WARDOGS Patch Notes

Patch 2026-09-10 September 10, 2026

  • All currently logged-in players will be forced to close WARDOGS and restart the game.
  • You will then be prompted to download the latest client update.
  • Once the update has been installed and you relaunch the game, all players will return to the login queue.
  • We will then begin allowing players into the game in controlled batches .
  • As we confirm that players are successfully entering and populating servers, we will gradually increase the number of players being let through.
  • Players unable to join servers.
  • Players being unexpectedly kicked from servers during play.
  • Extended login queue times.
View full patch notes ↗

Patch 2026-09-09 September 9, 2026

  • Fixed an exploit that let players reach an unintended position on the church roof.
  • Added a new report tracking system.
  • Reports are now weighted so that repeat and bad faith reporters carry less influence.
  • Cheater bans are now announced in server when match termination is turned off.
  • The kicked from server message now only appears if you were actually banned.
  • Reworked server browser filtering.
  • Fixed community server images scaling incorrectly.
  • The Host a server button now links straight to the hosting page.
  • Fixed voice cutting out permanently after a failed join. Stale channel rejoins, push to talk targeting and re-login all recover properly now.
  • Improved voice reliability under load, and added a visible communication status.
  • Z20 Lakota balance pass, and a fix for sluggish pitch.
  • Helicopter input damping now applies to every input device.
  • Vehicle turrets now have a maximum operator rotation speed.
  • 155mm, 122mm and flare deployables now take up more room in your loadout.
  • Fixed a DPI issue affecting tank aiming.
  • Brought the Z20 Lakota chase camera rotation rattle down by 6 dB.
  • DLSS Frame Generation can now be turned off without restarting, and the render target pool is configurable.
  • Reduced shadow cache refreshes, which cuts hitching when you take control of a character.
  • Fixed two crash paths in the frame generation pipeline.
  • GPU crash reports now carry more detail, so we can act on them faster.
  • Removed a legacy graphics dependency.
  • Shadow quality is now clamped to Low on high benchmark scores rather than being switched off entirely.
  • Fixed a crash caused by network calls scheduled off the game thread.
  • Fixed a crash when closing a chatbox entry tooltip.
  • You can now only join a session through presence if you are friends.
  • Fixed a crash involving buildables.
  • Fixed a crash when firing a weapon whose owner had left.
  • Dropped items no longer affect navigation, which claws back a little performance.
  • Improved startup reliability, with clearer messages when something fails early and a route to recovery.
  • Levels 10 to 20 slowed down, with the curve flattening from 35 onward.
  • Artillery moved to Career level 90, and Heavy Tank moved to Driver level 35.
  • Forward Operating Base and Large Hammer vendor prices raised so they are more of a choice.
  • Below level 6: unchanged.
  • Level 6: 8,750 to 9,250, 5.7% slower.
  • Level 10: 25,000 to 35,000, 40.0% slower.
  • Level 15: 54,750 to 110,000, 100.9% slower.
  • Level 20: 111,500 to 250,000, 124.2% slower.
  • Level 25: 192,000 to 325,000, 69.3% slower.
  • Level 30: 293,750 to 400,000, 36.2% slower.
  • Level 35: 416,500 to 500,000, 20.0% slower.
  • Level 40: 551,250 to 650,000, 17.9% slower.
  • Level 45: 689,500 to 800,000, 16.0% slower.
  • Level 50: 838,000 to 1,000,000, 19.3% slower.
  • Player kill using an air vehicle: 300 XP to 250 XP.
  • Supply crate item sold under $75: 25 XP to 1 XP.
  • Vendor, Forward Operating Base: $2,500 to $7,500.
  • Vendor, Large Hammer: $1,600 to $2,400.
  • Career, Artillery Tank: $400,000 to $500,000.
  • Recon, 6-10x MRAD scope: $25,000 to $40,000.
  • Recon, 6-10x MOA scope: $30,000 to $45,000.
  • Support, Medium Hammer: $10,000 to $25,000.
  • Support, Large Hammer: $25,000 to $75,000.
  • Pilot, small armoured supply crate: $5,000 to $10,000.
  • Pilot, Little Bird with miniguns: $25,000 to $50,000.
  • Pilot, Z20 Lakota: $50,000 to $35,000.
  • Driver, URAL: $50,000 to $35,000.
  • Driver, Dune Buggy: $35,000 to $25,000.
  • Driver, Kodiak Flatbed: $15,000 to $35,000.
  • Driver, Music Tape H: $5,000 to $2,500.
  • Rebalanced the role track XP curve from level 6 upward. Level 6 moves from 8,750 to 9,250, roughly 5.7% slower, with a larger increase at level 10.
  • Rescaled the supply crate purchase curve from 25 to 250 down to 1 to 200, so low value items are priced sensibly and cannot be abused.
  • Sports Parachute: level 36 to level 35.
  • Large Backpack: level 56 to level 55.
  • 762x54mm AP: level 83 to level 82.
  • 556mm AP: level 85 to level 83.
  • Deagle: level 90 to level 85.
  • Artillery Tank: level 55 to level 90.
  • PP-19 50 round drum magazine: level 33 to level 29.
  • Large Hammer: level 7 to level 8.
  • URAL: level 4 to level 3.
  • Kodiak Assault: level 8 to level 6.
  • Dune Buggy: level 10 to level 8.
  • Kodiak Flatbed: level 2 to level 10.
  • Large Supply Crate: level 20 to level 16.
  • URAL Covered: level 30 to level 18.
  • Music Tape H: moves from Pilot level 28 to Driver level 23.
  • URAL Attack: level 40 to level 25.
  • Humvee with minigun: level 35 to level 30.
  • Heavy Tank: moves from Career level 35 to Driver level 35.
View full patch notes ↗