Witchspire Patch Notes

Patch 0.1.4 July 8, 2026

## What changed **New Content & Shops** - **Asterine Gems** are now purchasable from a shop, replacing the seasonal Semla **Balance** - **Al'uunian foes** drop tables reworked for increased variety - **Large trees** collision reworked to allow freer movement between branches - **Crafting Speed** bonuses now apply properly **Enemies & Visuals** - **Al'uunian Protectors** have a new attack - **Shudder Matriarch's** attack VFX reworked - **Vex** and **Carsce** now have unique appearances - **Corrupted Wands** flashing effect removed - **Shudder** animation looping fixed **UI & Features** - **Sort buttons** added for Chests and Inventory - **Quick Deposit** feature added for Chests - Controller support improved - Inventory management further improved **Bug Fixes** - Status effects no longer persist after creature defeat - Fullscreen setting no longer resets unexpectedly - Players no longer get stuck in Corruption Tunnel or have collision issues in Dream Between Worlds - Opening potion at game start now works properly - Shift-clicking full item stacks no longer drops them - Build Mode localization restored for Move and Copy buttons - Quol wing rotation corrected - Several dungeon and multiplayer desync issues resolved - Quest issues addressed **Overall** Witchspire received quality-of-life improvements across inventory management, enemy variety, and numerous bug fixes affecting gameplay and visual consistency.
  • Asterine Gems are now purchasable from a particular shop, replacing the Semla (it's out of season anyway!)
  • Reworked Drop Tables for Al'uunian foes to add more variety
  • Al'uunian Protectors now have a new attack
  • Reworked VFX for some of Shudder Matriarch's attacks
  • Vex now has a unique appearance
  • Carsce now has a unique appearance
  • Fixed a bug where status effects would not be properly removed if a creature falls in battle
  • Fixed an issue where Fullscreen setting would sometimes reset itself
  • Fixed a spot where players could get stuck in the Corruption Tunnel of the Dream Between Worlds
  • Fixed several collision bugs in the Dream Between Worlds
  • Fixed a bug where players could be unable to drink the potion at the start of the game
  • Reworked the collision of large trees to let players move between the branches more freely
  • Fixed a bug where shift-clicking a full item stack would drop it
  • Fixed an issue where 'Move' and 'Copy' buttons in Build Mode were missing localization
  • Fixed an animation looping issue for Shudder
  • Fixed several Dungeon issues
  • Fixed an issue where Crafting Speed bonuses weren't being applied properly
  • Fixed an issue where a Quol's wings could become rotated incorrectly
  • Fixed an issue where Corrupted Wands had an unintended flashing effect when fired
  • Adding Sort buttons for Chests & Inventory
  • Adding a "Quick Deposit" feature for Chests
  • Improving Controller Support
  • Further Improving Inventory Management
  • Addressing Desync issues in Multiplayer
  • Addressing Quest issues
View full patch notes ↗

Patch 0.1.3 June 25, 2026

## What changed **Build Modes** — Right Click now enters a dedicated Removal Mode that highlights objects in red, making it easier to remove pieces without accidental deletions. **Offline Mode** — Witchspire is now fully playable without an internet connection, with save files transferring seamlessly between offline and online modes. **Compass Update** — Nearby players are now visible on the Compass to help locate co-op partners. **Food Rebalancing** — All food buff durations standardized to 15 minutes (except Googuignon at 10 minutes), with ingredient costs increased across most recipes for balance. **Enhanced Verdantbloom Petals** — Healing increased from 80 to 100. **Lotus Brew** — Heat Resistance increased from 90% to 95%, allowing approximately 200 seconds of survival in Shuddersands heat instead of 100 seconds. **Celestial Familiars** — Improved visual effects. **World Delete Button** — Added a 'Delete World' button to the interface. ## Bug Fixes - Fixed Stone Couches not requiring Stone to craft - Fixed several gaps in the world geometry - Fixed Keybindings menu scrolling when clicking - Fixed Taileaf's Shuddersands variant having the wrong Celestial icon - Fixed Chirili using the wrong Celestial material - Fixed Quol's wings rotating incorrectly - Fixed UI scaling issues with Inventories - Fixed players ending up in wrong tutorial state when rejoining - Fixed Logging Potions tooltip - Fixed slider offset issues - Fixed Crafting Speed not applying to stations - Fixed building pieces placeable in no-build zones - Tentatively fixed Buildings not appearing for clients
  • Added Build Modes Prior to this update, placing and removing building pieces both occured in the same 'mode', with a Left Click placing an object and Right Click removing it. Now, pressing RIght Click will swap you in to a dedicated 'Removal Mode', which also highlights objects in red when hovered. This makes removing objects far easier, and reduces the risk of accidental removals.
  • Nearby Players are now visible on Compass Struggling to find your co-op partners? This should help!
  • Added a 'Delete World' button: best enjoyed responsibly
  • Improved VFX of Celestial Familiars
  • Food Rebalancing With this update we've unified buff durations and altered costs to make food feel more consistently reliable. Fried Fae Fruit
  • Duration increased from 3 min -> 15 min Fried Egg
  • Duration increased from 3 min -> 15 min Honey
  • Added Offline Mode Witchspire is now fully playable without an active internet connection. With this update you'll be able to start the game without a connection - or keep playing in the event that you lose your connection to our online services. Your save files should transfer between offline and online modes seamlessly and should not be lost in the event of sudden connectivity issues.
  • Duration increased from 5 min -> 15 min Fae Fruit Skewer
  • Duration increased from 3 min -> 15 min Forest Stew
  • Duration increased from 5 min -> 15 min
  • Now costs 2 Carrots, up from 1
  • Now costs 2 Verdantbloom Petals, up from 1 Wispfire Stew
  • Duration increased from 5 min -> 15 min
  • Now costs 2 Chili, up from 1
  • Now costs 2 Spirit Dust, up from 1 Bread
  • Duration increased from 10 min -> 15 min
  • Now costs 3 Flour, up from 2 Googuignon
  • Duration increased from 5 min -> 10 min
  • Now requires a Chili to balance out the flavour Fae Fruit Pie
  • Duration increased from 5 min -> 15 min
  • Now costs 2 Flour, up from 1 Semla
  • Duration increased from 5 min -> 15 min
  • Now costs 2 Flour, up from 1 Enhanced Verdantbloom Petals Now heals 100, up from 80 Lotus Brew While not technically a food, Lotus Brew also received some love in this update!
  • Heat Resistance increased from 90 -> 95%. Heat in the Shuddersands deals 10% damage of your Maximum Health per second. With a Lotus brew, this was previously reduced to 1%. Meaning you could technically survive about 100 seconds in heat. With this change, you can now survive about 200 seconds of heat before succumbing to the sands. Use it wisely.
  • Fixed an issue where Stone Couches didn't require Stone. :')
  • Fixed several gaps in the world
  • Fixed an issue where the Keybindings menu would scroll when clicking
  • Fixed an issue where Taileaf's Shuddersands variant had the wrong Celestial icon
  • Fixed an issue where Chirili had the wrong Celestial material
  • Fixed an issue where Quol's wings could be incorrectly rotated
  • Tweaked Reticle scaling
  • Fixed a UI scaling issue with Inventories
  • Fixed a bug where players could end up in the wrong state in tutorial when rejoining a world
  • Fixed the tooltip for Logging Potions
  • Fixed an issue where setting sliders would offset
  • Fixed an issue where Crafting Speed wasn't being properly applied to stations
  • Fixed an issue where you could place building pieces in no-build zones
  • Tentatively fixed an issue where Buildings would sometimes not appear for clients
  • Added a short delay on voice lines when levelling up
  • Fixed an issue where other players could appear without their intended amount of clothing
  • Froblins no longer made made puns if you stand in their camp at precisely noon
View full patch notes ↗

Patch 0.1.2 June 18, 2026

## What changed ### Balance - **Homebound Scrolls** — now require being held for a few seconds to activate - **Area of Effect abilities** — reduced preferred attack range for all AoE and related abilities - **Shudder Matriarch** — now attacks more aggressively and follows players further - **Resource respawn rates** — trees, ores, and other resources now respawn faster ### New Content & Features - **Mirella's Shop** — added new item in stock at Vyr's Landing location - **Map & Compass** — Player Grave Markers now display on map and compass - **Invert X Axis setting** — added new control option - **North-West Shuddersands** — area reworked due to corruption spread ### Bug Fixes - **Enhanced Weapons** — fixed display showing wrong level - **Mirella's Upgrade Store** — now displays proper item level - **Inventory** — fixed size upgrades not syncing to clients, fixed duplication bug, fixed wrong opacity display - **Magister Swift's Broom of Inconsistency** — fixed issue - **Vyr's Landing** — removed incorrect Familiar, fixed falling through world issue - **Save system** — fixed save corruption issues, now creates backups every 15 minutes - **Loading screens** — fixed several cases where players could get stuck - **Crafting queues** — fixed stopping after 4 slots, fixed not respecting input amounts, fixed inability to cancel in some cases - **Shudder's Suffocating Orb** — fixed not triggering properly - **Elemental Pillars** — fixed certain abilities not properly triggering them - **Familiars** — Unbond
  • Enhanced Weapons no longer display at wrong level
  • Mirella's Upgrade Store now displays the proper item level
  • Player Grave Markers now show on Map & Compass
  • Fixed an issue where clients wouldn't properly receive inventory size upgrades
  • Fixed an issue with Magister Swift's Broom of Inconsistency
  • Removed an incorrect Familiar from Vyr's Landing
  • Fixed a case of Saves becoming corrupted
  • Homebound Scrolls must now be held for a few seconds to activate
  • Shudder Matriarch now attacks more aggressively and follows players further
  • Reduced the preferred attack range for all Area of Effect and related abilities
  • Mirella's Shop on Vyr's Landing has a new item in stock
  • Reworked respawn rates for several resources such as trees and ores, generally making them respawn faster
  • Reworked an area to the North-West of the Shuddersands, where corruption has spread...
  • World Save Backups are now created every 15 minutes to decrease the likelihood of a Save issue causing a large loss of progress
  • Fixed several cases where players could get stuck in a loading screen
  • Fixed an issue where the following achievements would unlock incorrectly: 'Smells terrible... Perfect!' & 'Potions for Days'
  • Updated several icons
  • Added a Invert X Axis setting
  • Reworded the 'Reflections' key binding
  • Updated Seek's ability VFX
  • Unbondable Familiars should no longer spawn spirits upon being defeated
  • Fixed an issue where Crafting queues would stop after reaching 4 full slots
  • Fixed an issue where Crafting Queues would sometimes not respect the inputted amount
  • Fixed an issue where you could not cancel a Crafting queue in some instances
  • Fixed an issue where certain abilities would not properly trigger Elemental Pillars
  • Fixed an issue where you could fall through the world at Vyr's Landing
  • Fixed an issue where the Inventory Screen could have the wrong opacity
  • Fixed an issue where Shudder's Suffocating Orb attack would not properly trigger
  • Fixed an issue with subtitles disappearing
  • Fixed an inventory duplication bug
  • Fixed an issue where heat in the Shuddersands would be applied from the wrong angle, rather than from the sun
  • Fixed several terrain gaps across the world
  • Key Bindings now properly apply if changed in the Main Menu; this previously only worked in-game
  • Fixed an issue where Credits would trigger several times in a row
  • Fixed an issue where the Silent voice type would, in fact, not be silent
  • Fixed an issue where Familiar unlocks wouldn't refresh properly
  • Tweaked the scaling of Building costs to better fit screen
  • Tweaked several DPI scalings to better support smaller resolutions
  • Fixed a bonding VFX bug
  • Fixed an issue where Pings would remain on map longer than intended
  • Fixed an issue where several Familiars had the wrong Element tag when bonded
  • Fixed an issue where certain items would trigger despite being in Astral Projection
  • Fixed the Celestial material of several Familiars not displaying correctly
  • Tweaked audio of Xilvant's when multiple are assigned to a Witchcraft Circle
  • Fixed an issue where players could end up in a broken view state upon join
  • Vex now properly displays as a Shifty both in-world and when bonded
View full patch notes ↗

Patch 2026-06-17 June 17, 2026

## What changed **Weapon Crafting 2.0** — Overhauled weapon crafting system **Alchemy 2.0** — Revamped alchemy mechanics **New Building Set** — Additional building options available **New Weapon Type** — A previously unavailable weapon category added **New Familiars** — Multiple new companion creatures to unlock **New Biome & Act III** — Expanded world with new story content **New Endgame Content** — Additional late-game activities and challenges **Compendium & Bestiary** — Reference systems added or expanded ## Overall Witchspire received major system overhauls to crafting and alchemy alongside substantial new content including a third act, biome, weapon type, familiars, and endgame activities.
  • Weapon Crafting 2.0
  • New Building Set
  • New Familiars & More
  • Alchemy 2.0
  • Compendium & Bestiary
  • New Biome & Act III
  • A New Weapon Type
  • New Familiars
  • New Endgame Content
View full patch notes ↗

Patch 0.1.1d June 15, 2026

  • Fixed an issue where the Matriarch's Bane would sometimes not spawn in The Vault dungeon. We've reworked this dungeon to function more consistently while still offering a challenge, you'll see... There's also something new inside.
View full patch notes ↗