## What changed
- **Save file backup system** — The game now automatically backs up all data every 10 minutes of gameplay and when exiting
- **Cloud synchronization** — Updated save file structure to minimize syncing issues
- **Broken save file handling** — Broken save files no longer block the game from loading; a Data Recovery UI appears at startup allowing players to recover from backups or quit to attempt a cloud resync
- **Save migration system** — Old save files (pre-version 0.10.0.5.120-073042fb) are automatically migrated to the new format seamlessly in most cases
- **D-pad Left mapping** — Fixed incorrect mapping of D-pad Left to the "Take All" action in the crafting station UI
## Bug Fixes
- **Migration conflict handling** — If corrupted save files cannot be migrated, a notification window appears with affected file information and a delete prompt
- **Character deletion limitation** — Characters created before version 0.10.0.4 cannot be deleted due to Steam Cloud synchronization (known issue, fix coming in future update)
## Overall
Windrose implemented automatic save backups with data recovery tools and migrated legacy save files to a new format while fixing a crafting station controller mapping bug.
Implemented a new storage and backup system for save files
The game now automatically backs up all data every 10 minutes of gameplay and upon exiting
Updated the save file structure for cloud synchronization to minimize syncing issues
Broken save files no longer block the game from loading
Data Recovery UI: If the latest save file for a world or character is found to be broken at startup, a special UI window will appear. Players can either quit the game (e.g., to attempt a cloud resync) or recover data from a backup. The game will automatically offer the latest available one
Save Migration System: Implemented a system to migrate old save files (pre-version 0.10.0.5.120-073042fb) to the new format. In most cases, this process is seamless and invisible
Migration Conflict Handling: If the game detects old, corrupted save files that cannot be properly migrated, a notification window will appear with information about the affected files and a prompt to delete them
Fixed an issue where D-pad Left was incorrectly mapped to the "Take All" action in the crafting station UI
Characters created before version 0.10.0.4 cannot be deleted due to Steam Cloud synchronization. This is a known issue and will be fixed in a future update.
## What changed
- **Save file system** — completely overhauled with automatic backups and cloud synchronization support
- **Auto-backup feature** — game now backs up all data every 10 minutes during gameplay and when exiting
- **Data Recovery UI** — broken save files no longer crash the game; players can recover from backups or resync
- **Save Migration System** — old save files (pre-version 0.10.0.5.120-073042fb) automatically convert to the new format
- **D-pad Left mapping** — fixed incorrect "Take All" action binding in the crafting station UI
## Bug Fixes
- **Broken save files** — no longer block game loading
- **Cloud synchronization** — updated save file structure to reduce sync issues
- **Migration Conflict Handling** — corrupted save files that can't migrate trigger a notification window with deletion option
- **Pre-0.10.0.4 character deletion** — known issue persisting due to Steam Cloud synchronization (fix coming in future update)
## Overall
Windrose now protects your progress with automatic backups every 10 minutes and graceful recovery from corrupted saves, while the crafting station D-pad input bug has been corrected.
Implemented a new storage and backup system for save files
The game now automatically backs up all data every 10 minutes of gameplay and upon exiting
Updated the save file structure for cloud synchronization to minimize syncing issues
Broken save files no longer block the game from loading
Data Recovery UI: If the latest save file for a world or character is found to be broken at startup, a special UI window will appear. Players can either quit the game (e.g., to attempt a cloud resync) or recover data from a backup. The game will automatically offer the latest available one
Save Migration System: Implemented a system to migrate old save files (pre-version 0.10.0.5.120-073042fb) to the new format. In most cases, this process is seamless and invisible
Migration Conflict Handling: If the game detects old, corrupted save files that cannot be properly migrated, a notification window will appear with information about the affected files and a prompt to delete them
Fixed an issue where D-pad Left was incorrectly mapped to the "Take All" action in the crafting station UI
Characters created before version 0.10.0.4 cannot be deleted due to Steam Cloud synchronization. This is a known issue and will be fixed in a future update.
## What changed
**Force Relay Connection** — New setting to force relay server connections instead of direct P2P, improving stability for players with blocked P2P traffic at the cost of higher latency
**Non-English Windows usernames** — Fixed connection issues for players with usernames in non-English characters
**CPU usage** — Reduced unnecessary CPU consumption on idle servers and clients
**Disk usage** — Reduced disk usage during active gameplay
**Server hosting performance** — Several improvements to ship performance when hosting a server
## Bug Fixes
**Inventory slot IDs** — Fixed rare crash caused by invalid slot data
**Drowned ship cannon interaction** — Fixed crash when killing Drowned with ship cannon fire
**FrameGen stuttering** — Fixed stuttering when closing inventory or map
**VRAM spikes** — Fixed video memory spikes when opening certain UI windows
**Crocodile Sculptures** — Fixed Jolly and Wise Crocodile Sculptures levitating slightly
**26-degree Mahogany stairs** — Fixed clipping issues
**26-degree Jungle Survivor roof corners** — Fixed snapping problems
**26-degree and 45-degree railings** — Fixed collision issues; can now be placed on foundations and floors
**Square pillar collisions** — Fixed collision detection
**Pier pillar visuals** — Fixed visual offset for existing structures
**Building block destructibility** — Fixed bug that occasionally made certain blocks indestructible
**F-camera audio** — Fixed several audio issues while using F-camera on ships
**Clothing clipping** — Fixed clipping when interacting with ship shrouds
**Jim Godart duplication** — Fixed NPC spawning extra copies of himself
**Sea quest battles** — Fixed rare error if player left mid-fight
**
Added a new setting: Force Relay Connection. Doesn't work with Direct IP connections. Sometimes players are unable to connect directly to their friends’ games because P2P traffic is blocked along the route. This can happen for many reasons, such as router settings, ISP restrictions, firewall restrictions, and more. This option forces the use of our relay servers instead of a direct P2P connection, which can improve stability at the cost of higher latency (ping)
Fixed a bug that caused connection issues for players with non-English Windows usernames
Fixed unnecessary CPU usage on idle servers and clients
Disk usage during gameplay has been reduced
Several improvements to ship performance when hosting a server
Fixed a rare crash caused by invalid inventory slot IDs
Fixed a crash that occurred when killing Drowned with ship cannon fire
Reduced the crafting cost of a wide range of building pieces across all building sets (this applies to construction costs, not vendor prices)
Added around 40 missing wall triangle pieces for various roof angles
Added 3 missing floor triangle pieces to different building sets
Added 4 new Seedbed variations
Added new sound effects for when crops transition between growth stages
Added new sounds for harvesting grown plants at your farm
Added audio cues for Drowned ranged attacks; they now yell before hurling a projectile
Added new visual effects for when crops transition between growth stages
Added new visual effects for harvesting grown plants at your farm
Bonfire ambient music track has been extended by 3 minutes
Ship travel ambient track has been extended by 40 seconds
Fixed FrameGen stuttering that occurred when closing the inventory or map
Fixed a video memory (VRAM) spike when opening certain UI windows
The Disassembly station no longer displays equipped items in the list
Fast travel markers will now appear on the top layer of the map when fast travel is available
Fixed remapping issues for the O and L keys
Arrow key inputs no longer rotate the character camera
Mouse inversion now correctly affects ship and ship battery controls
Sensitivity settings now correctly affect aiming with ranged weapons
The "\ " tag will no longer appear in the journal if the shared progress setting is disabled
Added remapping support for more actions: secondary interactions, inventory management, HUD toggle, etc
Two-handed firearm controls can now be remapped as well
The "Hide UI" toggle now only hides the HUD and no longer affects the inventory, journal, or other menus
Added a dedicated setting to adjust safe zones for widescreen monitors
Fixed a bug where settings could change value even if not directly hovered over by the gamepad cursor
Fixed a mapping issue for accented letters
Improved support for accented letters in player and ship names. We are working on expanding our custom font to natively support more languages soon
Decorative Canopies now count as roofs for crafting station requirements
Fixed cases where digging under a tree could cause it to "hang in the air"
Fixed a bug that allowed players to dig under Divi stumps or certain trees in swamps
Fixed the shovel flatten tool, it now correctly uses the ground under the character's feet as a baseline
Building integrity now correctly recalculates if a destructible object used as a support is destroyed
Fixed a bug that caused Crocodile sculptures (Jolly Crocodile Sculpture, Wise Crocodile Sculpture) to levitate slightly
Fixed clipping issues with 26-degree Mahogany stairs
Fixed snapping issues for 26-degree roof corners in the Jungle Survivor set
Fixed collision issues for 26-degree and 45-degree railings, they can now be correctly placed on foundations and floors
Fixed square pillar collisions (existing player-built structures should not be affected)
Fixed the visual offset for pier pillars (existing player-built structures should not be affected)
Signal Fire now has the correct collision preset (you can now walk over it)
Saplings can now be planted with higher density (reduced spacing requirements)
Signal Fire now shares the Comfort buff with other fire-related entities. Pier decorations now correctly provide their own Comfort bonus
Fixed a bug that occasionally made certain building blocks indestructible
Improved the drop rate for Tainted Bile
Hardwood drop rate increased by approximately 20%
Cycling through shanties will now always result in a different song
Fixed several audio issues that occurred while using the F-camera on a ship
Ship crew barks (voice lines) can now be heard even when using the F-camera
Weapons are now correctly unequipped if the player removes a backpack containing them
Fixed several ship interaction animations that caused sailors to clip into objects
Fixed clothing clipping bugs when interacting with shrouds on a ship
The quest to board the "Unsinkable" can now be completed even if the player stays on their own ship's deck during boarding
Fixed an issue that caused Jim Godart to spawn extra copies of himself
Fixed a rare error in sea quest battles that occurred if a player left the game mid-fight
Fixed a bug in the "Forgotten Relics" quest caused by receiving all three mural messages from a single ruin (excess markers will now disappear)
Fixed an incorrect tooltip for the Iron Caverns in Foothills; it will no longer display XP
Fixed distorted visuals for several weapons on low graphics settings
Grass will no longer be removed when planting trees or shrubs
Grass will no longer be removed under piers and wharves
Updated the Wolf Head Trophy model and textures
Fixed fireplace visuals
Fixed clay wall textures
Slightly updated smelter visuals
Fixed bean sapling visuals, vines should now correctly attach to the wooden supports
Improved the visibility of decorative beams for the Old World and Lost Tribe sets
Ship disassembly now requires the player to have enough inventory space (or a nearby chest) to store all returned resources, preventing item loss
Fixed the Boar's second strike combo animation: it now has a clearer telegraph but a longer reach. Be careful!
Fixed the Alpha Wolf's bleed effect, it now correctly applies only at the end of the grapple
Bleed damage will no longer affect players while they are being grappled
Fixed a visual bug with the Outnumbered effect while it is active
Fixed a bug where the "Special Attack" damage bonus on jewelry did not work, it now correctly applies to all \ attacks
Fixed Rosalinda Mercer's perk: the 30% chance to proc on a purple elixir now correctly grants a purple elixir instead of a blue one
Fixed a bug that could cause a teleport when jumping over a growing tree
Fixed several ore respawn bugs, ores should now always respawn correctly
## What Changed
- **Connectivity** — Fixed connectivity issues
- **CPU usage** — Reduced CPU consumption on idle clients and servers
- **Disk usage** — Optimized disk usage during gameplay to reduce SSD load
- **Performance and stability** — General improvements across the board
- **Building pieces** — Added over 40 new building pieces to fill gaps and inconsistencies
- **Bug fixes and quality of life** — Over 50 fixes and improvements implemented
## Bug Fixes & Optimization
- **Connectivity issues** — Resolved connection problems
- **Idle performance** — CPU usage reduced when clients and servers are idle
- **Storage efficiency** — Disk usage during active gameplay minimized to protect SSD performance
- **Building system** — 40+ new pieces added to address inconsistencies in construction options
- **General polish** — 50+ fixes and quality-of-life changes completed
## Overall
This patch focuses on technical stability and building options with over 40 new building pieces and 50+ fixes, with the next major update planned to introduce the **Ashlands** biome.
Connectivity issues;
CPU usage on idle clients and servers;
Disk usage during gameplay (to reduce the load on SSD specifically);
Performance and stability improvements;
Over 40 new building pieces to fill some gaps and inconsistencies;
Over 50 fixes and QoL changes;
After we’re done with the fixes described above, we plan to fully switch to the next big content update, which will introduce the next biome called Ashlands;
## What changed
- **Connectivity Server Selection** — you can now manually choose a specific server instead of automatic selection, and see which servers are reachable
- **Direct IP Connection** — new hosting option for in-game and dedicated servers as an alternative to connectivity services; players join via IP address only (invite codes don't work)
- **Automatic Save Backups** — backups are now created automatically when the game launches; limited to 30 files with oldest backups deleted when exceeded
- **Server Process Priority** — servers launched in-game or via .bat file now run at "Above Normal" priority automatically
- **Grass Render Distance** — increased for better visual range
- **HDR Support** — can now be correctly activated in settings
## Bug Fixes
- **Main Menu Loading** — fixed crash when Windows username contained non-Unicode characters
- **Plague Witch** — fixed feather simulation bug
- **Trader NPCs** — minor fixes to models, outfits, and poses
- **Armor Clipping** — fixed rigging issues across multiple armor sets
- **Item-Related Crashes** — fixed rare crash caused by item bugs
## Known Issues
- **Unstable Connections** — connectivity servers may show as "available" despite high ping or packet loss making them unusable
- **Direct IP Connection Errors** — incorrect passwords or version mismatches return you to the main menu without displaying an error message
## Overall
Windrose improved server connectivity options, added automatic save backups, fixed armor clipping and character model issues, and resolved several stability problems including non-Unicode username crashes and HDR activation.
Connectivity Server Selection: You can now manually choose a specific connectivity server instead of relying on automatic selection. You can also see which servers are reachable. Dedicated server settings can be configured via ServerDescription.json.
Known Issue: If your connection is unstable (high ping or packet loss), a connectivity server may appear as “available” even if it cannot actually be used.
Direct IP Connection: A new option is now available when hosting a server (both in-game and dedicated). This works as an alternative to our connectivity services. When using Direct IP, players can only join via your IP address, and invite codes will not work. Dedicated server settings can be configured via ServerDescription.json.
Known Issue: When using Direct IP, if you enter an incorrect password or there is a version mismatch, the game will return you to the main menu without displaying an error message.
An automatic save backup is created on game launch (both for client and dedicated server).
The maximum number of backup files is limited to 30.
When the file limit is exceeded, older backups are deleted (the 31st backup replaces the oldest one).
Fixed an issue that prevented loading into the main menu if your Windows username contained non-Unicode characters
When launching a server (either in-game or via a .bat file), its process priority is now automatically set to “Above Normal”
HDR can now be correctly activated
Increased grass render distance
Fixed a feather simulation bug for Plague Witch
Minor fixes to trader models, outfits, and poses
Fixed several rigging issues that caused armor clipping across various sets
Fixed a rare issue where the game could crash due to item-related bugs