Timberborn Patch Notes

Patch 2026-08-11 August 11, 2026

  • New unconventional map: Pillars (192x192).
  • Increased the Succulent’s water yield from 1 per 50 days to 2 per 65 days.
  • Reduced the size of the Compact Mechanical Pump’s intake, allowing you to cover it from all sides, for example by placing a platform directly above.
  • Updated the Compact Mechanical Pump’s selection sound.
  • Updated the main menu’s Update 1.1 summary with a slightly different screenshot and a mention of the new maps.
  • Tweaked a few Polish flavor texts.
  • You should now have an easier time selecting oddly-shaped buildings to demolish.
  • The layer tool no longer breaks in the map editor.
  • Fixed an issue where dead potatoes were refusing to disappear under the gray preview of the fresh batch you’re planning to plant.
  • It is no longer possible to be rude and cover a water part of a Lido or a Swimming Pool with Terrain Blocks.
View full patch notes ↗

Patch 2026-07-16 July 16, 2026

  • Fixed the overly deadly explosion radius of one of the Unstable Cores on Nomads.
View full patch notes ↗

Patch 2026-07-15 July 15, 2026

  • New unconventional map: Nomads (256x256).
  • New building: Impermeable Tubeway (800 SP; 4 planks, 2 gears, 2 metal blocks; Iron Teeth only). This horizontal-only Tubeway variant can be integrated into a Levee wall, and the water will not leak on the sides. Gotta go fast!
  • The Domed Garden and Dance Pit now satisfy the Wet Fur need thanks to the included sprinklers.
  • Added missing flavor texts to the new buildings.
  • Updated the Unity version to 6000.5. As a result, the game’s minimum required macOS version is now 13.0.
  • Fixed a typo in Triple Dynamite’s descriptoin.
  • Corrected the sometimes misleading translations of "Wonder", "Monument," and "Awe" in Simplified Chinese.
  • Fixed the issue with weather vanes on Weather Station pointing in the wrong direction and making the game completely unplayable.
View full patch notes ↗

Patch 2026-06-22 June 22, 2026

  • Added the winners of our first-ever mod contest to the in-game credits.
  • Added the "Update 1.1" tag to the mod uploader.
  • The duplication tool no longer breaks automation settings for synchronizable buildings.
  • It is now possible to automate Double and Triple Dynamites with the Detonator again.
  • The Compact Mechanical Pump and the Massager can now be placed on the Impermeable Floor.
  • A Campfire built during the day no longer appears malformed and with its fire lit.
  • Fixed the Compact Mechanical Pump spawning water particles when the water on the output side was overflowing.
  • The Compact Mechanical Pump will no longer pump water into a full, closed reservoir, resulting in wasted water - a serious crime punishable by pastry and coffee deprivation for up to three months.
  • In a similar vein, the Compact Mechanical Pump no longer magically generates new water while under pressure.
  • The Throttling Valve no longer leaks contamination in the opposite direction.
  • The settlement panel no longer shows the “Prioritize by haulers” toggle for the Inventor. How would they even fit all these SPs in their tiny little backpacks?
  • Fixed dead beaver bodies sometimes being hungry or thirsty. Zombeavers might be an intriguing concept, but this was just an issue with the status icons.
View full patch notes ↗

Patch 2026-06-11 June 11, 2026

## What changed ## Bug Fixes - **Arch of Progress** — now correctly allows placing overhangs directly above its arch - **Observatory recipe** — updated to match recent rebalancing changes - **Tutorial checkboxes** — fixed text overflow causing them to get squeezed - **Lumberjack task persistence** — beavers now retrieve all logs from fallen trees even after save/load cycles - **Storage delivery crash** — fixed crash when beavers attempted to deliver items to incompatible storage buildings - **Settlement Panel crash** — fixed crash from rapidly switching between tabs ## Other - **Relay panel explanations** — updated to reflect that it now accepts more than two inputs ## Overall This patch fixes several crashes and gameplay issues while updating tooltips and recipes to match current game balance.
  • Arch of Progress now correctly allows placing overhangs right above its, well, arch.
  • Updated the explanations in the Relay’s panel now that it accepts more than two inputs.
  • Updated Observatory’s recipe to actually match its recent rebalancing.
  • Fixed the tutorial’s checkboxes getting squeezed when the text is too long.
  • Reminded the lazy beaver lumberjacks that all logs from a fallen tree must be retrieved, even if the player saves and loads the game in the middle of the process.
  • Fixed a crash caused by a beaver getting confused while trying to deliver an item to a storage building that wouldn’t accept it.
  • Fixed a crash caused by badly-timed switching between the Settlement Panel's tabs.
View full patch notes ↗