Citrine Prime’s Adornments can now be unequipped as a new Auxiliary Attachment. With Iceblade of Narin’s release, these pieces would be removed if Citrine Prime equipped a TennoGen or the Aphrodita helmet. We fixed that bug, but we have made their functionality permanent with this new Auxiliary!
Added various Day of the Dead cosmetics from the Nightwave: Dreams of the Dead series to the Nightwave Offerings. These are permanent additions that will rotate in as the store refreshes each week! Note: We will also be adding these items to Daughter’s Naberus wares when that event launches in October.
Okina Day of the Dead Skin
Atomos Day of the Dead Skin
Taxon Day of the Dead Skin
Skaut Day of the Dead Skin
Kayota Day of the Dead Mask
Monarcierro Day of the Dead Syandana
Calaverita Sentinel Mask
Calaverita Sentinel Tail
Calaverita Sentinel Wing
Nora Night Catrina Glyph
Shotgun Rivens can now roll Zoom stats in anticipation of the Riven Splicer system (which we hope to release soon). The Zoom stat is required to create specific Spliced Traits, as outlined in our Riven Splicer Dev Workshop .
Adjusted the Deimos Genetrix's SFX to be quieter and to play at a shorter distance.
Fixed the Entropic Eximus' damage reduction being applied twice.
Fixed Entropic Eximus spawning in The Descendia missions. These specific Eximus only spawn in the Zariman for narrative reasons!
Known Issue: Entropic Eximus can spawn in Sanctuary Onslaught.
Fixed allied barriers (like Gara's Mass Vitrify) blocking line of sight checks for Narin's Neote.
Fixed the Galvanized Scope's description incorrectly stating "On Weak Point Hit" (instead of the intended "On Weak Point Kill").
More fixes towards golden decorations being too yellow. With our metal shader improvements in Iceblade of Narin we fixed the issue of "gray cast" on metals, which also applied to decorations and caused them to appear as a very saturated yellow instead of the familiar gold tone. The above fixes aim to return the gold closer to what it was before, while also taking advantage of the wider range of colors we now have at our disposal.
Fixed Rivens with duplicate traits that were the result of a Riven Cycling bug immediately following Iceblade of Narin’s release. Removed negatives from Rivens that had both a positive and negative value of the same trait. (ex: +80% Reload Speed and -17% Reload Speed)
Any remaining Rivens with numerous negative traits have had the extra negative traits removed.
Kuva Refund Script: Players who cycled Rivens and were presented with a broken option will have their Kuva refunded.
Fixed Narin and Uriel’s passives granting permanent elemental buffs if applied without a weapon equipped.
Fixed Zymos' unique trait not triggering consistently. Known Issue: The seeking spore projectiles from the Zymos’ unique trait are invisible.
Fixed the Dual Toxocyst Incarnon's Neurotoxin evolution not adding Toxin damage.
Fixed Entropic Eximus killed by Mirage's Hall of Mirrors not dropping Entropic Kuva. This also fixes Eximus not dropping Riven Slivers if killed by Mirage's clones.
Fixed the Archimedea bonus for Ability Strength applying Ability Duration instead.
Fixed various offsets for the Opula Shoulder Armor.
Fixed offsets for the Spinele Prime Accessories on the Drifter to match the Operator.
Fixed cases of the Kerulyst Sentinel Skin's attachments becoming detached when certain Sentinels perform attacks.
Fixed Voruna’s growling SFX remaining after exiting Ulfrun’s Descent, causing it to stack loudly after multiple casts.
Fixed placeholder text in the Sharpshooter Mod description.
Fixed an issue when attempting to use a Zipline.
Fixed a map hole in the mountain pass in The War Within quest.
Fixed chat being hidden when viewing a Profile.
Fixed being able to perform an Emote while pulling out Narin's Iceblade, causing players to fall through the map.
Fixed a rare crash when starting Zariman Ten Zero missions from the Chrysalith, and a squadmate attempts to enter the Dormizone elevator.
Fixed a rare in-game chat crash after toggling the Cross Platform Play setting.
Fixed performance issues caused by the Latron's Incarnon Form projectiles if modded for a high fire rate while using Mirage's Hall of Mirrors.
Fixed performance issues caused by Banshee's Gaseous Quake.
Fixed performance issues caused by Aksondol.
Fixed script errors related to Sirius & Orion's Passive.
Fixed a script error related to Mining Lasers.
Fixed a script error related to Narin's Neote.
Fixed a script error related to Zenurik's Tauron Strike ability.
Fixed a script error related to Citrine's Crystalize.
Fixed a script error related to Banshee's Sound Quake.
Damage from non-melee sources is reduced by 90%. For Operators, damage is instead reduced by 75%.
Companions do not target Entropic Eximus
Dealing melee damage with the Iceblade of Narin buff from Neote on Yuvan Peak will break the bubble if either the bubble or the Entropic Eximus is struck.
Tauron strikes will break the bubble upon contact.
Doubled the weighting of Narin's Blueprint in Zariman Exterminate and Mobile Defense missions following community feedback. Exterminate and Mobile Defense missions are usually not the source of Warframe Blueprints, so we have increased the drop rate to be more forgiving.
Narin can now walk on water during Nurinarim!
Updated Hydroid and Hydroid Prime’s stats to properly swap Health and Shield values in order to help him make the most out of the armor gained from Plunder. Iceblade of Narin accidentally swapped his Armor and Shield values, instead of the Health and Shield values as suggested by the community.
Hydroid: Health: 650
Shields: 370
Hydroid Prime: Health: 365
Shields: 270
Citrine Prime's shoulder details now dissolve when aiming down sights.
Removed the hit SFX on Entropic Eximus shields as it was being played squad-wide. This is a temporary change until we can fix the issue.
Fixed an elevator exploit resulting in ever-increasing Eximus spawn counts in Zariman Ten Zero missions.
Fixed being unable to destroy Corrupted Nullifier bubbles by shooting the bubble itself.
Fixed longer transmission SFX being cut off early.
Fixed Citrine Prime's shoulder armor offsets being upside down.
Fixed the Mausolon, Morgha, and Cortege's Alt Fires not charging.
Fixed the Dorrclave's unique trait not functioning properly.
Fixed Narin being able to equip a Heavy Weapon while Nurinarim is active.
Fixed certain metals appearing flat when tinted black following our Metal Shader changes (notably on the Frost Harka and Kullervo Apostate skins). This change also restored the ability to create pitch black materials on Voidshell skins.
Also fixed some cases of golden Decorations being too yellow following our metal shader changes. Given the variety of decorations in the game, many still remain affected, so we’ll be keeping an eye out for reports as we continue to work to address this issue.
Fixed the Neo K10 Relic having the Gyre Systems instead of the Gyre Prime Systems. Replacement Script: We’ll be replacing all claimed Gyre Systems with the correct Gyre Prime Systems via a script later this week. We’ll update this thread with more information once it is complete.
Fixed cases of players getting both positive and negative values of all rolled Traits when cycling an unlocked Riven. Also fixed rare cases of players being able to roll a positive and negative value of the same trait.
Riven Mod Fixing: This was patched live yesterday (September 23) at around 12pm ET, but some players may have chosen the Riven with the broken stats. For those Riven Mods with a) multiple negative traits or b) a trait that has both a positive and a negative, the incorrect negative traits will be removed in a future hotfix.
Kuva Refund Script: players who cycled a Riven and were presented a broken Riven will have their Kuva refunded via a script, regardless if the broken Riven was chosen. We will update this thread with more information once it is run!
Fixed Narin being able to equip a Heavy Weapon while Nurinarim is active.
Fixed Clients experiencing a large spotload after travelling from the Yuvan Peak to the Chrysalith.
Fixed performance issues related to Narin.
Fixed performance issues sometimes leading to a crash in Yuvan Peak when someone attempts to pull Narin's Iceblade.
Fixed performance issues caused by Aksondol's reload when using Mirage with Hall of Mirrors active.
Fixed the Mobile Defense terminal having a misaligned interaction prompt if it spawned in the new Melica's Laboratory tile in the Zariman Ten Zero.
Fixed Ivara being able to control her Primary Weapon like a Glaive due to an interaction between Navigator and Wrathful Advance.
Fixed missing vortex SFX in the Ryoku fight in Scoria's Angel missions.
Fixed the cold mist from Aksonol's reload incorrectly triggering Secondary Enervate.
Fixes towards GI lighting over-emphasizing Operator/Drifter pores.
Fixed Citrine Prime losing her shoulder piece, skirt, and other prime attachments after equipping the Aphrodita Helmet or a TennoGen helmet. While we are fixing this bug, we will be turning these attachments into an Auxiliary attachment in a future update.
Fixed various offset issues for the Contegorus Chest Armor.
Fixed tint colors not applying to the crystal reflections on the Spinele Prime Operator/Drifter accessories.
Fixes towards cloth physics issues on Narin's skirt.
Fixed the Gothica Signa's cloth not being tattered.
Fixed attempting to pull out Narin's Iceblade while in motion resulting in the animation being misaligned. Also fixed missing SFX when attempting to pull out Narin's Iceblade.
Also fixed cases of the VFX being misaligned.
Fixed a broken icon and filepath appearing in Cephalon Melica's vendor screen on the Yuvan Peak.
Fixed cases of emoting next to Narin's Iceblade causing players to fall through the map.
Fixed gifting multiple Relic Packs resulting in each pack containing the same Relics. If you were affected by this issue (as the gifter), we ask that you submit a support ticket for further assistance.
Fixed various map holes and texture seams in The War Within map.
Fixed minor skybox lighting issues in the remastered The War Within map.
Fixed missing SFX when unlocking a Riven Trait and made various minor polish changes to this screen.
Fixed a player dying after an attempted but failed revive causing their death message to incorrectly state that they were revived.
Fixed missing information in Narin's market blueprint description.
Fixed minor polish issues in Narin's diorama.
Fixed additional cases of Warframes that were released prior to Oraxia not using colorful status icons for their stats in menus.
Fixed a minor typo on the update screen that Gary was unfairly blamed for. Sorry Gary!
Fixed a minor grammatical error in the Iceblade Blessing description.
Fixed cases text not being localized or placeholder descriptions being used on non-English Clients, notably in Narin's market blueprint description and in Melica's Vendor screen.
Fixed various script errors related to Narin's Neote, Hakchum, and Naraemagi.
Fixed a script error caused by Commandeered Ember's Inferno ability in The Perita Rebellion missions.
Fixed a script error related to Banshee's Sound Quake.
Fixed a script error related to Banshee's Sonic Boom.
Fixed a script error related to Temporal Archimedea modifiers.
Fixed an audio crash happening during sound driver reset.
Fixed a crash that could occur when returning from alt tabbing after making a purchase on Steam.
Glacial Defiance (New 6-Player game mode) – Releasing sometime before or on October 15th To learn more about the Glacial Defiance launch timing and the reasons behind the staggered release, please read our official PSA here: https://forums.warframe.com/topic/1523427-psa-glacial-defiance-release-window/
Riven Splicing - Coming with Glacial Defiance launch The item required to perform Riven Splicing, the Riven Splicer, is rewarded from Glacial Defiance. So once the gamemode launches, Splicing will also become available!
Epoch Operation: Taubound – Begins October 15th! Arturos and Zioa have lain dormant long enough: the time to assume control of your Vessel is almost at hand. With new worlds and possibilities beyond the Origin System closer than ever, your window to prepare for the journey to Tau begins now, ahead of a never-before-seen, once in a lifetime Epoch Operation this October. Learn more here: https://www.warframe.com/en/news/epoch-operation-taubound
PC DirectX 11: ~7.83 GB*
PC DirectX 12: ~8 GB*
New Vendor: Cephalon Melica For more information on her wares, please visit her dedicated section below.
Coming Soon: Glacial Defiance (New 6-Player Game Mode) This content is not yet released, but Yuvan’s Peak will be where you can start these missions. Learn more about general release window and the reasoning behind the delay: https://forums.warframe.com/topic/1523427-psa-glacial-defiance-release-window/
Narin’s Iceblade in Narin’s Crest
Narin’s Main and Component Blueprints
Nunchasa’s Main and Component Blueprints
Aksondol’s Main and Component Blueprints
On Wings of Ice Honoria
Narin Prex Card
New Somachord Tracks: Neote’s Dance
Ice Speaker
New Captura Scenes: Melica’s Laboratory Scene
Yuvan Peak Scene
Glacium Sigil
Seonang Ephemera
Tidon Shoulder Medallion
Tidon Chest Medallion
Tidon Leg Medallion
Niveus Sumdali
Niveus Nepheri Skin
Niveus Dark Split-Sword Skin
Niveus Dark Dagger Skin
Niveus Dark Sword Skin
Niveus Paracesis Skin
Niveus Orvius Skin
Niveus Glaxion Skin
Niveus Quellor Skin
Niveus Liset Skin
10,500 Kuva (4 purchase limit per week)
Acquire Narin’s Main and Components from the Zariman Drop Tables. For the full list of where to find her parts in Zariman missions including drop rates, visit our official drop tables site: https://warframe-web-assets.nyc3.cdn.digitaloceanspaces.com/uploads/cms/hnfvc0o3jnfvc873njb03enrf56.html
Acquire Narin’s Main and Component Blueprints from Cephalon Melica’s Classroom Supplies by trading Entropic Kuva (earned from Entropic Eximus in Zariman missions).
Purchase Narin from the Market individually or as part of the Narin Bundle.
Acquire Nunchasa’s Main and Component Blueprints from Cephalon Melica’s Classroom Supplies by trading Entropic Kuva (earned from Entropic Eximus in Zariman missions).
Purchase Nunchasa from the Market individually or as part of the Narin Bundle.
Acquire Aksondol’s Main and Component Blueprints from Cephalon Melica’s Classroom Supplies by trading Entropic Kuva (earned from Entropic Eximus in Zariman missions).
Purchase Aksondol from the Market individually or as part of the Narin Bundle.
Quassus Prime
Trumna Prime
Savage Silence Banshee Augment
Reactive Storm Baruuk Augment
Gifting Bonus: Gift this item to another player and receive this Gifting Bonus in return.
Community Frost Glyph by FrostyNovaPrime.
Community Narin Glyph by Pertti Lancer.
Community Citrine Glyph by Shivecu.
Community Octavia Glyph by Izeda Datroi.
Community Sevagoth Glyph by DarikaArt.
Banshee’s abilities pierce the ears of nearby enemies. Casting abilities applies maximum Puncture Status on foes within 10m.
Banshee’s weapon noises are hushed.
Sonic Boom is now cast one-handed and no longer roots Banshee in place.
Removed Ragdoll from affected enemies — now pushes them back and stuns them. The ragdoll did not synergize well with Sonar as it made it harder to target the weakpoints.
Increased Impact damage from 50 to 250.
Sonic Boom now reduces 70% of Armor, scaling with Ability Strength up to 100%. This mechanic was originally tied to Sonic Fracture, but is now part of her base kit.
Sonic Boom now breaks resource containers and breakable decorations.
Sonic Boom now deals a guaranteed Impact Status Effect.
Renamed the “Strength” stat to “Push Force”, as it affects how strongly Sonic Boom will push enemies.
Renamed to “Sonic Siphon”.
Banshee gains Armor for 20s if an enemy is hit by Sonic Siphon, up to a cap of 1500 Armor. Armor does not need to be stripped for this bonus Armor to apply!
Recasting Sonic Siphon will refresh the Bonus Armor duration if an enemy is struck by the cast.
Sonar’s Weak Spots are now considered Weak Points, giving them synergy with a variety of Mods, Arcanes, and more.
Sonar now prioritizes unmarked parts of the body for its Weak Spots to help with Weak Spot legibility. The reticle now turns red when shooting at the Weak Spots, just like other Weak Points.
Casting Sonar no longer roots Banshee in place.
Updated SFX when hitting a Weak Spot.
Silence can now be recast to reset its duration and reapply the Stun.
Casting Silence no longer roots Banshee in place.
Improved VFX on enemies to make it clearer they are affected by Silence.
Sound Quake is no longer channelled. Casting the ability creates an area of effect with a duration of 25 seconds.
Resonating Quake fans may be confused by this change — we are swapping the mechanics of the Augment and the base Ability to make Sound Quake synergize better with the rest of Banshee’s kit.
Banshee is briefly invulnerable when casting Sound Quake.
Enemies receive guaranteed Blast Status Effects while in Sound Quake’s area of effect, which reduces based on distance from the center.
Increased casting animation speed to make it more fluid.
Sound Quake now breaks containers within its entire area of effect, not just the 5 metres around the epicenter.
Renamed to “Gaseous Quake”.
Gaseous Quake is now a channelled Ability, which takes on the mechanic of Banshee’s old Sound Quake.
Banshee is rooted in place to channel Gaseous Quake, which deals additional Gas Damage and Status Effects to enemies in the area of effect.
Gaseous Quake’s damage is multiplied every second during cast, up to a cap. Energy drain also increases every second during casting.
Gaseous Quake's area of effect now persists for a short duration after channelling ends.
Improved Line of Sight now applies to Gaseous Quake.
Updated VFX and SFX to reflect this new gassy styling of the Ability.
Black hair is a much “truer” black, and less a “mid grey”
Colored hair is deeper and more accurate to selected color
White hair looks more white without losing depth
Sheen is stronger but balanced with underlying color
Added a slight rimlight on hair for “scattering”
Markings Coverage: Lets you adjust the degree to which the vitiligo pattern is present (i.e. the dispersion of melanin) Note: In order for this option to become available, you must first select a complexion tint.
Invert Markings : Lets you swap the current melanated vs lack of melanin regions within the vitiligo pattern
Longbow Sharpshot
Argon Scope
Hydraulic Crosshreads
Galvanized Crosshairs
Galvanized Scope
Primary Deadhead
Secondary Deadhead
Arcane Precision
Arcane Pistoleer
Sharpshooter
Harrow’s Thurible, Covenant and Lasting Covenant Augment
No longer spawn on top of each other and cannot spawn inside of the larger mines from the Clear the Minefield Order
Have a light that blinks to identify that it is a mine and the light’s blinking increases the closer your proximity to the mine
Rise up from the ground into melee attack height once a player enters within their activation proximity
Prioritize targets based on where your crosshair is pointing when attempting to melee them
Updated the Zariman Ten Zero’s mission drop tables so that Aeolak and Hespar component blueprints appear in every Rotation, instead of just Rotation C. Also changed Galeforce Dawn to drop from all Rotations of Void Armageddon instead of only Rotation C.
Grendel Changes: Reduced the decay rate of enemies in Grendel’s gut by 50%. Managing the amount of enemies in Grendel’s gut is essential for part of his kit, so this helps swallowed enemies last longer before he has to Feast again.
Grendel’s Regurgitate now does bonus damage based on the enemy’s Max Health instead of their current health in his Gut.
Swapped Hydroid and Hydroid Prime’s Shield and Armor values following community feedback. Hydroid: Shields: 240 (was 365)
Armor: 365 (was 240)
Hydroid Prime: Shields: 290 (was 650)
Armor: 650 (was 290)
The addition of Hydroid’s Plunder ability during his 2023 rework reoriented his kit towards health-based survivability. This change leans further into emphasizing Hydroid’s strengths in a way that makes sense for him.
The following resources can now be fed to Helminth for Secretions: Pheromones: Beating Heartstrings
Biotics: Scuttler Husks
Calx: Temporal Dust
Fate Pearls
Bile: Ignia
Oxides: Agnovidisc
The following Perita resources can now be donated to your Clan Vault and are also eligible for Clan Vault Resource Bonus: Agnovidisc
Updated the list of eligible enemies for the Vessel challenges in the Sands of Inaros quest: Denial Bursa: all Bursa variants (not just Denial) now count for this challenge
Brood Mother: added Deimos and Uranus Proxima variants
Crewman: added Railjack and Narmer variants
Juggernaut: added Deimos, Demolisher, and Behemoth variants
Hyekka Master: added Nightwatch variant
Manic: added Manic Bombard and Nightwatch variants
Railgun Moa: added Railjack variants
Seeker: added Kuva, Nightwatch, Tusk, and Narmer variants
Volatile Runner: added Deimos variants
Added the amount of currently owned Fergolyte and a progression element to the Prince contribution menu UI.
Resource description tool tips now appear while hovering over the warning icon that indicates when you lack the required resource to purchase an item from a vendor. Since this is where players are likely to mouseover, we figured it would be helpful to show them what the resource is and where to get it.
Improved spawn location logic for players using the /unstuck command.
Improved the translations and subtitles so that they better match the VO
Improved context and emotion in voice performances
Added missing voice lines
Improved technical quality
Quests: Awakening
Vor’s Prize
The Teacher
Saya’s Vigil
Vox Solaris
Patient Zero
A Man of Few Words
The Limbo Theorem
The New Strange
Stolen Dreams
Howl of the Kubrow
The Duviri Paradox (including intro cinematic)
Hubs & Missions The Plains of Eidolon
Galleon of Ghouls
General: Lotus lines for early game missions
Mastery Rank Tests
Added over 60 new Perita-themed Dojo Decorations.
Added support for the following currencies on our website and Steam: Singapore (SGD)
New Zealand (NZD)
Norway (NOK)
Switzerland (CHF)
India (INR)
Chile (CLP)
South Africa (ZAR)
Hong Kong (HKD)
Saudi Arabia (SAR)
United Arab Emirates (AED)
Costa Rica (CRC)
Israel (ILS)
Kazakhstan (KZT)
Qatar (QAR)
Uruguay (UYU)
Vietnam (VND)
Added various new Honoria. Available from Roathe’s wares in La Cathédrale: |NAME| Clionadh – 50 Javlok Capacitor
|NAME| Berserk Crucible – 200 Entrati Lanthorn
Rewarded to those to completed Trials before they were retired: The Law of Retribution: Retributor |NAME|
Nightmare Law of Retribution: |NAME| Vay Hek's Nightmare
The Jordas Verdict: |NAME| The Final Verdict
Completed both Trials: |NAME| Tried and True
Added Oraxia to the Invert Tap/Hold Abilities list in the settings.
A new reward is added at 34 points, consisting of Vosfor or Pix Chips, for Deep Archimedea or Temporal Archimedea respectively
The Legendary reward at 34 points has been moved to 37 points
The final reward at 37 points has been moved to 40 points
Infected Wounds: Gain a Toxin Status Effect every time you take damage.
Anemic Shields: Maximum shield and overshield will not exceed 500.
Shortened Reach: Ability range reduced by 50%
No Pets Allowed: Companions are disabled. Note: When playing Khora, this does not disable Venari.
Channeled Greed: While a channeled ability is active, maximum shields and overshields are reduced each second. 10s cooldown to fully recover.
Low Yield: Blast radius of weapons with radial attacks set to 3m
Framecurse Syndrome: Activating an Ability inflicts 50 damage and 150 shield damage upon you. Added the damage to shields
Fixed Restricted Respawns not applying the 2 seconds penalty to Last Gasp in Deep Archimedea.
Sirius & Orion can now be rolled as an option in Duviri. This Warframe was originally disabled so the team had more time to address Duviri-specific bugs for them. We’ve fixed what we are aware of, but we’ll be monitoring for additional reports after this update!
Necramech Slots have been retired! Moving forward, players will only be able to own one of each of the Necramechs (Voidrig & Bonewidow). Those who already owned multiple before this update will keep them.
We will be running a script sometime after the update has launched to refund players who had purchased Necramech Slots. We will update you once the script has completed! We will update you once the script has completed!
Umbra now has a proper boss-type health bar in a certain stage of The Sacrifice quest. This change makes it easier to see how much of his shields have been depleted.
Also fixed cases of his Shields appearing greyed out when he reappears later in the same stage.
Temple’s Rhythm Guard Augment will no longer reduce Temple’s Overguard if their current Overguard exceeds the Augment’s cap.
Citrine’s Preserving Shell now applies to Companions.
Added highlighting to the End of Mission screen to indicate each stat’s top player.
Trading Chat is now hidden for players whose Mastery Rank is not high enough to trade (MR 2).
Improved the visibility of the Side Objective marker VFX in Duviri. Also fixed objective markers in Duviri not updating to point to the next objective until the player is close to the next target.
Reduced the draw SFX on Dread following community feedback.
Improved enemy navigation and spawn points in various tilesets.
The High graphics quality preset now sets Anisotropic Filtering to 8x (previously was 4x).
Updated death VFX for Specters summoned via the Gear Wheel.
Dojo Transporter names are no longer restricted to alphanumeric characters. Allowed characters now match Tributa decorations.
Removed the minimize button on the launcher on SteamDeck as it would leave players without the ability to bring it back.
Removed Truth’s Flame from Auto Install eligibility. The curse element of the mod is not new player friendly, so we’ve removed it from auto install to prioritize other more generally useful mod options.
Updated the textures of the Sentient Brachiolyst, Symbilyst, Conculyst and Typholyst.
Improved performance in Höllvania missions.
Improved performance issues related to Surge Eximus’ electricity attacks on lower-performance machines.
Optimized the DirectX shader install and memory footprint.
Optimized memory usage when running DirectX 11.
Optimized shader memory and install-size.
Made modest optimization to light culling speed in open landscapes.
Made systemic micro-optimizations to rendering.
Made systemic micro-optimizations to many script interfaces.
Made optimizations to FSR3 implementation to make it compatible with DirectX 11.
Made minor HUD optimizations.
Optimized spawner destruction.
Fixed small hitch after picking up Sirius & Orion’s Prex card.
Fixed hitch after opening Smokefingers wares for the first time in Fortuna.
Fixed a hitch when viewing the Vena Gemini Skin in the Market.
Fixed a combination of Punch Through & Fire Rate causing significant performance issues with certain weapons (or with Cyte’s Seek).
Fixed a large hitch occuring when switching to the Zariman Dormizone Captura Scene from another Captura Scene.
Fixed hitching that occurs when a Sevagoth or Sevagoth Prime Specter casts Exalted Shadow.
Fixed performance issues caused by pickups spawned by Uriel’s Gulphagor.
Fixed a performance issue that could occur if the H-09 Efervon Tank was shot with high fire rate weapons
Fixed rare case of Clients performance being affected while playing Undercroft.
Fixed the bonus damage from Cyte-09’s Resupply packs not being affected by Ability Strength if picked up from the ground.
Fixed Archon Amar becoming permanently invulnerable if Health drops below 30% during his clone ability in The New War Quest, preventing players from progressing.
Fixed Arctic Eximus not using their base abilities like other Eximus.
Fixed Operators not using correct customizations on player Profiles.
Fixed Thumper and Eidolon limbs not taking the correct amount of damage when struck by the Voidrig’s Arquebex.
Fixed various issues related to Challenge completion not registering, resulting in players missing the related Honoria (where applicable). Players affected by this issue should be able to complete the Challenge again, or see it registered for non-repeatable challenges (ex: Squad Goals).
Those with missing Honoria should see them in their accounts upon login.
Fixed additional cases of inactive enemies disappearing in Netracell missions.
Fixed Operator and Drifter heads not properly tracking to camera movement.
Fixed Sirocco’s perfect reload mechanic not working outside of Duviri.
Fixed Clients being able to stack Arcane Concentration infinitely by swapping between Sirius & Orion.
Fixed the inactive Son being able to kill you in the Simulacrum as Sirius & Orion if friendly fire is turned on.
Fixed Sirius & Orion respawning in different locations by making respawns for both Sons happen at the active Son's location.
Fixed having abilities locked if you timed your swap of Sons right as you passed through a streaming tunnel into an Open Landscape.
Fixed players being placed in the wrong location when switching Sons prior to entering a teleport volume.
Fixed a rare case where switching between Sirius & Orion at the start of a Höllvania mission would cause the player to be invincible.
Fixed the inactive Son floating in mid-air while loading into a Höllvania mission from the Höllvania Central Mall.
Fixed Sirius & Orion spawning in the middle of the ship instead of the front when starting a Railjack mission.
Fixed the Arsenal being inaccessible if Transference is used while in the Simulacrum and Sirius & Orion’s Celestial Clash is active.
Fixed Tenacious Bond’s Critical Damage buff being inconsistently applied during Celestial Clash.
Fixed other players not seeing your chosen Son when using Sirius & Orion in Hubs. The inactive Son will now also appear in Hubs or the Orbiter and run around with you.
Fixed swapping between Sons while entering a Nullifier bubble causing the Inactive Son’s abilities to be permanently disabled.
Fixed Sirius & Orion’s Jade Stars VFX positioning being too low while flying around in Archwing.
Fixed allied NPCs (companions, etc) often getting stuck trying to path to player after jumping as Sirius & Orion.
Fixed the Inactive Son forgetting how to jump, causing them to sometimes get stuck on terrain.
Fixed a loss of function after dashing into a Submersible Archwing volume while Celestial Clash is active.
Fixed Sirius & Orion triggering the Arsenal context action instead of the Take Mod Segment action in The Teacher quest leading to a progression stop.
Fixed Sirius & Orion incorrectly having full access to their equipped weapons after modding the Thornbak in The Teacher quest.
Fixed other players not being able to see the Bubonico and Coda Bubonico’s firing animations.
Fixed the Onslaught Matrix Mod infinitely stacking if you complete Railjack missions without returning to the Orbiter.
Fixed the Stug Incarnon stacking Secondary Enervate by switching weapons before detonation.
Fixed the Athodai and Athodai Prime’s Alt-Fire’s zoom distance changing based on your frame rate.
Fixed Garuda experiencing a Heavy Landing after releasing hold to cast Dread Mirror while airborne.
Fixed Chroma’s emissive color always defaulting to Heat at mission start, regardless of color selected.
Fixed Jade’s Symphony of Mercy increasing the damage of Railjack armaments.
Fixed Haalvu’s barrels not performing their idle animation correctly when first loading into a mission.
Fixed Mass Vitrify not refreshing Splinter Storm if airborne and falling.
Fixed Inaros being able to collect pickups while in his Sarcophagus passive. Since the UI is disabled during this state, this was causing confusing scenarios such as not seeing the Reactant pickup tracker in Relic missions and missing important UI cues for mission objectives.
Fixed the Stug’s charge time being bypassed if the input was changed.
Fixed Yareli with the Venato Prime equipped resulting in Beast Companions dealing Tau Status Effects from their Melee attacks while she is on Merulina.
Fixed the Venka Prime becoming briefly invisible after reviving.
Fixed Helminth infused Jade Stars not triggering for Yareli while on Merulina.
Fixed the Far Offset Camera Position setting causing Nova to immediately go through her Wormhole upon cast.
Fixed Kullervo’s Wrathful Advance causing sudden rapid camera movement when used with the Syam, Corufell, Vinquibus, or Tenet Agendus.
Fixed Oraxia’s Webbed Embrace being deployed mid-air when aiming at her feet if the game client’s frame rate is 30 or lower.
Fixed Inaros being targeted by enemies while Invisible if Sandstorm is active.
Fixed the Burston Incarnon Evolution III Challenge being completed by the use of secondary weapons.
Fixed Nyx jumping immediately after Assimilate ends resulting in her being unable to double jump for the remainder of the mission.
Fixed the Ore Radar from Oxylus’ Scan Matter Precept being overridden by the equipped Mining Laser.
Fixed Clients using Grendel’s Pulverize sinking when entering submersible zones in ball form.
Fixed Razor Mortar’s impact SFX being too loud.
Fixed Grendel’s Regurgitate VFX not adjusting to stats.
Fixed Temple being unable to earn charge for Lizzie after completing subsequent Railjack missions.
Fixed Warframe Auras applying to Drifter in Duviri.
Fixed Marrowtick Grapples providing infinite Status immunity. We recently discovered that grappling to a Marrowtick would provide immunity to all Status Effects for the remainder of your time in The Perita Rebellion. This fix maintains the temporary immunity as intended, but removes the unintended permanent status immunity.
Fixed cases of Clients being unable to complete the race objective in the Descendia.
Fixed Clients getting stuck in an infinite loading loop if the Host closes the game during loading a Railjack mission.
Fixed Clients seeing the Karotic Signa’s VFX linger in the location it is found after being obtained.
Fixed a progression stop in the Duviri Shrine Puzzle objective if players are pulled away mid-puzzle to a side objective (ex: Kullervo encounter or a side Undercroft portal).
Fixed Komi transmissions in Duviri being heard by all players even if they were not playing.
Fixed cases of Scaldra Harbingers teleporting to new locations in Solstice Square missions in Höllvania.
Fixed animation issues if the player is grabbed by the Ropalolyst while on an Atomicycle.
Fixed a loss of function if Transference is activated upon entering an Archwing gameplay zone in Railjack missions.
Fixed Extraction appearing to be available after 1 Dig in Arbitration Excavation missions (despite not actually being able to extract until 2 Digs are completed).
Fixed Mobile Defense terminals in the Zariman losing some textures when activated.
Fixed cases of pickups disappearing if held while using an Archwing Launcher (notably the Thrax Toxin in Plague Star bounties).
Fixed held jump inputs causing Wall Jumping to break. This bug has in the past caused confusion for some players during the Advanced Movement tutorial.
Fixed Front Artillery dealing zero damage to Grineer Crewships if the engines are struck while disabled.
Fixed cases of Offerings progress incorrectly stopping until another enemy enters its radius in Shrine Defense missions.
Fixes towards Nidus’ Ravenous not moving with the elevator in Ascension. Note: some of the ability VFX still linger in its casting location.
Fixed Corpus Amalgam enemies getting stuck inside terrain in Io (Jupiter) missions.
Fixed the wrong entry animation being shown when boarding a Grineer Crewship in Railjack missions.
Fixed only loading into the Outpost tileset when starting The Index from the Dojo or a Relay.
Fixes towards Titania not riding Orokin or Derelict elevators while in her Razorwing form.
Fixed the Ember Specter’s Inferno being able to target invisible players in Saturn Junction.
Fixed a rare case of the door opening animation not playing in Isolation Vault Bounties in Deimos.
Fixed a rare case of the Frictionless (friction is greatly reduced for Tenno) Penance in Descendia not ending properly.
Fixed Kuva Defectors getting stuck while attempting to make their way to Med Boosters in Defection missions.
Fixed Mesa Junction boss’ first attack disarming player despite being out of range.
Fixed the markers on the cargo needing to be destroyed in the Scoria’s Angel mission not properly fading while aiming.
Fixed the Last Mission Results from the pause menu not appearing after completing The Kuva Wytch and Scoria’s Angel missions.
Fixed inactive hack console panels glowing orange (as if it's being hacked) in the Scoria’s Angel and Kuva Wytch missions.
Fixed cargo boxes having collision after being shot off of the ship, causing Railjack to bounce off of them in the Scoria’s Angel mission.
Fixed personal Railjack's tints not being respected if they were set to default when doing The Kuva Wytch or Scoria’s Angel missions.
Fixed Captains in The Kuva Wytch sometimes spawning as a headless Ember.
Fixed Ryoku not attacking boarding parties in The Kuva Wytch Railjack missions.
Fixed being able to see through the floor in The Kuva Wytch mission while flying around in Titania’s Razorwing.
Fixed dying and respawning in the Railjack segment of Uranus Proxima missions causing player usernames to be replaced with Crew names.
Fixed players occasionally spawning in space after the Orowyrm transition in The Kuva Wytch thereby halting progression.
Fixed the Drippy Sugatra not moving as expected when moving your Warframe in the Arsenal.
Fixed the Nepheri’s glowing VFX persisting despite changing weapon skins.
Fixed Vena’s Gemini Skin’s jacket appearing deformed in some areas.
Fixed the Wirematrix Ephemera incorrectly applying its VFX pattern to other light sources and flickering when equipped on the Drifter.
Fixed certain Ephemeras (ex: TennoCon 2021, Waveform, Wirematrix, Dog Days) changing Follie’s default energy color.
Fixed Signas appearing in certain quest cutscenes.
Fixed Vena’s Hairstyle not fully respecting player tints in its Market diorama.
Fixed Yareli’s tints temporarily being reset upon mounting Merulina if Zenurik is her active Focus School.
Fixed being able to create an unholy chimera of Operator and Drifter after swapping between the two in the Backroom Focus menus.
Fixed Mesa Heirloom missing Peacemaker aim VFX if tints are set to default.
Fixed the Zygiella Ephemera using the Warframe’s energy tint.
Fixed the Vena and Ryoku Gemini Skins using on-kill voice lines when petting Companions.
Fixed a missing rifle animation in Mesa’s Agile Animation set.
Fixed Hildryn’s reload animation being broken for dual pistols.
Fixed offset issues with the Jotunheim Syandana on Wisp and the Marie Gemini Skin.
Fixed minor cloth and fitment issues on various Operator and Drifter suits.
Fixed the Maulleus Hammer Skin’s animation not spinning the full 360 degrees.
Fixed the Kaithe summoned by Dagath’s Noble Animation set incorrectly showing wings on summoning.
Fixed the Tektolyst Artifact Upgrade screen causing sorting to be reset in other menus.
Fixed the Boon Selection UI overlapping with the rewards popup if you choose a boon too quickly.
Fixed Nokko’s Reroot Rampage not specifying a unit of measurement in the Explosion Radius stat.
Fixed Uriel having broken animations in the Pause menu if it is opened while Infernalis is active.
Fixed Arbitration Drones not displaying damage numbers if hit by a chained beam weapon (i.e. the Tenet Cycron).
Fixed Warframes released prior to Oraxia not having the updated UI icons for Status in their Upgrade and Ability Menus.
Fixed Lato appearing twice when in the Lato Incarnon Genesis UI for The Circuit.
Fixed formatting of large numbers in certain places in the UI.
Fixed the Drifter Customization Menu UI being incorrectly offset when using a controller in the Duviri Paradox quest.
Fixed Chat Link not displaying stats on Incarnon weapons with Mods equipped.
Fixed a rare case of Clients seeing a controller button instead of the Power Cell icon during Excavation on the Orb Vallis.
Fixed Menu UI overlapping when the Operator Remaster popup appears while a player has a high priority Inbox message waiting.
Fixed player waypoints in Dojos not being removed for squad members when removed by the owner.
Fixed improper wrapping of the reward reset text in the Weekly Initiatives section of the Clan Menu UI for various languages.
Fixed enemy faction displaying incorrectly when there are multiple missions on the same node.
Fixed the initial pop-up for donating decorations and resources to the Clan Vault in the Dojo asking players for the amount they want to “sell” instead of “contribute”.
Fixed using the Chat settings gearwheel causing screens to overlap while looking at another screen such as the Market or Navigation.
Fixed player names not being correctly displayed in the hover popup of the Inbox UI.
Fixed the Chat UI filter label incorrectly displaying a filter code instead of the applied filter label.
Fixed a loss of function upon re-entering the Customize HUD Colors menu after changing a tint.
Fixed the wrong Revive button callout after dying during a Railjack mission.
Fixed the Acrid incorrectly having a second damage stats section in the Arsenal UI.
Fixed Sonicor displaying incorrect Status Chance in the Arsenal.
Fixed Nightwave Act complete pop-ups sometimes not appearing after a series of Nightwave Act notifications.
Fixed a rare case of a default Excalibur falling through the Market screen after idling on a Market search that provided no results.
Fixed a rare case of players being unable to see anything on the Buy Platinum screen in the Market.
Fixed cases of stacking exit confirmation popups when closing the Epic client.
Fixed the All tab remaining highlighted the Mods Trading Menu after toggling Hide Equipped.
Fixed additional cases of being able to equip forbidden equipment combinations via the Navigation Loadout menu.
Fixed cases of new Alerts, Invasions or other events not appearing in real time while idling in the Navigation Menu.
Fixed offset VFX when Polarizing a Mod Slot using Forma.
Fixed Railjack Battle Mods not displaying stat information when Fused via the Plexus console in the Orbiter.
Fixed tabs being misaligned in the Invite screen when using a controller.
Fixed the “Install a Focus Lens” pop-up re-appearing after swapping between the Focus Upgrade menu and Arsenal.
Fixed your Warframe’s icon in the Arsenal not updating after changing skins (most notably with Gemini Skins).
Fixed HUD popup indicating Energy is being received still occurring while player is AFK (UI only issue).
Fixed Inventory grid overlap with search and sort controls in UI.
Fixed UI hang after clicking the left arrow in the chat window.
Fixed memory fragments from the Silver Grove quest not being unlocked in the Codex after quest completion.
Fixed Veso’s Shield Drone getting stuck when crossing the halfway between spawn areas in the first stage of The New War quest.
Fixed a rare case of the Operator/Drifter being unable to redirect the Lotus’ beam during a stage of The New War quest.
Fixed crates and resource deposits spawning into walls/floor in the Jade Shadows: Constellations quest.
Fixed a smoke VFX in the Jade Shadows: Constellations quest missing the machine it is emitted from.
Fixed a hologram in the Jade Shadows: Constellations quest being off-center.
Fixed custom HUD elements appearing during a transition between stages in The Old Peace quest if the equipped Warframe has a custom HUD.
Fixed enemy Chroma having difficulties targeting the player in The New Strange quest.
Fixed the Side Offset camera position being too close to the Archwing during a specific stage in The War Within quest.
Fixed subtitles in the Sleeping in the Cold Below section of the Call of the Tempestarii quest having a black background after a line break.
Fixed a rare case of spawning in Teshin’s cell if players hit a teleport volume while in Transference during The Teacher quest.
Fixed a progression stop caused by the Operator having their Warframe loadout instead of their Amp while in The War Within quest.
Fixed the timing of Vor's Prize post-quest transmissions.
Fixed rare cases of players getting stuck in The Teacher quest with not enough Stormbringer Mods to dissolve.
Fixed the Zanuka Arena Simulacrum having areas where players could fall out of bounds.
Fixed a small gap in the ceiling wall of Uranus Defense tile, which could cause players to become stuck.
Fixed the terrain in the Grineer Settlements tileset having some disconnected ground sections.
Fixed the terrain near an excavator site in the Duviri Circuit being see through.
Fixed some Solaris Workers walking into objects or getting stuck during their patrols.
Fixed texture flickering on various walls of Vena’s capital ship in the Kuva Wytch mission.
Fixed bad reflections and flickering on glass in the Captain Vor boss fight mission.
Fixed a floating lamp next to the spawn point in Cetus.
Fixed texture flickering issues in Marie’s Room Captura Scene.
Fixed the Deck 12 doors appearing duplicated and flickering when passing through them.
Fixed several map holes in the H-09 Efervon Tank Assassination second phase arena.
Fixed a floating crate in the Plains of Eidolon.
Fixed a portion of the floor in a Corpus Ship tile missing collision, allowing players to fall through.
Fixed aggressive flickering when approaching a specific window in a Corpus Outpost tile.
Fixed a map hole in the second stage of the H-09 Efervon Tank arena.
Fixed flickering on a Spy Vault door in the Grineer Settlement tileset.
Fixed a Somachord spawning in the environment in the Infested variant of the Grineer Asteroid tileset.
Fixed an erroneous decoration blocking one of the hallways into the Dry Dock.
Fixed a lighting issue next to the Vessel platform in the Dry Dock.
Fixed being able to get stuck exiting Submersible Archwing in a specific Grineer Sealab tile.
Fixed missing environment details on small moving cover pillars in an Orokin Moon tile.
Fixed texture flickering inside of Corpus ship in Railjack missions.
Fixed texture flickering in the Corpus Ship tileset.
Fixed a hole in the Plains of Eidolon map above The Seethe.
Fixed erroneous object in one of the Dry Docks doorways.
Fixed map hole in Sargas Ruk’s arena.
Fixed the camera unintentionally spinning after exiting the Customize Controller Menu screen.
Fixed the Paris Abra Skin needing to be owned to be chatlinkable.
Fixed some Auxiliary items not being chatlinkable.
Fixed Lettie’s eyes in Transmissions looking up instead of forward.
Fixed the cursor speed being slower on higher resolutions when using the D-Pad of the controller.
Fixed the downed SFX (heartbeat) looping endlessly after loading into a different level.
Fixed line break issues in the launcher text when set to Traditional or Simplified Chinese.
Fixed being able to make progress towards “Hai-Luk’s Wholesaler” Honoria (awarded for catching 10 different Rare of Legendary fish) with non-rare fishes.
Fixed Baruuk Prime’s arms clipping through his legs during the Meditation Emote.
Fixed outlines being added to Dojo Tributa decorations while TAA is enabled.
Fixed not completing the Counter Intelligence challenge despite solving a Cipher within 5 seconds.
Fixed a function loss when creating an account via Steam on the Steam Deck resulting in no account being created.
Fixed the game client only recognizing the first controller if multiple controllers are active.
Fixed Melee weapons having Electricity VFX applied when wielded by Volt.
Fixed Kaithe wings being duplicated during Duviri loading screens.
Fixed Vena using the incorrect transmissions when she is a member of your Crew.
Fixed incorrect stats in Nako Xol’s Codex entry.
Fixed the Bladeswarm Lich’s Codex entry using the incorrect icon.
Fixed a rare case of the Drifter being invisible in the Höllvania Central Mall.
Fixed missing Amp and restricted movement when using Transference in the Orbiter Captura Scene.
Fixed being unable to sell an Aura Mod if it was equipped on Sevagoth’s Shadow while Sevagoth was subsumed to the Helminth.
Fixed inadvertently fusing multiple copies of a Mod if a player spams the confirmation button on a controller.
Fixed icons in Captura text boxes being transparent black regardless of the tint settings.
Fixed the Velox Prime’s firing VFX being misaligned while on a K-Drive or Merulina.
Fixed various minor spelling errors and inconsistencies across game text.
Fixed Tenet Ferrox’s reload SFX playing when jumping with it equipped.
Fixed the Grineer Galleon Scene being foggier than the actual tileset.
Fixed the Conquera 2025 Community Fusion Display appearing backwards in its diorama.
Fixed Dante holding Noctua upside down in his Ability diorama.
Fixed Surge Eximus missing ground and lightening VFX after the first attack.
Fixed damage number customization pop up showing up after The Teacher quest instead of after dealing tons of damage as intended.
Fixed camera motion continuing while previewing a decoration.
Fixed intro cutscene playing when loading into the Deepmines Caves Captura scene.
Fixed some tree decorations having incorrect wind overrides in the Dojo.
Turned down Ortholyst’s death SFX.
Fixed Tenno and Zariman glass decorations flickering when partially covered.
Fixes towards "Auto" upscaler quality setting for DirectX 12.
Fixed game only recognizing the first connected controller and not a second with Steam Input.
Fixed Zephyr’s Airburst missing VFX for Clients.
Fixed Fables & Frontiers rank titles not being localized.
Fixed sinking through floor after deploying Med-Tower Air Support.
Fixed Tauron Strikes animations being misaligned.
Fixed loss of function when attempting to trade if they have Personal Platinum.
Fixed players being able to equip a Riven Mod without completing its challenge first.
Fixed Arcane Pistoleer having a file path description.
Fixed Clients getting a “session unavailable” popup when loading into a Dojo from another player’s Orbiter.
Fixed being able to place decorations on top of floor medallions in the Transference room in the Orbiter/Drifter Camp.
Fixed a bug where Voracious Metastasis continued healing after its duration ended.
Fixed player camera causing decorations to not be placeable in Base of Operations.
Fixed bug with Specter death VFX.
Introduced a more robust fix for Surge Eximus causing Clients to crash if spawned as certain units.
Fixed a script error related to Sirius & Orion in the Grineer Sealab tileset.
Fixed crash when spawning Bloodfrenzy enemies in the Simulacrum.
Fixed script error in Descendia.
Fixed a script error related to the Squad Vote Menu.
Fixed a crash related to NVIDIA PhysX.
Fixed a script error when picking up Amphors in Alchemy missions.
Fixed a rare crash when transitioning from a Hub/Dojo to a mission.
Fixed a crash when exiting the game after changing the Orbiter’s Scene.
Fixed a crash when joining a mission in progress from the Sanctum Anatomica.
Fixed a crash related to the Techrot Babau’s tentacle ability.
Fixed a crash in a Steel Path Perita Rebellion mission if the Prime Vanguard was the chosen Recall target.
Fixed a case of the Client crashing if they swapped between Sirius & Orion during a mission loading cinematic.
Fixed an edge case where returning after minimizing or alt-tabbing may crash on the Epic client.
Fixed a script error related to Unariu Focus Abilities.
Fixed a script error caused by enemies dying in The Perita Rebellion missions.
Fixed a script error related to Enigma discs in Duviri.
Fixed a script error when crafting the Jahu Gargoyle during a replay of The Whispers in the Walls quest.
Fixed script error in Descendia.
Fixed script error when equipping a weapon.
Fixed a script error related to Uriel’s Infernalis Ability.
Fixed a script error related to casting Wellspring and then Jade Stars in Railjack missions.
Fixed lighting in the Backroom causing various metallic items to appear significantly darker than before.
Fixed Yareli being unable to initiate Last Gasp if Merulina had died before Last Gasp was triggered.
Fixed Surge Eximus becoming braindead after being Silenced mid-sprint.
Fixed Tempera Amp Skin causing Operator Amps with an Alt-Fire to sometimes not respond to Alt-Fire inputs or the Fire Manual Trigger Weapons Continuously toggle.
Fixed DJ Shockwave's transmissions and radio broadcasts being a little too loud.
Fixed performance issues caused by Arthur's Exalted Blade and Quincy's Neutralizer in the special Fables & Frontiers mission.
Fixed performance issues related to Surge Eximus electricity attacks.
Fixed Daiku and Daiku Prime's animations being broken with certain bow skins equipped.
Nightwave Radio now plays from the Nightwave console in the Backrooms if the Nora Night Volume slider is not set to zero.
Updated the description of Athodai Prime's unique trait Overdrive to specify it triggers on weakpoint kills (previously said headshot).
Ally Gemini Skin voice lines are now affected by the Enemy & Ally Combat Volume slider in the Advanced Sound Effects Mixer.
Improved handling of corrupt shader caches, which could result in crashing.
Surge Eximus' electricity ability now has a maximum casting range of 50m.
Fixed additional cases of Surge Eximus units causing Clients to crash in Uranus Proxima and Deep Mines missions.
Fixed the Surge Eximus' electricity ability not being affected by Banshee's Silence.
Fixed the Surge Eximus' electricity ability dealing damage across two ticks instead of one. The actual damage output from the electric shocks is unchanged.
Fixed Surge Eximus being able to target invisible players.
Fixed Tempera Amp Skin causing Drifter Amps with an Alt-Fire to sometimes not respond to Alt-Fire inputs or the Fire Manual Trigger Weapons Continuously toggle. Also fixed misaligned VFX when firing.
Known Issue: This issue persists for Operators with the Tempera Amp Skin equipped. We recommend using a different Amp skin for the time being if you are affected.
Fixed Hildryn being able to stack Void Relic opening Ability Strength buffs if it was triggered while she was in Aegis Storm.
Fixed the Vectis (Prime) not having a fully reloaded magazine after exiting Incarnon Form.
Fixed being able to drag tints into a Signa's X and Y axis setting in the Appearance menu.
Fixed metallic elements in the Backrooms appearing black for systems with low graphics settings.
Fixed various minor decoration issues in Höllvandeim, including a poster not displaying properly, and Lettie's seat missing her lumbar support pillow.
Fixed being unable to place Dojo Decorations in the portal’s dissolve range of the Courtier's Bliss and Harbinger's Pass Dojo Rooms.
Fixed Kubrows and Kavats having a duplicate listing of their default fur pattern.
Fixed a crash when interacting with the KIM system.