## What changed
- **Distance checking algorithm** — improved for more reliable detection
- **Upscaling settings** — now save consistently
- **Usable sounds** — fixed to play properly when triggered
- **Water source priority** — sink contents now take priority over tap water
- **Local exposure settings** — corrected display and behavior
- **SetCharacterName cheat** — added for testing purposes
- **Admin menu permission zones** — fixed UI issues
- **Werrenrath house collision** — fixed problematic collision geometry
- **Sink refilling logic** — fixed issue where dirty sources were dispensing clean water
- **Tutorial UI** — no longer blocks mouse clicks
- **Bed selection distance labels** — corrected inaccurate distances
- **UI test window** — added for development
- **Character appearance serialization** — fixed for zombie characters
- **Chinese and Japanese IME support** — now functional
- **Melee attack alerting** — zombies now properly respond to melee attacks
- **vein.Foliage.DefaultHealth** — new command to set tree health values
- **Feedback UI scaling** — fixed messages going off-screen
- **Prison sign typo** — corrected
- **Large building generator** — capacity increased
- **Plant loading** — fixed improper initialization
- **1911 pistol ammo UI** — corrected count display with extended magazines
- **Item count text** — no longer displays on non-stackable selected items
- **Cave lighting** — reduced light leaks in certain areas
- **Map icon selectability** — restored after text input
## Bug Fixes
- Multiple crashes addressed
- Feedback UI now stays within screen bounds for large messages
- Light leaking in cave environments reduced
- Map icons remain selectable after text input
##
Improve algorithm for distance checking
Fix inconsistent saving of upscaling settings
Fix usable sounds not playing properly
Fix strange behavior when using water sources (prioritize using the contents of the filled sink over the tap)
Local exposure settings fixes
Add SetCharacterName cheat
Fix admin menu permission zone UI issues
Fix collision issue in werrenrath house
Fix refilling from sink with a dirty source dispensing clean water
Fix tutorial UI blocking mouse clicks
Fix incorrect distance labels for bed selection
Add UI test window
Crash fixes
Fix invalid serialization of character appearance for zombies
Fix Chinese and Japanese IMEs not working
Fix melee attacks not alerting zombies properly
Add vein.Foliage.DefaultHealth to set the default health of trees
Fix feedback UI going off screen for large messages
Fix typo on prison sign
Increase capacity of large building generator
Fix plants loading improperly
Fix 1911 ammo count UI with extended magazines
Fix item count text displaying on selected items even if the item is not stackable
Fix light leaking in some caves
Fix map icons not being selectable after inputting text
## What changed
- **Vehicle collision with furniture** — fixed crash that occurred when driving a vehicle into furniture, exiting the vehicle, and the vehicle destroying the furniture
- **Font rendering** — fixed several font display issues
- **General stability** — fixed multiple crash bugs
## Bug Fixes
- **Vehicle-furniture destruction crash** — no longer crashes when a vehicle destroys furniture after the player has exited it
- **Font rendering** — corrected font display problems throughout the game
- **Stability crashes** — resolved unspecified crash issues
## Overall
This patch addresses three stability issues including a specific vehicle-furniture collision crash, font rendering problems, and general crash fixes.
Fix a couple small crashes
Fix crash when you drive a vehicle into a piece of furniture, exit the vehicle beforehand, and the vehicle destroys the furniture
I don't have any actual patch note details to summarize. The changes you've listed show only version numbers (0.023 and 0.024) with "[other]" placeholders, but no specific information about what was changed in the game Vein.
To create an accurate summary, I would need the actual patch notes that describe which features, mechanics, characters, abilities, or systems were modified.