## What changed
**Security and stability** — General improvements made to game security and stability
**Neo Tokyo warpaint** — Fixed BLU team version not matching RED team appearance
**Stat Clock** — Fixed values displaying as 0 on world models and incorrect attachment on dropped weapons
**Intel carrier visibility** — Fixed glow disappearing when Spy cloaks
**Weapon Unusual effects** — Fixed various issues including Energy Orb desyncing when player moves sharply and effects flooding screen when spectating
**Particles** — Fixed orphaned particles after death
**Spy audio** — Fixed control point response rules lines playing when disguised or invisible
**Panic Attack** — Trimmed delay at start of shooting sound
**Map updates** — cp_powerhouse collision fixes on final control points; cp_fortezza interior rework with ammo rebalancing and visual improvements; koth_blowout prevents sentry gun placement inside props under stairs
**Cosmetics** — Fixed bad alpha channel on The Creature's Grin, Rocket Operator, The Bountiful Bow, The Alternative Medicine Mann, and The Candyman's Cap
**Engineer taunt bug** — Fixed Engineer being unable to move for several seconds after using Taunt: Cheers
## Bug Fixes
- **Stat Clock model** — Attaches correctly on dropped weapons
- **cp_fortezza** — Shortened rotation for shortcut path added
## Overall
This patch addresses various visual and gameplay bugs across weapons, cosmetics, and maps while applying minor balance adjustments and security improvements.
Security and stability improvements
Fixed Neo Tokyo warpaint on BLU team not matching RED team
Fixed Stat Clock values displaying as 0 on world models
Fixed intel carrier glow disappearing when Spy cloaks
Fixed weapon Unusual effects
Fixed particles being orphaned after death
Fixed Energy Orb Unusual effect desyncing from weapon when player moves too sharply
Fixed Spy control point response rules lines playing when disguised/invisible
Trimmed delay at start of Panic Attack's shooting sound
Updated cp_powerhouse to fix collision problem with crates on final control points
Fixed bad alpha channel for The Creature's Grin, Rocket Operator, The Bountiful Bow, The Alternative Medicine Mann, and The Candyman's Cap
Fixed Stat Clock model attaching incorrectly on dropped weapons
Fixed effects flooding screen when spectating dead teammate in first person with unusual weapon
Fixed Engineer not being able to move for a few seconds after using Taunt: Cheers!
Updated cp_fortezza with interior rework, ammo pack rebalancing, visual improvements, and shorter rotation for shortcut path
Updated koth_blowout to prevent sentry guns being built inside prop under stairs
Patch May 25, 2026
Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)
Patch May 22, 2026
## What changed
### Bug Fixes
- **KeyValues crash** — fixed crash related to KeyValues
- **Mk.II Botkiller eyes** — fixed eyes not glowing in the dark
- **Halloween spell attributes** — fixed text being grayed out during full moons
- **Dropped weapon attachments** — fixed broken textures for certain war paints and skins
- **Control Point Lost lines** — fixed automatic announcements not playing
- **Item descriptions** — fixed spacing issues
- **Spy disguises** — fixed many cases where disguises were broken
- **The Fancy Spellbook** — fixed large backpack icon not matching small version
- **Taunt: Dead Mann's Drink prop** — fixed LOD issues
- **Rim mask** — restored missing rim mask
- **Face flexes** — made shapekeys for problematic facial animations
- **Normal map** — replaced incorrect normal map
- **Voodoo-Cursed Scout Soul** — altered Scout hair mesh for compatibility
- **koth_demolition** — added lighting fixes and texture replacements
- **koth_demolition radio rooms** — added clipbrush to prevent players getting stuck in the air
- **koth_demolition leftover prop** — fixed prop inside wall
- **koth_demolition jumppad** — fixed texture using wrong cubemap
- **koth_demolition furnace room pipes** — added clipbrush so players can climb to barrels
- **plr_hacksaw and plr_hacksaw_event** — updated with layout and clipping fixes
- **cp_process_final** — updated with collision fixes and geometry improvements
- **cp_metalworks** — updated with collision fixes and spawn redesigns
### Balance Changes
- **koth_demolition crane
Fixed crash related to KeyValues
Fixed Mk.II Botkiller eyes not glowing in the dark
Fixed Halloween spell attribute text being grayed out during full moons
Fixed attachments on dropped weapons having broken textures for certain war paints and skins
Fixed automatic "Control Point Lost" lines not playing
Fixed spacing issues for item descriptions
Fixed many cases where Spy disguises were broken
Fixed The Fancy Spellbook's large backpack icon not matching the small version
Updated VScript to allow set damage for force calc
Updated the Snow Merc to count as an assister in the death notice
Updated the prop for Taunt: Dead Mann's Drink to fix a problem with LODs
Updated the Die Regime-Panzerung to add a 'No Bullets' style
Updated/Added some tournament medals
Updated the Mann of the Hour
Restored missing rim mask
Made shapekeys for a few problematic face flexes
Replaced incorrect normal map
Altered hair mesh to ensure compatibility with Voodoo-Cursed Scout Soul
Updated backpack icon to represent above changes
Updated koth_demolition with lighting fixes and texture replacements
Added a clipbrush on the radio rooms to avoid players getting stuck when going in the air
Reworked the nobuild on the crane platform to allow Engineers to build on the concrete area
Fixed a leftover prop being inside a wall
Fixed a texture in the jumppad using the wrong cubemap
Made the catwalk behind the office building a bit bigger
Added a clipbrush to the pipes on the furnace rooms so players can climb up to the barrels
Updated plr_hacksaw and plr_hacksaw_event with layout and clipping fixes
Updated cp_process_final with collision fixes and geometry improvements
Updated cp_metalworks with collision fixes and spawn redesigns