The Hunter: Call of the Wild Patch Notes

Patch 2026-06-02 June 2, 2026

  • New Mountain Goat Truracs
  • Improvements to Game Feeders
  • Mission bug fixes
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Patch 9.1 April 13, 2026

## What changed **Performance and Stability** - **Water-heavy reserves** — optimized water and physics interactions to improve performance - **Animal spawning** — fixed issue where animals could spawn too close to the session host - **Fast travel crash** — resolved crash when rapidly opening menu after fast traveling between maps **Creature and Animal Fixes** - **Haggis visibility** — hunters missing the whimsy modifier can now see the mythical Haggis on Scotland reserves - **Badger anatomy** — removed non-functional organs from badgers - **Wild Turkey plumage** — reduced spawn probability of Uncommon Dark Brown and Light Brown plumages; corrected their rarity label from Very Rare to Uncommon in Trophy Manager - **Animal shader** — fixed creepy spike visual glitch on trophy mounts - **Class 5 codex icon** — corrected to show Class 5 Boar icon instead of Class 4 Deer icon **Gameplay and Interaction** - **Hanging Carcass Feeder** — fixed getting stuck under feeder by jumping - **Item placement** — prevented placing items too close together to avoid overlapping icons - **Harvesting menus** — reverted previous fix that required precise animal targeting; overlapping menu bug temporarily restored as tradeoff - **Tent customization** — can no longer customize tents that aren't yours in loadouts **UI and Menu Fixes** - **Snow Leopard mission icon** — Out of Her Comfort Zone on Silver Ridge Peaks now shows human icon instead of impostor creature - **Scope preview** — shows default reticle on first menu entry instead of requiring manual selection - **Merriam Turkey mount** — centered on preview screen when placing on Special Wall Mount
  • Reserves with large amounts of water have had optimizations to water and physics interactions to improve performance.
  • Certain hunters were missing their whimsy modifier and were thus completely unable to see the completely fictional mythical Haggis creature on Scotland. We’ve evened out the playing field by handing out whimsy to those who lacked it.
  • Did surgery on all Badgers to remove organs that weren’t supposed to be there. Kinda like our appendix, they weren’t doing anything useful.
  • Reduced the probability of getting Uncommon Dark Brown and Light Brown plumages for Wild Turkey.
  • Fixed an issue where you could get stuck by jumping under a Hanging Carcass Feeder , making you the next bait.
  • We made it so that you can’t place items too close to each other to prevent a bug where item icons could overlap and make it difficult to place or interact.
  • Last update, we fixed a bug where harvesting an animal on top of a Game Feeder would open both menus. This change had an unintended consequence that you would always have to look at a very specific part of the animal to harvest it. We have reverted the change, but also brought back the overlapping menu bug for now.
  • On Silver Ridge Peaks , the UI on the Out of Her Comfort Zone mission will show a human icon rather than an imposter Snow Leopard .
  • An issue that could cause animals to spawn too close to the session host has been resolved.
  • Fixed a crash that could happen if you tried to rapidly open the menu again after fast traveling to another map.
  • Dark Brown and Light Brown plumages for Wild Turkey are now correctly labelled as Uncommon in the Trophy Manager rather than Very Rare .
  • Starting weapons on display in your Trophy Lodge should consistently remain where they were when starting a New Game .
  • Fixed a shader issue that caused certain animals to grow creepy-looking spikes below their mount on the trophy preview.
  • The Merriam Turkey is now centered on the preview screen when placing it on the Special Wall Mount branch.
  • Previewing scopes will show your default reticle when first entering the scope customization menu, rather than making you choose it manually each time.
  • In Spanish , we fixed an issue where text wasn’t fitting in certain parts of the Trophy Filters menu.
  • Fixed an issue where you couldn’t exit the Backpack Overloaded popup after buying an item that would put you over the inventory limit.
  • You should no longer get the option to Cuztomize a tent that isn’t yours if it’s saved in your loadout and will instead only get the option to Buy .
  • Fixed an issue where the scroll bar in the Customization Menu wasn't reseting after closing and reopening the menu.
  • Resolved an issue where a tooltip on the Map Menu would flicker when using controller.
  • Fixed a bug where selecting Cancel on the fast-travel drop down menu would cause multiple Cancel options to show up on the next attempts.
  • Class 5 animals in the codex should show the Class 5 Boar icon rather than incorrectly displaying the Class 4 Deer icon.
  • Removed an invisible wall near some trees near Cuairt Ùraisg on Tòrr nan Sithean, so no you aren’t crazy.
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Patch 2026-02-24 February 24, 2026

## What changed **New Mule Deer Furs** — Three very rare fur variants added: Erythristic Red, Erythristic Isabelline, and Mosaic **UI Improvements** — Trophy lodge and game feeder interfaces refined **Console Stability** — Increased overall game stability on console platforms **Population Reset** — Stubble Quail and Magpie Goose populations reset on Emerald Coast **Bug Fixes** — Various bugs addressed ## Overall The patch adds rare Mule Deer fur variants, improves UI systems, boosts console stability, and resets wildlife populations on Emerald Coast.
  • Three new, very rare Mule Deer furs: Erythristic Red, Erythristic Isabelline, and Mosaic.
  • Trophy lodge UI improvements
  • Game feeder UI improvements
  • Increased console game stability
  • Population reset for the Stubble Qual and Magpie Goose on Emerald Coast
  • Various bug fixes
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Patch 9.0 February 23, 2026

## What changed **Trophy Manager** — Selection is now clearer when browsing trophies. **Trophy Lodge** — Improved visualization of trophies during customization. **Game Feeder menu** — Added a new panel showing which animals each feeder attracts. **Game Feeder icon** — Replaced the spotting icon to clarify it's not a Need Zone. **Feeder destruction notification** — Now uses a pop-up that doesn't require manual dismissal. **Capercaillies** — React faster when threatened. **American Mink and Eurasian Pine Marten** — Easier to spot at long ranges. **Bears** — Less enthusiastic about destroying Box Feeders while resting. **Animal groups at Game Feeders** — More consistent across multiplayer sessions. **Game Feeder save frequency** — Reduced when feeders are active. ## Bug Fixes **Scotland crashes** — Fixed crash at Piper's Pit during the Pipe Down mission with long subtitle text or increased subtitle display size. **Scotland missions** — Fixed getting stuck on Haggis Hunt if spotted the haggis too quickly; fixed haggis name not displaying in HUD after spotting. **Emerald Coast populations** — Reset Stubble Quail and Magpie Goose populations to fix scoring issues. **Animal skeletons** — Woodcock feet and wing bones, Black Grouse wings, Beceite Ibex spine, Woodcock beak stretching, and Badger eyeballs all corrected on Harvest Screen. **.410 slugs** — Fixed issue where they wouldn't travel beyond 100m. **Game Feeders** — Fixed animals getting stuck when feeders removed; fixed animals gathering above
  • It should be clearer which trophy you’re selecting when browsing through trophies in the Trophy Manager .
  • Fixed a crash on Scotland that could happen if you approached Piper’s Pit while on the Pipe Down mission and either playing in a language that had a long text strings in the subtitles or had the subtitle display size significantly increased.
  • Improved the visualization of trophies in the Trophy Lodge customization screen.
  • Added a new panel to the Game Feeder menu which shows which animals they attract.
  • Replaced the icon displayed when spotting an animal at a Game Feeder to be clear that it's not actually a Need Zone .
  • The "Feeder was destroyed" notification now uses a pop-up that doesn't require you to dismiss it manually.
  • Populations for Stubble Quail and Magpie Goose on Emerald Coast have been reset. This should fix any lingering issues with animals being scored too high and even bring a little bit of peace to the fan subreddit.
  • Several visual issues with animal skeletons on the Harvest Screen have been fixed: The Woodcock’s feet and wing bones should now match up with its model.
  • The Black Grouse’s wings should now match up with its model.
  • The Beceite Ibex’s spine no longer appears severed.
  • Fixed an issue where the Woodcock’s beak appeared stretched in certain trophy lodge poses.
  • We did surgery on Badger eyeballs and now they are round (as intended).
  • Capercaillies should react with faster when threatened.
  • Fixed an issue where repair sounds didn't play when fixing a Game Feeder.
  • The train on New England Mountains now sounds like a train.
  • If you have the Sundarpatan Cosmetic Pack, you should now properly see your Varnished Cedar Woodgrain customization.
  • An issue where .410 slugs wouldn’t travel more than 100m has been resolved.
  • Resolved a bug where animals could get stuck if a Game Feeder they were interested in was removed.
  • Fixed an issue where items could sometimes not be equipped correctly if you had the Aim Toggle option on.
  • It should now be easier to Spot the American Mink and Eurasian Pine Marten at long ranges.
  • Animals will no longer gather on ground above a Game Feeder placed in a cave.
  • Game Feeders disabled by Hunting Pressure should now re-enable after Hunter Pressure is removed without needing to reload the map.
  • Fixed an issue where animals could occasionally appear out of thin air when exiting a Treestand .
  • Bears should now be less enthusiastic about destroying Box Feeders when you’re resting .
  • Fixed an issue that had caused trees to not render properly at very long range.
  • Resolved an issue on Scotland where you could get stuck on the Haggis Hunt mission if you spotted the "haggis" too quickly.
  • Fixed an issue on Scotland where the name of the "haggis" wasn’t displaying correctly in the HUD after spotting it during the Haggis Hunt mission.
  • Removed a test mission on Sundarpatan that had mysteriously appeared.
  • Fixed an issue where hosts placing structures on a map would reveal small areas for others in the session, even when playing singleplayer afterwards.
  • When a host removes a trophy in their lodge, other players will now be able to see the trophy update.
  • A bug that prevented hosts from placing a Game Feeder after leaving and rejoining their session has been fixed.
  • Animal groups showing up at different players' Game Feeders in a session should now be more consistent.
  • The game will save less frequently when a Game Feeder is active.
  • Fixed an issue where you could sometimes get stuck on a loading screen when transitioning to a map you had previously visited during the same session.
  • Resolved a crash that could occur if you had a lot of bird corpses piled in one place. Way too many in the first place if you ask me.
  • Fixed several issues with Trophy Stands and Mounts that appeared visually inconsistent when using the new Trophy Customization options.
  • Fixed a visual clipping issue with a “horns only” Wall Mount for the Blacktail Deer .
  • On our livestream in December, Flinter suggested the medals on Premium Trophy Plaques were super high tech and “motion-activated”. While we appreciate the enthusiasm, this was a bug and not a feature. They should now be visible at all angles and distances.
  • The trophy medals on Massive and Medium Round Platforms should now be visible.
  • Fixed an issue where the Huddle Roe Multimount wasn’t properly displaying every deer.
  • Removed several duplicate poses for the Coyote .
  • Fixed an issue where non-English languages would break the species filters in the Trophy Lodge menu.
  • The missing silver outline on a menu icon for one of the Premium Platforms is now appearing as intended.
  • Resolved a bug where you could accidentally open the Harvest Screen and the Game Feeder refill menu at the same time if your harvest was close to a feeder.
  • If a Game Feeder is destroyed, the Game Feeder interaction menu will no longer stay open.
  • Fixed a bug where Game Feeders could be marked as inactive before running out of bait if they had less than 1% left.
  • Refilling a Game Feeder from the map will no longer cause the map to shift position in the background.
  • Fixed an issue where you could break the Harvest Screen if you accidentally pulled up the Inspect screen while managing your saved harvests.
View full patch notes ↗

Patch 2026-02-17 February 17, 2026

  • Hanging Carcass Feeder
  • Scent Tube Feeder
  • Mineral Lick Feeder
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