Structures placed in a specific location in Remote Hill are now destroyed in new cycles even after the region is terraformed.
Advanced Terraformation quest now updates correctly when reaching Misty Gorge through a specific root blockade.
Fixed an issue where the framerate was locked to 60 FPS after the first dialogue in the DLC despite the frame rate cap being set to Unlimited.
Fixed an issue where achievements related to Rapidium Arks did not unlock after meeting their requirements.
Fixed an issue where more than one Extractor could be placed within a single deposit area.
Fixed a soft lock in the Project Redemption quest that could occur if the Goo was picked up too quickly.
Fixed an issue where the Miner could be assigned to the Research Lab after loading a save created before the Alter was created.
Fixed an issue where the Gamer's Den was sometimes unavailable in Research.
Fixed an issue where the player could fall into limbo during the final Epilogue cutscene sequence.
Fixed an issue where Metals and Organics could become stuck in reserve despite there being no items in the production queue.
Fixed an issue where the third Field Lab could rarely be missing from the Workshop.
Fixed an issue where Time Boosters lost their effect after loading a saved game.
Fixed an issue where players could drill more resource batches than intended with the "Advanced Drilling" SAM analysis buff.
Fixed an issue where an empty Shallow Deposit remained marked on the Exploration Map after the player revisited it.
Fixed an issue where graphics settings shown in the UI were not always correctly applied when launching the game.
Implemented multiple performance improvements across the game related to our transition to Unreal Engine 5.5. These changes affect many different systems and areas of the game, helping improve overall performance and stability.
Miner's arm may sometimes remain visible after amputation.
Starting a Journey while a rebellion is active may cause the following Act to become unresponsive.
Objects in the base are not animated when used by the player or Alters after returning from exploration.
Alters cannot be assigned to all Neutralizer Tower workplaces after loading a save with the Towers already built.
Alters may disappear if they are woken up in the Womb immediately after the player returns from a conversation with another Alter in a Field Lab.
Photo Mode does not save screenshots.
Alters may be facing the wrong direction during conversations.
Implemented multiple performance improvements across the game related to our transition to Unreal Engine 5.5. These changes affect many different systems and areas of the game, helping improve overall performance and stability.
Fixed an issue where Frame Generation was not working correctly.
Open Game Properties: Right-click the game in your Steam Library and select Properties from the drop-down menu.
Navigate to Betas: Click on the Betas tab located on the left side of the properties window.
Select Your Branch: Click the Beta Participation drop-down menu on the right and select the "last_variable_2.0.1" from the list. Steam will automatically begin downloading the selected version.
## What changed
**Engine upgrade** — Updated to Unreal Engine 5.5 with all internal systems and middleware refreshed to latest compatible versions.
**Visual quality improvements** — Higher quality and sharper textures throughout the game world, more accurate geometry with reduced graphical simplifications, improved shadow quality for greater depth, and better skeletal mesh optimization for smoother character animations.
**Graphics options** — New sharpness slider added, and upscaler updates now support the latest versions of TSR, FSR, and DLSS.
## Bug Fixes
**Rebellion story events** — Fixed key bugs affecting story-related events.
**Loading screens** — Eliminated freezes and errors during loading.
**Memory optimization** — Optimized memory management to reduce unexpected performance issues.
**Multi-monitor support** — Primary and secondary monitors now properly support 4K resolution.
**Other fixes** — Numerous minor bug fixes across the game for smoother overall experience.
## Overall
The Alters received a major engine upgrade to Unreal Engine 5.5 with comprehensive visual improvements, new graphics options, and critical bug fixes across story events, loading, and multi-monitor setups.
Updated game to Unreal Engine 5.5
Higher quality textures - sharper, more detailed textures throughout the game world.
More accurate geometry - improved model and environment precision, with fewer graphical simplifications.
Improved shadow quality - more realistic and smoother shadows, adding greater depth to the visuals.
New sharpness slider
Updated internal systems and middleware to their latest compatible version.
Better skeletal mesh optimization - improved character animations and models, resulting in smoother gameplay and reduced hardware load.
Upscaler updates - support for the latest versions of TSR, FSR, and DLSS.
Optimized memory management to help reduce unexpected performance issues.
Fixed key bugs related to Rebellions - resolved issues affecting story-related events.
Fixed loading screen bugs - eliminated issues causing freezes or errors during loading.
Numerous other minor bug fixes - various smaller issues across the game have also been addressed for a smoother overall experience.
Primary and secondary monitor 4K support - the game now properly supports dual-monitor setups running at 4K resolution