Receive additional coins using the promo code STALZONE2026 ;
Spend Pops’ coins in the event shop;
Complete 10 challenges to receive the Trailblazer Statue;
Complete 30 challenges to receive a commemorative achievement and profile frame.
Adjusted the logic for awarding reputation and battle tokens in Coliseum mode: the reward amount now depends directly on the outcome of the match for the player's team.
Increased reputation and battle token bonuses for players of the winning team: from 10% to 25%.
Updated list of possible rewards for top players in Coliseum mode:
A new chapter has been launched in Event Hub: added 9 challenges with unique rewards for completion.
Updated Season Pass tasks. Completing each one counts as two.
Adjusted the timer for the Sea of Exclusion Operation: changed from 17–21–25 to 20–24–28 minutes to improve match balance.
Added a walking animation for first-person view while equipped with bolts and grenades in hand.
Added the ability to assign separate keys for opening the quick access menu and using medicines.
Fix for a bug that prevented identical barter items from being combined into stacks when moved to the inventory (for example, loot from patrol NPCs and NPC spots).
Increased the size of the color selection window and added the ability to remember the scroll position when reopening it.
Reduced damage dealt by explosive barrels from 310 to 250.
Reduced blast radius of explosive barrels from 3 to 1 meter. The total radius and minimum damage have not changed.
Coliseum adjustments
Modules changes
Other changes and fixes
disabled the option to start Free Play mode;
increased rewards for playing in the Fair Fight mode.
Increased penalty for completely wiping out a squad from 10% to 15% of command points.
Reduced throw force in antigravity fields.
Antigravity barrels now also accelerate flying bullets by 50% (similar to the Tank's ability grenades).
Added new mode statistics: overall and current K/D ratio, games played, wins, kills, deaths, rifts captured, batteries deployed, installations charged, enemies detected, combat points, support points, objective points, and player respawns.
Fixed an issue that allowed players to bring grenades into a match.
Toggleable items are now reset to their default state at the end of the round.
Disabled the ability to open the inventory in the mode.
Reduced the Self-Destruc ability's full-damage radius from 5 to 3 meters.
Reduced the Stimulator's speed bonus from 50% to 40%.
The recharge time for the Stimulator has been increased from 25 to 35 seconds.
The item's animation no longer plays when the High Gravity Aura ability is activated.
Interaction with the Installation and the revival marker is prohibited while the player is in another dimension.
Updated visual effect for a cluster grenade explosion.
Stasis anomaly now kills a player who is under the effect of the Escape to the Inside Out ability.
The number of Tranquilizer rounds has been reduced from three to two.
The recharge time has been increased from 8 to 10 seconds.
A hit from the Tranquilizer now also marks the enemy with a scanner for 1 second.
Reduced damage from Psionic Mine from 200 to 125.
The mine's blast radius has been increased from 3 to 4 meters.
The maximum number of mines that can be deployed at one time has been reduced from three to two.
On the NA, SEA, and NEA servers, players and groups of up to three people now share a common queue. The separate queue for groups of three players has been disabled.
When a player joins a queue, they and their party members are automatically removed from other matchmaking queues and the preliminary Operations search.
The display of the estimated match wait time has been updated.
Fixed a bug that caused players who had not declined to confirm a match to be blocked from searching.
If a player declines a match that has been found, only the player who declined it will now receive a penalty.
Once the confirmation period has ended, only players who have not confirmed their participation will be penalized.
Fixed an issue where gear could remain locked after a canceled match.
Updated the team color schemes: allies are now always displayed in blue color; enemies are assigned one of four distinct colors.
The new color scheme is used in the HUD, match confirmation window, statistics, closed lobby, and battle results.
Added new team icons to the match confirmation window.
Fixed being able to teleport inside walls and other level geometry using a teleport grenade.
Fixed battery duplication.
Fixed the behavior of temporary items and active abilities when receiving a battery or a respawn marker.
Interacting with batteries, stations, respawn markers, and canisters now correctly interrupts the animation of the currently used item.
Items obtained from barrels are now correctly considered to be tied to their location.
Fixed the display of information about modules, attachments, and artifacts in player profiles.
The English voiceover is linked to the speaker volume setting.
Added Spanish and Korean versions of the mode guide.
Modules are now automatically removed from a weapon when it is sold, deleted, or used in a barter.
Weapon modules can now be rearranged by dragging and dropping them directly in the inventory, without opening the upgrade window. This feature is available only in safe zones with a personal storage access.
Fixed an issue where weapons were not being painted correctly with one-color paints, which occurred after the previous update.
Fixed an issue where Arsenal's available inventory was displayed incorrectly during the first 5 hours after midnight.
Gladiator motif is now also compatible with the Albatross Heavy Assault Exoarmor.
Fixed multiple naming inconsistency bugs.
Fixed multiple translation inconsistency bugs.
Fixed the translation of several characters and legacy items.
Comment — The AK-308 and Rune were too powerful. They outperformed their counterparts by about 15% in kill/death ratios and were extremely popular. This effectiveness made other weapons less competitive, which is why these models were weakened.
PTRD-M and PTRD-M (A) — • Stamina consumption when holding your breath: x1 → x2 • Bonus damage based on the target's health: 1% → 0.75% • Removed the ability to ignore plate armour •Slightly increased the slowdown of the shooter after firing
PzB 38 — • Limb damage: 1 → 0.9 • Stamina consumption when holding your breath: x1 → x2 • Bonus damage based on the target's health: 1% → 0.75% • Removed the ability to ignore plate armour • Slightly increased the slowdown of the shooter after firing
FN SCAR-H (A) — • Damage: 46 → 47
FN SCAR-H — • Damage: 44.2 → 45.1
HK417 (A) — • Damage: 45 → 45.2
HK417 — • Damage: 43.3 → 43.4
MK47 Mutant — • Damage: 44.2 → 44.5
АК-15 — • Damage: 47 → 47.3
SIG MPX — • Maximum damage distance: 9 → 10
All Desert Eagles — • Basic stabilization has been improved by 10%
Comment — Update to the base armour stats. Higher-level items based on a similar concept had already been updated, while some starter packs were left untouched.
Apogee Optical Sight — Expanded the range of weapons on which sights can be installed.
Suit — Motifs available for painting
Albatross Heavy Assault Armored Exoskeleton — Archangel, Forged in Battle, Marathoner, Mechatronics, Reborn, Special Machinery, Oasis Guardian