New building: Impermeable Tubeway (800 SP; 4 planks, 2 gears, 2 metal blocks; Iron Teeth only). This horizontal-only Tubeway variant can be integrated into a Levee wall, and the water will not leak on the sides. Gotta go fast!
The Domed Garden and Dance Pit now satisfy the Wet Fur need thanks to the included sprinklers.
Added missing flavor texts to the new buildings.
Updated the Unity version to 6000.5. As a result, the game’s minimum required macOS version is now 13.0.
Fixed a typo in Triple Dynamite’s descriptoin.
Corrected the sometimes misleading translations of "Wonder", "Monument," and "Awe" in Simplified Chinese.
Fixed the issue with weather vanes on Weather Station pointing in the wrong direction and making the game completely unplayable.
Added the winners of our first-ever mod contest to the in-game credits.
Added the "Update 1.1" tag to the mod uploader.
The duplication tool no longer breaks automation settings for synchronizable buildings.
It is now possible to automate Double and Triple Dynamites with the Detonator again.
The Compact Mechanical Pump and the Massager can now be placed on the Impermeable Floor.
A Campfire built during the day no longer appears malformed and with its fire lit.
Fixed the Compact Mechanical Pump spawning water particles when the water on the output side was overflowing.
The Compact Mechanical Pump will no longer pump water into a full, closed reservoir, resulting in wasted water - a serious crime punishable by pastry and coffee deprivation for up to three months.
In a similar vein, the Compact Mechanical Pump no longer magically generates new water while under pressure.
The Throttling Valve no longer leaks contamination in the opposite direction.
The settlement panel no longer shows the “Prioritize by haulers” toggle for the Inventor. How would they even fit all these SPs in their tiny little backpacks?
Fixed dead beaver bodies sometimes being hungry or thirsty. Zombeavers might be an intriguing concept, but this was just an issue with the status icons.
## What changed
## Bug Fixes
- **Arch of Progress** — now correctly allows placing overhangs directly above its arch
- **Observatory recipe** — updated to match recent rebalancing changes
- **Tutorial checkboxes** — fixed text overflow causing them to get squeezed
- **Lumberjack task persistence** — beavers now retrieve all logs from fallen trees even after save/load cycles
- **Storage delivery crash** — fixed crash when beavers attempted to deliver items to incompatible storage buildings
- **Settlement Panel crash** — fixed crash from rapidly switching between tabs
## Other
- **Relay panel explanations** — updated to reflect that it now accepts more than two inputs
## Overall
This patch fixes several crashes and gameplay issues while updating tooltips and recipes to match current game balance.
Arch of Progress now correctly allows placing overhangs right above its, well, arch.
Updated the explanations in the Relay’s panel now that it accepts more than two inputs.
Updated Observatory’s recipe to actually match its recent rebalancing.
Fixed the tutorial’s checkboxes getting squeezed when the text is too long.
Reminded the lazy beaver lumberjacks that all logs from a fallen tree must be retrieved, even if the player saves and loads the game in the middle of the process.
Fixed a crash caused by a beaver getting confused while trying to deliver an item to a storage building that wouldn’t accept it.
Fixed a crash caused by badly-timed switching between the Settlement Panel's tabs.