Fixed a bug that caused terrain modifications to revert in Deep North after unloading the area in some cases. Our apologies that this one went back and forth for a while! You may need to manually fix terrain seams by pickaxing, using the hoe, or walking over snow however.
Fixed a bug that could cause way too many enemies to spawn, especially during raids
Fixed Child of Odin achievement not unlocking correctly
Fixed a case where Comfort is King achievement was not unlocking correctly
Excluded unobtainable Blue Mushroom from The Gourmet achievement
Fixed a bug where smoke from fires could push some enemies in unintended ways
Fixed a bug where snow deposits from trees could cause the terrain to be raised around it
Fixed a bug where certain spawns during the Deep North boss fight could spawn outside the boss area
Fixed a bug where item variants were not applied visually to items on item/armour stands (e.g. shields)
Updated localization
Placeable rocks and boulders no longer take rain damage
Tessellation is now disabled in the “low” graphics preset
Tree logs in Deep North now move more consistently when rolling over snow
Fixed a bug where certain spawns during the Deep North boss fight could render incorrectly when standing in certain places
Fixed an error / potential crash in the online session Player List
Fixed a bug where rolling snowballs far away from the player could result in terrain seams and in some cases, crashes
Switch 2 / PlayStation®5: Fixed a bug where motion controls activation was inconsistent
Switch 2: Fixed a bug where banding artifacts could appear on textures of objects very close to the camera
Mac App Store: Fixed a bug where backups could not be restored via Manage Saves menu
Revert your world from the backup which was made when you first loaded the new save format. Note: All world progress & changes you have made in the world will be lost with this method.
Or, make a copy of your backup, and enter into the backuped world, then put all your affected on to your character, and go back to your main world and replace the broken items.
Fixed an issue that could cause terrain duplications which resulted in a loss of performance
Increased drop chance for Deep North Armor moulds by making both Jotun Warrior types drop both medium and heavy armor moulds
Writhan spawn rate and areas increased
Items affected by dev commands will no longer be marked for characters which have enabled the dev bypass command and naming has been updated and items can now stack together again
Added several new keybinding options to the keyboard (Alternate dodge key, hotbar rebinding (on top of 1-8), support for rebinding radial wheel, support for removing keybinds)
Added accessibility setting to be able to toggle blocking
Add toggle to Gameplay settings to skip the intro cinematic on startup
When attacking, the player’s rotation now also snaps towards the intended attack direction when the “attack towards look direction” option is enabled, not just when it’s disabled.
Swapped Motion Sensor and Sheath keybinds on gamepad, returning Sheath to its original keybind. Motion Sensor can now be activated with the alt-key + Sheath button instead.
Improved GPU performance when tessellation is disabled by eliminating unnecessary GPU overhead in this case.
Heightmap shadows are now calculated more accurately and at a lower performance cost.
Optimized particle systems in the main menu to reduce overdraw.
Multiple GPU performance improvements on Switch 2.
PlayerBase effect on some build pieces has been increased to block enemies more
Fixed inaccuracies in stick input pre-processing that made it heavily weighted towards axis-aligned movement and 30% too slow diagonally.
Jotun puffs and Magecaps no longer respawn.
Fix for player characters sometimes mistakenly being marked as temporary cheaters, leading to items dropped by monsters they kill being incorrectly marked as having a cheated origin.
Cheated stackable items no longer stack with regular items, preventing uncheated stacks from being “corrupted” into a cheated state.
Persistent Events devcommand (“pevents”) is now actually behind the devcommands toggle and not available in the console by default.
Fixed errors when using the grappling hook’s secondary attack on creatures.
Fixed various issues with Ashlands water (VFX, water damage not stopping)
Fixed a bug where characters didn’t save correctly when manually pressing Save while playing on a server hosted by someone else.
Disabled biomedata caching, fixing a bug where the cache could end up in an invalid state, making it impossible to join remote servers.
Fixed Deep North battleaxes tool tier, can now cut all the trees.
Made placeable boulders persist, only placeable on the ground, break if the ground they’re standing on goes away, and give ground-level support.
Updated Ballista to make it accept all new trophies (All Deep North enemies + Bjorn + Vile)
Timberwood build pieces no longer incorrectly show up in earlier biome locations
Fixed various crashes/errors that could happen in rare circumstances
Fixed a bug where Helmet of the Protector was craftable directly via the Black Forge
Fixed a bug where terrain modifications by players or monsters could lead to performance and portal issues in multiplayer, such as performance and portaling issues, terrain seams, and terrain modifications becoming undone
Updated Deep North and Winding Tunnels music for better balance and to remove some clicks when looping.
Now plays the correct music in Mörkhalla.
Better mixing of location music in the Deep North.
Tweaked Seal and Baby Seal colliders to better match their bodies.
Fixed an issue where the “No time for snoozing” achievement could sometimes not be unlocked in multiplayer
Fixed an issue where The Homesteader and The Architect achievements could unlock repeatedly.
Nintendo Switch 2: The TV output no longer switches from 120 Hz to 60 Hz while the virtual keyboard is open or while in the home menu when using the balanced graphics preset and playing online multiplayer, which caused a black screen while entering and leaving these menus.
PlayStation®5: The TV output no longer switches from 120 Hz to 60 Hz while in the home menu when using the balanced graphics preset, which caused a black screen when entering and leaving this menu.
PlayStation®5: The “Stronger Together” achievement is now achievable.
Steam: Fixed a bug where Steam Cloud could get stuck in an invalid state if the game crashed while saving.
The heavy armour in Deep North can now be repaired
Greydwarf Shamans in Deep North now deal appropriate amounts of damage and healing
Punching no longer removes snow
Landing on snow without directly walking now removes the snow
Various sound effects updated for several creatures and the snow in Deep North
Using the Forge of Potential no longer unlocks recipes that should not be unlocked
Items on armour stands and item stands no longer lose their durability & upgrade level IF the world has not yet been loaded in the 1.0 update (We are however looking into a better fix for this so do not remove high level items (fish, weapons, armour, etc) from your item stands without using backups if you have been playing 1.0!)
Fixed a crash that could trigger when players tried to access a zone that wasn’t loaded
Fixed a problem with banlist and whitelist that made them only compatible with new IDs (e.g. V_123456789) even though they should work with old IDs too (e.g. Steam_123456789)
There is now a popup message to make it more clear when you can receive achievements again after them being temporarily disabled
Achievements can be now be opted into even if you have used devcommands or mods by the new devcommand ‘yesiuseddevcommandsbutiwantmyachievementsanyway’
It’s now easier to fit the Cart through the Timberwood Drawbridge
Jotun Puffs and Magecaps no longer look pickable when they have been picked
All hair and beard styles now available from start
Unity engine upgrade
Various fixes and improvements
The snow has fallen thick and deep; best clear it away before you can build!
On frozen seas and pond alike you had better watch your step
The Jotun have begun their invasion of Valheim – set out into the world to halt their advance
Traverse across heights easier with a grappling hook!
Travel to the outer edges of Valheim for a chance to discover alternate versions of earlier biomes
Find mysterious idols scattered throughout the world and bring them to a hidden forge for the possibility of upgrading your items further
Unlock new cinematics as you progress through the game
Visit Haldor to find upgrades to your inventory
Show off with achievements!
Material: Bloodgold
Material: Crown Jewel
Material: Dead Pulp
Material: Elaking Hair Bundle
Material: Embers
Material: Frostcore
Material: Frostfire Essence
Material: Frozen Branch
Material: Hook
Furniture: Long Carved Table
Furniture: Moose Hide Carpet
Furniture: Sealskin Rug
Furniture: Square Carved Table
Furniture: Wardrobe
Stack: Ancient Metal Stack
Stack: Black Metal Stack
Stack: Bloodgold Stack
Stack: Bronze Stack
Stack: Copper Stack
Stack: Flametal Stack
Stack: Flint Pile
Stack: Iron Stack
Stack: Silver Stack
Stack: Timberwood Stack
Stack: Tin Stack
Stack: Obsidian Pile
Misc: Birdnest
Misc: Eternal Pyre
Misc: Hooded Lantern
Misc: Snow Lantern
Enemy: Barka
Enemy: Elaking
Enemy: Eyeless One
Enemy: Fallen Warrior
Enemy: Gammeltroll
Enemy: Hexen
Enemy: Krigen
Enemy: Hexahedric Pulp
Enemy: Shapeless Pulp
Enemy: Tiny Pulp
Creature/Enemy: Moose (tameable and rideable)
Creature: Moose Calf
Creature: Seal
Creature: Baby Seal
Creature: Writhan
Boss: Kall Fimbulbringer
Food: Baked Poteitr
Food: Cooked Moose Meat
Food: Cooked Seal Blubber
Food: Fish Soup
Food: Kale Chips
Food: Lingonberries
Food: Lingonberry Juice
Food: Luminous Larva
Food: Meat In Bread
Food: Meatballs and Poteitr
Food: Oat Flour
Food: Oat Milk
Food: Oatmeal
Food: Oven Pancake
Food: Pancakes
Food: Poteitr
Food: Pulled Bear
Food: Seal Meat Soup
Food: Smoked Fish
Food: Smoked Moose Meat
Feast: Northern Morning Fare
Armour: Crown of Roots (purchasable)
Dungeon: Winding Tunnels
Dungeon: Mörkhalla
Location: Abandoned village
Location: Stave hall
Location: Ice Pond
Location: Memorial site
Location: Forge of Potential
Lore: New Munin dialogue
Lore: New dreams
Lore: New runestones
Event: “The Jotun have found you”
Event: “They emerge from below…”
Upgrade: Deeper Pockets (purchaseable)
Upgrade: Wider Pockets (purchaseable)
Valuable: Ancient Coin
Valuable: Draumyx
Valuable: Grimvarn
Valuable: Solryth
Valuable: Veydris
Item: Memorial Coal
Item: Malicious Blood
Item: Sacrificial Blood
Item: Salvaged Lantern
Item: 16 Protection & Battle Idols
Hairstyle: Masculine
Updated functionality for Fader Relic
Hoe: 2 placeable boulders
Tweaked how rare enemy drops work, to avoid killing a lot of enemies without ever receiving the drop
Updated credits
New dev commands (descriptions found in console ‘help’ command): confirmcheats, achievements, getstat, haslocation, snow, updatecover, cinematic, cinematicsleep, inventorysize, inventoryclean, clearpopups, height, pevents, repairall, resetbuildui, biomeinfo, altbiomes, findbiome, findbiometp
New graphic setting: “Draw Distance” shorten or lengthen the game simulation distance (shorter simulation distance improves performance, while longer simulation distance may cause worse performance but can offer epic visuals on high end set ups)
New save system: Splits world data across chunks to reduce how much data is serialized and written to improve performance, and is designed to be resilient against mid-write failures
Menu overhaul for Hammer and Serving Tray
Added build piece author window to HUD which can be enabled in the settings menu, to make it possible to see who built each piece
Overhauled player movement animations
Player burns green when attacked by Faders fire
Added support for Ctrl+Delete and Ctrl+Backspace in text fields
Magica Cloth system added for capes and other cloth items
Overhauled descriptions for all build pieces
Reduced spawn chance of Bjorn in Black Forest
Reduced Bjorn health
Increased durability for Mistlands and Ashlands gear
Reduced spawn chance of multiple enemies in Ashlands
Reduced time between spawns of Charred monsters in Ashlands
Increased mist removal range of Wisp Light, Wisp Torch and Mistwalker, and added mist removal to all Mistlands weapons
Updated which build pieces are tagged as player base
Unity engine upgraded
More creatures have variants with wake up and sleep animations
Improved blob jump animation
All hair-and beard styles are now available in the character creator, not just from the Barber Station
New icon for asksvin hide
Fixed so that the sun no longer shines through invisible gaps in grausten floor pieces