## What changed
- **Explosive Shot (Pistol)** — Fixed a bug where you could take damage during the roll
- **Default projectile speed** — Reduced by 20% across the board
- **Mosquito** — Damage now scales with bonus minion damage, but no longer leeches health through Spell Leech attribute
## Balance Changes
**Nerfs:**
- **Corrupted Blood** — Hostile ghost dash speed reduced, now pierces enemies, damage no longer triggers counters, and ghost damage cannot cause fatal blows
- **Sanguine Coil** — Cooldown increased from 6 to 7 seconds
- **Blood Rite (Jewel Effect)** — Duration reduced from 5 to 4 seconds and follow-up attack damage reduced from 20-40% to 15-30%
- **Veil of Storm** — Dash duration reduced from 0.45 to 0.4 seconds
- **Wisp Dance** — Cast time increased from 0.15 to 0.4 seconds
- **Arctic Storm** — Damage per tick reduced by 15% with damage moved to final tick
- **Raging Tempest** — Duration reduced from 3 to 2.5 seconds while maintaining total damage
- **Cyclone (Jewel Effect)** — Bonus damage reduced from 20-40% to 14-30%
**Buffs:**
- **Ally healing (Jewel Effect)** — Increased from 14-30% to 20-40%
- **Wraith Spear** — Cooldown gained from canceling increased from 50% to 65%
- **Wraith Spear (Jewel Effect
Explosive Shot (Pistol) Fixed a bug where you could take damage during the roll.
Corrupted Blood The hostile ghost spawned by Corrupted Blood has its dash speed reduced and will now pierce enemies. The damage will no longer trigger counters. Damage from ghosts can no longer cause a fatal blow.
Sanguine Coil Increased Cooldown from 6 to 7 seconds.
Reduce default projectile speed by 20%.
Increase healing on allies from 14-30% to 20-40% (Jewel Effect).
Blood Rite Reduce duration and damage on the follow-up attack from 20-40% (5-second duration) to 15-30% (4-second duration) (Jewel Effect)
Wraith Spear Cooldown gained from canceling the spell has been increased from 50% to 65%.
Reduced the penalty per target from 6-10% to 8-16% (Jewel Effect)
Spectral Guardian Now attacks 15% faster.
Ball Lightning Added a 0.5-second delay before explosion on recast. (Jewel Effect)
Veil of Storm Dash duration reduced from 0.45 seconds to 0.4 seconds.
Corrupted Skull Increase the bonus damage done below the threshold from 40% to 50%.
Veil of Bones Increase the bonus damage when below the threshold from 20-40% to 30-50% (Jewel Effect)
Freeze Immunity Damage bonus for trying to apply freeze on an immune target has been increased from 25% to 30%.
Mosquito Damage dealt now scales with bonus minion damage.
No longer leeches health to the player through Spell Leech attribute.
Veil of Chaos Dash duration changed from 0.3 seconds to 0.4 seconds.
Distance changed from 5 to 5.5.
Wisp Dance Increased cast time from 0.15 seconds to 0.4 seconds.
Arctic Storm Reduced damage per tick by 15% and moved that damage to the final tick.
Raging Tempest Reduced duration from 3 seconds to 2.5 seconds while keeping total damage dealt.
Curse Increased base duration by 0.5 seconds.
Ice Block Increased shield from 500% to 550% of your spell power.
Blood Fountain Increased initial heal from 50% to 55% of your spell power.
Cyclone Bonus damage reduced from 20-40% to 14-30% (Jewel Effect)
## What changed
- **Stack sizes** — increased across inventory items
- **Loot drops** — increased frequency and quantity
- **Refinement speed** — accelerated processing of crafted materials
- **Crafting rates** — sped up creation of items
## Progression & Rewards
- **Weekly stat bonuses** — new recurring stat increases
- **Capture weekends** — extended duration and frequency
- **BloodCraft Full experience** — grants **Weapon Mastery Prestiging**, **Blood Legacy progression**, **XP gains**, and **Familiar leveling** simultaneously
- **Cross-profession leveling** — ability to level multiple professions concurrently
- **Unarmed spellcasting** — new combat option available
- **Daily/weekly quest system** — expanded quest variety and frequency
## Overall
V Rising's economy and progression systems have been significantly accelerated with higher drop rates, faster crafting, and expanded BloodCraft rewards now supporting simultaneous Weapon Mastery, Blood Legacy, and Familiar advancement.
Increased stack size, loot drops, refinement speed, and crafting rates!
Weekly stat bonuses and increased capture weekends!
BloodCraft Full experience gives you Prestiging of Weapons Mastery, Blood Legacy, XP and Familiars. You can level other professions. Enjoy unarmed spellcasting, a full daily/weekly quest system and MORE!
# V Rising Patch Summary
## What changed
- **Jump mechanics** — Fixed an issue where players could sometimes jump into unintended areas
- **Door bypass prevention** — Added additional logic to prevent Vampires from bypassing closed doors
- **Dracula's Blood** — Cast a curse preventing it from maintaining its form outside of the Shadow Realm
## Bug Fixes
- **Unintended area access** — Players can no longer exploit jumping to reach out-of-bounds locations
- **Door exploitation** — Vampires can no longer bypass closed doors through previous exploits
## Gameplay Changes
- **Dracula's Blood mechanic** — Now requires the Shadow Realm to maintain its form, preventing use outside that location
## Overall
This patch closes exploits allowing players to jump out of bounds and bypass doors, while restricting **Dracula's Blood** to function only within the **Shadow Realm**.
Fixed an issue where players could sometimes jump into unintended areas.
Added additional logic to prevent Vampires from being able to bypass closed doors.
Cast a terrible curse upon Dracula’s blood, preventing it from maintaining its form outside of the Shadow Realm.