## What changed
- **Starry Memory** — New permanent stat-boosting items obtainable from Adventure Codex, Exploration Codex, Traces of Spacetime, Rift Rebellions, and Relic Fishing Locations; automatically consumed when obtained and apply to each character
- **Stellar Journey** — New menu system added after completing Adventure Codex Prologue Prelude, containing Adventure Codex, Exploration Codex, and Traces of Spacetime with integrated navigation
- **Traces of Spacetime** — New daily objectives in each dominion region; completing all Traces grants Special Resistance Medals with 2 random Rift Rebellions and 1 Relic Fishing Location spawning daily at 100% completion
- **Rift Rebellions** — New portal-based encounters added to each region in all dominions that grant Starry Memory upon completion
- **Relic Fishing Locations** — New fishing spots added to regions across dominions where you can obtain Starry Memory; fish from pouches cannot be registered in Codex
- **Record of Stars** — New feature to view maximum Starry Memory stat increases and current progress
- **Adventure Codex** — Improved UI for easier identification of active/completed entries; changed to sequential progression for some previously parallel entries; Appendix separated as viewable item; classifications further divided
- **Exploration Codex** — Reorganized by dominion and region map; displays whether Starry Memory and linked stats are obtained; Syleus's Abyss entries (1F-2F, 3F-4F, 5F-6F) merged into single entry with players receiving merged reward once if previously obtained final reward
- **Arena Season 6** — Begins with only
Stat increases from "Starry Memory" are applied to each character that obtains it.
Starry Memory is not provided from Nebula Island in the Exploration Codex, or from the raids "Altar of Calanthia" and "Altar of Calanthia (Nightmare)."
You can check the maximum Stats that can be increased through "Starry Memory" and the Stats obtained so far through "Record of Stars."
Selecting each item in the "Stellar Journey" menu, such as Adventure Codex, Exploration Codex, or Traces of Spacetime, opens the corresponding menu.
When entering "Stellar Journey," a cutscene plays. You can skip it using the "Don't show cutscenes again" button in the lower-right corner.
In \ -\ -\ , you can separately view Stat increases from "Starry Memory."
Rift Rebellions and Relic Fishing Locations have been added to each region in each dominion. The Traces of Spacetime in each region can be viewed after activating that region's Waypoint.
You can obtain "Starry Memory" which grants Stats from Rift Rebellions and Relic Fishing Locations in each region.
Relic Fishing Locations have been added to some regions of each dominion. You can obtain "Starry Memory" by fishing at these locations.
The Adventure and Exploration Codex have been improved so that currently active or completed entries can be identified more easily.
The Adventure Codex has been changed so that "Appendix" can be viewed as a separate item.
Only information for completed or in-progress "Chapters" are displayed.
With the addition of classifications, Adventure Codex names have been changed as follows:
Arena, Lawless Wilds, Battlegrounds, and Co-op Dungeon Entrance Stones have been added.
Statues of top-ranked players in Arena Team Matches, Individual Matches, Battlegrounds, and Dimensional Trials have been added. They will be displayed based on rankings at the end of the season.
For Dimensional Trials' ranked players, a random character will be displayed as the representative.
Combat Coin Merchant, Nebula Stone Merchant, Arena Sundries Merchant, and Resistance Goods Merchant have been moved to the Plaza of Tenacity.
PvP Combat, which was previously available throughout the entire "Start – In Progress – Complete" sequence for Dynamic Events, Field Bosses, Archbosses, and the Tax Delivery Event, has been changed so that it is only available during an event's "In Progress" phase. This change is intended to reduce cases where players die due to events starting unexpectedly while they are hunting, and to help groups that want to engage in PvP Combat secure positions before the event begins.
The number of skill chains for certain Epic Weapons has been increased.
Issues with certain skills have been fixed, and missing tooltip information has been added.
Some Adventure Codex entries that could previously be progressed in parallel have been changed to sequential progression. Some missions may be marked as complete according to your existing progression order.
Exploration Codex entries are now displayed according to each dominion and region map, making it easier to identify where they can be completed.
Through the UI, you can check whether you have obtained the Starry Memory and Stats linked to the Exploration Codex for that region.
The following Laslan region Exploration Codex entries have been merged. Syleus's Abyss 1F-2F, 3F-4F, and 5F-6F have been merged into a single entry: Syleus's Abyss
The content of the Exploration Codex remains the same, and clear-related records will also be maintained.
Players who previously obtained the final reward related to Syleus's Abyss can obtain the merged reward 1 additional time.
A new season of the Arena and Battlegrounds begins, and ranking-based honor rewards have been added.
Statues of the top-ranked players have been added to Herba Village: Plaza of Tenacity.
PvP has been adjusted so that it is only available during the active phase of PvP contents.
Arena Season 6 begins.
Only Ranked Matchmaking is available in Arena Season 6.
Battlegrounds Season 1 begins.
Battlegrounds Season 1 will be held as Ranked Matches.
After matching, 1 Battlegrounds stage will be selected at random between Giant's Cityscape and Floating Elf Garden.
The following items have been added to the Battlegrounds Shop.
All items can only be purchased after achieving the required daily seasonal ranking.
Ambidexterity — Fixed an issue where the Critical Hit Chance increase applied when attacking with an off-hand weapon differed from the tooltip.
Temporal Leap — Fixed an issue where the effect that reduces the cooldowns of attack and control skills while active was being applied to the wrong type of skill. Affected: Wand Blessed Barrier Specialization 2 \ , \ , Fountain of Life Specialization 2 \
Lightning Speed — Added missing text to the skill tooltip. "The chain lightning trigger effect can be applied up to 10 times per second."
Wind Blades — The number of additional Spiral Slash uses granted by the Wind Blades weapon skill has been changed.
When Spiral Slash lands as a heavy attack, Spiral Slash is used 1 additional time. | When Spiral Slash lands as a heavy attack, Spiral Slash is used 1 additional time. (Max 1 time)
Spiral Assault — The number of additional Spiral Slash uses granted by the Spiral Assault weapon skill has been changed.
Boosts Culling Arc and Flaming Arc damage by 20%, and grants 2 extra Spiral Slash uses. | Boosts Culling Arc and Flaming Arc damage by 20%, and grants 4 extra Spiral Slash uses.
An auto-registration option has been added to the Amitoi Expedition, and Expedition status is now displayed.
Adventure Coins have been consolidated into a single currency.
Special Events will only appear in the Quick Menu while they are active.
An option has been added that automatically assigns Amitoi based on the number sent on the previous Expedition. When the auto-registration option is enabled, Amitoi are automatically assigned based on the number sent on the previous Expedition.
The Dominion tab has been improved to display the current Expedition status. The Dominion tab now displays Expedition in Progress, Expedition Complete, and Expedition Standby statuses.
A notice has been added stating that fish obtained from pouches in fishing-type regions cannot be registered in the Codex.
Adventure Coin: Fighting Spirit and Adventure Coin: Loyalty will no longer appear in the Token tab of the inventory window when the amount owned is 0.
Adventure Coin: Fighting Spirit and Adventure Coin: Loyalty owned before the regular maintenance will be converted into Adventure Coin: Fortitude. 2 Adventure Coin: Fighting Spirit will be converted into 1 Adventure Coin: Fortitude. If 1 remains after conversion, it will be converted into 1 Adventure Coin: Fortitude.
1 Adventure Coin: Loyalty will be converted into 1 Adventure Coin: Fortitude.
Adventure Coin: Fighting Spirit and Loyalty included in chest rewards owned before maintenance will also be converted to Fortitude. 2 Fighting Spirit → 1 Fortitude. If the amount is odd, the remainder converts to 1 Fortitude.
1 Loyalty → 1 Fortitude.
Chest names will be changed for chests containing Adventure Coin: Fighting Spirit or Loyalty.
Special Events have been removed from the Main Menu and will only be displayed in the Quick Menu next to the map while active.
When entering an area near a Boss Gate, the duration for each gate will now be displayed in the alert. If your party has applied to participate in a gate, the participation application status will be displayed first.
The effect displayed on the player's body when lifting a Relic in the Tower of Greed has been removed.
The UI has been updated so that the current floor can be identified while progressing through the Tower of Greed.
1 new Side Story Codex has been added.
It seems there's a problem with the seawater purification facility of the Liberta Caravan, which cultivates, processes, and distributes grapes — a specialty of Vienta Village. Adventurers, please help ensure grape production continues without disruption.
Trouble at the Liberta Caravan | Part 1 Chapter 4 Appendix "Mysterious Lithograph Book" complete, Part 1 Chapter 5 Appendix "Equipment Inheritance" complete, Part 1 Chapter 6 complete, Exploration > Black Cry Plains > "Ghost Stories of the Kastleton Inn" complete
Lucien — When the Blood Stone is destroyed during the Pursuing Scythe pattern, all scythes will now disappear. Dimensional Trials remain unchanged.
Chimadeus — The hook can now be pulled to drop water without needing to purify the statue via water droplets.
Ignite and Poison damage reduced by 50%.
Fixed an issue where the game would not progress past the logo screen when launching with NVIDIA GTX 10 Series and 900 Series graphics cards (GTX 1080, 1060, 970, etc.) while using the latest drivers.
Fixed an issue where NVIDIA DLSS Frame Generation would sometimes turn off on NVIDIA RTX 40 and 50 Series graphics cards.
Improved controls so that the S key works while moving with both left and right mouse buttons pressed.
A new "Minimum" setting has been added for HUD UI size in the Edit HUD window.
Fixed an issue where the Ring Menu was obscured by existing pop-up windows when opened.
Fixed a bug where Server Transfer was unavailable when all character slots were full.
Fixed an issue where dye settings were not applied to the Boutique character preview when adjusting decoration options while dye was applied.
Console controls in Help have been changed from virtual cursor controls to focused controls.
Fixed an issue where Help did not reflect terminology changes from Furniture Workshop to Workshop, and Furniture Crafting to Crafting.
Improved the system so that furniture can no longer be placed outside houses, to reduce an issue where certain furniture disappeared when placed outside.
Fixed an issue where wallpaper could not be applied to some non-replaceable walls.
The crafting recipes for Common Unlockstone Bundle and Unlockstone Bundle: Emergency have been removed from the crafting list.
Improved sorting rules so that materials with quantities are moved to the top of the list even when only part of the required quantity is owned.
Fixed an issue where some lines in the Adventurer's Answers during Adventure Codex progression did not match the actual dialogue flow.
Fixed an issue where equipment effects, equipment special skills, and weapon mastery effects were not maintained while lifting a Relic in the Tower of Greed.
Fixed an issue where a party kick proposal also applied to players who did not propose the party kick.
Fixed an issue where it appeared possible to propose expelling a member of another party while in a vanguard.
Fixed an issue where no system message was displayed when creating a vanguard pin failed due to prohibited words.
Improved the Milestone window so that it closes when moving while the window is open after interacting with a Milestone Stele.
When a character is wearing a Staff equipment illusion at the time a statue is created, it may intermittently appear enlarged.
Dimensional Trials top-ranked player statues are not being generated.
When the camera movement speed is adjusted to MIN while spectating, the speed may not increase with the "]" key.
The Adventure Codex UI and usability have been improved.
The \ menu has been added to \ -\ . Stellar Journey becomes available after completing Adventure Codex > Prologue > Prelude. The Star-Born.
When you reach 100% completion in Stellar Journey - Traces of Spacetime, 2 random Rift Rebellions and 1 Relic Fishing Location appear each day across all dominions. Completing each objective grants a Special Resistance Medal, and progress resets daily at 10:00.
The Adventure Codex classifications have been further divided into detailed classifications.
You can obtain "Starry Memory" from content such as the Adventure Codex, Exploration Codex, and Traces of Spacetime, and each Starry Memory permanently increases your Stats. When "Starry Memory" is obtained in your inventory, it is used automatically.
Rift Rebellion portals have been added to each region in each dominion. You can obtain "Starry Memory" by completing objectives for each Rift Rebellion after entering them via the portal.
## What changed
- **Resurrection button** — fixed intermittent display as deactivated
- **Equipped Stellarite** — now displays correctly in the character window
- **Costume and rare transformations while swimming** — fixed continuous transformation loop
- **Costume head accessory dyeing** — fixed unintended hair color remaining after gold/silver dye and unequip
- **Fallen Angel set exclusive effect** — fixed positioning issues on low graphics settings and in specific areas
- **Fallen Angel weapon appearances** — removed erroneous set information from Longbow/Wand/Spear tooltips
## Bug Fixes
- **Guestbook introductions** — added automatic text wrapping to prevent text overflow
- **Adventure Codex Act 11 "Wizard's Traces - Collecting Fire Elements"** — fixed duplicate PC dialogue appearing in Melvin's lines
- **Healing Touch Specialization 4** — fixed effect not applying above certain heights
## Overall
Throne and Liberty patched character window display issues, transformation bugs, cosmetic dyeing problems, and fixed progression dialogue duplication in Adventure Codex Act 11.
Fixed an issue where the resurrection button would intermittently display as deactivated.
Fixed an issue where equipped Stellarite was not displaying in the character window.
Fixed an issue where attempting costume transformation or rare transformation while swimming would cause continuous transformation attempts.
Fixed an issue where unintended colors would remain on customization hair after dyeing costume head accessories gold/silver and then unequipping them.
Fixed an issue where the Fallen Angel set's exclusive effect would output in unintended positions with low graphics settings, or not output in specific areas.
Fixed an issue where information about the Fallen Angel set appeared in the tooltips for Fallen Angel Longbow/Wand/Spear weapon appearances.
Applied automatic text wrapping so that text does not exceed the area when writing introductions in the guestbook.
Fixed an issue in Adventure Codex Act 11, "Wizard's Traces - Collecting Fire Elements," where PC dialogue was duplicated in some Melvin's dialogue during progression.
Healing Touch Specialization 4 \ : Fixed an issue where it was not applying above certain heights.
# THRONE AND LIBERTY Patch Notes
## What Changed
- **Archboss Events** — 4 Archbosses now spawn instead of 2 (1 Guild event, 3 Portal events)
- **Battlegrounds Map** — Permanently set to **Floating Elf Garden** for the season
- **Party Matchmaking** — Restricted to maximum 3 players per party
- **Matchmaking Requirements** — Loosened to improve queue times
- **Co-Op Dungeons** — Reclassified into **Epic**, **Elite**, and **Normal** tiers with two new Epic dungeons: **Hellfire Crucible** and **Deathless Queen's Lair** (5500+ Combat Power required)
- **Dimensional Trials** — Added **Doomrot Grove** and **Chapel of Madness** with new customizable affixes
- **Brooch Slot** — Now automatically available to all characters
- **Battle Pass** — New **Cinder Crafted** Pass added
- **Artisan Pass** — New **Aureate Solarium** Pass added
## Balance Changes
**Healing & Shields (PvP)**
- **Tank Role** — Healing reduced by 95%, Healing over Time reduced by 95%
- **DPS Role** — Healing reduced by 95%, Healing over Time reduced by 95%, Shield health reduced by 95%
**Ability Nerfs**
- **Phantom Smokescreen** — Duration no longer affected by Buff Duration bonuses
- **Icebound Tomb** — Targets in Icebound Armor can no longer be selected as Friendly Targets and cannot be healed
- **Bloodleech
During each Archboss event, 4x Archbosses will spawn instead of 2x.
1x Archboss will be a Guild event and the other 3 will be Portal events.
The Battlegrounds map is set to Floating Elf Garden for the remainder of the season.
Matchmaking is now restricted to parties of up to 3 players.
Loosened matchmaking requirements to improve queue times.
Debuffs are now applied limiting healing and shield health depending on role type: Tank: -95% healing, -95% healing over time
DPS: -95% healing, -95% healing over time, -95% shield health
Added more Achievement missions for Battlegrounds.
Dimensional Circle Two new Co-Op Dungeons have been added to the Epic tier: Hellfire Crucible and Deathless Queen's Lair. These dungeons require a minimum of 5500 Combat Power to enter.
Co-Op Dungeon difficulty has been reclassified into 3 tiers: Epic, Elite, and Normal. As a result, Fighting Spirit and Loyalty Adventure Coins can no longer be obtained from lower-tiered dungeons and will be replaced with Fortitude Coins.
All content previously granting Fighting Spirit or Loyalty Coins will now grant Fortitude instead.
Dimensional Trials Doomrot Grove and Chapel of Madness have been added to Dimensional Trials.
New affixes added to customize challenge levels.
All tiers now grant 3000 points upon completion.
Reward chests will no longer spawn in Dimensional Trials.
Increased the Golden Chest spawn rate in tiers 9 and 10.
The Brooch slot is available automatically to all characters after the 3.28.0 update.
Brooches can be acquired through various content such as Nebula Island, Co-Op and Solo Dungeons, and Archbosses.
Brooches support Gear Sync but cannot have runes attached.
New Achievement missions added related to Brooches.
General PvP Hit Chance / Evasion: 4500 ~ -3000
Critical Hit Chance / Endurance: 4500 ~ -3000
Heavy Attack Chance / Heavy Attack Evasion: 4500 ~ -3000
CC Chance / CC Resistance: 1800 ~ -1200
Battlegrounds Hit Chance / Evasion: 3000 ~ -2000
Critical Hit Chance / Endurance: 3000 ~ -2000
Heavy Attack Chance / Heavy Attack Evasion: 3000 ~ -2000
CC Chance / CC Resistance: 1200 ~ -800
Arena Hit Chance / Evasion: 2250 ~ -1500
Critical Hit Chance / Endurance: 2250 ~ -1500
Heavy Attack Chance / Heavy Attack Evasion: 2250 ~ -1500
CC Chance / CC Resistance: 900 ~ -600
Duke Magna's Provoking Warblade: Fixed an issue where Valiant Brawl's Shield Weakening Specialization was not applied.
Phantom Smokescreen: Duration is no longer affected by Buff Duration bonuses.
Deluzhnoa's Barrier: Fixed an issue where Freeze was applied while Fonsine's Blessing was active.
Multi-Shot: Adjusted the chance percentage of the Shield Removal Specialization.
Ensnaring Arrow: Fixed an issue where the Shield Removal effect occasionally did not work.
Icebound Tomb: Targets in Icebound Armor can no longer be selected as Friendly Targets and cannot be healed.
Bloodleech Aura: Purifying Touch's Vitality Specialization buff is no longer removed.
Tevent's Grasp of Withering / Tevent's Grasp of Cremation: Modified so that Tevent's Hunger effect activates when Weaken: Apostle's Curse and Weaken: Apostle's Grudge Curse are applied.
Summon Satellite: Fixed an issue where, in certain situations, being affected by another caster's Distortion Veil effect while under the cooldown debuff from Protective Satellite's Distortion Veil effect would cause the cooldown debuff to refresh.
Added a new Battle Pass: Cinder Crafted.
Added a new Artisan Pass: Aureate Solarium.
Abyssal Stone: Fixed an issue where the Abyssal Stone capture area located on the 1st and 2nd floor of Syleus's Abyss did not include the ceiling portion.
Reduced the cooldown for Fonsine's Blessing.
Housing New Archboss Furniture: Queen Bellandir and Tevent cabinets, mirrors, and frames are now available to craft.
Guestbooks can be purchased from Workshop Merchants and placed in your house for visitors to leave messages.
Controller: Character cards can now be viewed from the Relationships menu.
Intel XeSS: Upgraded Intel XeSS to version 2.0.
Reduced the visual size of dropped equipment on the ground.
Mirror Boutique Added an option to favorite colors when dyeing equipment.
Improved hair rendering quality. The Hair Strands setting has been removed.
Added more colors that can be applied to hair and skin.
Guild Guild rejoin timer is now shown at the bottom of the guild list.
Posting an item for sale will now retain the last settings used.
Added a sum of pending currency to be distributed at the bottom of the Profit Distribution window.
Ranking Menu: Improved the layout of the Ranking Menu.
Shop: Added a preview option for emotes, Amitoi, outfits, and morphs at NPC merchants.
Raids: Players can no longer be kicked after defeating a boss and before entering the next gate.
Storage: Skill Cores, Nebula Charging Stones, and Furniture Time Reduction Tickets can now be used directly from Storage.
Controls: UI windows now close when pressing the ESC key instead of on key release.
Furniture Paint Diluents are now available for additional customization of color intensity on furniture pieces.
# Throne and Liberty Patch Summary
## New Content & Events
- **Starbloom Festival** — Daily login rewards grant Starbloom Festival Chests containing Starbloom Coins and Event Meals
- **Morph Championship Tournament** — Three-round competition (March 9-30) where morphs qualify by in-game equip time, then compete through races, community votes, and social media polls to reach the Throne Room final
- **Starbloom Gift Chests** — Spawn in Kastleton, Canina Village, and Herba Village at scheduled times daily (Mon-Fri: 01:30, 05:30, 12:30, 21:30 UTC; Sat-Sun: 01:30, 05:30, 12:30, 16:30, 21:30 UTC)
- **Morph Races** — Earn additional Starbloom Coins, up to 10 times weekly
- **Vernal Vibrance Battle Pass** — New battle pass added
## Balance Changes
### Buffs
- **Primal Strike Mastery** — Now grants 100% increased damage against shielded targets
- **Valiant Brawl (Greatsword)** — New 3-point Specialization applies 80% Shield Health debuff for 9s, stacks with other Shield Health effects except Spear's Cyclonic Fury
- **Cyclonic Fury (Spear)** — New 3-point Specialization applies 80% Shield Health debuff for 9s, stacks with other Shield Health effects except Greatsword's Valiant Brawl
- **Ensnaring Arrow** — New Specialization removes the most recently
Receive Starbloom Festival Chests through daily login rewards containing Starbloom Coins and various Event Meals.
Earn additional Starbloom Coins by participating in Morph Races, up to 10 times weekly.
Collect Starbloom Gift Chests that spawn in Kastleton, Canina Village, and Herba Village at the following times daily: Monday - Friday (UTC): 01:30, 05:30, 12:30, 21:30
Round One: Castle Gate (March 9 - March 16) The qualifiers are entirely in your paws, claws, or mouth. Regardless of category, the top 16 morphs with the most time equipped in-game will reach the castle courtyard for round two.
Round Two: Castle Courtyard (March 16 - 23) Get ready for the first elimination round featuring your top 16 qualifying morphs. In-game morph equips still matter, but Starbloom Festival races, community shares, and social media polls will also influence the results moving forward. Good luck breaking into the final four.
Final Round: The Throne Room (March 23 - 30) The final four. Maybe your favorite is still in it or you’re seeking vengeance against the morph that struck down your dreams. Either way keep that momentum going and aspire for the throne.
Increased the duration of various Shield Health Reduction and Healing Reduction effects from 6s to 9s: Greatsword: Guillotine Blade
Dagger: Knife Throwing
Dagger: Vampiric Strike with the Shield Health Decreased Specialization
Longbow: Deadly Marker
Crossbow: Weak Point Shot with the Weaken Shield Specialization
Staff: Focused Fire Bombs
Staff: Infernal Meteor/Hellfire Rain with the Health Recovery Slowed Specialization
Mastery: Primal Strike now grants an additional 100% increased damage against shielded targets.
Mastery: Fixed an issue causing Venomous Edge's effect to work while Inject Venom was inactive.
Knife Throwing: Fixed an issue causing damage to not be applied while Daggers were equipped in an off-hand slot.
Valiant Brawl: Added a new Specialization requiring 3 points. Applies a debuff decreasing Shield Health by 80%.
Effect lasts for 9s upon being applied and stacks with other Shield Health debuff effects, except the new Specialization for the Spear's Cyclonic Fury.
Ensnaring Arrow: Added a new Specialization that removes the most recently applied shield from the target upon Bind hit.
Purifying Touch: Adjusted the skill description to include Decreased Recovery effects as the 4th debuff removal priority.
Blessed Barrier: Adjusted the cooldown effect so targets cannot receive Blessed Barrier from another caster for 20 seconds while the Targets Expanded Specialization is active.
Decreased the duration of the effect from 6s to 4s.
Invincible Wall: Adjusted the "Evasion, Endurance Increase" Specialization description to state that it only applies to the caster.
Touch of Despair: Fixed an issue causing damage and duration values to be swapped in the skill description.
Mastery: Fixed an issue causing Battle Spirit to not apply its effect properly.
Mastery: Corrupted Obliteration and Obliterating Swamp are now considered as curses.
Mastery: Corrupted Obliteration, Obliterating Swamp, and Slothful Cage are now considered as curses.
Distortion Veil: Reduced the base Shield duration from 6s to 3s.
Summon Guardian Satellite: Targets receiving the Distortion Veil effect cannot receive it from another caster's Summon Guardian Satellite skill for 20 seconds.
When receiving the Distortion Veil effect via Summon Guardian Satellite or Guardian Satellite Copy, the "Guardian Satellite" effect is now removed.
Mastery: Fixed an issue where Attack Speed percentage and Duration values were swapped in the Galactic Acceleration Mastery description.
Restoring Constellation: Fixed an issue causing some Cooldown Reduction effects to also reduce the Restoration buff duration.
Cyclonic Fury: Added a new Specialization requiring 3 points. Applies a debuff decreasing Shield Health by 80%.
Effect lasts for 9s upon being applied and stacks with other Shield Health debuff effects, except the new Specialization for the Greatsword's Valiant Brawl.
Reckless Repeaters of the Abyss: Fixed an issue causing damage dealt to be higher than the Weapon Skill description states and added a Weaken Resistance check when the effect is applied.
Added a new Battle Pass: Vernal Vibrance.
Guild: Recovery Crystals can no longer be used while in a Golem Morph.
Housing: Added a new tab in the Workshop displaying all available Walls and Fences.
Guild: Fixed an issue causing the Wave of Corruption Guild Skill to incorrectly spread to resurrected Guild Members.
Archboss: Increased the quantity of T1 Archboss Materials dropped from Tevent and Queen Bellandir Peace events.
Decreased the quantity of T2 Archboss Materials dropped from all Ascended Archboss Peace events.
Controller: Amitoi and Morph item tooltips now display when hovering over items in the Shop.
Fixed an issue where some button shortcuts lost functionality after leaving a Battlegrounds match.
Fixed an issue causing Skill Bars to occasionally not activate when L2/LT or R2/RT was set as the Active Skill Presets button.
Morph: The 'Hold Left/Right Mouse Buttons Together to Auto-Move' setting now activates the 'Speed Up' function while in Glide Morph form.
Equipment: Fixed an issue where Veiled Concord's 2-piece set effect bonus displayed as 14% increased Critical Damage instead of the correct 12%.
Equipment: Fixed an issue where the Errant Scion Boot Extract item icon did not match the actual equipment item icon.
Mastery: The Indomitable Stance and Windy Veil Overall Mastery Effects now properly have a shared cooldown.
Mirror Boutique: Fixed an issue where headgear was misplaced on the character when changing body types in the Mirror Boutique.
Character Info: Fixed an issue causing the Combat Power tooltip to display an incorrect maximum achievable value for Accessories.
PlayStation 5: Fixed an issue where players were occasionally kicked automatically upon joining a party.
Multi-Shot: Added a new Specialization that removes the most recently applied shield from the target upon Collision hit and increases the skill cooldown by 12s.
Weak Point Shot: Fixed an issue where the Weaken Shield debuff from the respective Specialization was not affected by the target's Debuff Duration stat.
Deluzhnoa's Serrated Shard / Deluzhnoa's Chilling Spear of Frost: Fixed an issue forcing players out of a defensive stance when hit by Rising Slash and changed the effect to be considered as a Fury attack.
# THRONE AND LIBERTY Patch Summary
## What Changed
**Archboss Events** — Now spawn 4 Archbosses instead of 2, with 1 designated as a Guild event and 3 as Portal events
**Healing Reduction Effects** — No longer affected by Weakness Resistance on **Dagger: Knife Throwing**, **Greatsword: Guillotine Blade**, and **Staff: Infernal Meteor / Hellfire Rain** (with Health Recovery Slowed Specialization)
**Shield Block Bypass** — The following skills now ignore Shield Block Chance: **Dagger: Fatal Stigma**, **Staff: Icebound Tomb**, **Wand: Touch of Despair / Curse Explosion / Slothful Cage**, **Greatsword: Frost Cleaving / Valiant Brawl (Cruel Smite) / Guillotine Blade (AoE Damage)**, **Spear: Death From Above**, **Orb: Supernova Collapse**
## Balance Changes
**Buffs:**
- **Vampiric Strike (Shield Health Decreased Specialization)** — Damage increased from 320% to 540%
- **Weak Point Shot (Weaken Shield Specialization)** — Damage increased from 500% to 700%
- **Tevent's Omniscient Eye / Tevent's Cinderdust Eye** — Added 60% cap on increased Debuff Duration when target affected by both corruptions
- **Amitoi Expedition: Boss Raid** — Availability extended from 1 hour to 10 hours
- **Raids: Resurrection Blessing Pouch** — Changed from Random
During each Archboss event, 4x Archbosses will spawn instead of 2x.
1x Archboss will be a Guild event and the other 3 will be Portal events.
Healing Reduction effects from the following skills are no longer affected by Weakness Resistance: Dagger: Knife Throwing
Greatsword: Guillotine Blade
Staff: Infernal Meteor / Hellfire Rain with the Health Recovery Slowed Specialization active
The following skills now bypass Shield Block Chance: Dagger: Fatal Stigma
Staff: Icebound Tomb
Wand: Touch of Despair
Wand: Curse Explosion
Wand: Slothful Cage
Greatsword: Frost Cleaving
Greatsword: Valiant Brawl with the Cruel Smite Specialization
Greatsword: Guillotine Blade with the AoE Damage Specialization
Spear: Death From Above
Orb: Supernova Collapse
Morale Boost: Effect is no longer granted upon using Survival and Tactics Skills.
Resilient Mind: Reduced Mana gained from blocked damage while in PvP from 36% to 7.2%.
Indomitable Armor: Fixed an issue causing the effect to not be granted when hit by the Longbow's Flash Arrow.
Javelin Surge / Javelin Inferno: Changed the skill type from Tactics to Attack.
Distortion Veil: Decreased Movement Speed from the respective Specialization from 30% to 15%.
Temporal Leap: Adjusted the skill description to state that only Attack and Control skills have their Cooldowns reduced, not all skills.
Temporal Leap: Changed the skill type from Mobility to Survival.
Tevent's Omniscient Eye / Tevent's Cinderdust Eye: Added cap of 60% increased Debuff Duration when a target is affected by both Tevent's Corruption and Enraged Tevent's Corruption.
Vampiric Strike: Increased damage dealt by the Shield Health Decreased Specialization from 320% to 540%.
Weak Point Shot: Increased damage dealt by the Weaken Shield Specialization from 500% to 700%.
Purifying Touch: Healing Reduction effects are now included in the list of effects that can be cleansed with a priority less than Weaken effects.
Added secondary exit paths near both spawn zones.
Added new structures throughout the map.
The Battlefield Defense buff now lasts for 7 seconds upon existing the spawn area but is removed upon attacking any target.
A lever-controlled gate has been added in front of the Waterway Holdstones in front of both spawn areas.
Capturing Control Stones now reduces Evasion in addition to CC Resistances.
With the start of a new season, Tower of Greed progress and reward claim status has been reset.
Relic Analysis Crystals have been removed as a reward from the Tower of Greed.
T3 Armor/Accessory Equipment Selection Chests and Weapon Mastery XP will now be granted in place of the Relic Analysis Crystals.
Relic Analysis Crystals can now be obtained from Combat Coin Merchant, Nebula Stone Merchant, and Dimensional Trials.
Fixed an issue rarely causing players to get stuck while in rising water within the Tower of Greed.
Guilds: Fixed an issue causing Wave of Corruption to affect targets further than 7m away.
Guilds: Fixed an issue preventing some items from being distributed.
Amitoi Expedition: Boss Raid availability has been extended from 1 hour to 10 hours.
Raids: Resurrection Blessing Pouch available from the Raid Exchange Merchant has changed from a Random Chest to a Selection Chest.
Housing: Slightly altered the shape of various curtains to ensure they don't intersect with walls when placed.
Housing: The Craft Furniture menu has been renamed to Workshop.
Abyss Dungeons: The Syleus's Abyss 1F Dungeon Waypoint has been moved outside of the entrance.
Abyss Dungeons: Fixed an issue causing players to enter their Swim Morph in certain areas of Temple of Sylaveth 2F despite no water being present.
Equipment: Fixed an issue where Max Health and Max Mana bonuses from Heroic Equipment were being removed from the player's current Health and Mana when entering a dungeon.
Counter Barrier / Concentrated Barrier: Increased the skill cooldown from 21 seconds to 45 seconds, but increased the effect duration from 6 seconds to 8 seconds.
Controller: Fixed an issue causing the button selection outline to display incorrectly in the Mirror Boutique.