STALCRAFT: X Patch Notes

Patch 12.08.2026 August 12, 2026

  • Name — Description
  • Carrier — Single-handedly eliminate a squad in Coliseum ranked mode.
  • Copyright — You did not let anyone capture the device during the entire charging process.
  • Ambidextrous — Deposit both Batteries in one round of Coliseum ranked mode.
  • Solid Energizer — Complete the charging of both Generators within a single Coliseum ranking round.
  • Son of TNT — Kill an enemy by throwing a Blast Barrel.
  • Quadruple — Hold first place at the end of all 4 rounds of Coliseum ranked mode.
  • Calculation Error — Finish one round of the match in last place, then win the game.
  • Fifty — Win 50 games in Coliseum ranked mode.
  • Five Hundred — Win 500 games in Coliseum ranked mode.
  • THOUSAND — Win 1 000 games in Coliseum ranked mode.
  • Too scared to try it in ranked? — Single-handedly eliminate a squad in Coliseum free play.
View full patch notes ↗

Patch 05.08.2026 August 5, 2026

  • End of Triumphs and Race of faction
  • Coliseum changes
  • The Mushroom Epic 3
  • Operations changes
  • Final pack: Vanguard, Prestige, and Ultima
  • Other changes
  • Receive additional coins using the promo code STALZONE2026 ;
  • Spend Pops’ coins in the event shop;
  • Complete 10 challenges to receive the Trailblazer Statue;
  • Complete 30 challenges to receive a commemorative achievement and profile frame.
  • Adjusted the logic for awarding reputation and battle tokens in Coliseum mode: the reward amount now depends directly on the outcome of the match for the player's team.
  • Increased reputation and battle token bonuses for players of the winning team: from 10% to 25%.
  • Updated list of possible rewards for top players in Coliseum mode:
  • A new chapter has been launched in Event Hub: added 9 challenges with unique rewards for completion.
  • Updated Season Pass tasks. Completing each one counts as two.
  • Adjusted the timer for the Sea of Exclusion Operation: changed from 17–21–25 to 20–24–28 minutes to improve match balance.
  • Added a walking animation for first-person view while equipped with bolts and grenades in hand.
  • Added the ability to assign separate keys for opening the quick access menu and using medicines.
  • Fix for a bug that prevented identical barter items from being combined into stacks when moved to the inventory (for example, loot from patrol NPCs and NPC spots).
  • Increased the size of the color selection window and added the ability to remember the scroll position when reopening it.
View full patch notes ↗

Patch 29.07.2026 July 29, 2026

  • Reduced damage dealt by explosive barrels from 310 to 250.
  • Reduced blast radius of explosive barrels from 3 to 1 meter. The total radius and minimum damage have not changed.
  • Coliseum adjustments
  • Modules changes
  • Other changes and fixes
  • disabled the option to start Free Play mode;
  • increased rewards for playing in the Fair Fight mode.
  • Increased penalty for completely wiping out a squad from 10% to 15% of command points.
  • Reduced throw force in antigravity fields.
  • Antigravity barrels now also accelerate flying bullets by 50% (similar to the Tank's ability grenades).
  • Added new mode statistics: overall and current K/D ratio, games played, wins, kills, deaths, rifts captured, batteries deployed, installations charged, enemies detected, combat points, support points, objective points, and player respawns.
  • Fixed an issue that allowed players to bring grenades into a match.
  • Toggleable items are now reset to their default state at the end of the round.
  • Disabled the ability to open the inventory in the mode.
  • Reduced the Self-Destruc ability's full-damage radius from 5 to 3 meters.
  • Reduced the Stimulator's speed bonus from 50% to 40%.
  • The recharge time for the Stimulator has been increased from 25 to 35 seconds.
  • The item's animation no longer plays when the High Gravity Aura ability is activated.
  • Interaction with the Installation and the revival marker is prohibited while the player is in another dimension.
  • Updated visual effect for a cluster grenade explosion.
  • Stasis anomaly now kills a player who is under the effect of the Escape to the Inside Out ability.
  • The number of Tranquilizer rounds has been reduced from three to two.
  • The recharge time has been increased from 8 to 10 seconds.
  • A hit from the Tranquilizer now also marks the enemy with a scanner for 1 second.
  • Reduced damage from Psionic Mine from 200 to 125.
  • The mine's blast radius has been increased from 3 to 4 meters.
  • The maximum number of mines that can be deployed at one time has been reduced from three to two.
  • On the NA, SEA, and NEA servers, players and groups of up to three people now share a common queue. The separate queue for groups of three players has been disabled.
  • When a player joins a queue, they and their party members are automatically removed from other matchmaking queues and the preliminary Operations search.
  • The display of the estimated match wait time has been updated.
  • Fixed a bug that caused players who had not declined to confirm a match to be blocked from searching.
  • If a player declines a match that has been found, only the player who declined it will now receive a penalty.
  • Once the confirmation period has ended, only players who have not confirmed their participation will be penalized.
  • Fixed an issue where gear could remain locked after a canceled match.
  • Updated the team color schemes: allies are now always displayed in blue color; enemies are assigned one of four distinct colors.
  • The new color scheme is used in the HUD, match confirmation window, statistics, closed lobby, and battle results.
  • Added new team icons to the match confirmation window.
  • Fixed being able to teleport inside walls and other level geometry using a teleport grenade.
  • Fixed battery duplication.
  • Fixed the behavior of temporary items and active abilities when receiving a battery or a respawn marker.
  • Interacting with batteries, stations, respawn markers, and canisters now correctly interrupts the animation of the currently used item.
  • Items obtained from barrels are now correctly considered to be tied to their location.
  • Fixed the display of information about modules, attachments, and artifacts in player profiles.
  • The English voiceover is linked to the speaker volume setting.
  • Added Spanish and Korean versions of the mode guide.
  • Modules are now automatically removed from a weapon when it is sold, deleted, or used in a barter.
  • Weapon modules can now be rearranged by dragging and dropping them directly in the inventory, without opening the upgrade window. This feature is available only in safe zones with a personal storage access.
  • Fixed an issue where weapons were not being painted correctly with one-color paints, which occurred after the previous update.
  • Fixed an issue where Arsenal's available inventory was displayed incorrectly during the first 5 hours after midnight.
  • Gladiator motif is now also compatible with the Albatross Heavy Assault Exoarmor.
  • Fixed multiple naming inconsistency bugs.
  • Fixed multiple translation inconsistency bugs.
  • Fixed the translation of several characters and legacy items.
View full patch notes ↗

Patch 22.07.2026 July 22, 2026

  • Assault — Operative
  • Legionnaire Heavy Armored Suit | +10 Worn PKP | +10 Tec-DC9 | +10 KZS-MU Container — Scythian-4 Armored Suit | +10 AEK-971 | +10 Tec-DC9 | +10 KZS-MU Container
  • Polyhedron — Damage required to trigger it: 90 → 100
  • AK-308 (A) — • Damage: 41.5 → 40.8 • Minimum damage: 37.4 → 37.0
  • АК-308 — • Damage: 39.8 → 39.1 • Minimum damage: 35.9 → 35.4
  • Rune (A) — • Damage: 43.3 → 42.7 • Minimum damage: 37.7 → 37.5
  • Rune — • Damage: 39.7 → 39.2 • Minimum damage: 34.5 → 34.3
  • Comment — The AK-308 and Rune were too powerful. They outperformed their counterparts by about 15% in kill/death ratios and were extremely popular. This effectiveness made other weapons less competitive, which is why these models were weakened.
  • PTRD-M and PTRD-M (A) — • Stamina consumption when holding your breath: x1 → x2 • Bonus damage based on the target's health: 1% → 0.75% • Removed the ability to ignore plate armour •Slightly increased the slowdown of the shooter after firing
  • PzB 38 — • Limb damage: 1 → 0.9 • Stamina consumption when holding your breath: x1 → x2 • Bonus damage based on the target's health: 1% → 0.75% • Removed the ability to ignore plate armour • Slightly increased the slowdown of the shooter after firing
  • FN SCAR-H (A) — • Damage: 46 → 47
  • FN SCAR-H — • Damage: 44.2 → 45.1
  • HK417 (A) — • Damage: 45 → 45.2
  • HK417 — • Damage: 43.3 → 43.4
  • MK47 Mutant — • Damage: 44.2 → 44.5
  • АК-15 — • Damage: 47 → 47.3
  • SIG MPX — • Maximum damage distance: 9 → 10
  • All Desert Eagles — • Basic stabilization has been improved by 10%
  • M60 — • Damage: 50.5 → 50.7
  • ASh-12 — • Damage: 50.9 → 51.0 • Minimum damage: 38.8 → 39.0
  • Comment — Standard adjustments for weapons that are less effective.
  • M16A3 — • Damage: 18.2 → 19.8 • Minimum damage: 15.7 → 16.8 • Rate of fire: 800 → 750 • Recoil: 0.51 → 0.55
  • AKS-74U — • Damage: 16.1 → 17.7 • Minimum damage: 11.8 → 12.8 • Maximum damage distance: 18 → 17 • Minimum damage distance: 72 → 71 • Rate of fire: 700 → 650
  • Tactical/Handmade/Varg's AKS-74U — • Damage: 18.4 → 20.2 • Minimum damage: 13.4 → 14.6 • Maximum damage distance: 18 → 17 • Minimum damage distance: 72 → 71 • Rate of fire: 700 → 650
  • Jacket — • Bullet resistance: 5 → 10 • Laceration protection: 20 → 30 • Resistance to electricity: 0 → 5 • Resistance to fire: 0 → 5 • Resistance to chemicals: 0 → 5 • Speed: 0 → 3 • Rad protection: 0 → 10 • Thermal protection: 0 → 5 • Bioprotection: 0 → 10 • Bleeding Protection: 5 → 25
  • Stalker Coat — • Bullet resistance: 18 → 19 • Resistance to electricity: 11 → 10 • Resistance to fire: 11 → 10 • Resistance to chemicals: 11 → 10 • Thermal protection: 0 → 10 • Bleeding protection: 20 → 25 • Carrying weight: 0 → 2.5
  • Mole Suit — • Bullet resistance: 20 → 21 • Resistance to electricity: 11 → 0 • Resistance to fire: 11 → 0 • Resistance to chemicals: 11 → 0 • Speed: 1 → 0 • Carry weight: 5 → 10 • Stamina: 0 → 25
  • Ghillie Suit (Old) — • Resistance to electricity: 5 → 10 • Resistance to fire: 0 → 10 • Chemical resistance: 5 → 10 • Rad protection: 40 → 20 • Thermal protection: 30 → 10 • Bioprotection: 25 → 20
  • Reinforced Jacket — • Bullet Resistance: 30 → 29 • Explosion protection: 40 → 50 • Laceration protection: 54 → 45 • Speed: -1 → 0 • Bleeding protection: 35 → 40 • Stability: 0 → 10 • Carry weight: 0 → 2
  • Comment — Update to the base armour stats. Higher-level items based on a similar concept had already been updated, while some starter packs were left untouched.
  • Apogee Optical Sight — Expanded the range of weapons on which sights can be installed.
  • Suit — Motifs available for painting
  • Albatross Heavy Assault Armored Exoskeleton — Archangel, Forged in Battle, Marathoner, Mechatronics, Reborn, Special Machinery, Oasis Guardian
  • Albatross Infiltrator Exoarmor — Archangel, Forged in Battle, Liquidator, Marathoner, Mechatronics, Reborn, Steel Hunter
  • Albatross Scout Armored Exoarmor — Supersonic
  • Altyn Armored Suit — Liquidator
  • AH-3 Seeker Suit — Liquidator
  • RAPS AH-5 Pilgrim — Liquidator, Magma Warrior
  • RAPS AH-6 Nomad — Forged in Battle, Marathoner, Reborn
  • Centurion Armored Suit — Forged in Battle, Marathoner, Reborn
  • Khors Group Tank — Reborn
  • Khors Group Scout — Reborn
  • Samson Exoarmor — Magma Warrior
  • Hector Exoarmor — III-B, Anarchist, Archangel, Burst of Color, Forged in Battle, Outlaw, Torturer, Legend, Leshy, Magma Warrior, Marathoner, PEACE, Modification 47, Forsaken, Reborn, Half-life, Steel Hunter, Full Metal
  • Hoplite Armored Suit — Liquidator
  • Gorka-3 Suit — Liquidator
  • Altyn-T — Liquidator
  • Hounds Exoarmor — Supersonic
  • CD-3b Armored Suit — Outlaw
  • Magnet Jumpsuit — Forged in Battle, Liquidator, Marathoner, Reborn, Steel Hunter
  • Trump Exoskeleton — Magma Warrior
  • Worn Mule — Forged in Battle, Marathoner, Reborn
  • Nord Group Guard — Reborn
  • Nord Group Guardian — Forged in Battle, Marathoner, Reborn, Special Machinery
  • Rigel Exoarmor — Forged in Battle, Outlaw, Rune Master, Marathoner, PEACE, Reborn, Steel Hunter
  • Saturn Jumpsuit — Forged in Battle, Marathoner, Reborn
  • Uranus Jumpsuit — Liquidator, Mercury
  • Fog Hunter Heavy Armored Suit — Forged in Battle, Marathoner, Reborn
  • SBA TANK — Hell Rider, Mark V, Archangel, BULLDOZER, Sinner, Forged in Battle, Marathoner, PEACE, Odin, Reborn, Steel Hunter
  • Tonga Jumpsuit — Forged in Battle, Marathoner, Reborn, Steel Hunter
  • Aurora Jumpsuit — Outlaw
  • JD ZIVCAS 2A Exoarmor — Archangel, Sinner, Forged in Battle, Outlaw, Lancelot, Liquidator, Magma Warrior, Marathoner, Reborn, Prototype, Steel Hunter
  • Beast Slayer Exoarmor — Forged in Battle, Marathoner, Reborn
  • CCA-Zephyr — Added leaf coloring
View full patch notes ↗

Patch 15.07.2026 July 15, 2026

  • ZIVCAS Sisyphus-6
  • FN Five-seveN
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