## What changed
**Performance** — Improved performance during boarding, ship artillery use, and general gameplay with optimized disk writes and reduced disk space usage.
**Controls** — Player and ship action panels now execute actions when buttons are pressed instead of released for more responsive gameplay.
**Animation** — Slightly adjusted attack and block animation transitions after equipping weapons for smoother responses.
**Placement and Items** — Player-placed plants now correctly snap to soil patches, and items dropped on player-built soil patches no longer fall through the ground.
**Visuals** — Slightly updated onion flower visuals.
**Server** — Added SaveWorkflow.md documentation to Dedicated Server root folder and disabled running multiple server instances on the same PC.
## Bug Fixes
- **Achievement system** — Killing one boss will no longer grant the achievement to another player fighting a different boss simultaneously.
- **World/character deletion** — Fixed issue from previous update where old worlds and characters could not be deleted correctly.
- **Monster kills** — Fixed rare bug where killing monsters in Stargazer Ruins could incorrectly count as Jim Godart kills.
- **Ship artillery** — Fixed bugs where aiming could get stuck and where aiming could get stuck when interacting with a battery while blocking.
- **Ship controls** — Fixed bug where "Unstuck" command became unavailable while controlling ship battery.
- **Ship items** — Fixed crash when unequipping items from a ship.
- **Dedicated Server** — Fixed issue preventing users from changing settings in WorldDescription.json; see DedicatedServer.md for instructions.
## Overall
This patch improves performance and responsiveness while fixing various bugs related to ship controls, achievements, item placement, and server settings.
Slightly improved performance during boarding.
Slightly adjusted attack and block animation transitions after equipping weapons for smoother and more responsive gameplay.
Slightly improved performance when using ship artillery.
Player and ship action panels now execute actions when a button is pressed instead of when it is released.
Added SaveWorkflow.md to the Dedicated Server root folder.
All plants placed by the player should now correctly snap to soil patches.
Items dropped on player-built soil patches will no longer fall through the ground.
Slightly updated onion flower visuals.
If two players are fighting different bosses simultaneously, killing one boss will no longer grant the achievement to the other player.
Disabled running multiple server instances on the same PC.
Fixed a known issue from the previous update where old worlds and characters could not be deleted correctly.
Fixed a rare bug where killing monsters in Stargazer Ruins could incorrectly count as a Jim Godart kill.
Fixed a bug that could occasionally cause ship artillery aiming to get stuck.
Fixed a bug where ship aiming could get stuck when interacting with a battery while blocking.
Fixed a bug that caused the "Unstuck" command to become unavailable while controlling a ship battery.
Fixed a crash that could occasionally occur when unequipping items from a ship.
Fixed an issue that prevented Dedicated Server users from changing settings in WorldDescription.json. For instructions, see DedicatedServer.md in the Dedicated Server root folder.
Reduced disk space usage and optimized disk writes during gameplay.
## What changed
- **Save file backup system** — The game now automatically backs up all data every 10 minutes of gameplay and when exiting
- **Cloud synchronization** — Updated save file structure to minimize syncing issues
- **Broken save file handling** — Broken save files no longer block the game from loading; a Data Recovery UI appears at startup allowing players to recover from backups or quit to attempt a cloud resync
- **Save migration system** — Old save files (pre-version 0.10.0.5.120-073042fb) are automatically migrated to the new format seamlessly in most cases
- **D-pad Left mapping** — Fixed incorrect mapping of D-pad Left to the "Take All" action in the crafting station UI
## Bug Fixes
- **Migration conflict handling** — If corrupted save files cannot be migrated, a notification window appears with affected file information and a delete prompt
- **Character deletion limitation** — Characters created before version 0.10.0.4 cannot be deleted due to Steam Cloud synchronization (known issue, fix coming in future update)
## Overall
Windrose implemented automatic save backups with data recovery tools and migrated legacy save files to a new format while fixing a crafting station controller mapping bug.
Implemented a new storage and backup system for save files
The game now automatically backs up all data every 10 minutes of gameplay and upon exiting
Updated the save file structure for cloud synchronization to minimize syncing issues
Broken save files no longer block the game from loading
Data Recovery UI: If the latest save file for a world or character is found to be broken at startup, a special UI window will appear. Players can either quit the game (e.g., to attempt a cloud resync) or recover data from a backup. The game will automatically offer the latest available one
Save Migration System: Implemented a system to migrate old save files (pre-version 0.10.0.5.120-073042fb) to the new format. In most cases, this process is seamless and invisible
Migration Conflict Handling: If the game detects old, corrupted save files that cannot be properly migrated, a notification window will appear with information about the affected files and a prompt to delete them
Fixed an issue where D-pad Left was incorrectly mapped to the "Take All" action in the crafting station UI
Characters created before version 0.10.0.4 cannot be deleted due to Steam Cloud synchronization. This is a known issue and will be fixed in a future update.