Team Fortress 2 Patch Notes

Patch July 7, 2026 July 7, 2026

## What changed **Security and stability** — General improvements made to game security and stability **Neo Tokyo warpaint** — Fixed BLU team version not matching RED team appearance **Stat Clock** — Fixed values displaying as 0 on world models and incorrect attachment on dropped weapons **Intel carrier visibility** — Fixed glow disappearing when Spy cloaks **Weapon Unusual effects** — Fixed various issues including Energy Orb desyncing when player moves sharply and effects flooding screen when spectating **Particles** — Fixed orphaned particles after death **Spy audio** — Fixed control point response rules lines playing when disguised or invisible **Panic Attack** — Trimmed delay at start of shooting sound **Map updates** — cp_powerhouse collision fixes on final control points; cp_fortezza interior rework with ammo rebalancing and visual improvements; koth_blowout prevents sentry gun placement inside props under stairs **Cosmetics** — Fixed bad alpha channel on The Creature's Grin, Rocket Operator, The Bountiful Bow, The Alternative Medicine Mann, and The Candyman's Cap **Engineer taunt bug** — Fixed Engineer being unable to move for several seconds after using Taunt: Cheers ## Bug Fixes - **Stat Clock model** — Attaches correctly on dropped weapons - **cp_fortezza** — Shortened rotation for shortcut path added ## Overall This patch addresses various visual and gameplay bugs across weapons, cosmetics, and maps while applying minor balance adjustments and security improvements.
  • Security and stability improvements
  • Fixed Neo Tokyo warpaint on BLU team not matching RED team
  • Fixed Stat Clock values displaying as 0 on world models
  • Fixed intel carrier glow disappearing when Spy cloaks
  • Fixed weapon Unusual effects
  • Fixed particles being orphaned after death
  • Fixed Energy Orb Unusual effect desyncing from weapon when player moves too sharply
  • Fixed Spy control point response rules lines playing when disguised/invisible
  • Trimmed delay at start of Panic Attack's shooting sound
  • Updated cp_powerhouse to fix collision problem with crates on final control points
  • Fixed bad alpha channel for The Creature's Grin, Rocket Operator, The Bountiful Bow, The Alternative Medicine Mann, and The Candyman's Cap
  • Fixed Stat Clock model attaching incorrectly on dropped weapons
  • Fixed effects flooding screen when spectating dead teammate in first person with unusual weapon
  • Fixed Engineer not being able to move for a few seconds after using Taunt: Cheers!
  • Updated cp_fortezza with interior rework, ammo pack rebalancing, visual improvements, and shorter rotation for shortcut path
  • Updated koth_blowout to prevent sentry guns being built inside prop under stairs

Patch May 25, 2026 May 25, 2026

  • Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)

Patch May 22, 2026 May 22, 2026

## What changed ### Bug Fixes - **KeyValues crash** — fixed crash related to KeyValues - **Mk.II Botkiller eyes** — fixed eyes not glowing in the dark - **Halloween spell attributes** — fixed text being grayed out during full moons - **Dropped weapon attachments** — fixed broken textures for certain war paints and skins - **Control Point Lost lines** — fixed automatic announcements not playing - **Item descriptions** — fixed spacing issues - **Spy disguises** — fixed many cases where disguises were broken - **The Fancy Spellbook** — fixed large backpack icon not matching small version - **Taunt: Dead Mann's Drink prop** — fixed LOD issues - **Rim mask** — restored missing rim mask - **Face flexes** — made shapekeys for problematic facial animations - **Normal map** — replaced incorrect normal map - **Voodoo-Cursed Scout Soul** — altered Scout hair mesh for compatibility - **koth_demolition** — added lighting fixes and texture replacements - **koth_demolition radio rooms** — added clipbrush to prevent players getting stuck in the air - **koth_demolition leftover prop** — fixed prop inside wall - **koth_demolition jumppad** — fixed texture using wrong cubemap - **koth_demolition furnace room pipes** — added clipbrush so players can climb to barrels - **plr_hacksaw and plr_hacksaw_event** — updated with layout and clipping fixes - **cp_process_final** — updated with collision fixes and geometry improvements - **cp_metalworks** — updated with collision fixes and spawn redesigns ### Balance Changes - **koth_demolition crane
  • Fixed crash related to KeyValues
  • Fixed Mk.II Botkiller eyes not glowing in the dark
  • Fixed Halloween spell attribute text being grayed out during full moons
  • Fixed attachments on dropped weapons having broken textures for certain war paints and skins
  • Fixed automatic "Control Point Lost" lines not playing
  • Fixed spacing issues for item descriptions
  • Fixed many cases where Spy disguises were broken
  • Fixed The Fancy Spellbook's large backpack icon not matching the small version
  • Updated VScript to allow set damage for force calc
  • Updated the Snow Merc to count as an assister in the death notice
  • Updated the prop for Taunt: Dead Mann's Drink to fix a problem with LODs
  • Updated the Die Regime-Panzerung to add a 'No Bullets' style
  • Updated/Added some tournament medals
  • Updated the Mann of the Hour
  • Restored missing rim mask
  • Made shapekeys for a few problematic face flexes
  • Replaced incorrect normal map
  • Altered hair mesh to ensure compatibility with Voodoo-Cursed Scout Soul
  • Updated backpack icon to represent above changes
  • Updated koth_demolition with lighting fixes and texture replacements
  • Added a clipbrush on the radio rooms to avoid players getting stuck when going in the air
  • Reworked the nobuild on the crane platform to allow Engineers to build on the concrete area
  • Fixed a leftover prop being inside a wall
  • Fixed a texture in the jumppad using the wrong cubemap
  • Made the catwalk behind the office building a bit bigger
  • Added a clipbrush to the pipes on the furnace rooms so players can climb up to the barrels
  • Updated plr_hacksaw and plr_hacksaw_event with layout and clipping fixes
  • Updated cp_process_final with collision fixes and geometry improvements
  • Updated cp_metalworks with collision fixes and spawn redesigns