STALCRAFT: X Patch Notes

Patch 2026-09-28 September 28, 2026

  • Contents
  • Events
  • Caches
  • Jackpots
  • Faction Containers
  • South and Wild North
  • Proto-Discharge Cluster and Anomalous Rift
  • Gear Repairs
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Patch 16.09.2026 September 16, 2026

  • Electrostorm extension
  • Volume system rework
  • Duel maps rework
  • Zen selling list update
  • First Season Pack
  • Moved language settings to a separate section in the game settings.
  • When changing the interface language, NPC names, quest names, quest markers, etc. are now updated in real time to match the selected language.
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Patch 09.09.2026 September 9, 2026

  • Basic completion reward reroll — 30 000
  • Weekly tasks refresh — 500 000
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Patch 2026-09-02 September 2, 2026

  • Aura — style for Buryat SRD
  • Aeolus — style for Elbrus SRD
  • Profile background and pattern
  • Various consumables
  • Event case — Informer’s Reward
  • Redesigned the Forge-11 center and its surrounding area.
  • Updated visuals and weather in the location.
  • Expanded total area of the complex and the inner ring.
  • New buildings have been added inside the ring and along the perimeter of the complex.
  • Added a level 4 Psy-infection at the site of the generator explosion.
  • Increased mobility within the location: many trampolines and zip lines added.
  • Increased number of anomalies, including Stasis.
  • Added a new electrophysical anomaly: Tesla It deals sustained damage to players within its radius.
  • Increased the number of lootable decorations.
  • Reworked ZIVCAS stronghold. Now, in addition to static NPCs, there are several groups patrolling the building.
  • Metal detectors are installed at many of the complex's entrances. Metal detectors provide advance warning of approaching enemies. When a player passes through the metal detector, an audio alarm sounds and red lights turn on for a few seconds. For the best visual effect, we recommend enabling Light Sources in the graphics settings.
  • Camps with ziplines have been added diagonally from the Forge-11 complex, allowing quick travel to the location.
  • Added west and east of Forge-11 Burrows, leading to the opposing side’s stronghold. The western Burrow leads to the eastern stronghold, and the eastern Burrow leads to the western one. The exit point from the Burrow is determined randomly, so it may drop you into a potentially dangerous place.
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Patch 02.09.2026 September 2, 2026

  • Grenade — Changes
  • Stinky Stinky Grenade Round — Removed passive input of stopping power Added Stability: -200% The Grenade no longer passively slows enemies simply by being within its radius, but it significantly increases the stopping power of incoming shots.
  • Round — Changes
  • All buckshot and 12 Caliber Birdshot — The bonus spread is reduced by half (200% → 100%, 100% → 50%)
  • 12 Caliber Hunting Round — Added a 25% damage bonus to mutants
  • Barricade — Damage to structures: x2 → x2.5
  • Attachment — Changes
  • Skyline MBC — Spread: -5% → -7.5% Recoil buildup: -25% → -10% Vertical recoil: -30% → -20.25% Horizontal recoil: 25% → 6.75%
  • Vendetta Precision VP-09 Interceptor — Fixed an incorrect rank display: Veteran → Master
  • Module — Changes
  • Decompressor — Added Recoil buildup: -2.727%, -10.906% Further reducing the rate of recoil increase will help the Decompressor perform better over long distances, where the module begins to provide an advantage.
  • Aggressor — Added Stopping power modifier: 5.998%, 23.994%
  • Blighter — Added Spread: -2.045%, -8.18% Added Hip-fire spread: -2.045%, -8.18% Blighter and Aggressor received permanent, minor buffs that do not depend on killing an opponent, to make them more comfortable to play.
  • Artifact — Changes
  • Tallow — Added: Speed: 0.3% Running speed: 0.3%
  • Tiny Key — Recoil: -4.4% → -6.5% Sway: -6.1% → -9.1% Bonus properties: Recoil: -2.1% → -3.1% Sway: -2.1% → -3.1%
  • SVD-M — Damage: 93.8 → 95 Minimum damage: 93.8 → 95
  • Bismuth — Added Sway: -13% Recoil: -4.4% → -4.6% Bonus properties: Recoil: -1.5% → -1.6% Sway: -6.1% → -4.4% Removed Regeneration: 0.7% Added Healing effectiveness: 9.1%
  • Larva — Added Radiation: -0.3
  • Static — Recoil: -3.7% → -5.5% Bonus properties: Recoil: -1.3% → - 1.9%
  • Cone — Added Running speed: 0.6% Added Healing effectiveness: 5.1% Bonus properties: Removed Burning: -0.1 Added Speed: 0.6% Healing effectiveness
  • Loop — Recoil: -2.6% → -3.8% Bonus properties: Recoil: -0.9% → -1.3%
  • Link — Added Speed: 0.4% Added Running speed: 0.4%
  • Rubik — Bonus properties: Recoil: -2.1% → -3.1%
  • Container — Changes
  • Bale bag — Effectiveness: 123% → 127.5% Stamina: 50% → 35%
  • Armor — Changes
  • Rigel Jumpsuit — Stability: 20% → 25%
  • RAPS AH-6 Nomad — Speed: -3% → -2%
  • RAPS AH-5 Pilgrim — Speed: -3% → -2%
  • RAPS AH-4 Raider — Speed: -2% → -1%
  • AH-3 Seeker Suit — Speed: -1% → 0%
  • Bear — Bullet resistance: 197 → 199
  • SBA TANK — Bullet resistance: 272 → 275
  • Apostle Super-Heavy Armored Suit Reiter Super-Heavy Armored Suit Chieftain Super-Heavy Armored Suit Granite Super-Heavy Armored Suit — Bullet resistance: 282 → 286
  • Antares Exoarmor — Speed: -7% → -6%
  • Peresvet Jumpsuit — Carry weight: 13 → 15 Bullet resistance: 209 → 211
  • Orion Jumpsuit — Carry weight: 13 → 15 Bullet resistance: 192 → 195
  • Arc Jumpsuit — Carry weight: 13 → 15 Bullet resistance: 203 → 206
  • Navigator Jumpsuit — Carry weight: 13 → 15 Bullet resistance: 198 → 200 Faction scientific power armor and the Antares are slightly upgraded to ensure fairer competition with the versatile Saturn.
  • Cobray Terminator — Reduced delay before reloading begins after a shot
  • Ripper — Fixed an incorrect rank display: Veteran → Stalker
  • FN Five-seveN — Added a default sight
  • RSh-12 CR-72 — Draw time: 0.4 sec → 0.5 sec
  • IMI Micro Uzi — Draw time: 0.6 sec → 0.5 sec
  • SR-3M — Damage: 33.5 → 33.1
  • SR-3 Vikhr — Damage: 29.4 → 29
  • Scorpion EVO III — Damage: 30.8 → 30.6
  • TDI KRISS Vector — Damage: 35 → 34.8
  • PPK-20 — Minimum damage: 25 → 25.5
  • Vityaz-SN — Minimum damage: 21.9 → 22.3
  • PP-19-01 Vityaz — Minimum damage: 17.9 → 18.6
  • AEK-919K Kashtan — Minimum damage: 12.7 → 13
  • PKP Pecheneg — Damage: 45 → 45.3
  • Worn PKP — Damage: 39.6 → 39.8
  • M60 — Damage: 50.7 → 51
  • RPL-20 — Damage: 43.8 → 44
  • Hystrix's RPD Firebrand's RPD — Minimum damage: 24.1 → 26.5
  • Seer's Abakan — Minimum damage: 19.5 → 21.5
  • Varyag's Gift — Minimum damage: 22.8 → 25.1
  • AMB-17 — Damage: 41.5 → 42
  • AKS-9 Stoat — Damage: 30.6 → 30.8 Minimum damage: 20.5 → 21
  • AK-9M Coyote — Damage: 36.4 → 36.6 Minimum damage: 24.3 → 24.9
  • OTs-14M Surge — Damage: 38.3 → 38.5 Minimum damage: 27.1 → 27.2 AMB-17 and Surge are falling behind in the race for close-range weapon effectiveness. A slight improvement, coupled with setbacks among their competitors, will make them more competitive.
  • A-762 Ares — Minimum damage: 29.5 → 30
  • AEK-973 Mars — Minimum damage: 24.8 → 25.5
  • OTs-14-A1 Thor — Minimum damage: 23.1 → 24.1
  • MK47 Mutant — Damage: 44.5 → 44.7
  • AK-15 — Damage: 47.3 → 47.5
  • HK XM8S — Minimum damage: 35.2 → 36.2
  • XM8 (A) — Minimum damage: 35.2 → 36.2
  • HK XM8 — Minimum damage: 33.7 → 34.7
  • AUG A3 (A) — Minimum damage: 34.4 → 35.5
  • X95 (A) — Minimum damage: 29.5 → 30.4
  • IWI Tavor X95 — Minimum damage: 27.9 → 28.8
  • FN F2000 Tactical — Minimum damage: 30.9 → 31.9
  • FN F2000 — Minimum damage: 27.1 → 28
  • QBZ-191 Thunderbird — Damage: 37.5 → 37.6 Minimum damage: 32.5 → 33.5
  • K2C1 — Damage: 38.9 → 39
  • KS-1 — Damage: 40 → 40.3
  • AM-17 — Damage: 43.8 → 44
  • AK-12 (A) — Damage: 42.9 → 43 Minimum damage: 33.9 → 34.4
  • VSS-M Vintorez — Damage: 40 → 42.5 Spread: 0.2° → 0.25°
  • VSS Vintorez — Damage: 35.5 → 37.5 Spread: 0.2° → 0.25°
  • VSK-94 (A) — Damage: 46.5 → 48 Spread: 0.2° → 0.25°
  • VSK-94 — Damage: 44.5 → 46.2 Spread: 0.2° → 0.25°
  • Mk 14 EBR — Damage: 55 → 58 Minimum damage: 55 → 58
  • M1A FA — Damage: 47.2 → 50 Minimum damage: 47.2 → 50 Overheat Limit: 36 → 41
  • M1A — Damage: 39.7 → 42.1 Minimum damage: 39.7 → 42.1
  • FG-42 Whip — Damage: 33.6 → 35 Minimum damage: 33.6 → 35
  • SIG SG 550 Sniper — Damage: 34.8 → 35.3 Minimum damage: 31.0 → 31.5
  • SOK-94 — Damage: 56.5 → 57.5 Minimum damage: 56.5 → 57.5
  • SKS-T — Damage: 41 → 42 Minimum damage: 41 → 42
  • SKS — Damage: 33.3 → 34.1 Minimum damage: 33.3 → 34.1
  • FN SCAR SSR — Damage: 70.5 → 71.5 Minimum damage: 70.5 → 71.5
  • SVCh (A) — Damage: 81.3 → 82 Minimum damage: 81.3 → 82 Ergonomics: 100% → 110%
  • SVCh — Damage: 78.1 → 78.4 Minimum damage: 78.1 → 78.4 Ergonomics: 100% → 110%
  • SVD-S — Damage: 82.1 → 83.4 Minimum damage: 82.1 → 83.4
  • SVD — Damage: 69.2 → 70.2 Minimum damage: 69.2 → 70.2
  • Caracal — Minimum damage: 76.3 → 77.5 Rate of fire: 200 → 185
  • SVU — Damage: 76.6 → 79 Minimum damage: 76.6 → 79 Aiming time: 0.3 sec → 0.25 sec
  • SVT-40 — Damage: 58.5 → 59.2 Minimum damage: 58.5 → 59.2
  • SKT-40 — Damage: 47.6 → 48 Minimum damage: 47.6 → 48
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