Town to City Patch Notes

Patch 2026-05-05 May 5, 2026

## What changed - **CPU performance** — significantly improved across all cities, with especially noticeable gains in larger cities - **Unreal Engine 5.7** — upgraded to a custom optimized version for better engine performance ## Bug Fixes - **Bourgeoisie work assignment** — fixed issue where bourgeoisie could work at the research center if a house with artisans was upgraded while they were already employed there - **Settings carousel switchers** — fixed misalignment with other settings menu entries - **Dark wood bridge icon** — fixed second length variation displaying the same icon as the first variation - **Farmland placement** — fixed farmland now being properly removed when buildings are placed on it, preventing players from exceeding farmland limits through building removal exploits ## Overall Town to City received performance optimizations via Unreal Engine 5.7 upgrades and fixed several UI and farmland management bugs.
  • We've made changes and improvements across the board that significantly improves CPU performance. Especially for bigger cities, this should feel noticeable.
  • Part of our optimization approach was upgrading to a custom version of Unreal Engine 5.7 and doing engine optimizations.
  • Fixed that the bourgeoisie could work at the research center if you upgraded a house with artisans who were already working there.
  • Fixed the carousel switchers in the settings menu, which did not line up in the center with other settings entries.
  • Fixed that the second length variation of the dark wood bridge had the same icon as the first variation.
  • Placing a building on farmland now accurately removes the farmland. Previously, it was only hidden, allowing the player to go above the assigned farmland limit by painting extra land and then removing the building.
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Patch 2026-03-25 March 25, 2026

## What changed - **Buildings** — no longer snap to the sides of bridges - **Dithering brush** — corrected brush size display - **Decorations** — now appear at correct cursor position when dragging over water - **Cats** — fixed glitching to original house position when moving a house - **Pets** — now properly apply random size modifiers instead of defaulting to one size - **Undo/Redo system** — now correctly updates building terrain fill heights after changes - **Bridges** — can no longer be placed through steep terrain and mountains - **Fence posts** — can now be curved and moved on terraformed terrain - **Bridges** — now move up or down when terraforming the land beneath them - **Building movement** — position updates now properly save to code ## Bug Fixes - **Dithering setting** — brush sizes now display correctly - **Water decoration placement** — decorations follow cursor accurately - **House relocation** — cats no longer remain in original position - **Pet generation** — size variation now applies as intended - **Terrain height synchronization** — undo/redo, bridges, and buildings all update heights properly - **Terrain obstacles** — bridges respect mountain placement restrictions - **Terraformed terrain interaction** — fence posts respond to curving and moving commands - **Building persistence** — position changes now register in the game code ## Overall Town to City fixed terrain interaction, pet behavior, and building placement systems across terraforming, bridges, decorations, and fences.
  • Fixed buildings from being able to snap to the sides of bridges
  • Fixed issues with the size of brushes when using the dithering setting
  • Fixed that decorations now have the correct position at the cursor when dragging over water
  • Fixed that cats glitch around in the original position of a house when trying to move it
  • Fixed that pets all had their default size, instead of the random modifier
  • Fixed that undo/redo didn't properly update heights of buildings terrain filling to the new height
  • Fixed possibility to place bridges through steep terrain mountains
  • Fixed issue with fence posts not being able to be curved or moved when on terraformed terrain
  • Fixed that bridges wouldn’t move up or down when terraforming the land they’re on
  • Fixed that moving buildings would not always properly update their position in the code
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Patch 2026-03-17 March 17, 2026

## What changed **Terrain tools** — **Remove water**, **Raise terrain**, **Lower terrain**, **Smooth terrain**, and **Flatten terrain** adjustments made to terrain editing **Decoration placement** — **Transformation gizmo** added for tweaking decoration positions and rotation; **decoration filter menu** added for easier searching **Building customization** — **Station** can now be visually changed to previously unlocked versions; **house colors** can be swapped after placement **Demolition** — **Continuous demolish feature** added; **demolish blocking decorations option** added for building placement **Building placement** — **Disable collision options** added; **ignore placement restrictions option** added **Photo mode & gameplay** — **Lighting adjustments** now available in both **photo mode** and during **gameplay** **Brush controls** — **Redo/undo** added for all brushing actions; **hotkey for brush size adjustment** added ## Balance Changes - **Geese spawn rate** — increased at the animal shelter - **Allergic to camels trait spawn rate** — increased among inhabitants - **Fish** — can now jump from all water sources, not just specific ones ## Accessibility & UI Improvements - **High contrast roads setting** — increases contrast for better readability - **Replace color gradients with icons setting** — replaces red/green happiness gradients with icon-based indicators - **Inhabitant pop-up** — updated for better readability - **Settings menu section buttons** — updated for better readability - **Camera system** — updated to work better with height differences - **Decoration names** — renamed for better consistency with search menu - **Color variation tooltips** — added to build menu variation buttons ## Bug Fixes - **Geese research unlock
  • Remove water
  • Raise terrain
  • Lower terrain
  • Smooth terrain
  • flatten terrain
  • Added redo/undo for all brushing
  • Added new decoration filter menu
  • Added ability to visually change the station to a previously unlocked version
  • Added ability to swap house colors after having placed the house
  • Added continuous demolish feature
  • Added disable collision options for building placement
  • Added demolish blocking decorations option for building placement
  • Added ignore placement restrictions option for building placement
  • Added a transformation gizmo to the game for tweaking decorations
  • Added a hotkey for increasing and decreasing brush size
  • Added the ability to adjust the lighting in photo mode
  • Added the ability to adjust the lighting during gameplay
  • Added that fish can now jump from all water sources
  • Added warning in the upgrade class of house tooltip stating that all decorations will be removed
  • Updated the camera system to work better with height differences
  • Renamed some decorations for better consistency in relation to the search menu
  • Updated the inhabitant pop-up for better readability
  • Raised the spawn rate of geese in the animal shelter
  • Raised the spawn rate of the allergic to camels trait
  • Added a tooltip to the variation buttons of color based variations in the build menu
  • Added a high contrast roads setting which increases the contrast for better readability
  • Added a replace color gradients with icons setting which does away with the red/green gradients in the happiness breakdown and replaces it with icons
  • Updated settings menu section selection buttons for better readability
  • Fixed that unlocking geese in the research menu would increase warehouse production per worker
  • Fixed you could sometimes still brush crops after closing the farm tab
  • Fixed incorrect text for "Grape" in the "Edit Farm" menu
  • Fixed that inhabitants would sometimes get stuck at their doors
  • Fixed that the Encyclopedia menu wouldn't always respond to a single click
  • Fixed that upgrading a house in class with the upgrade class tool did not bulldoze all decorations.
  • Fixed that animal bushes did not count as bushes placed in some requests
  • Removed the mention of the big bell in the metal decorations pack, as it doesn't exist in-game
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Patch 2025-12-11 December 11, 2025

## What changed - **Road drawing tools and ground painting tools** — no longer appear off-screen when UI scaling is set above 100% - **Brazier decoration** — performance issues resolved - **Brazier lighting** — fixed glitching that occurred on certain hardware configurations - **Settings menu right-click exit** — no longer locks controls in-game after closing ## Bug Fixes - **UI scaling compatibility** — road and ground painting tools now display correctly at scaling levels above 100% - **Brazier performance** — optimized to reduce performance degradation - **Brazier rendering** — lighting interactions now work properly across different hardware - **Control locking** — right-clicking to exit settings menu no longer prevents normal gameplay controls ## Overall This patch fixes UI tool visibility at high scaling levels, resolves brazier performance and lighting issues, and prevents control locks when exiting settings via right-click.
  • Fixed the issue where the road drawing tools and ground painting tools would be outside the screen when using a UI scaling higher than 100%.
  • Fixed performance issues related to the brazier decoration.
  • Fixed the issue with the brazier glitching the lighting on some hardware.
  • Fixed that exiting the settings menu with right click would keep the controls locked in-game.
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Patch 2025-12-09 December 9, 2025

## What changed - **Decoration variation randomization** — Picking a random variation no longer automatically disables randomization in the menu - **Farm warnings** — Now appear in the farm tab instead of only as a building icon in the world - **Farm crop painting** — The farm menu now has buttons to stop and start painting crops without needing to reopen the menu - **Allergic to Camels trait** — Made less rare to help spawn the "on the lookout" inhabitant request - **"Lavender Legend" request** — Can now spawn on farms that already have crops - **Dog pathfinding** — Stuck dogs now automatically teleport to their assigned inhabitant ## Bug Fixes - **Fence tooltip** — Now properly lists all curving controls: C/V and Z/X - **Pet assignment pop-up placement** — Fixed positioning when assigning pets to houses - **Pets and happiness** — Fixed pets incorrectly affecting happiness calculations causing towns to exceed 100% - **Statues, watch tower, and hopscotch** — No longer sink into roads when nearby decorations are placed - **Book nook** — Now appears in the build menu - **Economy Menu button** — Now appears correctly after loading a level - **Family relocation** — Family cats now move to the new house when a family is relocated - **Pet assignment UI** — Household UI now displays correct trait percentages - **Renamed pets** — Now show correct names in the pet inventory - **Potted flowers** — Purple, orange, and white variants can now be placed on windows - **Trait percentages** — Fixed incorrect happiness percentages in overlay and resident pop-ups - **Granary warning** — Added missing tooltip for connection warnings - **Building decorations** — No longer
  • Picking a random variation no longer automatically turns off randomisation in the decoration variation menu.
  • Tooltip for fences now properly includes both controls for curving, which are C/V AND Z/X.
  • Fixed that in some circumstances, the location of the pop-up when assigning a pet to a house would be too far from the original house.
  • Allergic to Camels trait has been made less rare to help with spawning the “on the lookout” inhabitant request.
  • The “Lavender Legend” request can now spawn on a farm that already has crops
  • Warnings related to the farm will now appear within the farm tab, not just as an icon on the building in the world.
  • The farm menu when clicking on a farm in the world now has a button to stop and start painting crops. You no longer need to reopen the menu to start painting again after cancelling.
  • Fixed an issue where pets messed with the happiness calculation letting a town go over 100%.
  • Fixed a problem with statues, the watch tower and the hopscotch sinking into the road when another decoration is placed nearby.
  • Fixed the issue where the book nook did not appear in the build menu.
  • Fixed an issue where the Economy Menu button wouldn't appear even though it should after loading a level.
  • Fix the issue where moving a family doesn't make the family’s cat move to a spot in the new house of the family.
  • The household UI, when clicking on a house to assign a pet, now shows the correct trait %.
  • Renamed pets now have the correct name in the pet inventory.
  • Fixed the potted flowers not allowing certain variants (purple/orange/white) to be placed on windows.
  • Fixed some traits showing an incorrect happiness percentage in the overlay and resident pop-up.
  • Fixed a missing tooltip in the warning for when there is a connection missing on the granary.
  • Fixed that when placing decorations on buildings, it could deform the kerbs underneath the building.
  • Fixed that you couldn't place decorations on the side of a building if that decoration would then hover over water.
  • Fixed cat teleporting all over the place when the house it was on is being moved
  • Fixed a research notification popping up if you could research the Golden Crampton monument, rewarded for owning Station to Station, but you couldn't because you don't own the game.
  • A dog that gets stuck should now automatically teleport to the inhabitant it follows to stop it from getting stuck.
  • Fixed that Twitch Integration didn’t work with pets living in town.
  • Fixed that decorations placed in water would sometimes get blocked from being interacted with by tools, due to the clickable fish spots taking priority.
  • Fixed that stepping stones wouldn't highlight when interacting with them.
  • Fixed that small tree stumps would clip with the ground when placed.
  • Fixed that animal bushes would sometimes get distorted when placing them.
  • Fixed issues with the wall variant of the small autumn hedge.
  • Fixed a missing door to the small station version.
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