Vein Patch Notes

Patch 2026-05-15 May 15, 2026

## What changed **Visual and Animation Fixes** - **Werrenrath Island house** — corrected winter visual bugs - **Sleep animations** — fixed character clipping below beds and couches - **Cabinet doors** — fixed doors opening the wrong way - **Built structures** — tents and objects now properly block rain and wetness **UI and Interface** - **Chat UI** — fixed sticking onscreen - **Settings menu** — corrected incorrect settings display **Item and Gameplay** - **Item names and art** — corrected incorrect assignments - **Furniture attachment** — fixed furniture attaching to vehicles correctly - **Soap and portable toilets** — added proper scent - **Fishing** — fixed bait not being consumed - **Metal scrap exploits** — rebalanced crafting and dismantling values (items no longer craft for 1 scrap and dismantle for 2-3) **Performance** - **Network bandwidth** — reduced for several costly methods ## Overall Vein received a wide-ranging patch fixing visual bugs, animations, UI issues, exploit balancing, and fishing mechanics while improving network performance.
  • Werrenrath Island's house had some visual bugs in the winter, so we've corrected these.
  • We fixed a lot of sleep animations for beds and couches that caused your character to clip below the bed.
  • A few issues regarding chat UI sticking onscreen have been fixed.
  • Some item names and art that were incorrectly set have been corrected.
  • We did some fixes regarding furniture attaching to vehicles correctly.
  • Soap smelled bad and portable toilets had no scent – all fixed.
  • We fixed some cabinets opening the wrong way.
  • We rebalanced a couple metal scrap exploits (e.g. you were able to craft some items for one metal scrap and dismantle them for 2-3).
  • Some UI fixes have been made to the settings menu displaying incorrect settings.
  • We fixed some problems with fishing where bait wasn't consumed.
  • We've been working on reducing network bandwidth for a few costly methods.
  • We fixed things like tents or objects you build not blocking wetness from rain.
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Patch 2026-04-01 April 1, 2026

## What changed - **Conditions** — adjusted mechanics - **Accurate Fortifications** — improved fortification system - **Foraging** — modified foraging mechanics - **Saves** — changes to save functionality - **Sleep** — adjusted sleep system - **Damage Forces** — balanced damage force mechanics - **Pseudostacking** — fixed or adjusted pseudostacking behavior - **Art Upgrades** — changed art upgrade system ## Overall Multiple systems received adjustments across conditions, fortifications, foraging, saves, sleep, damage forces, pseudostacking, and art upgrades.
  • Conditions
  • Accurate Fortifications
  • Foraging
  • Saves
  • Sleep
  • Damage Forces
  • Pseudostacking
  • Art Upgrades
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Patch 0.023 March 31, 2026

## What changed - **Distance checking algorithm** — improved for more reliable detection - **Upscaling settings** — now save consistently - **Usable sounds** — fixed to play properly when triggered - **Water source priority** — sink contents now take priority over tap water - **Local exposure settings** — corrected display and behavior - **SetCharacterName cheat** — added for testing purposes - **Admin menu permission zones** — fixed UI issues - **Werrenrath house collision** — fixed problematic collision geometry - **Sink refilling logic** — fixed issue where dirty sources were dispensing clean water - **Tutorial UI** — no longer blocks mouse clicks - **Bed selection distance labels** — corrected inaccurate distances - **UI test window** — added for development - **Character appearance serialization** — fixed for zombie characters - **Chinese and Japanese IME support** — now functional - **Melee attack alerting** — zombies now properly respond to melee attacks - **vein.Foliage.DefaultHealth** — new command to set tree health values - **Feedback UI scaling** — fixed messages going off-screen - **Prison sign typo** — corrected - **Large building generator** — capacity increased - **Plant loading** — fixed improper initialization - **1911 pistol ammo UI** — corrected count display with extended magazines - **Item count text** — no longer displays on non-stackable selected items - **Cave lighting** — reduced light leaks in certain areas - **Map icon selectability** — restored after text input ## Bug Fixes - Multiple crashes addressed - Feedback UI now stays within screen bounds for large messages - Light leaking in cave environments reduced - Map icons remain selectable after text input ##
  • Improve algorithm for distance checking
  • Fix inconsistent saving of upscaling settings
  • Fix usable sounds not playing properly
  • Fix strange behavior when using water sources (prioritize using the contents of the filled sink over the tap)
  • Local exposure settings fixes
  • Add SetCharacterName cheat
  • Fix admin menu permission zone UI issues
  • Fix collision issue in werrenrath house
  • Fix refilling from sink with a dirty source dispensing clean water
  • Fix tutorial UI blocking mouse clicks
  • Fix incorrect distance labels for bed selection
  • Add UI test window
  • Crash fixes
  • Fix invalid serialization of character appearance for zombies
  • Fix Chinese and Japanese IMEs not working
  • Fix melee attacks not alerting zombies properly
  • Add vein.Foliage.DefaultHealth to set the default health of trees
  • Fix feedback UI going off screen for large messages
  • Fix typo on prison sign
  • Increase capacity of large building generator
  • Fix plants loading improperly
  • Fix 1911 ammo count UI with extended magazines
  • Fix item count text displaying on selected items even if the item is not stackable
  • Fix light leaking in some caves
  • Fix map icons not being selectable after inputting text
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Patch 0.023 March 19, 2026

## What changed - **Vehicle collision with furniture** — fixed crash that occurred when driving a vehicle into furniture, exiting the vehicle, and the vehicle destroying the furniture - **Font rendering** — fixed several font display issues - **General stability** — fixed multiple crash bugs ## Bug Fixes - **Vehicle-furniture destruction crash** — no longer crashes when a vehicle destroys furniture after the player has exited it - **Font rendering** — corrected font display problems throughout the game - **Stability crashes** — resolved unspecified crash issues ## Overall This patch addresses three stability issues including a specific vehicle-furniture collision crash, font rendering problems, and general crash fixes.
  • Fix a couple small crashes
  • Fix crash when you drive a vehicle into a piece of furniture, exit the vehicle beforehand, and the vehicle destroys the furniture
  • Fix some font rendering issues
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Patch 2026-03-11 March 11, 2026

I don't have any actual patch note details to summarize. The changes you've listed show only version numbers (0.023 and 0.024) with "[other]" placeholders, but no specific information about what was changed in the game Vein. To create an accurate summary, I would need the actual patch notes that describe which features, mechanics, characters, abilities, or systems were modified.
  • 0.023
  • 0.024
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