I took a hiatus from development earlier in the year to focus on not burning out, mental health, etc.
A game breaking issue has arose that I am in the process of working out and fixing. Unfortunately, this issue isn’t as easy as just fixing some code but it’s something deeper that has arisen randomly. If fixes carry on to not work, I will be rolling back to a Feb 7th project build and then recreating additions, changes and fixes up to recent.
## What changed
**First person camera location** — adjusted calculation for more accurate positioning
**Crossbow** — fixed making maximum noise; AI will no longer hear shots fired
**Bolt ammo crafting cost** — changed from 4 High Quality Metal to 5 Scrap Metal (craft at Weapons Workbench)
**Workbench models** — new visuals for Crafting Workbench, Campfire, Weapons Workbench, and Construction Workbench
## Balance Changes
**Bolt action weapons** — reload and chambering animations are faster; you can no longer cancel racking the round mid-animation
**Looting from AI corpses** — UI no longer closes when using "loot all"
**Military crate and Ammo crate** — now craftable
**Grenadier spawn rate** — reduced by default; now emits 4 audible beeps over 2 seconds before exploding (previously random 1.5-2s timing)
**Screamer archetype** — reduced spawn rate; volume of scream slightly reduced
**All shotguns** — reduced spread
**Holding breath while scoped** — uses less stamina
**Animal sounds** — increased randomness so animals don't vocalize simultaneously
## Bug Fixes
**Classified container at FOB Bravo** — no longer spawns under helicopter pad
**Scope zoom issue** — fixed remaining zoomed after switching from scope to first person
**Disassembly bench** — fixed items disappearing when exiting; fixed breaking disassembled items in same slot; possible freeze fix
**Valley Lodge collision** — corrected building collision
**FOB Bravo room collision** — added missing collision
**Sheriff vehicle name** — corrected from "Buggy"
Adjustment to calculation of first person camera location
Fixed crossbow making maximum amount of noise, no AI in its vicinity will hear it when you shoot now
Bolt ammo changed to 5 Scrap Metal from 4 High Quality Metal (Craft at weapons workbench)
New models for Crafting Workbench, Campfire, Weapons Workbench & Construction Workbench
When looting all from an AI corpse it will no longer close the UI
Adjustment to how force is calculated when using a throwable
Fixed classified container spawning under helicopter pad at FOB Bravo
Fixed issue after using a scope and then going back to first person it would be zoomed in
Bolt action animation and chambered reload animations are all faster
Can no longer cancel racking round (Tho racking is faster and this may change in the future)
Fixed an issue that would remove disassembled items from the workbench after exiting and causing other disassembled items to break when trying to go into the same slot
Military crate and ammo crate now craftable
By default less chance for a grenadier or screamer archetype to spawn
For the grenadier archetype you will now hear 4 beeps in a time of 2s to explode (Before there was a random time between 1.5s to 2s)
Fixed Valley Lodge building/s collision
Fixed Sheriff vehicle being called Buggy
Fixed water purification tablets inventory image
Fixed not being able to rip clothing or open bags in the inventory using the context options
Fixed not being able to repair, refuel or tow vehicles
New vehicles added to debug menu
Increased randomness for animal sounds so they don't all start making lots of noise at the same time
Holding breath while scoped in uses less stamina
Changing from melee to firearm causing firearm to act weirdly fixed
Fixed item consume animation not playing from quick/hot bar
Adjustment to zombie perception to fix aggro issue
Fixed FOB Bravo room having no collision
Fixed containers that should spawn ammo spawning residential items
Infestation sample will now correctly subdue the infection
You can no longer change equipped weapon when inside a vehicle
Fixed screamer archetype not attracting other zombies
Possibly fixed a freeze that can happen with the disassembly bench
Disabled quick swapping equipped items of the same size (It's something I want to do but it's still broken in current state)
Fixed leaving APC (Slightly inside vehicle) and fixed leaving Sheriff vehicle (Couldn't leave it at all)
Fixed unloading a firearm that doesn't have a physical mag removes that mag instead of just the ammo
Fixed loot of the smaller zombie boss in Bravo Bunker not having any loot (This also fixes the same issue for similar bosses)
Grenadier zombie takes slightly longer to explode and has 3 audible beeps before exploding
Added bite sound when getting bitten
Possible fix for issue where the player body would be "possessed" causing many issues
Fixed oxygen UI appearing when climbing a ladder
Reduced spread on all shotguns
Adjustments to lighting, exposure and ambient occlusion
Engine upgrade from UE5.3 to 5.6
Upgraded Bravo Bunker & Private Bunker (More to be added in the future with the new modular design)
Infection system - Zombies can grab the player and infect them, find a cure or subdue it for as long as you can
Behind the scenes new player skeleton and animations - Multiple new animations and more
Zombies react to damage and some objects will now block them from hearing beyond it (eg, Underground)
Option to enable lumen/screen space global illumination and reflections
2 new vehicles
New random events
New difficulty settings
Many new items including a crossbow, fish and to lots of new/improved clothing
'Laptop Quests' now save their progress and don't disappear after exiting the game (Background work in preparation of a larger system)
Fishing requires bait and the fishing rod has durability
Improved/less annoying interaction with entering, repairing, etc a vehicle
Weather is more random
Fixed towing when using the rear of a vehicle
Fixed depletion of batteries, etc
And many more quality of life changes and bug fixes
Slightly reduced the volume of the screamer scream (Though I do want to look at completely replacing it)