Redesigned the Forge-11 center and its surrounding area.
Updated visuals and weather in the location.
Expanded total area of the complex and the inner ring.
New buildings have been added inside the ring and along the perimeter of the complex.
Added a level 4 Psy-infection at the site of the generator explosion.
Increased mobility within the location: many trampolines and zip lines added.
Increased number of anomalies, including Stasis.
Added a new electrophysical anomaly: Tesla It deals sustained damage to players within its radius.
Increased the number of lootable decorations.
Reworked ZIVCAS stronghold. Now, in addition to static NPCs, there are several groups patrolling the building.
Metal detectors are installed at many of the complex's entrances. Metal detectors provide advance warning of approaching enemies. When a player passes through the metal detector, an audio alarm sounds and red lights turn on for a few seconds. For the best visual effect, we recommend enabling Light Sources in the graphics settings.
Camps with ziplines have been added diagonally from the Forge-11 complex, allowing quick travel to the location.
Added west and east of Forge-11 Burrows, leading to the opposing side’s stronghold. The western Burrow leads to the eastern stronghold, and the eastern Burrow leads to the western one. The exit point from the Burrow is determined randomly, so it may drop you into a potentially dangerous place.
Stinky Stinky Grenade Round — Removed passive input of stopping power Added Stability: -200% The Grenade no longer passively slows enemies simply by being within its radius, but it significantly increases the stopping power of incoming shots.
Round — Changes
All buckshot and 12 Caliber Birdshot — The bonus spread is reduced by half (200% → 100%, 100% → 50%)
12 Caliber Hunting Round — Added a 25% damage bonus to mutants
Decompressor — Added Recoil buildup: -2.727%, -10.906% Further reducing the rate of recoil increase will help the Decompressor perform better over long distances, where the module begins to provide an advantage.
Aggressor — Added Stopping power modifier: 5.998%, 23.994%
Blighter — Added Spread: -2.045%, -8.18% Added Hip-fire spread: -2.045%, -8.18% Blighter and Aggressor received permanent, minor buffs that do not depend on killing an opponent, to make them more comfortable to play.
Navigator Jumpsuit — Carry weight: 13 → 15 Bullet resistance: 198 → 200 Faction scientific power armor and the Antares are slightly upgraded to ensure fairer competition with the versatile Saturn.
Cobray Terminator — Reduced delay before reloading begins after a shot
Ripper — Fixed an incorrect rank display: Veteran → Stalker
OTs-14M Surge — Damage: 38.3 → 38.5 Minimum damage: 27.1 → 27.2 AMB-17 and Surge are falling behind in the race for close-range weapon effectiveness. A slight improvement, coupled with setbacks among their competitors, will make them more competitive.