The Lord of the Rings: Return to Moria Patch Notes

Patch 1.6.7 February 12, 2026

# The Lord of the Rings: Return to Moria Patch Notes ## What changed - **Performance across all areas** — fixed multiple issues causing lag spikes, frame rate drops, and long loading times - **NPC behavior** — resolved crashes, stuck NPCs, disappearing characters, and control deactivation issues - **Trading and crafting systems** — improved economy balance and NPC work efficiency - **Expedition content** — fixed story progression blockers and boss rendering issues ## Performance & Optimization - **Voxel engine** — improved framerate and lag spikes in old or heavily mined-out world areas - **Item equipping** — eliminated lag spike that occurred when equipping items - **Firing arrows** — no longer triggers navmesh rebuilds, reducing lag spikes and FPS drops - **Area loading** — fixed long wait times when joining Dedicated Servers or teleporting to distant locations via mapstone - **Megabases** — added performance improvements for very large player bases - **Log spam** — removed data corruption logs that were decreasing performance - **Placeholder Dwarfs** — fixed bug spawning multiple "citizen Dwarf" NPCs that reduced performance ## Bug Fixes - **"Buy Durin's Folk" popup** — now appears only a few times instead of every game launch and menu visit - **Earthquake notifications** — no longer appear after every expedition return - **Story Expeditions** — fixed multiple scenarios where players could get stuck - **Vror NPC** — fixed instances where he would not appear in story Expeditions - **Location name spam** — fixed issue where some clients saw location names repeatedly when entering new areas - **Final boss fight** — fixed rare control deactivation after knockback in base game boss - **Expansion
  • Fixed a bug that was spawning multiples of the placeholder “citizen Dwarf” and reducing performance throughout the game
  • Improved an issue with the voxel engine that led to low framerate, lag spikes and high loading times for clients joining old or “mined-out” world areas.
  • Fixed an issue that caused a lag spike when equipping an item
  • Fixed a bug where loading into a new area could have resulted in very long waiting times. This was most commonly seen when playing on Dedicated Server and teleporting into a distant new location with a mapstone.
  • Firing arrows no longer triggers the navmesh to rebuild, improving lag spikes and FPS.
  • Several improvements that should reduce the instances of long loading walls and long loading times
  • A package of improvements to performance for very large “megabases”
  • Removed several log spams that could happen due to data corruption or in special cases, which could decrease performance.
  • Fixed various crashes.
  • Fixed an issue that was erroneously showing the “Buy Durin’s Folk” message every time the player launched the game or visited the main menu. It should now only appear a few times then never again.
  • The notification that an Earthquake occurred no longer appears after returning from every expedition.
  • Fixed several scenarios where players could get stuck in story Expeditions.
  • Fixed instances where Vror would not appear in story Expeditions.
  • Fixed an issue where some clients would see the names of all locations repeatedly, when entering a new area.
  • Trade Order recipes now stay unlocked once discovered
  • The new tribe of Orc that appears during the expansion will no longer appear during sieges and hordes after the completion of the story. They are still available in the highest difficulty of Expeditions.
  • Fixed a rare issue where getting knocked back in the base game’s final boss fight would deactivate some controls.
  • Fixed remaining issues where the Expansion’s boss would appear untextured.
  • Work to improve several instances where NPCs were getting stuck
  • Fixed an issue that was limiting what Salvager would collect to an extremely limited set of items. Salvagers should now collect most things on the ground.
  • Fixed several instances of NPCs disappearing from a delving
  • Improved cases of enemies being able to walk through walls and closed doors
  • Fixed several issues that left the Cook and Brewmaster NPCs idle when they should be working
  • Decreased the amount of materials needed for crafting NPC hats and outfits
  • Improved the radius that Miners use to find ore
  • Fixed an issue where NPCs will craft using materials from pallets and other locations they should not have access to
  • Fixed an issue where Salvagers would duplicate materials they collected
  • Fixed several scenarios where players would fall through the world after returning from an expedition
  • Package of tuning updates to the cost and payoff for traders has been delivered, to reduce the overall grind of trade goods and the trading economy
View full patch notes ↗