Windrose Patch Notes

Patch 0.10.0.5.120 May 4, 2026

## What changed - **Save file backup system** — The game now automatically backs up all data every 10 minutes of gameplay and when exiting - **Cloud synchronization** — Updated save file structure to minimize syncing issues - **Broken save file handling** — Broken save files no longer block the game from loading; a Data Recovery UI appears at startup allowing players to recover from backups or quit to attempt a cloud resync - **Save migration system** — Old save files (pre-version 0.10.0.5.120-073042fb) are automatically migrated to the new format seamlessly in most cases - **D-pad Left mapping** — Fixed incorrect mapping of D-pad Left to the "Take All" action in the crafting station UI ## Bug Fixes - **Migration conflict handling** — If corrupted save files cannot be migrated, a notification window appears with affected file information and a delete prompt - **Character deletion limitation** — Characters created before version 0.10.0.4 cannot be deleted due to Steam Cloud synchronization (known issue, fix coming in future update) ## Overall Windrose implemented automatic save backups with data recovery tools and migrated legacy save files to a new format while fixing a crafting station controller mapping bug.
  • Implemented a new storage and backup system for save files
  • The game now automatically backs up all data every 10 minutes of gameplay and upon exiting
  • Updated the save file structure for cloud synchronization to minimize syncing issues
  • Broken save files no longer block the game from loading
  • Data Recovery UI: If the latest save file for a world or character is found to be broken at startup, a special UI window will appear. Players can either quit the game (e.g., to attempt a cloud resync) or recover data from a backup. The game will automatically offer the latest available one
  • Save Migration System: Implemented a system to migrate old save files (pre-version 0.10.0.5.120-073042fb) to the new format. In most cases, this process is seamless and invisible
  • Migration Conflict Handling: If the game detects old, corrupted save files that cannot be properly migrated, a notification window will appear with information about the affected files and a prompt to delete them
  • Fixed an issue where D-pad Left was incorrectly mapped to the "Take All" action in the crafting station UI
  • Characters created before version 0.10.0.4 cannot be deleted due to Steam Cloud synchronization. This is a known issue and will be fixed in a future update.
View full patch notes ↗

Patch 0.10.0 May 4, 2026

## What changed - **Save file system** — completely overhauled with automatic backups and cloud synchronization support - **Auto-backup feature** — game now backs up all data every 10 minutes during gameplay and when exiting - **Data Recovery UI** — broken save files no longer crash the game; players can recover from backups or resync - **Save Migration System** — old save files (pre-version 0.10.0.5.120-073042fb) automatically convert to the new format - **D-pad Left mapping** — fixed incorrect "Take All" action binding in the crafting station UI ## Bug Fixes - **Broken save files** — no longer block game loading - **Cloud synchronization** — updated save file structure to reduce sync issues - **Migration Conflict Handling** — corrupted save files that can't migrate trigger a notification window with deletion option - **Pre-0.10.0.4 character deletion** — known issue persisting due to Steam Cloud synchronization (fix coming in future update) ## Overall Windrose now protects your progress with automatic backups every 10 minutes and graceful recovery from corrupted saves, while the crafting station D-pad input bug has been corrected.
  • Implemented a new storage and backup system for save files
  • The game now automatically backs up all data every 10 minutes of gameplay and upon exiting
  • Updated the save file structure for cloud synchronization to minimize syncing issues
  • Broken save files no longer block the game from loading
  • Data Recovery UI: If the latest save file for a world or character is found to be broken at startup, a special UI window will appear. Players can either quit the game (e.g., to attempt a cloud resync) or recover data from a backup. The game will automatically offer the latest available one
  • Save Migration System: Implemented a system to migrate old save files (pre-version 0.10.0.5.120-073042fb) to the new format. In most cases, this process is seamless and invisible
  • Migration Conflict Handling: If the game detects old, corrupted save files that cannot be properly migrated, a notification window will appear with information about the affected files and a prompt to delete them
  • Fixed an issue where D-pad Left was incorrectly mapped to the "Take All" action in the crafting station UI
  • Characters created before version 0.10.0.4 cannot be deleted due to Steam Cloud synchronization. This is a known issue and will be fixed in a future update.
View full patch notes ↗

Patch 0.10.0.4.268 April 30, 2026

## What changed **Force Relay Connection** — New setting to force relay server connections instead of direct P2P, improving stability for players with blocked P2P traffic at the cost of higher latency **Non-English Windows usernames** — Fixed connection issues for players with usernames in non-English characters **CPU usage** — Reduced unnecessary CPU consumption on idle servers and clients **Disk usage** — Reduced disk usage during active gameplay **Server hosting performance** — Several improvements to ship performance when hosting a server ## Bug Fixes **Inventory slot IDs** — Fixed rare crash caused by invalid slot data **Drowned ship cannon interaction** — Fixed crash when killing Drowned with ship cannon fire **FrameGen stuttering** — Fixed stuttering when closing inventory or map **VRAM spikes** — Fixed video memory spikes when opening certain UI windows **Crocodile Sculptures** — Fixed Jolly and Wise Crocodile Sculptures levitating slightly **26-degree Mahogany stairs** — Fixed clipping issues **26-degree Jungle Survivor roof corners** — Fixed snapping problems **26-degree and 45-degree railings** — Fixed collision issues; can now be placed on foundations and floors **Square pillar collisions** — Fixed collision detection **Pier pillar visuals** — Fixed visual offset for existing structures **Building block destructibility** — Fixed bug that occasionally made certain blocks indestructible **F-camera audio** — Fixed several audio issues while using F-camera on ships **Clothing clipping** — Fixed clipping when interacting with ship shrouds **Jim Godart duplication** — Fixed NPC spawning extra copies of himself **Sea quest battles** — Fixed rare error if player left mid-fight **
  • Added a new setting: Force Relay Connection. Doesn't work with Direct IP connections. Sometimes players are unable to connect directly to their friends’ games because P2P traffic is blocked along the route. This can happen for many reasons, such as router settings, ISP restrictions, firewall restrictions, and more. This option forces the use of our relay servers instead of a direct P2P connection, which can improve stability at the cost of higher latency (ping)
  • Fixed a bug that caused connection issues for players with non-English Windows usernames
  • Fixed unnecessary CPU usage on idle servers and clients
  • Disk usage during gameplay has been reduced
  • Several improvements to ship performance when hosting a server
  • Fixed a rare crash caused by invalid inventory slot IDs
  • Fixed a crash that occurred when killing Drowned with ship cannon fire
  • Reduced the crafting cost of a wide range of building pieces across all building sets (this applies to construction costs, not vendor prices)
  • Added around 40 missing wall triangle pieces for various roof angles
  • Added 3 missing floor triangle pieces to different building sets
  • Added 4 new Seedbed variations
  • Added new sound effects for when crops transition between growth stages
  • Added new sounds for harvesting grown plants at your farm
  • Added audio cues for Drowned ranged attacks; they now yell before hurling a projectile
  • Added new visual effects for when crops transition between growth stages
  • Added new visual effects for harvesting grown plants at your farm
  • Bonfire ambient music track has been extended by 3 minutes
  • Ship travel ambient track has been extended by 40 seconds
  • Fixed FrameGen stuttering that occurred when closing the inventory or map
  • Fixed a video memory (VRAM) spike when opening certain UI windows
  • The Disassembly station no longer displays equipped items in the list
  • Fast travel markers will now appear on the top layer of the map when fast travel is available
  • Fixed remapping issues for the O and L keys
  • Arrow key inputs no longer rotate the character camera
  • Mouse inversion now correctly affects ship and ship battery controls
  • Sensitivity settings now correctly affect aiming with ranged weapons
  • The "\ " tag will no longer appear in the journal if the shared progress setting is disabled
  • Added remapping support for more actions: secondary interactions, inventory management, HUD toggle, etc
  • Two-handed firearm controls can now be remapped as well
  • The "Hide UI" toggle now only hides the HUD and no longer affects the inventory, journal, or other menus
  • Added a dedicated setting to adjust safe zones for widescreen monitors
  • Fixed a bug where settings could change value even if not directly hovered over by the gamepad cursor
  • Fixed a mapping issue for accented letters
  • Improved support for accented letters in player and ship names. We are working on expanding our custom font to natively support more languages soon
  • Decorative Canopies now count as roofs for crafting station requirements
  • Fixed cases where digging under a tree could cause it to "hang in the air"
  • Fixed a bug that allowed players to dig under Divi stumps or certain trees in swamps
  • Fixed the shovel flatten tool, it now correctly uses the ground under the character's feet as a baseline
  • Building integrity now correctly recalculates if a destructible object used as a support is destroyed
  • Fixed a bug that caused Crocodile sculptures (Jolly Crocodile Sculpture, Wise Crocodile Sculpture) to levitate slightly
  • Fixed clipping issues with 26-degree Mahogany stairs
  • Fixed snapping issues for 26-degree roof corners in the Jungle Survivor set
  • Fixed collision issues for 26-degree and 45-degree railings, they can now be correctly placed on foundations and floors
  • Fixed square pillar collisions (existing player-built structures should not be affected)
  • Fixed the visual offset for pier pillars (existing player-built structures should not be affected)
  • Signal Fire now has the correct collision preset (you can now walk over it)
  • Saplings can now be planted with higher density (reduced spacing requirements)
  • Signal Fire now shares the Comfort buff with other fire-related entities. Pier decorations now correctly provide their own Comfort bonus
  • Fixed a bug that occasionally made certain building blocks indestructible
  • Improved the drop rate for Tainted Bile
  • Hardwood drop rate increased by approximately 20%
  • Cycling through shanties will now always result in a different song
  • Fixed several audio issues that occurred while using the F-camera on a ship
  • Ship crew barks (voice lines) can now be heard even when using the F-camera
  • Weapons are now correctly unequipped if the player removes a backpack containing them
  • Fixed several ship interaction animations that caused sailors to clip into objects
  • Fixed clothing clipping bugs when interacting with shrouds on a ship
  • The quest to board the "Unsinkable" can now be completed even if the player stays on their own ship's deck during boarding
  • Fixed an issue that caused Jim Godart to spawn extra copies of himself
  • Fixed a rare error in sea quest battles that occurred if a player left the game mid-fight
  • Fixed a bug in the "Forgotten Relics" quest caused by receiving all three mural messages from a single ruin (excess markers will now disappear)
  • Fixed an incorrect tooltip for the Iron Caverns in Foothills; it will no longer display XP
  • Fixed distorted visuals for several weapons on low graphics settings
  • Grass will no longer be removed when planting trees or shrubs
  • Grass will no longer be removed under piers and wharves
  • Updated the Wolf Head Trophy model and textures
  • Fixed fireplace visuals
  • Fixed clay wall textures
  • Slightly updated smelter visuals
  • Fixed bean sapling visuals, vines should now correctly attach to the wooden supports
  • Improved the visibility of decorative beams for the Old World and Lost Tribe sets
  • Ship disassembly now requires the player to have enough inventory space (or a nearby chest) to store all returned resources, preventing item loss
  • Fixed the Boar's second strike combo animation: it now has a clearer telegraph but a longer reach. Be careful!
  • Fixed the Alpha Wolf's bleed effect, it now correctly applies only at the end of the grapple
  • Bleed damage will no longer affect players while they are being grappled
  • Fixed a visual bug with the Outnumbered effect while it is active
  • Fixed a bug where the "Special Attack" damage bonus on jewelry did not work, it now correctly applies to all \ attacks
  • Fixed Rosalinda Mercer's perk: the 30% chance to proc on a purple elixir now correctly grants a purple elixir instead of a blue one
  • Fixed a bug that could cause a teleport when jumping over a growing tree
  • Fixed several ore respawn bugs, ores should now always respawn correctly
View full patch notes ↗

Patch 2026-04-28 April 28, 2026

## What Changed - **Connectivity** — Fixed connectivity issues - **CPU usage** — Reduced CPU consumption on idle clients and servers - **Disk usage** — Optimized disk usage during gameplay to reduce SSD load - **Performance and stability** — General improvements across the board - **Building pieces** — Added over 40 new building pieces to fill gaps and inconsistencies - **Bug fixes and quality of life** — Over 50 fixes and improvements implemented ## Bug Fixes & Optimization - **Connectivity issues** — Resolved connection problems - **Idle performance** — CPU usage reduced when clients and servers are idle - **Storage efficiency** — Disk usage during active gameplay minimized to protect SSD performance - **Building system** — 40+ new pieces added to address inconsistencies in construction options - **General polish** — 50+ fixes and quality-of-life changes completed ## Overall This patch focuses on technical stability and building options with over 40 new building pieces and 50+ fixes, with the next major update planned to introduce the **Ashlands** biome.
  • Connectivity issues;
  • CPU usage on idle clients and servers;
  • Disk usage during gameplay (to reduce the load on SSD specifically);
  • Performance and stability improvements;
  • Over 40 new building pieces to fill some gaps and inconsistencies;
  • Over 50 fixes and QoL changes;
  • After we’re done with the fixes described above, we plan to fully switch to the next big content update, which will introduce the next biome called Ashlands;
View full patch notes ↗

Patch 2026-04-19 April 19, 2026

## What changed - **Connectivity Server Selection** — you can now manually choose a specific server instead of automatic selection, and see which servers are reachable - **Direct IP Connection** — new hosting option for in-game and dedicated servers as an alternative to connectivity services; players join via IP address only (invite codes don't work) - **Automatic Save Backups** — backups are now created automatically when the game launches; limited to 30 files with oldest backups deleted when exceeded - **Server Process Priority** — servers launched in-game or via .bat file now run at "Above Normal" priority automatically - **Grass Render Distance** — increased for better visual range - **HDR Support** — can now be correctly activated in settings ## Bug Fixes - **Main Menu Loading** — fixed crash when Windows username contained non-Unicode characters - **Plague Witch** — fixed feather simulation bug - **Trader NPCs** — minor fixes to models, outfits, and poses - **Armor Clipping** — fixed rigging issues across multiple armor sets - **Item-Related Crashes** — fixed rare crash caused by item bugs ## Known Issues - **Unstable Connections** — connectivity servers may show as "available" despite high ping or packet loss making them unusable - **Direct IP Connection Errors** — incorrect passwords or version mismatches return you to the main menu without displaying an error message ## Overall Windrose improved server connectivity options, added automatic save backups, fixed armor clipping and character model issues, and resolved several stability problems including non-Unicode username crashes and HDR activation.
  • Connectivity Server Selection: You can now manually choose a specific connectivity server instead of relying on automatic selection. You can also see which servers are reachable. Dedicated server settings can be configured via ServerDescription.json.
  • Known Issue: If your connection is unstable (high ping or packet loss), a connectivity server may appear as “available” even if it cannot actually be used.
  • Direct IP Connection: A new option is now available when hosting a server (both in-game and dedicated). This works as an alternative to our connectivity services. When using Direct IP, players can only join via your IP address, and invite codes will not work. Dedicated server settings can be configured via ServerDescription.json.
  • Known Issue: When using Direct IP, if you enter an incorrect password or there is a version mismatch, the game will return you to the main menu without displaying an error message.
  • An automatic save backup is created on game launch (both for client and dedicated server).
  • The maximum number of backup files is limited to 30.
  • When the file limit is exceeded, older backups are deleted (the 31st backup replaces the oldest one).
  • Fixed an issue that prevented loading into the main menu if your Windows username contained non-Unicode characters
  • When launching a server (either in-game or via a .bat file), its process priority is now automatically set to “Above Normal”
  • HDR can now be correctly activated
  • Increased grass render distance
  • Fixed a feather simulation bug for Plague Witch
  • Minor fixes to trader models, outfits, and poses
  • Fixed several rigging issues that caused armor clipping across various sets
  • Fixed a rare issue where the game could crash due to item-related bugs
View full patch notes ↗