Surroundead Patch Notes

Patch 0.8 February 8, 2026

## What changed **First person camera location** — adjusted calculation for more accurate positioning **Crossbow** — fixed making maximum noise; AI will no longer hear shots fired **Bolt ammo crafting cost** — changed from 4 High Quality Metal to 5 Scrap Metal (craft at Weapons Workbench) **Workbench models** — new visuals for Crafting Workbench, Campfire, Weapons Workbench, and Construction Workbench ## Balance Changes **Bolt action weapons** — reload and chambering animations are faster; you can no longer cancel racking the round mid-animation **Looting from AI corpses** — UI no longer closes when using "loot all" **Military crate and Ammo crate** — now craftable **Grenadier spawn rate** — reduced by default; now emits 4 audible beeps over 2 seconds before exploding (previously random 1.5-2s timing) **Screamer archetype** — reduced spawn rate; volume of scream slightly reduced **All shotguns** — reduced spread **Holding breath while scoped** — uses less stamina **Animal sounds** — increased randomness so animals don't vocalize simultaneously ## Bug Fixes **Classified container at FOB Bravo** — no longer spawns under helicopter pad **Scope zoom issue** — fixed remaining zoomed after switching from scope to first person **Disassembly bench** — fixed items disappearing when exiting; fixed breaking disassembled items in same slot; possible freeze fix **Valley Lodge collision** — corrected building collision **FOB Bravo room collision** — added missing collision **Sheriff vehicle name** — corrected from "Buggy"
  • Adjustment to calculation of first person camera location
  • Fixed crossbow making maximum amount of noise, no AI in its vicinity will hear it when you shoot now
  • Bolt ammo changed to 5 Scrap Metal from 4 High Quality Metal (Craft at weapons workbench)
  • New models for Crafting Workbench, Campfire, Weapons Workbench & Construction Workbench
  • When looting all from an AI corpse it will no longer close the UI
  • Adjustment to how force is calculated when using a throwable
  • Fixed classified container spawning under helicopter pad at FOB Bravo
  • Fixed issue after using a scope and then going back to first person it would be zoomed in
  • Bolt action animation and chambered reload animations are all faster
  • Can no longer cancel racking round (Tho racking is faster and this may change in the future)
  • Fixed an issue that would remove disassembled items from the workbench after exiting and causing other disassembled items to break when trying to go into the same slot
  • Military crate and ammo crate now craftable
  • By default less chance for a grenadier or screamer archetype to spawn
  • For the grenadier archetype you will now hear 4 beeps in a time of 2s to explode (Before there was a random time between 1.5s to 2s)
  • Fixed Valley Lodge building/s collision
  • Fixed Sheriff vehicle being called Buggy
  • Fixed water purification tablets inventory image
  • Fixed not being able to rip clothing or open bags in the inventory using the context options
  • Fixed not being able to repair, refuel or tow vehicles
  • New vehicles added to debug menu
  • Increased randomness for animal sounds so they don't all start making lots of noise at the same time
  • Holding breath while scoped in uses less stamina
  • Changing from melee to firearm causing firearm to act weirdly fixed
  • Fixed item consume animation not playing from quick/hot bar
  • Adjustment to zombie perception to fix aggro issue
  • Fixed FOB Bravo room having no collision
  • Fixed containers that should spawn ammo spawning residential items
  • Infestation sample will now correctly subdue the infection
  • You can no longer change equipped weapon when inside a vehicle
  • Fixed screamer archetype not attracting other zombies
  • Possibly fixed a freeze that can happen with the disassembly bench
  • Disabled quick swapping equipped items of the same size (It's something I want to do but it's still broken in current state)
  • Fixed leaving APC (Slightly inside vehicle) and fixed leaving Sheriff vehicle (Couldn't leave it at all)
  • Fixed unloading a firearm that doesn't have a physical mag removes that mag instead of just the ammo
  • Fixed loot of the smaller zombie boss in Bravo Bunker not having any loot (This also fixes the same issue for similar bosses)
  • Grenadier zombie takes slightly longer to explode and has 3 audible beeps before exploding
  • Added bite sound when getting bitten
  • Possible fix for issue where the player body would be "possessed" causing many issues
  • Fixed oxygen UI appearing when climbing a ladder
  • Reduced spread on all shotguns
  • Adjustments to lighting, exposure and ambient occlusion
  • Engine upgrade from UE5.3 to 5.6
  • Upgraded Bravo Bunker & Private Bunker (More to be added in the future with the new modular design)
  • Infection system - Zombies can grab the player and infect them, find a cure or subdue it for as long as you can
  • Behind the scenes new player skeleton and animations - Multiple new animations and more
  • Zombies react to damage and some objects will now block them from hearing beyond it (eg, Underground)
  • Option to enable lumen/screen space global illumination and reflections
  • 2 new vehicles
  • New random events
  • New difficulty settings
  • Many new items including a crossbow, fish and to lots of new/improved clothing
  • 'Laptop Quests' now save their progress and don't disappear after exiting the game (Background work in preparation of a larger system)
  • Fishing requires bait and the fishing rod has durability
  • Improved/less annoying interaction with entering, repairing, etc a vehicle
  • Weather is more random
  • Fixed towing when using the rear of a vehicle
  • Fixed depletion of batteries, etc
  • And many more quality of life changes and bug fixes
  • Slightly reduced the volume of the screamer scream (Though I do want to look at completely replacing it)
View full patch notes ↗

Patch 0.8 December 19, 2025

## What changed - **Engine** — upgraded from version 5.3 to 5.6 - **Player skeleton and animations** — completely rebuilt with new animations for bolt action rifles, shotguns, melee weapons, fishing, and more - **Infection system** — players can now be grabbed and bitten by zombies, requiring medical items to survive or risk death - **Global illumination** — new graphical setting to toggle between screen space or lumen-based reflections (disabled by default) - **Trader inventory** — items now persist until the 10am in-game daily reset instead of changing immediately - **Zombie behavior** — zombies now visibly react to damage taken - **Difficulty settings** — new options added with full save game persistence (previously only some settings saved) - **Zombie types** — new archetypes introduced - **AI spawning** — improved system eliminates gap between player sight range and zombie navigation capability - **First-person camera** — adjustments made to positioning and feel - **Bunker upgrades** — available for existing bunkers (excludes empty player-buildable bunkers) - **New items** — fish, clothing, and weapons added - **Vehicle refueling/repair** — more efficient UI and mechanics - **Graphics options** — additional settings added across the board - **Performance** — optimization improvements to multiple game systems ## Balance - **Difficulty settings** — now save correctly with your save game file ## Bug Fixes - **Difficulty persistence** — all settings now save with save games instead of only selected ones - **General improvements** — multiple fixes and quality of life adjustments throughout ## Overall Surroundead received a major engine upgrade alongside new survival mechanics, improved animations, expanded zombie variety, and significant performance optimization.
  • Upgraded bunkers (Doesn't include empty bunkers players can build in)
  • Engine upgrade from 5.3 to 5.6
  • New behind the scenes player skeleton; with new animations from bolt action animations, to shotgun, to melee, fishing and more
  • Infection system; the player can be grabbed/bit and die from the infection without medical help
  • New graphical setting to enable screen space or lumen global illumination/reflections (Disabled by default)
  • Traders items now save until their reset at 10am every in game day
  • Zombies react to damage
  • New difficulty settings
  • New zombie archetypes
  • More graphics settings
  • New items; fish, clothing, weapons, etc
  • Improved spawning of AI so there isn't a gap in the distance between you seeing them and them being able to navigate
  • All difficulty settings now save with your save game (Before only a few selected did)
  • More efficient/optimised way to refuel/repair vehicles
  • Adjustments to the first person camera
  • Optimisation to multiple aspects of the game
  • A multitude of fixes and more quality of life improvements
View full patch notes ↗