## What changed
## Bug Fixes
- **Multiplayer detachment** — objects no longer detach from cars in multiplayer
- **Medical items** — antidepressants and charcoal tabs can now be used from the medical menu
- **Containers** — moved, unlocked containers no longer become locked after moving
- **Forges** — no longer transfer both ingredient options into itself, only one
- **Matches** — fixed incorrect dismantling into nails
- **Listen server dreams** — dreams now work properly for listen server hosts
- **Vehicle persistence** — vehicles no longer unload and fail to return, especially on legacy saves
- **Plant behavior** — dead plants no longer revive, and growth/decay rates corrected
- **Rain rendering** — rain no longer appears on interior gunshop glass or in glass cabinets
- **Extension ports** — no longer decay
- **Large makeshift batteries** — now charge properly when not directly connected to a generator
- **Wiring UI** — "Disconnect All" button now works in multiplayer
- **Vehicle audio** — sounds reduced from extremely loud levels
- **Singleplayer visibility** — players no longer see themselves on all maps
- **Multiplayer sleep** — time no longer advances for all players when one sleeps (respects setting)
- **Admin menu** — dropdown filters no longer stick after closing and reopening
- **Antidepressants** — fixed to actually provide their effect
- **A-frame house door** — glass door no longer fully solid, glass is now accessible
- **Waterfall audio** — sounds properly muffled indoors
- **Fencing** — gaps between higher tier fence and gate pieces removed
- **Controller support** — keybinds menu restored for controller/Steam Deck users
Fix things detaching from cars in multiplayer
Add some extra log info for bad item spawns in the world
Fix not being able to use antidepressants or charcoal tabs from medical menu
Fix moved, unlocked containers becoming locked after moving
Fix rain on interior gunshop glass
Fix forges transferring both ingredient options into itself instead of just one
Restore the keybinds menu when using controller/steam deck
Fix matches dismantling into nails
Fix dreams for listen server hosts
Fix vehicles unloading and not coming back especially on legacy saves
Fix object net key errors in server logs
Fix dead plants reviving
Corrected plant growth and decay rates to not be insane
Fix rain in gunshop glass cabinets
Fix extension ports not decaying
Fix large makeshift batteries not charging when not directly connected to a generator
Fix "Disconnect All" button in wiring UI not working in multiplayer
Fix vehicle sounds being really loud and obnoxious
Prevent AddBot console command being used in singleplayer
Fix singleplayer players being able to see themselves on all maps (you are an admin in singleplayer)
Fix time advancing for all players when one player sleeps in multiplayer (if that setting is on)
Fix some admin menu dropdown filters being sticky after closing and re-opening the menu
Fix anti-depressants doing nothing
Fix a-frame house glass door being fully solid/the glass being inaccessible
Fix a few art issues
Various Franklin County bugfixes
Fix DLSS dll files not being included by default
Improve performance of usable system
Slightly adjust vehicle networking
Fix waterfall sounds not being muffled indoors
Fix gaps between some higher tier fence and gate pieces
## What changed
### Bug Fixes
- **Vehicle detachment** — fixed objects detaching from vehicles in multiplayer
- **Legacy saves** — fixed new vehicles being removed when leaving and returning to the area, including default vehicles in new regions
- **Medical menu** — fixed inability to use anti-depressants and charcoal tabs through UI
- **Forges** — fixed transferring more resources than required for certain recipes
- **Admin menu UI** — fixed filtering menu issues
- **Steam Deck** — restored keybinds menu
- **Environmental visuals** — fixed rain appearing on interior windows
- **Moved containers** — fixed becoming locked after relocation
- **Plant growth** — fixed plants dying too quickly by switching plant damage from real-life time to in-game time; plants now properly grow when time advances through sleeping
- **Extension ports** — now decay properly without a Utility Cabinet present
- **Large makeshift batteries** — now charge correctly when daisy-chained to generators
- **Battery management** — fixed "Disconnect All" button in multiplayer
- **Vehicle audio** — fixed all vehicle sounds being excessively loud and discordant
- **Singleplayer map** — fixed singleplayer players seeing all players on their map
- **Listen servers** — fixed time advancing for all players when someone sleeps with time advancement enabled
- **Antidepressants** — fixed doing nothing when used
- **A-frame door glass** — now properly coverable with newspaper and cardboard
## Overall
This patch addresses multiplayer stability, plant growth balance, audio issues, medical item functionality, and various quality-of-life problems across vehicles, containers, and UI systems.
We fixed a bunch of issues with stuff detaching from vehicles in multiplayer.
We also fixed a bug on legacy saves where spawning a new vehicle would remove it when you leave and come back, including default vehicles in the new region.
Some medical menu issues have been fixes (like not being able to take anti-depressants or charcoal tabs through the UI), and issues with forges transferring more than what's required for some specific recipes. The admin menu UI received a couple fixes for filtering menus.
We restored the keybinds menu for Steam Deck players.
There were a few minor visual and gameplay issues we've fixed, like rain on some interior windows and moved containers becoming locked after being moved.
We also fixed plants dying incredibly fast; we switched a bunch of stuff over from using real-life time to using in-game time, so advancing time by e.g. sleeping would cause plants to grow, but didn't properly rebalance damage times for them.
Extension ports should now decay without a Utility Cabinet present.
Large makeshift batteries should now charge properly when daisy-chained towards a generator. The "Disconnect All" button should now properly work in multiplayer.
We've fixed all the vehicle sounds being incredibly loud and discordant.
We fixed singleplayer players being able to see all players on their map (they are technically an admin in singleplayer).
We fixed time advancing for all players on listen (locally hosted) servers when someone sleeps, if the 'advance time when sleeping' setting is on.
We fixed antidepressants doing nothing.
The A-frame door glass should now be properly coverable with newspaper and cardboard.