The calculation priority for Buff Food attributes has been adjusted. Attribute boost from Buff Food will now be added directly to your Base Attributes from character progression to calculate your Effective Attributes. These Effective Attributes will then be uniformly scaled by other percentage-based buffs. The character stat UI has been updated to clearly distinguish between Base Physical Attack and Effective Physical Attack.
Adjustments have been made to the Exhaustion Vulnerability multiplier bucket. The universal vulnerability applied by the Exhausted and the bonus vulnerability from Qi Imbalance have been moved to the same multiplier zone as Mechanism-Based DMG Boost found in Boss Modes. This mitigates the diminishing returns caused by multiplier dilution for paths relying heavily on universal damage boosts.
Adjusted the effect of Tier 6 Inner Way Wolfchaser's Art: Martial Art Skill Sober Sorrow now inflicts a stack of Soul-Shaken upon hitting any unit, removing the prerequisite that the target must already be Soul-Shaken. This simplifies the rotation and lowers the threshold for applying the debuff in Arena. Additionally, the consecutive strikes required for the Wine Gu effect have been reduced from 5 hits within 3 seconds to just 3 hits, and continuing the combo will refresh its duration.
Adjusted the base effect of Martial Art Strategic Sword: Bleeding and High Bleeding now inflict baseline Qi damage. If the target is afflicted with the Soul-Shaken status from Heavenquaker Spear, this Qi damage is further amplified. This adjustment aims to unify DoT Qi damage expectations while preserving the unique synergy between Strategic Sword and Heavenquaker Spear.
Adjusted the Critical Rate UP talent for Martial Art Thundercry Blade: The bonus attribute gained based on the higher value between your Body and Power has been changed from Critical Rate to Max Physical Attack. The talent has been renamed to Physical Attack UP accordingly. This prevents the issue of players overcapping their Effective Critical Rate while tuning their paths.
Adjusted the Tier 6 effect of Inner Way Frost-Clad Night: Hitting an Exhausted boss with Snowbreak Spring now extends the Dread debuff by 2 seconds.
Adjusted the Tier 3 effect of Inner Way Steadfast Devotion: The final effective Critical Rate requirement to trigger a Guaranteed Critical for Burning Heart and Anxi Army Assist has been raised from 70% to 75%.
Adjusted the Tier 6 effect of Inner Way Steadfast Devotion: Hitting Exhausted enemies with Burning Heart instantly grants three stacks of Charge Enhancement, and the buff duration is extended to 18 seconds. Path: Bamboocut - Wind 1. Optimized the continuous casting experience for Martial Art Infernal Twinblades: Light Attacks and Blade of Heaven's Wrath will now chain much more smoothly under high-latency conditions in Online Mode Boss and Boss Dummy.
Adjusted the Perfect Dodge Enhancement talent for Martial Art Infernal Twinblades: The duration increase for buffs gained via Perfect Dodges has been boosted from 20% to 40%.
Adjusted the Rodent Damage Enhancement talent for Martial Art Mortal Rope Dart: Effect changed from Physical Damage +9%, plus up to 15% based on min Physical Attack to Physical and Bamboocut Damage +9%, plus up to 12% based on min Physical Attack.
Supplemented the Bonus Attack Up talent for Martial Art Mortal Rope Dart: Physical Attack and Attribute Attack scaling coefficients for Rodent Rampage will now increase with Martial Arts Breakthrough level.
Adjusted the base effect of Inner Way Echoes of Oblivion: Effects triggered by Light Attacks now also ignore 10% of the target's Physical Defense and 10 points of Bamboocut Resistance. Bamboocut - Dust Path 1. Increased the damage dealt by Heavy Attack Charged Skill Dreamwrought Bubbles of Martial Art Everspring Umbrella against non-player units by 20%.
Adjusted the base effect of Inner Way Phantom Rally: Phantom Umbrellas from the Heavy Attack Charged Skill Dreamwrought Bubbles of Martial Art Everspring Umbrella can also trigger Resonance Damage.
Fixed an issue where Martial Art Skill Spring Sorrow of Martial Art Vernal Umbrella suffered from delayed hit registrations due to attacker latency. Furthermore, when a low-latency attacker successfully hits a high-latency defender who has already moved locally, the defender will now be pulled back to their actual server position.
Dash skills with Melee weapons have been sped up to reduce performance disparities between Melee weapons.
Optimized the continuous Deflection experience against rapid multi-hit attacks; quickly tapping the Deflect button triggers consecutive Deflections more reliably.
Stages 2, 3, and 4 of Weapon - Sword's Light Attack execute faster. The Interrupt points for Stages 2 and 3 are earlier, and a new hit-frame was added to Stage 3 to ensure stable linkage to subsequent Light Attacks.
The interrupt point for the 2nd Light Attack of Weapon - Spear is earlier to ensure stable linkage to subsequent Light Attacks. The final strike of the Stage 4 Light Attack now knocks enemies back instead of knocking them up.
Adjusted the Special Skill Shadow Step of Martial Art Nameless Sword: The Stage 2 dash deals no damage during startup, but features improved target-tracking and an earlier interrupt point.
Adjusted the Bleed Mechanism Enhancement talent for Martial Art Strategic Sword: The stagger duration caused by High Bleeding is increased.
For Martial Art Heavenquaker Spear, the Charged Skill Drifting Thrust Tier 1 charge triggers earlier. Tenacity is now granted upon reaching Tier 1 charge, not immediately upon entering the Charging Stance.
Adjusted the charging for Heavy Attack Charged Skill Glow & Flow of Martial Art Inkwell Fan: The charge is split into two tiers. Tier 1 casts quickly with a shorter pull; Tier 2 retains the original range and timing. The Endurance Cost for charging is updated accordingly.
Adjusted the Light Attack, Heavy Attack, and Dual-Weapon Skill of Soulshade Umbrella in the Hidden Sword State to perfectly match the performance of Nameless Sword or Strategic Sword.
For Martial Art Soulshade Umbrella in the Hidden Sword state, when Panacea Fan and Soulshade Umbrella are both equipped, replace the Charged Skill with Hidden Sword - Dash. After a brief charge, consume Dew to dash forward and damage enemies ahead.
Improved the pulling by Heavy Attack Charged Skill Avalanche Landslide of Martial Art Thundercry Blade, and increased the Endurance cost while charging both Avalanche and Light Attack Charged Skill Galecloud Cleave.
Greatly improved the pulling by Heavy Attack Varied Combo Stonebreaker of Martial Art Thundercry Blade and fixed an issue where Stonebreaker could still knock down enemies even if they successfully deflected it.
While the Drumbeat or Breakthrough buffs are active for Martial Art Thundercry Blade, pressing Heavy Attack will instantly cast the Stage 3 strike. The damage dealt by Stage 3 of Heavy Attack has also been increased.
While casting Special Skill Sunrush Gale of Martial Art Thundercry Blade, a stacking Slow Down effect is applied to the nearest target every 0.5 seconds. Upon completion, the caster receives a brief, explosive Movement Speed buff.
Adjusted the trigger conditions for the Drumbeat buff and own DMG Reduction Effect granted by Martial Art Skill Storm Roar of Martial Art Stormbreaker Spear: These effects now strictly require Martial Art Thundercry Blade to be equipped simultaneously. Additionally, the damage registration of Storm Roar occurs slightly earlier to better sync with its animation and VFX.
If Martial Art Thundercry Blade is not equipped, the amount of Battle Will recovered from a successful defense by Martial Art Stormbreaker Spear is reduced.
For Disc Stonesplit - Might Arena Attuning, when the Attuning effect of Martial Art Skill - Predator's Shield is triggered, players can now immediately cast other skills to chain strikes. The interrupt priority of the stagger caused by this Attuning effect has also been fixed to match other Martial Art Skills, vastly improving chain strike stability after the Attuning trigger.
Adjusted the interrupt point for dodge following a successful Deflection for Martial Art Snowparting Blade: It is no longer instantaneous and now requires a brief delay before the dodge can be executed.
Adjusted the mechanic that stores your current Light Attack Hit Count upon dodging by Martial Art Infernal Twinblades: The stored duration has been reduced from permanent to 3 seconds, and it will instantly clear upon switching weapons. A new status icon has been added to display the currently stored Light Attack Hit Count for Infernal Twinblades.
Adjusted the Continuous Deflection detection for Martial Art Skill Addled Mind of Martial Art Infernal Twinblades: The maximum number of times this skill can be continuously deflected has been reduced from 6 down to 3.
When Infernal Twinblades and Mortal Rope Dart are both equipped, having the Rodent Rampage buff active will reduce the Qi damage taken by 30% whenever your attacks are deflected by an opponent.
Adjusted the overall performance of the Stage 2 consecutive kicks by Martial Art Skill Bladebound Thread of Martial Art Mortal Rope Dart: The animation speed is faster, and pulling is improved. The damage registration for the first kick is slightly delayed, the final strike now knocks back player targets, and the skill interrupt point has been moved up.
Adjusted the timing for gaining Tenacity by Charged Skill Rodent's Resilience of Martial Art Mortal Rope Dart: It is no longer granted immediately, but rather 0.5 seconds after entering the Charging Stance.
Pressing Special Skill Cyclone Waltz of Martial Art Everspring Umbrella again while spinning will instantly deal one instance of damage to surrounding enemies, allowing for faster combo follow-ups.
Slightly increased the Stagger by Martial Art Skill Scarlet Spin of Martial Art Everspring Umbrella in the case of non-Perfect Catch.
Special Skill Burn and Bury of Martial Art Unfettered Rope Dart is now unblockable. A golden flash indicator has been added to warn opponents.
Adjusted the timing for gaining Tenacity by Charged Skill Piercing Dart of Martial Art Unfettered Rope Dart: It is now granted 0.5 seconds after entering the Charging Stance, rather than immediately.
When Mystic Skill Guardian Palm is cast on the ground, its pulling capabilities and the attack range of the first two palm strikes have been increased, making it easier to hit highly mobile enemies.
When Mystic Skill Talon Strike strikes a Unit with Tenacity while they are actively Defending/Deflecting, Break Defense is triggered, forcing the targets into a Hit Stagger state. Additionally, the pulling performance of Talon Strike has been improved to catch highly mobile enemies.
When Mystic Skill Yaksha Rush strikes a Unit with Tenacity while they are actively Defending/Deflecting, Break Defense is triggered, forcing the targets into a Hit Stagger state.
Mystic Skill Serene Breeze can grant a brief Super Armor effect (previously Tenacity and Control Immunity), aligning the mechanical function with the skill description.
The Passive Control Removal progress icon is now permanently displayed and will track active Tenacity and Super Armor effects on the target in real time.
Chestpiece Arena Attuning: The damage reduction effect granted while in Hit Stagger has been expanded. It now reduces damage taken when you are either in Hit Stagger or under control effects.
Optimized the Gear Modulating development experience. When a specific affix reaches its maximum value via Modulating, a permanent At Cap prompt will now be displayed above its progress bar. This allows players to quickly identify which affixes still need development.
"Tuning - Quick Add" Function: You can intelligently select materials based on the optimal "Tuning Stone" combination, and only materials and gear are sorted.
Added the Large Tuning Stone - Split function. Players can now break it down into 10 Small Tuning Stones of the same tier.
Added a Pin to Top/Favorite function for Gear and increased the maximum number of Common Items you can pin in the Bag.
Optimized the navigation jumps for Relaid Gear within the Improvement Guide - Bound for the World interface.
Improved the Gear Retuning Correction experience. The cooldown for Gear Retuning Correction has been reduced from 7 days to 5 days. Gear currently on cooldown is not affected by this change. \ 1. Optimized the Sect Gameplay interface. All sect-related activities can now be viewed directly on this screen, making it easier for Wanderers to join in and experience each Sect's unique gameplay.
Optimized and resolved the lag issue that some Wanderers experienced when entering Homestead: Beyond Mundane.
A new test font has been added for further small-scale testing on the PS5 platform. Only a limited number of PS5 Wanderers will have early access to this feature. We welcome all participating Wanderers to share your feedback and suggestions with us, as we will continue to optimize this feature for its future rollout. \ 1. Fixed an issue where the purchase limits for certain items at the Training Ground Specialty Merchant were incorrect.
Fixed a tracking guide issue for the Donkey Express quest during the 2nd Jianghu Martial Games.
Fixed an issue where players using controllers could not select rewards on the Donkey Ride event screen during the 2nd Jianghu Martial Games.
Fixed a text error regarding the associated Martial Art for the Mo Blade Martial Art VFX: Inkveil Peak.
Fixed an issue where the Arena Attuning effects for Scarlet Spin, the Martial Art Skill of the Everspring Umbrella style, failed to trigger properly.
Fixed a display issue on the event screen for Ties that Bind.
Fixed an issue where some Wanderers were unable to obtain the Hexi Trial regional reward, Decoration: Martial Instinct.
Fixed an issue where character stats were displaying abnormally in Training Terrace Preliminary Mode.
Fixed an issue where Gear could not be Attuned in Training Terrace Preliminary Mode.
Fixed an issue where the Mystic Skill \ could not be used in Training Terrace Preliminary Mode.
Reduced the difficulty of Trials on floors 10-12 across all Paths in Taiping Mausoleum.
Fixed an issue with the Like task progress in the \ event not updating correctly.
Fixed an issue where the cat model displayed incorrectly when the \ Scenario pose was applied to a profile page.
Fixed an issue where certain NPCs in the \ event map had a chance to spawn incorrectly.
Fixed an issue where certain guided quests in the Homestead could not be completed.
Fixed an issue in Guild: Skyward Bond (Hard) where players could cast certain Mystic Skills, Martial Arts, or jump during the Vine Prison warning phase.
Increased the time limit for defeating the Sleeping Daoist boss in Guild: Skyward Bond (Hard and Abyss) from 360 seconds to 450 seconds.
Fixed an issue where special mechanics were not working correctly on the 5th floor of Guild: Skyward Bond (Hard).
Fixed an issue in Guild: Skyward Bond (Abyss) where the Blood Sacrifice mechanic failed to activate.
Fixed an issue where certain Familiar Faces NPCs could not be interacted with normally.
Fixed an issue where character models displayed incorrectly on mobile devices.
Fixed an issue where the compensation mail for the Half-Anniversary event could not be claimed.
Fixed an issue where the Wishblossom exchange page was stuck on a loading screen, preventing exchanges from being completed.
Fixed an issue where the Training Terrace interface incorrectly displayed a matchmaking status.
Fixed an issue where the weekly purchase limit for the Mystic Skill Breakthrough Box in the Season Shop was not resetting correctly.
Fixed an issue where the Arena interface incorrectly displayed a matchmaking status when no match had been queued.
Fixed an issue where the Guild Hero's Realm Ravening Banes challenge could not be started.
Fixed an issue where purchasing Duckweed from the Homestead Shop caused incorrect item inventory counts.
Fixed an issue where the Porcelain Kiln interface in the Homestead occasionally displayed as blank.
Fixed an issue where certain event option text in Young Master's Routine displayed incorrectly.
Fixed an issue where the Homestead quest to place a Personal House could not be completed.
Fixed an issue where the Arena leaderboard displayed as blank. June 25, 2026 Fixes and Optimizations Ⅱ 1. Fixed an issue where the launcher would get stuck on the progress bar for some players after the update, preventing them from logging in.
Fixed an incorrect mechanics description for the \ difficulty in the \ mode.
Fixed an incorrect display of the character limit when naming a Companion.
Fixed an issue where some emotes and poses were unexpectedly missing from the Emote interface.
Fixed an issue where some \ mode locations were not correctly displayed on the world map.
Fixed an issue where the \ gameplay mechanics were not functioning correctly.
Fixed an issue where some tutorial quests in the \ system were missing.
Fixed an issue where some players incorrectly received a \ prompt in the \ area.
Inner Way "Wolfchaser's Art": Adjusted the 4th Realm effect. When Special Skill "Sweep All" deals High Bleeding damage, it will immediately restore 20 Endurance to the caster.
Martial Art "Strategic Sword": The Endurance consumed for charging Charged Skill "Second Track Slash" is reduced if the caster currently has the Water Drop, Spring Surge, River Flow, or Empowered River Flow effects.
Martial Art "Vernal Umbrella": In Wandering Paths Modes "Hero's Realm" and "Sword Trial", casting Martial Art Skill "Spring Sorrow" grants the caster Tenacity.
Martial Art "Vernal Umbrella": In Wandering Paths Modes "Hero's Realm" and "Sword Trial", Special Skill "Unfading Flower" grants the caster Tenacity during umbrella-tossing.
Set "Veil of the Willow": Its buff is changed from 12% increase in HP damage to a 10% increase in Physical and Silkbind damage.
Martial Art "Panacea Fan": Adjusted the "Silkbind Attribute Boost" talent, increasing both "Silkbind Heal Bonus" and "Silkbind DMG Bonus" based on your "Minimum Silkbind Attack", with the scaling multipliers and caps remaining unchanged.
Set "Swallowcall": Additional DMG Boost and effect changed to dealing an additional 6% Physical and Bamboocut damage to targets with Qi below 40% or in an "Abnormal Qi State" (including "Bone Corrosion" and "Qi Imbalance").
Martial Art "Infernal Twinblades": Burst Skill "Flamelash" cannot be interrupted during its casting.
In Wandering Paths Mode "Arena", each time you enter a defensive stance, and for every 0.5 seconds you maintain it, you gain one stack of "Depleting Defense" effect. It lasts for 1.5 seconds and stacks up to 10 times. Stacks 1 through 10 increase Endurance consumption by 1%/2%/3%/5%/7%/10%/20%/40%/60%/120%, respectively. Additionally, when exceeding 6 stacks, stacks 6 through 10 will deduct 1/2/3/4/5 points of Endurance every 0.4 seconds, respectively.
Wandering Paths Mode "Arena": Adjusted the Endurance mechanics related to bows. Firing an arrow will now immediately consume a portion of Endurance. You cannot shoot if you have insufficient Endurance.
Wandering Paths Mode "Arena": In mobile matches, if the "Quick Shoot" option is enabled, an additional portion of Endurance will be consumed.
Optimized the universal Settlement Point animations for different weapons in non-special stances to ensure their animation durations and interrupt windows are consistent.
Fixed an issue where the relative positions of the player and the enemy would misalign during executions due to network synchronization.
Fledgling Protection Mechanism: Extra revive attempts in Wandering Paths - Lv.91 "Hero's Realm" and "Sword Trial" (Matchmaking Mode); Low mastery or insufficient Inner Way development will grant "Fledgling Protection" to secure "Fledgling Wanderers" a better dungeon experience; If you match with a "Fledgling Wanderer," you will also receive additional revive counts and Never-Delay Points.
"Wandering Paths" and "Season" entry moved to the left side of the menu, and "Spotlight" entry under the Social category.
Fixed an issue where characters would get stuck during Campaign "Confinement Tower".
Fixed an issue where specific buttons on the "Spotlight" page could not be selected in Controller Mode.
Fixed an issue where the purchase limit for "Howling Ore: Vanguard" in the Season Shop did not refresh weekly, and optimized the item's description.
Fixed an issue where event rewards could not be obtained after sharing the "Swallow Spirit" event.
Fixed an issue where "Mount: Imperial Stag" did not appear in the Scenario - Decoration selection list.
Fixed an issue where Talent "Dragon-finding Compass" did not take effect properly in the Kaifeng Imperial Palace map.
Fixed an issue on the XBOX platform where screenshots and videos could not be uploaded in the Customer Service Center.
Fixed an issue where Gear Enhancement Tier 51-55 were not unlocked after reaching Solo Mode Lv.15.
Fixed an abnormal counting of "Aroma Token" after completing the "Half-Anniversary" event quest and claiming the reward.
Fixed an issue in Controller Mode where players could not toggle between normal scenery and snow scenery in the Kaifeng Imperial Palace map.
Fixed an issue on PS5 where the controller could not be used to move decoration placement positions in a scenario.
## What changed
### Bug Fixes
- **Half-Anniversary event compensation mail** — could not be claimed
- **Training Terrace interface** — incorrectly displayed matchmaking status
- **Mystic Skill Breakthrough Box** — weekly purchase limit in Season Shop was not resetting correctly
- **Arena interface** — incorrectly displayed matchmaking status when no match queued
- **Guild Hero's Realm Ravening Banes challenge** — could not be started
- **Duckweed purchase** — caused incorrect item inventory counts in Homestead Shop
- **Porcelain Kiln interface** — occasionally displayed as blank
- **Young Master's Routine** — certain event option text displayed incorrectly
- **Homestead quest** — Personal House placement quest could not be completed
- **Companion naming** — character limit display was incorrect
- **Emote interface** — some emotes and poses were missing
- **World map** — some mode locations not correctly displayed
- **Tutorial quests** — some missing from certain systems
- **Launcher progress bar** — would get stuck for some players after update, preventing login
- **Wishblossom exchange page** — stuck on loading screen
- **Aroma Token counting** — abnormal count after Half-Anniversary event completion
- **Arena leaderboard** — displayed as blank
- **PS5 controller** — could not move decoration placement positions in scenarios
- **Campaign Confinement Tower** — characters would get stuck
- **Howling Ore: Vanguard** — purchase limit in Season Shop did not refresh weekly
- **Talent Dragon-finding Compass** — did not take effect properly in Kaifeng Imperial Palace
- **XBOX platform** — screenshots and videos could not be uploaded in Customer Service Center
-
Fixed an issue where the compensation mail for the Half-Anniversary event could not be claimed.
Fixed an issue where the Training Terrace interface incorrectly displayed a matchmaking status.
Fixed an issue where the weekly purchase limit for the Mystic Skill Breakthrough Box in the Season Shop was not resetting correctly.
Fixed an issue where the Arena interface incorrectly displayed a matchmaking status when no match had been queued.
Fixed an issue where the Guild Hero's Realm Ravening Banes challenge could not be started.
Fixed an issue where purchasing Duckweed from the Homestead Shop caused incorrect item inventory counts.
Fixed an issue where the Porcelain Kiln interface in the Homestead occasionally displayed as blank.
Fixed an issue where certain event option text in Young Master's Routine displayed incorrectly.
Fixed an issue where the Homestead quest to place a Personal House could not be completed.
Fixed an incorrect mechanics description for the \ difficulty in the \ mode.
Fixed an incorrect display of the character limit when naming a Companion.
Fixed an issue where some emotes and poses were unexpectedly missing from the Emote interface.
Fixed an issue where some \ mode locations were not correctly displayed on the world map.
Fixed an issue where the \ gameplay mechanics were not functioning correctly.
Fixed an issue where some tutorial quests in the \ system were missing.
Fixed an issue where some players incorrectly received a \ prompt in the \ area.
Inner Way "Wolfchaser's Art": Adjusted the 4th Realm effect. When Special Skill "Sweep All" deals High Bleeding damage, it will immediately restore 20 Endurance to the caster.
Martial Art "Strategic Sword": The Endurance consumed for charging Charged Skill "Second Track Slash" is reduced if the caster currently has the Water Drop, Spring Surge, River Flow, or Empowered River Flow effects.
Martial Art "Vernal Umbrella": In Wandering Paths Modes "Hero's Realm" and "Sword Trial", casting Martial Art Skill "Spring Sorrow" grants the caster Tenacity.
Martial Art "Vernal Umbrella": In Wandering Paths Modes "Hero's Realm" and "Sword Trial", Special Skill "Unfading Flower" grants the caster Tenacity during umbrella-tossing.
Set "Veil of the Willow": Its buff is changed from 12% increase in HP damage to a 10% increase in Physical and Silkbind damage.
Martial Art "Panacea Fan": Adjusted the "Silkbind Attribute Boost" talent, increasing both "Silkbind Heal Bonus" and "Silkbind DMG Bonus" based on your "Minimum Silkbind Attack", with the scaling multipliers and caps remaining unchanged.
Set "Swallowcall": Additional DMG Boost and effect changed to dealing an additional 6% Physical and Bamboocut damage to targets with Qi below 40% or in an "Abnormal Qi State" (including "Bone Corrosion" and "Qi Imbalance").
Martial Art "Infernal Twinblades": Burst Skill "Flamelash" cannot be interrupted during its casting.
Wandering Paths Mode "Arena": Adjusted the Endurance mechanics related to bows. Firing an arrow will now immediately consume a portion of Endurance. You cannot shoot if you have insufficient Endurance.
Optimized the universal Settlement Point animations for different weapons in non-special stances to ensure their animation durations and interrupt windows are consistent.
Fixed an issue where the relative positions of the player and the enemy would misalign during executions due to network synchronization.
"Wandering Paths" and "Season" entry moved to the left side of the menu, and "Spotlight" entry under the Social category.
Fixed an issue where specific buttons on the "Spotlight" page could not be selected in Controller Mode.
Fixed an issue where event rewards could not be obtained after sharing the "Swallow Spirit" event.
Fixed an issue where "Mount: Imperial Stag" did not appear in the Scenario - Decoration selection list.
Fixed an issue where Gear Enhancement Tier 51-55 were not unlocked after reaching Solo Mode Lv.15.
Fixed an issue where certain Familiar Faces NPCs could not be interacted with normally.
Fixed an issue where character models displayed incorrectly on mobile devices.
Fixed an issue where the Wishblossom exchange page was stuck on a loading screen, preventing exchanges from being completed.
Fixed an abnormal counting of "Aroma Token" after completing the "Half-Anniversary" event quest and claiming the reward.
Fixed an issue on PS5 where the controller could not be used to move decoration placement positions in a scenario.
Fixed an issue where the Arena leaderboard displayed as blank. June 25, 2026 Fixes and Optimizations Ⅱ 1. Fixed an issue where the launcher would get stuck on the progress bar for some players after the update, preventing them from logging in.
In Wandering Paths Mode "Arena", each time you enter a defensive stance, and for every 0.5 seconds you maintain it, you gain one stack of "Depleting Defense" effect. It lasts for 1.5 seconds and stacks up to 10 times. Stacks 1 through 10 increase Endurance consumption by 1%/2%/3%/5%/7%/10%/20%/40%/60%/120%, respectively. Additionally, when exceeding 6 stacks, stacks 6 through 10 will deduct 1/2/3/4/5 points of Endurance every 0.4 seconds, respectively.
Wandering Paths Mode "Arena": In mobile matches, if the "Quick Shoot" option is enabled, an additional portion of Endurance will be consumed.
Fledgling Protection Mechanism: Extra revive attempts in Wandering Paths - Lv.91 "Hero's Realm" and "Sword Trial" (Matchmaking Mode); Low mastery or insufficient Inner Way development will grant "Fledgling Protection" to secure "Fledgling Wanderers" a better dungeon experience; If you match with a "Fledgling Wanderer," you will also receive additional revive counts and Never-Delay Points.
Fixed an issue where characters would get stuck during Campaign "Confinement Tower".
Fixed an issue where the purchase limit for "Howling Ore: Vanguard" in the Season Shop did not refresh weekly, and optimized the item's description.
Fixed an issue where Talent "Dragon-finding Compass" did not take effect properly in the Kaifeng Imperial Palace map.
Fixed an issue on the XBOX platform where screenshots and videos could not be uploaded in the Customer Service Center.
Fixed an issue in Controller Mode where players could not toggle between normal scenery and snow scenery in the Kaifeng Imperial Palace map.
Fixed an incorrect mechanics description for the \ difficulty in the \ mode.
Fixed an incorrect display of the character limit when naming a Companion.
Fixed an issue where some emotes and poses were unexpectedly missing from the Emote interface.
Fixed an issue where some \ mode locations were not correctly displayed on the world map.
Fixed an issue where the \ gameplay mechanics were not functioning correctly.
Fixed an issue where some tutorial quests in the \ system were missing.
Fixed an issue where some players incorrectly received a \ prompt in the \ area.
Inner Way "Wolfchaser's Art": Adjusted the 4th Realm effect. When Special Skill "Sweep All" deals High Bleeding damage, it will immediately restore 20 Endurance to the caster.
Martial Art "Strategic Sword": The Endurance consumed for charging Charged Skill "Second Track Slash" is reduced if the caster currently has the Water Drop, Spring Surge, River Flow, or Empowered River Flow effects.
Martial Art "Vernal Umbrella": In Wandering Paths Modes "Hero's Realm" and "Sword Trial", casting Martial Art Skill "Spring Sorrow" grants the caster Tenacity.
Martial Art "Vernal Umbrella": In Wandering Paths Modes "Hero's Realm" and "Sword Trial", Special Skill "Unfading Flower" grants the caster Tenacity during umbrella-tossing.
Set "Veil of the Willow": Its buff is changed from 12% increase in HP damage to a 10% increase in Physical and Silkbind damage.
Martial Art "Panacea Fan": Adjusted the "Silkbind Attribute Boost" talent, increasing both "Silkbind Heal Bonus" and "Silkbind DMG Bonus" based on your "Minimum Silkbind Attack", with the scaling multipliers and caps remaining unchanged.
Set "Swallowcall": Additional DMG Boost and effect changed to dealing an additional 6% Physical and Bamboocut damage to targets with Qi below 40% or in an "Abnormal Qi State" (including "Bone Corrosion" and "Qi Imbalance").
Martial Art "Infernal Twinblades": Burst Skill "Flamelash" cannot be interrupted during its casting.
In Wandering Paths Mode "Arena", each time you enter a defensive stance, and for every 0.5 seconds you maintain it, you gain one stack of "Depleting Defense" effect. It lasts for 1.5 seconds and stacks up to 10 times. Stacks 1 through 10 increase Endurance consumption by 1%/2%/3%/5%/7%/10%/20%/40%/60%/120%, respectively. Additionally, when exceeding 6 stacks, stacks 6 through 10 will deduct 1/2/3/4/5 points of Endurance every 0.4 seconds, respectively.
Wandering Paths Mode "Arena": Adjusted the Endurance mechanics related to bows. Firing an arrow will now immediately consume a portion of Endurance. You cannot shoot if you have insufficient Endurance.
Wandering Paths Mode "Arena": In mobile matches, if the "Quick Shoot" option is enabled, an additional portion of Endurance will be consumed.
Optimized the universal Settlement Point animations for different weapons in non-special stances to ensure their animation durations and interrupt windows are consistent.
Fixed an issue where the relative positions of the player and the enemy would misalign during executions due to network synchronization.
Fledgling Protection Mechanism: Extra revive attempts in Wandering Paths - Lv.91 "Hero's Realm" and "Sword Trial" (Matchmaking Mode); Low mastery or insufficient Inner Way development will grant "Fledgling Protection" to secure "Fledgling Wanderers" a better dungeon experience; If you match with a "Fledgling Wanderer," you will also receive additional revive counts and Never-Delay Points.
"Wandering Paths" and "Season" entry moved to the left side of the menu, and "Spotlight" entry under the Social category.
Fixed an issue where characters would get stuck during Campaign "Confinement Tower".
Fixed an issue where specific buttons on the "Spotlight" page could not be selected in Controller Mode.
Fixed an issue where the purchase limit for "Howling Ore: Vanguard" in the Season Shop did not refresh weekly, and optimized the item's description.
Fixed an issue where event rewards could not be obtained after sharing the "Swallow Spirit" event.
Fixed an issue where "Mount: Imperial Stag" did not appear in the Scenario - Decoration selection list.
Fixed an issue where Talent "Dragon-finding Compass" did not take effect properly in the Kaifeng Imperial Palace map.
Fixed an issue on the XBOX platform where screenshots and videos could not be uploaded in the Customer Service Center.
Fixed an issue where Gear Enhancement Tier 51-55 were not unlocked after reaching Solo Mode Lv.15.
Fixed an abnormal counting of "Aroma Token" after completing the "Half-Anniversary" event quest and claiming the reward.
Fixed an issue in Controller Mode where players could not toggle between normal scenery and snow scenery in the Kaifeng Imperial Palace map.
Fixed an issue on PS5 where the controller could not be used to move decoration placement positions in a scenario.
## What changed
- **"Lost Chapter: To Friends, to the End" quest** — fixed the "Investigate the surroundings" objective so it can now be completed
- **"New Blue Shoes" antique** — restored the ability to re-obtain this Sunken City Lake item, now available at the bottom of Sunken City Lake
- **Training Terrace game mode** — improved performance and reduced latency
- **Nine Mortal Ways Base divination animation** — fixed freezing and stuck animation issues
- **Main Story quests** — restored missing subtitles in several sections
- **"Throwing Knife" item** — delivered to mailbox for players unable to obtain it for the "Wandering Tales: Stranger Kin" quest
## Bug Fixes
- **"Investigate the surroundings" objective** — now completes properly in the Lost Chapter quest
- **Sunken City Lake antique respawn** — "New Blue Shoes" can be retrieved again if previously missed
- **Divination animation** — no longer freezes or gets stuck at Nine Mortal Ways Base
- **Subtitle coverage** — Main Story dialogue now displays captions throughout
- **"Throwing Knife" delivery** — compensation sent via in-game mailbox for affected players
## Overall
This patch fixes several quest progression blockers, restores a missable antique item, improves **Training Terrace** performance, and resolves animation and subtitle issues across multiple game modes.
Fixed an issue where the objective "Investigate the surroundings" in the "Lost Chapter: To Friends, to the End" quest could not be completed.
We have resolved the issue where the Sunken City Lake Antique, "New Blue Shoes," could not be re-obtained if missed.
We have resolved the issue where the Sunken City Lake Antique, "New Blue Shoes," could not be re-obtained if missed. The item can now be found at the bottom of Sunken City Lake.
Improved performance and reduced latency in the Training Terrace game mode.
Fixed an issue that caused the divination animation in the Nine Mortal Ways Base to freeze or get stuck.
Fixed an issue causing subtitles to be missing in some parts of the Main Story quests.
For players who were unable to obtain the "Throwing Knife" item for the "Wandering Tales: Stranger Kin" quest, the item will be delivered to your in-game mailbox. We thank you for your patience.