We are also running a sale! — For a limited time, a selection of really cool bundles have an extra discount applied to them, including our friend Shieldon! That’s one happy turtle.
Five Fears — took Cycle 3 the hard way for back-to-back cycle titles, and their 275 points put them mathematically out of reach before Cycle 4 even started. [b]Alliance [/b]reached their first ever top two, and [b]Teiko [/b]put points back on the board after that Cycle 2 wipeout. EMEA’s last cycle is now a fight over Closed Qualifier positions, and it is wide open.
It’s all love in the Arena — Free the spirits within you, spread positivity, and let Mother Nature take you for a ride. In this groovy update to the store, you can be a star child that gently shakes the Arena! Eliminate the competition in the name of peace, love, and happiness!
Increased precise hit damage of primary attacks from 74 to 82
Watch 1 hour to get the Showtime Blue Spear
Watch 2 hours to get the Showtime Blue Dual Blades
Watch 4 hours to get Showtime Blue Sword
Increased cooldown from 30s to 45s
Decreased cooldown from 7s to 6s
Increased damage from 88 to 90
Increased lunge distance on primary and secondary attacks from 4.5m to 5m
Increased max lunge speed slightly to support the increased lunge distance
Increased the secondary attack’s sweep time slightly, to help ensure that backstabs can more reliably hit targets at max lung distance
Increased Precision zone angle from 8 to 9 degrees, making it slightly easier to land precise strikes
Increased lunge distance on primary attacks from 4.5m to 5m
Increased max lunge speed slightly to support the increased lunge distance
Updated the Cross Slash attack to always lunge forwards when at full stamina, even when stationary. Previously the attack required some forward input to trigger the lunge
Increased player movement speed when using the Deflect stance by 25%
Increased damage from 23 to 24
Reduced damage from 110 to 104
Increased damage falloff multiplier from 0.64 to 0.675, to keep the weapon’s damage at max range consistent despite the damage reduction
Increased Precision zone angle from 9 to 10 degrees, making it slightly easier to land precise strikes
Increased lunge distance on primary attacks from 4.25m to 5m
Increased primary attack damage from 82 to 83
Updated the Shield Bash attack to always lunge forwards when at full stamina, even when stationary. Previously the attack required some forward input to trigger the lunge
Increased the damage of the three swing secondary attack sequence from 75/100/125 to 75/125/150
Fixed an issue where aiming down sights could be slower than intended immediately after a Quick Melee kick
Fixed animation blending when inspecting or reloading after deploying or on first spawn
Fixed an issue where Quick Melee sometimes failed to play immediately after a kick
Improved hand placement on the Riot Shield during swipe attacks to polish animation visuals
Fixed an issue where the audio on Bot weapons could get stuck when firing in short bursts
Updated the Data Reshaper sound to be more audible for the user
Fixed missing audio for the Dual Blades Tractor Beam inspect animation
Fixed Signature Stickers not displaying on the Cashbox during insertion at the Cashout Station
Fixed an issue where the Weapon in the Ready the Steel Emote could disappear at long range
Fixed an issue where using "Equip to All" after purchasing or equipping a bundle could result in only some Contestants being equipped
Fixed The Hawk Commander hair clipping through headwear
Fixed an issue where the Key Change Emote’s music could briefly loop after the animation ended
Fixed clipping on some face mask cosmetics so they no longer intersect with the face
Fixed an issue where the Countdown Companion watch face could appear distorted or fail to display the time in certain lighting conditions
Fixed misalignment of the Series 2000 Lenses eyes when used with the Alien Complexion face
Fixed a visible seam between the neck and body when using The Observer’s Mirage Face
Fixed an issue where the Lava Luster heating effect could transfer between Weapons and vanish after the first shot
Resolved an issue that caused excessive glowing when previewing skins
Fixed texture stretching and sticker clipping on the YinYang Bang skin for AKM and Healing Beam
Corrected visual issues on Magnetic Mirage
Adjusted Retro Robot visuals to better match Light and Heavy Archetypes
Fixed an issue where the Sledgehammer could appear too close to its spikes in menus and Loadout preview, causing hand clipping
Fixed an issue where the card and decals on the Throwing Knives skin could appear blank
Fixed iron sight alignment on the R .357 for a Rain City Special
Fixed an issue where the Weapon was missing when previewing Deploy or Inspect animations for the Fizzkick Brawler Set in the Store
Fixed an issue where friendly melee attacks could damage your Dome Shield
Fixed an issue where some member of the team could spawn in a different location at the start of the round
Rounds that reach the time limit now conclude with a defender win rather than ending abruptly
Bots now gain awareness when taking damage, improving their responsiveness to attackers
Improved bot movement to navigate more smoothly around targets and maintain avoidance behavior even when idle
Fixed a bug where throwing, catching and dropping a barrel would cause it to break instantly
Bots now coordinate to avoid crowding the same objective or interactable, spreading out across targets instead of stacking together
Bots no longer get stuck firing at Explosive Mines and will switch targets if they can’t destroy them
Fixed an issue where the Quick Melee kick wouldn’t trigger when Melee Aim Assist was disabled
Fixed an issue where normal quick melee also caused knockback
Fix issue with goo walls sometimes not spawning properly
Added a progress bar when remotely picking up objects using a controller
Fixed an issue where damaging a stairwell in the Apartments could cause the building to collapse excessively
Fixed a collision on a backdrop building that could cause a Cashbox to get stuck
Fixed floating bushes appearing after destroying planters
Fixed an indestructible pipe
Updated destruction by increasing the sturdiness of most buildings for more consistent gameplay
Fixed visual z-fighting/texture flickering near the western casino entrance
Fixed an issue where Contestants could get stuck under the water slide
Fixed a floating tree
Added Season 10 and Season 11 trophies
Increased the mass of the oxygen pods in the Cosmo Physique building so their physics behave more appropriately for their size
Fixed an issue where you would detach unexpectedly from a Zipline if you interacted with it through a gap in the fence between Orbital Homes and Cosmo Physique
Slightly adjusted the height of some tables to prevent getting snagged on them
Flipped the direction a set of doors open in the upper Nova Villa building to create more comfortable flow to-and-from the staircase in the glass corner
Slightly reduced the depth of the pools around the center Eden Dome building and Nova Villas, so gadgets can be seen better in the water
Fixed an issue where the meteors of the Meteor Shower game show event would hit the out-of-bounds ceiling
Fix for carriables falling into the Centre Dome planter
Fixed missing input prompt for slowing down in the anti-gravity columns when only having Crouch Toggle assigned
Fixed an issue where Contestants couldn’t join a same-club member’s party when they had Open to Join enabled
When set to Show as Offline, party size is no longer shown and the status no longer flickers when toggling Open to Join
Kicked teammates now leave squad voice chat immediately
Party invites and Join Their Party are now disabled when a match has been found, and invites to players already in a match or queue appear unavailable, preventing players from entering sessions solo or splitting from their party
Improved reliability and responsiveness of voice chat indicators across Friends, Team, and Squad screens
Improved voice chat speaking indicators to update accurately across the HUD and social screens
Selecting the Music Player widget now opens the Music tab in Settings instead of General
Fixed an issue where team wipe entries in the kill feed could display the wrong or duplicated team name
Fixed an issue where opening the Equipment Wheel together with the Ping Wheel could gray out the UI and prevent using Weapons or Gadgets when using a controller
Fixed an issue with the loading screen having an overlapping video playing in the background when returning to the main menu from the end of round
Fixed an issue where the Player Card preview could appear in the Contestants menu when backing out and opening options at the same time
Corrected the 93R’s ammo count in the weapon stats to show 27, matching the in-game value
Corrected the Pike-556 headshot multiplier shown in the equipment overview to display 1.75x instead of 1.5x
Added the first iteration of the Damage Number system, displaying the damage dealt to an opponent next to their health bar. This can be turned on and off in the settings.
Fixed an issue where bullet traces could be fired from the wrong location