Reach Chemistry Rank 5 (Close) with Amir in the KIM system
Once you have completed all of the listed prerequisites, travel to Höllvania Central Mall from the POM-2 map.
Make your way up to the second floor of the mall to the “Höllvandeim” room (read dedicated section to learn more). You can fast travel to Höllvandeim from the pause menu and from the quick access wheel.
Ring the bell on the table to call in Amir – he’ll appear with much speed and urgency!
Interact with Amir to put together a character sheet via dialogue options. You’ll choose your character class and their weaponry/abilities!
Return to the POM-2 to begin the campaign in the KIM! Once you have completed your character sheet and Amir has run off to prepare the campaign, you can return to your POM-2 to begin the campaign in the KIM system.
Fables & Frontiers character Glyphs, one for each Hex member, by community artist ZliDe
Character Sheet Posters, one for each Hex member, by community artist Brighan
Fables & Frontiers Character Posters, one for each Hex member, by community artist Brighan
Several decorations based on the Fables & Frontiers adventure
Several Glyphs featuring foes you may encounter in the Fables & Frontiers adventure
A new Somachord track by On-lyne titled “Running Late” Image Description: Promotional poster for On-lyne’s new track Running Late with the members running. From left to right are: Harddrive, Packet, Zeke, Drillbit, and DJ RoM.
A Fables & Frontiers-themed Somachord track titled “A Byte-sized Adventure”
Running Late Album Cover Display and Promo Poster
Dominion of Höllvandeim Captura Scene
The following returned rewards from Nightwave Mix Vol. 8: Big Bytes Pizza Sigil
Nightwave Livery
Lillian Floof
Jillian Floof
Battlecry Ink
Boltor Kubrow Armor
Tammpet Sugatra
Aoi Origami Glyph
Liset Domestik Drone
And so much more!!
Arthur plays as Cedric Dawnsong
Aoi plays as Morohime Ichigeki
Eleanor plays as Sanguina Kallisti
Lettie plays as Ixchel Balam
Quincy plays as Lord Reyland Kingsacre
Fables & Frontiers: Running Late Poster (Inbox reward) Image Description: Poster depicting members of The Hex as a party of fantastical characters such as a Warlock, Knight, and Sorcerer. Looming over them in an ominous manner appears to be Amir. Cover art for the Fables & Frontiers: Running Late adventure. Artwork by community artist Nikki Dawes .
After resetting your memories you may choose to replay your experience by selecting the same character as before, or you can explore the campaign through the lens of a different character by choosing another one instead.
Please note that resetting your memories will temporarily remove access to Amir’s Fables & Frontiers Store until you talk to him and create a character sheet.
DJ Shockwave Sigil - A sigil commemorating when Amir took over the airwaves as DJ Shockwave.
DJ Shockwave Glyph - A glyph awarded to those who tuned in to Amir’s takeover of the airwaves.
Frakta Shoulder Guard
Drifter Keeler Suit
Drifter Keeler Hood
Drifter Keeler Pants
Drifter Keeler Sleeves
Daybreak Emote
Daybreak Shoulder Plates
Daybreak Chest Plate
Daybreak Leg Plates
Vile Discharge (Embolist)
Sentient Surge (Ocucor)
Leaded Gas (Vesper 77)
Biotic Rounds (AX-52)
6 Weapon Augment Mods are now guaranteed in each rotation.
Added the following new sorting tabs to the store UI: Recovered Artifacts Contains permanent store resources (Kuva, Nitain Extract, Orokin Reactor/Catalyst, etc.) and blueprints (Nightwave Landing Craft & Vauban).
Weapons & Weapon Cosmetics
Removed a duplicate Clip Delegation from the Cred Offerings rotation.
Daily Acts: Whole Arsenal – Get a kill with your Primary, Secondary and Melee weapons within 10 seconds.
Artist – Customize a piece of equipment’s colours.
Weekly Acts: To Ashes – Dissolve an Arcane for Vosfor.
Bow Offense – Kill 150 enemies with a Primary Bow.
Rifle Offense – Kill 150 enemies with a Primary Rifle.
Sniper Offense – Kill 150 enemies with a Primary Sniper Rifle.
Shotgun Offense – Kill 150 enemies with a Primary Shotgun.
Void Net – Collect 30 Void Traces.
Elite Weekly Acts: Elementary, My Dear – Complete 3 successful Conversions in the Alchemy game mode.
Going Down – Defeat Roathe in Descendia.
Hold the Mushrooms – Collect 6 mushrooms from the Deepmines.
Battle Hardened – Complete the Perita Rebellion with 6 or more orders completed.
Spider Hunt – Complete an Isleweaver Duviri Mission.
Treasure from the Past – Complete a Netracell.
The Hunt is On (Daily) Previously: Find 5 Syndicate Medallions
Changes: Increased required Syndicate Medallions from 5 to 10
Changed from Daily to Weekly
Earth/Venus/Zariman Bounty Hunter (Weekly) Previously:“Complete x/3 different Bounties…” on Earth/Venus or “Complete x/4 different Bounties in the Zariman”.
Changes: No longer requires different Bounties
Changed Zariman Act from Weekly to Elite Weekly
Now Boarding (Weekly) Previously: Complete 3 different K-Drive races in Orb Vallis on Venus or in Cambion Drift on Deimos
Change: Reduced required K-Drive races from 3 to 1
High Ground (Weekly) Previously: Complete 3 Void Flood Missions
Changes: Progress counts 12 Ruptures Sealed rather than missions completions
Changed from Weekly to Elite Weekly
Finely Tuned (Weekly) Previously: Play 2 different Shawzin songs in Duviri
Changes: Now only requires player to play 1 Shawzin song
Updated the description to specify that it requires the Shawzin activity, not the Emote.
Cache Hunter (Weekly) Previously: Find 6 caches across any Sabotage missions
Changes: Caches found in non-sabotage missions will count towards progress
Updated description and tip to make locations of eligible Caches clearer to players
Perplexed (Elite Weekly) Previously: Complete 3 puzzles in Duviri
Changes: Reduced puzzles from 3 to 1
Changed from Elite Weekly to Weekly
Day Trader (Elite Weekly) Previously: Win 3 wagers in a row without letting the enemy score in one match of The Index
Changes: Removed the “without letting the enemy score” stipulation
This Act is no longer locked behind The Glast Gambit quest as it is not required to access The Index
Elite Explorer (Elite Weekly) Previously: Complete 8 Railjack Missions
Change: Reduced mission requirements from 8 to 6
Fallen Angel (Elite Weekly) Previously: Kill 5 Void Angels in The Zariman
Change: Reduced Void Angels from 5 to 3
Confiscated - Hijack a Crewship from the Enemy
Friendly Fire - While piloting Hijacked Crewship, destroy 3 enemy fighters
Recovering an Act now prioritizes Acts that are not locked.
Updated various Acts to be locked behind Quest/Junction/etc. requirements. The main reason for this effort is to play off of the Recovered Act change listed above. Prioritizing unlocked Acts means little if the Act recovered is still uncompletable. We’ve done our best to select minimum Lock criteria to access the content for the Act, to maintain flexibility where possible.
Vox Solaris: Conservationist
Now Boarding
Venus Bounty Hunter
Venus Fisher
Venus Miner
Howl of the Kubrow: Loyalty
Duviri Paradox: Beast Slayer
Horsin’ Around
Skeletons in the Closet
Stolen Dreams: Animator
The Archwing: Explorer
Elite Explorer
The New Strange: Test Subject
Sanctuary Researcher
Heart of Deimos: Vault Raider
Feed the Beast
Mirror, Mirror (also requires MR 3)
Mastery Rank 3: Supporter
Angels of the Zariman: Fallen Angel
Mars Junction: Unlock Relics (and Elite version)
Eris Junction: Vital Arbiter
Updated various Act tips to help clarify how to complete them.
The Antiquarian Act now indicates what Relic types have already been unlocked.
Improved Weekly Act scheduling so there should be no more repeating Weekly Nightwave Acts (excluding the Permanent Weeklies) in a series.
Absolute Cinema Glyph
Arthur In The Fridge Glyph
Chassis Glyph
Dump It Glyph
Kalymos Cone Glyph
Lotus Change of Plans Glyph
New Drippy UI Theme and Background are available to purchase from the “Customize UI Theme” options. Image Description: Screenshot of the new Drippy UI theme and background with Baruuk Shaoshi kneeling. The theme evokes a wet feeling with a rainy background, blue ripples that have a Drippy submerged near the center, and a splash of light red graffiti and two Drippies flanking Baruuk. To access: Open pause menu, select Options, select the Interface tab, select Customize UI Theme.
Added an X Axis for Signa placement! Image Description: Composite image of two screenshots showing the Mesa Heirloom Signa being placed on Wisp. On the left shows the X-offset with a vertical double-sided arrow indicating the direction the signa may be moved. On the right shows the Y-offset showing the horizontal direction.
Added Drifter versions of the Wolf Hood and the Umbra Hooded Scarf. Players who already owned the Operator version should see the Drifter version in their accounts upon login.
Added various Fishing Stats to player profiles.
Added new Honoria for completing certain Challenges: |NAME| Leaves No Witnesses
|NAME| The Demolitionist
|NAME| Angel of Death
|NAME| Plague Doctor
|NAME| It Will Kill
Restless |NAME|
|NAME| Was Never Here
|NAME| Will Do Anything For Money
|NAME| Death from Above
|NAME| Parazon Runner
Added new Honoria to Roathe in exchange for various resources: |NAME| Cryomancer
|NAME| Head Cracker
|NAME| It's All Relative
|NAME| Master of Minds
Doctor |NAME|
|NAME| Conscientious Objector
Added new Honoria rewarded upon completing The Hex Quests: The Hex: Marty |NAME| McFlea
The Hex Finale: Pizza Time for |NAME|
Added a Personal Decorations option to the Dojo Room Console screen.
Sirius & Orion’s Jade Stars now uses (improved) Line of Sight. With our buffs to it earlier this summer, Jade Stars has become an exponentially popular Helminth ability due to its interactions with far-reaching Damage over Time abilities like Saryn’s Spores. Our goal is to keep Jade Stars feeling powerful and impactful, but avoid situations where it can continually wipe the map without actually seeing the enemies it’s killing (ie standing in a corner and triggering Jade Stars on repeat).
Sirius & Orion’s Celestial Clash now deals guaranteed Status Effects depending on which Son is Clashing. Sirius deals Heat Damage with a guaranteed Heat Status Effect.
Orion deals Slash Damage with a guaranteed Slash Status Effect.
Sirius & Orion will no longer swap to the Primary Son when using an item from the Gear Wheel
Weapons with locked Explosion Radius now display a lock icon on that stat in the Arsenal.
Improved the flow when starting the Chimera Prologue from the Codex if you have another Active Quest. Previously, a certain interaction would not trigger if a different quest was set to Active. Now, starting the Chimera Prologue will clear all Active Quests so the interaction can occur.
Enemy Highlights now apply to the Targets in the Mastery Rank 6 and Legendary Rank 6 tests. Also improved the visibility of lines between the targets in these tests.
Resetting settings to Defaults now offers players the option to reset All Settings to default, or just the current Tab’s settings.
Improved the dodge hint in the final segment of The Old Peace quest.
Railjack reticles are now solid white to improve their visibility.
Removed an incorrect Electric Shield ability tip for Volt.
Removed flashing VFX from Void Fissures in-mission to address photosensitivity concerns.
Made adjustments to the Commandeered Prime spawn SFX and mine explosion SFX in The Perita Rebellion.
The "Mission Tutorial Transmissions" toggle now applies to transmissions in Persto Survival and Hell-Scrub missions.
Background transmissions, such as Ordis chatter or start chart notifications, are now muted when viewing the Inbox.
Optimized in-game chat servers to handle larger numbers of players.
Fixed a minor hitch when joining a mission with a Sirius & Orion present.
Fixed the Vectis Incarnon Form benefitting from Primed Chamber on every shot.
Fixed Nokko’s Reroot Rampage Augment not triggering Archon Continuity.
Fixed Silken Stride’s buff persisting after exiting the Ability if Oraxia does not have a Secondary Weapon equipped.
Fixed Incarnon Challenge progress being reset upon swapping to a channeled Exalted Weapon.
Fixed Nokko’s Reroot Rampage’s first bounce dealing no damage.
Fixed cases of Frozen enemies despawning in Netracell missions.
Fixed a method of being able to trigger Mirror Defense waves to start sooner than intended in Tyana Pass.
Fixed Cephalon Simaris blocking abilities based on the Inactive Son’s casts in Sanctuary Onslaught missions.
Fixed swapping between Sons while entering a Nullifier Bubble resulting in the Secondary Son permanently losing access to his Abilities.
Fixed function loss caused by using Transference mid-Clash during Celestial Clash. Now Transference is prevented until the animation is completed.
Fixed Sirius & Orion being able to sustain Void Fissure buffs for longer than the intended duration.
Fixed cases of pickups not being collected after swapping between Sons in Celestial Clash.
Fixed Sirius & Orion remaining permanently invulnerable due to an interaction with the Atomicycle.
Fixed a case of Sirius & Orion being able to equip the Vinquibis in only one weapon slot.
Fixed Arcane Concentration stacking multiple times for Clients with poor connection when equipped on Sirius & Orion.
Fixed Inactive Son running out of Heavy Weapon ammo resulting in their Melee weapon being disabled.
Fixed a loss of function when swapping between Sirius & Orion right before entering Submersible Archwing.
Fixed Sirius & Orion being able to become permanently stuck after dodging Vena’s spike ability with Celestial Clash in The Kuva Wytch mission.
Fixed the Arsenal’s Vehicles tab not displaying properly when accessed as Sirius & Orion in a Hub.
Fixed swapping to the Secondary Son resulting in Sirius & Orion being able to bypass the Noodletron-only restriction in Floaty of Fury Alerts.
Fixed cases of HUD buff icons not refreshing properly for Sirius & Orion.
Fixed Orion wielding a Melee weapon in non-combat areas (Base of Operations, Relays, etc.) if he has no Primary or Secondary equipped.
Fixed the Secondary Son’s Secondary Weapon using the Appearance Config A instead of B.
Fixed Orion appearing in the background of the Loadout menu after swapping to a loadout with Sirius & Orion equipped.
Fixed the possibility of getting a function loss when getting teleported to the Orowyrm fight during Duviri Experience activities.
Fixed Clients loading into an empty mission following a host migration while loading into a Scoria’s Angel mission.
Fixed the Void Hole’s explosion SFX being out of sync in Railjack missions.
Fixed cases of players being able to bypass Vena fight stages if they deal enough damage in a short window.
Fixed additional cases of Inaros and Sevagoth not being teleported if they are in their special death state during a transition in Uranus Proxima missions.
Fixed cases of Vena having a yellowish hue instead of the intended red in the final stage of her boss fight in The Kuva Wytch mission.
Fixed Ryoku’s smoke bomb VFX missing for Clients in The Kuva Wytch mission.
Fixed flickering VFX on the Asteroid Field in The Kuva Wytch mission.
Fixed enemies remaining in the boss arena after Vena is defeated in The Kuva Wytch mission. Now any remaining living foes should be killed when she is.
Fixed allies being able to body block the “Collect Artifact” context action in The Kuva Wytch mission.
Fixed cases of being able to skip the Exterminate objective in The Kuva Wytch mission.
Fixed being able to use the Omni Recall with very specific timing during Uranus Proxima missions.
Fixed missing SFX when Vena is hacking in the Scoria’s Angel mission.
Fixed allied Scaldra Eradicators sometimes dealing friendly fire with their grenades.
Fixed the Scrofa Attack Drone’s hitbox not covering the majority of its body.
Fixed House Lavan Components not properly applying their unique trait if triggered via the Archwing Slingshot in Railjack missions.
Fixed waypoints lingering on the screen when an Ally’s Companion is downed.
Fixed issues related to the “Hide Equipped” toggle in the Trading menu.
Fixed the weapon HUD disappearing after unequipping a Mining Laser or Scanner via the Gear Wheel.
Fixed cases of offered items extending off of the screen after using the “select all” option in the Trading Menu. This was a UI-only issue!
Fixed the “Repeat Mission” input bringing players to a broken Node selection pop-up in the Navigation screen.
Fixed a loss of function when attempting to purchase Platinum via a flow of actions originating from the Arsenal Upgrade screen.
Fixed entering a Uranus Proxima mission with a personal Railjack resulting in the Squad HUD using the names of Ryoku or Vena’s Crew. (This was a UI-only issue).
Fixed partial function loss when opening and exiting Chat Settings while in the Foundry.
Fixed Claw Mods being sorted into the Melee category instead of the Beast category.
Fixed being unable to upgrade Titania’s Dex Pixia via the Loadout selection dropdown in the Navigation menu.
Fixed the squad overlay appearing in the Amp Customization screen.
Fixed the Equipment screen using the term Operator when the Drifter is equipped.
Fixed Sun & Moon appearing in the Uranus Junction end of mission screen, despite it being a reward from The Duviri Paradox.
Fixed the number on the Void Fissure tab in the Navigation menu not updating properly when swapping between Normal and Steel Path.
Fixed the Dojo Teleporter menu not respecting capitalization choices of players.
Fixed a missing cinematic when returning to The Drifter Camp in The New War quest.
Fixed the incorrect HUD appearing briefly when loading into a mission in The Old Peace quest.
Fixed two Lotuses appearing in The Dark Refractory during The Old Peace quest.
Fixed placeholder text appearing in a pop-up during The Teacher quest.
Fixed a duplicate Vena and Ryoku appearing in their ending boss fight cutscenes in the Jade Shadows: Constellations quest.
Fixed cases of Stalker using the incorrect weapon during a cutscene in the Jade Shadows: Constellations quest.
Fixed rare cases of the Mission Fail screen appearing when transitioning from a mission in the Heart of Deimos quest.
Fixed a missing confirmation prompt when exiting the Operator customization in The Second Dream quest.
Fixed fast travelling to Palladino in the Iron Wake causing progression issues in the Chains of Harrow quest.
Fixed being unable to equip Amp Skins on the Mote Amp and Sirocco.
Fixed Garuda’s Talons never being holstered when equipped as a Melee weapon in-mission.
Fixed Gemini Skin faces being deformed when swapping between Loadouts equipped with Gemini Skins in the Navigation screen.
Fixed various Emblem offsets on the Dante Tytonis Skin.
Fixed various Sugatra offsets on the Xoris Elixis Skin.
Fixed various leg armor offset issues on the Ryoku Gemini Skin, Vena Gemini Skin, and on Kullervo.
Fixed various chest armor offset issues on the Mesa Heirloom Skin, Voruna Medeina Skin, Drifter Goth Suit, Drifter Chymerist Suit, and Vena Gemini Skin.
Fixed various shoulder armor offset issues on Khora and Wisp.
Fixed various Daurus Prime armor set offset issues.
Fixed Mesa Heirloom’s Syandana clipping through her legs with the Valkyr Carnivex Noble Animation equipped.
Fixed customizing Merulina resulting in Yareli briefly not using an animation set.
Fixed the Tealtrian Ephemera not properly applying Energy tints.
Fixed Octavia Prime’s skirt not being removed when equipping the default Octavia skin.
Fixed an issue where selecting an Operator/Drifter Complexion Tint before it was fully initialized resulting in it applying at full Tint Vibrancy instead of the default of 0.05.
Fixed the Sanctum Anatomica becoming inaccessible when replaying a Quest.
Fixed the Archwing Articula decoration breaking if the equipped Loadout is deleted.
Fixed changing Dojo Dry Dock polychrome colors also affecting the Vessel.
Fixed walkways in the Dry Dock not being affected by Polychrome.
Fixed being unable to chatlink the Exploration Poster. Also fixed issues with its Market Diorama positioning.
Fixed a lingering blocking volume in the Orb Vallis after completing the Jade Shadows: Constellations quest.
Fixed the Backroom using custom Camera Position settings after returning from a mission.
Fixed minor typos in a Hex chat and in Mother’s bounty subtitles.
Fixed being unable to chatlink various Operator and Drifter suit pieces.
Fixed a file path in the Bladeswarm Nullifier Crewman Codex entry.
Fixed Sevagoth’s Lullaby continuing to play after exiting its Market Diorama.
Fixed a crash upon reviving as Sirius & Orion.
Fixed a crash upon returning to the Dry Dock with Vena in your Railjack Crew.
Fixed a script error in the Operator/Drifter Customization menu.
Fixed a script error related to Frost’s Snow Globe.
Fixed a script error in Archwing Pursuit missions.
Fixed a script error when dropping an explosive Power Cell into a Gravity Conveyor while on Merulina during the Raptors assassination mission.
Fixed a script error when browsing through cosmetics in the Arsenal.
Fixed an edge case in the market where having the market open while an item is being retired caused a script error.
Fixed a script error related to the Orphix’s anti-Warframe aura.
Fixed a rare crash for players that lingered in Relays or Hubs for 24+ hours.
Fixed a script error when subsuming an Ability or installing an Archon Shard in Sirius & Orion.
Fixed a script error related to Railjack component research.
Fixed a script error when killing a Grineer Roller while transitioning from an Open Landscape to the Hub.
## What changed
### Bug Fixes
- **Sirius & Orion gameplay** — Fixed multiple desync issues causing clients to lose Relic Rewards, teleport to previous locations, and encounter various cinematic and mission progression problems
- **Sirius & Orion abilities** — Fixed Secondary Son bypassing weapon restrictions in Sorties, not consuming ammo with the Mausolon, and entering Warframe-restricted areas
- **Sirius & Orion cosmetics** — Fixed chest armor offsets, incorrect Scythes in quests, size issues in cinematics, and diorama problems
- **Primary Compression** — Fixed not reducing explosive range and increasing damage for the Tenet Envoy while aiming down sights
- **Uranus Proxima missions** — Fixed players in special states (Last Gasp, Temporal Anchor, Shadow, etc.) not being teleported by objective timers, boss fights not starting with dead squadmates, and fog being too bright on low-spec machines
- **Quest progression** — Fixed progression stops in The Old Peace and The Glast Gambit quests, and the ghostly Drifter disappearing during The New War
- **Railjack** — Fixed Necramechs not being disabled after Host Migration, missions not ending when out of revives, and borrowed Railjacks using equipped Tactical Mods
- **Performance** — Improved memory crash handling and fixed performance issues caused by Bladeswarm enemies
- **Various fixes** — Resolved script errors for Well of Life, Mystic Bond, Transference, and other systems; fixed UI issues with mod menu toggling and Arsenal displays; corrected visual issues across multiple weapons, skins, and cinematics
## Overall
This patch addressed numerous stability and gameplay issues affecting
Fixed cases of Clients desyncing during Sirius & Orion's Celestial Clash, which could cause Clients to be ineligible for Relic Rewards in Void Fissures, and other effects.
Fixed cases of Clients teleporting to previous locations during Sirius & Orion’s Celestial Clash.
Fixed Primary Compression not reducing explosive range and increasing damage for the Tenet Envoy while aiming down sights.
Fixed dying as the Secondary Son resulting in Sirius & Orion having no Secondary Weapon after reviving.
Fixed cases of players in a special state (Last Gasp, Protea's Temporal Anchor, Sevagoth's Shadow, etc.) not being teleported by objective countdown timers in Uranus Proxima missions. Known issue: This issue still occurs for Inaros in his special death state.
Fixed instances of players getting stuck in mission load until restart.
Improved handling of crashes caused by running out of memory.
Fixed the Imperator Vandal receiving a duplicate entry in player Profiles.
Fixed the Secondary Son of Sirius & Orion being able to bypass weapon restrictions in Sortie missions.
Fixed the Mausolon not consuming ammo when equipped by the Secondary Son.
Fixed the Secondary Son being able to enter a Warframe-restricted area, and therefore a cinematic in the Angels of the Zariman quest.
Fixed swapping to Sirius & Orion from a Warframe with an Exalted weapon resulting in that Exalted Weapon's icon appearing next to the Secondary Son's name in the Arsenal.
Fixed Sirius & Orion being tiny in the Jordan Golem Assassinate extraction cinematic if you extracted as the Secondary Son.
Fixed cases of Sirius & Orion getting kicked out immediately after entering Points of Interest in Railjack missions.
Fixed the Vehicles tab not properly displaying in the Base of Operation's Arsenal if it was swapped to from Orion. Known Issue: this still occurs when accessing the Arsenal in different Hubs.
Fixed the Secondary Son appearing in a cinematic during The Old Peace quest.
Fixed a certain cinematic fading out to a permanent black screen in The Old Peace quest if Sirius & Orion are equipped.
Fixed minor diorama issues in Sirius & Orion's Ability screens.
Fixed Sirius & Orion having the incorrect Scythes equipped during a segment in the Jade Shadows: Constellations quest.
Fixed various chest armor offset issues on Sirius & Orion.
Fixing a script error for Sirius & Orion when casting Well of Life.
Fixed the Vena or Ryoku's fight not starting if a squadmate is dead upon entering the Boss Fight room in Uranus Proxima missions.
Fixed cases of fog being incredibly bright on low-spec machines in Uranus Proxima missions.
Fixed cases of the Vault's door remaining open during the Mawbound Director fight, resulting in players being able to get stuck outside the room.
Fixed players being locked outside of the Sister fight in The Kuva Wytch missions if they died before it was triggered and revived after it had started.
Fixed cases of the Megacoil powercell counter not updating in the second stage of the Ryoku fight.
Fixed Necramechs not being disabled after Host Migration in Uranus Proxima missions.
Fixed Uranus Proxima missions not ending if players run out of revives or the Railjack suffers a catastrophic failure (that is not repaired in time).
Fixed Vena missing a hacking animation in Scoria’s Angel missions.
Fixed borrowed Railjack using a player's equipped Tactical Mods after a Host Migration.
Fixed a case of Excalibur Umbra falling out of the map if they entered the Ramsled while in Transference during Scoria’s Angel missions.
Fixed cases of waypoints not appearing for Clients in the "Destroy Captured Ice Blocks" objective in The Kuva Wytch mission.
Fixed Ryoku missing his smoke VFX upon disappearing in The Kuva Wytch mission.
Fixed a lighting issue in The Kuva Wytch.
Fixed Sisters using Transmissions that were not context appropriate in Uranus Proxima missions.
Fixed performance issues caused by Bladeswarm enemies.
Fixed a script error related to an enemy ability in Uranus Proxima missions.
Fixed a crash for Clients at the end of the Ramsled section of the Scoria's Angel mission.
Fixed the Base Damage added from the Destreza Incarnon's Evolution I and II not being reflected in the Arsenal stats. (This was a UI-only issue).
Fixed toggling "Hide Equipped' in the Mods menu of the Trading screen resulting in the menu resetting to the All tab.
Fixed a progression stop in The Old Peace quest if you kill enemies too quickly during a certain segment.
Fixed the Glast Gambit quest becoming progression stopped if a specific situation happened while the Warframe was in a special state (ex: Nokko's Reroot, Sevagoth's Shadow, etc.).
Fixed sending a Protoframe a birthday message from the 1999 Calendar bringing players to the Hex KIM screen instead of the Protoframe who is celebrating their birthday.
Fixed Radiation Barrels spawning in the Corpus Ship tileset following its remaster.
Fixed the Obex and Destreza's Incarnon dioramas being too zoomed in.
Fixed an infinite mission countdown occurring after using the "Visit Maroo" option in the Ayatan Treasures screen while already in Maroo's Bazaar.
Fixed Latrox Une and Jarkar Lar's introductory transmissions not playing in-mission.
Fixed the ghostly Drifter disappearing after changing your Drifter's appearance in The New War quest.
Fixed players not seeing all newly-unlocked events and nodes until relog after completing the Vor's Prize quest.
Fixed offset issues with the Daurus Prime armor set on Voruna's Voidshell skin.
Fixed leaking VFX on a Jade idle animation.
Fixed a script error related to Mystic Bond.
Fixed a script error related to Transference.
Fixed a script error related to unmanned Dargyns in the Plains of Eidolon.
Fixed a script error related to Nidus' Link.
Fixed a script error related to Protea's Dispensary.