Make the most of your time in the Dark Zone with 3x DZ XP, no DZ XP loss on death before reaching the level cap, and 2x DZ Funds throughout the event.
Runs September 29 – October 6
Put your accuracy to work with the following bonuses active throughout the event: +60% Headshot Damage
+30% Weapon Damage
+40% Accuracy
+40% Stability
+40% Weakpoint Damage
Runs October 6 – October 13
Head into Countdown and earn 2x Countdown Requisition throughout the event.
Reworked to provide a large amount of active and passive Shield regeneration instead of instantly restoring Shield health. This replaces the previous effect, which did not always trigger as intended.
Activating the Modifier now also refills the magazine of your currently equipped weapon without consuming ammunition from your reserves.
Enemies that drop Canisters will now also drop 150 Munitions, with 12 Munitions drops available throughout the mission.
Starting the mission resets your Canisters and Munitions, then grants each player 100 Munitions and 12 Canisters.
Sample Size will be set to 800 when the mission begins. Players who previously reached a Sample Size above 800 during Y8S2 will keep their higher value.
Players joining a mission already in progress will not receive the starting Canister and Munitions grants but can still collect resources dropped by enemies.
Changed Ember Engine's Spontaneous Combustion talent to not be applied through Pulse in PvP Environments. Secondary status effects applied alongside pulse such as EMP or Confuse, will continue to trigger the talent as intended.
The reconfiguration blueprints for Prima Donna and Steel & Sons ACR have been added to Inaya’s inventory. To. Make the corresponding blueprint available for purchase, you must own the item and have it in either your inventory or stash.
Fixed an issue where players could destroy their own deployed skills to incorrectly trigger weapon talents that require a kill.
Fixed an issue where the Flatline talent and its perfect variant were triggered upon destroying friendly skills.
Fixed an exploit with the "Prima Donna" Exotic Marksman Rifle where its talent could instantly revive players in PvP.
Fixed an issue where the Caduceus repair amount on critical hits was incorrect in PvP.
Fixed an issue where the Adrenaline Rush talent stacked more times than intended in PvP.
Fixed an issue where the Bloodsucker talent stacked more times than intended in PvP.
Fixed an issue where the Clutch talent duration lasted longer than specified in its description in PvP.
Fixed an issue where Aim Assist reduced ADS turning speed when using Tommy Guns or the Underboss Exotic SMG. \ TCTD2-6103 ]
Fixed an issue where the Amplified Damage granted by the Blossom Harvest talent was not taken into account by Bewildered.
Fixed an issue where Hollow-Point Ammo did not amplify damage by the amount stated in its description. \ TCTD2-6653 ]
Fixed an issue with the Striker's Gamble gear set where PvE and PvP talent stacks could incorrectly accumulate at the same time.
Fixed multiple issues with Acosta's Kneepads talent functionality in the Dark Zone.
Fixed an issue where the description for the Flashpoint talent on the Blast-Resistant Plate chest piece from the Ember Engine Gear Set displayed a 20% trigger chance instead of 60%.
Fixed an issue where the Trapper augment had no effect in the Blackout Dark Zone.
Fixed an issue where the Echo augment dealt lower damage than intended in the Blackout Dark Zone.
Fixed discrepancies between gameplay and UI for Burn Sticky Bomb damage in PvP.
Fixed an issue where zones created by the Achilles Pulse skill took incorrect damage during PvP.
Fixed an issue where Achilles Pulse zone duration stats rounded incorrectly at higher Skill Tiers in PvP.
Fixed an issue where Riot Foam health did not scale correctly with Skill Tiers and received incorrect damage in PvP.
Fixed an issue where the Banshee Pulse disorient duration was shorter than intended against players in the Dark Zone.
Fixed an issue where the Artificer Hive range during deployment was larger than its range once deployed.
Fixed an issue in Infinite Difficulty where the debuff from the Variety Pack mutator was not removed after an assist kill.
Fixed an issue where enemies killed by damage spread through the One For All mutator could fail to drop items, or drop them at a lower rate than intended. \ TCTD2-5789 ]
Fixed an issue where completing the weekly Classified Assignment Projects did not grant the intended reward. \ TCTD2-6524 ]
Fixed an issue in the ViewPoint Museum Escalation where the mission could fail despite destroying the EMP Jammers within the required time. \ TCTD2-5824 ]
Fixed an issue where target dummies in the Accuracy section of the Shooting Range could become immune to damage.
Fixed an issue where purchasing certain outfits with Outfit Tokens did not grant all pieces of the outfit. \ TCTD2-6136 ]
Fixed an issue where Y8S3 Seasonal Caches could not be purchased from the Textile Vendor. \ TCTD2-6654 ]
Fixed an issue where a Y8S2 Seasonal Cache was incorrectly available from the Countdown Vendor.
Fixed an issue where the reconfiguration blueprint for the Investor Exotic Mask could not be obtained from Inaya.
Fixed an issue where the Mega Map displayed an incorrect timer for the free Classified Assignment. \ TCTD2-6076 ]
Fixed an issue where an exclamation mark could remain above the Pilot after discovering the Broken Rain Incursion.
Fixed an issue where the "New locations available at the Pilot" notification could remain active after the relevant locations had already been discovered. \ TCTD2-6634 ]
Fixed an issue that could prevent Xbox players from joining a friend’s game session. \ TCTD2-6482 ]
Fixed an issue where some shots against moving NPCs could fail to register under higher-latency conditions. \ TCTD2-6585 ]
Iron Will Exotic Chest — Talent Resolved PvE version: Your next body shot will be considered a headshot. Cooldown: 2s PvP version: Your next body shot will be considered a headshot. Cooldown: 3s Requires MMR, Rifle or Pistol.
Trick Shot Named Imminence Armaments Chest — Talent Perfect Reassigned Killing an enemy adds 1 round of a random special ammo into your sidearm. Cooldown: 8s.
Rushdown Named Richter & Kaiser GmbH Chest — Talent Tag Team The last enemy you have damaged with a skill is marked. Dealing weapon damage to that enemy consumes the mark to reduce active cooldowns by 12s. Cooldown: 4s
Melon Baller Named Airaldi Holdings Backpack — Talent Perfect Concussion Headshots increase total weapon damage by 20% for 1.5s. 5s with marksman rifles. Headshot kills increase total weapon damage by 15% for 10s.
Keeper Named 5.11 Tactical Backpack — Talent Perfect Protector When your shield is damaged, you gain +25% bonus armor and all other allies gain +35% of your armor as bonus armor for 3s. Cooldown: 3s
Teapot — Talent Perfect Boiling Point The first 48% of your magazine will have -100% Critical Hit Chance. The rest will have 100%.
Steamer — Talent Perfect Boiling Point The first 48% of your magazine will have -100% Critical Hit Chance. The rest will have 100%.
Talent “Boiling Point” — The first 53% of your magazine will have -100% Critical Hit Chance. The rest will have 100%.
Rabid D50 Named D50 — Talent: Foam at the Mouth After killing an enemy with a headshot, applies Ensnare to the next enemy you hit. Amplifies Weapon Damage by 25% against Ensnared enemies.