Valheim Patch Notes

Patch 0.221.13 May 6, 2026

## What changed - **World save system** — completely redesigned to use folder-based storage with chunked files instead of single .db and .fwl files - **Modified chunk saving** — only chunks that have been changed are saved, reducing save times and file sizes - **Character saves** — remain unchanged and unaffected by the new system - **Backup storage** — now stored in separate folders instead of alongside world files - **Save validation** — the system performs extra checks after saving to verify data integrity and reduce corruption risk - **Legacy world conversion** — when loading old non-chunked worlds, an automatic backup is created first to prevent data loss during conversion ## Bug Fixes - **Corrupt save prevention** — additional verification checks catch save errors before they cause data loss - **Safe world migration** — legacy worlds are backed up before chunking to protect against potential new bugs ## New Limitations - **Cloud storage file limits** — some platforms now restrict the number of files that can be saved, which conflicts with the new chunked system creating significantly more files than before ## Overall Valheim's world saves are now chunked and folder-based for better performance, but this creates more individual files that may exceed cloud storage limits on some platforms.
  • Introducing a new world save system
  • The new save system only affects world saves, character saves remain the same.
  • When saving, only the chunks that have been modified are saved.
  • Instead of saving a world with the .db and .fwl files it’s now stored in folders and the world (.db) is split up in multiple files (chunks).
  • Backups are stored in separate folders.
  • When loading a world that is not chunked, a backup is made first so no data is lost in case of potential new bugs.
  • The save system performs extra checks after saving to make sure it saved properly, which reduces the risk of a corrupt save.
  • There is a new limitation in cloud storage, up until now it was only the total size of all saves. Some platforms have a limit in how many files can be saved, this was previously not a limitation but now there will be way more files saved.
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Patch 0.221.12 February 19, 2026

## What changed - **Radial menu emote selection** — you can now hold down the radial menu button and release to select an emote instead of clicking - **Gamepad crouch** — reverted to single button press instead of press-and-hold ## Bug Fixes - **Windowed mode resolution settings** — fixed erratic behavior when adjusting display settings - **Vulkan startup crash** — fixed crash on Windows startup under specific conditions with Vulkan renderer - **Ashlands audio** — eliminated stuttering in the Ashlands biome - **Graphics settings application** — fixed settings sometimes not applying correctly after updating from older versions - **Graphics menu UX** — fixed minor interface issues - **Mod compatibility crash** — fixed null reference exception in version 0.221.10 when mods accessed preferences at startup through localization or other systems ## Overall This patch adds quality-of-life improvements to the emote system and gamepad controls while addressing stability issues with graphics settings, audio performance, and mod compatibility.
  • Added release-to-select in the radial menu: If you continue holding down the radial menu button/key after the radial menu appears, you can select an emote by releasing the button/key.
  • Reverted crouching being unintentionally changed to a press-and-hold action on gamepad. Now it’s back to being a single press again.
  • Fixed annoying resolution setting behavior in windowed mode when changing settings.
  • Fixed crash on startup on Windows that triggers under specific conditions when using Vulkan.
  • Fixed audio stutters in Ashlands.
  • Fixed sometimes not being able to apply graphics settings properly the first time after updating from an earlier version.
  • Fixed some minor UX issues in the graphics settings menu.
  • Fixed a null reference exception that started happening in 0.221.10 when mods directly or indirectly accessed preferences at startup (for example via the localization system).
View full patch notes ↗

Patch 0.221.10 February 2, 2026

## What changed - **Radial menu for emotes** — added for easier emote access - **Flower Garland** — new buildable decoration piece - **Fey Lights** — new buildable decoration piece - **Frosted Sweetbread** — new consumable item - **Early Axes** — new weapon type - **Celebratory Cap** — new hat - **Mysterious Axe Head and Curious Axe Head** — two new crafting materials - **Hairstyles** — tweaked Castellan, Painter Curls, Pulled Back Curls, and Tidy Curls - **Berserker Armor** — adjusted appearance - **Game Engine** — upgraded to Unity 6000.0.61f1 ## Balance - **Carapace Buckler** — now grants 5 adrenaline on perfect block instead of 10, matching other shields ## Graphics and Performance - **3D resolution limit setting** — replaced percentage-based "Render scale" slider with fixed resolution dropdown options - **Upscaling method** — added new setting with "Pixelated" option - **SSAO quality** — added "Low" option for significant performance improvement while maintaining similar appearance - **Frame rate limiter** — now works alongside v-sync and applies during splash/loading screens - **Armor stands** — massively reduced CPU usage - **Shield dome and heat distortion effects** — removed unnecessary GPU texture copies when effects aren't active - **Grass in reflections** — removed from environment reflections to improve performance - **Minimap memory usage** — reduced - **Graphics presets** — only load for current platform instead of all platforms - **Yggdrasil
  • Added a radial menu for emotes
  • 2 new buildable garlands
  • Engine Upgrade
  • Multiple bug fixes and improvements
  • New Buildpiece: Flower Garland
  • New Buildpiece: Fey Lights
  • New Consumable: Frosted Sweetbread
  • New Weapon: Early Axes
  • New Hat: Celebratory Cap
  • 2 New Materials: Mysterious Axe Head, Curious Axe Head
  • Added radial menu for emotes
  • Tweaks to multiple hairstyles (Castellan, Painter Curls, Pulled Back Curls, Tidy Curls)
  • Tweaks to berserker armour
  • Carapace Buckler now provides 5 adrenaline instead of 10 on perfect block, just like other shields
  • Updated Game Engine to Unity 6000.0.61f1
  • Added localization string for tombstone container
  • Replaced “Render scale” percentage slider with “3D resolution limit” dropdown with fixed resolutions – improves use case as performance target
  • Added new “Upscaling method” setting with new “Pixelated” option
  • Added new “Low” SSAO quality option, which achieves a similar look to the existing SSAO quality (now named “High”) with a significantly lower performance impact
  • The frame rate limiter can now be used together with v-sync (chooses the lowest submultiple of the monitor refresh rate that is greater than or equal to the selected value)
  • The frame rate limiter setting is now applied during the splash/loading screen
  • The resolution dropdown setting now sorts resolutions from highest to lowest, instead of the other way around
  • Change engine settings to improve performance in areas with many instances
  • Massively reduced CPU usage of armor stands
  • Skip texture copy for image effects (shield dome and heat distortion) when those effects aren’t being used, which should reduce GPU overhead in most areas
  • Grass vegetation is no longer included in environment reflections, improving performance
  • Ensure one-shot sound effects are started the same frame they’re created, reducing their latency by up to one frame
  • Reduced memory usage of minimap
  • Only load graphics presets for the current platform, rather than all platforms, reducing memory usage
  • Removed a duplicated matchmaking manager that wasted performance in the start menu
  • Fixed “Generating” progress bar not always being shown during world generation
  • Fixed server list sometimes failing to save when quitting from the start menu
  • Fixed crash that could occur in multiplayer when a T.W.I.G. throws a rock at a player who is at the edge of a shield dome
  • Fixed crash that happened when hovering the cursor over a bee hive without being the network owner of that bee hive
  • Fixed audio stutter that occurred when a lot of sounds were playing simultaneously
  • Fixed Yggdrasil not being visible in environment reflections
  • Improved error message shown when trying to play online without being logged in to Game Center
  • Player list now successfully shows profile pictures of non-friends too
  • All settings are now stored per-user and synchronized to the cloud, rather than being shared between all users on the console
  • UI is now rendered at native resolution (up to 4K) on Xbox Series S|X and Xbox One X
  • Improved graphics:
  • Xbox One and Xbox One S: Added SSAO and increased number of point lights
  • Xbox One X: Increased number of point lights
  • Xbox Series S: Increased number of point lights and enabled point light shadows
  • Xbox Series X: Increased number of point lights, enabled point light shadows and adjusted resolutions
  • Reduce power draw even more when the game is running in the background
  • Reworked graphics presets and unified them across the three platforms
  • Fixed automatic render scale sometimes being set incorrectly in windowed mode
  • Improved graphics presets:
  • Performance mode now reaches 60 fps
  • Optimized preset settings for battery life
  • Native resolution is now used on first start, instead of 1366x768
  • Sprite atlases are now included in the extended manifest file for Asset Bundles
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