V Rising Patch Notes

Patch 1.1 June 2, 2026

  • Fixed an issue with many of the translations that were causing some lines to appear in English instead of the set language.
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Patch 1.1.13.0 May 26, 2026

## What changed ### Balance **Bug Fixes:** - **Explosive Shot (Pistol)** — Fixed a bug where you could take damage during the roll. - **Snapshot (Crossbow)** — Fixed a bug where the projectile could go through objects after it splits. - **Camouflage (Slashers)** — Attack range reduced from 4 to 3.3 to match VFX. - **Server performance** — Fixed several performance-related bugs. **Nerfs:** - **Corrupted Blood** — Ghost dash speed reduced, now pierces enemies, damage no longer triggers counters, and can no longer cause fatal blows. - **Sanguine Coil** — Cooldown increased from 6 to 7 seconds. - **Projectile speed** — Reduced by 20% across the board. - **Blood Rite** — Duration reduced from 5 to 4 seconds, follow-up damage reduced from 20-40% to 15-30%. - **Veil of Storm** — Dash duration reduced from 0.45 to 0.4 seconds. - **Mosquito** — No longer leeches health to the player through Spell Leech attribute. - **Wisp Dance** — Cast time increased from 0.15 to 0.4 seconds. - **Arctic Storm** — Damage per tick reduced by 15%, with damage moved to the final tick. - **Raging Tempest** — Duration reduced from 3 to 2.5 seconds while maintaining total damage. - **Cyclone** — Bonus damage reduced from 20-40% to 14-30%. **Buffs:**
  • Explosive Shot (Pistol) Fixed a bug where you could take damage during the roll.
  • Snapshot (Crossbow) Fixed a bug where the projectile could go through objects after it splits.
  • Camouflage (Slashers) The range of the attack has been reduced from 4 to 3.3 so that it properly matches the VFX.
  • Fixed a few performance-related bugs server-side.
  • Corrupted Blood The hostile ghost spawned by Corrupted Blood has its dash speed reduced and will now pierce enemies. The damage will no longer trigger counters. Damage from ghosts can no longer cause a fatal blow.
  • Sanguine Coil Increased Cooldown from 6 to 7 seconds.
  • Reduce default projectile speed by 20%.
  • Increase healing on allies from 14-30% to 20-40% (Jewel Effect).
  • Blood Rite Reduce duration and damage on the follow-up attack from 20-40% (5-second duration) to 15-30% (4-second duration) (Jewel Effect)
  • Wraith Spear Cooldown gained from canceling the spell has been increased from 50% to 65%.
  • Reduced the penalty per target from 6-10% to 8-16% (Jewel Effect)
  • Spectral Guardian Now attacks 15% faster.
  • Ball Lightning Added a 0.5-second delay before explosion on recast. (Jewel Effect)
  • Veil of Storm Dash duration reduced from 0.45 seconds to 0.4 seconds.
  • Corrupted Skull Increase the bonus damage done below the threshold from 40% to 50%.
  • Veil of Bones Increase the bonus damage when below the threshold from 20-40% to 30-50% (Jewel Effect)
  • Freeze Immunity Damage bonus for trying to apply freeze on an immune target has been increased from 25% to 30%.
  • Mosquito Damage dealt now scales with bonus minion damage.
  • No longer leeches health to the player through Spell Leech attribute.
  • Veil of Chaos Dash duration changed from 0.3 seconds to 0.4 seconds.
  • Distance changed from 5 to 5.5.
  • Wisp Dance Increased cast time from 0.15 seconds to 0.4 seconds.
  • Arctic Storm Reduced damage per tick by 15% and moved that damage to the final tick.
  • Raging Tempest Reduced duration from 3 seconds to 2.5 seconds while keeping total damage dealt.
  • Curse Increased base duration by 0.5 seconds.
  • Ice Block Increased shield from 500% to 550% of your spell power.
  • Blood Fountain Increased initial heal from 50% to 55% of your spell power.
  • Cyclone Bonus damage reduced from 20-40% to 14-30% (Jewel Effect)
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Patch 2026-05-13 May 13, 2026

## What changed - **Explosive Shot (Pistol)** — Fixed a bug where you could take damage during the roll - **Default projectile speed** — Reduced by 20% across the board - **Mosquito** — Damage now scales with bonus minion damage, but no longer leeches health through Spell Leech attribute ## Balance Changes **Nerfs:** - **Corrupted Blood** — Hostile ghost dash speed reduced, now pierces enemies, damage no longer triggers counters, and ghost damage cannot cause fatal blows - **Sanguine Coil** — Cooldown increased from 6 to 7 seconds - **Blood Rite (Jewel Effect)** — Duration reduced from 5 to 4 seconds and follow-up attack damage reduced from 20-40% to 15-30% - **Veil of Storm** — Dash duration reduced from 0.45 to 0.4 seconds - **Wisp Dance** — Cast time increased from 0.15 to 0.4 seconds - **Arctic Storm** — Damage per tick reduced by 15% with damage moved to final tick - **Raging Tempest** — Duration reduced from 3 to 2.5 seconds while maintaining total damage - **Cyclone (Jewel Effect)** — Bonus damage reduced from 20-40% to 14-30% **Buffs:** - **Ally healing (Jewel Effect)** — Increased from 14-30% to 20-40% - **Wraith Spear** — Cooldown gained from canceling increased from 50% to 65% - **Wraith Spear (Jewel Effect
  • Explosive Shot (Pistol) Fixed a bug where you could take damage during the roll.
  • Corrupted Blood The hostile ghost spawned by Corrupted Blood has its dash speed reduced and will now pierce enemies. The damage will no longer trigger counters. Damage from ghosts can no longer cause a fatal blow.
  • Sanguine Coil Increased Cooldown from 6 to 7 seconds.
  • Reduce default projectile speed by 20%.
  • Increase healing on allies from 14-30% to 20-40% (Jewel Effect).
  • Blood Rite Reduce duration and damage on the follow-up attack from 20-40% (5-second duration) to 15-30% (4-second duration) (Jewel Effect)
  • Wraith Spear Cooldown gained from canceling the spell has been increased from 50% to 65%.
  • Reduced the penalty per target from 6-10% to 8-16% (Jewel Effect)
  • Spectral Guardian Now attacks 15% faster.
  • Ball Lightning Added a 0.5-second delay before explosion on recast. (Jewel Effect)
  • Veil of Storm Dash duration reduced from 0.45 seconds to 0.4 seconds.
  • Corrupted Skull Increase the bonus damage done below the threshold from 40% to 50%.
  • Veil of Bones Increase the bonus damage when below the threshold from 20-40% to 30-50% (Jewel Effect)
  • Freeze Immunity Damage bonus for trying to apply freeze on an immune target has been increased from 25% to 30%.
  • Mosquito Damage dealt now scales with bonus minion damage.
  • No longer leeches health to the player through Spell Leech attribute.
  • Veil of Chaos Dash duration changed from 0.3 seconds to 0.4 seconds.
  • Distance changed from 5 to 5.5.
  • Wisp Dance Increased cast time from 0.15 seconds to 0.4 seconds.
  • Arctic Storm Reduced damage per tick by 15% and moved that damage to the final tick.
  • Raging Tempest Reduced duration from 3 seconds to 2.5 seconds while keeping total damage dealt.
  • Curse Increased base duration by 0.5 seconds.
  • Ice Block Increased shield from 500% to 550% of your spell power.
  • Blood Fountain Increased initial heal from 50% to 55% of your spell power.
  • Cyclone Bonus damage reduced from 20-40% to 14-30% (Jewel Effect)
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Patch 2026-05-07 May 7, 2026

## What changed - **Stack sizes** — increased across inventory items - **Loot drops** — increased frequency and quantity - **Refinement speed** — accelerated processing of crafted materials - **Crafting rates** — sped up creation of items ## Progression & Rewards - **Weekly stat bonuses** — new recurring stat increases - **Capture weekends** — extended duration and frequency - **BloodCraft Full experience** — grants **Weapon Mastery Prestiging**, **Blood Legacy progression**, **XP gains**, and **Familiar leveling** simultaneously - **Cross-profession leveling** — ability to level multiple professions concurrently - **Unarmed spellcasting** — new combat option available - **Daily/weekly quest system** — expanded quest variety and frequency ## Overall V Rising's economy and progression systems have been significantly accelerated with higher drop rates, faster crafting, and expanded BloodCraft rewards now supporting simultaneous Weapon Mastery, Blood Legacy, and Familiar advancement.
  • Increased stack size, loot drops, refinement speed, and crafting rates!
  • Weekly stat bonuses and increased capture weekends!
  • BloodCraft Full experience gives you Prestiging of Weapons Mastery, Blood Legacy, XP and Familiars. You can level other professions. Enjoy unarmed spellcasting, a full daily/weekly quest system and MORE!
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Patch 2026-03-26 March 26, 2026

  • Will There Be A V Rising 1.2?
  • The Next Era
  • Descend Into the Shadows
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