## What changed
### Event Buffs
- **Proximity Damage** — gain up to **200% increased damage** against nearby enemies while the event is active
- **Stationary Damage Multiplier** — standing still builds up to **200% damage bonus**; moving causes it to gradually decrease
- **Reload Speed** — **+50%** for event duration
- **Weapon Swap Speed** — **+50%** for event duration
- **Hazard Protection** — **+40%** for event duration
- **Movement Speed** — **+20%** for event duration
- **Armor on Kill** — **+15%** for event duration
- **Season Pass XP** — increased from Priority Objectives, Seasonal Journey, Weekly Projects, Manhunt Scouts, and world activities
### Loot Improvements
- **Cache Items** — higher chance of obtaining better rolls
- **Core Strength Gear Set** — now drops in **Prototype Quality** as Targeted Loot during **Bank HQ Escalation** mission
## Balance Changes
- **Oxpecker Exotic SMG** — reduced damage dealt to deployed **Ballistic Shield** during Assault Global Event (was significantly overtuned)
## Bug Fixes
- **Tinkerer Exotic Mask "Abridged" talent** — now works correctly with **Prototype Weapons**
- **Prototype Cores** — fixed account-wide sharing between Agents
- **Escalation Tiers and Tokens** — fixed account-wide sharing between Agents
- **Overdogs Reconfigure Blueprint** — no longer incorrectly requires **Exodus Gloves**
- **Richter & Kaiser GmbH Backpacks** — restored missing Gear Mod slots after
Items obtained from this cache have a higher chance of getting better rolls.
Items obtained from this cache have a higher chance of getting better rolls.
While the event is active, you gain increased damage against nearby enemies, with the damage multiplier reaching up to 200%.
Staying still builds up a damage multiplier that can also reach up to 200%, while moving causes the bonus to gradually decrease.
The following bonuses are active for the duration of the event: +50% Reload Speed
+50% Swap Speed
+40% Hazard Protection
+20% Movement Speed
+15% Armor on Kill
You will earn increased Season Pass XP from Priority Objectives, the Seasonal Journey, Weekly Projects, Manhunt Scouts, and general world activities.
Fixed the issue where Core Strength Gear Set was not dropping in Prototype Quality as Targeted Loot during the Bank HQ Escalation mission. \ TCTD2-3064 ] Compensation: Log in between May 12 and May 26 to receive a one-time grant of 3 Prototype Core Caches in your in-game mailbox.
Fixed the issue where the “Abridged” talent of the “Tinkerer” Exotic Mask did not work with Prototype Weapons. \ TCTD2-1405 ]
Fixed the issue where Prototype Cores were not shared between Agents account-wide.
Fixed the issue where unlocked Escalation Tiers and Escalation Tokens were not shared between Agents account-wide. \ TCTD2-2370 ]
Fixed the issue where the Overdogs Reconfigure Blueprint incorrectly required Exodus Gloves. \ TCTD2-244 ]
Fixed the issue where all Richter & Kaiser GmbH Backpacks lost their Gear Mod after being upgraded to Prototype.
Fixed the issue where the Skill Tier level shown in the Inventory panel did not match the actual Skill Tier level.
Fixed the issue where the Oxpecker Exotic SMG dealt significantly more damage than intended to the deployed Ballistic Shield while the Assault Global Event was active.
Fixed the issue where the Perfect “Back and Forth” icon was displayed in the HUD when using the regular version of the talent, and vice versa.
Fixed the issue when Perfect Strained and Perfect Ranger were using their respective Standard Talent's icon.
Fixed the issue where the Pakhan Reconfiguration Blueprint would not be available at Inaya after acquiring the weapon. \ TCTD2-1558 ]
Fixed the issue where the Big Alejandro Reconfiguration Blueprint would not be available at Inaya after acquiring the weapon.
Fixed the issue where certain Picaro's Holsters would feature 15% Weapon Damage as their Named Attribute.
Fixed the issue where both Pentco Fairview Power Plant: General Anderson and United Ironworks: General Anderson Climax Missions appeared as locked in the Legacy Manhunts menu \ TCTD2-2890 ] Fixed the issue where Crossroads Manhunt comms could become stuck at 13/14. \ TCTD2-7 ]
Fixed the issue where Classified Assignment Collectibles could still appear as uncollected for another Agent on the same account, even after being unlocked account-wide. \ TCTD2-148 ]
Fixed the issue where SFX and VFX were missing from the White Tusk Tank’s Hive.
Fixed the issue where Fragile Armor stacks did not disappear after using an Armor Kit if the stack was applied together with a negative status effect. \ TCTD2-16 ]
Fixed the issue where Y8S1 Rise Up Caches could not be purchased from the Textile Vendor, Danny Weaver. \ TCTD2-741 ]
Fixed the issue where BTSU Firmware was unlocked per character instead of shared account-wide.
Rare chance to obtain Prototype Gear Set and Prototype Seasonal Named items.
Special Named Gear Lexington
Shield Splinterer
Hunter-Killer
Seasonal Named Gear The Harvest
First Sight
Festive Delivery
Snow Machine
Bell Ringer
General Pool Exotics
1M Keys – Ronin Outfit
3M Keys – Ronin Gloves
5M Keys – Ronin Mask
10 Keys – Sakura Arm Patch
20 Keys – Koi Arm Patch
40 Keys – Great Wave Arm Patch
80 Keys – Bamboo Arm Patch
Named Item Caches
Exotic Components
Recalibration Caches
Optimization Caches
An exclusive backpack themed after that creator.
Apr 21 - May 5
Earn double Optimization Materials from all available sources throughout the event, making it the perfect time to fine tune your build
April 28 – May 12
Earn triple Conflict XP from playing Conflict, making it easier to rank up and unlock rewards.
Increased Prototype item drop rates across all Escalation tiers, excluding Tier 1 .
Added Prototype items to the Targeted Loot daily rotation in Escalation. Enemies tied to the daily rotating Targeted Loot pool now have a chance to drop Prototype versions of those items.
This applies only to the daily Targeted Loot rotation and does not apply to selectable Targeted Loot sources such as Countdown or Summit.
The chance for Prototype targeted loot drops increases with higher Escalation tiers.
Added a warning message to clarify that Matchmaking in Escalation is based on selected Tier rather than Mission.
Added a warning message to clarify that once an Escalation Tier has been confirmed, Matchmaking becomes unavailable for that run.
Disabled certain Matchmaking and Call for Backup options during active Escalation runs to reduce cases where players could be moved into unintended sessions or lose tokens after confirming a Tier \ TCTD2-1274 ]
Prototype items with Skill Tier cores now grant 1.5 Skill Tier per item.
Each item contributes more than a standard Skill Tier, and multiple Prototype items can combine into higher total values.
This allows players to reach higher Skill Tier levels with fewer equipped items. For example: 1 Prototype item provides +1 Skill Tier
2 Prototype items provide +3 Skill Tier
3 Prototype items provide +4 Skill Tier
4 Prototype items provide +6 Skill Tier
This change applies retroactively, meaning previously acquired Prototype items will automatically benefit from the increased Skill Tier values.
Fixed an issue where Prototype items could be lost when upgrading while the inventory was at maximum capacity. \ TCTD2-1351 ]
Fixed an issue where items with mods equipped could incorrectly appear to have reduced or altered Talents and Attributes after being upgraded to Prototype quality. \ TCTD2-267 ]
Fixed an issue where Daily and Weekly project objectives requiring Named enemy eliminations or faction bounties would not progress if a Level 3 Retaliation for that faction was active. \ TCTD2-1350 ]
Fixed an issue where the “Abridge” Talent did not function with Prototype weapons. \ TCTD2-1405 ]
Fixed an issue where optimized attributes would revert to their original values in Raids and Incursions. \ TCTD2-1401 ]
Fixed an issue where only items of the same type could be compared in the inventory. \ TCTD2-1403 ]
Fixed an issue where players were unable to redeem rewards for the “Summit Combat Mastery Merit”. \ TCTD2-43 ] This fix is not retroactive, players will need to replay the Summit activity to receive the reward.
Fixed an issue where the Ruin Mask loot drop from the Pentco Fairview Power Plant mission displayed an incorrect Exotic rarity indicator. \ TCTD2-162 ]
Fixed an issue where the “Quickstep” Pistol would not receive a Terminal attribute after being upgraded to Prototype quality.
Fixed an issue where the Recombinant Global Modifier description incorrectly listed the base value as 10 stacks instead of 8.
Fixed an issue where the Agitator Exotic weapon was missing a Skin Slot.
Harvester - When dealing damage, this enemy regenerates Armor and Health by a percentage of your maximum Armor. Can overheal.
Suppressor - When damaged, this enemy charges an EMP blast and releases it once fully charged, disrupting everything nearby.
Aid Specialist – Repairs the armor of nearby allies when they are heavily damaged.
Anchor - Gains damage resistance and uses incendiary ammo while allies are still alive.
Hot Foot - Staying in one spot builds up a charge. Once full, you are shocked and take damage.
Unyielding - Enemies become immune to crowd control effects while heavily damaged.
The item must be Level 40
At maximum Expertise level
Quantum - Provides a small chance to become temporarily immune to damage.
Echo - Each bullet fired has a chance to deal its damage a second time.
Atomize - Increases grenade radius and damage.
Amalgam - Each bullet hit has a chance to apply a random status effect.
Trapper - Increases the duration of status effects you apply.
Entropy - Increases your Health based on a percentage of your total Armor.
Anomaly - Skills restore a portion of the damage they deal as healing.
Paradox - Provides a chance to refill part of your magazine while firing.
Synesthesia - Bullet hits have a chance to slightly reduce skill cooldowns.
Blackout Pulse - Releases an EMP pulse that disrupts enemy electronics and applies shock to enemies within range. Each level up raises your base stacks across all modules , and at the highest level the EMP will also pulse enemies hit by the blast.
Cloud Armor – Instantly restores armor to allies within range. Each level up raises your base stacks across all modules , and at the highest level the cloud also blinds enemies caught in the effect.
Optimize / Overload - Enhances skill performance by reducing cooldowns. Each level up raises your base stacks across all modules , and at the highest level it also Overcharges your skills for a short duration.
System Drain - Each hit temporarily reduces your module stacks.
Inversion Field - Enemies create a polarity field that reverses the effects of your strongest module while you remain inside it. Taking them out grants temporary protection from these fields.
Obstructor Virus - Defeating affected enemies temporarily disables one of your Passive Modifiers, unless you eliminate them with a headshot.
As the Stash is not available in Realism Mode, players who purchase the One Time Offer or Anniversary Bundle while using a Realism character will need to switch to a non-Realism character to access Vanity and gameplay rewards stored in the Stash. Items are not lost and remain accessible once switching characters.
Newly dropped or crafted instances of the Lockdown Named Shotgun have incorrect attributes and Total Damage values.
The Military Mk17 deals less damage than intended.
Certain cinematics may not play if the player has previously completed the WONY campaign on a non-Realism character.
"Share items" hints may appear on Item Preview screens within the Inventory when acquiring items while grouped.