Valheim Patch Notes

Patch 0.221.13 May 6, 2026

## What changed - **World save system** — completely redesigned to use folder-based storage with chunked files instead of single .db and .fwl files - **Modified chunk saving** — only chunks that have been changed are saved, reducing save times and file sizes - **Character saves** — remain unchanged and unaffected by the new system - **Backup storage** — now stored in separate folders instead of alongside world files - **Save validation** — the system performs extra checks after saving to verify data integrity and reduce corruption risk - **Legacy world conversion** — when loading old non-chunked worlds, an automatic backup is created first to prevent data loss during conversion ## Bug Fixes - **Corrupt save prevention** — additional verification checks catch save errors before they cause data loss - **Safe world migration** — legacy worlds are backed up before chunking to protect against potential new bugs ## New Limitations - **Cloud storage file limits** — some platforms now restrict the number of files that can be saved, which conflicts with the new chunked system creating significantly more files than before ## Overall Valheim's world saves are now chunked and folder-based for better performance, but this creates more individual files that may exceed cloud storage limits on some platforms.
  • Introducing a new world save system
  • The new save system only affects world saves, character saves remain the same.
  • When saving, only the chunks that have been modified are saved.
  • Instead of saving a world with the .db and .fwl files it’s now stored in folders and the world (.db) is split up in multiple files (chunks).
  • Backups are stored in separate folders.
  • When loading a world that is not chunked, a backup is made first so no data is lost in case of potential new bugs.
  • The save system performs extra checks after saving to make sure it saved properly, which reduces the risk of a corrupt save.
  • There is a new limitation in cloud storage, up until now it was only the total size of all saves. Some platforms have a limit in how many files can be saved, this was previously not a limitation but now there will be way more files saved.
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Patch 0.221.12 February 19, 2026

## What changed - **Radial menu emote selection** — you can now hold down the radial menu button and release to select an emote instead of clicking - **Gamepad crouch** — reverted to single button press instead of press-and-hold ## Bug Fixes - **Windowed mode resolution settings** — fixed erratic behavior when adjusting display settings - **Vulkan startup crash** — fixed crash on Windows startup under specific conditions with Vulkan renderer - **Ashlands audio** — eliminated stuttering in the Ashlands biome - **Graphics settings application** — fixed settings sometimes not applying correctly after updating from older versions - **Graphics menu UX** — fixed minor interface issues - **Mod compatibility crash** — fixed null reference exception in version 0.221.10 when mods accessed preferences at startup through localization or other systems ## Overall This patch adds quality-of-life improvements to the emote system and gamepad controls while addressing stability issues with graphics settings, audio performance, and mod compatibility.
  • Added release-to-select in the radial menu: If you continue holding down the radial menu button/key after the radial menu appears, you can select an emote by releasing the button/key.
  • Reverted crouching being unintentionally changed to a press-and-hold action on gamepad. Now it’s back to being a single press again.
  • Fixed annoying resolution setting behavior in windowed mode when changing settings.
  • Fixed crash on startup on Windows that triggers under specific conditions when using Vulkan.
  • Fixed audio stutters in Ashlands.
  • Fixed sometimes not being able to apply graphics settings properly the first time after updating from an earlier version.
  • Fixed some minor UX issues in the graphics settings menu.
  • Fixed a null reference exception that started happening in 0.221.10 when mods directly or indirectly accessed preferences at startup (for example via the localization system).
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