Witchspire Patch Notes

Patch 2026-09-29 September 29, 2026

  • Added Inventory Sorting buttons in both player inventory and chests
  • Player Level Cap increased from 41 -> 45
  • Dungeons now have entrance texts to present lore and possible threats within
  • Added 3 New Misc Furniture Decorations
  • Added 8 New Misc Plant Decorations
  • 10 Floor Pieces
  • 18 Wall Pieces
  • 19 Roof Pieces
  • 20 Beam Pieces
  • 15 Decoration Pieces
  • Fixed an issue where Leech Potion would not display a buff timer when consumed
  • Fixed an issue where clients would sometimes not see certain building pieces, such as Hearths
  • Fixed an issue where players could get stuck after teleporting between Hearths
  • Modified Verlai's auto attack and fixed an issue with Reverberating Daze
  • Fixed a bug where Shimmering Spirit Incense was incorrectly labelled in Luminaries
  • Fixed a bug where Sugar would display as an Apple if dropped on the ground
  • Fixed a bug where Iron Chest had the wrong icon
  • Fixed a bug where Vex had the wrong icon
  • Cloudberries now have a new description
  • Tweaked Recommended Lvl for certain Quests
  • Added new VFX to Brazen Edge
  • Brazen Edge's Special Attack no longer moves you toward target on attack
  • Fixed an issue where production could get stuck in certain stations
  • Fixed an issue where crafting queues could get stuck on the final slot
  • Fixed a VFX issue with Mining Huts
  • Separated invert X and Y axis settings for Mouse & Controller
  • Fixed an issue where holding R would not properly switch Familiars
  • Fixed an issue where tooltips could get stuck in the Map
  • Fixed a tooltip for Tasha's Leaf
  • Reduced damage of Tasha's Leaf's Special Attack
  • Fixed several animation issues on Witchcraft Circles, Mining and Foresting huts
  • Improved Controller support for Crafting
  • Fixed several save related issues related to Attributes, Loading and Player Death
  • Fixed an issue where the Tether effect from Flight Pillars in the Shuddersands would disappear unintentionally
  • Grave Markers now spawn more consistently
  • Fixed an issue where players could get stuck if dying in certain spots
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Patch 2026-09-28 September 28, 2026

  • The Gothic Building Set
  • Staffs Teaser
  • Magey Goodness
  • Say Hello to Scrappy
  • One More Thing
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Patch 2026-09-23 September 23, 2026

  • Sae — gave us two gorgeous renditions of their OC Atlas in all his purple splendour, beautifully capturing the way he cares for his familiars. And last but definitely not least, [b]ItsLadyShari[/b] crocheted an entire witch's hat, which is ridiculously cool.
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Patch 2026-09-15 September 15, 2026

  • EARLY ACCESS - LIVE NOW Storyline Act I & Act II Dozens of Familiars Three Building Sets Two Open World Biomes — HAUNTED MAGICK - COMING SOON Inventory Sorting 2 New Player Heads New Building Set: Gothic New Outfit Set: Sanguine 40+ New Building Decorations New Familiars: Enmire & Pumpaling
  • DORMANT POWERS Salvaging Weapon Crafting 2.0 New Familiar: Scrappy New Item Type: Sigils New Item Type: Spell Gems Improved Familiar Control — FROZEN TUNDRA Act III: Part 1 Bestiary New Familiars New Biome: Tundra Quest System 2.0 New Weapon Type: Staffs
  • THE FINAL KEY Act III: Part 2 New Endgame Content Building Improvements And more... — THRONE OF CORRUPTION To be announced...
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Patch 0.1.5 August 31, 2026

  • Improved Nox VFX
  • Right-Clicking an item now brings up a Contextual Menu where you can quickly Equip, Drop, Split or Swap the item between storage or inventory
  • Added “Store Similar” button for Chests
  • "Store All" and "Store Similar" buttons for Chests no longer grab items from the Hotbar, unless used when inventory is empty
  • AZERTY keyboards and other non-QWERTY keyboards should now work out-of-the-box without having to manually rebind keys.
  • Added several Controller hotkeys to make crafting and inventory management easier
  • Improved navigation in Luminaries menu on Controller
  • Added new VFX for Froblins
  • Added new VFX for Corrupted creatures
  • Added new ability VFX for Al'uunian Vanguard
  • Fixed an issue where certain spawners would not work as intended
  • Fixed an issue where the Bril Puzzle would not work as intended
  • Fixed several localization issues
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