as before with no rank reset
## Overall
Ranked Takedown standardizes to 3v3 with fixed loadouts while preserving your current rank and leaderboard progression.
Your rank will not change, and you will progress the leaderboards the same as before
There will be no “rank reset”
Ranked Takedown will have even starts and not customizable loadouts Primary: Cadence Carbine
## What changed
**Username Anonymization** — Added option to anonymize your username during matches in gameplay settings (does not affect main menu, social menus, or custom game lobbies)
## Bug Fixes
- **Item pad countdowns** — Fixed issue with countdowns starting during pre-round countdown
- **Teabag Confirmed** — Fixed bug preventing players from denying their own teabag
- **Lawbringer skin** — Fixed death effects missing proper audio
- **Gamer Girl Jetpack** — Fixed VFX preview not displaying in the locker
- **Text chat** — Fixed blocking access to the "map" button in custom lobbies
- **Firecracker event** — Fixed performance issue in Arena Royale
- **PlayStation deadzones** — Fixed system default deadzones preventing custom values under certain thresholds
- **Localization** — Various localization fixes
- **Minor fixes** — Various minor bug fixes
## Overall
SPLITGATE added username anonymization for matches and fixed numerous bugs affecting gameplay, cosmetics, and platform-specific settings.
Added option to "anonymize" your username in matches (found in gameplay settings). NOTE: This does not affect the main menu, social menus, or custom game lobbies
Fixed an issue with item pad countdowns starting during the pre-round countdown
Fixed a bug causing the inability to deny your own teabag in teabag confirmed
Fixed a bug with the Lawbringer skin death effects not having the proper audio
Fixed Gamer Girl Jetpack VFX preview not showing in the locker
Fixed text chat blocking you from clicking the "map" button in custom lobbies
Fix a performance issue caused by the Firecracker event in Arena Royale
Fixed an issue (on PlayStation) where a default set of deadzones were being applied by the system, making it impossible to set deadzones under certain values