STAR WARS Zero Company Patch Notes

Patch 1.1 September 9, 2026

  • Fixed various crash issues.
  • Fixed various visual stutters.
  • Fixed an issue where Beskar saves were temporarily deleted.
  • Fixed a crash issue for Beskar mode.
  • Updated the minimum suggested drivers to the current game-ready versions for Nvidia and AMD. Developer’s Note: We’ve also updated the dialog prompt’s text update to state that you need to update your driver versions.
  • Fixed an issue where the Updating Global Illumination and Reflections settings accidentally referenced Ray Tracing.
  • Fixed a rare softlock on the main menu caused by aggressively spamming inputs while the introduction cinematic plays.
  • Fixed save corruption issues that could occur on sudden or forced game shutdown.
  • Fixed an issue where players were not receiving their preorder or Deluxe Edition items.
  • Fixed unintended motion of Fathom's hair during some cinematics.
  • Fixed the response animations of several characters in the Den when Hawks is nearby or in conversation with them.
  • Fixed animations for Clone Troopers during certain cinematics.
  • Fixed animations for Kabb during conversations.
  • Fixed an issue with the way Hawks’ arm appeared during a standing animation.
  • Fixed an issue where Trick would equip his default helmet when entering Stillwatch without one.
  • Fixed an issue where Trick would equip his default outfit before entering Stillwatch following a game restart.
  • Fixed an issue where Hawks was sometimes missing from the Bespin closing cinematic.
  • Fixed an issue where Tel-Rea Vokoss’ lightsaber would still be shown after swapping to an Astromech in the Customization facility.
  • Fixed an issue where swapping an Operator's Origin from another Humanoid to a Clone and vice versa uses the default Voice Preview of the previously-selected origin.
  • Fixed an issue where the preview Dossier for Hawks wouldn’t play during character creation.
  • Fixed an issue that would corrupt characters if you interacted with the Databank while saving.
  • Fixed an issue where information could become corrupted while editing characters in the Databank.
  • Fixed an issue where another Operator’s name is mistakenly changed after editing another Operator’s name, resulting in duplicate character names and broken customization for the affected Operator.
  • Fixed an issue where the final opponent of Tel-Real Vokoss' hero mission didn’t properly reassign their targeting to the Operator that hit them.
  • Fixed an issue where the final opponent of Tel-Real Vokoss's hero mission failed to reassign their targeting to the Operator that Rallies Tel while she’s in danger.
  • Fixed an issue where the Bacta Tank could be used more than one in a cycle.
  • Fixed an issue where an extra autosave was generated when loading from a save.
  • Fixed a rare softlock that occured in the Medbay tutorial.
  • Fixed an issue where transitioning to and from the Squad selection menu while opening the inspection mode blocked progression.
  • Fixed an issue where Secondary Specializations didn’t correctly add the Specialization's passive Cross Trainings to the selection pool at Relationship level +8.
  • Secondary Specializations will now correctly count when testing Specialization-specific requirements and results during Operations.
  • Fixed an issue where shots can be missed, even when the chance to hit is 100%.
  • Fixed an issue where Tier 2-4 Scatterguns would accidentally use Tier 1 values.
  • Fixed an issue where cone attacks unnaturally snapped when targeting on mouse and keyboard.
  • Fixed an issue with Kabb’s firing animation when using the M-32.
  • Fixed an issue that prevented the player from using Operators that ended up outside of the map.
  • Fixed an issue where Droid Dismantler incorrectly granted Harmony on all enemy deaths instead of only on Droid deaths.
  • Fixed an issue where Tel Rea’s Force attacks displayed incorrect damage values in the UI when bonuses were applied.
  • Fixed an issue where Tel Rea’s Force attacks applied the Ranged Damage Cross Training bonus twice instead of once.
  • Fixed an issue where Tel Rea’s Force attacks did not properly add Critical Damage bonuses.
  • Fixed an issue with base damage for the DC-17m Anti-Armor shot that prevented it from being able to score Critical Hits or receive damage bonuses that should apply to grenades.
  • Fixed an issue that made targeting with Rocket Strike and DC-17m Anti-Armor difficult to control.
  • Fixed an issue where Ion Blasters doubled their Critical Damage.
  • Fixed an issue where the Focus amount displayed in the Radial Menu wasn’t also displayed in other menus.
  • Fixed an issue where the Astromech's Enhanced Scanners ability would display Invalid Target when activating the ability on controller.
  • Fixed an issue where the Rally UI was missing when targeting a unit from the Move preview.
  • Fixed an issue where damage reduced to or below zero wasn’t properly represented in the UI.
  • Fixed an issue where Shared Suffering might occur offscreen.
  • Fixed an issue where the Immovable status was applied but didn’t provide any bonuses.
  • Fixed an issue where no projectiles would show when a Droideka would shoot with their line of sight blocked.
  • Fixed an issue where enemies outside of Sweeping Salvo’s targeting cone were still hit by the ability.
  • Fixed an issue with the second tier of the A Life of Labor talent that would cause it to infinitely accumulate its bonuses if repeatedly purchased.
  • Improved camera stability to reduce camera drift while selecting targets for abilities in combat.
  • Fixed an issue where Overwatch shots triggered against attackers caused the enemies to fire through solid objects at Operators they couldn't see.
  • Fixed some instances of Overwatch triggering on a unit outside of the targeting cone.
  • Fixed various Overwatch issues that caused enemies and Operators to be unintentionally attacked.
  • Fixed an issue that caused the camera to wobble when transitioning to over the shoulder view.
  • Fixed an issue where an Operator could be missing from your squad when arriving at a Tactical Mission.
  • Fixed a turn ordering issue that caused the Coil Captain to heal a target already slain by Overwatch.
  • Fixed an issue where combat actions were not properly processed.
  • Open Options and select Graphics .
  • Find the Environment Geometry Detail option.
  • Switch Environment Geometry Detail to Off .
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