Molotov - A thrown incendiary that splashes fire on impact and burns anyone caught in it. Throw overarm or underarm. Deals impact damage and the flames will deal damage over time if you're standing in them. Molotovs can also burn destructible foliage and are affected by rain.
Infrared Range Finder Update - Now runs on batteries. A battery lasts around 80s of active use. Drains faster if quickly toggled on and off.
Helmets Update - Level 4 Helmet now has muffled audio, a restricted field of view, and will fog over when you're sprinting. Level 3 and Level 4 helmets also now have increased suppression resistance in line with the new suppression updates, to better fulfill the protective role of these items in more ways than just damage reduction.
Wolf-110 - A fast, light wheeled transport.
Wolf-110 \ - The Wolf-110 with a ring-mounted M2 Browning.
T-72B3 - A main battle tank. Slower than the L2A6, but cheaper and slightly more fuel-efficient.
Flakpanzer Gepard - Anti Air Vehicle.
MG Nest - A manned M2 Browning emplacement.
Large Shelter - A large metal shelter for covering key assets or keeping the rain off.
Wooden Step - A step. Made of wood.
Surfaces, vehicles and characters visibly wet as rain falls.
Rain sounds different depending on what it is falling on and where you are standing - under cover, indoors, inside a vehicle, or out in the open.
Destroy a roof and the rain starts visually coming through it.
Thunder rolls in during heavier rain, and every player on the server hears the same strike at the same moment from the same direction. It is loud enough to mask footsteps, so use it strategically.
Spotting range is affected by rain.
Molotov fire is reduced by rain.
Black & Gold - Little Bird. Season 2 Exclusive Gold Market Camo.
Chocolate Chip - Evo-3 Ultra, M14, TCX-SPR.
Two-Tone Desert - Galil, Mosin, Havoc.
Digital Wood - M500.
A new Wager vendor lets you bet your own cash on your own performance.
Set your own stakes, bet on yourself. Win big or lose it all.
A live wager tracker sits above the minimap showing your stake and progress.
The wager vendor is not a permanent addition and is intended to come and go throughout a season. The Wager Vendor is not available at Season 2 launch.
You cannot switch teams again for 15 minutes after joining one.
If you switch teams or join a match in progress, your map stays obscured until you reach the control zone for the first time.
You cannot use the spawn vehicle until you reach the control zone for the first time.
When a teammate kills you, you are asked to Forgive or Punish .
Punish results accumulate against a teamkiller, leading to kicks and escalating bans for repeat offenders.
Forgive removes a potential mark against the player who teamkilled you.
Squad leaders can now set a team visible squad intent from a pre-defined list of entries, which every player can see on their squad list before choosing to join a squad.
Squad invites and other timed prompts now queue.
Old placeholder rebuy UI has been removed
When clicking on the 'Rebuy Last Loadout' button, your equipment vendor UI will be populated visually with your last loadout, which you can then add to or remove items from before purchase.
Players who join and populate empty servers earn rewards and a vendor discount once the match begins.
Pre-match entertainment now available before the match starts.
Guns lying around with targets, football and a hidden radio in each spawn.
Official Servers will now enforce different maximum ping limits depending on their region.
High Ping Kicks : Players who consistently exceed a server's ping limit over a sustained period will be automatically kicked (this helps protect against temporary spikes)
Sport Parachute LVL 35 → LVL 34
12g Rifled Slug LVL 41 → LVL 36
7.62x39mm Armor Piercing (AP) LVL 63 → LVL 60
.308 Win Flesh Damage (HP) LVL 65 → LVL 63
Level 3 Helmet & Armor LVL 60 → LVL 70
5.45x39mm Flesh Damage (HP) LVL 16 → LVL 6
9x19mm Flesh Damage (HP) LVL 6 → LVL 10
5.56mm Flesh Damage (HP) LVL 10 → LVL 13
5.56mm Armor Piercing (AP) LVL 83 → LVL 84
5.45x39mm Armor Piercing (AP) LVL 93 → LVL 90
Molotov Cocktail (LVL 13, $25k)
TCX-SPR + TCX-SPR 28 RND Magazine (LVL 20, $100k)
Cross Rifle Muzzle Brake for the TCX-SPR (LVL 32, $35k)
Clutch Lok Muzzle Brake for the TCX-SPR (LVL 37, $37.5k)
SRD762TI-QD Suppressor for the TCX-SPR (LVL 40, $40k)
Remote Detonator + C4 Charge (LVL 4, moved from Support LVL 2)
2.5x Combat Optic (LVL 17, moved from WARDOG LVL 26)
Four Reticle Reflex (LVL 22, moved from Medic LVL 6)
3x Tactical Prism Scope (LVL 33, moved from WARDOG LVL 31)
RVG Vertical Foregrip (LVL 38, moved from Medic LVL 16, $10k → $25k)
Spectr 4x (LVL 43, moved from Support LVL 21)
AK74 + AK74 30 RND Magazine now unlocked by default (previously LVL 3, $10k)
T-21 (LVL 3, $10k, previously unlocked by default)
STANAG 30 RND Magazine LVL 6 → LVL 3, $10k → Free (now comes with the T-21)
SL7i-BL Suppressor for the Evo-3 Ultra (LVL 40, $35k)
4x Combat Prism Scope with Reflex (LVL 21, moved from Assault LVL 43)
PKM LVL 30 → LVL 15
PKM $150k → $100k to unlock
M249 LVL 15 → LVL 20
M249 $100k → $150k to unlock
MAAWS LVL 20 → LVL 18
MAAWS $125k → $100k to unlock
MGL-40 $200k → $250k to unlock
Heavy Drill $25k → $50k to unlock
9K333 Verba LVL 16 → LVL 14
Improved Cylinder Choke LVL 14 → LVL 13
Full Choke LVL 19 → LVL 16
PKM Bipod LVL 33 → LVL 17, $35k → $25k
Slotted Flash Hider LVL 26 → LVL 19
M249 Bipod LVL 18 → LVL 24, $15k → $50k
M249 200 RND Box LVL 23 → LVL 26
Tread Brake LVL 17 → LVL 27
12 Gauge Suppressor LVL 40 → LVL 32
Little Bird AH-6M \ LVL 4 → LVL 8
Little Bird AH-6M \ $50k → $125k to unlock
Z20 Lakota \ $75k → $85k to unlock
Havoc $500k → $650k to unlock
Music tapes reshuffled between the Driver and Pilot tracks
Wolf-110 (LVL 8, $50k)
Wolf-110 \ (LVL 16, $125k)
T-72B3 (LVL 20, $250k)
Flakpanzer Gepard (LVL 25, $300k)
New Music Tape "Dyshat' - Baryber" (LVL 33, $25k)
SPH-2 (LVL 31, moved from WARDOG LVL 90)
SPH-2 $500k → $350k to unlock
Dune Buggy LVL 8 → LVL 9
Humvee LVL 15 → LVL 14
Humvee $25k → $75k to unlock
Ural Defender LVL 18 → LVL 15
Large Crate LVL 16 → LVL 17
Ural Defender \ LVL 25 → LVL 22
Ural Defender \ $125k → $100k to unlock
Humvee \ LVL 20 → LVL 24
Scout Rifle TD $1,100 → $1,200
Compound Bow $800 → $1,350
Server-side lag spikes are also excluded from ping measurements to prevent unfair kicks.
Temporary Rejoin Restriction: Players kicked for high ping will be unable to rejoin the same server until the next map transition.
Server Browser Improvements : Added maximum ping tags and filters to the server browser, making it easier to find servers with suitable connections.
Community Server admins will be able to configure their own ping limits, allowing for cross regional play (or more stringent rules) if desired.
All three team spawns have been moved and rebuilt, each with purpose-built routes to the zone, which should provide a more balanced match across each team.
Lonestar cash & XP win bonus, Season 2 only.
Lonestar teamplay action cash & XP multipliers, Season 2 only.
All faction spawns have moved on Bakurani.
New vendor discount for the losing team: 20% off if they're at least 40 points behind second place. Relevant to all teams, not just Lonestar.
Community server hosts being seen to exploit the faction bonus will be punished.
.308 Winchester -25%
7.62x54mmR -20%
7.62x39mm -19%
.50 Cal -16%
Damage to the upper, middle and lower torso was too inconsistent before. It's now more even, so body-shot damage is more predictable.
Assault rifle body shots do slightly less damage.
LMG body damage now matches assault rifles. LMGs win fights through sustained fire and magazine size, not by out-damaging assault rifles on every shot.
Scout Rifle headshots now one-shot targets with no helmet.
A Level 1 helmet takes two headshots to kill.
Damage reduction lowered 55% → 50%.
Damage reduction lowered 65% → 60%.
Level 4 Helmet now has muffled audio, muffled proximity chat, a restricted field of view, and will fog over when you're sprinting.
Level 3 and Level 4 helmets also now have increased suppression resistance.
Slug damage against armor now scales with armor tier instead of one flat reduction.
Some weapon inspects are silent and this is known.
Near-miss suppression from small and medium calibres is considerably stronger.
Rate of fire is now accounted for, so fast-firing small and medium weapons (such as SMGs and pistols) don't suppress disproportionately.
Suppression screen shake has been reduced to account for the increase in suppression effects - it should read clearly without fighting you for control.
Level 3 helmets reduce suppression by 68%.
Level 4 helmets reduce suppression by 80%.
Arrow trajectory has been updated to have a shorter drop-off.
Slightly more effective vs lower tier armor than season 1.
Bow damage against armor now scales with armor tier instead of one flat reduction.
Parachutes now take longer to fully open, and won't open at all below about 10m.
Pulling at the last second is now a real risk. If you're falling fast and open below roughly 50m, you won't slow down in time and will take fall damage.
Basic Parachute price increased $100 → $500.
Sport Parachute price reduced $1,000 → $700.
Make sure you trust a pilot before getting into their aircraft. Alternatively - drive to the control zone or fly yourself.
Durability increased 100 → 150, so a single bag goes further before it needs replacing.
Recoil pattern updated to have more of a horizontal pattern, as it was too easy to use.
Damage fall-off increased beyond 50m, its effective range, pushing it firmly into a close-quarters role.
New recoil pass across all DMRs to bring them more in line with their power curve.
Muzzle velocity reduced -25%.
40mm outer radius now has a stronger damage fall-off.
Experiences much more inaccuracy and sway, slower ADS speed, and a reload penalty when sitting on the Little Bird bench, to reduce reliability.
New PU 91/30 (3.5x) Scope for the Mosin.
Mosin no longer has access to other optic sights, as these sights were not intended to be compatible until future planned customisation features become available.
Wooden Step added to the small hammer and above.
Large Shelter added to the medium hammer and above.
Max fuel 7,500 → 10,000 to encourage logistics role play.
Post-spawn cooldown substantially increased, so a destroyed rig cannot immediately be replaced.
Reload 2s → 5s
Restock from munition supplies 50 → 200
GGX 18 $800 → $1,000
Restock from munition supplies 75 → 150 to reduce the amount of shots that can be fired per pallet drop-off.
New firing animation - The player now drops the shell into the end of the mortar as it fires, to reduce the fire rate of the mortar.
Barbed wire and sandbags can now be placed on top of Bremmer walls.
Barbed Wire no longer contributes Cash or XP on kills.
Foundations fit properly against slopes, stairs and walls.
Unfinished buildables now collapse as soon as they lose a support, instead of floating.
Tank traps can only be placed on a defined set of surfaces.
Doors and gates can no longer be breached with a hammer.
The Halligan bar can now breach both doors and gates.
CIWS cannon damage against structures has been properly tuned - it now shreds light cover and struggles against heavy fortifications, rather than treating everything the same.
Vehicle inventories of purchased vehicles are now private to the driver and their squad by default. A new setting lets you open yours up to everyone once the vehicle is fully unlocked.
Inventories of vehicles that spawn for free for each team stay open to everyone, regardless of the above setting. Use at your own risk.
Tracked vehicles now feel weightier - less floaty when in the air, less bouncy on landing.
Humvee handling reworked: less stiff over terrain, slower build to top speed, more effective than previously at climbing terrain.
Dune Buggy brakes less effective, slightly increasing skid and drift capability.
Explosives and placeables can no longer be used from enclosed vehicle seats.
Fixed the Humvee gunner facing the wrong direction after entering.
Fixed gunner fire desync and inconsistent firing audio.
Helicopter cockpit glass now works both ways - shooting out through it damages the vehicle the same as incoming fire.
Tanks no longer launch themselves into the air from their own turret collision.
Vehicles no longer sink into the ground when ramming each other at speed.
Wheeled vehicles no longer get stuck when driving forward out of a backward roll.
Fixed the vehicle spinning on gamepad after closing the tac map.
Fixed inconsistent ADS on vehicle weapons when using a controller.
Fixed crouching and seat swapping on gamepad in mounted turrets.
Fixed a vehicle's smoke screen and flares not appearing for players who joined late.
Exiting a vehicle now places you on the ground rather than pushing you through it.
Reduced Vanguard CIWS damage to the Spawn Vehicle, now takes 2.25x longer to kill the SV.
Added Aim Assist strength slider in Settings > Controller > Advanced. Default is 1; 0 turns Aim Assist off.
Aim Assist now works on the Target Dummies in the Firing Range.
General Aim Assist improvements
Adjusted values for Horizontal & Vertical sensitivity.
Adjusted values for Aim Acceleration.
Aim Acceleration now kicks in sooner.
Look direction returns faster after closing radial wheels.
Scrolling lists is now faster.
Vendor: reduced the hold time when selecting 'Purchase Loadout'.
Settings: reduced the hold time when selecting 'Apply Changes'.
Added 'Cycle Minimap Zoom' to View (Press).
Added 'Reject Tip' to View (Press).
Added 'Deploy Crate' to D-Pad Up (Hold).
Moved 'Open Inventory' from View to Menu (Press).
Moved 'Toggle Weight' from Y to View (Press).
Moved 'Remove From Loadout' from R3 to Y (Hold).
Moved 'Bribe' from Menu to X.
Moved 'Accept/Reject Squad Invite' from LB/RB to View/Menu.
Moved Scoreboard 'Sort' from LB/RB to LT/RT.
Changed 'Drop' from Y to Y (Hold).
LB/RB now switch primary tabs and LT/RT switch secondary tabs.
Fixed not being able to cook grenades by pressing X.
Fixed releasing LT on controller not cancelling a bandage self-heal.
Level 10 35,000 → 25,000 (29% quicker)
Level 15 110,000 → 54,750 (50% quicker)
Level 20 250,000 → 111,500 (55% quicker)
Level 25 365,000 → 206,600 (43% quicker)
Level 30 500,000 → 318,200 (36% quicker)
Level 35 750,000 → 525,000 (30% quicker)
Level 40 975,000 → 712,500 (27% quicker)
Level 45 1,225,000 → 920,850 (25% quicker)
Level 50 1,500,000 → 1,150,000 (23% quicker)
Compact P-1 Red Dot (LVL 21, $12.5k)
New Music Tape "Blue (Da Ba Dee) - Eiffel 65", Lonestar only (LVL 29, $25k)
Gold Market (LVL 35, $150k)
Tricon 1.5x Compact Prism Scope (LVL 26, moved from Assault LVL 12)
Spitfire 3X (LVL 31, moved from Assault LVL 26)
Mechanical Supply Pallet (LVL 5, $10k, previously unlocked by default)
Ammo Supply Pallet (LVL 9, $25k, previously unlocked by default)
Fuel Supply Pallet (LVL 16, $50k, previously unlocked by default)
Judge LVL 18 → LVL 1, $15k → $5k
GGX 17 LVL 1 → LVL 18, $5k → $15k
Deagle LVL 85 → LVL 65
GGX 18 LVL 70 → LVL 85
GGX 18 $50k → $125k to unlock
Kobra Reflex LVL 21 → LVL 4
Compact T-2 Red Dot LVL 4 → LVL 17
Music tapes reshuffled between the Driver and Pilot tracks
New assault kill bonus: kills with an assault archetype weapon $1,500 → $2,000.
FOB hacking now also rewards teammates in the FOB radius: $1,000 / 250 XP (the hacker still gets $2,500 / 250 XP).
New door breached reward (Halligan Bar): $100, once per door. Halligan Bar uses raised 5 → 7.
New friendly FOB door closed reward: $75.
Destroying a FOB now pays a bonus of up to +$7,500 / +250 XP based on the supplies it held (maxed at 25,000 supplies).
Destroying a buildable now gives assault XP instead of support.
Artillery now gives driver XP instead of support.
IED/C4 now give assault XP instead of support.
Repair XP now goes into the driver or pilot tracks depending on the vehicle being repaired, instead of a flat support amount.
Crates: +$100 / +50 XP per crate in a row, up to 10.
Pallets: +$250 / +100 XP per pallet in a row, up to 10.
Players: +$25 / +5 XP per player in a row, up to 25.
Return trips: +$50 / +25 XP per trip in a row, up to 10.
Molotov - A thrown incendiary that splashes fire on impact and damages anyone caught in its radius. Throw overarm or underarm - this item is intended damage and area denial.
Wolf-110 - A fast, light wheeled transport.
Wolf-110 (Assault) - The Wolf-110 with a ring-mounted M2 Browning.
T-72 - A main battle tank. Slower than the Leopard, but cheaper and far more fuel-efficient.
Flakpanzer Gepard - Anti Air Vehicle.
MG Nest - A manned M2 Browning emplacement.
Large Shelter - A large metal shelter for covering key assets or keeping the rain off.
Wooden Step - A step. Made of wood.
The Wager Vendor lets you bet on yourself. Win big or lose it all.
Choose your objectives, set how many deaths you’re willing to spend completing them, then set your stake and try to profit against the odds. Getting X kills in the hotzone, delivering a number of players, and more besides. The more objectives you stack onto a wager, the longer the odds and the bigger the payout.
A live wager tracker sits above the minimap, showing your stake and your progress toward winning or losing it.
It’s entirely optional, and it takes the cash reward systems WARDOGS is already built around and dials the stakes all the way up. Back yourself and get paid. Or don’t, and watch it burn.
Infrared Rangefinder - Now runs on batteries.
Helmets - The Super Heavy Helmet now comes with muffled audio, a restricted field of view, and will fog over when you’re sprinting. Heavy and Super Heavy helmets also get increased suppression resistance in line with the new suppression changes, so they fulfil their protective role in more ways than just damage reduction.
Combat balancing - Adjustments to weapon damage, recoil and suppression, with the aim of establishing clearer roles across weapon classes.
All faction spawns have moved on Bakurani.
Lonestar uniforms are more desaturated, so they stand out less against the other factions.
Lonestar faction cash and XP win bonus, Season 2 only.
Lonestar faction cash and XP multipliers, Season 2 only.
A new vendor discount for the losing team: 20% off if they’re at least 40 points behind second place. This applies to all teams, not just Lonestar.
Community server hosts found to be exploiting the faction bonus will be punished.
Official Trailers . Wide FPS player reach.
Official VLOGs. Hardcore WARDOGS player content.
Press Conferences. Experimental, long format for diehard players.
Official Podcast. In progress, requires work.
Social Accounts. Discord, X, Instagram, TikTok, Facebook.
X Developer Accounts. To the minute reactions, banter and updates.
Bug & Exploit Fixes: Egregious cash & XP exploits have been addressed alongside various gameplay bugs that were damaging the integrity of fair play.
Server Browser: New ‘Deploy’ UX flow intended to better highlight the existence of ‘Infantry Mode’ and ‘Low Level’ community servers.
Fixed the issue caused by the latest Windows 11 update, KB5124010, causing the recent WD-L020 crashes.
Revive action validity checks are now fully server authoritative, reducing the possibility of this being abusable across the map.
Fixed vehicle fly through exploit, rewards are now capped.
Any rewards for destroying buildables now scale with their build progress - so destroying a placed schematic no longer gives a full reward.
Depositing pallets into a FOB outside the zone now awards reduced rewards.
New ‘DEPLOY’ UX Flow. Hit deploy and choose Official , Community , Infantry Mode or Low-Level servers. This is the first step intended to help signpost players toward servers running these modifiers.
Advanced Filters have been added back to the Official servers list.
Long server names are no longer truncated. Hover over an entry to see the full server name.
After you click Join, you'll see that you're connecting, then your place in the queue if there is one.
Anonymous mode now hides the server name on the loading screen, just like Streamer mode. The server name in the pause menu also stays hidden unless you choose to show it.
Region select now shows how many regions you have selected.
Gamepad is now supported on the DEPLOY selection screen.
Scheduled restarts: you can now set a daily restart time (UTC).
RCON AllowedHosts: you can now set this to restrict who can access RCON.
RCON message and broadcast lengths are now capped.
RCON now defaults to Standard response detail instead of Full, and config responses no longer expose server internals.
ServerImageURL is now checked when the config loads.
Various server stability hotfixes.
Increased server security to prevent exploitation.
Throwables (grenades, smoke, and C4) can no longer be used from enclosed vehicle seats.
The adaptive crosshair now correctly hides while aiming down sights.
Fixed buildable crit spots reappearing in the same place you just hit, getting pushed into corners, or jumping to the far side of a structure. They now favour a spot you can reach from where you're standing.
Fixed a Havoc bug causing increased damage taken from 20mm and 30mm cannon fire.
Abusing cash exploits and bugs We will respond with a timed ban, the length of which will be determined based on any previously applied bans. We will reset your cash and XP to 0.
Creating content that tutorialises economy exploits and bugs We will treat creating content that tutorialises how to abuse systems, with no regard for reporting the issue, as advertising cheats. This will result in a permanent ban. There are easy ways to get things in front of us. We are not saying do not post on social media or Discord. We are saying there is a difference between promoting and alerting.
XP farming This will result in the most serious bans. We track every server you enter, and we are also very aware of which servers are XP farming servers. If your account is tracked as joining one of these servers for more than a few minutes, we will ban your account permanently.