STALCRAFT: X Patch Notes

Patch 24.06.2026 June 24, 2026

  • SSPP contracts
  • Changing the start of the game
  • Spartak’s Calibers
  • A representative of the SSPP, Major Kaganovich, is located at each of the northern faction bases, as well as at Drunken Geiger Bar. He offers contracts of varying difficulty involving clearing up events in the open world and eliminating mutants.
  • Only one contract can be active at a time. The new one will become available once the current one has been completed or has failed.
  • One free contract of each difficulty level is available every day. Additional contracts can be obtained for rubles.
  • You are allowed one attempt to complete the task. If you die, the contract is failed, but you can attempt it again for the same fee.
  • The reward is sent to your mail immediately after you complete the task.
  • The letter contains Receipts and the chance to receive a Lead.
  • Stockpile waypoints appear on a map after you decipher the lead.
  • Stash can only be opened by those who have deciphered the relevant Lead.
  • You can decipher several Leads at the same time, but each stash is only available for 30 minutes from the moment it appears.
  • The storyline has been updated to reflect the latest events in the world of STALZONE.
  • Location has been completely redesigned.
  • Added two new CGI cutscenes.
  • Changed Linden's storyline.
  • Added the option to skip this section.
  • Visually updated the tutorial dungeon.
  • 10 Season Pass Levels;
  • 10 000 Receipts;
  • 10 Overdrives;
  • 5 Strategic Reserves.
  • Adjusted respawn boundaries on the Moria House map.
  • Fixed incorrect behavior of the burning, bleeding, and stopping power status effects.
View full patch notes ↗

Patch 17.06.2026 June 17, 2026

  • Game performance and plans
  • Mechanics updates
  • South dungeons changes
View full patch notes ↗

Patch 2026-06-10 June 10, 2026

## What changed **Bug Fixes** - **Winter Soldier, Tejat Core-2, and Nocturne skins** — fixed facial positioning - **SVD-M in Duels** — adjusted sight position - **Revolvers and Desert Eagle variants** — fixed incorrect third-person muzzle flash display - **Master-tier season gear** — restored ability to sell crafted gear to Zen **Quality of Life** - **Season weapon parts** — added ability to convert into themselves for stacking ## Overall STALCRAFT: X received cosmetic fixes for skins and weapon visuals, restored crafted gear selling, and improved season weapon part management.
  • Fixed facial positioning for the Winter Soldier, Tejat Core-2, and Nocturne skins.
  • Adjusted the sight position on the SVD-M in Duels.
  • Added the ability to convert season weapon parts into themselves to allow stacking.
  • Restored the ability to sell crafted Master-tier season gear to Zen.
  • Fixed incorrect third-person muzzle flash display for revolvers and all Desert Eagle variants.
View full patch notes ↗

Patch 03.06.2026 June 3, 2026

# STALCRAFT: X Patch Summary ## Balance ### Weapons **Marksman/Sniper Rifles** — Most bolt-action rifles and marksman rifles received improvements to minimum damage and extended effective range (max damage distance increased from 30 to 40), with standardized holster times increased from 0.15 to 0.3-0.4 seconds. **Assault Rifles** — Widespread buffs to minimum damage, maximum damage distance extended to 18-28 meters, improved hip-fire spread, and reduced movement speed penalties. **Light Machine Guns** — Minimum damage increased across all models, maximum damage distance extended from 14-15 to 24-25 meters, hip-fire spread improved, and movement speed penalties reduced. **Submachine Guns** — Maximum and minimum damage distances extended significantly (typically +8 meters on both ends), improving effectiveness at range. **SIG MPX** — Promoted from **Veteran** to **Master** rank with increased damage (34.4 → 39.3), minimum damage (18.9 → 21.3), improved durability and repair costs, but drum magazine removed from default configuration. **Premium SIX12 SD and SIX12 Pioneers of the North** — Damage increased (190 → 206), minimum damage improved (57 → 61.8), damage to mutants increased, durability improved, and master-rank laser attachment added to default set. **Premium Micro Uzi** — Damage increased (24.9 → 29.4), minimum damage increased (14.3 → 18), rate of fire reduced (1200 → 1100), maximum damage distance extended, durability and repair price increased, and master-rank laser attachment added to default set
  • Acecare Optical Sight — 5000
  • HK MP7 — 25000
  • HK UMP9 — 2000
  • IMI Mini Uzi — 250
  • IMI Micro Uzi — 1000
  • HK MP5K — 250
  • Ingram MAC-10 — 250
  • SOK-94 — 2000
  • AK-105 — 2000
  • FN SCAR-L — 2000
  • RPK — 10000
  • OTs-14M Hurricane — 2500
  • SV-98 — 2500
  • M1014 — 25000
  • M249 SAW — 5000
  • 9А-91 — 2500
  • VSK-94 — 15000
  • Steyr AUG 9 mm — 2500
  • МР-412 — 2500
  • HK416 — 10000
  • RPK-16 — 10000
  • TKB-0146M — 5000
  • MTs-116M — 10000
  • Grizzly 8.5 — 3000
  • Steyr AUG A2 — 2500
  • Steyr AUG A3 — 10000
  • AK-12 — 5000
  • SIG SG 550 Sniper — 2500
  • FN FAL — 20000
  • FN SCAR-H — 15000
  • HK PSG1 — 2500
  • HK417 — 20000
  • AK-308 — 20000
  • IWI Tavor X95 — 15000
  • RMB-93 — 5000
  • Chiappa Triple Crown — 5000
  • OTs-62 — 2500
  • MTs-255 — 5000
  • M1014 Breacher — 2500
  • Gerber Downrange Tomahawk — 10000
  • Jagdkommando — 10000
  • Tanto with a Ring — 2500
  • M48 Tomahawk — 3500
  • Aluminum Club — 3000
  • UVSR — 3500
  • NR-43 — 1000
  • Steyr Scout — 250
  • Alpine TPG-1 — 7500
  • Albatross Interceptor Armored Exoskeleton — 25000
  • Derya MK-12 AS-103S — 15000
  • Cheytac M300 — 15000
  • QBU-191 — 25000
  • Ganymede Jumpsuit — 25000
  • CRAW-6 Container — 25000
  • KS-12 Komrad — 25000
  • SMC Container — 20000
  • Berloga-6 — 20000
  • Freezer Container — 20000
  • SVCh — 15000
  • Soviet Travel Backpack — 1000
  • M4 LB — 2500
  • ALK-22 Dragonfly — 3000
  • Old FN FAL — 3000
  • Brigand Armored Suit — 3000
  • Phantom Hunter Armored Suit — 3000
  • Ratcatcher Exoarmor — 3000
  • Aborigine Exoskeleton — 3000
  • Grenadier Exoskeleton — 3000
  • Bear Exoskeleton — 3000
  • Cobra Two-Tone — 1500
  • SR-1-10 — 1500
  • REAPER Jumpsuit — 1500
  • Bone Grip — 1000
  • Trijicon AccuPoint Hunters Sight — 1000
  • Pipe Grip — 1000
  • IU-2 Container — 3000
  • Marathon bag — 3000
  • Forgotten Grenadier — 3000
  • Gladius — 1000
  • Fluorite — 1000
  • Endgame — 1000
  • Nail Bat — 1000
  • Slavs Battle axe — 1000
  • Razor — 1000
  • Corrosive Saw — 1000
  • Acid Razor — 1000
  • Icy Kurkri — 1000
  • Ice PickFrozen Ice Pick — 1000
  • Fire Razor — 1000
  • Military Stalkers’ Cleaver — 1000
  • ZIVCAS Zeus-77 — 1000
  • SMG Nut — 3000
  • Steyr AUG A3 9mm XS — 3000
  • Jagdtasche — 2500
  • FG-42 Whip — 3000
  • SIG MPX — Rank: Veteran → Master Increased durability and repair costs Damage: 34.4 → 39.3 Minimum damage: 18.9 → 21.3 Removed from the basic specification: the drum magazine
  • Ally effect — Enemy effect
  • Before — Now
  • Crate of Snowstorm Grenades — Crate of Napalm Grenades
  • Crate of Sickness Grenades — Crate of Napalm Grenades
  • Crate of Tarmac Grenades — Crate of Stinky Grenades
  • Snowstorm — Napalm
  • Sickness — Napalm
  • Tarmac — Stinky
  • Frost Crate — Hot Jack Crate
  • Frost — Hot Jack
  • Paralyzer Crate — Crate of Stinky Grenades
  • Paralyzer — Stinky
  • Trapper Suit — Added Stability: 5%
  • Vorsa Armored Suit — Added Stability: 15%
  • Osh Heavy Armored Suit — Added Stability: 25%
  • Jaeger Exoarmor — Added Stability: 25%
  • Beast Slayer Exoarmor — Added Stability: 40%
  • Prometheus Armored Suit Ronin Armored Suit Templar Armored Suit Vanguard Armored Suit — Added Stability: 15%
  • SBA TANK — Bullet resistance: 285 → 272 Speed: -10% → -8%
  • Bear Exoskeleton — Bullet resistance: 207 → 197 Speed: -10% → -8%
  • Apostle Super-Heavy Armored Suit Reiter Super-Heavy Armored Suit Chieftain Super-Heavy Armored Suit Granite Super-Heavy Armored Suit — Bullet resistance: 310 → 282 Speed: -15% → -10%
  • ZIVCAS M2-T — Bullet resistance: 347 → 317 Speed: -15% → -10%
  • Yorsh Protective Armored Suit — Bullet resistance: 177 → 190 Laceration protection: 230 → 240
  • RAPS Spanner — Bullet resistance: 161 → 183 Laceration protection Speed: -6% → -5% Psy-Emission protection: 240 → 260
  • Rigel Jumpsuit — Added Stability: 20% Speed: -5% → -4%
  • Antares Exoarmor — Speed: -8% → -7% Stability: 10% → 35%
  • RAPS AH-6 Nomad — Speed: -4% → -3%
  • RAPS AH-5 Pilgrim — Speed: -4% → -3%
  • RAPS AH-4 Raider — Speed: -2.5% → -2%
  • Blizzard Walker — Speed: -5% → -2% Bullet resistance: 187 → 194 Explosion protection: 152 → 161 Laceration protection: 187 → 195 Stamina: -15% → -10%
  • Fog Hunter Heavy Armored Suit — Bullet resistance: 163 → 169 Explosion protection: 143 → 161 Laceration protection: 170 → 179
  • Altyn Set — Speed: -5% → -2%
  • Altyn-T Heavy Set — Rank: Veteran → Stalker (fixed erroneously inflated rank, the issue only affected the visual display of the rank) Speed: -5% → -2%
  • Expedition Suit — Bullet resistance: 118 → 120 Speed: -1.5% → -1%
  • Artefact — Changes
  • Bubblegum — Speed: -1.85% → -1.5% Running speed: -1.85% → -1.5% Added Reaction to laceration: 1.9
  • Raisin — Added Stability: 2.6%
  • Larva — Stamina: 18.5% → 13% Healing Effectiveness: 7.2% → 8.7% Bonus properties Stamina: 6.2% → 4.4% Healing Effectiveness: 2.4% → 2.9%
  • Mug — Added Carry weight: 3.8 Bonus properties Regeneration: 1.9% → 1.4%
  • Viburnum Branch — Added Bleeding: -0.4 Healing Effectiveness: 12.8% → 10.9% Bonus properties Healing Effectiveness: 4.3% → 3.7%
  • Bracelet — Added Vitality: 0.5%
  • Prism — No changes
  • Fossil — Healing: 0.5% → 0.4%
  • Dark Viburnum — Regeneration: 4.4% → 3.3% Bonus properties Regeneration: 1.5% → 1.1%
  • Black Hole — Bonus properties Regeneration: 2.3% → 1.8%
  • Timber — Bonus properties Regeneration: 1.9% → 1.4%
  • Snares — Bonus properties Regeneration: 1.9% → 1.4%
  • Rubik — Bonus properties Regeneration: 1.9% → 1.4% Healing Effectiveness: 7.2% → 6.1% Bleeding Protection: 7.6% → 3.4%
  • Cycle — Bonus properties Regeneration: 1.6% → 1.2%
  • Magma — Stability: 6.1% → 4.9% Bonus properties Stability: 2.1% → 1.7%
  • Opal — Bonus properties Stability: 8.1% → 6.5%
  • Cone — Bonus properties Healing Effectiveness: 6% → 5.1%
  • Coil — Bonus properties Bleeding Protection: 7.1% → 4.3%
  • Link — Bonus properties Regeneration: 2.3% → 1.8%
  • Flicker — Regeneration: 1.9% → 1.4% Bonus properties Regeneration: 0.7% → 0.5%
  • Tiny key — Removed Bleeding Protection: -18.8%
  • Bismuth — Removed Stamina: -32% Regeneration: 2.8% → 2.1% Bonus properties Regeneration: 1% → 0.7%
  • Inside Out Rose — Healing Effectiveness: -17.7% → -17% Removed Reaction to burns: 1.5% Stability: 10.4% → 8.4% Bonus properties Stability: 3.5% → 2.8%
  • Steel Hedgehog — Added Healing Effectiveness: 3%
  • Dumbbell — Added Carry weight: 9.8 Added Running speed: 0.75% Healing Effectiveness: 11.5% → 9.8% Bonus properties Removed Carry weight: 9.8 Added Speed: 0.75% Healing Effectiveness: 3.9% → 3.3%
  • Snake Eye — Added Healing Effectiveness: -4.5%
  • Gum — Added Bullet resistance: 2.6 Regeneration: 1.4% → 1.1% Bonus properties Regeneration: 0.5% → 0.4%
  • Shard — Added Regeneration: 0.7% Healing Effectiveness: 8.1% → 6.9% Bonus properties Healing Effectiveness: 2.7% → 2.3%
  • Heel — Added Bullet resistance: 5.2 Healing Effectiveness: 15.3% → 13% Bonus properties Healing Effectiveness: 5.1% → 4.4%
  • Gills — Regeneration: 3% → 2.3% Bonus properties Regeneration: 1% → 0.8%
  • Hoop — Regeneration: 3% → 2.3% Bonus properties Regeneration: 1% → 0.8%
  • Sun — Regeneration: 2.1% → 1.6% Bonus properties Regeneration: 0.7% → 0.6% Bleeding Protection: 6.4% → 3.9%
  • Helium — Regeneration: 2.1% → 1.6% Stability: 2.4% → 1.9% Bonus properties Regeneration: 0.7% → 0.6%
  • Scrubber — Healing Effectiveness: 5.4% → 4.6% Bonus properties Healing Effectiveness: 1.8% → 1.6%
  • Egg — Bonus properties Bleeding Protection: 11.4% → 5.1%
  • Inkwell — Ramoved Laceration protection: 12.2 Added Vitality: 1.2% Regeneration: 2.7% → 2% Bonus properties Laceration protection: 4.1 → 12.2 Vitality: 1.2% → 0.4% Regeneration: 0.9% → 0.7%
  • Crystal of Inside Out — Removed Reaction to laceration: -5.9%
  • Tallow — Removed Reaction to electricity: -7.3% Regeneration: 1.9% → 1.4% Healing Effectiveness: 10.2% → 8.7% Bonus properties Regeneration: 0.7% → 0.5% Healing Effectiveness: 3.4% → 2.9%
  • Firebird — Added Bleeding Protection: 1.5% Regeneration: 1.9% → 1.4% Healing Effectiveness: 10.2% → 8.7% Bonus properties Regeneration: 0.7% → 0.5% Healing Effectiveness: 3.4% → 2.9%
  • Spiral — Added Vitality: -0.5% Bonus properties Healing Effectiveness: 7.2% → 6.1%
  • Stress fest — Added Bullet resistance: -2 Healing Effectiveness: 10.2% → 8.7% Bonus properties Healing Effectiveness: 3.4% → 2.9%
  • Dark Crystal — Stamina regeneration: 2.3% → 1.5% Added Vitality: 1% Regeneration: 2.2% → 1.6% Bonus properties Vitality: 1% → 0.4% Regeneration: 0.8% → 0.6%
  • Cryogen — Carry weight: 5.8 → 8.3 Stamina regeneration: 2.7% → 1.9% Bonus properties Stamina regeneration: 0.9% → 0.7% Carry weight: 2 → 2.8
  • Disintegrator — Added Running speed: 0.45% Bonus properties Removed Resistance to electricity: 8.1 Added Speed: 0.45%
  • Snail — Added Bleeding: -0.3 Regeneration: 1.3% → 1% Bonus properties Regeneration: 0.5% → 0.4% Bleeding Protection: 5.1% → 2.3%
  • Colophony — Regeneration: 2.7% → 2% Bonus properties Regeneration: 0.9% → 0.7%
  • Proto-Onion — Healing Effectiveness: 4.8% → 4.1% Bonus properties Regeneration: 1.3% → 1% Healing Effectiveness: 1.6% → 1.4%
  • Fahrenheit — Bonus properties Regeneration: 1.5% → 1.2%
  • Candlelight — Added Bullet resistance: 2.1 Regeneration: 1.1% → 0.9% Bonus properties Regeneration: 0.4% → 0.3%
  • Swamp Rot — Added Vitality: 0.3% Healing Effectiveness: 4.2% → 3.6% Bonus properties Healing Effectiveness: 1.4% → 1.2%
  • Heart — Added Healing: 0.2% Regeneration: 2.3% → 1.8% Bonus properties Regeneration: 0.8% → 0.6% Healing Effectiveness: 6.3% → 5.4%
  • Comet — Added Carry weight: 3.3
  • Veiner — Bullet resistance: 8.1 → 5.7 Carry weight: 6.1 → 8.7 Bonus properties Bullet resistance: 2.7 → 1.9 Carry weight: 2,1 → 2,9
  • Shrimp — Added Vitality: -0.5%
  • Frost — Added Bullet resistance: 2.6 Healing Effectiveness: 5.4% → 4.6% Bonus properties Healing Effectiveness: 1.8% → 1.6%
  • Sponge — Added Carry weight: 2.8 Bonus properties Regeneration: 1.4% → 1.1%
  • Crust — Added Bullet resistance: 2.6 Regeneration: 2% → 1.5% Bonus properties Regeneration: 0.7% → 0.5% Bleeding Protection: 5.7% → 2.6%
  • Berry — Bleeding: -1.1 → -0.6 Vitality: 0.9% → 1.3% Bonus properties Bleeding: -0.4 → -0.2 Vitality: 0.3% → 0.5% Regeneration: 1.4% → 1.1%
  • Lard — Reaction to chemical burns: 1.1% Added Vitality: 0.4% Regeneration: 2% → 1.5% Healing Effectiveness: 5.4% → 4.6% Bonus properties Regeneration: 0.7% → 0.5% Healing Effectiveness: 1.8% → 1.6%
  • Phlegm — Added Speed: 0.25% Added Running speed: 0.25% Healing Effectiveness: 7.7% → 6.5% Bleeding Protection: 5.7% → 2.6% Bonus properties Healing Effectiveness: 2.6% → 2.2% Bleeding Protection: 1.9% → 0.9%
  • Onion — Bullet resistance: 7 → 4.9 Stamina: 7.8% → 11.1% Bonus properties Bullet resistance: 2.4 → 1.7 Stamina: 2.6% → 3.7% Bleeding Protection: 4.6% → 2.1%
  • Leaded Glass — Regeneration: 1.4% → 1% Bonus properties Regeneration: 0.5% → 0.4%
  • Acid Crystal — Regeneration: 1.2% → 0.9% Bonus properties Regeneration: 0.4% → 0.3%
  • Consumable — Changes
  • Hemostat — Regeneration: 0.7% → 0.6% Bleeding Protection: 5.7% → 3.4%
  • Astrixin — Bleeding Protection: 9.1% → 5.4% Regeneration: 1.2% → 0.9%
  • Biopatch — Regeneration: 1.3% → 1% Bleeding Protection: 10.2% → 6.1% Healing Effectiveness: 5.1% → 4.4%
  • Juice — Regeneration: 2.7% → 2%
  • Children’s Champagne — Regeneration: 3.2% → 2.4%
  • Tirage Liqueur — Healing Effectiveness: 10.7% → 9.1%
  • Wine with Sediment — Regeneration: 3.3% → 2.4%
  • Sparkling Champagne — Healing Effectiveness: 14.9% → 12.6%
  • Soviet Champagne — Regeneration: 4.7% → 3.5%
  • Crooked Claw Vodka — Healing Effectiveness: 18.3% → 15.6%
  • Tinfoil Hat — Healing Effectiveness: 11.3% → 9.6%
  • Subtropics — Healing Effectiveness: 11.3% → 9.6%
  • Frosty Vodka — Regeneration: 5.3% → 4%
  • Lingonberry Vodka — Healing Effectiveness: 20.6% → 17.5%
  • Geyser Vodka — Healing Effectiveness: 20.6% → 17.5% Regeneration: 4.5 → 3.4
  • Unforgettable Cocktail — Regeneration: 3.7% → 2.8%
  • Fried Boar Meat — Regeneration: 2.7% → 2%
  • Pureed Vegetables — Healing Effectiveness: 10.3% → 8.8%
  • Red Caviar — Healing Effectiveness: 10.7% → 9.1%
  • Octopus Fresh Salad — Regeneration: 3.2% → 2.4%
  • Exceptional Beauty — Regeneration: 2.8% → 2.1%
  • Combat Peas — Healing Effectiveness: 12.6% → 10.7%
  • Ground Boar Meat — Regeneration: 3.2% → 2.4%
  • Fish Preserves — Healing Effectiveness: 13.7% → 11.7%
  • Sausage Slices — Regeneration: 3% → 2.3%
  • Caviar Sandwich — Healing Effectiveness: 11.7% → 9.9%
  • Salami Sandwich (white bread) — Healing Effectiveness: 11.7% → 9.9% Regeneration: 3.5% → 2.7%
  • Salami Sandwich (black bread) — Healing Effectiveness: 13.7% → 11.7% Regeneration: 3% → 2.3%
  • “Happy New Year!” Beans — Regeneration: 3.5% → 2.7%
  • Sprats — Regeneration: 3.3% → 2.4%
  • Excellent Canned Meat — Healing Effectiveness: 14.9% → 12.6%
  • Doggie Delight Pâté — Healing Effectiveness: 13.6% → 11.6%
  • Christmas Beans — Regeneration
  • Hoof to the Face Meat Jelly — Regeneration: 4.4% → 3.3%
  • Last Year’s Peas — Regeneration: 4.4% → 3.3%
  • Mutant Roast — Healing Effectiveness: 14.6% → 12.4%
  • Bean soup — Healing Effectiveness: 17.2% → 14.6% Regeneration: 3.8% → 2.8%
  • Navy-Style Pasta — Healing Effectiveness: 14.6% → 12.4%
  • Sweet December Corn — Regeneration: 4% → 3%
  • Saep — Healing Effectiveness: 13.6% → 11.6%
  • Domestic MRE — Regeneration: 4.3% → 3.2%
  • Aspic — Regeneration: 4.3% → 3.2% Healing Effectiveness: 19.4% → 16.5%
  • Solyanka — Regeneration: 4.5% → 3.4% Healing Effectiveness: 20.6% → 17.5%
  • Garlic Soup — Healing Effectiveness: 14.4% → 12.3% Regeneration: 5.3% → 4%
  • Pea Soup — Regeneration: 4.5% → 3.4%
  • Nobleman’s Catfish Stew — Regeneration: 3.7% → 2.8%
  • Breakfast of Champions — Healing Effectiveness: 17.5% → 14.9% Regeneration: 3.7% → 2.8%
  • Clarinol — Healing Effectiveness: 15.4% → 13.1%
  • Spiritfruit Pulp — Regeneration: 4.8% → 3.6%
  • Morphine — Bleeding Protection: 14.7% → 8.8% Healing Effectiveness: 18.5% → 15.8%
  • Epinephrine — Healing Effectiveness: 18.5% → 15.8%
  • Cubemelon Pulp — Regeneration: 5% → 3.8%
  • Anomalous Mandarin — Healing Effectiveness: 19.6 → 16.6%
  • Ozverin — Regeneration: 5% → 3.8%
  • Lemongrass Pulp — Bleeding protection: 16.3% → 9.8% Healing Effectiveness: 20.6% → 17.5%
  • Pain Killer — Stability: 14% → 11.2%
  • Overton Container — Healing Effectiveness: 33.3% → 28.3%
  • Base holster time — 0.15 → 0.25
  • Premium SIX12 SD and SIX12 Pioneers of the North — Damage: 190 → 206 Minimum damage: 57 → 61.8 Damage to mutants: 2 → 2.25 Increased repair price Added master-rank laser attachment in default characteristics set
  • AEK-965 — Damage: 360 → 288 Minimum damage: 192 → 153.6 Headshot damage: 1 → 1.25
  • All 7.62 bolt-action rifles and Gauss Rifle — Stopping power decreased by 5 (combined with the change to the ammo's stopping power, the overall number remains unchanged)
  • PTRD-M and PTRD-M (A) — Reduced delay before reload Speed during aiming: -60% → -70%
  • Worn SVT-40 — Minimum damage: 39.6 → 41.1
  • SКТ-40 — Minimum damage: 46.9 → 47.6 Maximum damage distance: 30 → 40 Minimum damage distance: 90 → 80 Speed: -3 → -5 Speed during aiming: -30 → -40 Holster time: 0.15 → 0.4
  • SVT-40 — Minimum damage: 57.6 → 58.5 Maximum damage distance: 30 → 40 Minimum damage distance: 90 → 80 Speed: -3 → -5 Speed during aiming: -30 → -40 Holster time: 0.15 → 0.4
  • AVT-40 — Damage: 59.4 → 67.5 Minimum damage: 47.3 → 67.5 Rate of fire: 300 → 200 Maximum damage distance: 30 → 40 Minimum damage distance: 90 → 80 Speed: -3 → -5 Speed during aiming: -30 → -40 Holster time: 0.15 → 0.4
  • Worn SVD — Minimum damage: 57.9 → 59.8 Maximum damage distance: 30 → 40 Minimum damage distance: 90 → 80 Speed: -3 → -5 Speed during aiming: -30 → -40 Holster time: 0.15 → 0.4
  • SVD — Minimum damage: 68.1 → 69.2 Maximum damage distance: 30 → 40 Minimum damage distance: 90 → 80 Speed: -3 → -5 Speed during aiming: -30 → -40 Holster time: 0.15 → 0.4
  • HK PSG1 — Damage: 100.1 → 86 Minimum damage: 89.7 → 86 Rate of fire: 100 → 170 Maximum distance: 30 → 40 Minimum damage: 120 → 80 Vertical recoil: 1.9 → 1.6 Speed: -3 → -5 Speed during aiming: -30 → -40 Holster time: 0.15 → 0.4
  • SVU — Minimum damage: 72.8 → 76.6 Maximum damage distance: 30 → 40 Speed: -3 → -4 Holster time: 0.15 → 0.3
  • SVD-S — Minimum damage: 80.9 → 82.1 Maximum damage distance: 30 → 40 Minimum damage distance: 90 → 80 Speed: -3 → -5 Speed during aiming: -30 → -40 Holster time: 0.15 → 0.4
  • SVCh — Minimum damage: 73.8 → 78.1 Maximum damage distance: 30 → 40 Minimum damage distance: 90 → 80 Speed: -3 → -5 Speed during aiming: -30 → -40 Holster time: 0.15 → 0.4
  • SVCh (A) — Minimum damage: 76.8 → 81.3 Maximum damage distance: 30 → 40 Minimum damage distance: 90 → 80 Speed: -3 → -5 Speed during aiming: -30 → -40 Holster time: 0.15 → 0.4
  • SVD-M — Minimum damage: 92.4 → 93.8 Maximum damage distance: 30 → 40 Minimum damage distance: 90 → 80 Speed: -3 → -5 Speed during aiming: -30 → -40 Holster time: 0.15 → 0.4
  • WA2000 — Minimum damage: 107.1 → 111.6 Maximum damage distance: 30 → 40 Minimum damage distance: 90 → 80 Speed: -3 → -5 Speed during aiming: -30 → -40 Holster time: 0.15 → 0.4
  • CR-380 — Maximum damage distance: 250 → 40 Minimum damage distance: 250 → 80 Speed: -4 → -6 Speed during aiming: -40 → -50 Removed plate penetration
  • Worn SKS — Minimum damage: 24.4 → 25 Maximum distance: 30 → 40 Speed: -3 → -4 Speed during aiming: -30 → -40 Holster time: 0.15 → 0.3
  • SKS — Minimum damage: 32.1 → 33.3 Maximum damage distance: 30 → 40 Speed: -3 → -4 Speed during aiming: -30 → -40 Holster time: 0.15 → 0.3
  • SKS-T — Minimum damage: 39.5 → 41 Maximum damage distance: 30 → 40 Speed: -3 → -4 Speed during aiming: -30 → -40 Holster time: 0.15 → 0.3
  • SOK-94 — Damage: 36.6 → 56.5 Minimum damage: 34.5 → 56.5 Maximum damage distance: 30 → 40 Rate of fire: 360 → 200 Overheat limit: 36 → 26 Speed: -3 → -5 Speed during aiming: -30 → -40 Holster time: 0.15 → 0.4
  • M1A — Minimum damage: 37.7 → 39.7 Maximum damage distance: 30 → 40 Speed: -3 → -4 Speed during aiming: -30 → -40 Holster time: 0.15 → 0.3
  • M1A FA — Minimum damage: 45 → 47.2 Maximum damage distance: 30 → 40 Speed: -3 → -4 Speed during aiming: -30 → -40 Holster time: 0.15 → 0.3
  • FG-42 Whip — Maximum damage distance: 30 → 40 Vertical recoil: 0.9 → 0.7 Speed: -3 → -4 Speed during aiming: -30 → -40 Holster time: 0.15 → 0.3
  • Wave — Maximum damage distance: 20 → 40 Minimum damage distance: 60 → 80 Speed: -3 → -4 Holster time: 0.15 → 0.3
  • VSK-94 — Damage: 44 → 44.5 Hip-fire spread: 4 → 3 Holster time: 0.15 → 0.3
  • VSK-94 (A) — Damage: 46 → 46.5 Hip-fire spread: 4 → 3 Holster time: 0.15 → 0.3
  • QBU-191 — Minimum damage distance: 75 → 80 Holster time: 0.15 → 0.3
  • Mk 14 EBR — Damage: 56 → 55 Minimum damage: 53.5 → 55 Maximum damage distance: 30 → 40 Speed: -3 → -4 Speed during aiming: -30 → -40 Holster time: 0.15 → 0.3 Overheat limit: 36 → 41
  • VSS Vintorez — Damage: 34.5 → 35.5 Hip-fire spread: 4 → 3 Minimum damage distance: 70 → 80 Holster time: 0.15 → 0.3
  • VSS-M Vintorez — Damage: 39.2 → 40 Hip-fire spread: 4 → 3 Minimum damage distance: 70 → 80 Holster time: 0.15 → 0.3
  • FN SCAR SSR — Minimum damage: 68 → 70.5 Maximum damage distance: 30 → 40 Speed: -3 → -4 Speed during aiming: -30 → -40 Holster time: 0.15 → 0.3
  • DP — Minimum damage: 25 → 27.5 Maximum damage distance: 13 → 23 Minimum damage distance: 58 → 78 Spread: 0.5 → 0.45 Speed: -6 → -5
  • Worn L86A1 — Minimum damage: 19.5 → 21.5 Maximum damage distance: 12 → 22 Minimum damage distance: 55 → 75 Spread: 0.45 → 0.4 Speed: -5 → -4
  • L86A1 — Minimum damage: 23.2 → 25.5 Maximum damage distance: 12 → 22 Minimum damage distance: 55 → 75 Spread: 0.45 → 0.4 Speed: -5 → -4
  • Bren — Minimum damage: 28 → 30.8 Maximum damage distance: 14 → 24 Minimum damage distance: 58 → 78 Spread: 0.43 → 0.38
  • RPK-74 — Minimum damage: 25.4 → 27.9 Maximum damage distance: 12 → 22 Minimum damage distance: 52 → 72 Spread: 0.45 → 0.4 Speed: -5 → -4
  • RPD — Minimum damage: 24.1 → 26.5 Maximum damage distance: 14 → 24 Minimum damage distance: 58 → 78 Spread: 0.45 → 0.4 Speed: -6 → -5
  • M249 SAW — Minimum damage: 23.9 → 26.3 Maximum damage distance: 12 → 22 Minimum damage distance: 55 → 75 Spread: 0.45 → 0.4 Speed: -5 → -4
  • RPK — Minimum damage: 28.4 → 31.2 Maximum damage distance: 14 → 24 Minimum damage distance: 59 → 79 Spread: 0.45 → 0.4 Speed: -6 → -5
  • RPK-16 — Minimum damage: 25.4 → 27.9 Maximum damage distance: 12 → 22 Minimum damage distance: 52 → 72 Spread: 0.45 → 0.4 Speed: -5 → -4
  • MG-34 — Minimum damage: 18 → 19.8 Maximum damage distance: 14 → 18 Minimum damage distance: 55 → 75 Spread: 0.45 → 0.4 Vertical recoil: 0.94 → 1 Speed: -6 → -5
  • RPL-20 — Minimum damage: 30.8 → 33.9 Maximum damage distance: 10 → 20 Minimum damage distance: 54 → 74 Spread: 0.45 → 0.4 Speed: -5 → -4
  • 6P62 Little Boy — Maximum damage distance: 14 → 24 Minimum damage distance: 60 → 80 Spread: 0.39 → 0.34
  • Worn PKP — Minimum damage: 28.3 → 31.1 Maximum damage distance: 15 → 25 Minimum damage distance: 60 → 80 Spread: 0.4 → 0.35 Speed: -6 → -5
  • PKP Pecheneg — Minimum damage: 32.1 → 35.3 Maximum damage distance: 15 → 25 Minimum damage distance: 60 → 80 Spread: 0.4 → 0.35 Speed: -6 → -5
  • M60 — Minimum damage: 36.5 → 40.2 Maximum damage distance: 14 → 24 Minimum damage distance: 60 → 80 Spread: 0.4 → 0.35 Speed: -6 → -5
  • DSA RPD — Minimum damage: 27.2 → 29.9 Maximum damage distance: 12 → 22 Minimum damage distance: 55 → 75 Spread: 0.45 → 0.4 Speed: -6 → -5
  • MG 3 — Minimum damage: 20.5 → 22.6 Maximum damage distance: 14 → 18 Minimum damage distance: 55 → 75 Spread: 0.45 → 0.4 Vertical recoil: 0.84 → 0.9 Speed: -6 → -5
  • Walther MPK — Maximum damage distance: 8 → 16 Minimum damage distance: 40 → 50
  • Vz.68 Scorpion — Maximum damage distance: 8 → 14 Minimum damage distance: 38 → 46
  • PP-91 KEDR — Maximum damage distance: 5 → 9 Minimum damage distance: 32 → 42
  • Gepard — Maximum damage distance: 5 → 9 Minimum damage distance: 32 → 42
  • IMI Uzi — Maximum damage distance: 8 → 14 Minimum damage distance: 36 → 46
  • PPSh — Maximum damage distance: 8 → 14 Minimum damage distance: 40 → 50
  • HK MP5K — Maximum damage distance: 8 → 14 Minimum damage distance: 36 → 46
  • Ingram MAC-10 — Maximum damage distance: 5 → 9 Minimum damage distance: 32 → 42
  • IMI Mini Uzi — Maximum damage distance: 5 → 9 Minimum damage distance: 32 → 42
  • AEK-919K Kashtan — Maximum damage distance: 5 → 9 Minimum damage distance: 33 → 43
  • Spectre M4 — Maximum damage distance: 8 → 14 Minimum damage distance: 38 → 48
  • PP-2000 — Maximum damage distance: 8 → 16 Minimum damage distance: 40 → 50
  • HK UMP9 — Maximum damage distance: 8 → 16 Minimum damage distance: 40 → 50
  • IMI Micro UZI — Maximum damage distance: 5 → 9 Minimum damage distance: 32 → 42
  • Tsunami — Maximum damage distance: 5 → 9 Minimum damage distance: 32 → 42
  • PP-19-01 Vityaz — Maximum damage distance: 6 → 10 Minimum damage distance: 34 → 44
  • HK UMP45 — Maximum damage distance: 8 → 14 Minimum damage distance: 40 → 50
  • SR-2M Veresk — Maximum damage distance: 8 → 16 Minimum damage distance: 40 → 50
  • PP-19 Bizon-2-01 — Maximum damage distance: 8 → 16 Minimum damage distance: 44 → 54
  • Steyr AUG 9mm — Maximum damage distance: 8 → 16 Minimum damage distance: 42 → 52
  • Frog — Maximum damage distance: 8 → 16 Minimum damage distance: 44 → 54
  • SMG Nut — Maximum damage distance: 8 → 14 Minimum damage distance: 38 → 48
  • SR-3 Vikhr — Maximum damage distance: 8 → 16 Minimum damage distance: 40 → 50
  • SIG MPX — Maximum damage distance: 5 → 9 Minimum damage distance: 34 → 44
  • Vityaz-SN — Maximum damage distance: 6 → 10 Minimum damage distance: 34 → 44
  • Steyr AUG A3 9mm XS — Maximum damage distance: 8 → 16 Minimum damage distance: 42 → 52
  • FN P90 — Maximum damage distance: 8 → 16 Minimum damage distance: 42 → 52
  • HK MP5 — Maximum damage distance: 8 → 14 Minimum damage distance: 36 → 46
  • Beretta Mx4 Storm — Maximum damage distance: 8 → 14 Minimum damage distance: 37 → 47
  • PPK-20 — Maximum damage distance: 6 → 10 Minimum damage distance: 34 → 44
  • TDI Kriss Vector — Maximum damage distance: 6 → 12 Minimum damage distance: 33 → 43
  • Scorpion EVO III — Maximum damage distance: 8 → 14 Minimum damage distance: 36 → 46
  • HK MP7A2 — Maximum damage distance: 7 → 13 Minimum damage distance: 41 → 51
  • SR-3M — Maximum damage distance: 8 → 16 Minimum damage distance: 40 → 50
  • Premium Micro Uzi — Maximum damage distance: 5 → 9 Minimum damage distance: 32 → 42 Rate of fire: 1200 → 1100 Damage: 24.9 → 29.4 Minimum damage: 14.3 → 18 Increased durability and repair price Added master-rank laser attachment in default characteristics set
  • PSA PA 10 Beat — Minimum damage: 25 → 27.5 Maximum damage distance: 6 → 16 Minimum damage distance: 58 → 78 Spread: 0.33 → 0.28 Movement Speed: -3 → -2 Speed during aiming: -25 → -20
  • PSA PA 10 Rhythm — Minimum damage: 29.7 → 32.7 Maximum damage distance: 6 → 16 Minimum damage distance: 60 → 80 Spread: 0.33 → 0.28 Movement Speed: -3 → -2 Speed during aiming: -25 → -20
  • STG-44 — Minimum damage: 25 → 27.5 Maximum damage distance: 17 → 27 Minimum damage distance: 60 → 80 Spread: 0.45 → 0.4 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • Worn HK G3A1 — Minimum damage: 26.3 → 28.9
  • HK G3A1 — Minimum damage: 31 → 34.1 Maximum damage distance: 18 → 28 Minimum damage distance: 62 → 82 Spread: 0.45 → 0.35 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • Old FN FAL — Minimum damage: 31.5 → 34.7 Maximum damage distance: 14 → 24 Minimum damage distance: 60 → 80 Spread: 0.45 → 0.35 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • DSA 58 — Minimum damage: 27.8 → 30.6 Maximum damage distance: 15 → 25 Minimum damage distance: 60 → 80 Spread: 0.45 → 0.35 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • DSA 58 (А) — Minimum damage: 29 → 31.9 Maximum damage distance: 15 → 25 Minimum damage distance: 60 → 80 Spread: 0.45 → 0.35 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • AK-308 — Minimum damage: 32.6 → 35.9 Maximum damage distance: 16 → 26 Minimum damage distance: 61 → 81 Spread: 0.45 → 0.35 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • AK-308 (A) — Minimum damage: 34 → 37.4 Maximum damage distance: 16 → 26 Minimum damage distance: 61 → 81 Spread: 0.45 → 0.35 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • FN SCAR-H — Minimum damage: 36.2 → 39.8 Maximum damage distance: 18 → 28 Minimum damage distance: 62 → 82 Spread: 0.45 → 0.35 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • FN SCAR-H (A) — Minimum damage: 37.7 → 41.5 Maximum damage distance: 18 → 28 Minimum damage distance: 62 → 82 Spread: 0.45 → 0.35 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • HK417 — Minimum damage: 37.9 → 41.7 Maximum damage distance: 20 → 30 Minimum damage distance: 68 → 88 Spread: 0.45 → 0.35 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • HK417 (A) — Minimum damage: 39.5 → 43.5 Maximum damage distance: 20 → 30 Minimum damage distance: 68 → 88 Spread: 0.45 → 0.35 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • FN FAL — Minimum damage: 34.1 → 37.5 Maximum damage distance: 16 → 26 Minimum damage distance: 60 → 80 Spread: 0.45 → 0.35 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • FN FAL (A) — Minimum damage: 35.5 → 39.1 Maximum damage distance: 16 → 26 Minimum damage distance: 60 → 80 Spread: 0.45 → 0.35 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • PSA 20 STR Pulse — Minimum damage: 33.9 → 37.3 Maximum damage distance: 6 → 16 Minimum damage distance: 60 → 80 Spread: 0.33 → 0.28 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • SA-58 CTC — Minimum damage: 30.5 → 33.6 Maximum damage distance: 14 → 24 Minimum damage distance: 62 → 82 Spread: 0.4 → 0.35 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • AKS-74U — Minimum damage: 10.7 → 11.8 Maximum damage distance: 10 → 18 Minimum damage distance: 52 → 72 Spread: 0.45 → 0.4 Speed during aiming: -25 → -20
  • Varg's AKS-74U Handmade AKS-74U Tactical AKS-74U — Minimum damage: 12.2 → 13.4 Maximum damage distance: 10 → 18 Minimum damage distance: 52 → 72 Spread: 0.45 → 0.4 Speed during aiming: -25 → -20
  • M16A1 — Minimum damage: 15.2 → 16.7 Maximum damage distance: 18 → 28 Minimum damage distance: 62 → 82 Spread: 0.42 → 0.37 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • M16A2 — Minimum damage: 17.3 → 19 Maximum damage distance: 18 → 28 Minimum damage distance: 62 → 82 Spread: 0.42 → 0.37 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • M16A3 — Minimum damage: 14.3 → 15.7 Maximum damage distance: 20 → 30 Minimum damage distance: 60 → 80 Spread: 0.42 → 0.37 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • AKS-74 — Minimum damage: 14.7 → 16.2 Maximum damage distance: 10 → 18 Minimum damage distance: 52 → 72 Spread: 0.45 → 0.4 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • AK-74M — Minimum damage: 16.1 → 17.7 Maximum damage distance: 10 → 18 Minimum damage distance: 52 → 72 Spread: 0.45 → 0.4 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • Kbk wz. 88 Tantal — Minimum damage: 15.9 → 17.5 Maximum damage distance: 10 → 18 Minimum damage distance: 52 → 72 Spread: 0.45 → 0.4 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • AKM — Minimum damage: 20.8 → 22.9 Maximum damage distance: 12 → 18 Minimum damage distance: 52 → 72 Spread: 0.45 → 0.4 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • M4A1 — Minimum damage: 16.8 → 18.5 Maximum damage distance: 12 → 20 Minimum damage distance: 55 → 75 Spread: 0.45 → 0.4 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • Military Issued SCAR-L — Minimum damage: 13.3 → 14.6 Maximum damage distance: 12 → 20 Minimum damage distance: 56 → 76 Spread: 0.45 → 0.41 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • FN SCAR-L — Minimum damage: 20.6 → 22.7 Maximum damage distance: 12 → 20 Minimum damage distance: 56 → 76 Spread: 0.46 → 0.41 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • AK-105 — Minimum damage: 19.4 → 21.3 Maximum damage distance: 10 → 18 Minimum damage distance: 54 → 74 Spread: 0.47 → 0.42 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • AKS-9 Stoat — Minimum damage: 18.6 → 20.5 Maximum damage distance: 8 → 14 Minimum damage distance: 44 → 64 Spread: 0.47 → 0.42 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • Worn SIG SG 550 — Minimum damage: 20.7 → 22.8 Maximum damage distance: 18 → 28 Minimum damage distance: 60 → 80 Spread: 0.43 → 0.38 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • SIG SG 550 — Minimum damage: 24.7 → 27.2 Maximum damage distance: 18 → 28 Minimum damage distance: 60 → 80 Spread: 0.43 → 0.38 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • Worn L85A1 — Minimum damage: 22.8 → 25.1 Maximum damage distance: 18 → 28 Minimum damage distance: 60 → 80 Spread: 0.43 → 0.38 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • L85A1 — Minimum damage: 27.1 → 29.8 Maximum damage distance: 18 → 28 Minimum damage distance: 60 → 80 Spread: 0.43 → 0.38 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • OTs-14-A1 Thor — Minimum damage: 21 → 23.1 Maximum damage distance: 12 → 20 Minimum damage distance: 50 → 70 Spread: 0.45 → 0.4
  • M4A1 CQC — Minimum damage: 20.5 → 22.6 Maximum damage distance: 12 → 20 Minimum damage distance: 55 → 75 Spread: 0.45 → 0.4 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • AKM Tishina — Minimum damage: 24.8 → 27.3 Maximum damage distance: 12 → 20 Minimum damage distance: 55 → 75 Spread: 0.45 → 0.4 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • AK-103 — Minimum damage: 21.7 → 23.9 Maximum damage distance: 12 → 20 Minimum damage distance: 55 → 75 Spread: 0.45 → 0.4 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • AN-94 Abakan — Minimum damage: 18.6 → 20.5 Maximum damage distance: 10 → 18 Minimum damage distance: 55 → 75 Spread: 0.45 → 0.4 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • AN-94M Abakan — Minimum damage: 19.5 → 21.5 Maximum damage distance: 10 → 18 Minimum damage distance: 52 → 72 Spread: 0.45 → 0.4 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • 9A-91 — Minimum damage: 20.1 → 22.1 Maximum damage distance: 8 → 14 Minimum damage distance: 42 → 62 Spread: 0.47 → 0.42
  • Steyr AUG A1 — Minimum damage: 23.8 → 26.2 Maximum damage distance: 17 → 27 Minimum damage distance: 61 → 81 Spread: 0.43 → 0.38 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • M4 LB — Minimum damage: 28.2 → 31 Maximum damage distance: 17 → 27 Minimum damage distance: 59 → 79 Spread: 0.43 → 0.38 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • ALK-22 Dragonfly — Minimum damage: 20.1 → 22.1 Maximum damage distance: 10 → 18 Minimum damage distance: 52 → 72 Spread: 0.45 → 0.4 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • OTs-14M Hurricane — Minimum damage: 21.3 → 23.4 Maximum damage distance: 10 → 18 Minimum damage distance: 52 → 72 Spread: 0.45 → 0.4 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • Equalizer — Minimum damage: 27.2 → 29.9 Maximum damage distance: 18 → 28 Minimum damage distance: 60 → 80 Spread: 0.42 → 0.37 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • Rapier — Minimum damage: 35.7 → 39.3 Maximum damage distance: 18 → 28 Minimum damage distance: 62 → 82 Spread: 0.43 → 0.38 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • AK-9M Coyote — Minimum damage: 22.1 → 24.3 Maximum damage distance: 8 → 14 Minimum damage distance: 44 → 64 Spread: 0.47 → 0.42 Movement speed: -3 → -2 Speed during aiming: -25 → -20
  • Kutuzov's Val — Minimum damage: 18 → 19.8 Maximum damage distance: 7 → 13 Minimum damage distance: 42 → 62 Spread: 0.47 → 0.42
  • AS Val — Minimum damage: 21.4 → 23.5 Maximum damage distance: 7 → 13 Minimum damage distance: 42 → 62 Spread: 0.47 → 0.42
  • HK416 — Minimum damage: 22.8 → 25.1 Maximum damage distance: 10 → 18 Minimum damage distance: 52 → 72 Spread: 0.44 → 0.39 Speed: -3 → -2 Speed during aiming: -25 → -20
  • HK416 (A) — Minimum damage: 25.9 → 28.5 Maximum damage distance: 10 → 18 Minimum damage distance: 52 → 72 Spread: 0.44 → 0.39 Speed: -3 → -2 Speed during aiming: -25 → -20
  • AK-12 — Minimum damage: 27.2 → 29.9 Maximum damage distance: 10 → 18 Minimum damage distance: 52 → 72 Spread: 0.45 → 0.4 Speed: -3 → -2 Speed during aiming: -25 → -20
  • AK-12 (A) — Minimum damage: 30.8 → 33.9 Maximum damage distance: 10 → 18 Minimum damage distance: 52 → 72 Spread: 0.45 → 0.4 Speed: -3 → -2 Speed during aiming: -25 → -20
  • АК-203 — Minimum damage: 25.7 → 28.3 Maximum damage distance: 13 → 21 Minimum damage distance: 56 → 76 Spread: 0.45 → 0.4 Speed: -3 → -2 Speed during aiming: -25 → -20
  • OTs-14 Groza — Minimum damage: 24.6 → 27.1 Maximum damage distance: 10 → 18 Minimum damage distance: 58 → 78 Spread: 0.45 → 0.4
  • AEK-973 Mars — Minimum damage: 22.5 → 24.8 Maximum damage distance: 12 → 20 Minimum damage distance: 54 → 74 Spread: 0.45 → 0.4 Speed: -3 → -2 Speed during aiming: -25 → -20
  • AEK-971 — Minimum damage: 21.1 → 23.2 Maximum damage distance: 10 → 18 Minimum damage distance: 52 → 72 Spread: 0.45 → 0.4 Speed: -3 → -2 Speed during aiming: -25 → -20
  • SIG 516 — Minimum damage: 24.1 → 26.5 Maximum damage distance: 12 → 20 Minimum damage distance: 55 → 75 Spread: 0.45 → 0.4 Speed: -3 → -2 Speed during aiming: -25 → -20
  • TKB-0146M — Minimum damage: 30.4 → 33.4 Maximum damage distance: 14 → 24 Minimum damage distance: 62 → 82 Spread: 0.43 → 0.38 Speed: -3 → -2 Speed during aiming: -25 → -20
  • HK G36C — Minimum damage: 27.7 → 30.5 Maximum damage distance: 18 → 28 Minimum damage distance: 62 → 82 Spread: 0.42 → 0.37 Speed: -3 → -2 Speed during aiming: -25 → -20
  • Steyr AUG A3 — Minimum damage: 27.7 → 30.5 Maximum damage distance: 18 → 28 Minimum damage distance: 61 → 81 Spread: 0.42 → 0.37
  • AUG A3 (A) — Minimum damage: 31.3 → 34.4 Maximum damage distance: 18 → 28 Minimum damage distance: 61 → 81 Spread: 0.42 → 0.37
  • FN F2000 — Minimum damage: 24.6 → 27.1 Maximum damage distance: 18 → 28 Minimum damage distance: 60 → 80 Spread: 0.43 → 0.38 Speed: -3 → -2 Speed during aiming: -25 → -20
  • Rune — Minimum damage: 31.4 → 34.5 Maximum damage distance: 18 → 28 Minimum damage distance: 60 → 80 Spread: 0.42 → 0.37 Speed: -3 → -2 Speed during aiming: -25 → -20
  • Rune (A) — Minimum damage: 34.3 → 37.7 Maximum damage distance: 18 → 28 Minimum damage distance: 60 → 80 Spread: 0.42 → 0.37 Speed: -3 → -2 Speed during aiming: -25 → -20
  • HK XM8 — Minimum damage: 31.4 → 33.7 Maximum damage distance: 18 → 28 Minimum damage distance: 62 → 82 Spread: 0.42 → 0.37 Speed: -3 → -2 Speed during aiming: -25 → -20
  • XM8 (A) — Minimum damage: 32 → 35.2 Maximum damage distance: 18 → 28 Minimum damage distance: 62 → 82 Spread: 0.42 → 0.37 Speed: -3 → -2 Speed during aiming: -25 → -20
  • HK XM8S — Minimum damage: 32 → 35.2 Maximum damage distance: 18 → 28 Minimum damage distance: 62 → 82 Spread: 0.42 → 0.37 Speed: -3 → -2 Speed during aiming: -25 → -20
  • IWI Tavor X95 — Minimum damage: 25.4 → 27.9 Maximum damage distance: 15 → 25 Minimum damage distance: 60 → 80 Spread: 0.44 → 0.39 Speed: -3 → -2 Speed during aiming: -25 → -20
  • X95 (A) — Minimum damage: 26.8 → 29.5 Maximum damage distance: 15 → 25 Minimum damage distance: 60 → 80 Spread: 0.44 → 0.39 Speed: -3 → -2 Speed during aiming: -25 → -20
  • LR-300 — Minimum damage: 22.1 → 24.3 Maximum damage distance: 10 → 16 Minimum damage distance: 48 → 68 Spread: 0.46 → 0.41 Speed: -3 → -2 Speed during aiming: -25 → -20
  • AMB-17 — Minimum damage: 26.8 → 29.5 Maximum damage distance: 8 → 14 Minimum damage distance: 42 → 62 Spread: 0.47 → 0.42
  • OTs-14M Surge — Minimum damage: 24.6 → 27.1 Maximum damage distance: 8 → 14 Minimum damage distance: 44 → 64 Spread: 0.45 → 0.4
  • ASM Serval — Minimum damage: 22.3 → 24.5 Maximum damage distance: 7 → 13 Minimum damage distance: 42 → 62 Spread: 0.47 → 0.42
  • QBZ-191 Thunderbird — Minimum damage: 29.5 → 32.5 Maximum damage distance: 16 → 26 Minimum damage distance: 62 → 82 Spread: 0.43 → 0.38 Speed: -3 → -2 Speed during aiming: -25 → -20
  • FN F2000 Tactical — Minimum damage: 28.1 → 30.9 Maximum damage distance: 18 → 28 Minimum damage distance: 60 → 80 Spread: 0.43 → 0.38 Speed: -3 → -2 Speed during aiming: -25 → -20
  • Legacy SCAR-L — Minimum damage: 35 → 38.5 Maximum distance: 12 → 20 Minimum damage: 56 → 76 Spread: 0.46 → 0.41 Speed: -3 → -2 Speed during aiming: -25 → -20
  • MK47 Mutant — Minimum damage: 30.8 → 33.9 Maximum distance: 12 → 20 Minimum damage: 55 → 75 Spread: 0.45 → 0.4 Speed: -3 → -2 Speed during aiming: -25 → -20
  • АK-15 — Minimum damage: 34.7 → 38.2 Maximum distance: 13 → 21 Minimum damage: 56 → 76 Spread: 0.45 → 0.4 Speed: -3 → -2 Speed during aiming: -25 → -20
  • ASh-12 — Minimum damage: 35.3 → 38.8 Maximum distance: 10 → 18 Minimum damage: 60 → 80 Spread: 0.44 → 0.39 Speed: -3 → -2 Speed during aiming: -25 → -20
  • A-762 Ares — Minimum damage: 26,8 → 29,5 Maximum damage distance: 12 → 20 Minimum damage distance: 54 → 74 Spread: 0.44 → 0.39 Speed: -3 → -2 Speed during aiming: -25 → -20
  • A-545 — Minimum damage: 24.1 → 26.5 Maximum damage distance: 10 → 18 Minimum damage distance: 52 → 72 Spread: 0.45 → 0.4 Speed: -3 → -2 Speed during aiming: -25 → -20
  • АМ-17 — Minimum damage: 30.8 → 33.9 Maximum damage distance: 12 → 20 Minimum damage distance: 54 → 74 Spread: 0.45 → 0.4 Speed during aiming: -25 → -20
  • Beretta ARX-160 — Minimum damage: 28.1 → 30.9 Maximum damage distance: 12 → 20 Minimum damage distance: 52 → 72 Spread: 0.45 → 0.4 Speed: -3 → -2 Speed during aiming: -25 → -20
  • KS-1 — Minimum damage: 27.7 → 30.5 Maximum damage distance: 12 → 20 Minimum damage distance: 55 → 75 Spread: 0.45 → 0.4 Speed: -3 → -2 Speed during aiming: -25 → -20
  • FAMAS G2 — Minimum damage: 21.4 → 23.5 Maximum damage distance: 12 → 20 Minimum damage distance: 52 → 72 Spread: 0.45 → 0.4 Speed: -3 → -2 Speed during aiming: -25 → -20
View full patch notes ↗

Patch 20.05.2026 May 20, 2026

## What changed **Assault on the Reichstag Event Balance** - **Red Army respawns** — increased from 125 to 150 when capturing a sector - **Explosive Parcel radius** — reduced from 13 to 11 meters - **NVGs** — blocked in Subdivision Battles until smoke grenade interaction is fixed **Visual Updates** - **MIS-X ATLAS** — model updated - **Prometheus Armored Suit** — model updated ## Bug Fixes - **Game objects and explosions** — fixed issue where explosions were ignoring game objects - **Quick-select wheel** — fixed players being unable to move while wheel was open (grenades, ammo, guitar tracks, scanners) - **Death screen** — fixed missing text in death messages and corrected position of consumables effects block - **Audio issues** — fixed headshot sound playing for nearby players when NPCs were killed; fixed particle inspection sound not stopping during other animations - **Stamina** — stamina consumption during breath-holding now works correctly in sitting and prone positions - **Item list UI** — now properly displays transferred items, total weight, and ruble price ## Quality of Life Improvements - **Promo code activation** — added confirmation when using the Activate promo code button - **UI audio controls** — moved back to master volume slider in settings - **HUD settings** — moved to unified menu with new options; settings no longer reset on client restart ## Overall Assault on the Reichstag received balance adjustments alongside numerous bug fixes and UI improvements across audio, death screens, stamina mechanics, and settings persistence.
  • Assault on the Reichstag event balance changes
  • Increased Red Army respawns for capturing a sector: 125 → 150.
  • Reduced Explosive Parcel radius from 13 to 11 meters.
  • Updated model of MIS-X ATLAS.
  • Updated model of Prometheus Armored Suit.
  • Blocked the use of NVGs in Subdivision Battles until their interaction with smoke grenades is fixed.
  • Fixed an issue where game objects were being ignored by explosions.
  • Fixed an issue where players were unable to move whilst the quick-select wheel was open (selecting grenades, ammo, guitar tracks or scanners).
  • Fixed the lack of text in the death screen messages.
  • Fixed the position of the effects block from consumables on the death screen.
  • Fixed a bug that caused the sound of a headshot to play for a nearby player when an NPC was killed.
  • Fixed a bug where the sound of inspecting a particle would not stop when another animation was playing.
  • Stamina consumption during breath-holding now works correctly in the sitting and prone positions.
  • Added confirmation when activating the welcome code via the Activate promo code button.
  • UI sound volume controls have been moved back to the master volume slider in the settings.
  • HUD settings have been moved and unified in a single menu. New options have been added to it. Now settings are no longer reset when the game client is restarted.
  • Updated item list: it now displays the items being transferred, the total weight and the price in rubles.
View full patch notes ↗