## What changed
**The Spy-cicle** — fixed the weapon not displaying its icicle lightwarp effect correctly
**cp_coldfront** — updated material compression to resolve issues
**Taunt: Heartbreaker** — fixed missing material on the taunt prop
**koth_demolition** — map updated
**Player clips** — fixed exploit on helipad allowing players to stand outside the playable area, fixed pixel walk exploits on doors
**BLU spawn** — removed floating blockbullets obstacle
**Material proxies** — fixed client crash
**Scout.NegativeVocalization04** — fixed sound not playing in Mann vs. Machine due to volume typo
## Bug Fixes
- **The Spy-cicle** — icicle lightwarp now displays properly
- **cp_coldfront** — material compression issue resolved
- **Taunt: Heartbreaker** — missing material restored
- **Helipad clip** — players can no longer stand outside the playable area
- **Door pixel walks** — clipping exploits patched
- **BLU spawn blockbullets** — floating obstacle removed
- **Client crashes** — material proxy-related crashes fixed
- **Scout voice line** — NegativeVocalization04 now plays in Mann vs. Machine
## Overall
This patch addresses clipping exploits, visual material issues, and audio problems across maps and cosmetics.
Fixed The Spy-cicle not using its icicle lightwarp
Updated material for cp_coldfront to fix compression issue
Updated the prop for Taunt: Heartbreaker to fix a missing material
Updated koth_demolition
Fixed a player clip on the helipad allowing players to stand outside the playable area
Fixed some player clip pixel walks on some doors
Fixed a blockbullets floating above BLU spawn
Fixed client crash related to material proxies
Fixed Scout.NegativeVocalization04 sounds in Mann vs. Machine not playing because of a typo in the volume
Patch March 6, 2026
## What changed
- **Medi Gun heal target selection** — now prioritizes the teammate directly under your crosshair when multiple teammates are grouped together
- **Dragon's Fury fireballs** — corrected their projectile path to fire accurately
- **Spy cloak and rage meters** — fixed misprediction issues affecting Spy watches and cloak behavior
- **Sentry rockets** — now properly send the object_deflected game event when deflected by the Pyro
- **Short Circuit projectile offset** — fixed to respect the cl_flipviewmodels setting
## Bug Fixes
- Fixed players impersonating TF2 system messages using color control codes
- Fixed 3D HUD animations while holding the PASS Time ball
- Fixed Stat Clocks rendering incorrectly in UI panels
- Fixed certain custom maps failing to load assets on Linux
- Fixed crashes in singleplayer TF2 SDK mods
- Fixed memory leak on long-running servers from dynamic models
- Fixed client crash from invalid D3D texture flags
- Fixed hearing teleporter spin sound when the Engineer is carrying it
- Fixed flipped pitch/yaw when switching to thirdperson view
- Fixed targetid selection to match Medi Gun heal targeting behavior
- Fixed mismatched cl_flipviewmodels values between client and server
- Fixed Casual doors player list sometimes displaying at wrong size
- Fixed BuildingRescueLevel proxy overwriting TextureScroll on Rescue Ranger oscilloscope
- Fixed Botkiller weapon team color bugs
- Fixed invisible func_detail water near BLU spawn on **pl_frontier_final** and **cp_manor_event**
- Fixed first point death pit on **cp_frostwatch** being survivable with ÜberCharges on Stage
Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes
Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together
Fixed 3D HUD using the incorrect animations while holding the PASS Time ball
Fixed Stat Clocks not drawing correctly in UI using playermodelpanel
Updated the Festivizer model for The Overdose to fix a problem with the LODs
Fixed a bug where certain custom maps would not load assets correctly on Linux
Fixed some crashes relating to singleplayer TF2 SDK mods
Fixed a memory leak on long running servers related to dynamic models
Fixed client crash related to invalid D3D texture flag
Fixed hearing teleporter spin sound when carried
Added missing Steam Controller inputs for loadout menus
Fixed network state changes for player condition vars
Fixed sentry rockets not sending the object_deflected game event when deflected
Fixed flipped initial pitch/yaw on thirdperson switch
Fixed Dragon's Fury fireballs having incorrect projectile path
Fixed cloak and rage meters being mispredicted
Fixed prediction issues with Spy watches and cloak
Fixed Casual doors player list sometimes using wrong size
Fixed BuildingRescueLevel proxy overwriting TextureScroll on Rescue Ranger oscilloscope
Fixed Botkiller team color bugs
Renamed sd_marshlands to htf_marshlands to accurately describe its game mode
Updated the Mann of the Hour to make the hair blend better with the hat and Scout's skin
Improved targetid selection to replicate Medi Gun heal target selection
Fixed for mismatched cl_flipviewmodels values between client and server
Updated The Bare Necessities to fix not moving correctly while taunting
Updated the rigging for The Headliner to fix the pocket and tie stretching during some taunts and default poses
Updated alpha channel for Hydro water texture to remove inconsistencies
Updated the taunt prop for Taunt: Heartbreaker with improved materials and model fixes
Updated pl_frontier_final to fix invisible func_detail water near BLU spawn
Updated cp_frostwatch to fix first point death pit being survivable with ÜberCharges on Stage 1
Updated cp_manor_event to fix invisible func_detail water near BLU spawn
Updated koth_demolition with significant visual and design improvements
Fixed objects sometimes using the incorrect activity when being placed
Fixed Short Circuit projectile offset ignoring cl_flipviewmodels
Fixed missing alpha mask for generator_01
Patch December 23, 2025
## What changed
- **The Fists of Steel** — backpack image now correctly displays the RED team version
- **2koth_abbey** — fixed Engineer being able to build structures in the respawn room rafters
- **cppl_gavle** — received significant optimization improvements and visual fixes
- **Team Recognition Unusual effect** — console warning removed
- **pd_nutcracker** — multiple fixes applied including out of bounds exploits and clipping issues
## Bug Fixes
- **The Fists of Steel** — RED team backpack image corrected
- **2koth_abbey** — Engineer respawn room building exploit patched
- **cppl_gavle** — performance and visual issues resolved
- **Team Recognition Unusual effect** — console warning eliminated
- **pd_nutcracker** — out of bounds exploits and clipping problems fixed
## Overall
This patch addressed map exploits, visual consistency, and performance issues across multiple maps and cosmetics.
Updated The Fists of Steel to use the RED team version for the backpack image
Updated 2koth_abbey to fix the Engineer being able to build in the respawn room rafters
Updated cppl_gavle with significant optimization and visual fixes
Updated the Team Recognition Unusual effect to fix a console warning
Updated pd_nutcracker with multiple fixes including out of bounds exploits and clipping issues
Patch December 15, 2025
## What changed
- **Crouch jumping** — fixed prediction error that could cause inconsistent player behavior
- **Scrooge McCrocket** — added smoke effect to the weapon
- **Snow Dome Unusual effect** — decreased brightness and opacity of glass and floor textures for improved visibility
- **Festive Fleece** — fixed LOD (level of detail) issues affecting the cosmetic's appearance at different distances
- **Puncher's Polar Puffer** — fixed skinning issues with the cosmetic's mesh deformation
- **The Conscientious Objector** — fixed missing material parameters that affected how the weapon displays textures
- **koth_winter_ridge** — fixed collision error preventing projectiles from properly interacting with the dead tree at mid
## Bug Fixes
- **Prediction error** — crouch jumping now behaves consistently
- **Cosmetic rendering** — Festive Fleece, Puncher's Polar Puffer, and The Conscientious Objector now display correctly
- **Map collision** — projectiles on koth_winter_ridge mid no longer clip through the dead tree
## Overall
This patch fixes several cosmetic display issues, improves movement prediction for crouch jumping, adds a visual effect to the Scrooge McCrocket, and corrects a projectile collision problem on koth_winter_ridge.
Fixed prediction error when crouch jumping
Added smoke effect to the Scrooge McCrocket
Updated the Snow Dome Unusual effect to decrease brightness and opacity of the glass and floor textures
Updated the Festive Fleece to fix LOD issues
Updated the Puncher's Polar Puffer to fix some skinning issues
Updated The Conscientious Objector to fix missing material parameters
Updated koth_winter_ridge to fix a collision error with projectiles on the dead tree at mid