Vein Patch Notes

Patch 0.024 June 24, 2026

  • Fix minor issue with automatic dropped item removal
  • Add 'remove items in radius' buttons to admin menu
  • Restructure game file structure to make future update downloads faster
  • Fix group invites not showing in group menu
  • Fix 'no invites' showing all the time in group menu
  • Fix standalone stuff (loot bags, piles of trash, etc) not saving when destroyed
  • Fix mortar and pestle schematic being named 'hammer schematic'
  • Fix RV beds clearing if you go far away from them
  • Fix map icons occasionally referring to the wrong location
  • Fix weight inconsistency between milk container items
  • Correct school bus gas tank location
  • Fix DiscoverEveryLocation crash on dedicated servers
  • Fix apples spawning in planters
  • Fix Lifebringer perk not working
  • Some sofa sleep positioning fixes
  • Fix caves being super dark with Lumen enabled
  • Fix some collision on prison roof
  • Fix some collision for specific door in prison
  • Fix solar panels not working on dedicated servers
  • Fix sprays not working on dedicated servers
  • Fix roadmap link in menus
View full patch notes ↗

Patch 0.024 June 20, 2026

  • Improve mass state networking (corpses)
  • Improve player groups networking
  • Fix lumen making underground caves bright
  • Fix some couch/chair positions
  • Fix basmati and wholegrain rice being considered the same
  • Increase size of spacebar and control icons
  • vein.Appearance.HideStrength only affects you
  • Make workbench searchbar clearable
  • Sawmill is buildable (but requires a schematic)
  • Fix sawmill disintegrating into nothing
  • Buff Adrenaline Junkie perk
  • Fix not being able to remove stuff from backpacks when overencumbered
  • Fix inconsistent refilling from wells
  • Fix exploit with item containers
  • Fix firepit thumbnail
  • Fix corpse inventories having infinite capacity
  • Add 5-second cooldown to code locks
  • Fix not being able to destroy fences that have had other fences snapped to them
  • Fix foraging respawning way too fast
  • Fix placement of gun rack from Meacham's Gun Shop
  • Upgrade DLSS to 4.5
  • Fix military hat having a bad nameplate location
  • Fix "Retain Items On Death" not working
  • Fix some containers loading in with no lock on them being locked
  • Fix physics for dining table
  • Fix map being visible through journal with no map item
  • Fix loot bags being predicted on the client
  • Fix overflowing items from workbenches creating way more items than they should
  • Fix some fluid mixing errors/bugs
  • Fix being damaged from walking under barbed wire gates
  • Fix controller issue on radial menu
  • Preliminary work on gamepad UI navigation
  • Detect and show a warning if you have mods installed
  • Fix "console enabled with ~" setting
  • Newly built containers are marked as empty for the builder
  • Correct spraypaint sound in multiplayer
  • Fix holding down E on a container closing the window shortly after it opens
  • Add force gamepad UI console variable
  • Fix plant immortality not being reflected via Lifebringer perk
  • Correct exploit from nail/screw scrapping and crafting
  • Give Ammo admin command/cheat does not care if you are overencumbered
  • Cloning a key will drop the key if you are overencumbered
  • Fix placement position of some moved furniture
  • Fix equipped indicator in inventory not refreshing if you change equipment and close the inventory window quickly
  • Dropped items not in a base are removed after a delay of around two hours by default (use vein.Items.DroppedItemRemoveTime to change)
  • Crash fixes
View full patch notes ↗

Patch 0.024 June 3, 2026

## What changed ## Bug Fixes - **Multiplayer detachment** — objects no longer detach from cars in multiplayer - **Medical items** — antidepressants and charcoal tabs can now be used from the medical menu - **Containers** — moved, unlocked containers no longer become locked after moving - **Forges** — no longer transfer both ingredient options into itself, only one - **Matches** — fixed incorrect dismantling into nails - **Listen server dreams** — dreams now work properly for listen server hosts - **Vehicle persistence** — vehicles no longer unload and fail to return, especially on legacy saves - **Plant behavior** — dead plants no longer revive, and growth/decay rates corrected - **Rain rendering** — rain no longer appears on interior gunshop glass or in glass cabinets - **Extension ports** — no longer decay - **Large makeshift batteries** — now charge properly when not directly connected to a generator - **Wiring UI** — "Disconnect All" button now works in multiplayer - **Vehicle audio** — sounds reduced from extremely loud levels - **Singleplayer visibility** — players no longer see themselves on all maps - **Multiplayer sleep** — time no longer advances for all players when one sleeps (respects setting) - **Admin menu** — dropdown filters no longer stick after closing and reopening - **Antidepressants** — fixed to actually provide their effect - **A-frame house door** — glass door no longer fully solid, glass is now accessible - **Waterfall audio** — sounds properly muffled indoors - **Fencing** — gaps between higher tier fence and gate pieces removed - **Controller support** — keybinds menu restored for controller/Steam Deck users
  • Fix things detaching from cars in multiplayer
  • Add some extra log info for bad item spawns in the world
  • Fix not being able to use antidepressants or charcoal tabs from medical menu
  • Fix moved, unlocked containers becoming locked after moving
  • Fix rain on interior gunshop glass
  • Fix forges transferring both ingredient options into itself instead of just one
  • Restore the keybinds menu when using controller/steam deck
  • Fix matches dismantling into nails
  • Fix dreams for listen server hosts
  • Fix vehicles unloading and not coming back especially on legacy saves
  • Fix object net key errors in server logs
  • Fix dead plants reviving
  • Corrected plant growth and decay rates to not be insane
  • Fix rain in gunshop glass cabinets
  • Fix extension ports not decaying
  • Fix large makeshift batteries not charging when not directly connected to a generator
  • Fix "Disconnect All" button in wiring UI not working in multiplayer
  • Fix vehicle sounds being really loud and obnoxious
  • Prevent AddBot console command being used in singleplayer
  • Fix singleplayer players being able to see themselves on all maps (you are an admin in singleplayer)
  • Fix time advancing for all players when one player sleeps in multiplayer (if that setting is on)
  • Fix some admin menu dropdown filters being sticky after closing and re-opening the menu
  • Fix anti-depressants doing nothing
  • Fix a-frame house glass door being fully solid/the glass being inaccessible
  • Fix a few art issues
  • Various Franklin County bugfixes
  • Fix DLSS dll files not being included by default
  • Improve performance of usable system
  • Slightly adjust vehicle networking
  • Fix waterfall sounds not being muffled indoors
  • Fix gaps between some higher tier fence and gate pieces
View full patch notes ↗

Patch 2026-06-01 June 1, 2026

## What changed ### Bug Fixes - **Vehicle detachment** — fixed objects detaching from vehicles in multiplayer - **Legacy saves** — fixed new vehicles being removed when leaving and returning to the area, including default vehicles in new regions - **Medical menu** — fixed inability to use anti-depressants and charcoal tabs through UI - **Forges** — fixed transferring more resources than required for certain recipes - **Admin menu UI** — fixed filtering menu issues - **Steam Deck** — restored keybinds menu - **Environmental visuals** — fixed rain appearing on interior windows - **Moved containers** — fixed becoming locked after relocation - **Plant growth** — fixed plants dying too quickly by switching plant damage from real-life time to in-game time; plants now properly grow when time advances through sleeping - **Extension ports** — now decay properly without a Utility Cabinet present - **Large makeshift batteries** — now charge correctly when daisy-chained to generators - **Battery management** — fixed "Disconnect All" button in multiplayer - **Vehicle audio** — fixed all vehicle sounds being excessively loud and discordant - **Singleplayer map** — fixed singleplayer players seeing all players on their map - **Listen servers** — fixed time advancing for all players when someone sleeps with time advancement enabled - **Antidepressants** — fixed doing nothing when used - **A-frame door glass** — now properly coverable with newspaper and cardboard ## Overall This patch addresses multiplayer stability, plant growth balance, audio issues, medical item functionality, and various quality-of-life problems across vehicles, containers, and UI systems.
  • We fixed a bunch of issues with stuff detaching from vehicles in multiplayer.
  • We also fixed a bug on legacy saves where spawning a new vehicle would remove it when you leave and come back, including default vehicles in the new region.
  • Some medical menu issues have been fixes (like not being able to take anti-depressants or charcoal tabs through the UI), and issues with forges transferring more than what's required for some specific recipes. The admin menu UI received a couple fixes for filtering menus.
  • We restored the keybinds menu for Steam Deck players.
  • There were a few minor visual and gameplay issues we've fixed, like rain on some interior windows and moved containers becoming locked after being moved.
  • We also fixed plants dying incredibly fast; we switched a bunch of stuff over from using real-life time to using in-game time, so advancing time by e.g. sleeping would cause plants to grow, but didn't properly rebalance damage times for them.
  • Extension ports should now decay without a Utility Cabinet present.
  • Large makeshift batteries should now charge properly when daisy-chained towards a generator. The "Disconnect All" button should now properly work in multiplayer.
  • We've fixed all the vehicle sounds being incredibly loud and discordant.
  • We fixed singleplayer players being able to see all players on their map (they are technically an admin in singleplayer).
  • We fixed time advancing for all players on listen (locally hosted) servers when someone sleeps, if the 'advance time when sleeping' setting is on.
  • We fixed antidepressants doing nothing.
  • The A-frame door glass should now be properly coverable with newspaper and cardboard.
View full patch notes ↗

Patch 0.024 May 29, 2026

## What changed **New Content** - **Franklin County** major map update - **Foraging system** with new foragable plants, foraging recipes, medicines, and Forager perk - **Sawmill workbench** - **Golf-related items and weapons** - **New uniquenesses**: claustrophobia, agoraphobia, meth addiction, starting addicted to substances - **New consumables**: anti-anxiety pills, caffeine pills, sleep gummies - **Fish gutting** ability - **Apple seeds** and plantable/perennial trees - **Item container system** — drag items into backpacks and bags - **New translations**: Chinese (simplified), Spanish (LatAm), French, Turkish - **New music** (ambient and radio) and **radio volume slider** in settings - **New vehicle sounds** (muffled inside vehicles) - **Medium-skill .38 reload animation** - **Background mountains** visual enhancement - **Preliminary bot characters** - **Extension port build objects** for resource distribution - **New save game system** with automatic backups **Balance Changes** - **Rebalances**: Couch Potato uniqueness, Panic/Tired/Stress/Stimulated/Well Fed/Poisoned/Thirst conditions, Exerted condition - **Scent Volumes** now depend on environment cleanliness - **Fluid tanks** prefer pulling from filled contents over taps - **Sink fill time** proportional to quantity already in sink - **Fish hunger satisfaction** scales with weight - **Wound infection** now has percentage severity - **Sterilizers** vary in effectiveness (ethanol worse than rubbing alcohol) - **You can't sleep when panicked**
  • New major map update: Franklin County
  • Increase fall damage
  • Code quality improvements (blueprint -> C++)
  • New music (ambient, radio) - thanks Remancer
  • Couch Potato uniqueness rebalance
  • Scent Volumes can now depend on environment cleanliness
  • Add foraging system, new foragable plants, foraging recipes and medicines, Forager perk
  • Add Copy Location to Clipboard in admin menu
  • Add medium-skill .38 reload animation, thanks Ani
  • Background mountains
  • Fluid tanks will now prefer pulling from filled contents over the tap
  • Sink fill time is proportional to the quantity already in the sink
  • You can't sleep when panicked
  • CreateExplosion console command
  • Move all conditions into C++
  • Add claustrophobia uniqueness
  • Panic condition rebalance/difficulty balance
  • Tired condition rebalance/difficulty balance
  • Add agoraphobia uniqueness
  • Stress condition rebalance/difficulty balance
  • New golf-related items and weapons
  • Pseudostacking/items are visually stacked in the inventory UI
  • Singleplayer beds/respawn points do not have a cooldown timer
  • Antibiotics treat bacterial infections
  • Add sawmill workbench
  • Stimulated condition rebalance/difficulty
  • Well Fed condition rebalance
  • Add radio volume slider in settings menu for radio music
  • HP readout in medical menu
  • Selected item UI adjustments
  • Poisoned condition rebalance
  • Add anti-anxiety pills, caffeine pills, sleep gummies
  • Add Retain Items On Death setting
  • Add apple seeds, plantable trees, perennial plants
  • Don't show zero-effect conditions in the medical menu
  • Suture item grants medical XP on use
  • Add the ability to gut fish
  • Admins can now see all players on the map
  • Add meth addiction
  • Add uniquenesses to start addicted to stuff
  • Add unique post processing for weather
  • Fish satisfies hunger relative to its weight
  • Variant parcel meshes
  • Furniture and containers spawnable from admin menu
  • Bandages will get dirty over time and require replacement
  • Add the ability to hide nameplates from dropped items
  • The infection of cut wounds has a percentage severity
  • Add extension port build objects (like an extension cable but for any resource)
  • Add vein.Appearance.HideStrength setting
  • Respirators block smells
  • Preliminary bot characters
  • Slightly improved vehicle networking
  • Add Ignore Construction Restrictions setting
  • Add Sleep Advances Time setting
  • Move some settings to new Construction settings category
  • Improve persistent corpse performance, networking
  • You now keep bandages that you remove
  • Add Energy Crash condition for after caffeine wears off
  • Exerted condition rebalancing
  • Lifetime stat performance improvements
  • New save game system, thanks Cyn; your saves will automatically back up in the save directory just-in-case
  • Add RemoveUniqueness cheat
  • Add Chinese (simplified), Spanish (LatAm), French, Turkish translations
  • Add Foliage Pop-In Scale setting
  • De-hardcode radio stations; new radio music, thanks Remancer
  • Add message to inventory screen if you have a search query that filters all items out
  • Make chat window blurrier when displaying chat commands
  • Street signs no longer block the third person camera
  • Keys only dismantle into one scrap now
  • Improve tree networking
  • Reduce default clear-day fog amount
  • Add vein.ItemActorSpawner.MinPlayerCloseness, vein.ItemActorSpawner.MaxPlayerCloseness
  • Damage type fixes, fix damage forces not appearing on multiplayer clients
  • Fix some food item heat changes on stoves swinging wildly out of range at low FPS
  • Fix some tooltip and context menu (right click menu) bugs
  • Fix pump shotgun check ammo animation lasting forever
  • Fix not being able to punch people sitting in chairs
  • Fix addictions not working at all :~)
  • Fix chat filters not working correctly
  • Fix incorrect model viewer rotations
  • Fix objects (thrown cans, e.g.) not making noise to zombies
  • Fix respirator thumbnail
  • Fix bathroom stall doors all opening at the same time
  • Fix flat tarps being unmovable
  • Fix rain indoors at weather station
  • Fix some overlapping fire alarms
  • Fix go-kart gas tank location
  • Fix collision on some buildings
  • Fix item uses not refreshing in multiplayer on inventory change
  • Corrected keybind icons displaying code text for nonstandard binds
  • Fix crashes not being written to logs
  • Fix being killed a lot from hitching vehicles in multiplayer
  • Fix EBS not showing on TVs
  • Fix Cyrillic titles not rendering
  • Fix Werrenrath siding material in winter
  • Add Save ID to admin menu for debugging
  • New vehicle sounds, vehicle sounds are muffled inside vehicles
  • Fix firearm attachments highlighting firearms they can't be attached to when dragging
  • Prevent infinite loop on tutorial if you manage to fill up your inventory
  • Correct loading screen tip - "recently acquired" was reduced from 30 minutes to 5 minutes
  • Fix some sleep positions for some cots/beds
  • Fix radio messages vanishing when in a different chat tab
  • Fix pet brush, pet leash descriptions and names
  • Fix being able to open the map from a turned off phone
  • Fix firehose glass material
  • Fix some furniture not attaching to vehicles properly
  • Fix bar soap smelling bad
  • Fix mattress character sleep position as well as some other beds
  • Fix inconsistent visual for worn book item
  • Fix pharmacy cabinet door opening the wrong way
  • Fix chat command prompt staying up when chat box is manually closed
  • Fix bad wall physics in pizzeria
  • Fix crash with fluid tanks
  • Fix meat slicer not being marked placeholder
  • Fix slider values in settings menu being incorrect
  • Fix riot helmet label being way above it
  • Fix fishing bait not being consumed
  • Fix a bunch of improperly networked furniture
  • Fix built stuff and small props (tent e.g.) not blocking rain
  • Fix difficulty presets not setting start time selector properly
  • Fix some items being stuck inside building walls when placed on walls
  • Fix portable toilets not smelling like waste
  • Fix performance for visuals for many things on the map
  • Fix not being able to wear a shirt and winter jacket at the same time
  • Item thumbnail fixes
  • Fix some placeholder item art not being marked as placeholder
  • Fix discarding settings sometimes not working properly
  • Fix crash, exploit when merging item stacks
  • Fix military cot collision underneath the bed
  • Fix some lighting issues underground (e.g. basements)
  • Fix fluorescent light hum sound popping
  • More accurate collision for water tower
  • Fix nature sounds not being attenuated indoors for some river/pond/lake sounds
  • Fix Saranac courtroom chairs having really weird seat positions
  • Corrected train speed readout
  • Fix not being able to place things in certain dome warehouses
  • Some minor controller fixes
  • Performance fixes
  • Crash fixes
  • Things placed on vehicles will sometimes detach if you go away and come back
  • Vehicles spawned from the admin menu may vanish if you go away in multiplayer
  • Many different asset placeholder replacements and texture upgrades, thanks Mood
  • Unify singleplayer and multiplayer sleeping; can advance time in multiplayer if everyone sleeps at the same time on a locally hosted server
  • You can have nightmares from sleeping, causing stress and panic
  • Thirst condition rebalance/difficulty
  • Add thumbnails to spawn regions in character creation
  • Add item container items. You can add items into backpacks, bags etc. by dragging and dropping items onto them.
  • Different sterilizers sterilize wounds to different degrees, e.g. ethanol is a worse quality sterilizer than rubbing alcohol
  • Screws now dismantle into one metal scrap
View full patch notes ↗