T2 animals rocket now require 2 amber and 4 genetic traits
Reworked values of insect / fish / amphibians farms :
Changed generation values & inventory size of Amphibians farm, aquariums & fish farms, butterfly farms & dome, animal shelter, tree spreader. We decided to increase the generation values of butterfly/fishes/amphibians because most of the time, it was easier/quicker to just build tree spreader, and there was not enough incentives to create living being (except for mammals).
This will speed up a little bit the end game. But coupled with the fact that the pace of the game was slowing down too much by the end of a planet, and that there's now 3 moons to explore, make sense to us in term of pacing.
Let us know what you think about it.
Add "Slots Number" infos in the details popup, so it will be easier to know how many input you can put on generating machines (like animals farms). Activate it for machines generating animals, and containers.
Changed the inventory size of farms and aquariums to better correlate the level of the machine and the number of slots they have
Completely removed phytoplankton B & C from the game, replace with A (recipes & logistics)
Quasar quartz recipe changed, only require one algae now (3 previously)
Increased chance of variant genetic traits to be looted
Autocrafter not displaying Toxicity objects anymore in creative if Toxicity is not unlocked, and not displaying quartz craft station before unlocking the station
Genetic extractor & synthetizer unlocks a bit later.
New butterfly can be crafted in incubator
Magnetar can now be crafted in quartz crafting station
Skeo planet viewer fixed with the correct planet
Fixed environment flickers when moving between pods
Fixed delivery depot UI cropping new objects
Can't deconstruct underground pod anymore if linked to other base modules
Living compartment with dome can now be built underground. Improved underground building.
## What changed
- **Mangrove area goo count** — fixed incorrect goo values in the Toxicity region
- **Teleporter list scrolling** — gamepad users can now fully scroll through the complete teleporter list
- **Container UI camera switching** — gamepad input no longer unintentionally changes camera view while managing containers
- **Ore extractors on Prime** — fixed bug preventing **Ore Extractor** placement in the Super Alloy Cave
- **Performance** — addressed recent performance regressions
- **Environment** — various visual and environmental improvements across the world
## Overall
This patch fixes several UI navigation issues for gamepad players and resolves mining restrictions in the Super Alloy Cave on Prime.
Fixed goo count in the mangrove area of Toxicity
Fixed an issue preventing to completely scroll down in the teleporter list with a gamepad
Fixed an issue causing to switch camera view while being in a container UI with a gamepad
Fixed a bug that prevented to build ore extractors in super alloy cave on Prime