Town to City Patch Notes

Patch 2026-06-24 June 24, 2026

  • Optimization to the way the game calculates building connections and walking destinations for inhabitants
  • Optimization to the way the game loads and stores save data throughout gameplay
  • Optimization to the hotel route creation process
  • Hotels now display from which city the bourgeoisie occupying guest spots are coming
  • Updated all hotel routes to have a slightly longer maximum length
  • Updated "marketplace stroll" route to also accept nature decorations
  • Updated the "Rocemareé is now open" message to appear even if tutorials are disabled
  • Updated the route creation process with more visual and auditory feedback
  • Added additional explanation on how to make bourgeoisie employable in the tutorial pop-up on first interacting with Art Atelier or Departments
  • Adjusted tourism tutorial to give more guidance after researching and placing the hotel
  • Adjusted texts in UI and tooltips for better clarity based on player feedback
  • Fixed a rare crash that sometimes happened after placing the art atelier and then going to place a different building
  • Fixed that in some cases sandbox saves would become unloadable from the main menu
  • Fixed that using undo/redo or using the water tool could cause water variations of decorations to revert to their normal land shapes
  • Fixed that game would sometimes display a notification you can research an item when there were no available items for research
  • Fixed that researching specific tourism research menu items would increase maximum amount of farm points you can store
  • Fixed that if you moved bourgeoisie to a lower class residence they would not free up their guest spots at a hotel
  • Fixed that 'Build Mayor's Home' notification failed to appear when playing on the Rocemarée map
  • Fixed that the tourism tutorial could sometimes spawn in other maps
  • Fixed that the game would display the "Welcome to Rocemarée" postcard when starting a sandbox game with the 'Unlock Everything' option enabled
  • Fixed that the game would get stuck on the 'Edit routes' tutorial pop-up if you closed the buildings menu during the tutorial
  • Fixed that sometimes a valid route point could show the invalid tooltip
  • Fixed that sound effects were missing on the expansion animation of hotels
  • Fixed that a building or monument could stay highlighted when player changed the current route's theme to one that only has a decoration requirement
  • Fixed that the city select button in the world map showed number of all requests completed in campaign, instead of just the requests completed in that city
  • Fixed that when loading a save with hotels there was a small chance all hotel workers would be fired upon loading
  • Fixed that in some cases hotel employees were not getting fired when hotel route score went below the required amount.
  • Fixed that within the world map any tourists in your towns would be counted towards the 'pets adopted' statistic
View full patch notes ↗

Patch 2026-06-02 June 2, 2026

## What changed ### Bug Fixes - **Art Atelier tab** — Fixed unlock issue when opening research menu from bottom right panel instead of top right menu button - **Art Atelier items** — Fixed items appearing in build menu without being unlocked in research menu - **Grand Hotel** — Fixed decoration snapping points - **Inhabitant animations** — Fixed missing interactions for Art Atelier, Grand Hotel, and various beach decorations - **White flower patches** — Fixed red spot visual - **Cathedral and Chapel** — Fixed stuttering bell animation when viewed from far away - **Hotel routes** — Fixed route points being placeable out of bounds, on cliffs, farm fields, bridges, water, and buildings - **Hotel routes** — Fixed duplicate route points and missing '+' button after manual deletion - **Hotel routes** — Fixed route start point failing to move when relocating hotel buildings - **Belvau campaign** — Fixed bourgeoisie residents becoming tourists in their own city, blocking other residents from destinations - **Hotel tab** — Fixed unavailability in sandbox mode - **UI overlaps** — Fixed editing routes helper overlapping decoration categories; fixed text overlaps in shoreline paradise route theme menu - **Requirement bar** — Fixed progress not updating when switching between route theme menus with same requirement - **Text display** — Fixed text going outside designated areas in various languages - **Guest count** — Fixed 'Others' showing negative values when removing workers from hotels - **Hotel menu** — Fixed 'Add a Route' button not highlighting on hover - **Save/Load** — Fixed 'Yes' option failing after selecting 'Save' then 'Cancel' during load; fixed game mode switching between campaign and sandbox on load - **Hotel hint** — Removed "You already have a building of this type" message
  • Fixed that the art atelier tab wouldn't unlock if you first opened the research menu from the bottom right panel instead of the top right menu button after placing the art atelier
  • Fixed that art atelier items would automatically appear in the build menu without unlocking them in the research menu upon assigning the correct amount of bourgeoisie workers
  • Fixed decoration snapping points of the Grand Hotel
  • Fixed missing inhabitant interaction animations for the Art Atelier, Grand Hotel and various beach decorations
  • Fixed red spot on white flower patches
  • Fixed that the bell animation appears stuttering when viewing the 'Cathedral' and 'Chapel' buildings from far away
  • Fixed that route points for hotel routes could be placed out of bounds, on cliff, farm fields, bridges, water and buildings
  • Fixed that route points for hotel routes would sometimes get duplicated
  • Fixed that the '+' button to create a first route point would sometimes not appear after having manually deleted all points on a route
  • Fixed that the route start point failed to move when the player moved any hotel building to another location
  • Fixed that bourgeoisie residents in "Belvau" could be tourists in their own city in campaign, blocking other city residents from having a chance at those destinations
  • Fixed that the hotel tab from the commerce build menu wouldn't be available in sandbox mode
  • Fixed that 'editing routes' input helper overlaps with decoration categories when player opens the decorations menu
  • Fixed 'Can be placed on water' text overlaps with the 'avg pts' text in the shoreline paradise route theme menu
  • Fixed that the requirement bar’s progress didn't update after opening another route theme menu with the same requirement
  • Fixed some texts going outside of their designated areas in various languages
  • Fixed that in some situations the 'Others' guest count could display a negative value when the player removed workers from any hotels
  • Fixed 'Add a Route' button failed to highlight when player hovers cursor over it in the 'Hotel' menu
  • Fixed that the 'Yes' option failed to function when the player selects 'Save' and then 'Cancel' during the 'load game' process
  • Fixed that it would started a new game on loading a sandbox save while in campaign mode and vice versa
  • Removed the "You already have a building of this type" hint from hotels
  • Added that Farm and tourist related research items are now counted towards the "You can research a new item" notification
  • Added extra visual feedback to expanding the size of a hotel
  • Added icons to points that are unreachable on the route
  • Added that hotels now display the "add worker" icon in the world on top of the building
  • Added additional checks to when requests can arrive at the mayor's home to prevent cases of requests spawning that the player has no way of completing
  • Added audio to placing and deleting route points
  • Updated the balance of all art atelier unlockable decorations
View full patch notes ↗

Patch 1.0 May 27, 2026

## What changed **New Content: Rocemarée** - Added **Rocemarée**, a seaside city with two monumental ruins **Tourist Features** - Create **tourist routes** to attract tourists to your town - Three hotel types: **Inn**, **Boutique Hotel**, and **Grande Hotel** - **Art atelier** unlocks special fancy decorations - **City Hall Departments** feature allows setup and policy management **New Decorations** - Beach items: **Beach chair**, **Cushioned beach chair**, **Wooden beach chair**, **Beach towel**, **Frilly beach towel**, **Sandcastle kit**, **Picnic blanket**, and **Lemonade stand** - Architectural pieces: **Broken roman pillar**, **Roman pillar**, **Golden gate**, **Arched gate**, **Information sign**, **Swinging bench**, **Round stone bench**, **Wood gazebo**, **Stone gazebo**, **Fancy fountain**, **Iron fancy fence**, and **Appropriate obelisk** - Nature and art: **Willow tree**, **Contorted tree**, **Painters easel**, **Sculpture gallery**, **Carved wall**, and **Skeleton display** **New House Styles** - New residential styles available for **Rocemarée** ## Balance **Routes** (affected: Bestest route, Forest getaway, Harmless fun, Motherly light, Pillar to roof, Sight for shore eyes, Sleep little ducky, Station to station, That'll be a dime) - **Harmless fun** — nerfed - All other routes — buffed ## Overall Rocemarée brings coastal gameplay with tourism mechanics, hotels, decorative routes, and extensive new beach and architectural decorations.
  • Rocemarée, a sea side city with two monumental ruins
  • New house styles for Rocemarée
  • Create tourist routes and attract tourists to your town
  • Three types of hotels: Inn, Boutique Hotel, Grande Hotel
  • Art atelier: Unlock special new fancy decorations
  • City Hall Departments: Set up departments and manage policies
  • Beach decorations
  • Beach chair
  • Cushioned beach chair
  • Wooden beach chair
  • Beach towel
  • Frilly beach towel
  • Sandcastle kit
  • Broken roman pillar
  • Information sign
  • Swinging bench
  • Lemonade stand
  • Golden gate
  • Willow tree
  • Round stone bench
  • Wood gazebo
  • Arched gate
  • Iron fancy fence
  • Painters easel
  • Fancy fountain
  • Roman pillar
  • Sculpture gallery
  • Carved wall
  • Skeleton display
  • Contorted tree
  • Stone gazebo
  • Picnic blanket
  • Appropriate obelisk
  • Bestest route
  • Forest getaway
  • Harmless fun
  • Motherly light
  • Pillar to roof
  • Sight for shore eyes
  • Sleep little ducky
  • Station to station
  • That'll be a dime
View full patch notes ↗

Patch 2026-05-05 May 5, 2026

## What changed - **CPU performance** — significantly improved across all cities, with especially noticeable gains in larger cities - **Unreal Engine 5.7** — upgraded to a custom optimized version for better engine performance ## Bug Fixes - **Bourgeoisie work assignment** — fixed issue where bourgeoisie could work at the research center if a house with artisans was upgraded while they were already employed there - **Settings carousel switchers** — fixed misalignment with other settings menu entries - **Dark wood bridge icon** — fixed second length variation displaying the same icon as the first variation - **Farmland placement** — fixed farmland now being properly removed when buildings are placed on it, preventing players from exceeding farmland limits through building removal exploits ## Overall Town to City received performance optimizations via Unreal Engine 5.7 upgrades and fixed several UI and farmland management bugs.
  • We've made changes and improvements across the board that significantly improves CPU performance. Especially for bigger cities, this should feel noticeable.
  • Part of our optimization approach was upgrading to a custom version of Unreal Engine 5.7 and doing engine optimizations.
  • Fixed that the bourgeoisie could work at the research center if you upgraded a house with artisans who were already working there.
  • Fixed the carousel switchers in the settings menu, which did not line up in the center with other settings entries.
  • Fixed that the second length variation of the dark wood bridge had the same icon as the first variation.
  • Placing a building on farmland now accurately removes the farmland. Previously, it was only hidden, allowing the player to go above the assigned farmland limit by painting extra land and then removing the building.
View full patch notes ↗

Patch 2026-03-25 March 25, 2026

## What changed - **Buildings** — no longer snap to the sides of bridges - **Dithering brush** — corrected brush size display - **Decorations** — now appear at correct cursor position when dragging over water - **Cats** — fixed glitching to original house position when moving a house - **Pets** — now properly apply random size modifiers instead of defaulting to one size - **Undo/Redo system** — now correctly updates building terrain fill heights after changes - **Bridges** — can no longer be placed through steep terrain and mountains - **Fence posts** — can now be curved and moved on terraformed terrain - **Bridges** — now move up or down when terraforming the land beneath them - **Building movement** — position updates now properly save to code ## Bug Fixes - **Dithering setting** — brush sizes now display correctly - **Water decoration placement** — decorations follow cursor accurately - **House relocation** — cats no longer remain in original position - **Pet generation** — size variation now applies as intended - **Terrain height synchronization** — undo/redo, bridges, and buildings all update heights properly - **Terrain obstacles** — bridges respect mountain placement restrictions - **Terraformed terrain interaction** — fence posts respond to curving and moving commands - **Building persistence** — position changes now register in the game code ## Overall Town to City fixed terrain interaction, pet behavior, and building placement systems across terraforming, bridges, decorations, and fences.
  • Fixed buildings from being able to snap to the sides of bridges
  • Fixed issues with the size of brushes when using the dithering setting
  • Fixed that decorations now have the correct position at the cursor when dragging over water
  • Fixed that cats glitch around in the original position of a house when trying to move it
  • Fixed that pets all had their default size, instead of the random modifier
  • Fixed that undo/redo didn't properly update heights of buildings terrain filling to the new height
  • Fixed possibility to place bridges through steep terrain mountains
  • Fixed issue with fence posts not being able to be curved or moved when on terraformed terrain
  • Fixed that bridges wouldn’t move up or down when terraforming the land they’re on
  • Fixed that moving buildings would not always properly update their position in the code
View full patch notes ↗