## What changed
**World Tour Points** — Fixed an issue where this mode was not properly rewarding players with World Tour points
**Chimera-XB Ammo** — The Chimera-XB now has the correct ammo amount in Private Matches
**Scales of Fortune Wheel** — Fixed a visual bug where a duplicate slot could appear to convert into a Golden Ticket before the wheel finished spinning; the wheel's functionality is correct, but the display was misleading
## Overall
Several fixes addressed World Tour rewards, weapon ammo consistency, and a visual bug on the Scales of Fortune wheel.
Fixed an issue so this mode now rewards players with World Tour points
The Chimera-XB now has proper ammo amount in Private Matches
We are aware of an issue with the Scales of Fortune wheel where a duplicate slot can convert into a Golden Ticket before the wheel stops spinning, making it appear that a Golden Ticket has been awarded. In actuality, you have just landed on a duplicate, so the golden ticket slot has been created. The functionality of the wheel is correct, this is a visual bug.
## What changed
- **Charge 'n' Slam** — fixed bug where melee weapon hits during cancellation caused unintended movement boost
- **Guardian Turrets** — Practice Range Challenge bots no longer shoot the base (dealing no damage)
- **Hover Pad eliminations** — now correctly credit the Contestant who placed it when opponents fall into death pits
- **AKM** — fixed bug where default loadout could appear over selected weapon at spawn
- **Cloaking** — fixed exploit allowing players to ping cloaked Contestants
- **Controller weapon switching** — fixed false firing animation when switching from H+ Infuser to **M11, XP-54, LH1, SH1900, V9S, 93R, M26 Matter**, or **ARN-220**
## Balance Changes
**Weapon Adjustments:**
- **Shotguns (M26 Matter, CB-01 Repeater, SH1900)** — disabled trigger-hold delay on pump action to prevent shot delays
- **M26 Matter** — increased damage falloff max range from 17.5m to 20m
- **SH1900** — decreased damage falloff multiplier from 0.52 to 0.45 (less damage at range)
- **ARN-220** — decreased magazine size from 20 to 18
- **XP-54** — decreased max hip fire bullet dispersion from 8 to 7.5; decreased standing hip fire dispersion from 2 to 1.8; decreased moving hip fire dispersion from 2.6 to 2.2; decreased damage falloff minimum range from 20m to 17.5m; decreased max range from 30m to 27.
Fixed bug where hitting an enemy with a Melee Weapon at the same time as cancelling Charge 'n' Slam would cause an unintentional boost in movement
Fixed an issue where Practice Range Challenge bots would shoot the base of Guardian Turrets (dealing no damage)
Eliminations caused by opponents hitting a Hover Pad and falling into a death pit now correctly credit the Contestant who placed it
Fixed a bug where the default AKM could sometimes appear over your selected Loadout at spawn
Fixed an issue that allowed players to ping cloaked Contestants
Fixed an issue on controller where switching from H+ Infuser to a Weapon could sometimes trigger a false firing animation on M11, XP-54, LH1, SH1900, V9S, 93R, M26 Matter, and ARN-220
Reduced the depth of the floor indent below an escalator for smoother traversal in Fangwai City, Las Vegas, and Las Vegas Stadium
Fixed missing shadows on a cliffside corridor
Fixed a visual issue where the map ceiling was visible during the tournament intro
Tweaked Vault placement and sped up defender approaches in the first phase of Point Break
Fixed issue with invisible collision on a corner architecture piece
Added Dragon’s Claim to Private Matches
Added a noise suppression option for voice chat to reduce background noise
The “X Contestants joined the party” message now shows the correct party size to all party members without appearing twice
Fixed an issues where voice chat could break after opening platform UI
Fixed an issue where items did not correctly display their active state while spectating
Fixed a crash that could occur during tournament intro/outro on some Arenas
Fixed a crash that could occur at the end of a Tournament
Improved cloth simulation performance
Fixed an issue where the opening sound effects of the Furry Fury and Headstrong emotes were not audible in matches
Updated the Major Coronation expression so that Nama Tama’s face is visible from further away
Can now be pinged
Pinging a placed Proximity Sensor now shows the correct icon, event log message, and voice line
Fixed a bug where trying to pick up objects (e.g. Barricade) could get unintentionally cancelled
Fixed an issue where Orbital Lasers audio and visual effects could replay after you respawned and returned to your point of elimination
Scissor lifts now stop when a Contestant is underneath, preventing clipping underground or out of bounds
Fixed an issue where the Revive Statue could clip into walls or doors when dropped, thrown, or when the carrier was eliminated
Decreased the duration of invisibility on the user from 6s to 5s
Increased cooldown from 18s to 22s
Increased the minimum distance a player must spawn from enemies when using a coin by approximately 20%. This impacts Cashout, Ranked Cashout and Quick Cash modes
Recalibrated league rank distribution to more evenly distribute players across the different ranks
Decreased the time it takes for Goo to break when overlapping a player from 0.8s to 0.35s
Reverted a change made in 10.3 that constrained how high players could be launched when combining the Shockwave with the Jump Pad
Increased the vertical vision angle from +-45 degrees to +-60 degrees, making it easier for the turret to attack targets above and below itself
Decreased max bullet dispersion when firing from the hip from 8 to 7.5, making the weapon slightly more accurate
Decreased the default hip fire dispersion when firing from the hip while standing from 2 to 1.8
Decreased the default dispersion when firing from the hip while moving from 2.6 to 2.2
Decreased damage falloff minimum range from 20m to 17.5m, giving the weapon a slightly shorter effective range
Decreased damage falloff max range from 30m to 27.5m, giving the weapon a slightly shorter effective range
Decreased damage falloff multiplier from 0.6 to 0.53, meaning the weapon now does slightly less damage at range
Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks
Increased damage falloff max range from 17.5m to 20m, giving the weapon a slightly longer effective range
Decreased damage falloff multiplier from 0.52 to 0.45, meaning the weapon now does slightly less damage at range
Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks
Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks
Increased the cap on how many player targets a spin attack can hit from 8 to 24
Increased the cap on how many non-player targets on spin attack can hit from 20 to 60
Decreased magazine size from 20 to 18
Fixed an issue where the ARN-220’s inspect animation could stop midway and get stuck in a pose
Fixed an issue where custom hand gestures would not play
Fixed an issue where sprinting sideways or backward with the Spear caused it to cover too much of the screen
Improved interactions with the right arm so they now track the target while looking around with the camera. This is purely visual and no boundaries on interactions have changed
Fixed a several bugs and inconsistencies regarding hand gestures
The cannon audio is no longer muffled by its barrel in Monaco
Fixed an issue where audience sounds could cut out completely in the middle of a round
Sliding sound now fades out faster when a slide is canceled
Fixed issues with Weapon firing sounds getting stuck when switching perspective while spectating
Fixed Vault and Cashout Station sounds getting stuck if a Practice Range challenge was cancelled
Fixed an issue where music could end earlier than the squad intro
Improved handling of replay and reconnect audio to prevent lingering sounds (e.g., objective and emote SFX)
Added Item Status Indicators to the Maw of Many Multidevice skin
Fixed an issue where the Contestant voice was not modified while wearing the Critical Hit Mask
For visual improvement, we removed the ability to use Crossbody items with the following Upper Body items: Skill Issue Vest, Predator Payload, Creamline Vest, Vaiiya Firewall Vest, Ospuze Tactical Vest and the Flak Vests
Added back compatibility between Puck Stopper and Dede's Mask as well as other masks that appear on the side of your head
Added compatibility between face masks and Duskvane Helmet and Tradition's Edge
Flower crowns should now work with more Face items
Fixed an issue that could cause the loading screen to remain visible and block gameplay
Fixed an issue that would sometimes result in a crash when switching Contestants
Improved visuals for the Match Summary Screen
Improved playstyle images in the unlock screen with higher-resolution art and refreshed icons
Fixed an issue where New indicators in the inventory did not clear for some Multidevice items
Fixed an issue where Vault and Cashout icons could become invisible after elimination
Removed the button click sound when opening the scoreboard in the MVP screen
Fixed an issue where Contestant icons could appear as black tiles or load with a delay in the Choose Contestant Pack screen
Fixed an issue where weapon level skin rewards were not shown in the end of round Progression tab
Added a Spectator Zoom Speed slider in Gameplay Settings to adjust third-person zoom speed
Fixed an issue where Sword, Dagger, Dual Blades, Riot Shield, Sledgehammer, and Spear showed incorrect ammo counts after spawning at the start of a match
Fixed an issue that sometimes caused sliders in settings to step to an incorrect value when editing with a controller
You can now see which tournament round you are in, in the tab scoreboard
Fixed bug where reconnecting Teams caused incorrect sorting in the scoreboard
Fixed an issue where the New marker on the Contestant button in the Home screen did not appear for some new items
Sights now show their zoom level (Slight, Enhanced, Strong) in the equipment screen when selected
The Team list now shows all the players in your team, but in a more compact way
Requesting a revive now displays a revive request marker to help teammates locate your Statue
End-of-round Progression screen now shows a checkmark when a Sponsorship track is finished
Fixed an issue where the World Tour progression screen ended too quickly after the progress bar completed, improving readability of your updated score
Fixed an issue where reloading the Model 1887 or CB-01 Repeater could desync the ammo count when interacting with a zipline mid-reload
## What changed
- **APS Turrets** — fixed a bug where deployed turrets would bounce around and push other world objects
- **Item reshaping** — fixed an issue where reshaped items would become random objects instead of their intended form
- **Sliding** — fixed a bug that could prevent or interrupt slide actions
- **Quick Melee attacks** — fixed delayed input when chaining Quick Melee with melee weapons
- **Gateway preview effects** — reverted a change that made the preview too difficult to see against light backgrounds and sky
## Bug Fixes
- **APS Turrets** — no longer bounce erratically or displace objects in the environment
- **Reshaping system** — items now correctly transform into their pre-defined reshaped form instead of randomizing
- **Slide mechanic** — prevented interruptions and blocks that stopped sliding
- **Quick Melee combo timing** — removed delay when using Quick Melee in sequence with standard melee weapons
- **Gateway visibility** — restored previous preview effect appearance for better visibility in bright environments
## Overall
THE FINALS patched turret physics, item reshaping consistency, sliding reliability, melee attack combos, and the Gateway preview effect visibility.
Fixed an issue that could cause deployed APS Turrets to bounce around, often moving other objects in the world with them
Fixed an issue that caused items to be reshaped into a random object, rather than a pre-defined object based on what was being reshaped
Fixed an issue that could prevent or interrupt sliding
Fixed an issue with Quick Melee attacks that could cause them to be delayed when used in combo with melee weapons
Reverted a change to the Gateway’s preview effects that made it too hard to see against light backgrounds and the sky
# THE FINALS Patch Notes Summary
## What Changed
- **Heavy Health** — decreased from 350 to 325
- **Light Health** — increased from 150 to 175
- **Base movement speeds (run and sprint)** — decreased by approximately 10% across all builds, then increased by approximately 10% (net change: neutral)
- **Health regeneration delay** — increased from 7 seconds to 8 seconds
- **Ammo regeneration delay** — increased from 8 seconds to 10 seconds
## Balance Changes
### Gadgets
- **H+ Infuser** — nerfed to reduce its dominance in Cashout steals (changes to health regen delay and ammo regeneration delay)
- **Healing Emitter** — can now be deployed in mid-air and will fall to the ground; size decreased by approximately 15%
- **Hover Pad** — health increased from 300 to 350
- **Goo (Barricade/Guardian Turret attached)** — time to break when overlapping a player decreased from 0.8 seconds to 0.2 seconds
### Melee
- **Slide** — movement velocity threshold decreased slightly to make slides easier to perform
### Light Weapons
- **93R** — damage increased from 24 to 25; ammo count decreased from 24 to 21
- **XP-54** — ammo count increased from 34 to 36
### Medium Weapons
- **FAMAS** — recoil reduced when aiming down sights for improved accuracy at range
## Bug Fixes
### Character & Animation
- **Riot Shield** — fixed hit reaction animations not displaying correctly when struck by projectiles or melee attacks
-
Heavy Health decreased from 350 to 325
Light Health increased from 150 to 175
Base movement speeds (run and sprint) decreased by approximately 10%
Increased health regen delay from 7s to 8s
Increased the delay before ammo starts regenerating from 8s to 10s Dev Note: The H+ Infuser still performs a little too well compared to the Medium’s Healing Beam and can be too powerful in securing Cashout steals while under fire. This change has been made to level things out
Added the ability to deploy the Healing Emitter in the air, no longer requiring it to be placed on a surface. If deployed in the air it will fall to the ground after deployment
Decreased the size of the Healing Emitter by approximately 15% Dev Note: These are largely quality of life changes for the Emitter, allowing it to be more easily deployed and less of an obstruction when walking into it.
Increased health from 300 to 350 Dev Note: Based on early feedback from the community since its S10 launch, we feel like the Hover Pad needs a little extra health to be a more desirable tool.
Slightly decreased the movement velocity required to trigger a slide, to make them easier to perform
Increased damage from 24 to 25
Decreased ammo count from 24 to 21 Dev Note: Believe it or not, the 93R is now the least picked Light weapon across all modes. These changes are aimed to increase its viability and desirability, without tipping it back to the dominant place it had in the meta a few seasons ago.
Slightly decreased recoil when aiming down sights (ADS), making the weapon more accurate at range when using ADS Dev Note: The FAMAS has gradually drifted out of serious viability for the Medium Build as other weapons have been buffed, so this small quality of life improvement is aimed to put it back on a similar footing to the other Medium ARs.
Increased ammo count from 34 to 36 Dev Note: We’ve struggled for a few seasons now to find a sweet spot for the XP-54 where it’s desirable for Lights but not overpowered compared to other Light weapons. With each change, the weapon has swung from one state to the other, unfortunately never quite settling in a good place. This latest change is another attempt to get that balance right
Fixed hit reaction animations not displaying correctly on Riot Shield when struck by projectiles or melee attacks
Improved cloth simulation to produce more natural bending and reduce clipping
Fixed an issue where aiming with some gadgets could cause the character to over-rotate
Fixed an issue where certain emotes could briefly replay when switching between menus, most noticeable with the Light Build
Improved animation behavior when aiming down sights and moving
Reduced weapon clipping with certain Outfits in menus by updating the poses for Lewis Gun, M60, Flamethrower, SH1900, Model 1887, and Sledgehammer
Improved Minigun audio timing so firing stops immediately when released in order to reduce desync
Considerably reduced Weapon audio latency on systems with at least 16GB of RAM
Fixed an issue where the team wipe buzzer could play too late
Fixed an issue where crowd audio could cut in and out
Improved character movement foley with new clothing material variations and additional leg-specific audio sets
Improved clothing movement sounds by refining loop pitch behavior and adding coverage for more outfits
Fixed an issue where Weapon sounds could sometimes be replaced by audio from other weapons
Fixed a visual culling issue on the Point Proven emotes for OSPUZE and VOLPE
Adjusted charm clipping on several Defibrillator skins
Fixed pixelation on dirt details for the Lewis Gun Angel Clause skin
Fixed an issue where the LH1 Feral Frequency skin’s magazine could be invisible on Low and Medium graphics settings
Reduced the brightness of the clear tape on the Special Delivery AKM skin in darker areas to prevent a glowing appearance
Reduced excessive cloth movement on the Argent Dominus Helm
Fixed visual issues with several Emotes: the trophy no longer hovers during the Bigshot Show-Off Emote, the spyglass from Land Ahoy! no longer remains on screen after inspecting, and the Waking the Dragon Emote no longer clips into teammates in the pre-match line-up
Bullets no longer appear to float when using the Repeater’s Mark of the Marooned skin
Fixed an issue where the Dominion Drape lower-body item could be missing on Medium Contestants when using Low video settings
Improved visual detail of the dragon pet during the Drag n’Load SR-84 Inspect animation to prevent a low‑poly appearance
Fixed an issue where the Emotional Damage Emote’s heart effects could remain attached to the hand after the Emote was interrupted
Added a pickup animation and improved the look of the interaction and recall animations on the Codex of Exile Multi-Device skin
Fixed some Throwing Knives not showing the correct skin when sticking to soft or metal surfaces
Fixed the Arcane Uplink Multi-Device skin so its fire effect now changes color when placement is invalid
Updated cloth simulation on multiple outfits (coats, capes, skirts, hair) for more consistent movement
Updated the charm ring placement for the Codex of Exile skin
Reduced clipping in the neck and clavicle area on Contestants
Fixed rendering issues with the Fertilizer Bag and Copper Coin String Charms
Fixed an issue where it could spin erratically when an Anti-Gravity Cube was placed beneath it with Barricade or Guardian Turret attached
Fixed an issue where it could clip into the Cashout station
Fixed misaligned hit detection when using the Sheldon Shelldome or Island Pop skins
Fixed an issue where Vaults and Cashout Stations could continue spawning beyond the intended limit
Added Starlight Hollow to the regular map rotation
Defender Gadgets left in captured zones now take damage over time until destroyed, reducing lingering threats after a zone changes control
Fixed an issue where deployable Gadgets and Specializations could not be placed on Grand Vault barriers
Added cover and tweaked defender borders to prevent spawn camping on Starlight Hollow
Fixed an issue where backfilled players could spawn at initial spawn locations
Fixed an issue where deploying a Healing Emitter or Guardian Turret near walls could launch players upward
Fixed an issue where destroying a Hover Pad with CL-40, MGL32, or RPG-7 would not award an environmental elimination
Fixed an issue where using Shockwave while carrying an item could cause the item to be dropped
Shockwave now interrupts vaulting, preventing delayed knockback and unintended boosts
Fixed an issue where players could be automatically detached when interacting near the top of vertical Ziplines, improving attachment and descent reliability
Fixed collision issues on one of the bridges
Fixed an issue where the intro camera could clip through the jumbotron
The Temple railing ends now block bullets
Fixed missing collision on bamboo piles
Fixed an issue where the Quick Cash Tutorial could load the Monaco map twice
Fixed floating roof-ledge pillars in the Market District that could appear after a building was destroyed
Fixed an indestructible roof piece
Improved stability and destruction at the VAIIYA Research Facility
Fixed the VAIIYA sign being unbreakable
Fixed a railing that blocked a vent and used the wrong material
Fixed missing destruction effects on exterior stairs and stair casings
ALFA ACTA welcomes you back to the P.E.A.C.E. Center!
Fixed an issue where multi-story buildings could remain suspended after ground-floor walls were destroyed
Fixed trees that lacked collision
Increased health of larger planters to 800 from 400 so their health corresponds better to their size
Fixed an issue on where Light and Medium Contestants could get stuck under slanted thatch roofs in the Rival Farms area
Fixed thatch roofs cracking visuals to appear as wood instead of concrete
Adjusted barrel placement to resolve a visual overlap with a hay bale
Fixed missing candles and corrected lighting on candle tables
Updated building beams to the correct materials
Fixed a movement and camera jitter issues when standing against barrels in certain areas
Fixed an issue where destroyed oak tree stumps could have oversized collision, blocking movement.
Updated trophies with Season 9 leaderboards
Changed the health of shop storefronts from 500 to 2000 to make them more consistent with walls
Updated wall trim on bottom floors to be destroyed when surrounding architecture is destroyed or dematerialised, improving player movement
Adjusted ceiling destruction settings to reduce how much they break when surrounding structures are destroyed
Improved boot and menu load times by optimizing how game data loads across multiple categories
Upgraded XeSS to SDK version 3.0.0
Improved performance by pre-loading destruction settings at level start to reduce potential hitching
Optimized Game Show Events by loading assets asynchronously to reduce memory usage and improve performance
Updated AMD FidelityFX Super Resolution to version 4 and set it as the default upscaler, with support added for FSR2, FSR3, and FSR4
Hover Pads now correctly occlude after they finish spawning, improving performance and visual consistency
Added support for PSSR 2 on PS5 Pro consoles
Reduced latency by avoiding frame generation hooks when the feature is disabled or unsupported
Improved performance when navigating the store
Optimized visual effects for Orbital Lasers, Alien Invasion, and the Glitch Grenade to improve performance
Restored the voice chat Mute button for non-party teammates in the Social menu during matches
Adjusted cape attachment and cloth simulation on The Sovereignless to fit different body types better and prevent clipping
Added physics to the Ho Ho Hat, for no particular reason other than that we could
Fixed misaligned bowstring on the Cupid bow skin in the MVP screen
Fixed an issue where the Time to Fret Emote’s sound effect could stop playing after repeated or interrupted use
Improved compatibility between certain masks and hooded jackets
Improved compatibility across headwear, hoods, and facewear to support more combinations
Added input buffer time to improve stability during use
Fixed an issue where using it on a Hover Pad over a pit would not credit an environmental elimination when an enemy fell
Fixed an issue where it could be destroyed when a Cashout vault opened
Updated the Clubs menu so the Playstyle dropdown now correctly shows Cashout and Ranked Cashout
Fixed an issue where controller users could not scroll to the bottom of the Friends list after switching back to the Friends tab in the Social menu
Added an on-screen message when you reach the limit for outgoing friend requests
Fixed an issue where the Emote Wheel could remain on screen after pressing L3 on a gamepad
Fixed an issue where the online Club members counter could decrease by one when using Show As Offline
Improved status display to more accurately reflect regeneration
Hitting a player now detaches them from ladders and Ziplines
Fixed an issue where Shockwave could launch players much higher than intended when two were triggered simultaneously
It now interrupts the Cloaking Device
Adjusted the pull on Hover Pads, preventing it from overshooting and stopping far from the player
Fixed a rare crash that could occur when viewing the End of Round progression tab
Fixed a crash that could occur, preventing the option to reconnect
Fixed a potential crash when caching voice-over data
Fixed a server crash that could occur after a round ended, sometimes when players disconnected and reconnected
Prevent crash in AMD FSR when failing to load DLLs
Addressed a rare crash that could occur during graphics upscaling initialization
Fixed a crash that could occur in Power Shift
Apply Selective Shutdown system to comply with Korean regulations
Removed an unintended clickable area next to tabs in the Seasonal Reward Shop and in the Summary screen’s Contracts section
The preloading shaders warning now shows a 3-second countdown and auto-closes once loading finishes
Made the "View Statue" keybinding changeable
Improved pings for enemy Respawn Statues: ping markers are now visible before activation, and pinging an enemy statue now removes its attached marker
Fixed an issue where the Try in Practice Range button on Weapon Overview pages could be obscured by the level rewards list
Fixed an issue where the dissolve effect on the Ultimate Battle Pass played repeatedly when the tile was double-clicked
Fixed an issue where UI animations could sometimes freeze if you were eliminated as an animation played
Fixed an issue where some Gadgets that don’t use charges could be incorrectly shown as not ready when pinged
Fixed Nails and Tattoos showing the wrong category on the purchase screen
Added player nameplates for 2nd- and 3rd-place MVPs in the end-of-round summary
Updated the event log messages for all Communication pings
Added item names to event log messages related to pinging deployed equipment in the world. For example, "Explosive Mine here!" rather than "Equipment here!”
Fixed an issue where Grand Vaults in Point Break didn't have contextual pings with details
The “Invite to Party” prompt no longer appears while the Emote wheel is open
Added headshot multiplier stats to all ranged Weapon overviews
Fixed an issue where favoriting items in the Customization screen didn’t work and favorite marks could disappear after equipping an item
Improved background blur on the Match Recap tabs, with smoother transitions and a fix for a brief background flicker
Fixed an issue where the Contestant could display the wrong Weapon after switching Weapons and using an Emote
Clarified that Personal Performance stats are shown per Game Mode
Fixed incorrect texture on the MVP screen
Fixed cases where End of Round XP and progression values could display incorrectly
Fixed an issue where Career XP and certain rewards were not displayed correctly after the round
Added callout and warning pings for all Arena Carriables with unique icons and event log messages
Fixed an issue where using a controller prevented entering the Interface section of the Gameplay settings
Fixed an issue where reconnecting during the Match Recap after the second round could show an empty or distorted screen and make Stay as a Team non-functional in Cashout and Ranked Tournament
Equipment Pings for several abilities will now display the remaining cooldown in seconds left for abilities like Grappling Hook, Winch Claw, Charge 'N' Slam, Shockwave, Cloaking Device, and Dash
Match Recap stats in Cashout and Ranked Tournament now display consistently for all players.
Cooldown indicators for regenerating gear no longer appear as ready in the Equipment Ping wheel when overheated or depleted
Fixed an issue where the Cloaking Device ping sometimes failed to show the remaining cooldown time
Fixed an issue where the Sponsor progression track refilled from 0 on startup and again after completing a match, sometimes replaying rewards
Fixed an issue where scope glint could remain visible after elimination
Fixed Hover Pads effects missing in Instant Replays
Fixed an issue where arrows and throwing knives could remain suspended in air after the object they hit was destroyed
Fixed an issue where Grenades fired in quick succession could incorrectly display a bounce-trail effect
Polish across maps so the edges of architecture will now look covered in soot when fire has occurred
Changed the visuals of an inactive Gateway so it’s easier to recognize
Enabled spotlight shadows in the main menu for the low shadow quality setting
Improved Anti-Gravity Cube visuals for clarity and performance: the field effect now renders consistently near the edge and no longer indicates a lift zone when lift isn’t possible
Fixed ray-traced materials on buildings in Monaco for improved visual fidelity
Fixed an issue where the Data Reshaper’s visual effect could appear oversaturated on certain walls in Bernal
Fixed the offset sight alignment on some skins
Will now correctly register blocks against melee attacks, providing clearer hit feedback when they connect
Decreased the time it takes for goo to break when overlapping a player from 0.8s to 0.2s Dev Note: Goo overlapping and blocking players wasn’t ever intended but is one we’re happy to keep, within reason. It definitely requires some better visual treatment going forwards and has been too powerful to date, so we think this change will reduce a lot of the frustration some players experience related to it.
Fixed the logic of the screen customization for the Codex of Exile Multi-device skin so incompatible screen options are now locked
Base movement speeds (run and sprint) increased by approximately 10%
Updated teeth shading to improve character appearance, 9 out of 10 digital dentists approve of this change
## What changed
- **Automatic region selection** — fixed a bug where players queuing from outside EU, US, and Asia regions were being matched to servers in the wrong region
## Bug Fixes
- **Cross-region matchmaking** — players outside the three primary regions (EU, US, Asia) will now correctly connect to their appropriate regional servers instead of being misrouted
## Overall
Players queuing from regions outside Europe, the United States, and Asia will no longer experience incorrect server assignments when using automatic region selection.
Fixed an issue that could cause players queuing from outside the EU, US and Asia to matchmake to servers from the wrong region when using “automatic” region selection