Relevant species from Intisuyu Hunting Reserve have now been added to the codex entries for Game Feeders .
On Medved Taiga National Park , the second objective for the mission Federal Ecoservice #5 now displays in the UI.
On Intisuyu Hunting Reserve , we fixed an issue where you could complete the mission Brother’s Tall Tale #3 by shooting any animal in the heart, even non-Caimans.
On Intisuyu Hunting Reserve , we fixed an issue on the mission Brother’s Tall Tale #3 where you were required to kill with a single shot to the heart.
On Intisuyu Hunting Reserve, the mission Brother’s Gift can now be completed by taxidermizing a Great One.
Addressed an issue where the game could crash if someone in a Multiplayer session was being attacked by a Jaguar.
Fixed several issues with the way the game allocates memory.
Taxidermizing Old Scar will now result in a trophy with her unique fur variation.
To make up for the bug with Old Scar ’s trophy having an incorrect model: People who have taxidermized her before this patch will retain the pseudo-melanistic trophy.
Anyone who previously completed the mission will have a new trophy of her added to their trophy collection. So even if you forgot to taxidermize her, you will still get a free trophy.
A moment of silence for all the odd and beloved creatures you've encountered. We have patched the issue that would sometimes make your harvests look "low-poly" in the Harvest Screen. Gone, but not forgotten.
Fixed an issue where the Dahler Reverse Draw CB-150 and its associated ammunitions were unlocked with the purchase of Weapon Pack 1 .
If you purchased Peru Hunting Reserve , the Crossbow Sight for the Dahler Reverse Draw CB-150 will now be unlocked.
Fixed an issue where the game would frequently crash on the Harvest Screen.
On Emerald Coast, we fixed several issues blocking progression for the In Saltie Territory mission.
Bengal Tigers will be more clever when in danger of being spotted, making for a more roarsome experience on Nepal.
Your dog should act more natural around water.
Game Feeders should attract animals like they did before the previous patch. Boars had peace for long enough.
Tent placement has been adjusted, allowing you to set up camp on slightly steeper inclines.
We optimized various different systems to reduce memory usage and increase stability across the board. The only thing you might notice is a smoother experience if you’re playing on something with limited memory.
Made Grizzly Bear footprints look like they were made by paws rather than hooves.
Hog Deer trophies will be categorized as having antlers, rather than horns.
Brown Bear skeletons have been reconnected in x-ray view.
Touched up the Whitetail Deer’s stomach, which was previously deforming unnaturally when in movement, creating shading and clipping issues.
Stopped the Whitetail Deer elbow and shoulder bones from breaking unnaturally in movement.
Smoothed out the Gray Fox ’s unintended belly dent that is visible in some poses, particularly as trophies.
The Collared Peccary ’s spine has been reconnected to its rear and head areas on x-ray view in the harvest screen.
Fixed an issue where Eurasian Woodcock trophies would change colors in the lodge depending on your graphics settings.
Did more eye surgery on the European Badger and Mountain Goat , whose eyes weren’t pointing in the right directions.
Bengal Tigers should correctly play call animations and sounds while walking.
Fixed an issue where one of the large Moose TruRacs base models didn’t have variations. This fix adds the appropriate variations and recalculates the scores to match. Any pre-existing trophies using this antler model won’t have scores adjusted. Existing moose already on your maps may get new antlers.
Gave Wolves more sense of direction. Previously they would frequently turn around, stop, and start unnaturally while fleeing within a pack. Hopefully now they find their way home.
Fixed an issue where Snow Geese would sometimes flicker between darker and lighter colors when flying.
On Tòrr nan Sithean , we fixed an issue where some small, portable structures could be placed in invalid locations underground at Caisteal an Eilein .
The Cassidy Combination Shotgun is now properly categorized as a shotgun when completing objectives which require use of shotguns. It’s a shotgun.
The Carcass Feeder and Mineral Lick will now play sounds when filled.
Game Feeders filled from the map will also play sound.
Fixed an issue where if network connection was lost while riding the ATV, your character would develop broken animations and deformed joints. We’re sorry you had to experience that.
On N ew England Mountains , we fixed the New England Landmarks mission that was previously impossible to complete if you visited a landmark before picking up the mission.
On Medved Taiga , missions Federal Eco Service #5 , An Influential Person #2 , and Bears for Grankin #2 are no longer blocked.
On Vurhonga Savanna , we fixed an issue where The Maritz Final Exam could be successfully completed with Gold or lower Cape Buffalo and not with higher medals, when it should only accept Gold and higher. You’ll need to really prove yourself to Dr. Maritz next time.
On Askiy Ridge , we fixed an issue where interactive objects on the Aftermath mission weren’t highlighting.
On Mississippi Acres, the mission Lizard Brain is now completable without needing to restart.
On Tòrr nan Sithean , we fixed issues in certain languages where dialogue wouldn’t come upfor the Pipe Down and Read the Bones missions.
On Askiy Ridge , several missions now have their missing images attached to their codex entries.
Resolved a crash that may occur if you lost connection to the internet while starting a multiplayer session and then reconnected.
Patched up several different cases where the game may crash instead of properly shutting down when the game was closed.
Fixed an issue where one of the square platforms couldn’t be customized with paints.
The medal indicator on the Premium Plaques should no longer disappear when viewed from certain angles (second time’s the charm!).
Visual issues with the female Gredos Ibex horns-only pose have been fixed.
Visual issues where the female Beceite Ibex pose would clip through the plaque has been fixed.
Moose antlers should no longer clip into several plaques.
Fixed an issue where the Javan Rusa antlers-only pose would have its head clip through its plaque.
More evenly distributed the Mirriam Turkey ’s tail feathers in several different trophy poses.
Fixed an issue where Dark Brown Woodland Caribou trophies would show up in the wrong color.
Accessing any of the equipment customization menus and then accessing the reticle customization screen should no longer revert your reticles.
Made sure you can see the entire Affected Species list for Callers in the Inventory screen.
Fixed a lighting issue on certain reserves that made metallic equipment look more reflective and shiny than they should, particularly if you were in a dark area during the day time.
On Salzwiesen Park , we fixed an issue where you could get stuck in a tent at Henkelpott Outpost .
On Tòrr nan Sithean , we raised up a fence and bulletin board that were previously clipping into the ground at Crow Crown .
On Sundarpatan , we grounded a floating tree near Ramthali Outpost .
On Tòrr nan Sithean, we added some soothing crackling fire sounds to the silent campfire at McLachlan Edge .
## What changed
**Performance and Stability**
- **Water-heavy reserves** — optimized water and physics interactions to improve performance
- **Animal spawning** — fixed issue where animals could spawn too close to the session host
- **Fast travel crash** — resolved crash when rapidly opening menu after fast traveling between maps
**Creature and Animal Fixes**
- **Haggis visibility** — hunters missing the whimsy modifier can now see the mythical Haggis on Scotland reserves
- **Badger anatomy** — removed non-functional organs from badgers
- **Wild Turkey plumage** — reduced spawn probability of Uncommon Dark Brown and Light Brown plumages; corrected their rarity label from Very Rare to Uncommon in Trophy Manager
- **Animal shader** — fixed creepy spike visual glitch on trophy mounts
- **Class 5 codex icon** — corrected to show Class 5 Boar icon instead of Class 4 Deer icon
**Gameplay and Interaction**
- **Hanging Carcass Feeder** — fixed getting stuck under feeder by jumping
- **Item placement** — prevented placing items too close together to avoid overlapping icons
- **Harvesting menus** — reverted previous fix that required precise animal targeting; overlapping menu bug temporarily restored as tradeoff
- **Tent customization** — can no longer customize tents that aren't yours in loadouts
**UI and Menu Fixes**
- **Snow Leopard mission icon** — Out of Her Comfort Zone on Silver Ridge Peaks now shows human icon instead of impostor creature
- **Scope preview** — shows default reticle on first menu entry instead of requiring manual selection
- **Merriam Turkey mount** — centered on preview screen when placing on Special Wall Mount
Reserves with large amounts of water have had optimizations to water and physics interactions to improve performance.
Certain hunters were missing their whimsy modifier and were thus completely unable to see the completely fictional mythical Haggis creature on Scotland. We’ve evened out the playing field by handing out whimsy to those who lacked it.
Did surgery on all Badgers to remove organs that weren’t supposed to be there. Kinda like our appendix, they weren’t doing anything useful.
Reduced the probability of getting Uncommon Dark Brown and Light Brown plumages for Wild Turkey.
Fixed an issue where you could get stuck by jumping under a Hanging Carcass Feeder , making you the next bait.
We made it so that you can’t place items too close to each other to prevent a bug where item icons could overlap and make it difficult to place or interact.
Last update, we fixed a bug where harvesting an animal on top of a Game Feeder would open both menus. This change had an unintended consequence that you would always have to look at a very specific part of the animal to harvest it. We have reverted the change, but also brought back the overlapping menu bug for now.
On Silver Ridge Peaks , the UI on the Out of Her Comfort Zone mission will show a human icon rather than an imposter Snow Leopard .
An issue that could cause animals to spawn too close to the session host has been resolved.
Fixed a crash that could happen if you tried to rapidly open the menu again after fast traveling to another map.
Dark Brown and Light Brown plumages for Wild Turkey are now correctly labelled as Uncommon in the Trophy Manager rather than Very Rare .
Starting weapons on display in your Trophy Lodge should consistently remain where they were when starting a New Game .
Fixed a shader issue that caused certain animals to grow creepy-looking spikes below their mount on the trophy preview.
The Merriam Turkey is now centered on the preview screen when placing it on the Special Wall Mount branch.
Previewing scopes will show your default reticle when first entering the scope customization menu, rather than making you choose it manually each time.
In Spanish , we fixed an issue where text wasn’t fitting in certain parts of the Trophy Filters menu.
Fixed an issue where you couldn’t exit the Backpack Overloaded popup after buying an item that would put you over the inventory limit.
You should no longer get the option to Cuztomize a tent that isn’t yours if it’s saved in your loadout and will instead only get the option to Buy .
Fixed an issue where the scroll bar in the Customization Menu wasn't reseting after closing and reopening the menu.
Resolved an issue where a tooltip on the Map Menu would flicker when using controller.
Fixed a bug where selecting Cancel on the fast-travel drop down menu would cause multiple Cancel options to show up on the next attempts.
Class 5 animals in the codex should show the Class 5 Boar icon rather than incorrectly displaying the Class 4 Deer icon.
Removed an invisible wall near some trees near Cuairt Ùraisg on Tòrr nan Sithean, so no you aren’t crazy.