Windrose Patch Notes

Patch 0.10.0.8 July 8, 2026

  • Fixed an issue where projectiles could pass through ships without registering hits at long distances.
  • Improved Japanese localization.
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Patch 2026-07-01 July 1, 2026

  • Enriching and deepening ship gameplay in ways inspired by both your feedback and our own plans
  • More ship classes, with at least one being added in Ashlands, plus more faction ship variants
  • Giving combat gameplay more care and attention
  • AI improvements, such as NPC ships behaving more naturally, sailing in formations, and so on
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Patch 0.10.0.7 June 25, 2026

  • Added Docker images with Linux server support. For setup instructions, see DedicatedServer.md in the dedicated server root directory.
  • Added Traditional Chinese language support.
  • Sails can once again be damaged by cannonball hits.
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Patch 0.10.0.6 May 18, 2026

## What changed **Performance** — Improved performance during boarding, ship artillery use, and general gameplay with optimized disk writes and reduced disk space usage. **Controls** — Player and ship action panels now execute actions when buttons are pressed instead of released for more responsive gameplay. **Animation** — Slightly adjusted attack and block animation transitions after equipping weapons for smoother responses. **Placement and Items** — Player-placed plants now correctly snap to soil patches, and items dropped on player-built soil patches no longer fall through the ground. **Visuals** — Slightly updated onion flower visuals. **Server** — Added SaveWorkflow.md documentation to Dedicated Server root folder and disabled running multiple server instances on the same PC. ## Bug Fixes - **Achievement system** — Killing one boss will no longer grant the achievement to another player fighting a different boss simultaneously. - **World/character deletion** — Fixed issue from previous update where old worlds and characters could not be deleted correctly. - **Monster kills** — Fixed rare bug where killing monsters in Stargazer Ruins could incorrectly count as Jim Godart kills. - **Ship artillery** — Fixed bugs where aiming could get stuck and where aiming could get stuck when interacting with a battery while blocking. - **Ship controls** — Fixed bug where "Unstuck" command became unavailable while controlling ship battery. - **Ship items** — Fixed crash when unequipping items from a ship. - **Dedicated Server** — Fixed issue preventing users from changing settings in WorldDescription.json; see DedicatedServer.md for instructions. ## Overall This patch improves performance and responsiveness while fixing various bugs related to ship controls, achievements, item placement, and server settings.
  • Slightly improved performance during boarding.
  • Slightly adjusted attack and block animation transitions after equipping weapons for smoother and more responsive gameplay.
  • Slightly improved performance when using ship artillery.
  • Player and ship action panels now execute actions when a button is pressed instead of when it is released.
  • Added SaveWorkflow.md to the Dedicated Server root folder.
  • All plants placed by the player should now correctly snap to soil patches.
  • Items dropped on player-built soil patches will no longer fall through the ground.
  • Slightly updated onion flower visuals.
  • If two players are fighting different bosses simultaneously, killing one boss will no longer grant the achievement to the other player.
  • Disabled running multiple server instances on the same PC.
  • Fixed a known issue from the previous update where old worlds and characters could not be deleted correctly.
  • Fixed a rare bug where killing monsters in Stargazer Ruins could incorrectly count as a Jim Godart kill.
  • Fixed a bug that could occasionally cause ship artillery aiming to get stuck.
  • Fixed a bug where ship aiming could get stuck when interacting with a battery while blocking.
  • Fixed a bug that caused the "Unstuck" command to become unavailable while controlling a ship battery.
  • Fixed a crash that could occasionally occur when unequipping items from a ship.
  • Fixed an issue that prevented Dedicated Server users from changing settings in WorldDescription.json. For instructions, see DedicatedServer.md in the Dedicated Server root folder.
  • Reduced disk space usage and optimized disk writes during gameplay.
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Patch 0.10.0.5.120 May 4, 2026

## What changed - **Save file backup system** — The game now automatically backs up all data every 10 minutes of gameplay and when exiting - **Cloud synchronization** — Updated save file structure to minimize syncing issues - **Broken save file handling** — Broken save files no longer block the game from loading; a Data Recovery UI appears at startup allowing players to recover from backups or quit to attempt a cloud resync - **Save migration system** — Old save files (pre-version 0.10.0.5.120-073042fb) are automatically migrated to the new format seamlessly in most cases - **D-pad Left mapping** — Fixed incorrect mapping of D-pad Left to the "Take All" action in the crafting station UI ## Bug Fixes - **Migration conflict handling** — If corrupted save files cannot be migrated, a notification window appears with affected file information and a delete prompt - **Character deletion limitation** — Characters created before version 0.10.0.4 cannot be deleted due to Steam Cloud synchronization (known issue, fix coming in future update) ## Overall Windrose implemented automatic save backups with data recovery tools and migrated legacy save files to a new format while fixing a crafting station controller mapping bug.
  • Implemented a new storage and backup system for save files
  • The game now automatically backs up all data every 10 minutes of gameplay and upon exiting
  • Updated the save file structure for cloud synchronization to minimize syncing issues
  • Broken save files no longer block the game from loading
  • Data Recovery UI: If the latest save file for a world or character is found to be broken at startup, a special UI window will appear. Players can either quit the game (e.g., to attempt a cloud resync) or recover data from a backup. The game will automatically offer the latest available one
  • Save Migration System: Implemented a system to migrate old save files (pre-version 0.10.0.5.120-073042fb) to the new format. In most cases, this process is seamless and invisible
  • Migration Conflict Handling: If the game detects old, corrupted save files that cannot be properly migrated, a notification window will appear with information about the affected files and a prompt to delete them
  • Fixed an issue where D-pad Left was incorrectly mapped to the "Take All" action in the crafting station UI
  • Characters created before version 0.10.0.4 cannot be deleted due to Steam Cloud synchronization. This is a known issue and will be fixed in a future update.
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