THE FINALS Patch Notes

Patch 10.12.0 June 18, 2026

  • Watch 1 hour to get the Greenroom Glitch ARN-220
  • Watch 2 hours to get the Greenroom Glitch Lewis Gun
  • Watch 4 hours to get the Greenroom Glitch P90
  • Decreased H+ Infuser healing per shot from 14 to 11.
  • Fixed an issue where Battle Pass Emotes and Inspects could show incorrectly in bundle previews
  • The ISEUL-T Trendline Track Jacket now displays the correct text
  • The Brewed for Trouble bundle thumbnail now shows the Jinxbrew skin for the Glitch Grenade
  • Fixed an issues where deployables attached to carriable objects would not get reshaped
  • Made it easier to target Lockbolt projectile with the Data Reshaper when placed at heights or uneven surfaces
  • Fixed an issue where using Ziplines could unexpectedly teleport a Contestant
  • Fixed a rare crash that could occur when a Match was about to start or when using Instant Replays
  • Fixed an issue that cancelled matchmaking if the party leader opened the console UI
  • Fixed an issue where the party camera in the main menu did not zoom out in larger parties until someone used voice chat
  • When editing an outfit with a controller, exiting Inspect now preserves your selected item instead of resetting to the top of the list
View full patch notes ↗

Patch 10.9.0 May 28, 2026

## What changed ### Balance - **Ability cooldown** — Decreased from 20s to 15s - **Ability cooldown** — Increased from 22s to 25s ### Bug Fixes - **Ashoborn Reload** — Fixed animation not playing after quickly reloading - **Right arm tracking** — Fixed incorrect tracking during moving interactions - **Defib-respawn SFX** — Fixed occasional failure to play - **Gadget sounds** — Fixed playing every time a skin was previewed - **Draw sound** — Fixed playing when unequipping weapons - **Zipline anchor destruction** — Added missing sound effect - **Animation sound triggering** — Fixed sounds not playing when animations re-trigger in fast sequence - **Respawn-available sound** — Fixed occasional failure to play when respawn credit is available - **Instant Replay audio** — Fixed overlapping and failing sounds - **Weapon skin music** — Fixed getting stuck after previewing in Main Menu - **Battle Pass sound preview** — Fixed audio playing twice or continuing after leaving preview - **Purrfect Pack Upper Back mouse accessory** — Fixed appearing detached - **Portable Dreamstate, Collectible Orb, Buckaneer Canteen** — Added movement animation to lower back items - **MVP screen outfit display** — Fixed showing incorrect outfit number - **Outfit items and accessories** — Restored visual quality with improved material detail and color - **Crimson Shadow Tee necklaces** — Improved for cleaner appearance - **Huntstride Pants** — Fixed compatibility with long jackets - **Dark Matter and Arcane Growth facial hair** — Fixed appearing squished on Heavy contestants - **Overburn Mask** — Fixed compatibility
  • Decreased cooldown from 20s to 15s
  • Increased cooldown from 22s to 25s
  • Fix for 'Ashoborn Reload' not playing after quickly reloading
  • Fixed an issue where the right arm didn’t correctly track moving interactions
  • Fixed an issue where the defib-respawn SFX could be occasionally not played
  • Fixed an issue where Gadget sounds were played every time a skin was previewed
  • Fixed an issue where the draw sound could play when unequipping
  • Fixed a missing sound when destroying a Zipline anchor
  • Fixed an issue where sound would sometimes not play for animations that re-trigger in fast sequence
  • Fixed a bug that could cause the the respawn-available sound to not play when you could use a respawn credit
  • Fixed issues where sounds could overlap and fail during Instant Replays
  • Fixed an issue where music from Weapon skins could get stuck after previewing in the Main Menu
  • Fixed an issue where previewing sound rewards in the Battle Pass could play audio twice or continue after leaving the preview
  • Fixed an issue where the mouse accessory on the Purrfect Pack Upper Back could appear detached from the item
  • Added movement to the Portable Dreamstate, Collectible Orb, and Buccaneer Canteen lower back items
  • Fixed an issue where Contestants on the end-of-round MVP screen could show an incorrect outfit number
  • Restored visual quality of multiple outfit items and accessories, improving the overall quality of material detail and color
  • Improved the necklaces on the Crimson Shadow Tee for a cleaner look
  • Huntstride Pants are now properly compatible with long jackets
  • Fixed an issue where Dark Matter and Arcane Growth facial hair appeared squished on Heavy contestants
  • The Overburn Mask is now compatible with hats
  • Fixed an issue where the Hover Pad could be destroyed instantly when struck by a Cash Box or a Cashout Station
  • Hover pad can no longer stay underground forever when clipped through the ground.
  • Fixed an issue where Throwing Knives could incorrectly show as not ready despite being available
  • Preview of Mostly Heroic Fellowship bundle now shows a correct outfit, instead of a mix of pieces
  • Fixed an issue where the VOLPE badge reward icon could appear twice during the end-of-round sequence.
  • Fixed an issue where the World Tour rank-up screen could display the wrong title when ranking up (e.g., showing Silver 1 instead of Emerald 1).
  • Fixed an issue where the rocket could be invisible for a moment during RPG-7 reloads when using The Escalator skin
  • Fixed an issue where the red barrier could appear instantly for Defenders at the end of a phase
  • Fixed an issue where Vaults in Cashbox Challenges didn't unlock immediately
  • Fixed a rare issue where Weapons could fail to fire after attempting to equip an item
  • Fixed Dematerializer and Data Reshaper previews showing while climbing ladders
  • Fixed an issue where Shockwave could collide with Riot Shield when used during movement, preventing it from being thrown properly
  • Fixed an issue where a ladder could remain floating after destruction
  • Fixed window decal materials
  • Fixed a skewed ENGIMO decal
  • Corrected the scale of OSPUZE decals
  • Fixed a spot where Contestants could get stuck under the water slide
  • Fixed a visual decal issue
  • Fixed cropped scrolling text on Arena backdrops
  • Fixed an issue where small objects could fall through the ground in the Residential Zone
  • Fixed an issue where Spectators in Private Matches could leave the Arena bounds on Starlight Hollow when using free camera
  • Some additional minor performance improvements to the store
  • Improved server performance during high intensity destruction
  • Reduced game startup time on Xbox Series X|S
  • Replaced the Party setting “Open to Friends” with “Open to Join.” When enabled, players can join the Party through any party member's profile on third party platforms (Steam, Playstation, Xbox, Discord) or in-game.
  • Any party member can now send party invites, these actions are no longer restricted to the party leader.
  • Fixed a rare crash that could occur during texture streaming
  • Fixed a crash that could occur when viewing the ARN-220 item screen with a randomized skin
  • Improved clarity of rating stars in the end-of-round Personal Performance screen to reduce pixelation
  • Improved loading screen responsiveness so it no longer appears frozen during map loads
  • Fixed an issue where the Upcoming Reward on the Sponsorship page could display an already claimed reward’s name and icon after signing with a Sponsor
  • Fixed missing button sounds for XP button
  • In-game video volume now follows the SFX Volume setting instead of Music Volume for more consistent control
  • Added a button press sound when navigating between tabs with a controller
  • Fixed an issue where navigation sounds were missing in the End of Round screen
  • Fixed an issue where sounds from animations on characters off-screen could still play in Main Menu
  • Fixed an issue where the Spectator Zoom Speed setting displayed overly precise decimal values in Settings
  • Fixed an issue where the Specialization icon next to health bars could display the wrong ability after a Contestant changed Build type
  • Fixed Event Pass rewards and the progression bar not appearing on the End of Round screen when the pass was completed with XP earned in that session
  • Fixed a "Round Over" text being shown briefly at the end of Point Break
View full patch notes ↗

Patch 10.7.0 May 14, 2026

## What changed **World Tour Points** — Fixed an issue where this mode was not properly rewarding players with World Tour points **Chimera-XB Ammo** — The Chimera-XB now has the correct ammo amount in Private Matches **Scales of Fortune Wheel** — Fixed a visual bug where a duplicate slot could appear to convert into a Golden Ticket before the wheel finished spinning; the wheel's functionality is correct, but the display was misleading ## Overall Several fixes addressed World Tour rewards, weapon ammo consistency, and a visual bug on the Scales of Fortune wheel.
  • Fixed an issue so this mode now rewards players with World Tour points
  • The Chimera-XB now has proper ammo amount in Private Matches
  • We are aware of an issue with the Scales of Fortune wheel where a duplicate slot can convert into a Golden Ticket before the wheel stops spinning, making it appear that a Golden Ticket has been awarded. In actuality, you have just landed on a duplicate, so the golden ticket slot has been created. The functionality of the wheel is correct, this is a visual bug.
View full patch notes ↗

Patch 10.6 May 7, 2026

## What changed - **Charge 'n' Slam** — fixed bug where melee weapon hits during cancellation caused unintended movement boost - **Guardian Turrets** — Practice Range Challenge bots no longer shoot the base (dealing no damage) - **Hover Pad eliminations** — now correctly credit the Contestant who placed it when opponents fall into death pits - **AKM** — fixed bug where default loadout could appear over selected weapon at spawn - **Cloaking** — fixed exploit allowing players to ping cloaked Contestants - **Controller weapon switching** — fixed false firing animation when switching from H+ Infuser to **M11, XP-54, LH1, SH1900, V9S, 93R, M26 Matter**, or **ARN-220** ## Balance Changes **Weapon Adjustments:** - **Shotguns (M26 Matter, CB-01 Repeater, SH1900)** — disabled trigger-hold delay on pump action to prevent shot delays - **M26 Matter** — increased damage falloff max range from 17.5m to 20m - **SH1900** — decreased damage falloff multiplier from 0.52 to 0.45 (less damage at range) - **ARN-220** — decreased magazine size from 20 to 18 - **XP-54** — decreased max hip fire bullet dispersion from 8 to 7.5; decreased standing hip fire dispersion from 2 to 1.8; decreased moving hip fire dispersion from 2.6 to 2.2; decreased damage falloff minimum range from 20m to 17.5m; decreased max range from 30m to 27.
  • Added Dragon’s Claim to Private Matches
  • Added a noise suppression option for voice chat to reduce background noise
  • Fixed bug where hitting an enemy with a Melee Weapon at the same time as cancelling Charge 'n' Slam would cause an unintentional boost in movement
  • Fixed an issue where Practice Range Challenge bots would shoot the base of Guardian Turrets (dealing no damage)
  • Eliminations caused by opponents hitting a Hover Pad and falling into a death pit now correctly credit the Contestant who placed it
  • Fixed a bug where the default AKM could sometimes appear over your selected Loadout at spawn
  • Fixed an issue that allowed players to ping cloaked Contestants
  • Fixed an issue on controller where switching from H+ Infuser to a Weapon could sometimes trigger a false firing animation on M11, XP-54, LH1, SH1900, V9S, 93R, M26 Matter, and ARN-220
  • Fixed missing shadows on a cliffside corridor
  • Fixed a visual issue where the map ceiling was visible during the tournament intro
  • Tweaked Vault placement and sped up defender approaches in the first phase of Point Break
  • Fixed issue with invisible collision on a corner architecture piece
  • The “X Contestants joined the party” message now shows the correct party size to all party members without appearing twice
  • Fixed an issues where voice chat could break after opening platform UI
  • Reduced the depth of the floor indent below an escalator for smoother traversal in Fangwai City, Las Vegas, and Las Vegas Stadium
  • Fixed an issue where items did not correctly display their active state while spectating
  • Fixed a crash that could occur during tournament intro/outro on some Arenas
  • Fixed a crash that could occur at the end of a Tournament
  • Improved cloth simulation performance
  • Fixed an issue where the opening sound effects of the Furry Fury and Headstrong emotes were not audible in matches
  • Updated the Major Coronation expression so that Nama Tama’s face is visible from further away
  • Can now be pinged
  • Pinging a placed Proximity Sensor now shows the correct icon, event log message, and voice line
  • Fixed a bug where trying to pick up objects (e.g. Barricade) could get unintentionally cancelled
  • Fixed an issue where Orbital Lasers audio and visual effects could replay after you respawned and returned to your point of elimination
  • Scissor lifts now stop when a Contestant is underneath, preventing clipping underground or out of bounds
  • Fixed an issue where the Revive Statue could clip into walls or doors when dropped, thrown, or when the carrier was eliminated
  • Decreased the duration of invisibility on the user from 6s to 5s
  • Increased cooldown from 18s to 22s
  • Increased the minimum distance a player must spawn from enemies when using a coin by approximately 20%. This impacts Cashout, Ranked Cashout and Quick Cash modes
  • Recalibrated league rank distribution to more evenly distribute players across the different ranks
  • Decreased the time it takes for Goo to break when overlapping a player from 0.8s to 0.35s
  • Reverted a change made in 10.3 that constrained how high players could be launched when combining the Shockwave with the Jump Pad
  • Increased the vertical vision angle from +-45 degrees to +-60 degrees, making it easier for the turret to attack targets above and below itself
  • Decreased max bullet dispersion when firing from the hip from 8 to 7.5, making the weapon slightly more accurate
  • Decreased the default hip fire dispersion when firing from the hip while standing from 2 to 1.8
  • Decreased the default dispersion when firing from the hip while moving from 2.6 to 2.2
  • Decreased damage falloff minimum range from 20m to 17.5m, giving the weapon a slightly shorter effective range
  • Decreased damage falloff max range from 30m to 27.5m, giving the weapon a slightly shorter effective range
  • Decreased damage falloff multiplier from 0.6 to 0.53, meaning the weapon now does slightly less damage at range
  • Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks
  • Increased damage falloff max range from 17.5m to 20m, giving the weapon a slightly longer effective range
  • Decreased damage falloff multiplier from 0.52 to 0.45, meaning the weapon now does slightly less damage at range
  • Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks
  • Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks
  • Increased the cap on how many player targets a spin attack can hit from 8 to 24
  • Increased the cap on how many non-player targets on spin attack can hit from 20 to 60
  • Decreased magazine size from 20 to 18
  • Fixed an issue where the ARN-220’s inspect animation could stop midway and get stuck in a pose
  • Fixed an issue where custom hand gestures would not play
  • Fixed an issue where sprinting sideways or backward with the Spear caused it to cover too much of the screen
  • Improved interactions with the right arm so they now track the target while looking around with the camera. This is purely visual and no boundaries on interactions have changed
  • Fixed a several bugs and inconsistencies regarding hand gestures
  • The cannon audio is no longer muffled by its barrel in Monaco
  • Fixed an issue where audience sounds could cut out completely in the middle of a round
  • Sliding sound now fades out faster when a slide is canceled
  • Fixed issues with Weapon firing sounds getting stuck when switching perspective while spectating
  • Fixed Vault and Cashout Station sounds getting stuck if a Practice Range challenge was cancelled
  • Fixed an issue where music could end earlier than the squad intro
  • Improved handling of replay and reconnect audio to prevent lingering sounds (e.g., objective and emote SFX)
  • Added Item Status Indicators to the Maw of Many Multidevice skin
  • Fixed an issue where the Contestant voice was not modified while wearing the Critical Hit Mask
  • For visual improvement, we removed the ability to use Crossbody items with the following Upper Body items: Skill Issue Vest, Predator Payload, Creamline Vest, Vaiiya Firewall Vest, Ospuze Tactical Vest and the Flak Vests
  • Added back compatibility between Puck Stopper and Dede's Mask as well as other masks that appear on the side of your head
  • Added compatibility between face masks and Duskvane Helmet and Tradition's Edge
  • Flower crowns should now work with more Face items
  • Fixed an issue that could cause the loading screen to remain visible and block gameplay
  • Fixed an issue that would sometimes result in a crash when switching Contestants
  • Improved visuals for the Match Summary Screen
  • Improved playstyle images in the unlock screen with higher-resolution art and refreshed icons
  • Fixed an issue where New indicators in the inventory did not clear for some Multidevice items
  • Fixed an issue where Vault and Cashout icons could become invisible after elimination
  • Removed the button click sound when opening the scoreboard in the MVP screen
  • Fixed an issue where Contestant icons could appear as black tiles or load with a delay in the Choose Contestant Pack screen
  • Fixed an issue where weapon level skin rewards were not shown in the end of round Progression tab
  • Added a Spectator Zoom Speed slider in Gameplay Settings to adjust third-person zoom speed
  • Fixed an issue where Sword, Dagger, Dual Blades, Riot Shield, Sledgehammer, and Spear showed incorrect ammo counts after spawning at the start of a match
  • Fixed an issue that sometimes caused sliders in settings to step to an incorrect value when editing with a controller
  • You can now see which tournament round you are in, in the tab scoreboard
  • Fixed bug where reconnecting Teams caused incorrect sorting in the scoreboard
  • Fixed an issue where the New marker on the Contestant button in the Home screen did not appear for some new items
  • Sights now show their zoom level (Slight, Enhanced, Strong) in the equipment screen when selected
  • The Team list now shows all the players in your team, but in a more compact way
  • Requesting a revive now displays a revive request marker to help teammates locate your Statue
  • End-of-round Progression screen now shows a checkmark when a Sponsorship track is finished
  • Fixed an issue where the World Tour progression screen ended too quickly after the progress bar completed, improving readability of your updated score
  • Fixed an issue where reloading the Model 1887 or CB-01 Repeater could desync the ammo count when interacting with a zipline mid-reload
View full patch notes ↗

Patch 10.3.1 April 17, 2026

## What changed - **APS Turrets** — fixed a bug where deployed turrets would bounce around and push other world objects - **Item reshaping** — fixed an issue where reshaped items would become random objects instead of their intended form - **Sliding** — fixed a bug that could prevent or interrupt slide actions - **Quick Melee attacks** — fixed delayed input when chaining Quick Melee with melee weapons - **Gateway preview effects** — reverted a change that made the preview too difficult to see against light backgrounds and sky ## Bug Fixes - **APS Turrets** — no longer bounce erratically or displace objects in the environment - **Reshaping system** — items now correctly transform into their pre-defined reshaped form instead of randomizing - **Slide mechanic** — prevented interruptions and blocks that stopped sliding - **Quick Melee combo timing** — removed delay when using Quick Melee in sequence with standard melee weapons - **Gateway visibility** — restored previous preview effect appearance for better visibility in bright environments ## Overall THE FINALS patched turret physics, item reshaping consistency, sliding reliability, melee attack combos, and the Gateway preview effect visibility.
  • Fixed an issue that could cause deployed APS Turrets to bounce around, often moving other objects in the world with them
  • Fixed an issue that caused items to be reshaped into a random object, rather than a pre-defined object based on what was being reshaped
  • Fixed an issue that could prevent or interrupt sliding
  • Fixed an issue with Quick Melee attacks that could cause them to be delayed when used in combo with melee weapons
  • Reverted a change to the Gateway’s preview effects that made it too hard to see against light backgrounds and the sky
View full patch notes ↗